JP2006296571A - Operating device for adjusting ball-hitting force in game machine - Google Patents

Operating device for adjusting ball-hitting force in game machine Download PDF

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JP2006296571A
JP2006296571A JP2005119990A JP2005119990A JP2006296571A JP 2006296571 A JP2006296571 A JP 2006296571A JP 2005119990 A JP2005119990 A JP 2005119990A JP 2005119990 A JP2005119990 A JP 2005119990A JP 2006296571 A JP2006296571 A JP 2006296571A
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hitting force
rotation
rotating member
operating device
wheel
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Ryuichi Yoshitoshi
隆一 吉利
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TOYO TEKKU KK
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TOYO TEKKU KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide an operating device for adjusting ball-hitting force which is capable of recovering a turning operation body speedily to the setting position of an early stage even if turning the turning operation body from the setting position to the direction of increasing the ball-hitting force due to occurrence of a specific game state in a game machine. <P>SOLUTION: The operating device 10 is mounted to the game machine provided with a shooting device 3 to adjust the ball-hitting force by the shooting device 3. The operating device comprises an operating device body 11 fixed to the game machine and the turning operation body 21 provided at the main body in a turnable manner. The turning operation body 21 consists of wheels 22 and 23 arranged on a coaxial line. Then, the operating device is provided with a transmission means which cooperatively turn the wheel 23 in the direction when the wheel 22 is rotated in the same direction of increasing the ball-hitting force, which suppresses turning of the wheel 23 in the direction of reducing the ball-hitting force from the restraining position when the wheel 22 is restrained, and which permits single turning of the wheel 23 in the direction of increasing the ball-hitting force with the restraining position of the wheel 22 as a start point. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、遊技球を目標に向かって打ち出すための発射装置を備える遊技機に係わり、特にその種の遊技機に装置して発射装置による遊技球の打撃力(打球力)を遊技機の外部から調整可能とする操作装置に関する。   The present invention relates to a gaming machine equipped with a launching device for launching a game ball toward a target, and in particular to the gaming machine of that type, the impact force (ball striking force) of the game ball by the launching device is external to the gaming machine. The present invention relates to an operating device that can be adjusted.

従来、遊技球を用いる遊技機としてパチンコ遊技機が良く知られが、これは入賞口や該入賞口への遊技球(パチンコ玉)の導入により作動する役物などを配した盤面上に向かって遊技球を打ち出すための発射装置を備えるほか、その発射装置に近接する盤面の下部位置などにハンドルと呼ばれる操作装置を装置するなどして構成される。   Conventionally, pachinko gaming machines are well-known as gaming machines using game balls, which are directed toward a board surface on which a prize opening and an accessory that operates by introduction of a gaming ball (pachinko ball) into the prize opening are arranged. In addition to having a launching device for launching a game ball, an operation device called a handle is installed at a lower position of the board surface close to the launching device.

係る操作装置は、発射装置による打球力の増減調整を行うためのもので、一般的には盤面に打ち出すための遊技球を蓄える受皿などと一体のモジュール部品として遊技機に組み込まれ、遊技機に固設されるノブ状の操作装置本体と、この操作装置本体に回動可能に設けられるリング状の回動操作体とを有し、その回転操作量に応じて発射装置による打球力が増減調整されるようになっている。   Such an operating device is for adjusting the increase or decrease of the hitting force by the launching device, and is generally incorporated in a gaming machine as a module part integrated with a saucer for storing a gaming ball for launching on the board surface. It has a knob-like operating device body that is fixed and a ring-shaped rotating operation body that is rotatably provided on the operating device body, and the hitting force by the launching device is adjusted to increase or decrease according to the amount of rotation operation It has come to be.

