JP2018161224A - Game machine - Google Patents

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JP2018161224A
JP2018161224A JP2017059389A JP2017059389A JP2018161224A JP 2018161224 A JP2018161224 A JP 2018161224A JP 2017059389 A JP2017059389 A JP 2017059389A JP 2017059389 A JP2017059389 A JP 2017059389A JP 2018161224 A JP2018161224 A JP 2018161224A
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movable member
output
drive source
displaced
displacement
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勇輝 平
Yuki Taira
勇輝 平
敬一 松山
Keiichi Matsuyama
敬一 松山
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of reducing power consumption of a driving source.SOLUTION: A game machine 1 includes a driving source 10, a movable member 30 operating in a prescribed range by the power of the driving source 10, and drive control means 20 for controlling the output of the driving source 10. The drive control means 20 controls the output of the driving source 10 so that the output when the movable member 30 is displaced downward becomes smaller than the output when the movable member 30 is displaced upward. For the driving source 10, a stepping motor can be exemplified.SELECTED DRAWING: Figure 3

Description

本発明は、一体的な演出形態を構築する複数の演出部材を備えた遊技機に関する。   The present invention relates to a gaming machine including a plurality of effect members that construct an integrated effect form.

モータ等の駆動源によって動作する可動部材を備えた遊技機が種々知られている(例えば、下記特許文献1等)。   Various gaming machines including a movable member that is operated by a driving source such as a motor are known (for example, Patent Document 1 below).

特開2016−083039号公報Japanese Patent Laid-Open No. 2006-083039

このような遊技機において、駆動源の消費電力を低減することが求められている。   In such a gaming machine, it is required to reduce the power consumption of the drive source.

本発明が解決しようとする課題は、駆動源の消費電力低減を図ることが可能な遊技機を提供することにある。   An object of the present invention is to provide a gaming machine capable of reducing power consumption of a drive source.

上記課題を解決するためになされた本発明にかかる遊技機は、駆動源と、前記駆動源の動力によって所定の範囲を動作する可動部材と、前記駆動源の出力を制御する駆動制御手段と、を備え、前記駆動制御手段は、前記可動部材が上方に変位する場合の出力よりも、前記可動部材が下方に変位する場合の出力が小さくなるように前記駆動源の出力を制御することを特徴とする。   A gaming machine according to the present invention made to solve the above problems includes a drive source, a movable member that operates within a predetermined range by the power of the drive source, drive control means for controlling the output of the drive source, The drive control means controls the output of the drive source so that the output when the movable member is displaced downward is smaller than the output when the movable member is displaced upward. And

上記本発明にかかる遊技機では、可動部材が下方に変位する場合の方が上方に変位する場合よりも駆動源の出力が小さくなるように制御するため、駆動源による消費電力を低減することが可能となる。   In the gaming machine according to the present invention, since the output of the drive source is controlled to be smaller when the movable member is displaced downward than when the movable member is displaced upward, power consumption by the drive source can be reduced. It becomes possible.

前記可動部材は、往復動作可能なものであり、往動および復動の一方が上方への変位であり、他方が下方への変位となるように構成されており、前記駆動制御手段は、前記可動部材が往動および復動の一方の動作をする場合の出力よりも、前記可動部材が往動および復動の他方の動作をする場合の出力よりが小さくなるように前記駆動源の出力を制御するとよい。   The movable member is capable of reciprocating, and is configured such that one of forward movement and backward movement is an upward displacement, and the other is a downward displacement. The output of the drive source is set so that the output when the movable member performs one of the forward movement and the backward movement is smaller than the output when the movable member performs the other movement of the forward movement and the backward movement. It is good to control.

このように、可動部材がある駆動源によって往復動作させられるものにおいて、往動時と復動時における当該ある駆動源の出力の差を設定するものとするとよい。   As described above, in the case where the movable member is reciprocated by a certain driving source, it is preferable to set a difference between the outputs of the certain driving source at the time of forward movement and at the time of backward movement.

前記駆動源はステッピングモータであって、前記駆動制御手段は、前記可動部材が下方に変位する場合には一相励磁方式で前記ステッピングモータのロータを回転させ、前記可動部材が上方に変位する場合には二相励磁方式で前記ステッピングモータのロータを回転させるように制御するとよい。   The drive source is a stepping motor, and the drive control means rotates the rotor of the stepping motor by a one-phase excitation method when the movable member is displaced downward, and the movable member is displaced upward. For this, it is preferable to control the rotor of the stepping motor to rotate by a two-phase excitation method.

