JP2004254954A5 - - Google Patents
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- JP2004254954A5 JP2004254954A5 JP2003049812A JP2003049812A JP2004254954A5 JP 2004254954 A5 JP2004254954 A5 JP 2004254954A5 JP 2003049812 A JP2003049812 A JP 2003049812A JP 2003049812 A JP2003049812 A JP 2003049812A JP 2004254954 A5 JP2004254954 A5 JP 2004254954A5
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- JP
- Japan
- Prior art keywords
- image
- eye
- display device
- eye image
- generating
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (5)
前記左目用画像及び右目用画像の更新のタイミング信号を発生させる更新タイミング信号発生手段と、
前記左目用画像と前記右目用画像とを生成すると共に、前記生成した画像を、前記タイミング信号に関連して前記表示装置に表示する表示制御手段と、を備えた遊技機において、
前記表示制御手段は、
前記表示装置に表示される画像を、遊技者に立体画像として認識可能に表示する場合に、互いに視差を有する左目用画像と右目用画像とを交互に生成する画像交互生成手段と、
前記表示装置に表示される画像を、遊技者に平面画像として認識可能に表示する場合に、互いに視差を有しない左目用画像と右目用画像とを、同時に生成する画像同時生成手段と、を備えたことを特徴とする遊技機。A display device that allows the player to recognize the image for the left eye and the image for the right eye for each line as a stereoscopic image or a planar image;
Update timing signal generating means for generating a timing signal for updating the left-eye image and the right-eye image;
In the gaming machine comprising the display control means for generating the left-eye image and the right-eye image and displaying the generated image on the display device in association with the timing signal,
The display control means includes
When the image displayed on the display device is displayed recognizable as a stereoscopic image to the player, an image alternate generating means for alternately generating a left eye image and a right eye image having parallax with each other;
Image simultaneous generation means for simultaneously generating a left-eye image and a right-eye image that do not have a parallax when the image displayed on the display device is displayed recognizable as a planar image to a player. A gaming machine characterized by that.
前記画像交互生成手段又は前記画像同時生成手段から左目用画像及び右目用画像を受け入れる受入手段と、
前記受入手段によって受け入れた画像を合成して、表示装置に対して出力する画像合成手段と、を有し、
前記画像合成手段は、
遊技者が立体画像として認識可能な立体表示を行う際には、前記画像交互生成手段から受け入れた左目用画像及び右目用画像をライン毎に交互に合成して表示装置に出力し、
遊技者に立体画像として認識させる平面表示を行う際には、前記画像同時生成手段から受け入れた互いに視差を有しない左目用画像及び右目用画像をそのまま表示装置に出力することを特徴とする請求項1に記載の遊技機。The display control means includes
A receiving means for receiving a left-eye image and a right-eye image from the image alternate generating means or the image simultaneous generating means;
Image synthesizing means for synthesizing images received by the accepting means and outputting them to a display device;
The image composition means includes
When performing a stereoscopic display that can be recognized as a stereoscopic image by the player, the left-eye image and the right-eye image received from the image alternate generating means are alternately synthesized for each line and output to the display device.
The left-eye image and the right-eye image, which are received from the image simultaneous generation unit and have no parallax, are output to the display device as they are when performing a planar display that allows the player to recognize the image as a stereoscopic image. The gaming machine according to 1.
前記ライン毎に画像を表示可能な液晶表示パネルと、
前記液晶表示パネルを透過する光の偏光特性を、前記ライン毎に異ならせる微細位相差板と、
異なる偏光特性の光を、前記微細位相差板と前記液晶表示パネルとに透過させ、透過した光を観察者の左目及び右目に到達させる光源と、を含んで構成され、
前記画像交互生成手段は、前記左目用画像と前記右目用画像とを、前記ラインに対応させて1ライン毎にずらして生成することを特徴とする請求項1から3のいずれか一つに記載の遊技機。 The display device
A liquid crystal display panel capable of displaying an image for each line;
A fine retardation plate that varies the polarization characteristics of light transmitted through the liquid crystal display panel for each line;
A light source configured to transmit light having different polarization characteristics to the fine retardation plate and the liquid crystal display panel, and to allow the transmitted light to reach the left eye and the right eye of an observer,
The said image alternate production | generation means produces | generates the said image for left eyes, and the said image for right eyes by shifting for every line corresponding to the said line, It is any one of Claim 1 to 3 characterized by the above-mentioned. Game machines.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003049812A JP4252820B2 (en) | 2003-02-26 | 2003-02-26 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003049812A JP4252820B2 (en) | 2003-02-26 | 2003-02-26 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2004254954A JP2004254954A (en) | 2004-09-16 |
JP2004254954A5 true JP2004254954A5 (en) | 2005-10-27 |
JP4252820B2 JP4252820B2 (en) | 2009-04-08 |
Family
ID=33115423
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2003049812A Expired - Fee Related JP4252820B2 (en) | 2003-02-26 | 2003-02-26 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4252820B2 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5979801B1 (en) * | 2015-03-25 | 2016-08-31 | 株式会社サンセイアールアンドディ | Game machine |
JP6983825B2 (en) * | 2019-01-07 | 2021-12-17 | 株式会社ユニバーサルエンターテインメント | Pachinko machine |
JP7346049B2 (en) * | 2019-03-25 | 2023-09-19 | 株式会社平和 | gaming machine |
CN115190284B (en) * | 2022-07-06 | 2024-02-27 | 敏捷医疗科技(苏州)有限公司 | Image processing method |
-
2003
- 2003-02-26 JP JP2003049812A patent/JP4252820B2/en not_active Expired - Fee Related
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