JP2018175338A5 - - Google Patents

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JP2018175338A5
JP2018175338A5 JP2017078639A JP2017078639A JP2018175338A5 JP 2018175338 A5 JP2018175338 A5 JP 2018175338A5 JP 2017078639 A JP2017078639 A JP 2017078639A JP 2017078639 A JP2017078639 A JP 2017078639A JP 2018175338 A5 JP2018175338 A5 JP 2018175338A5
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state
variable display
advantageous state
controlled
identification information
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JP6524137B2 (en
JP2018175338A (en
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(A)識別情報の可変表示を行い、可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御されるか否かを当該可変表示が実行される前に判定する判定手段と、
前記判定手段による判定結果に基づいて実行される予告演出として、予告対象の可変表示以前の所定回の可変表示において可変表示の表示結果として複数種類の内のいずれかのリーチハズレを表示させる特定予告演出を実行可能な予告演出実行手段と、
可変表示の表示結果が識別情報のうち第1識別情報により特定結果となったときには前記有利状態として第1有利状態に制御し、可変表示の表示結果が識別情報のうち第2識別情報により特定結果となったときには前記有利状態として前記第1有利状態よりも不利な第2有利状態に制御可能とする有利状態制御手段と、
前記第1有利状態に制御されたことに基づいて通常状態よりも前記有利状態に制御されやすい特別状態に制御し、当該特別状態中に前記第2有利状態に制御されたことに基づいて前記特別状態よりも不利な状態に制御する特別状態制御手段と、を備え、
前記特別状態中に前記特定予告演出を開始するときには、前記第2識別情報によるリーチハズレが表示される割合が高い
ことを特徴とする。
(1)上記目的を達成するため、本願発明に係る遊技機は、
識別情報(例えば飾り図柄)の可変表示を行い、可変表示の表示結果が特定結果(例えば大当り組合せ)となったときに遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えばパチンコ遊技機1)であって、
未だ開始されていない可変表示について、前記有利状態に制御されるか否かを当該可変表示が実行される前に判定する判定手段(例えばステップS212の処理を実行するCPU103)と、
前記判定手段による判定結果に基づいて実行される予告演出として、予告対象の可変表示以前の所定回の可変表示において可変表示の表示結果としてリーチハズレを表示させる特定予告演出(例えば停止図柄予告)を実行可能な予告演出実行手段(例えばS162の処理を実行する演出制御用CPU120)と、
可変表示の表示結果が識別情報のうち第1識別情報(例えば確変図柄)により特定結果となったときには前記有利状態として第1有利状態(例えば確変大当りの大当り遊技状態)に制御し、可変表示の表示結果が識別情報のうち第2識別情報(例えば非確変図柄)により特定結果となったときには前記有利状態として前記第1有利状態よりも不利な第2有利状態(例えば非確変大当りの大当り遊技状態)に制御する有利状態制御手段(例えばステップS114〜S117の処理を実行するCPU103)と、
前記第1有利状態に制御されたことに基づいて通常状態よりも前記有利状態に制御されやすい特別状態(例えば確変状態(高確高ベース状態))に制御し、当該特別状態中に前記第2有利状態に制御されたことに基づいて前記特別状態よりも不利な状態(例えば低確確高ベース状態、低確低ベース状態)に制御する特別状態制御手段(例えばステップS117の処理を実行するCPU103)と、を備え、
前記特別状態中に前記特定予告演出を開始するときには、前記第2識別情報によるリーチハズレが表示される割合が高い(例えば図19)。
このような構成によれば、遊技者に不利な状態に制御されると見せかける予告演出を実行でき、遊技の興趣が向上する。
(A) A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to the player when the display result of the variable display becomes a specific result,
Determination means for determining whether or not the variable state is controlled before the variable display is executed;
As a notice effect that is executed based on the determination result by the determination means, a specific notice effect that displays any one of a plurality of types of reach loss as a variable display result in a variable display of a predetermined number of times before the variable display to be notified Notice execution execution means capable of executing,
When the display result of the variable display becomes the specific result by the first identification information among the identification information, the advantageous state is controlled to the first advantageous state, and the display result of the variable display is the specific result by the second identification information of the identification information. Advantageous state control means for enabling control as the advantageous state to a second advantageous state that is more disadvantageous than the first advantageous state;
Based on being controlled to the first advantageous state, the special state is controlled to be more easily controlled to the advantageous state than the normal state, and the special state is controlled based on being controlled to the second advantageous state during the special state. Special state control means for controlling in a disadvantageous state than the state,
When the specific notice effect is started during the special state, the ratio of reach lose due to the second identification information is high.
It is characterized by that.
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine that performs variable display of identification information (for example, a decorative design) and can be controlled to an advantageous state (for example, a big hit game state) advantageous to the player when the display result of the variable display becomes a specific result (for example, a big hit combination) (E.g. pachinko machine 1)
Determination means (for example, the CPU 103 that executes the process of step S212) that determines whether or not the variable display that has not yet been started is controlled to the advantageous state before the variable display is executed;
As a notice effect that is executed based on a result of determination by the determination means, a specific notice effect (for example, stop symbol notice) that displays reach loss as a display result of a variable display in a variable display for a predetermined number of times before the variable display to be notified is executed. Possible notice effect execution means (for example, the effect control CPU 120 that executes the process of S162);
When the display result of the variable display becomes a specific result by the first identification information (for example, the probability variation symbol) of the identification information, the advantage state is controlled to the first advantageous state (for example, the big hit gaming state for the probability variation big hit), and the variable display When the display result is a specific result based on the second identification information (for example, non-probability variable symbol) of the identification information, the second advantageous state (for example, the big hit gaming state for the non-probable variation big hit) which is more disadvantageous than the first advantageous state as the advantageous state. ) Advantageous state control means (for example, the CPU 103 that executes the processing of steps S114 to S117),
Based on the control to the first advantageous state, control is performed to a special state that is more easily controlled to the advantageous state than the normal state (for example, the probability variation state (highly accurate high base state)), and the second state is controlled during the special state. Special state control means (for example, the CPU 103 that executes the processing of step S117) that controls to a state that is more disadvantageous than the special state (for example, the low-accuracy high-base state or the low-accuracy low-base state) based on being controlled to the advantageous state. And comprising
When the specific notice effect is started during the special state, the percentage of reach loss due to the second identification information is high (for example, FIG. 19).
According to such a configuration, it is possible to execute a notice effect that appears to be controlled in a state disadvantageous to the player, and the interest of the game is improved.