このように、駆動源としてステッピングモータを使用する場合には、二相励磁と一相励磁を切り替えることにより、出力の大小を制御するようにするとよい。   As described above, when the stepping motor is used as the drive source, the magnitude of the output is preferably controlled by switching between the two-phase excitation and the one-phase excitation.

本発明によれば、駆動源の消費電力低減を図ることが可能である。   According to the present invention, it is possible to reduce the power consumption of the drive source.

本発明の一実施形態にかかる遊技機の正面図である。1 is a front view of a gaming machine according to an embodiment of the present invention. 可動部材が原位置に位置した状態(a)と、可動部材が演出位置に位置した状態(b)を示した図である。It is the figure which showed the state (a) in which the movable member was located in the original position, and the state (b) in which the movable member was located in the production position. 可動部材の下方への変位(a)と、可動部材の上方への変位(b)を示した図である。It is the figure which showed the displacement (a) to the downward direction of a movable member, and the displacement (b) to the upward direction of a movable member. 駆動源であるステッピングモータを一相励磁方式により制御した場合におけるロータの回転態様(a)と、二相励磁方式により制御した場合におけるロータの回転態様(b)を示した図である(励磁された電磁石にはハッチングを施してある)。It is the figure which showed the rotation mode (a) of the rotor when the stepping motor which is a drive source is controlled by the one-phase excitation method, and the rotation mode (b) of the rotor when controlled by the two-phase excitation method (excited) The electromagnet is hatched). 変形例を説明するための図である。It is a figure for demonstrating a modification.

以下、本発明にかかる実施形態について図面を参照して詳細に説明する。なお、以下の説明における上下方向とは図1の上下方向をいうものとする。   Hereinafter, embodiments according to the present invention will be described in detail with reference to the drawings. In the following description, the vertical direction refers to the vertical direction in FIG.

まず、図1を参照して遊技機1の全体構成について簡単に説明する。遊技機1は遊技盤90を備える。遊技盤90は、ほぼ正方形の合板により成形されており、発射装置908の操作によって発射された遊技球を遊技領域902に案内する金属製の薄板からなる帯状のガイドレール903が略円弧形状となるように設けられている。   First, the overall configuration of the gaming machine 1 will be briefly described with reference to FIG. The gaming machine 1 includes a game board 90. The game board 90 is formed of a substantially square plywood, and a strip-shaped guide rail 903 made of a thin metal plate for guiding a game ball fired by the operation of the launching device 908 to the game area 902 has a substantially arc shape. It is provided as follows.

遊技領域902には、表示装置91、始動入賞口904、大入賞口906、アウト口907などが設けられている。表示装置91は、例えば液晶表示装置が用いられ、表示装置91の表示画面(表示部)において特別図柄や普通図柄等(図示せず)が表示される。かかる表示装置91の表示画面は、遊技盤90に形成された開口901を通じて視認可能である。   In the game area 902, a display device 91, a start winning opening 904, a big winning opening 906, an out opening 907, and the like are provided. As the display device 91, for example, a liquid crystal display device is used, and special symbols, normal symbols, etc. (not shown) are displayed on the display screen (display unit) of the display device 91. The display screen of the display device 91 is visible through an opening 901 formed in the game board 90.

また、遊技領域902には、流下する遊技球が衝突することにより遊技球の流下態様に変化を与える障害物としての遊技釘が複数設けられている。遊技領域902を流下する遊技球は、遊技釘に衝突したときの条件に応じて様々な態様に変化する。   In addition, the game area 902 is provided with a plurality of game nails as obstacles that change the flow-down mode of the game balls when the flow-down game balls collide. The game ball flowing down the game area 902 changes into various modes depending on the condition when it collides with the game nail.

