JP2019000154A - Game system - Google Patents

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Publication number
JP2019000154A
JP2019000154A JP2017115054A JP2017115054A JP2019000154A JP 2019000154 A JP2019000154 A JP 2019000154A JP 2017115054 A JP2017115054 A JP 2017115054A JP 2017115054 A JP2017115054 A JP 2017115054A JP 2019000154 A JP2019000154 A JP 2019000154A
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Prior art keywords
balloon
air supply
game
supply pipe
predetermined time
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JP6857559B2 (en
Inventor
真維 山田
Masatsuna Yamada
真維 山田
健太 正垣
Kenta Masagaki
健太 正垣
千紘 小笹
Chihiro Ozasa
千紘 小笹
博英 古川
Hirohide Furukawa
博英 古川
武志 西方
Takeshi Nishikata
武志 西方
雅信 伊藤
Masanobu Ito
雅信 伊藤
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Bandai Namco Entertainment Inc
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Bandai Namco Entertainment Inc
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Priority to JP2017115054A priority Critical patent/JP6857559B2/en
Priority to GB1805004.7A priority patent/GB2563477B/en
Priority to US15/939,486 priority patent/US20180353844A1/en
Publication of JP2019000154A publication Critical patent/JP2019000154A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0612Electronic puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H27/00Toy aircraft; Other flying toys
    • A63H27/10Balloons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum
    • A63F2009/0083Games with balloons
    • A63F2009/0084Bursting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • A63F2009/2435Detail of input, input devices with other kinds of input using a video camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2461Projection of a two-dimensional real image
    • A63F2009/2463Projection of a two-dimensional real image on a screen, e.g. using a video projector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • A63F2250/1073Time-out devices
    • A63F2250/1078Time-out devices of the count-down type
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H27/00Toy aircraft; Other flying toys
    • A63H27/10Balloons
    • A63H2027/1033Inflation devices or methods for inflating balloons

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

To provide a game system that can execute novel performance.SOLUTION: A game system includes: a balloon; an air supply source; an air supply pipe for connecting the balloon to the air supply source; and a control device performing control for executing a game and, when the game is not cleared within a predetermined time limit, executing game performance of breaking the inflated balloon.SELECTED DRAWING: Figure 1

Description

本発明は、ゲームシステムに関する。   The present invention relates to a game system.

特許文献1には、遊戯状態に応じて風船体が膨張又は収縮する演出を実行する遊技機が開示されている。   Patent Document 1 discloses a gaming machine that executes an effect in which a balloon body expands or contracts in accordance with a game state.

特開2007−161241号公報JP 2007-161241 A

従来の遊技機には、風船体を膨張させたり収縮させたりする演出を行うものはあっても、膨張させた風船体を割る演出を行うものはなかった。   Some conventional gaming machines have an effect of expanding or contracting a balloon body, but nothing has an effect of breaking an expanded balloon body.

本発明は、以上のような課題に鑑みてなされたものであり、その目的とするところは、従来にない新しい演出を実行することが可能なゲームシステムを提供することにある。   The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game system capable of executing a new effect that has not been achieved in the past.

(1)本発明は、風船と、空気供給源と、前記風船と前記空気供給源とを接続する空気供給管と、ゲームを実行し、所定の制限時間内に前記ゲームがクリアされなかった場合に、膨張させた前記風船を割るゲーム演出を実行する制御を行う制御装置とを含むことを特徴とするゲームシステムに関する。   (1) The present invention executes a game when a balloon, an air supply source, an air supply pipe connecting the balloon and the air supply source, and the game is not cleared within a predetermined time limit. The present invention also relates to a game system including a control device that performs control to execute a game effect for breaking the inflated balloon.

本発明によれば、所定の制限時間内にゲームがクリアされなかった場合に膨張させた風船を割るという従来にはない新しい演出を実行することが可能なゲームシステムを提供することができる。   According to the present invention, it is possible to provide a game system capable of executing an unprecedented new effect of breaking an inflated balloon when the game is not cleared within a predetermined time limit.

(2)また本発明に係るゲームシステムでは、前記空気供給管は、第1空気供給管と第2空気供給管の2系統に分岐し、前記第1空気供給管は前記風船に接続され、前記第2空気供給管は大気開放され、前記風船を割るための風船割り機構を更に含み、前記制御装置は、所定時間が経過するまでは、前記空気供給源からの空気を前記第1空気供給管を介して前記風船に供給し、前記所定時間が経過した場合に、前記空気供給源からの空気を前記第2空気供給管から排出させる、前記所定時間の経過後に、前記風船割り機構を動作させて前記ゲーム演出を実行してもよい。   (2) In the game system according to the present invention, the air supply pipe branches into two systems, a first air supply pipe and a second air supply pipe, and the first air supply pipe is connected to the balloon. The second air supply pipe is opened to the atmosphere and further includes a balloon splitting mechanism for splitting the balloon, and the control device removes air from the air supply source until the predetermined time elapses. When the predetermined time has elapsed and the air from the air supply source is discharged from the second air supply pipe when the predetermined time has elapsed, the balloon splitting mechanism is operated after the predetermined time has elapsed. The game effect may be executed.

