JP2018117744A5 - - Google Patents

Download PDF

Info

Publication number
JP2018117744A5
JP2018117744A5 JP2017010098A JP2017010098A JP2018117744A5 JP 2018117744 A5 JP2018117744 A5 JP 2018117744A5 JP 2017010098 A JP2017010098 A JP 2017010098A JP 2017010098 A JP2017010098 A JP 2017010098A JP 2018117744 A5 JP2018117744 A5 JP 2018117744A5
Authority
JP
Japan
Prior art keywords
menu screen
production
player
setting
effect setting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2017010098A
Other languages
Japanese (ja)
Other versions
JP6649291B2 (en
JP2018117744A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2017010098A priority Critical patent/JP6649291B2/en
Priority claimed from JP2017010098A external-priority patent/JP6649291B2/en
Publication of JP2018117744A publication Critical patent/JP2018117744A/en
Publication of JP2018117744A5 publication Critical patent/JP2018117744A5/ja
Application granted granted Critical
Publication of JP6649291B2 publication Critical patent/JP6649291B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(A)上記目的を達成するため本発明に係る遊技機は、遊技者の動作により演出設定を変更可能な遊技機であって、演出設定を変更するときに、1以上の演出設定をそれぞれ含む複数の演出設定カテゴリを提示するメニュー画面を表示する表示手段を備え、遊技者の動作により前記複数の演出設定カテゴリ毎に演出設定を初期化可能に構成され、前記メニュー画面は、遊技者の動作により選択されたときに前記複数の演出設定カテゴリそれぞれに含まれる演出設定を一括で初期化する初期化項目を前記複数の演出設定カテゴリとともに提示し、遊技者の動作により変更可能な演出設定は、前記メニュー画面が表示されたときに変更される第1の演出設定と、前記メニュー画面が表示されているか否かに係わらず変更可能な第2の演出設定と、を含む、ことを特徴とする。
(1)上記目的を達成するための他の遊技機は、遊技者の動作により演出設定(例えば、可変表示中演出設定など)を変更可能な遊技機(例えば、パチンコ遊技機1など)であって、演出設定を変更するときに、1以上の演出設定(例えば、可変表示中演出設定など)をそれぞれ含む複数の演出設定カテゴリ(例えば、「背景カスタマイズ」、「ゲーム性カスタマイズ」などの設定カテゴリなど)を提示するメニュー画面(例えば、図24(C)や図32の親メニュー画面など)を表示する表示手段を備え、遊技者の動作により前記複数の演出設定カテゴリ毎に演出設定を初期化可能に構成され(例えば、図25〜図27の子メニュー画面の「RESET」の選択確定や、図32の親メニュー画面の「RESET1」や「RESET2」の選択確定など)、前記メニュー画面は、遊技者の動作により選択されたときに前記複数の演出設定カテゴリそれぞれに含まれる演出設定を一括で初期化する初期化項目(例えば、図24(C)の親メニュー画面の「RESET」や、図32の親メニュー画面の「ALL RESET」など)を前記複数の演出設定カテゴリとともに提示する(例えば、図24(C)や図32の親メニュー画面を参照)、ことを特徴とする。
(A) A gaming machine according to the present invention for achieving the above object is a gaming machine capable of changing the effect setting by the player's action, and includes one or more effect settings when changing the effect setting. A display means for displaying a menu screen for presenting a plurality of effect setting categories is provided, and the effect setting is configured to be initialized for each of the plurality of effect setting categories by the player's operation, and the menu screen is an operation of the player When the selection is made by the player, an initialization item that collectively initializes the effect settings included in each of the plurality of effect setting categories is presented together with the plurality of effect setting categories. A first effect setting that is changed when the menu screen is displayed, and a second effect setting that can be changed regardless of whether or not the menu screen is displayed. No, characterized in that.
(1) Another gaming machine for achieving the above object is a gaming machine (for example, pachinko gaming machine 1 or the like) capable of changing the effect setting (for example, the variable display effect setting, etc.) by the player's action. When changing the production settings, a plurality of production setting categories (for example, “background customization”, “game characteristics customization”, etc.) each including one or more production settings (eg, variable display production settings, etc.) Display means for displaying a menu screen (for example, the parent menu screen of FIG. 24C or FIG. 32), and initialization of the effect setting for each of the plurality of effect setting categories by the player's action. (For example, the selection of “RESET” on the child menu screen in FIGS. 25 to 27 is confirmed, and the selection of “RESET1” and “RESET2” on the parent menu screen in FIG. 32 is made. The menu screen is an initialization item (for example, the parent of FIG. 24C) that initializes the effect settings included in each of the plurality of effect setting categories when selected by the player's action. “RESET” on the menu screen and “ALL RESET” on the parent menu screen in FIG. 32) are presented together with the plurality of effect setting categories (see, for example, the parent menu screen in FIG. 24C and FIG. 32). It is characterized by that.

