JP2018196552A5 - - Google Patents
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- JP2018196552A5 JP2018196552A5 JP2017102288A JP2017102288A JP2018196552A5 JP 2018196552 A5 JP2018196552 A5 JP 2018196552A5 JP 2017102288 A JP2017102288 A JP 2017102288A JP 2017102288 A JP2017102288 A JP 2017102288A JP 2018196552 A5 JP2018196552 A5 JP 2018196552A5
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Description
(A) 遊技を行うことが可能な遊技機であって、
遊技用価値を付与する付与手段と、
遊技用価値を貯留する貯留手段と、
遊技用価値の付与に対応する付与音を出力可能な音出力手段とを備え、
前記付与手段は、
入賞を契機に遊技用価値を付与する入賞時付与手段と、
遊技者による精算操作に基づき前記貯留手段に貯留された遊技用価値を付与する精算時付与手段とを含み、
前記入賞時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することによって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の付与を再開させ、
前記音出力手段は、エラー状態が発生しないときには前記入賞時付与手段による遊技用価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する一方で、前記入賞時付与手段による遊技用価値の付与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたときには前記付与音の出力を再開させず、
前記精算時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することによって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の付与を再開させ、
前記音出力手段は、エラー状態が発生しないときには前記精算時付与手段による遊技用価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する一方で、前記精算時付与手段による遊技用価値の付与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたときには前記付与音を出力し、
前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音とは異なり、
通常状態において前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記通常状態よりも有利な有利状態において前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音とは異なり、
前記通常状態において前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記有利状態において前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音は同じである、
前記遊技機は、前記精算時付与手段による遊技用価値の付与の完了を報知する精算完了報知手段をさらに備える。
(1) 遊技を行うことが可能な遊技機(たとえば、スロットマシン1、パチンコ遊技
機)であって、
遊技用価値(たとえば、スロットマシン1におけるメダル、あるいはパチンコ遊技機に
おけるパチンコ玉)を付与する付与手段(たとえば、メイン制御部41により小役の入賞
が発生したときにメダルが付与される処理、メイン制御部41により精算スイッチ10の
操作に基づきクレジットおよび設定済の賭数を精算してメダルが付与される処理)と、
遊技用価値を貯留する貯留手段(たとえば、RAM41c)と、
遊技用価値の付与に対応する付与音を出力可能な音出力手段(たとえば、図4、図12
、図13に示すように、サブ制御部91により制御され、払出音を出力させるスピーカ5
3、54)とを備え、
前記付与手段は、
入賞を契機に遊技用価値を付与する入賞時付与手段(たとえば、メイン制御部41に
より小役の入賞が発生したときにメダルが付与される処理)と、
遊技者による精算操作(たとえば、精算スイッチ10の操作)に基づき前記貯留手段
に貯留された遊技用価値を付与する精算時付与手段(たとえば、メイン制御部41により
精算スイッチ10の操作に基づきクレジットおよび設定済の賭数を精算してメダルが付与
される処理)とを含み、
前記音出力手段は、前記入賞時付与手段による遊技用価値の付与に対応する前記付与音
を、当該入賞時付与手段による遊技用価値の付与に要する時間よりも長く出力する(たと
えば、図12に示すように、右下がりベル入賞によるメダルの払出に対応する払出音を、
実払出時間よりも長く出力する)一方で、前記精算時付与手段による遊技用価値の付与に
対応する前記付与音を、当該精算時付与手段による遊技用価値の付与に要する時間に相当
する時間出力し(たとえば、図14に示すように、精算スイッチ10の操作によるメダル
の払出に対応する払出音を、実払出時間に相当する時間出力する)、
前記入賞時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することに
よって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の
付与を再開させ(たとえば、図13に示すように、時刻t6でエラーが発生した後に時刻
t8でエラーが解除されたときにメダルの払出を再開させる)、
前記音出力手段は、エラー状態が発生しないときには前記入賞時付与手段による遊技用
価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する(たとえば
、図12に示すように、払出が完了する時刻t3に関連するタイミングに応じて、時刻t
5において払出音の出力を完了する)一方で、前記入賞時付与手段による遊技用価値の付
与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたとき
には前記付与音の出力を再開させず(たとえば、図13に示すように、払出が完了する前
の時刻t6に発生したエラー状態の解除後の時刻t8において払出が再開されたときには
払出音の出力を再開させない)、
前記精算時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することに
よって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の
付与を再開させ(たとえば、図15に示すように、時刻t6でエラーが発生した後に時刻
t8でエラーが解除されたときにメダルの払出を再開させる)、
前記音出力手段は、エラー状態が発生しないときには前記精算時付与手段による遊技用
価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する(たとえば
、図14に示すように、払出が完了する時刻t3に関連するタイミングに応じて、時刻t
4において払出音の出力を完了する)一方で、前記精算時付与手段による遊技用価値の付
与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたとき
には前記付与音を出力する(たとえば、図15に示すように、払出が完了する前の時刻t
6に発生したエラー状態の解除後の時刻t8において払出が再開されたときには払出音を
出力する)。
(A) A gaming machine capable of playing games
A means of giving value for games and
A storage means for storing game value,
It is equipped with a sound output means that can output the added sound corresponding to the addition of game value.