このような遊技機1では、発射装置908を操作することにより遊技領域902に向けて遊技球を発射する。遊技領域902を流下する遊技球が、始動入賞口904や大入賞口906等の入賞口に入賞すると、所定の数の賞球が払出装置により払い出される。その他、大当たりの抽選方法や演出等は、公知の遊技機と同様のものが適用できるため、説明は省略する。なお、本実施形態にかかる遊技機1は、いわゆるぱちんこ遊技機であるが、スロットマシン等、他の種類の遊技機であってもよい。   In such a gaming machine 1, a game ball is launched toward the game area 902 by operating the launching device 908. When a game ball flowing down the game area 902 wins a winning opening such as the start winning opening 904 or the big winning opening 906, a predetermined number of winning balls are paid out by the payout device. In addition, the jackpot lottery method, effects, and the like can be applied to those similar to known game machines, and thus description thereof is omitted. The gaming machine 1 according to the present embodiment is a so-called pachinko gaming machine, but may be other types of gaming machines such as a slot machine.

図1〜図3に示すように、本実施形態にかかる遊技機1は、駆動源10(図3参照)およびこの駆動源10によって変位する可動部材30(図1〜図3参照)を備える。本実施形態における駆動源10はステッピングモータである。当該駆動源10は、駆動制御手段20(図3参照)によって制御される。駆動源10や駆動制御手段20は、遊技盤90に覆われる位置に配置されており、遊技者には視認できない状態にある。   As shown in FIGS. 1 to 3, the gaming machine 1 according to the present embodiment includes a drive source 10 (see FIG. 3) and a movable member 30 (see FIGS. 1 to 3) that is displaced by the drive source 10. The drive source 10 in this embodiment is a stepping motor. The drive source 10 is controlled by drive control means 20 (see FIG. 3). The drive source 10 and the drive control means 20 are disposed at a position covered by the game board 90 and are in a state that cannot be visually recognized by the player.

駆動源10の動力は、一または複数種の動力伝達部材(歯車等)から構成される動力伝達機構を介して可動部材30に伝達される。当該動力伝達部材の構成はどのようなものであってもよいため説明を省略する。可動部材30は、所定の範囲内を動作可能である。本実施形態における可動部材30は、上下方向に延びる支持部材31に対してスライド自在に支持されており(図3参照)、原位置(図2(a)に示す位置)と演出位置(図2(b)に示す位置)との間を往復動作可能なものである。可動部材30は、通常時には原位置に位置しており、所定条件成立時に演出位置に向かって移動する(往動)。当該演出位置に位置させた状態を所定時間維持した後、再び原位置に移動する(復動)。本実施形態では、当否判定結果が大当たりとなる蓋然性が一定程度高まったことを示す演出の一態様として、原位置に位置する可動部材30が演出位置に向かって移動することが実行される。   The power of the drive source 10 is transmitted to the movable member 30 via a power transmission mechanism including one or a plurality of types of power transmission members (such as gears). Since the power transmission member may have any configuration, the description thereof is omitted. The movable member 30 can operate within a predetermined range. The movable member 30 in the present embodiment is slidably supported with respect to the support member 31 extending in the vertical direction (see FIG. 3), and the original position (position shown in FIG. 2A) and the effect position (FIG. 2). (Position shown in (b)). The movable member 30 is normally located at the original position, and moves toward the effect position when a predetermined condition is satisfied (forward movement). After maintaining the state positioned at the production position for a predetermined time, it moves again to the original position (return). In the present embodiment, as one aspect of the effect indicating that the probability that the determination result is a big hit has increased to a certain degree, the movable member 30 located at the original position is moved toward the effect position.

本実施形態では、原位置は演出位置よりも上方に位置する。したがって、往動時には可動部材30は下方に向かって変位する(図3(a)参照)。一方、復動時には可動部材30は上方に向かって変位する(図3(b)参照)。なお、本実施形態における可動部材30は、重力方向に沿って上下方向に変位するものであるが、ここでいう「下方に向かって変位」および「上方に向かって変位」とは、重力方向に沿う方向における変位のみをいうものではない。「下方に向かって変位」とは水平方向よりも下に向かうことをいい、「上方に向かって変位」とは水平方向よりも上に向かうことをいう。   In the present embodiment, the original position is located above the effect position. Therefore, the movable member 30 is displaced downward during the forward movement (see FIG. 3A). On the other hand, at the time of backward movement, the movable member 30 is displaced upward (see FIG. 3B). Note that the movable member 30 in the present embodiment is displaced in the vertical direction along the direction of gravity. Here, “displaced downward” and “displaced upward” refer to the direction of gravity. It does not mean only the displacement in the direction along. “Displacement downward” means downward in the horizontal direction, and “displacement upward” means upward in the horizontal direction.