ここで、遊技中には、遊技球が目標位置に打ち込まれるよう回動操作体を回動操作し、これを所定の回動位置に保持するが、回動操作体を握った状態で所定の回動位置に保持し続けることは至難であり、しかも係る回動操作体は遊技者が手を離したときに遊技球が打ち出されなくなる初期位置に復帰するよう打球力の減少方向にバネ付勢されるので、長時間に亘って遊技を続けると手が疲れてしまう。そして、休憩するために回動操作体から手を離すと、これがバネ作用により初期位置に復帰してしまうので、遊技を再開する場合には回動操作体の位置を設定し直さなければならず、その最中に多くの遊技球が無駄に消費されてしまうという問題があった。   Here, during the game, the rotating operation body is rotated so that the game ball is driven into the target position, and is held at a predetermined rotating position. It is extremely difficult to keep it in the rotating position, and the rotating operation body is spring-biased in the direction of decreasing the hitting force so that it returns to the initial position where the game ball is not launched when the player releases the hand. So, if you keep playing for a long time, your hands get tired. And if you release your hand from the rotating operation body to take a break, this will return to the initial position by the spring action, so you must reset the position of the rotating operation body when resuming the game. In the meantime, there is a problem that many game balls are wasted.

このため、遊技者の多くは回動操作体の位置調整を行った後、操作装置本体との間に硬貨などの詰物を挟み込んで回転操作体を拘束し、これを所定の回動位置に保持するようにしている。   For this reason, many players adjust the position of the rotary operation body, and then hold the rotary operation body in a predetermined rotational position by inserting a padding such as coins between the operation device main body and holding it. Like to do.

一方、係る操作装置(操作ハンドル)として、その内部にラチェット機構を設け、これによって回動操作体(回転握り体)を所定の回動位置に保持できるようにしたものが知られている(例えば、特許文献1)。   On the other hand, as such an operation device (operation handle), there is known a device in which a ratchet mechanism is provided therein so that a rotation operation body (rotary grip body) can be held at a predetermined rotation position (for example, Patent Document 1).

特開2000−24184号公報(段落0024〜0049)JP 2000-24184 A (paragraphs 0024 to 0049)

然しながら、特許文献1に開示される操作ハンドル、及び一般的に行われている詰物による回動操作体の拘束の何れも、遊技球を打ち込むべき目標位置を一時的に変更しなければならい事態が生じたとき、回動操作体の回動操作によって初期の設定位置が判らなくなってしまうという欠点がある。   However, both of the operation handle disclosed in Patent Document 1 and the rotation of the rotating operation body that is generally performed by the padding have a situation in which the target position where the game ball should be shot must be temporarily changed. When this occurs, there is a drawback that the initial set position cannot be determined by the turning operation of the turning operation body.

例えば、遊技機の機種によっては、特定の遊技状態(大当たり等)が発生したとき打球力を最大とすることが必要となるが、この際に上記従来例では回動操作体の拘束を解除するなどして係る回動操作体を打球力の増大方向に最大限まで回動するので、特定の遊技状態が終了した後には回動操作体を所定の回動位置に設定保持する作業を遣り直す必要があり、この際に多くの無駄球を発生してしまうという難点があった。   For example, depending on the type of gaming machine, it is necessary to maximize the hitting force when a specific gaming state (such as jackpot) occurs. At this time, in the above-described conventional example, the restriction of the rotating operation body is released. The rotating operation body is rotated to the maximum in the direction in which the hitting force is increased. Therefore, after the specific gaming state is finished, the operation of setting and holding the rotating operation body at a predetermined rotation position is performed again. In this case, there is a problem that a lot of useless balls are generated.

本発明は以上のような事情に鑑みて成されたものであり、その目的は特定の遊技状態が発生するなどして回動操作体を初期の設定位置から打球力の増大方向に回動させた場合でも、その後で回動操作体を初期の設定位置に速やかに復帰させ得る遊技機における打球力調整用操作装置を提供することにある。   The present invention has been made in view of the above circumstances, and its purpose is to rotate the rotating operation body from the initial set position in the direction in which the hitting force is increased, for example, when a specific gaming state occurs. In such a case, it is an object of the present invention to provide an operation device for adjusting the hitting force in a gaming machine that can quickly return the rotating operation body to the initial set position.

