JP2018099394A - Ball striking force adjustment handle for game machine - Google Patents

Ball striking force adjustment handle for game machine Download PDF

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JP2018099394A
JP2018099394A JP2016247328A JP2016247328A JP2018099394A JP 2018099394 A JP2018099394 A JP 2018099394A JP 2016247328 A JP2016247328 A JP 2016247328A JP 2016247328 A JP2016247328 A JP 2016247328A JP 2018099394 A JP2018099394 A JP 2018099394A
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rotation operation
side gear
hitting force
force adjusting
force adjustment
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JP6820003B2 (en
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直哉 南川
Naoya Minamikawa
直哉 南川
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Asama Factory Co
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Abstract

PROBLEM TO BE SOLVED: To provide a ball striking force adjustment handle for a game machine capable of reliably rotating a ball striking force adjustment volume, even if a rotation operation part or an operation button is pried with a coin and the like.SOLUTION: A ball striking force adjustment handle is provided in which a center shaft 3 of a ball striking force adjustment volume is disposed at the central position of a rotation operation part 1 to be rotationally operated by a player, and in which a driven side gear 13 fixed to the center shaft 3 is engaged with a drive side gear 21 provided at the end part of an operation lever 2 attached to the inside of the rotation operation part 1. The operation lever 2 is pivotally attached at the center part onto the rotation operation part and can be swayed by pressing an operation button 11 provided on the outer circumferential part of the rotation operation part 1. The drive side gear 21 is attached to the end part of the operation lever 2 in a state constantly repulsive toward the driven side gear 13.SELECTED DRAWING: Figure 3

Description

本発明は、パチンコ機などの遊技機に組み込まれる遊技機用打球力調整ハンドルに関するものである。   The present invention relates to a hitting force adjusting handle for a gaming machine incorporated in a gaming machine such as a pachinko machine.

パチンコ機などに組み込まれる遊技機用打球力調整ハンドルは、遊技者により回転操作される回転操作部を備え、回転操作部の回転を打球力調整用ボリュームに伝えて打球力を調整できるようになっている。遊技者は回転操作部を操作することによって、打球の位置を任意に制御することができる。   The hitting force adjustment handle for gaming machines incorporated in pachinko machines, etc. has a rotation operation part that is rotated by the player, and the rotation of the rotation operation part can be transmitted to the hitting force adjustment volume to adjust the hitting force. ing. The player can arbitrarily control the position of the hit ball by operating the rotary operation unit.

打球力調整用ボリュームの中心軸は回転操作部の中心に配置されるのが普通であり、特許文献1には、打球力調整用ボリュームの中心軸と打球力調整用ボリュームの中心軸とを同一軸とした遊技機用打球力調整ハンドルが記載されている。しかしこの構造の遊技機用打球力調整ハンドルにおいては、回転操作部からの荷重が打球力調整用ボリュームに直接作用するため、ボリュームが破損する恐れがあった。   The center axis of the hitting force adjusting volume is normally arranged at the center of the rotation operation unit. In Patent Document 1, the hitting force adjusting volume has the same center axis as the hitting force adjusting volume. A hitting force adjusting handle for a gaming machine having an axis is described. However, in the hitting force adjusting handle for a gaming machine having this structure, the load from the rotary operation portion directly acts on the hitting force adjusting volume, so that the volume may be damaged.

また、打球力調整用ボリュームの中心軸を回転操作部の中心位置からずらして配置し、双方の軸にそれぞれ取り付けた歯車を互いに噛み合わせた遊技機用打球力調整ハンドルが、特許文献2に記載されている。しかしこの構造では、回転操作部にコインを挟まれたりしてこじられると、両歯車間の間隔が変化する。この間隔が大きくなるとバックラッシュが増大して誤差が大きくなり、逆に間隔が狭くなると歯車どうしが圧着され、打球力調整用ボリュームを回せなくなる可能性があった。   Further, Patent Document 2 discloses a hitting force adjusting handle for a gaming machine in which the center axis of the hitting force adjusting volume is shifted from the center position of the rotation operation unit and the gears respectively attached to both shafts are engaged with each other. Has been. However, with this structure, when a coin is pinched in the rotation operation unit or the other hand, the distance between the two gears changes. When this interval is increased, the backlash increases and the error is increased. Conversely, when the interval is decreased, the gears are pressed against each other, and there is a possibility that the hitting force adjusting volume cannot be rotated.