本発明によれば、所定時間が経過するまでは風船を膨張させ、所定時間が経過した場合に、第1空気供給管による風船への空気の供給を止め、第2空気供給管から空気を排出させることで、風船の膨張を止めた後においても、第2空気供給管から空気が排出される音によって、あたかも風船が膨張し続けているような感覚をプレーヤに与えることができ、風船が意図しないタイミングで割れることを防止しつつ効果的な演出を行うことができる。   According to the present invention, the balloon is inflated until a predetermined time elapses, and when the predetermined time elapses, the supply of air to the balloon by the first air supply pipe is stopped and the air is discharged from the second air supply pipe. As a result, even after the balloon has stopped expanding, the sound of the air being discharged from the second air supply pipe can give the player a feeling that the balloon continues to expand. It is possible to produce an effective performance while preventing cracking at the timing of not.

(3)また本発明に係るゲームシステムでは、前記制御装置は、前記ゲームがクリアされた場合に、プレーヤの操作に基づいて前記風船割り機構を動作させてもよい。   (3) In the game system according to the present invention, the control device may operate the balloon splitting mechanism based on a player's operation when the game is cleared.

本発明によれば、制限時間内にゲームがクリアされたためゲーム演出が実行されなかった場合でも、プレーヤに、風船を割るゲーム演出を体験させることができる。   According to the present invention, even when the game effect is not executed because the game is cleared within the time limit, the player can experience the game effect of breaking the balloon.

(4)また本発明に係るゲームシステムでは、プレーヤのプレイフィールドは4面の壁体で取り囲まれ、前記4面の壁体のうち1面に前記風船が配置され、残りの3面の少なくとも1面にゲーム画面を表示するスクリーンが配置されてもよい。   (4) In the game system according to the present invention, the player's play field is surrounded by four walls, and the balloon is arranged on one of the four walls, and at least one of the remaining three faces. A screen for displaying the game screen on the surface may be arranged.

本発明によれば、膨張させた風船を割るゲーム演出の効果を高めることができる。   According to the present invention, it is possible to enhance the effect of a game effect that breaks an inflated balloon.

本実施形態のゲームシステムの構成を模式的に示す斜視図である。It is a perspective view showing typically the composition of the game system of this embodiment. 本実施形態のゲームシステムの構成を模式的に示す側面図である。It is a side view which shows typically the structure of the game system of this embodiment. 空気供給管の詳細な構成を模式的に示す図である。It is a figure which shows typically the detailed structure of an air supply pipe | tube. 空気供給管及び風船割り機構の詳細な構成を示す一部断面側面図である。It is a partial cross section side view which shows the detailed structure of an air supply pipe | tube and a balloon splitting mechanism. 図4の部分拡大図である。It is the elements on larger scale of FIG. 本実施形態のゲームシステムの機能ブロック図の一例である。It is an example of the functional block diagram of the game system of this embodiment. 制御装置の処理の流れを示すフローチャートである。It is a flowchart which shows the flow of a process of a control apparatus. 変形例について説明するための図である。It is a figure for demonstrating a modification.

以下、本実施形態について説明する。なお、以下に説明する本実施形態は、特許請求の範囲に記載された本発明の内容を不当に限定するものではない。また本実施形態で説明される構成の全てが、本発明の必要構成要件であるとは限らない。   Hereinafter, this embodiment will be described. In addition, this embodiment demonstrated below does not unduly limit the content of this invention described in the claim. Moreover, not all of the configurations described in the present embodiment are necessary constituent requirements of the present invention.

1.構成
図1は、本実施形態のゲームシステム(演出システム)の構成を模式的に示す斜視図であり、図2は、その側面図である。ゲームシステム1は、空気が供給されることで膨張するゴム製の風船10と、プロジェクタ20(20a、20b)と、タッチモジュール30と、カメラ40と、スピーカ50と、制御ボックス60と、空気供給管70と、ガイド部材80と、風船割り機構90とを含む。なお、図1では、タッチモジュール30、カメラ40、スピーカ50、制御ボックス60、空気供給管70、ガイド部材80及び風船割り機構90の図示を省略している。
1. Configuration FIG. 1 is a perspective view schematically showing a configuration of a game system (production system) of the present embodiment, and FIG. 2 is a side view thereof. The game system 1 includes a rubber balloon 10 that expands when air is supplied, a projector 20 (20a, 20b), a touch module 30, a camera 40, a speaker 50, a control box 60, and an air supply. A tube 70, a guide member 80, and a balloon splitting mechanism 90 are included. 1, illustration of the touch module 30, the camera 40, the speaker 50, the control box 60, the air supply pipe 70, the guide member 80, and the balloon splitting mechanism 90 is omitted.