The granting means
A means of giving value at the time of winning, which gives value for games when a prize is won,
Including a settlement granting means for imparting game value stored in the storage means based on a settlement operation by the player.
When the awarding of the game value is interrupted due to an error state occurring before the awarding of the game value is completed, the awarding means at the time of winning restarts the awarding of the amusement value after the error state is released.
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the winning means, while the game by the winning means. When the addition of the game value is resumed after the error state that occurred before the addition of the value is completed, the output of the added sound is not restarted.
When the addition of the game value is interrupted due to the occurrence of an error state before the addition of the game value is completed, the payment-adding means restarts the addition of the game value after the error state is released.
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the settlement time giving means, while the game by the settlement time giving means. When the addition of the game value is resumed after the error state that occurred before the addition of the value is completed, the added sound is output.
The added sound output when the game value is given by the winning means is different from the added sound output when the game value is given by the settlement giving means.
When the added sound output when the game value is given by the winning means in the normal state and the game value is given by the winning means in an advantageous state more advantageous than the normal state. Unlike the above-mentioned added sound output to
The added sound output when the game value is given by the settlement giving means in the normal state, and the game output when the game value is given by the settlement giving means in the advantageous state. The added sound is the same,
The game machine further includes a settlement completion notification means for notifying the completion of the addition of the game value by the settlement granting means.
(1) A gaming machine capable of playing a game (for example, a slot machine 1, a pachinko gaming machine).
A process of granting a medal for a game (for example, a medal in a slot machine 1 or a pachinko ball in a pachinko gaming machine) (for example, a process in which a medal is given when a small winning combination is won by the main control unit 41, main A process in which the control unit 41 setstles the credits and the set number of bets based on the operation of the checkout switch 10 and awards medals).
A storage means for storing game value (for example, RAM41c) and
Sound output means capable of outputting added sound corresponding to the addition of game value (for example, FIGS. 4 and 12).
, As shown in FIG. 13, the speaker 5 controlled by the sub control unit 91 to output the payout sound.
With 3,54)
The granting means
A prize-giving means for giving a game value when a prize is won (for example, a process in which a medal is given when a small winning combination is won by the main control unit 41),
Credits and credits based on the operation of the settlement switch 10 by the settlement time granting means (for example, the main control unit 41) that grants the game value stored in the storage means based on the settlement operation by the player (for example, the operation of the settlement switch 10). Processing to settle the set number of bets and award medals)
The sound output means outputs the added sound corresponding to the addition of the game value by the prize-giving means longer than the time required for the game value to be added by the winning-giving means (for example, FIG. 12). As shown, the payout sound corresponding to the payout of medals by winning the downward-sloping bell,
(Output longer than the actual payout time) On the other hand, the added sound corresponding to the addition of the game value by the settlement time granting means is output for a time corresponding to the time required for the game value to be added by the settlement time granting means. (For example, as shown in FIG. 14, the payout sound corresponding to the payout of medals by operating the checkout switch 10 is output for a time corresponding to the actual payout time).
When the awarding of the game value is interrupted due to an error state occurring before the awarding of the game value is completed, the awarding means at the time of winning restarts the awarding of the amusement value after the error state is released ( For example, as shown in FIG. 13, after an error occurs at time t6, the payout of medals is restarted when the error is cleared at time t8).
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the winning means (for example, as shown in FIG. 12). Depending on the timing associated with the time t3 when the payout is completed, the time t
(Completes the output of the payout sound in 5) On the other hand, when the addition of the game value is resumed after the error state that occurred before the addition of the game value by the prize-giving means is completed, the added sound (For example, as shown in FIG. 13, when the payout is restarted at the time t8 after the error state that occurred at the time t6 before the payout is completed, the output of the payout sound is not restarted). ,
When the addition of the game value is interrupted due to the occurrence of an error state before the addition of the game value is completed, the payment-adding means restarts the addition of the game value after the error state is released ( For example, as shown in FIG. 15, after an error occurs at time t6, the payout of medals is restarted when the error is cleared at time t8).
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the settlement giving means (for example, as shown in FIG. 14). Depending on the timing associated with the time t3 when the payout is completed, the time t
(Completes the output of the payout sound in 4) On the other hand, when the addition of the game value is resumed after the error state that occurred before the addition of the game value by the payment means is completed, the added sound is resumed. Is output (for example, as shown in FIG. 15, the time t before the payout is completed.