可動部材30が下方に向かって変位する際には、可動部材30自体の重みが可動部材30の変位に寄与する。一方、可動部材30が上方に向かって変位する際には、可動部材30の重みは可動部材30の変位に対する抵抗となる。ゆえに本実施形態では、可動部材30が下方に向かって変位する際(本実施形態では往動時)には、駆動制御手段20は駆動源10の出力を比較的小さくする(図3(a)参照)一方、可動部材30が上方に向かって変位する際(本実施形態では復動時)には、駆動制御手段20は駆動源10の出力を可動部材30が下方に向かって変位する際よりも大きくなるよう制御する(図3(b)参照)。つまり、可動部材30自体の重みが変位に寄与する際にはそれを考慮して駆動源10の出力を小さくし、可動部材30の重みが変位の抵抗となる際にはそれを考慮して駆動源10の出力を大きくする。このようにすることで、下方に変位する場合および上方に変位する場合における駆動源10の出力を同じにした場合に比して、駆動源10の消費電力を低減することが可能となる(少なくとも、可動部材30が下方に向かって変位する際における出力を小さくした分、消費電力を低減することが可能となる)。また、このように下方に変位する場合と上方に変位する場合とで出力に差を設定したとしても、下方に変位する際は可動部材30の重みが変位に寄与し、上方に変位する際は可動部材30の重みが変位の抵抗となるのであるから、下方に変位するときと上方に変位するときの動作態様(例えば動作(変位)速度)の相違が大きくなってしまうことはない。   When the movable member 30 is displaced downward, the weight of the movable member 30 itself contributes to the displacement of the movable member 30. On the other hand, when the movable member 30 is displaced upward, the weight of the movable member 30 becomes a resistance against the displacement of the movable member 30. Therefore, in this embodiment, when the movable member 30 is displaced downward (during forward movement in this embodiment), the drive control means 20 makes the output of the drive source 10 relatively small (FIG. 3A). On the other hand, when the movable member 30 is displaced upward (in the present embodiment, during backward movement), the drive control means 20 causes the output of the drive source 10 to be output from when the movable member 30 is displaced downward. (See FIG. 3B). That is, when the weight of the movable member 30 itself contributes to the displacement, the output of the driving source 10 is reduced in consideration thereof, and when the weight of the movable member 30 becomes the resistance of the displacement, the driving is performed in consideration thereof. Increase the output of the source 10. By doing in this way, it becomes possible to reduce the power consumption of the drive source 10 as compared with the case where the output of the drive source 10 is the same when displaced downward and when displaced upward (at least The power consumption can be reduced by reducing the output when the movable member 30 is displaced downward). Moreover, even if the difference is set in the output between the case of displacement downward and the case of displacement upward, the weight of the movable member 30 contributes to the displacement when displaced downward, and Since the weight of the movable member 30 serves as a resistance to displacement, the difference in operation mode (for example, operation (displacement) speed) between the downward displacement and the upward displacement does not increase.

かかる制御を実行することは、本実施形態のように重力方向に沿って上下動する可動部材30に対して特に有効である。重力方向に沿って移動するものである場合には、可動部材30の重みが可動部材30の変位に対して与える影響が(重力方向に沿わない場合に比して)大きくなるからである。   Executing such control is particularly effective for the movable member 30 that moves up and down along the direction of gravity as in this embodiment. This is because, in the case of moving along the direction of gravity, the influence of the weight of the movable member 30 on the displacement of the movable member 30 is greater (as compared to the case where the weight is not along the direction of gravity).