プレーヤPがゲームを行うプレイフィールドPFは、4面の壁体2(2a,2b,2c,2d)で取り囲まれた略直方体の空間で構成され、プレイフィールドPFの上方は開放されている。壁体2a、2bには、それぞれスクリーン3(3a、3b)が配置され、壁体2cには、風船10が配置され、壁体2dには、扉4(プレイフィールドPFへの出入り口)が設けられている。プロジェクタ20aは、壁体2aのスクリーン3aにゲーム画面を投影し、プロジェクタ20bは、壁体2bのスクリーン3bにゲーム画面を投影する。タッチモジュール30は、スクリーン3a、3b(ゲーム画面)に対するプレーヤPのタッチ操作を検出するための赤外線式タッチセンサであり、スクリーン3a、3b(壁体2a、2b)のそれぞれの上部に取り付けられている。プロジェクタ20a、20bに備わるカメラはスクリーン3a、3bを撮像し、タッチモジュール30からの検出信号とプロジェクタ20a、20bに備わるカメラの撮像画像に基づいて、スクリーン3a、3bにおけるプレーヤPのタッチ位置を検出することができる。カメラ40は、プレイフィールドPF内のプレーヤPと風船10を撮影(及び、録音)するための広角ビデオカメラであり、プレイフィールドPFの上方に取り付けられている。   The play field PF in which the player P plays a game is composed of a substantially rectangular parallelepiped space surrounded by the four walls 2 (2a, 2b, 2c, 2d), and the play field PF is open above. Screens 3 (3a, 3b) are arranged on the walls 2a, 2b, balloons 10 are arranged on the walls 2c, and doors 4 (entrances to the play field PF) are provided on the walls 2d. It has been. The projector 20a projects a game screen on the screen 3a of the wall 2a, and the projector 20b projects the game screen on the screen 3b of the wall 2b. The touch module 30 is an infrared touch sensor for detecting the touch operation of the player P on the screens 3a and 3b (game screen), and is attached to the upper part of each of the screens 3a and 3b (wall bodies 2a and 2b). Yes. The cameras provided in the projectors 20a and 20b image the screens 3a and 3b, and detect the touch position of the player P on the screens 3a and 3b based on the detection signal from the touch module 30 and the captured images of the cameras provided in the projectors 20a and 20b. can do. The camera 40 is a wide-angle video camera for photographing (and recording) the player P and the balloon 10 in the play field PF, and is attached above the play field PF.

制御ボックス60は、プレイフィールドPFの外部に設置され、制御装置(制御用PC)、空気供給源(エアポンプ)、電源等を格納する。空気供給管70(空気供給管70か
ら分岐した第1空気供給管)は、空気供給源と風船10とを接続し、空気供給源からの空気を風船10内に送り込む。
The control box 60 is installed outside the play field PF, and stores a control device (control PC), an air supply source (air pump), a power source, and the like. The air supply pipe 70 (the first air supply pipe branched from the air supply pipe 70) connects the air supply source and the balloon 10 and feeds air from the air supply source into the balloon 10.

ガイド部材80は、壁体2cに嵌め込まれ、膨張した状態の風船10を支持する部材である。風船割り機構90は、膨張させた風船10を割る(破裂させる)ための機構である。風船割り機構90は、演出効果を高めるため、プレイフィールドPFから視認しにくい位置に配置され、風船10の口部(吹き口)の近傍であるガイド部材80内部に取り付けられている。   The guide member 80 is a member that is fitted into the wall 2c and supports the balloon 10 in an expanded state. The balloon splitting mechanism 90 is a mechanism for breaking (exploding) the inflated balloon 10. The balloon splitting mechanism 90 is disposed at a position that is difficult to visually recognize from the play field PF, and is attached to the inside of the guide member 80 in the vicinity of the mouth portion (blower) of the balloon 10 in order to enhance the production effect.

図3は、空気供給管70の詳細な構成を模式的に示す図である。空気供給源61に接続される空気供給管70は、空気供給管71(第1空気供給管)と空気供給管72(第2空気供給管)の2系統に分岐し、空気供給管71は風船10に接続(開口側の先端部が風船10の口部に挿入)され、空気供給管72は大気開放されている(開口が大気中に露出している)。空気供給管71には電磁弁73(第1電磁弁)が設けられ、空気供給管72には電磁弁74(第2電磁弁)が設けられている。制御装置は、風船10を膨張させる場合には、電磁弁73を開状態とし電磁弁74を閉状態とする(空気供給源61からの空気を空気供給管71を介して風船10に供給する)ように制御し、風船10の膨張を停止させる場合には、電磁弁73を閉状態とし電磁弁74を開状態とする(空気供給源61からの空気を空気供給管72から排出させる)ように制御する。電磁弁74を開状態とすると、空気供給管72の開口から空気が排出され、空気排出音が発生する。空気供給管72の開口(大気開放口)は、プレイフィールドPFの外部に配置してもよいし、プレイフィールドPF内に配置してもよく、プレーヤPが大気開放口からの空気排出音を知覚可能な位置に配置すればよい。   FIG. 3 is a diagram schematically illustrating a detailed configuration of the air supply pipe 70. An air supply pipe 70 connected to the air supply source 61 branches into two systems, an air supply pipe 71 (first air supply pipe) and an air supply pipe 72 (second air supply pipe). The air supply pipe 71 is a balloon. 10 (the tip on the opening side is inserted into the mouth of the balloon 10), and the air supply pipe 72 is open to the atmosphere (the opening is exposed to the atmosphere). The air supply pipe 71 is provided with an electromagnetic valve 73 (first electromagnetic valve), and the air supply pipe 72 is provided with an electromagnetic valve 74 (second electromagnetic valve). When the balloon 10 is inflated, the control device opens the electromagnetic valve 73 and closes the electromagnetic valve 74 (supplying air from the air supply source 61 to the balloon 10 via the air supply pipe 71). When the expansion of the balloon 10 is stopped, the electromagnetic valve 73 is closed and the electromagnetic valve 74 is opened (air from the air supply source 61 is discharged from the air supply pipe 72). Control. When the electromagnetic valve 74 is in the open state, air is discharged from the opening of the air supply pipe 72 and an air discharge sound is generated. The opening (atmospheric opening) of the air supply pipe 72 may be arranged outside the playing field PF or inside the playing field PF, and the player P perceives the air exhaust sound from the atmospheric opening. What is necessary is just to arrange | position in the possible position.

