JP6820003B2 - Ball striking force adjustment handle for game machines - Google Patents

Ball striking force adjustment handle for game machines Download PDF

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JP6820003B2
JP6820003B2 JP2016247328A JP2016247328A JP6820003B2 JP 6820003 B2 JP6820003 B2 JP 6820003B2 JP 2016247328 A JP2016247328 A JP 2016247328A JP 2016247328 A JP2016247328 A JP 2016247328A JP 6820003 B2 JP6820003 B2 JP 6820003B2
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striking force
side gear
ball striking
operation unit
rotation operation
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JP2018099394A (en
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直哉 南川
直哉 南川
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Asama Factory Co
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Description

本発明は、パチンコ機などの遊技機に組み込まれる遊技機用打球力調整ハンドルに関するものである。 The present invention relates to a ball striking force adjusting handle for a gaming machine incorporated in a gaming machine such as a pachinko machine.

パチンコ機などに組み込まれる遊技機用打球力調整ハンドルは、遊技者により回転操作される回転操作部を備え、回転操作部の回転を打球力調整用ボリュームに伝えて打球力を調整できるようになっている。遊技者は回転操作部を操作することによって、打球の位置を任意に制御することができる。 The ball striking force adjustment handle for a game machine incorporated in a pachinko machine or the like is provided with a rotation operation unit that is rotated by a player, and the rotation of the rotation operation unit is transmitted to a ball striking force adjusting volume to adjust the ball striking force. ing. The player can arbitrarily control the position of the hit ball by operating the rotation operation unit.

打球力調整用ボリュームの中心軸は回転操作部の中心に配置されるのが普通であり、特許文献1には、打球力調整用ボリュームの中心軸と打球力調整用ボリュームの中心軸とを同一軸とした遊技機用打球力調整ハンドルが記載されている。しかしこの構造の遊技機用打球力調整ハンドルにおいては、回転操作部からの荷重が打球力調整用ボリュームに直接作用するため、ボリュームが破損する恐れがあった。 The central axis of the hitting force adjusting volume is usually arranged at the center of the rotation operation unit, and in Patent Document 1, the central axis of the hitting force adjusting volume and the central axis of the hitting force adjusting volume are the same. A ball striking force adjustment handle for a game machine as an axis is described. However, in the ball striking force adjusting handle for a game machine having this structure, the load from the rotation operation unit directly acts on the striking force adjusting volume, so that the volume may be damaged.

また、打球力調整用ボリュームの中心軸を回転操作部の中心位置からずらして配置し、双方の軸にそれぞれ取り付けた歯車を互いに噛み合わせた遊技機用打球力調整ハンドルが、特許文献2に記載されている。しかしこの構造では、回転操作部にコインを挟まれたりしてこじられると、両歯車間の間隔が変化する。この間隔が大きくなるとバックラッシュが増大して誤差が大きくなり、逆に間隔が狭くなると歯車どうしが圧着され、打球力調整用ボリュームを回せなくなる可能性があった。 Further, Patent Document 2 describes a ball striking force adjusting handle for a game machine in which the central axis of the ball striking force adjusting volume is arranged so as to be offset from the center position of the rotation operation unit, and gears attached to both axes are meshed with each other. Has been done. However, in this structure, if a coin is pinched or twisted by the rotation operation unit, the distance between both gears changes. If this interval becomes large, the backlash increases and the error increases, and conversely, if the interval becomes narrow, the gears are crimped to each other, and there is a possibility that the volume for adjusting the hitting force cannot be turned.

このほか、特許文献3には右打ち用の操作ボタンを備えた遊技機用打球力調整ハンドルが記載されている。このハンドルは右打ち時に回転操作部はそのままの位置に保ったままで操作ボタンを操作すれば、打球力調整用ボリュームが余分に回転され、右打ちを行うことができる。しかしこの構造も操作ボタンと打球力調整用ボリュームの中心軸を歯車を介して連結しているため、操作ボタンをコイン等で固定したりすると歯車の間隔が変化し、操作ボタンを操作しても狙った位置に打球することができなくなる可能性があった。 In addition, Patent Document 3 describes a ball striking force adjusting handle for a game machine provided with an operation button for right-handed striking. If the operation button is operated while the rotation operation unit of this handle is kept in the same position when hitting to the right, the volume for adjusting the hitting force is rotated extra and the right-handed hit can be performed. However, this structure also connects the operation button and the central axis of the ball striking force adjustment volume via gears, so if the operation button is fixed with a coin or the like, the distance between the gears will change, and even if the operation button is operated, There was a possibility that it would not be possible to hit the ball at the target position.