このほか、特許文献3には右打ち用の操作ボタンを備えた遊技機用打球力調整ハンドルが記載されている。このハンドルは右打ち時に回転操作部はそのままの位置に保ったままで操作ボタンを操作すれば、打球力調整用ボリュームが余分に回転され、右打ちを行うことができる。しかしこの構造も操作ボタンと打球力調整用ボリュームの中心軸を歯車を介して連結しているため、操作ボタンをコイン等で固定したりすると歯車の間隔が変化し、操作ボタンを操作しても狙った位置に打球することができなくなる可能性があった。   In addition, Patent Document 3 describes a hitting force adjusting handle for a gaming machine provided with a right-handed operation button. If the handle is operated to the right while operating the operation button while keeping the rotational operation portion in the same position, the volume for adjusting the hitting force is excessively rotated, and the right hand can be made. However, since this structure also connects the operation button and the central axis of the hitting force adjusting volume via a gear, if the operation button is fixed with a coin or the like, the distance between the gears changes and the operation button can be operated. There was a possibility that it was impossible to hit the target position.

特開2003−210704号公報JP 2003-210704 A 特開2009−153669号公報JP 2009-153669 A 特許第4810200号公報Japanese Patent No. 4810200

従って本発明の目的は上記した従来の問題点を解決し、回転操作部からの荷重が打球力調整用ボリュームに直接作用することがなく、しかもコイン等により回転操作部や操作ボタンがこじられた場合にも、確実に打球力調整用ボリュームを回転させることができる遊技機用打球力調整ハンドルを提供することである。   Therefore, the object of the present invention is to solve the above-described conventional problems, and the load from the rotation operation unit does not directly act on the hitting force adjusting volume, and the rotation operation unit and the operation buttons are squeezed by a coin or the like. Even in such a case, it is an object to provide a hitting force adjusting handle for a gaming machine that can reliably rotate the hitting force adjusting volume.

上記の課題を解決するためになされた本発明は、遊技者により回転操作される回転操作部の中心位置に、打球力調整用ボリュームの中心軸を配置し、この中心軸に固定された従動側歯車を、回転操作部の内側に取り付けた操作レバーの端部に設けられた駆動側歯車と噛み合わせた打球力調整ハンドルであって、前記操作レバーは、その中央部が回転操作部上に枢着され、回転操作部の外周部に設けられた操作ボタンを押圧することにより揺動可能であり、また前記駆動側歯車は、操作レバーの端部に、前記従動側歯車に向かって常に弾発された状態で取り付けられていることを特徴とするものである。   The present invention, which has been made to solve the above-mentioned problems, has a center side of a volume control for ball hitting force arranged at the center position of a rotation operation section that is rotated by a player, and is driven by a driven side fixed to the center axis. A hitting force adjusting handle in which a gear meshes with a driving gear provided at an end of an operation lever attached to the inside of the rotation operation unit, the operation lever having a central portion pivoted on the rotation operation unit. It can be swung by pressing an operation button provided on the outer peripheral portion of the rotary operation unit, and the drive side gear is always elastic toward the driven side gear at the end of the operation lever. It is attached in the state where it was made.

前記操作ボタンはその中央部が回転操作部上に枢着され、その内側先端部が操作レバーの端部に連結されたものとすることができる。また前記操作ボタンは、右打ち時に押圧されるものとすることができる。   The operation button may have a central portion pivoted on the rotation operation portion and an inner tip portion connected to an end portion of the operation lever. Further, the operation button can be pressed when it is right-handed.

本発明の遊技機用打球力調整ハンドルは、回転操作される駆動側歯車を操作レバーの端部に従動側歯車に向かって常に弾発された状態で取り付けたので、コイン等により回転操作部や操作ボタンがこじられた場合にも、駆動側歯車を常に従動側歯車に噛み合わせることができ、確実に打球力調整用ボリュームを回転させることができる。また、回転操作部からの荷重が打球力調整用ボリュームに直接作用することがない。   The hitting force adjusting handle for a gaming machine according to the present invention is such that the drive side gear to be rotated is attached in a state where it is always ejected toward the driven side gear at the end of the operation lever. Even when the operation button is twisted, the driving side gear can always be meshed with the driven side gear, and the hitting force adjusting volume can be reliably rotated. Further, the load from the rotation operation unit does not directly act on the hitting force adjusting volume.

遊技機用打球力調整ハンドルを背面側から見た全体斜視図である。It is the whole perspective view which looked at the batting force adjustment handle for gaming machines from the back side. 遊技機用打球力調整ハンドルの分解斜視図である。It is a disassembled perspective view of the hitting force adjustment handle for gaming machines. 遊技機用打球力調整ハンドルの背面図である。It is a rear view of the hitting force adjustment handle for gaming machines. 操作ボタンの背面図である。It is a rear view of an operation button. 操作ボタンの斜視図である。It is a perspective view of an operation button.