図4は、空気供給管71及び風船割り機構90の詳細な構成を示す一部断面側面図である。空気供給管71の風船10内部に挿入された部分は、屈曲した形状を有している。図4に示す例では、風船の口部11から風船10の中心に向けて水平方向に延びている空気供給管71は屈曲部75において下方に屈曲している。   FIG. 4 is a partial cross-sectional side view showing a detailed configuration of the air supply pipe 71 and the balloon splitting mechanism 90. A portion of the air supply pipe 71 inserted into the balloon 10 has a bent shape. In the example shown in FIG. 4, the air supply pipe 71 extending in the horizontal direction from the balloon mouth portion 11 toward the center of the balloon 10 is bent downward at a bent portion 75.

空気供給管71の屈曲部75よりも先端側(開口76側)の壁面には、孔77が形成されている。風船割り機構90は、孔77の下方に設けられ、風船10を割るための針91と、針91を往復(上下動)可能に収納(ガイド)するシリンダ92とを備えている。シリンダ92の先端は孔77に近接して配置される。空気供給管71の孔77は、風船割り機構90の針91を受け入れる受け入れ部として機能する。風船割り機構90の針91は、アクチュエータ93(ソレノイド)により上下方向に移動する。図5に示すように、風船10を割る際には、針91は、シリンダ92の先端から突出する方向(上方向)に移動し、その先端が風船10の壁(周面)を貫通して孔77(受け入れ部)に進入するように動作する。   A hole 77 is formed in the wall surface on the tip side (opening 76 side) of the bent portion 75 of the air supply pipe 71. The balloon splitting mechanism 90 is provided below the hole 77, and includes a needle 91 for splitting the balloon 10 and a cylinder 92 that houses (guides) the needle 91 so as to be able to reciprocate (vertically move). The tip of the cylinder 92 is disposed close to the hole 77. The hole 77 of the air supply pipe 71 functions as a receiving portion that receives the needle 91 of the balloon split mechanism 90. The needle 91 of the balloon splitting mechanism 90 is moved up and down by an actuator 93 (solenoid). As shown in FIG. 5, when breaking the balloon 10, the needle 91 moves in a direction (upward) protruding from the tip of the cylinder 92, and the tip passes through the wall (circumferential surface) of the balloon 10. It operates to enter the hole 77 (receiving part).

図4、図5に示すように、シリンダ92の先端を受け入れ部に近接して配置することで、オペレータやプレーヤPがシリンダ92の先端から突出した針91を誤って触ってしまうことを防ぐことができる。また、空気供給管71の先端側に受け入れ部を設けることで、風船10の口部11からある程度離れた位置において針91を風船10の壁に突き刺すことができるため、風船10を確実に破裂させることができる。また、空気供給管71(口部11に挿入された部分)を屈曲させ、屈曲部75よりも先端側の壁面に受け入れ部を設けることで、空気供給管71の壁面(受け入れ部周辺の壁面)と風船10の壁(受け入れ部に対向する位置の壁)との間の距離を接近させ、空気供給管71の壁面に風船10の壁を沿わせることができる。これにより、針91が風船10の壁を貫通する際に風船10の壁が撓んでしまうことを防止し、風船10の壁が空気供給管71の壁面に沿って張った状態で針91を突き刺すことができるため、風船10をより確実に破裂させることができ
る。また、空気供給管71を屈曲させることで、シリンダ92の先端を、膨らんだ状態の風船10と干渉させずに、より風船10の口部11から離れた位置であって空気供給管71の受け入れ部に近接した位置に配置することが容易となる。
As shown in FIGS. 4 and 5, by arranging the tip of the cylinder 92 close to the receiving portion, it is possible to prevent the operator or the player P from touching the needle 91 protruding from the tip of the cylinder 92 by mistake. Can do. Further, by providing the receiving portion on the distal end side of the air supply pipe 71, the needle 91 can be pierced into the wall of the balloon 10 at a certain distance from the mouth portion 11 of the balloon 10, so that the balloon 10 is reliably ruptured. be able to. Further, the air supply pipe 71 (the portion inserted into the mouth portion 11) is bent, and the receiving portion is provided on the wall surface on the tip side of the bent portion 75, whereby the wall surface of the air supply pipe 71 (the wall surface around the receiving portion). The distance between the balloon 10 and the wall of the balloon 10 (the wall at the position facing the receiving portion) can be made closer, so that the wall of the balloon 10 can be aligned with the wall surface of the air supply pipe 71. This prevents the wall of the balloon 10 from being bent when the needle 91 penetrates the wall of the balloon 10, and pierces the needle 91 with the wall of the balloon 10 stretched along the wall surface of the air supply pipe 71. Therefore, the balloon 10 can be ruptured more reliably. Further, by bending the air supply pipe 71, the tip of the cylinder 92 does not interfere with the balloon 10 in the inflated state, and is further away from the mouth 11 of the balloon 10 and is received by the air supply pipe 71. It becomes easy to arrange at a position close to the part.