特開2003−210704号公報Japanese Unexamined Patent Publication No. 2003-210704 特開2009−153669号公報JP-A-2009-153669 特許第4810200号公報Japanese Patent No. 4810200

従って本発明の目的は上記した従来の問題点を解決し、回転操作部からの荷重が打球力調整用ボリュームに直接作用することがなく、しかもコイン等により回転操作部や操作ボタンがこじられた場合にも、確実に打球力調整用ボリュームを回転させることができる遊技機用打球力調整ハンドルを提供することである。 Therefore, an object of the present invention solves the above-mentioned conventional problems, that the load from the rotation operation unit does not directly act on the ball striking force adjusting volume, and the rotation operation unit and the operation button are twisted by a coin or the like. In this case as well, it is an object of the present invention to provide a hitting force adjusting handle for a game machine capable of reliably rotating the hitting force adjusting volume.

上記の課題を解決するためになされた本発明は、遊技者により回転操作される回転操作部と、中心軸に従動側歯車が固定された打球力調整用ボリュームと、前記回転操作部の外周部に枢着された操作ボタンと、前記回転操作部の内側に枢着され、操作ボタンが押圧操作されたときに揺動する操作レバーと、操作レバーの端部に、前記従動側歯車に向かって常に弾発された状態で取り付けられた駆動側歯車を備え、回転操作部の操作は、操作レバーの先端の駆動側歯車が従動側歯車を回転させることにより、打球力調整用ボリュームに伝えられ、また操作ボタンの押圧により操作レバーを揺動させると、駆動側歯車が従動側歯車を所定角度だけ回転させることにより、打球力調整用ボリュームをさらに回転させて打球力を増加させることを特徴とするものである。 The present invention made to solve the above problems includes a rotation operation unit that is rotated by a player, a ball striking force adjusting volume to which a driven side gear is fixed to the central axis, and an outer peripheral portion of the rotation operation unit. An operation button pivotally attached to the rotary operation unit, an operation lever pivotally attached to the inside of the rotation operation unit and swinging when the operation button is pressed, and an operation lever at the end of the operation lever toward the driven gear. Equipped with a drive-side gear that is always mounted in a repulsive state, the operation of the rotation operation unit is transmitted to the ball striking force adjustment volume by the drive-side gear at the tip of the operation lever rotating the driven-side gear. Further, when the operation lever is swung by pressing the operation button, the drive side gear rotates the driven side gear by a predetermined angle, so that the ball striking force adjusting volume is further rotated to increase the striking force. It is a thing.

前記操作ボタンは、右打ち時に押圧されるものとすることができる。 The operation button can be pressed when hitting to the right.

本発明の遊技機用打球力調整ハンドルは、回転操作される駆動側歯車を操作レバーの端部に従動側歯車に向かって常に弾発された状態で取り付けたので、コイン等により回転操作部や操作ボタンがこじられた場合にも、駆動側歯車を常に従動側歯車に噛み合わせることができ、確実に打球力調整用ボリュームを回転させることができる。また、回転操作部からの荷重が打球力調整用ボリュームに直接作用することがない。 In the ball striking force adjusting handle for a game machine of the present invention, the drive side gear to be rotated is attached in a state of being constantly repelled toward the driven side gear at the end of the operation lever. Even when the operation button is twisted, the drive side gear can always be meshed with the driven side gear, and the ball striking force adjusting volume can be reliably rotated. Further, the load from the rotation operation unit does not directly act on the ball striking force adjusting volume.

遊技機用打球力調整ハンドルを背面側から見た全体斜視図である。It is the whole perspective view which looked at the ball striking force adjustment handle for a game machine from the back side. 遊技機用打球力調整ハンドルの分解斜視図である。It is an exploded perspective view of the hitting force adjustment handle for a game machine. 遊技機用打球力調整ハンドルの背面図である。It is a rear view of the ball striking force adjustment handle for a game machine. 操作ボタンの背面図である。It is a rear view of the operation button. 操作ボタンの斜視図である。It is a perspective view of the operation button.