駆動源10として本実施形態のようにステッピングモータを用いている場合における出力の制御について説明する。本実施形態では、可動部材30を下方に変位させる際には一相励磁方式でモータのロータ11を回転させる。つまり、ロータ11の周囲に周方向に均等配置された複数の電磁石12のうち、一つの電磁石12のみを励磁(コイルに通電)する。励磁する電磁石12は、ロータ11を回転させる方向において順に切り替えていく(図4(a)参照)。一方、可動部材30を上方に変位させる際には二相励磁方式でモータのロータ11を回転させる。つまり、ロータ11の周囲に周方向に均等配置された複数の電磁石12のうち、隣接する二つの電磁石12を励磁(コイルに通電)する。励磁する二つの電磁石12の組み合わせは、ロータ11を回転させる方向において組み合わせが変化するように順に切り替えていく(図4(b)参照)。   The output control when a stepping motor is used as the drive source 10 as in this embodiment will be described. In the present embodiment, when the movable member 30 is displaced downward, the rotor 11 of the motor is rotated by a one-phase excitation method. That is, only one electromagnet 12 is excited (the coil is energized) out of the plurality of electromagnets 12 that are equally arranged around the rotor 11 in the circumferential direction. The electromagnet 12 to be excited is sequentially switched in the direction in which the rotor 11 is rotated (see FIG. 4A). On the other hand, when the movable member 30 is displaced upward, the rotor 11 of the motor is rotated by a two-phase excitation method. That is, two adjacent electromagnets 12 among a plurality of electromagnets 12 equally arranged in the circumferential direction around the rotor 11 are excited (the coil is energized). The combination of the two electromagnets 12 to be excited is sequentially switched so that the combination changes in the direction in which the rotor 11 is rotated (see FIG. 4B).

二相励磁方式によって制御した場合は、一相励磁方式によって制御した場合に比して約二倍の出力が得られる。また、一相励磁方式によって制御した場合の消費電力は、二相励磁方式によって制御した場合の消費電力の約1/2である。このように、駆動源10としてステッピングモータを採用する場合には、励磁方式(励磁する相の数)を異ならせて駆動源10(ステッピングモータ)の出力(消費電力)を制御すればよい。   When controlled by the two-phase excitation method, about twice as much output can be obtained as compared to when controlled by the one-phase excitation method. The power consumption when controlled by the one-phase excitation method is about ½ of the power consumption when controlled by the two-phase excitation method. Thus, when a stepping motor is employed as the drive source 10, the output (power consumption) of the drive source 10 (stepping motor) may be controlled by varying the excitation method (number of phases to be excited).

以上、本発明の実施の形態について詳細に説明したが、本発明は上記実施の形態に何ら限定されるものではなく、本発明の要旨を逸脱しない範囲で種々の改変が可能である。   Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the gist of the present invention.

上記実施形態にかかる遊技機1は、いわゆるぱちんこ遊技機であるが、「下方に向かって変位」することもあれば「上方に向かって変位」することもある可動部材を備えるその他の種類の遊技機(例えば、回動式遊技機等)に対して同様の技術思想が適用可能である。   The gaming machine 1 according to the above embodiment is a so-called pachinko gaming machine, but other types of games including a movable member that may be “displaced downward” or “displaced upward”. The same technical idea can be applied to a machine (for example, a rotary game machine).

上記実施形態における可動部材30は、往動時に下方に向かって変位し、復動時に上方に向かって変位するものであることを説明したが、当該動作態様はあくまで一例である。一連の動作のなかに、下方に向かう変位、上方に向かう変位の両方が含まれていればよい。往動と復動の動作態様が完全に逆となる往復動作するものにも限られるわけではない。   Although it has been described that the movable member 30 in the above embodiment is displaced downward during forward movement and is displaced upward during backward movement, the operation mode is merely an example. It is sufficient that both the downward displacement and the upward displacement are included in the series of operations. It is not limited to a reciprocating operation in which the operation modes of the forward movement and the backward movement are completely reversed.

また、複数の可動部材30およびこれらを動作させる複数の駆動源10を備えるものについて同様の技術思想を適用することが可能である。例えば、図5に示すように、原位置から下方に向かって変位する第一可動部材30aと、原位置から上方に向かって変位する第二可動部材30bが設けられているとする。そして、第一可動部材30aが第一駆動源10a(第一駆動制御手段20a)により、第二可動部材30bが第二駆動源10b(第二駆動制御手段20b)により動作させられるとする。なお、一つの駆動制御手段が第一駆動源10aと第二駆動源10bを制御可能な構成であってもよい。この場合、第一可動部材30aと第二可動部材30bを同時に変位させるに際し、第一駆動源10aの出力を第二駆動源10bの出力よりも小さくすることで、(第一駆動源10aと第二駆動源10bの出力を同じにした場合に比して)第一可動部材30aと第二可動部材30bとをより近い変位速度で動作させることが可能であるとともに、消費電力を低減することが可能である。   Moreover, it is possible to apply the same technical idea to a thing provided with the several movable member 30 and the several drive source 10 which operates these. For example, as shown in FIG. 5, it is assumed that a first movable member 30a that is displaced downward from the original position and a second movable member 30b that is displaced upward from the original position are provided. The first movable member 30a is operated by the first drive source 10a (first drive control means 20a), and the second movable member 30b is operated by the second drive source 10b (second drive control means 20b). In addition, the structure which can control the 1st drive source 10a and the 2nd drive source 10b may be sufficient as one drive control means. In this case, when the first movable member 30a and the second movable member 30b are simultaneously displaced, the output of the first drive source 10a is made smaller than the output of the second drive source 10b (the first drive source 10a and the first It is possible to operate the first movable member 30a and the second movable member 30b at a closer displacement speed and to reduce power consumption (compared to the case where the outputs of the two drive sources 10b are the same). Is possible.