また、空気供給管71の内部には、孔77に進入した針91を開口76側から覆い隠すように形成された保護部材78が設けられている。保護部材78により、開口76からの侵入物(例えば、オペレータやプレーヤPの指など)が孔77に進入した針91に接触することを防止することができ、オペレータやプレーヤPが開口76から指を入れて針91を誤って触ってしまうことを防ぐことができる。   A protective member 78 is provided inside the air supply pipe 71 so as to cover the needle 91 that has entered the hole 77 from the opening 76 side. The protective member 78 can prevent an intruder from the opening 76 (for example, the finger of the operator or the player P) from coming into contact with the needle 91 that has entered the hole 77, so that the operator or the player P can It is possible to prevent the needle 91 from being touched by mistake.

また、ガイド部材80は、壁体2cに嵌め込まれる凹部を有する。空気供給管71はこの凹部の底面から突出するように設けられている。ガイド部材80は、膨張させた風船10の一部(口部11を含む一部)を凹部の内部空間(略直方体の空間)に収容するように支持する。これにより、膨張した状態の風船10を安定的に支持して、風船10の膨らみ方を安定させることができる。   Moreover, the guide member 80 has a recessed part fitted in the wall 2c. The air supply pipe 71 is provided so as to protrude from the bottom surface of the recess. The guide member 80 supports a part of the inflated balloon 10 (a part including the mouth part 11) so as to be accommodated in the internal space (substantially rectangular parallelepiped space). Thereby, the balloon 10 in the inflated state can be stably supported, and the manner in which the balloon 10 inflates can be stabilized.

2.機能ブロック
図6に、本実施形態のゲームシステム(演出システム)の機能ブロック図の一例を示す。制御装置は、処理部100(プロセッサ)と記憶部140(メモリ)を含む。
2. Functional Block FIG. 6 shows an example of a functional block diagram of the game system (production system) of this embodiment. The control device includes a processing unit 100 (processor) and a storage unit 140 (memory).

記憶部140は、処理部100の各部としてコンピュータを機能させるためのプログラムや各種データを記憶するとともに、処理部100のワーク領域として機能し、その機能はハードディスク、RAMなどにより実現できる。   The storage unit 140 stores programs and various data for causing the computer to function as each unit of the processing unit 100, and also functions as a work area of the processing unit 100. The function can be realized by a hard disk, a RAM, or the like.

処理部100は、タッチモジュール30からの検出信号とプロジェクタ20に備わるカメラの撮像画像に基づく入力情報(スクリーン3におけるプレーヤPのタッチ位置の座標情報)、プログラムなどに基づいて、ゲーム処理、風船10を割るゲーム演出を実行する処理、画像生成処理、音生成処理、などの処理を行う。処理部100の機能は各種プロセッサ(CPU、DSP等)、ASIC(ゲートアレイ等)などのハードウェアや、プログラムにより実現できる。処理部100は、ゲーム処理部110、電磁弁制御部112、風船割り制御部114、画像生成部120、音生成部130を含む。   The processing unit 100 performs game processing, balloon 10 based on input information (coordinate information of the touch position of the player P on the screen 3), a program, and the like based on a detection signal from the touch module 30 and a captured image of the camera provided in the projector 20. A process for executing a game effect, an image generation process, a sound generation process, and the like are performed. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), and programs. The processing unit 100 includes a game processing unit 110, a solenoid valve control unit 112, a balloon split control unit 114, an image generation unit 120, and a sound generation unit 130.

ゲーム処理部110は、入力情報に基づいてゲームを実行する。例えば、ゲーム処理部110は、ゲームストーリーの謎解きに関するヒントをプレーヤPに提示してプレーヤPが謎を解く謎解きゲームを実行してもよい。ゲーム処理部110は、所定の制限時間内にゲーム結果が所定条件を満たした(例えば、プレーヤPが謎を解いた)場合にゲームがクリアされたと判定する。   The game processing unit 110 executes a game based on the input information. For example, the game processing unit 110 may execute a mystery solving game in which the player P solves the mystery by presenting the player P with hints related to the puzzle solving of the game story. The game processing unit 110 determines that the game has been cleared when the game result satisfies a predetermined condition within a predetermined time limit (for example, the player P has solved the mystery).

電磁弁制御部112は、電磁弁73、74を動作させるドライバに制御信号を送信して電磁弁73、74の動作(開閉)を制御する。電磁弁制御部112は、ゲームが開始してから所定時間(所定の制限時間と同一でも異なっていてもよい)が経過するまでは、電磁弁73を開状態とするとともに電磁弁74を閉状態とし、所定時間が経過した場合に、電磁弁73を閉状態とするとともに電磁弁74を開状態とする制御を行う。   The electromagnetic valve control unit 112 controls the operation (opening / closing) of the electromagnetic valves 73 and 74 by transmitting a control signal to a driver that operates the electromagnetic valves 73 and 74. The electromagnetic valve control unit 112 opens the electromagnetic valve 73 and closes the electromagnetic valve 74 until a predetermined time (which may be the same as or different from the predetermined time limit) elapses after the game starts. When a predetermined time elapses, control is performed so that the electromagnetic valve 73 is closed and the electromagnetic valve 74 is opened.