Claims (1)

識別情報の可変表示を行い、可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
記有利状態に制御されるか否かを当該可変表示が実行される前に判定する判定手段と、
前記判定手段による判定結果に基づいて実行される予告演出として、予告対象の可変表示以前の所定回の可変表示において可変表示の表示結果として複数種類の内のいずれかのリーチハズレを表示させる特定予告演出を実行可能な予告演出実行手段と、
可変表示の表示結果が識別情報のうち第1識別情報により特定結果となったときには前記有利状態として第1有利状態に制御し、可変表示の表示結果が識別情報のうち第2識別情報により特定結果となったときには前記有利状態として前記第1有利状態よりも不利な第2有利状態に制御可能とする有利状態制御手段と、
前記第1有利状態に制御されたことに基づいて通常状態よりも前記有利状態に制御されやすい特別状態に制御し、当該特別状態中に前記第2有利状態に制御されたことに基づいて前記特別状態よりも不利な状態に制御する特別状態制御手段と、を備え、
前記特別状態中に前記特定予告演出を開始するときには、前記第2識別情報によるリーチハズレが表示される割合が高い
ことを特徴とする遊技機。
A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to the player when the display result of the variable display becomes a specific result,
A determination unit before whether controlled before Symbol advantageous state the variable display is performed,
As a notice effect that is executed based on the determination result by the determination means, a specific notice effect that displays any one of a plurality of types of reach loss as a variable display result in a variable display of a predetermined number of times before the variable display to be notified Notice execution execution means capable of executing,
When the display result of the variable display becomes the specific result by the first identification information among the identification information, the advantageous state is controlled to the first advantageous state, and the display result of the variable display is the specific result by the second identification information of the identification information. Advantageous state control means for enabling control as the advantageous state to a second advantageous state that is more disadvantageous than the first advantageous state;
Based on being controlled to the first advantageous state, the special state is controlled to be more easily controlled to the advantageous state than the normal state, and the special state is controlled based on being controlled to the second advantageous state during the special state. Special state control means for controlling in a disadvantageous state than the state,
When the specific notice effect is started during the special state, the percentage of reach lose due to the second identification information is high.
JP2017078639A 2017-04-12 2017-04-12 Gaming machine Active JP6524137B2 (en)

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JP2018175338A JP2018175338A (en) 2018-11-15
JP2018175338A5 true JP2018175338A5 (en) 2018-12-27
JP6524137B2 JP6524137B2 (en) 2019-06-05

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JP5434221B2 (en) * 2009-04-17 2014-03-05 株式会社三洋物産 Game machine

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