以下に本発明の実施形態を説明する。
図1は遊技機用打球力調整ハンドルを背面側から見た全体斜視図、図2はその分解斜視図である。これらの図1、図2に示されるように、この遊技機用打球力調整ハンドルは、回転操作部1と、操作レバー2と、打球力調整用ボリュームの中心軸3とを備えたものである。なお、これらの図面は全て、遊技者から見て背面側、すなわち遊技機の盤面側から見た状態で表されている。
Embodiments of the present invention will be described below.
FIG. 1 is an overall perspective view of a batting force adjusting handle for a gaming machine as seen from the back side, and FIG. 2 is an exploded perspective view thereof. As shown in FIGS. 1 and 2, this ball hitting force adjusting handle for a gaming machine includes a rotation operation unit 1, an operation lever 2, and a central axis 3 of a hitting force adjusting volume. . These drawings are all shown as viewed from the back side as viewed from the player, that is, from the board side of the gaming machine.

回転操作部1は凹状の本体4と、本体4の内周部に複数のネジ5によって取り付けられる略リング状の押さえ板6とからなる。本体4は外周部に複数の指掛け部7を突設させた形状であり、遊技者が回転操作部1を掴んで回転操作を容易に行えるようになっている。なおこの回転操作部1は、従来品と同様、図示されていないハンドルベース部に回転可能に取り付けられたものであることはいうまでもない。   The rotation operation unit 1 includes a concave main body 4 and a substantially ring-shaped pressing plate 6 attached to the inner peripheral portion of the main body 4 by a plurality of screws 5. The main body 4 has a shape in which a plurality of finger-hanging portions 7 are provided on the outer peripheral portion so that the player can easily perform the rotation operation by grasping the rotation operation portion 1. Needless to say, the rotation operation unit 1 is rotatably attached to a handle base unit (not shown) as in the conventional product.

本体4の外周部には略対角位置に開口部8と開口部9とが形成されており、下側の開口部8には遊技中に打球を一時停止させるための公知のストップボタン10が設けられている。また上側の開口部9には、右打ち時に操作される操作ボタン11が設けられている。操作ボタン11については後述する。   An opening 8 and an opening 9 are formed in a substantially diagonal position on the outer peripheral portion of the main body 4, and a known stop button 10 for temporarily stopping the hit ball during the game is formed in the lower opening 8. Is provided. The upper opening 9 is provided with an operation button 11 that is operated when right-handed. The operation button 11 will be described later.

本体4の中心位置には打球力調整用ボリュームの中心軸3が配置されている。この中心軸3には従動側歯車13が設けられており、中心軸3を回転させることによって打球発射装置の出力を変化させ、打球力の調整が可能となっている。なおいずれの図面にも、打球力調整用ボリュームは図示されていない。   A central axis 3 of a hitting force adjusting volume is disposed at the center position of the main body 4. The center shaft 3 is provided with a driven gear 13. By rotating the center shaft 3, the output of the ball striking device is changed, and the ball striking force can be adjusted. In any of the drawings, the hitting force adjusting volume is not shown.

図3に示されるように、回転操作部1の本体4と押さえ板6との間に、操作レバー2が設けられている。操作レバー2は図4、図5に示すように中央部に円形孔14を備え、回転操作部1の本体4の内部上側に形成された取付孔15に軸16によって揺動可能に軸支されている。   As shown in FIG. 3, the operation lever 2 is provided between the main body 4 and the pressing plate 6 of the rotation operation unit 1. As shown in FIGS. 4 and 5, the operation lever 2 has a circular hole 14 at the center, and is pivotally supported by a shaft 16 in a mounting hole 15 formed in the upper side of the main body 4 of the rotation operation unit 1. ing.

操作レバー2の上部には長孔17が形成されている。この長孔17には操作ボタン11の内側の先端部に突設された軸18が嵌っている。操作ボタン11はその上部が図3に示すように、回転操作部1の本体4と押さえ板6との間に軸19によって軸支されている。このため遊技者が操作ボタン11をハンドル中心方向に押し込むと、操作ボタン11は軸19を中心として図面上の反時計方向に揺動し、それによって操作レバー2は軸16を中心として時計方向に揺動する。前記したように、この操作ボタン11は右打ち時に押圧されるものである。   A long hole 17 is formed in the upper part of the operation lever 2. A shaft 18 protruding from the inner end of the operation button 11 is fitted into the long hole 17. As shown in FIG. 3, the operation button 11 is pivotally supported by a shaft 19 between the main body 4 and the pressing plate 6 of the rotation operation unit 1. Therefore, when the player pushes the operation button 11 in the center direction of the handle, the operation button 11 swings around the shaft 19 in the counterclockwise direction in the drawing, whereby the operation lever 2 moves clockwise around the shaft 16. Swing. As described above, the operation button 11 is pressed when right-handed.