風船割り制御部114は、アクチュエータ93のドライバに制御信号を送信して風船割り機構90の針91の動作(上下動)を制御する。風船割り制御部114は、所定の制限時間内にゲームがクリアされなかった場合に、所定時間の経過後(所定の制限時間の経過後)に、針91を、初期位置(図4参照)から風船10の壁を貫通する位置(図5参照)まで移動させる制御(風船10を割るゲーム演出を実行する制御)を行う。また、風船割り制御部114は、所定の制限時間内にゲームがクリアされた場合には、風船10を割る
ことを指示するプレーヤPの操作(スクリーン3に対するタッチ操作、或いは、ボタンなど他の入力部に対する操作)に基づいて、針91を初期位置から風船10の壁を貫通する位置まで移動させる制御を行う。
The balloon split control unit 114 transmits a control signal to the driver of the actuator 93 to control the operation (vertical movement) of the needle 91 of the balloon split mechanism 90. When the game is not cleared within the predetermined time limit, the balloon split control unit 114 moves the needle 91 from the initial position (see FIG. 4) after the predetermined time has elapsed (after the predetermined time limit has elapsed). Control to move the balloon 10 to a position penetrating the wall (see FIG. 5) (control to execute a game effect to break the balloon 10) is performed. In addition, the balloon split control unit 114 performs an operation of the player P instructing to split the balloon 10 (touch operation on the screen 3 or other input such as a button) when the game is cleared within a predetermined time limit. Control of moving the needle 91 from the initial position to a position penetrating the wall of the balloon 10 based on the operation of the unit.

画像生成部120は、処理部100で行われる種々の処理の結果に基づいて描画処理を行い、これによりゲーム画像(ゲーム画面)を生成し、プロジェクタ20(20a,20b)に出力する。音生成部130は、処理部100で行われる種々の処理の結果に基づいて音処理を行い、BGM、効果音又は音声などのゲーム音を生成し、スピーカ50(スピーカ50に接続されたアンプ)に出力する。また、処理部100は、空気供給源61の動作を制御する。また処理部100は、カメラ40の動作を制御して、カメラ40で撮影された動画を取得する。   The image generation unit 120 performs a drawing process based on the results of various processes performed by the processing unit 100, thereby generating a game image (game screen), and outputs the game image (game screen) to the projector 20 (20a, 20b). The sound generation unit 130 performs sound processing based on the results of various processes performed by the processing unit 100, generates game sounds such as BGM, sound effects, and sounds, and the speaker 50 (an amplifier connected to the speaker 50). Output to. Further, the processing unit 100 controls the operation of the air supply source 61. In addition, the processing unit 100 controls the operation of the camera 40 and acquires a moving image shot by the camera 40.

3.処理
図7は、制御装置(処理部100)の処理の流れを示すフローチャートである。ゲーム開始前に、オペレータは、しぼんだ状態の風船10を空気供給管71に取り付け固定しておく。
3. Processing FIG. 7 is a flowchart showing a processing flow of the control device (processing unit 100). Before starting the game, the operator attaches and fixes the deflated balloon 10 to the air supply pipe 71.

まず、電磁弁制御部112は、電磁弁73(第1電磁弁)を開状態とし電磁弁74(第2電磁弁)を閉状態とする制御を行う(ステップS10)。次に、処理部100は、空気供給源61の動作を開始させる制御を行う(ステップS12)。   First, the solenoid valve control unit 112 performs control to open the solenoid valve 73 (first solenoid valve) and close the solenoid valve 74 (second solenoid valve) (step S10). Next, the processing unit 100 performs control for starting the operation of the air supply source 61 (step S12).

次に、ゲーム処理部110は、入力情報に基づきゲームを実行し(ステップS14)、ゲーム開始から所定の制限時間が経過したか否かを判断する(ステップS16)。制限時間が経過した場合(ステップS16のY)には、電磁弁制御部112は、電磁弁73を閉状態とし電磁弁74を開状態とする制御を行い(ステップS18)、ゲーム処理部110は、ゲームがクリアされたか否かを判断する(ステップS20)。ゲームがクリアされた場合(ステップS20のY)には、ゲーム処理部110は、風船10を割ることを指示する入力があったか否かを判断する(ステップS22)。当該入力がなかった場合(ステップS22のN)には、処理部100は、空気供給源61の動作を停止させる制御を行う(ステップS23)。   Next, the game processing unit 110 executes the game based on the input information (step S14), and determines whether or not a predetermined time limit has elapsed from the start of the game (step S16). When the time limit has elapsed (Y in step S16), the solenoid valve control unit 112 performs control to close the solenoid valve 73 and open the solenoid valve 74 (step S18), and the game processing unit 110 Then, it is determined whether or not the game is cleared (step S20). When the game is cleared (Y in Step S20), the game processing unit 110 determines whether or not there is an input instructing to break the balloon 10 (Step S22). When there is no such input (N in Step S22), the processing unit 100 performs control to stop the operation of the air supply source 61 (Step S23).