以下に本発明の実施形態を説明する。
図1は遊技機用打球力調整ハンドルを背面側から見た全体斜視図、図2はその分解斜視図である。これらの図1、図2に示されるように、この遊技機用打球力調整ハンドルは、回転操作部1と、操作レバー2と、打球力調整用ボリュームの中心軸3とを備えたものである。なお、これらの図面は全て、遊技者から見て背面側、すなわち遊技機の盤面側から見た状態で表されている。
An embodiment of the present invention will be described below.
FIG. 1 is an overall perspective view of the ball striking force adjusting handle for a game machine as viewed from the rear side, and FIG. 2 is an exploded perspective view thereof. As shown in FIGS. 1 and 2, the ball striking force adjusting handle for a game machine includes a rotation operation unit 1, an operation lever 2, and a central axis 3 of a ball striking force adjusting volume. .. All of these drawings are shown as viewed from the back side of the player, that is, from the board side of the game machine.

回転操作部1は凹状の本体4と、本体4の内周部に複数のネジ5によって取り付けられる略リング状の押さえ板6とからなる。本体4は外周部に複数の指掛け部7を突設させた形状であり、遊技者が回転操作部1を掴んで回転操作を容易に行えるようになっている。なおこの回転操作部1は、従来品と同様、図示されていないハンドルベース部に回転可能に取り付けられたものであることはいうまでもない。 The rotation operation unit 1 includes a concave main body 4 and a substantially ring-shaped pressing plate 6 attached to the inner peripheral portion of the main body 4 by a plurality of screws 5. The main body 4 has a shape in which a plurality of finger hooks 7 are projected from the outer peripheral portion, so that the player can easily perform the rotation operation by grasping the rotation operation unit 1. Needless to say, the rotary operation unit 1 is rotatably attached to a handle base portion (not shown) as in the conventional product.

本体4の外周部には略対角位置に開口部8と開口部9とが形成されており、下側の開口部8には遊技中に打球を一時停止させるための公知のストップボタン10が設けられている。また上側の開口部9には、右打ち時に操作される操作ボタン11が設けられている。操作ボタン11については後述する。 An opening 8 and an opening 9 are formed at substantially diagonal positions on the outer peripheral portion of the main body 4, and a known stop button 10 for temporarily stopping a hit ball during a game is formed in the lower opening 8. It is provided. Further, the upper opening 9 is provided with an operation button 11 that is operated when hitting to the right. The operation button 11 will be described later.

本体4の中心位置には打球力調整用ボリュームの中心軸3が配置されている。この中心軸3には従動側歯車13が設けられており、中心軸3を回転させることによって打球発射装置の出力を変化させ、打球力の調整が可能となっている。なおいずれの図面にも、打球力調整用ボリュームは図示されていない。 At the center position of the main body 4, the central axis 3 of the ball striking force adjusting volume is arranged. A driven side gear 13 is provided on the central shaft 3, and the output of the hitting ball launching device can be changed by rotating the central shaft 3 to adjust the hitting force. The hitting force adjusting volume is not shown in any of the drawings.

図3に示されるように、回転操作部1の本体4と押さえ板6との間に、操作レバー2が設けられている。操作レバー2は図4、図5に示すように中央部に円形孔14を備え、回転操作部1の本体4の内部上側に形成された取付孔15に軸16によって揺動可能に軸支されている。 As shown in FIG. 3, an operation lever 2 is provided between the main body 4 of the rotation operation unit 1 and the holding plate 6. As shown in FIGS. 4 and 5, the operation lever 2 is provided with a circular hole 14 in the central portion, and is pivotally supported by a shaft 16 in a mounting hole 15 formed on the inner upper side of the main body 4 of the rotation operation portion 1. ing.

操作レバー2の上部には長孔17が形成されている。この長孔17には操作ボタン11の内側の先端部に突設された軸18が嵌っている。操作ボタン11はその上部が図3に示すように、回転操作部1の本体4と押さえ板6との間に軸19によって軸支されている。このため遊技者が操作ボタン11をハンドル中心方向に押し込むと、操作ボタン11は軸19を中心として図面上の反時計方向に揺動し、それによって操作レバー2は軸16を中心として時計方向に揺動する。前記したように、この操作ボタン11は右打ち時に押圧されるものである。 An elongated hole 17 is formed in the upper part of the operating lever 2. A shaft 18 projecting from the tip inside the operation button 11 is fitted in the elongated hole 17. As shown in FIG. 3, the upper portion of the operation button 11 is pivotally supported by a shaft 19 between the main body 4 of the rotation operation unit 1 and the holding plate 6. Therefore, when the player pushes the operation button 11 toward the center of the steering wheel, the operation button 11 swings counterclockwise on the drawing around the shaft 19, whereby the operation lever 2 moves clockwise around the shaft 16. Swing. As described above, the operation button 11 is pressed when hitting to the right.