操作レバー2の下端部にはハ字状の歯車取付部20が設けられており、その内側に歯車の一部を切り取った形状の駆動側歯車21が、従動側歯車13の中心方向に向かって摺動可能に配置されている。この駆動側歯車21は前記した従動側歯車13と噛み合うものであるが、ばね22によって常に従動側歯車13の方向に弾発されている。この実施形態では小型のコイルばねを用いているが、駆動側歯車21を従動側歯車13の方向に弾発可能であればよく、コイルばねに限定されるものではない。なお駆動側歯車21の後退位置は、歯車取付部20により規制されている。   A C-shaped gear mounting portion 20 is provided at the lower end portion of the operation lever 2, and a driving side gear 21 having a shape obtained by cutting out a part of the gear is directed toward the center of the driven side gear 13. It is slidably arranged. The drive side gear 21 meshes with the driven side gear 13 described above, but is always repelled by the spring 22 in the direction of the driven side gear 13. Although a small coil spring is used in this embodiment, it is only necessary that the drive side gear 21 can be repelled in the direction of the driven side gear 13 and is not limited to the coil spring. The retracted position of the drive side gear 21 is regulated by the gear mounting portion 20.

次に本発明の遊技機用打球力調整ハンドルの使用方法を説明する。
通常の遊技状態においては操作ボタン11は押圧されず、操作レバー2は回転操作部1に対して相対的に回転することはなく、回転操作部1に固定された状態にある。このため遊技者が回転操作部1を操作すると操作レバー2も同時に回転し、その先端の駆動側歯車21が従動側歯車13を回転させ、打球力調整用ボリュームの中心軸3を回転させて打球力の調整が行われる。また遊技中にストップボタン10を押せば、打球を一時停止させることができる。
Next, a method of using the hitting force adjusting handle for a gaming machine of the present invention will be described.
In the normal gaming state, the operation button 11 is not pressed, and the operation lever 2 does not rotate relative to the rotation operation unit 1 and is fixed to the rotation operation unit 1. Therefore, when the player operates the rotation operation unit 1, the operation lever 2 is also rotated at the same time, the driving gear 21 at the tip thereof rotates the driven gear 13, and the center shaft 3 of the hitting force adjusting volume is rotated to hit the ball. The force is adjusted. If the stop button 10 is pressed during the game, the hit ball can be temporarily stopped.

このようにして遊技を行い、大当たり状態となって右打ちを行う必要が生じた場合には、遊技者は回転操作部1をそのままの位置に保持したままで、指先で操作ボタン11を押し込む。これにより操作レバー2が所定角度揺動し、駆動側歯車21が従動側歯車13を右打ちに必要な所定角度だけ回転させる。この結果、回転操作部1を回転させることなく打球力が増加し、右打ちを行うことができる。また操作ボタン11の押圧を停止すれば、操作レバー2は元の位置まで戻るので打球力調整用ボリュームの中心軸3も元の角度に復帰し、操作ボタン11を押し込む直前の打球力に戻すことができる。このため、大当たり状態が終了して右打ち状態から通常の左打ち状態に戻す際に、無駄球が発生することが抑制される。   In this way, when the game is played and it is necessary to make a right hit due to the big hit state, the player pushes the operation button 11 with the fingertip while holding the rotary operation unit 1 in the same position. As a result, the operation lever 2 is swung by a predetermined angle, and the driving gear 21 rotates the driven gear 13 by a predetermined angle necessary for right-handing. As a result, the hitting force is increased without rotating the rotation operation unit 1, and a right strike can be performed. Further, if the pressing of the operation button 11 is stopped, the operation lever 2 returns to the original position, so that the central axis 3 of the hitting force adjusting volume also returns to the original angle, and returns to the hitting force immediately before the operation button 11 is pushed. Can do. For this reason, when the big hit state is completed and the right-handed state is returned to the normal left-handed state, the occurrence of a waste ball is suppressed.