1 遊技機
10 駆動源
11 ロータ
12 電磁石
20 駆動制御手段
30 可動部材
1 gaming machine 10 drive source 11 rotor 12 electromagnet 20 drive control means 30 movable member

Claims (3)

駆動源と、
前記駆動源の動力によって所定の範囲を動作する可動部材と、
前記駆動源の出力を制御する駆動制御手段と、
を備え、
前記駆動制御手段は、前記可動部材が上方に変位する場合の出力よりも、前記可動部材が下方に変位する場合の出力が小さくなるように前記駆動源の出力を制御することを特徴とする遊技機。
A driving source;
A movable member that operates within a predetermined range by the power of the drive source;
Drive control means for controlling the output of the drive source;
With
The drive control means controls the output of the drive source so that the output when the movable member is displaced downward is smaller than the output when the movable member is displaced upward. Machine.
前記可動部材は、往復動作可能なものであり、往動および復動の一方が上方への変位であり、他方が下方への変位となるように構成されており、
前記駆動制御手段は、前記可動部材が往動および復動の一方の動作をする場合の出力よりも、前記可動部材が往動および復動の他方の動作をする場合の出力よりが小さくなるように前記駆動源の出力を制御することを特徴とする請求項1に記載の遊技機。
The movable member is capable of reciprocating, and is configured such that one of forward movement and backward movement is an upward displacement, and the other is a downward displacement,
The drive control means is configured so that an output when the movable member performs one of the forward movement and the backward movement is smaller than an output when the movable member performs the other movement of the forward movement and the backward movement. The game machine according to claim 1, wherein an output of the drive source is controlled.
前記駆動源はステッピングモータであって、
前記駆動制御手段は、前記可動部材が下方に変位する場合には一相励磁方式で前記ステッピングモータのロータを回転させ、前記可動部材が上方に変位する場合には二相励磁方式で前記ステッピングモータのロータを回転させるように制御することを特徴とする請求項1または請求項2に記載の遊技機。
The drive source is a stepping motor,
The drive control unit rotates the rotor of the stepping motor by a one-phase excitation method when the movable member is displaced downward, and the stepping motor by a two-phase excitation method when the movable member is displaced upward. The game machine according to claim 1, wherein the game machine is controlled to rotate.
JP2017059389A 2017-03-24 2017-03-24 Game machine Pending JP2018161224A (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005230138A (en) * 2004-02-18 2005-09-02 Sankyo Seiki Mfg Co Ltd Toilet seat lifter
JP2011098055A (en) * 2009-11-05 2011-05-19 Kyoraku Sangyo Kk Game machine, performance control method, and performance control program
JP2013169244A (en) * 2012-02-17 2013-09-02 Heiwa Corp Pachinko machine
JP2014008249A (en) * 2012-06-29 2014-01-20 Fujishoji Co Ltd Game machine
JP2015154979A (en) * 2015-04-23 2015-08-27 京楽産業.株式会社 Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005230138A (en) * 2004-02-18 2005-09-02 Sankyo Seiki Mfg Co Ltd Toilet seat lifter
JP2011098055A (en) * 2009-11-05 2011-05-19 Kyoraku Sangyo Kk Game machine, performance control method, and performance control program
JP2013169244A (en) * 2012-02-17 2013-09-02 Heiwa Corp Pachinko machine
JP2014008249A (en) * 2012-06-29 2014-01-20 Fujishoji Co Ltd Game machine
JP2015154979A (en) * 2015-04-23 2015-08-27 京楽産業.株式会社 Game machine

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