操作レバー2の下端部にはハ字状の歯車取付部20が設けられており、その内側に歯車の一部を切り取った形状の駆動側歯車21が、従動側歯車13の中心方向に向かって摺動可能に配置されている。この駆動側歯車21は前記した従動側歯車13と噛み合うものであるが、ばね22によって常に従動側歯車13の方向に弾発されている。この実施形態では小型のコイルばねを用いているが、駆動側歯車21を従動側歯車13の方向に弾発可能であればよく、コイルばねに限定されるものではない。なお駆動側歯車21の後退位置は、歯車取付部20により規制されている。 A C-shaped gear mounting portion 20 is provided at the lower end of the operating lever 2, and a drive-side gear 21 having a shape obtained by cutting a part of the gear inside thereof is directed toward the center of the driven-side gear 13. It is slidably arranged. The drive-side gear 21 meshes with the driven-side gear 13 described above, but is always repelled in the direction of the driven-side gear 13 by the spring 22. Although a small coil spring is used in this embodiment, it is not limited to the coil spring as long as the drive side gear 21 can be repelled in the direction of the driven side gear 13. The retracted position of the drive side gear 21 is regulated by the gear mounting portion 20.

次に本発明の遊技機用打球力調整ハンドルの使用方法を説明する。
通常の遊技状態においては操作ボタン11は押圧されず、操作レバー2は回転操作部1に対して相対的に回転することはなく、回転操作部1に固定された状態にある。このため遊技者が回転操作部1を操作すると操作レバー2も同時に回転し、その先端の駆動側歯車21が従動側歯車13を回転させ、打球力調整用ボリュームの中心軸3を回転させて打球力の調整が行われる。また遊技中にストップボタン10を押せば、打球を一時停止させることができる。
Next, a method of using the ball striking force adjusting handle for a game machine of the present invention will be described.
In the normal gaming state, the operation button 11 is not pressed, the operation lever 2 does not rotate relative to the rotation operation unit 1, and is fixed to the rotation operation unit 1. Therefore, when the player operates the rotation operation unit 1, the operation lever 2 also rotates at the same time, the drive side gear 21 at the tip thereof rotates the driven side gear 13, and the central axis 3 of the ball striking force adjusting volume is rotated to hit the ball. The force is adjusted. Further, if the stop button 10 is pressed during the game, the hit ball can be paused.

このようにして遊技を行い、大当たり状態となって右打ちを行う必要が生じた場合には、遊技者は回転操作部1をそのままの位置に保持したままで、指先で操作ボタン11を押し込む。これにより操作レバー2が所定角度揺動し、駆動側歯車21が従動側歯車13を右打ちに必要な所定角度だけ回転させる。この結果、回転操作部1を回転させることなく打球力が増加し、右打ちを行うことができる。また操作ボタン11の押圧を停止すれば、操作レバー2は元の位置まで戻るので打球力調整用ボリュームの中心軸3も元の角度に復帰し、操作ボタン11を押し込む直前の打球力に戻すことができる。このため、大当たり状態が終了して右打ち状態から通常の左打ち状態に戻す際に、無駄球が発生することが抑制される。 When the game is played in this way and it becomes necessary to make a right-handed hit in a jackpot state, the player pushes the operation button 11 with his or her fingertip while holding the rotation operation unit 1 in the same position. As a result, the operating lever 2 swings by a predetermined angle, and the drive side gear 21 rotates the driven side gear 13 by a predetermined angle required for right-handed striking. As a result, the hitting force is increased without rotating the rotation operation unit 1, and right-handed hitting can be performed. When the pressing of the operation button 11 is stopped, the operation lever 2 returns to the original position, so that the central axis 3 of the ball striking force adjusting volume also returns to the original angle and returns to the striking force immediately before the operation button 11 is pushed. Can be done. Therefore, when the jackpot state ends and the right-handed state is returned to the normal left-handed state, the generation of wasted balls is suppressed.