本発明は上記目的を達成するため、遊技球を打ち出すための発射装置を備えた遊技機に装置されて前記発射装置による打球力を調整可能とする遊技機における打球力調整用操作装置において、前記遊技機の部位に固設される操作装置本体と、この操作装置本体に回動可能に設けられる回動操作体とを有し、その回動操作体は同軸線上に配される第1回動部材と第2回動部材とで構成され、前記第1回動部材が遊技者により打球力の増大方向に回動されたときに第2回動部材を同方向に連動回動させると共に、第1回動部材が拘束されたときにその拘束位置より打球力の減少方向に対する第2回動部材の回動を抑止しながら、第1回動部材の拘束位置を始点として打球力の増大方向に対する第2回動部材の単独回動を許容する伝動手段を備えることを特徴とする。   In order to achieve the above object, the present invention provides an operation device for adjusting the hitting force in a gaming machine, which is installed in a gaming machine having a launching device for launching a game ball and is capable of adjusting the hitting force by the launching device. There is an operating device main body fixed to a part of the gaming machine and a rotating operation body rotatably provided on the operating device main body, and the rotating operating body is arranged on a coaxial line. And a second rotating member. When the first rotating member is rotated by the player in the increasing direction of the hitting force, the second rotating member is interlocked and rotated in the same direction. When the first turning member is restrained, the second turning member is restrained from rotating in the direction in which the hitting force is reduced from the restraining position, and the starting position is the restraining position of the first turning member in the increasing direction of the hitting force. Provided with transmission means for allowing the second rotating member to rotate independently. And wherein the door.

又、上記のような操作装置において、伝動手段は、第1回動部材にその回転軸線を中心とする円弧状のガイド孔を形成すると共に、そのガイド孔に挿入される突起を第2回動部材に設けて成り、前記第1回動部材の回動による第2回動部材の連動回動が前記ガイド孔の一端部による突起の押圧により行われ、第1回動部材の拘束位置を始点とする第2回動部の単独回動が前記ガイド孔の一端部から他端部における突起の摺動により許容されることを特徴とする。   In the operating device as described above, the transmission means forms an arcuate guide hole centered on the rotation axis of the first rotating member, and the protrusion inserted into the guide hole is rotated second. The interlocking rotation of the second rotation member by the rotation of the first rotation member is performed by the pressing of the projection by the one end portion of the guide hole, and the restraining position of the first rotation member is the starting point. The single rotation of the second rotation part is allowed by the sliding of the protrusion from one end of the guide hole to the other end.

加えて、操作装置本体と突起との間に配される弾性部材を有し、その弾性部材により第1回動部材と第2回動部材とで構成される回動操作体が打球力の減少方向に付勢されることを特徴とする。   In addition, there is an elastic member disposed between the operating device main body and the protrusion, and the rotating operation body constituted by the first rotating member and the second rotating member is reduced in hitting force by the elastic member. It is biased in the direction.

本発明に係る打球力調整用操作装置によれば、回動操作体が同軸線上に配される第1回動部材と第2回動部材とで構成され、第1回動部材が遊技者により打球力の増大方向に回動されたときに第2回動部材を同方向に連動回動させると共に、第1回動部材が拘束されたときにその拘束位置より打球力の減少方向に対する第2回動部材の回動を抑止しながら、第1回動部材の拘束位置を始点として打球力の増大方向に対する第2回動部材の単独回動を許容する伝動手段を備えることから、第1回動部材を所定の回動位置に拘束固定して打球力を安定状態に保つことができ、しかも遊技機において特定の遊技状態が発生した場合に第1回動部材を所定の回動位置に拘束したまま第2回動部材を単独回動させて打球力を増大させ、特定の遊技状態が終了したときには第2回動部材を初期の設定位置である第1回動部材の拘束位置に速やかに復帰させることができる。   According to the ball striking force adjusting operation device according to the present invention, the rotating operation body is constituted by the first rotating member and the second rotating member arranged on the coaxial line, and the first rotating member is formed by the player. When the first turning member is constrained to rotate in the same direction when the striking force is turned in the increasing direction, the second turning member is moved in the second direction with respect to the decreasing direction of the hitting force from the restraining position when the first turning member is restrained. Since there is provided transmission means for allowing the second rotating member to independently rotate with respect to the increasing direction of the hitting force starting from the restraining position of the first rotating member while suppressing the rotation of the rotating member, the first time The moving member can be restrained and fixed at a predetermined rotational position to keep the ball hitting force in a stable state, and the first rotational member is constrained to the predetermined rotational position when a specific gaming state occurs in the gaming machine. In this state, the second turning member is turned alone to increase the hitting force, and the specific gaming state is When completion can be quickly returned to the second rotating member to the restraining position of the first rotating member is the initial set position.