このように、本発明の遊技機用打球力調整ハンドルは、操作レバー2の内側端部の駆動側歯車12を、打球力調整用ボリュームの中心軸3に固定された従動側歯車13に向かって常に弾発された状態で取り付けたものである。このためコイン等によって回転操作部1や操作ボタン11にこじるような力が加えられた場合にも、駆動側歯車12と従動側歯車13との間の噛み合い状態を一定に維持することができる。従ってこのような場合においても、確実に打球力調整用ボリュームを回転させることができる利点がある。   As described above, the hitting force adjusting handle for a gaming machine according to the present invention moves the drive side gear 12 at the inner end of the operation lever 2 toward the driven side gear 13 fixed to the central shaft 3 of the hitting force adjusting volume. It is attached in a state where it is always bulleted. For this reason, even when a force such as a coin is applied to the rotary operation unit 1 or the operation button 11, the meshing state between the drive side gear 12 and the driven side gear 13 can be maintained constant. Therefore, even in such a case, there is an advantage that the hitting force adjusting volume can be reliably rotated.

また本発明の遊技機用打球力調整ハンドルは、打球力調整用ボリュームの中心軸3を独立させた構造であるから、回転操作部1からの荷重が打球力調整用ボリュームに直接作用することがなく、ボリュームが破損する恐れもない利点がある。   Further, the hitting force adjusting handle for a gaming machine according to the present invention has a structure in which the central axis 3 of the hitting force adjusting volume is made independent, so that the load from the rotary operation unit 1 can directly act on the hitting force adjusting volume. There is also an advantage that the volume is not damaged.

1 回転操作部
2 操作レバー
3 打球力調整用ボリュームの中心軸
4 回転操作部の本体
5 ネジ
6 押さえ板
7 指掛け部
8 切込み
9 切込み
10 ストップボタン
11 操作ボタン
13 従動側歯車
14 円形
15 取付孔
16 軸
17 長孔
18 軸
19 軸
20 歯車取付部
21 駆動側歯車
22 ばね
DESCRIPTION OF SYMBOLS 1 Rotation operation part 2 Operation lever 3 Center axis of hitting force adjustment volume 4 Rotation operation part main body 5 Screw 6 Holding plate 7 Finger hook part 8 Notch 9 Notch 10 Stop button 11 Operation button 13 Drive side gear 14 Circular 15 Mounting hole 16 Shaft 17 Long hole 18 Shaft 19 Shaft 20 Gear mounting portion 21 Drive side gear 22 Spring

Claims (3)

遊技者により回転操作される回転操作部の中心位置に、打球力調整用ボリュームの中心軸を配置し、この中心軸に固定された従動側歯車を、回転操作部の内側に取り付けた操作レバーの端部に設けられた駆動側歯車と噛み合わせた打球力調整ハンドルであって、
前記操作レバーは、その中央部が回転操作部上に枢着され、回転操作部の外周部に設けられた操作ボタンを押圧することにより揺動可能であり、
また前記駆動側歯車は、操作レバーの端部に、前記従動側歯車に向かって常に弾発された状態で取り付けられていることを特徴とする遊技機用打球力調整ハンドル。
The center axis of the ball hitting force adjusting volume is arranged at the center position of the rotation operation section rotated by the player, and the driven gear fixed to this center axis is attached to the inside of the rotation operation section. A hitting force adjusting handle meshed with a drive side gear provided at an end,
The operation lever has a central portion pivotally mounted on the rotation operation portion, and can be swung by pressing an operation button provided on the outer peripheral portion of the rotation operation portion.
The driving-side gear is attached to an end of an operation lever in a state in which the driving-side gear is always ejected toward the driven-side gear.
前記操作ボタンはその中央部が回転操作部上に枢着され、その内側先端部が操作レバーの端部に連結されたものであることを特徴とする請求項1に記載の遊技機用打球力調整ハンドル。   2. The ball hitting force for a gaming machine according to claim 1, wherein the operation button has a central portion pivotally mounted on the rotation operation portion and an inner front end portion connected to an end portion of the operation lever. Adjustment handle. 前記操作ボタンは右打ち時に押圧されるものであることを特徴とする請求項1または2に記載の遊技機用打球力調整ハンドル。   The hitting force adjusting handle for a gaming machine according to claim 1 or 2, wherein the operation button is pressed when hitting right.
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006288429A (en) * 2005-04-05 2006-10-26 Kyoraku Sangyo Hit ball shooting handle for pachinko game machine
JP2014018335A (en) * 2012-07-17 2014-02-03 Heiwa Corp Game machine
JP2014042541A (en) * 2012-08-24 2014-03-13 Sanyo Product Co Ltd Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006288429A (en) * 2005-04-05 2006-10-26 Kyoraku Sangyo Hit ball shooting handle for pachinko game machine
JP2014018335A (en) * 2012-07-17 2014-02-03 Heiwa Corp Game machine
JP2014042541A (en) * 2012-08-24 2014-03-13 Sanyo Product Co Ltd Game machine

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