ゲームがクリアされなかった場合(ステップS20のN)、風船10を割ることを指示する入力があった場合(ステップS22のY)には、処理部100は、カメラ40による動画の撮影を開始する制御を行い(ステップS24)、また、スクリーン3に、風船10が割れるまでの残り時間をカウントダウン表示させる制御を行う。次に、風船割り制御部114は、風船割り機構90の針91を移動させて風船10を割る演出を実行し(ステップS26)、同時に、処理部100は、空気供給源61の動作を停止させる制御を行う(ステップS28)。次に、処理部100は、カメラ40による動画の撮影を停止する制御を行い、撮影された動画(風船10を割る演出の実行前後の様子を撮影した動画)を取得する(ステップS30)。ステップS30で取得した動画はサーバにアップロードされ、例えばオペレータ端末(タブレット型端末)に、当該動画をサーバからダウンロードするための二次元バーコードが表示される。プレーヤPは、当該二次元バーコードをスマートフォン等で読み取って当該動画を取得することができる。   If the game is not cleared (N in Step S20), and if there is an input instructing to break the balloon 10 (Y in Step S22), the processing unit 100 starts shooting a moving image with the camera 40. Control is performed (step S24), and the screen 3 is controlled to count down the remaining time until the balloon 10 breaks. Next, the balloon split control unit 114 performs an effect of splitting the balloon 10 by moving the needle 91 of the balloon split mechanism 90 (step S26), and at the same time, the processing unit 100 stops the operation of the air supply source 61. Control is performed (step S28). Next, the processing unit 100 performs control to stop the shooting of the moving image by the camera 40, and acquires the captured moving image (moving image of the state before and after the execution of the effect that breaks the balloon 10) (step S30). The moving image acquired in step S30 is uploaded to the server, and for example, a two-dimensional barcode for downloading the moving image from the server is displayed on an operator terminal (tablet type terminal). The player P can acquire the moving image by reading the two-dimensional barcode with a smartphone or the like.

以上のように、本実施形態によれば、所定の制限時間内にゲームがクリアされなかった場合に膨張させた風船10を割るという従来にはない新しい演出を実行することが可能なゲームシステムを提供することができる。また、本実施形態によれば、所定時間が経過するまでは風船10を膨張させ、所定時間が経過した場合に、空気供給管71による風船10への空気の供給を止め、空気供給管72から空気を排出させて空気排出音を発生させることで、風船10の膨張を止めた後においても、空気排出音によって、あたかも風船10
が膨張し続けているような感覚をプレーヤに与えることができ、風船10が意図しないタイミングで割れることを防止しつつ効果的な演出を行うことができる。また、本実施形態によれば、制限時間内にゲームがクリアされたため風船を割る演出が実行されなかった場合でも、プレーヤは、所定の操作を行うことで当該演出を体験することができる。
As described above, according to the present embodiment, a game system capable of executing an unprecedented new effect of breaking the inflated balloon 10 when the game is not cleared within a predetermined time limit. Can be provided. Further, according to the present embodiment, the balloon 10 is inflated until a predetermined time elapses, and when the predetermined time elapses, supply of air to the balloon 10 by the air supply pipe 71 is stopped, and the air supply pipe 72 Even after the balloon 10 stops expanding by discharging air and generating an air discharge sound, it is as if the balloon 10
It is possible to give the player a feeling that the balloon 10 continues to expand, and to produce an effective performance while preventing the balloon 10 from breaking at an unintended timing. Further, according to the present embodiment, even when the effect of breaking the balloon is not executed because the game is cleared within the time limit, the player can experience the effect by performing a predetermined operation.

本発明は、上記実施形態で説明したものに限らず、種々の変形実施が可能である。例えば、明細書又は図面中の記載において広義や同義な用語として引用された用語は、明細書又は図面中の他の記載においても広義や同義な用語に置き換えることができる。   The present invention is not limited to that described in the above embodiment, and various modifications can be made. For example, terms cited as broad or synonymous terms in the description in the specification or drawings can be replaced with broad or synonymous terms in other descriptions in the specification or drawings.

例えば、上記実施形態では、風船割り機構の一例として針を備えた機構について説明したが、風船割り機構の構成はこれに限定されない。例えば、風船割り機構として、風船の壁(周面)を引っ掻いて風船を破裂させるための部材を備えた機構を用いてもよい。   For example, in the above embodiment, a mechanism provided with a needle has been described as an example of the balloon splitting mechanism, but the configuration of the balloon splitting mechanism is not limited to this. For example, as the balloon splitting mechanism, a mechanism including a member for scratching the balloon wall (circumferential surface) to burst the balloon may be used.

また、上記実施形態では、風船割り機構を用いて風船を割る構成について説明したが、風船に空気を供給し続けることで風船を割るように構成してもよい。この構成では、所定の制限時間内にゲームがクリアされなかった場合には、風船が破裂するまで風船への空気供給を継続し、所定の制限時間内にゲームがクリアされた場合には、風船が破裂すると見込まれる時間以前に風船への空気供給を停止する制御を行えばよい。   Moreover, although the said embodiment demonstrated the structure which breaks a balloon using a balloon splitting mechanism, you may comprise so that a balloon may be broken by continuing supplying air to a balloon. In this configuration, if the game is not cleared within a predetermined time limit, air supply to the balloon is continued until the balloon bursts, and if the game is cleared within the predetermined time limit, The air supply to the balloon may be stopped before the time when the air is expected to burst.