このように、本発明の遊技機用打球力調整ハンドルは、操作レバー2の内側端部の駆動側歯車12を、打球力調整用ボリュームの中心軸3に固定された従動側歯車13に向かって常に弾発された状態で取り付けたものである。このためコイン等によって回転操作部1や操作ボタン11にこじるような力が加えられた場合にも、駆動側歯車12と従動側歯車13との間の噛み合い状態を一定に維持することができる。従ってこのような場合においても、確実に打球力調整用ボリュームを回転させることができる利点がある。 As described above, in the ball striking force adjusting handle for a game machine of the present invention, the driving side gear 12 at the inner end of the operating lever 2 is directed toward the driven side gear 13 fixed to the central shaft 3 of the striking force adjusting volume. It was installed in a state where it was always repelled. Therefore, even when a force such as twisting is applied to the rotation operation unit 1 or the operation button 11 by a coin or the like, the meshing state between the drive side gear 12 and the driven side gear 13 can be kept constant. Therefore, even in such a case, there is an advantage that the hitting force adjusting volume can be reliably rotated.

また本発明の遊技機用打球力調整ハンドルは、打球力調整用ボリュームの中心軸3を独立させた構造であるから、回転操作部1からの荷重が打球力調整用ボリュームに直接作用することがなく、ボリュームが破損する恐れもない利点がある。 Further, since the hitting force adjusting handle for a game machine of the present invention has a structure in which the central axis 3 of the hitting force adjusting volume is independent, the load from the rotation operation unit 1 may directly act on the hitting force adjusting volume. There is no risk of the volume being damaged.

1 回転操作部
2 操作レバー
3 打球力調整用ボリュームの中心軸
4 回転操作部の本体
5 ネジ
6 押さえ板
7 指掛け部
8 切込み
9 切込み
10 ストップボタン
11 操作ボタン
13 従動側歯車
14 円形
15 取付孔
16 軸
17 長孔
18 軸
19 軸
20 歯車取付部
21 駆動側歯車
22 ばね
1 Rotation operation unit 2 Operation lever 3 Central axis of volume for adjusting ball striking force 4 Main body of rotation operation unit 5 Screw 6 Holding plate 7 Finger hook 8 Notch 9 Notch 10 Stop button 11 Operation button 13 Driven side gear 14 Circular 15 Mounting hole 16 Shaft 17 Long hole 18 Shaft 19 Shaft 20 Gear mounting 21 Drive side gear 22 Spring

Claims (2)

遊技者により回転操作される回転操作部と、
中心軸に従動側歯車が固定された打球力調整用ボリュームと、
前記回転操作部の外周部に枢着された操作ボタンと、
前記回転操作部の内側に枢着され、操作ボタンが押圧操作されたときに揺動する操作レバーと、
操作レバーの端部に、前記従動側歯車に向かって常に弾発された状態で取り付けられた駆動側歯車を備え、
回転操作部の操作は、操作レバーの先端の駆動側歯車が従動側歯車を回転させることにより、打球力調整用ボリュームに伝えられ、
また操作ボタンの押圧により操作レバーを揺動させると、駆動側歯車が従動側歯車を所定角度だけ回転させることにより、打球力調整用ボリュームをさらに回転させて打球力を増加させることを特徴とする遊技機用打球力調整ハンドル。
A rotation operation unit that is rotated by the player,
A volume for adjusting the striking force with the driven side gear fixed on the central axis,
An operation button pivotally attached to the outer peripheral portion of the rotation operation unit,
An operation lever that is pivotally attached to the inside of the rotation operation unit and swings when the operation button is pressed.
The end of the operating lever is provided with a drive-side gear that is attached in a state of being constantly repulsed toward the driven-side gear.
The operation of the rotation operation unit is transmitted to the ball striking force adjusting volume by the drive side gear at the tip of the operation lever rotating the driven side gear.
Further, when the operation lever is swung by pressing the operation button, the drive side gear rotates the driven side gear by a predetermined angle, so that the ball striking force adjusting volume is further rotated to increase the striking force. Ball striking force adjustment handle for game machines.
前記操作ボタンは右打ち時に押圧されるものであることを特徴とする請求項1に記載の遊技機用打球力調整ハンドル。 The ball striking force adjusting handle for a game machine according to claim 1, wherein the operation button is pressed when hitting to the right .
JP2016247328A 2016-12-21 2016-12-21 Ball striking force adjustment handle for game machines Active JP6820003B2 (en)

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JP2006288429A (en) * 2005-04-05 2006-10-26 Kyoraku Sangyo Hit ball shooting handle for pachinko game machine
JP5986444B2 (en) * 2012-07-17 2016-09-06 株式会社平和 Game machine
JP5892001B2 (en) * 2012-08-24 2016-03-23 株式会社三洋物産 Game machine

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