JPH0321379U - - Google Patents
Info
- Publication number
- JPH0321379U JPH0321379U JP3088389U JP3088389U JPH0321379U JP H0321379 U JPH0321379 U JP H0321379U JP 3088389 U JP3088389 U JP 3088389U JP 3088389 U JP3088389 U JP 3088389U JP H0321379 U JPH0321379 U JP H0321379U
- Authority
- JP
- Japan
- Prior art keywords
- section
- time
- stimulation
- game
- lapse
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000000638 stimulation Effects 0.000 claims description 7
- 230000009172 bursting Effects 0.000 claims 2
- 239000000470 constituent Substances 0.000 claims 1
- 239000004615 ingredient Substances 0.000 claims 1
- 238000000034 method Methods 0.000 claims 1
- 230000002250 progressing effect Effects 0.000 claims 1
- 230000004936 stimulating effect Effects 0.000 claims 1
- 230000000007 visual effect Effects 0.000 claims 1
- 230000032683 aging Effects 0.000 description 1
Landscapes
- Toys (AREA)
Description
第1図乃至第4図は本考案の実施例に係るゲー
ム進行具で、第1図A,Bは夫々前後からみた外
観斜視図、第2図は経時表示部側の内部構成斜視
図、第3図は経時操作部側の内部構成斜視図、第
4図は両者の連結状態を示す内部部構成斜視図で
ある。
1……風船、3……風船載置台、4……開口、
10……経時表示部、30……経時操作部、50
……刺激作動部。
1 to 4 show a game progression tool according to an embodiment of the present invention, FIG. 1A and B are external perspective views seen from the front and back, respectively, FIG. 2 is a perspective view of the internal structure of the time display section side, and FIG. FIG. 3 is a perspective view of the internal structure of the aging operation section, and FIG. 4 is a perspective view of the internal structure showing the state in which both are connected. 1...Balloon, 3...Balloon mounting stand, 4...Opening,
10...Time display section, 30...Time operation section, 50
...Stimulation operating part.
Claims (1)
所定許容時間内に定められたゲーム処理がなされ
たか否かを判断するゲーム進行具。 イ 自動又は手動にて初期位置に復帰可能に前
記ゲーム処理時間の経過を表示する経時表示部を
有すること、 ロ 前記経時表示部の少なくとも初期位置より
の始動操作と該始動後の強制停止操作を手動にて
操作可能に構成した経時操作部を有すること、 ハ 人間の五感の内、いずれか一又は複数の感
覚を刺激させる刺激部を有すること、 ニ 前記所定許容時間終了時期に対応させて前
記刺激部を作動する刺激作動部を設けたこと、 ホ 少なくとも前記経時表示部、経時操作部、
及び刺激作動部が一体的に組込まれていること、 (2) 前記経時表示部の強制停止操作とともに、
該経時表示部の初期位置よりの始動操作を含む任
意の経時位置での始動若しくは再始動動作が、手
動にて操作可能に構成した経時操作部を有する、
請求項1記載のゲーム進行具。 (3) 前記刺激部が風船の破裂音であり、該破裂
音を生じせしめる風船の載置台上に、前記刺激作
動部として機能する針の出没開口が設けられてい
る請求項1記載のゲーム進行具。 (4) 前記刺激部が音とともに出没可能に構成さ
れた人形その他の視覚刺激体である請求項1記載
のゲーム進行具。[Scope of claims for utility model registration] (1) A product characterized by having the following constituent requirements:
A game progression tool that determines whether or not a prescribed game process has been completed within a prescribed allowable time. (a) It has a time display section that displays the passage of the game processing time so that it can be returned to the initial position automatically or manually; (b) It has a time display section that displays the elapsed game processing time so that it can be returned to the initial position automatically or manually; (c) It has a stimulator that stimulates any one or more of the human five senses; (d) It has a time-lapse operation section configured to be manually operable; (c) It has a stimulation section that stimulates any one or more of the five human senses; a stimulation actuating section for actuating the stimulating section; (e) at least the elapsed time display section, the elapsed time operation section;
(2) In addition to the forcible stop operation of the elapsed time display section,
It has a time-lapse operation section configured to be manually operable to start or restart at any time-lapse position, including a start-up operation from the initial position of the time-lapse display section.
The game progress tool according to claim 1. (3) The game progress according to claim 1, wherein the stimulation section is a balloon bursting sound, and a needle exit/exit opening functioning as the stimulation operating section is provided on a mounting table for the balloon that produces the bursting sound. Ingredients. (4) The game progressing tool according to claim 1, wherein the stimulation section is a doll or other visual stimulation object configured to be able to appear and appear with sound.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3088389U JPH0321379U (en) | 1989-03-20 | 1989-03-20 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3088389U JPH0321379U (en) | 1989-03-20 | 1989-03-20 |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH0321379U true JPH0321379U (en) | 1991-03-04 |
Family
ID=31533603
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP3088389U Pending JPH0321379U (en) | 1989-03-20 | 1989-03-20 |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0321379U (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019000154A (en) * | 2017-06-12 | 2019-01-10 | 株式会社バンダイナムコエンターテインメント | Game system |
-
1989
- 1989-03-20 JP JP3088389U patent/JPH0321379U/ja active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019000154A (en) * | 2017-06-12 | 2019-01-10 | 株式会社バンダイナムコエンターテインメント | Game system |
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