また、上記実施形態では、第1空気供給管に第1電磁弁を設け、第2空気供給管に第2電磁弁を設ける場合について説明したが、第1空気供給管と第2空気供給管のそれぞれに電磁弁(2方向電磁弁)を設けることに代えて、空気供給管の分岐点に3方向電磁弁を設けるように構成してもよい。すなわち、図8に示すように、空気供給管70が空気供給管71と空気供給管72とに分岐する位置に、空気供給管71及び空気供給管72のうちの一方の流路を導通させる3方向電磁弁79を設けてもよい。この場合、制御装置は、風船10を膨張させる場合には、空気供給管71を導通させる制御を行い、風船10の膨張を停止させる場合には、空気供給管72を導通させる制御を行う。   Moreover, although the said embodiment demonstrated the case where the 1st solenoid valve was provided in the 1st air supply pipe and the 2nd solenoid valve was provided in the 2nd air supply pipe, the 1st air supply pipe and the 2nd air supply pipe are explained. Instead of providing each with a solenoid valve (two-way solenoid valve), a three-way solenoid valve may be provided at the branch point of the air supply pipe. That is, as shown in FIG. 8, one of the air supply pipe 71 and the air supply pipe 72 is electrically connected to a position where the air supply pipe 70 branches into an air supply pipe 71 and an air supply pipe 72. A directional electromagnetic valve 79 may be provided. In this case, when the balloon 10 is inflated, the control device performs control to turn on the air supply pipe 71, and when to stop the expansion of the balloon 10, performs control to turn on the air supply pipe 72.

1 ゲームシステム、2 壁体、3 スクリーン、4 扉、10 風船、11 口部、20 プロジェクタ、30 タッチモジュール、40 カメラ、50 スピーカ、60 制御ボックス、61 空気供給源、70 空気供給管、71 空気供給管(第1空気供給管)、72 空気供給管(第2空気供給管)、73 電磁弁、74 電磁弁、75 屈曲部、76 開口、77 孔、78 保護部材、79 3方向電磁弁、80 ガイド部材、90 風船割り機構、91 針、92 シリンダ、93 アクチュエータ、100 処理部、110 ゲーム処理部、112 電磁弁制御部、114 風船割り制御部、120 画像生成部、130 音生成部、140 記憶部 1 game system, 2 walls, 3 screens, 4 doors, 10 balloons, 11 mouths, 20 projectors, 30 touch modules, 40 cameras, 50 speakers, 60 control boxes, 61 air supply sources, 70 air supply pipes, 71 air Supply pipe (first air supply pipe), 72 Air supply pipe (second air supply pipe), 73 Solenoid valve, 74 Solenoid valve, 75 Bending part, 76 Opening, 77 hole, 78 Protection member, 79 Three-way solenoid valve, 80 guide members, 90 balloon splitting mechanisms, 91 needles, 92 cylinders, 93 actuators, 100 processing units, 110 game processing units, 112 solenoid valve control units, 114 balloon splitting control units, 120 image generation units, 130 sound generation units, 140 Memory

Claims (4)

風船と、
空気供給源と、
前記風船と前記空気供給源とを接続する空気供給管と、
ゲームを実行し、所定の制限時間内に前記ゲームがクリアされなかった場合に、膨張させた前記風船を割るゲーム演出を実行する制御を行う制御装置とを含むことを特徴とするゲームシステム。
With balloons,
An air supply,
An air supply pipe connecting the balloon and the air supply source;
A game system comprising: a control device that executes a game and performs control to execute a game effect that breaks the inflated balloon when the game is not cleared within a predetermined time limit.
請求項1において、
前記空気供給管は、第1空気供給管と第2空気供給管の2系統に分岐し、前記第1空気供給管は前記風船に接続され、前記第2空気供給管は大気開放され、
前記風船を割るための風船割り機構を更に含み、
前記制御装置は、
所定時間が経過するまでは、前記空気供給源からの空気を前記第1空気供給管を介して前記風船に供給し、前記所定時間が経過した場合に、前記空気供給源からの空気を前記第2空気供給管から排出させる制御を行い、前記所定時間の経過後に、前記風船割り機構を動作させて前記ゲーム演出を実行することを特徴とするゲームシステム。
In claim 1,
The air supply pipe branches into two systems of a first air supply pipe and a second air supply pipe, the first air supply pipe is connected to the balloon, and the second air supply pipe is opened to the atmosphere.
A balloon splitting mechanism for splitting the balloon;
The control device includes:
Until a predetermined time elapses, air from the air supply source is supplied to the balloon via the first air supply pipe, and when the predetermined time elapses, air from the air supply source is supplied to the balloon. 2. A game system characterized in that control is performed to discharge from the air supply pipe, and the game effect is executed by operating the balloon splitting mechanism after the predetermined time has elapsed.
請求項2において、
前記制御装置は、
前記ゲームがクリアされた場合に、プレーヤの操作に基づいて前記風船割り機構を動作させることを特徴とするゲームシステム。
In claim 2,
The control device includes:
A game system, wherein when the game is cleared, the balloon splitting mechanism is operated based on a player's operation.
請求項1乃至3のいずれか1項において、
プレーヤのプレイフィールドは4面の壁体で取り囲まれ、
前記4面の壁体のうち1面に前記風船が配置され、残りの3面の少なくとも1面にゲーム画面を表示するスクリーンが配置されることを特徴とするゲームシステム。
In any one of Claims 1 thru | or 3,
The player's play field is surrounded by four walls,
A game system, wherein the balloon is arranged on one of the four wall bodies, and a screen for displaying a game screen is arranged on at least one of the remaining three surfaces.
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