When the payout is restarted at the time t8 after the error state generated in 6 is cleared, the payout sound is output).
Claims (1)
遊技用価値を付与する付与手段と、
遊技用価値を貯留する貯留手段と、
遊技用価値の付与に対応する付与音を出力可能な音出力手段とを備え、
前記付与手段は、
入賞を契機に遊技用価値を付与する入賞時付与手段と、
遊技者による精算操作に基づき前記貯留手段に貯留された遊技用価値を付与する精算時付与手段とを含み、
前記入賞時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することによって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の付与を再開させ、
前記音出力手段は、エラー状態が発生しないときには前記入賞時付与手段による遊技用価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する一方で、前記入賞時付与手段による遊技用価値の付与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたときには前記付与音の出力を再開させず、
前記精算時付与手段は、遊技用価値の付与が完了する前にエラー状態が発生することによって遊技用価値の付与が中断されたときには、当該エラー状態の解除後に遊技用価値の付与を再開させ、
前記音出力手段は、エラー状態が発生しないときには前記精算時付与手段による遊技用価値の付与の完了に関連するタイミングに応じて前記付与音の出力を完了する一方で、前記精算時付与手段による遊技用価値の付与が完了する前に発生したエラー状態の解除後に当該遊技用価値の付与が再開されたときには前記付与音を出力し、
前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音とは異なり、
通常状態において前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記通常状態よりも有利な有利状態において前記入賞時付与手段により遊技用価値が付与されるときに出力される前記付与音とは異なり、
前記通常状態において前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音と、前記有利状態において前記精算時付与手段により遊技用価値が付与されるときに出力される前記付与音は同じである、
前記遊技機は、前記精算時付与手段による遊技用価値の付与の完了を報知する精算完了報知手段をさらに備える、遊技機。 It is a game machine that can play games
A means of giving value for games and
A storage means for storing game value,
It is equipped with a sound output means that can output the added sound corresponding to the addition of game value.
The granting means
A means of giving value at the time of winning, which gives value for games when a prize is won,
Including a settlement granting means for imparting game value stored in the storage means based on a settlement operation by the player .
Entering-prize when applying means, when the grant value for a game is an error condition prior to completion was interrupted grant value for a game by generating the restarts the granted value gaming after release of the error status ,
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the winning means, while the game by the winning means. When the addition of the game value is resumed after the error state that occurred before the addition of the value is completed, the output of the added sound is not restarted.
When the addition of the game value is interrupted due to the occurrence of an error state before the addition of the game value is completed, the payment-adding means restarts the addition of the game value after the error state is released.
When the error state does not occur, the sound output means completes the output of the added sound according to the timing related to the completion of the addition of the game value by the settlement time giving means, while the game by the settlement time giving means. When the addition of the game value is resumed after the error state that occurred before the addition of the value is completed, the added sound is output .
The added sound output when the game value is given by the winning means is different from the added sound output when the game value is given by the settlement giving means.
When the added sound output when the game value is given by the winning means in the normal state and the game value is given by the winning means in an advantageous state more advantageous than the normal state. Unlike the above-mentioned added sound output to
The added sound output when the game value is given by the settlement giving means in the normal state, and the game output when the game value is given by the settlement giving means in the advantageous state. The added sound is the same,
The game machine further includes a settlement completion notification means for notifying the completion of the addition of the game value by the settlement granting means .
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JP2017102288A JP6943626B2 (en) | 2017-05-24 | 2017-05-24 | Pachinko machine |
Applications Claiming Priority (1)
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JP2017102288A JP6943626B2 (en) | 2017-05-24 | 2017-05-24 | Pachinko machine |
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JP2018196552A5 true JP2018196552A5 (en) | 2020-10-01 |
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JP2700363B2 (en) * | 1991-07-06 | 1998-01-21 | 株式会社三共 | Gaming machine |
JP5679174B2 (en) * | 2010-12-08 | 2015-03-04 | サミー株式会社 | Game machine |
JP5140750B2 (en) * | 2011-07-06 | 2013-02-13 | 株式会社オリンピア | Game machine |
JP6240826B2 (en) * | 2013-02-19 | 2017-12-06 | 株式会社オリンピア | Game machine |
JP5862641B2 (en) * | 2013-10-24 | 2016-02-16 | タイヨーエレック株式会社 | Revolving machine |
JP2017101349A (en) * | 2015-12-01 | 2017-06-08 | 独立行政法人 国立印刷局 | Manufacturing method of abaca sheet with reduced coumarins |
JP6545202B2 (en) * | 2017-01-24 | 2019-07-17 | 株式会社三共 | Gaming machine |
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