Claims (1)

遊技者の動作により演出設定を変更可能な遊技機であって、
演出設定を変更するときに、1以上の演出設定をそれぞれ含む複数の演出設定カテゴリを提示するメニュー画面を表示する表示手段を備え、
遊技者の動作により前記複数の演出設定カテゴリ毎に演出設定を初期化可能に構成され、
前記メニュー画面は、遊技者の動作により選択されたときに前記複数の演出設定カテゴリそれぞれに含まれる演出設定を一括で初期化する初期化項目を前記複数の演出設定カテゴリとともに提示
遊技者の動作により変更可能な演出設定は、前記メニュー画面が表示されたときに変更される第1の演出設定と、前記メニュー画面が表示されているか否かに係わらず変更可能な第2の演出設定と、を含む、
ことを特徴とする遊技機。
A gaming machine in which the production setting can be changed by the player's action,
When changing the production settings, the display means for displaying a menu screen presenting a plurality of production setting categories each including one or more production settings,
It is configured to be able to initialize the production setting for each of the plurality of production setting categories by the player's action,
The menu screen is an initialization item for initializing at once the effect settings included in the plurality of rendering setup each category were presented with the plurality of rendering setup category when it is selected by the operation of the player,
The effect setting that can be changed by the player's action is the first effect setting that is changed when the menu screen is displayed, and the second effect setting that can be changed regardless of whether or not the menu screen is displayed. Including production settings,
A gaming machine characterized by that.
JP2017010098A 2017-01-24 2017-01-24 Gaming machine Active JP6649291B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017010098A JP6649291B2 (en) 2017-01-24 2017-01-24 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017010098A JP6649291B2 (en) 2017-01-24 2017-01-24 Gaming machine

Publications (3)

Publication Number Publication Date
JP2018117744A JP2018117744A (en) 2018-08-02
JP2018117744A5 true JP2018117744A5 (en) 2018-09-13
JP6649291B2 JP6649291B2 (en) 2020-02-19

Family

ID=63044447

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017010098A Active JP6649291B2 (en) 2017-01-24 2017-01-24 Gaming machine

Country Status (1)

Country Link
JP (1) JP6649291B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5933649B2 (en) * 2014-08-07 2016-06-15 京楽産業.株式会社 Game machine
JP6491437B2 (en) * 2014-08-22 2019-03-27 株式会社平和 Game machine
JP2016055082A (en) * 2014-09-12 2016-04-21 株式会社大都技研 Game machine
JP6168435B1 (en) * 2016-07-31 2017-07-26 株式会社大都技研 Amusement stand

Similar Documents

Publication Publication Date Title
JP2018117745A5 (en)
USD848484S1 (en) Display screen with icons
JP2017000267A5 (en)
US20150310041A1 (en) Systems and methods for immersive backgrounds
JP2014155841A5 (en)
US9011246B1 (en) Systems and methods for immersive backgrounds
JP2019180577A5 (en)
JP2014239965A5 (en)
JP2018117744A5 (en)
JP2018046967A5 (en)
JP2016007530A5 (en)
JP2018192077A5 (en)
JP2020081122A5 (en)
JP2020028524A5 (en)
JP2017064482A5 (en)
JP2018051130A5 (en)
JP2016120370A5 (en)
JP2016123675A5 (en)
Passa The Widget Art Gallery–A Gallery 2.0
JP2019146806A5 (en)
JP2017202342A5 (en)
JP2021101772A5 (en)
JP2020130277A5 (en)
JP2021101998A5 (en)
JP2021102004A5 (en)