JP2018117850A5 - - Google Patents
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- JP2018117850A5 JP2018117850A5 JP2017011153A JP2017011153A JP2018117850A5 JP 2018117850 A5 JP2018117850 A5 JP 2018117850A5 JP 2017011153 A JP2017011153 A JP 2017011153A JP 2017011153 A JP2017011153 A JP 2017011153A JP 2018117850 A5 JP2018117850 A5 JP 2018117850A5
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- mode
- driving
- driving force
- gaming machine
- force transmission
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- 230000000694 effects Effects 0.000 claims description 8
- 230000005540 biological transmission Effects 0.000 claims description 7
- 238000004519 manufacturing process Methods 0.000 claims description 3
- 230000002708 enhancing Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 210000000697 sensory organs Anatomy 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Description
そして、このような遊技機として、液晶表示装置、可動役物及び発光装置といった複数の演出装置によって様々な演出を実行可能な遊技機が提供されている(例えば、特許文献1参照)。 As such a gaming machine, a gaming machine capable of executing various effects by a plurality of effect devices such as a liquid crystal display device, a movable accessory, and a light emitting device is provided (for example, see Patent Document 1).
しかしながら、上記の遊技機では、遊技者の視覚を通じた演出に重点が置かれており、他の感覚器官を通じた演出が相対的に低下することから、遊技の興趣の向上は限定的なものとなる。 However, in the above gaming machines, emphasis is placed on the player's visual effects, and the effects through other sensory organs are relatively reduced, so the improvement of gaming interest is limited. Become .
そこで、本発明は、遊技者の視覚を通じた演出以外の演出方法を提供することで遊技の興趣を高めることを目的とする。 Therefore, an object of the present invention is to enhance the interest of the game by providing a production method other than the production through the player's vision .
本発明の代表的な一形態では、所定の始動条件の成立に基づいてゲームを実行可能な遊技機において、演出部材を駆動する駆動源と、前記駆動源の駆動力を前記演出部材に伝達する複数の駆動力伝達部材と、を備え、前記駆動源が第1駆動態様から第2駆動態様へ移行すると前記複数の駆動力伝達部材から発生する振動が第1態様となり、前記駆動源が前記第2駆動態様から第3駆動態様へ移行すると前記複数の駆動力伝達部材から発生する振動が前記第1態様から第2態様となり、前記ゲームの進行に合わせて前記複数の駆動力伝達部材から発生する振動を前記第1態様と、前記第2態様とに変更可能であることを特徴とする。 In a typical embodiment of the present invention, in a gaming machine capable of executing a game based on establishment of a predetermined start condition, a drive source for driving the effect member and the driving force of the drive source are transmitted to the effect member. A plurality of driving force transmission members, and when the driving source shifts from the first driving mode to the second driving mode, vibrations generated from the plurality of driving force transmission members become the first mode, and the driving source is the first driving mode. When shifting from the second driving mode to the third driving mode, vibrations generated from the plurality of driving force transmission members change from the first mode to the second mode, and are generated from the plurality of driving force transmission members as the game progresses. The vibration can be changed between the first mode and the second mode.
Claims (2)
演出部材を駆動する駆動源と、 A drive source for driving the effect member;
前記駆動源の駆動力を前記演出部材に伝達する複数の駆動力伝達部材と、を備え、 A plurality of driving force transmitting members that transmit the driving force of the driving source to the effect member;
前記駆動源が第1駆動態様から第2駆動態様へ移行すると前記複数の駆動力伝達部材から発生する振動が第1態様となり、 When the driving source shifts from the first driving mode to the second driving mode, vibrations generated from the plurality of driving force transmission members become the first mode,
前記駆動源が前記第2駆動態様から第3駆動態様へ移行すると前記複数の駆動力伝達部材から発生する振動が前記第1態様から第2態様となり、 When the driving source shifts from the second driving mode to the third driving mode, vibrations generated from the plurality of driving force transmission members change from the first mode to the second mode,
前記ゲームの進行に合わせて前記複数の駆動力伝達部材から発生する振動を前記第1態様と、前記第2態様とに変更可能であることを特徴とする遊技機。 A gaming machine characterized in that vibration generated from the plurality of driving force transmission members can be changed between the first mode and the second mode as the game progresses.
前記振動が前記第1態様から前記第2態様に変更されることに対応して前記演出音の音量を変更することを特徴とする請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the volume of the effect sound is changed in response to the vibration being changed from the first mode to the second mode.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017011153A JP6754304B2 (en) | 2017-01-25 | 2017-01-25 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017011153A JP6754304B2 (en) | 2017-01-25 | 2017-01-25 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018117850A JP2018117850A (en) | 2018-08-02 |
JP2018117850A5 true JP2018117850A5 (en) | 2018-11-22 |
JP6754304B2 JP6754304B2 (en) | 2020-09-09 |
Family
ID=63044315
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017011153A Active JP6754304B2 (en) | 2017-01-25 | 2017-01-25 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP6754304B2 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7204542B2 (en) * | 2019-03-13 | 2023-01-16 | 株式会社三共 | game machine |
JP7284312B2 (en) * | 2019-07-04 | 2023-05-30 | 株式会社藤商事 | game machine |
JP7051247B2 (en) * | 2019-07-04 | 2022-04-11 | 株式会社藤商事 | Pachinko machine |
JP7340369B2 (en) * | 2019-07-04 | 2023-09-07 | 株式会社藤商事 | game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4757401B2 (en) * | 2001-05-14 | 2011-08-24 | 株式会社三共 | Game machine |
JP2003126377A (en) * | 2001-10-22 | 2003-05-07 | Ace Denken:Kk | Game machine |
JP2009000379A (en) * | 2007-06-22 | 2009-01-08 | Heiwa Corp | Game machine |
JP6703810B2 (en) * | 2015-07-02 | 2020-06-03 | 株式会社三共 | Amusement machine |
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2017
- 2017-01-25 JP JP2017011153A patent/JP6754304B2/en active Active
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