従って、遊技の途中で打球力を一時的に増大させる操作が必要となった場合でも、その後で打球力を初期の設定状態に迅速かつ確実に戻すことができ、このため打球力の再設定に伴う無駄球を大幅に減らすことができる。   Therefore, even when an operation for temporarily increasing the hitting force is required during the game, the hitting force can be quickly and surely returned to the initial setting state after that, so that the hitting force can be reset. The waste balls involved can be greatly reduced.

又、伝動手段は、第1回動部材にその回転軸線を中心とする円弧状のガイド孔を形成すると共に、そのガイド孔に挿入される突起を第2回動部材に設けて成ることから、簡易構造にして装置コストを抑制することができる。   Further, the transmission means is formed by forming an arcuate guide hole centered on the rotation axis of the first rotating member and providing a protrusion to be inserted into the guide hole in the second rotating member. It is possible to reduce the apparatus cost by using a simple structure.

更に、操作装置本体と突起との間に配される弾性部材を有し、その弾性部材により第1回動部材と第2回動部材とで構成される回動操作体が打球力の減少方向に付勢されることから、特定の遊技状態が終了したときには、第2回動部材から手を離すだけでこれを初期の設定位置に復帰させることができる。   Further, the rotating operation body having an elastic member disposed between the operating device main body and the protrusion, and the elastic member including the first rotating member and the second rotating member, reduces the hitting force. Therefore, when the specific gaming state is finished, it can be returned to the initial set position only by releasing the hand from the second rotating member.

以下、図面に基づいて本発明を詳しく説明する。先ず、図1にて遊技機の構成を概説する。図1は、遊技機としてパチンコ遊技機を示した正面概略図であり、1はその本体枠、2は本体枠の上部に設けられる盤面で、その前方はガラス戸により閉鎖され、盤面2の各箇所には複数の入賞口や該入賞口への遊技球の導入により作動する役物などが配される。   Hereinafter, the present invention will be described in detail with reference to the drawings. First, the configuration of the gaming machine will be outlined with reference to FIG. FIG. 1 is a schematic front view showing a pachinko gaming machine as a gaming machine, wherein 1 is a main body frame, 2 is a board surface provided on the upper part of the main body frame, and its front is closed by a glass door. In the place, a plurality of winning holes, and an accessory that operates by introducing a game ball into the winning hole are arranged.

又、本体枠1内には、遊技球を盤面2上に向かって打ち出すための発射装置3が内蔵され、盤面2の下方には遊技球を蓄える上皿4および下皿5が設けられる。そして、上皿4内に蓄えられた遊技球が、盤面2の左端に形成される円弧状の流路6を通じて発射装置3から盤面2の上方に打ち出されるようになっている。   A launching device 3 for launching game balls onto the board surface 2 is built in the main body frame 1, and an upper plate 4 and a lower plate 5 for storing game balls are provided below the board surface 2. Then, the game balls stored in the upper plate 4 are launched from the launching device 3 above the board surface 2 through an arc-shaped channel 6 formed at the left end of the board surface 2.

特に、盤面2の下方には、下皿5に隣接してハンドルと呼ばれる操作装置10が設けられ、その操作により打球力(発射装置による遊技球の打撃力)が増減調整されるようになっている。   In particular, an operation device 10 called a handle is provided adjacent to the lower plate 5 below the board surface 2, and the hitting force (the hitting force of the game ball by the launching device) is increased or decreased by the operation. Yes.

図2は係る操作装置の構成例を示した断面図であり、図3には同操作装置の斜視分解図を示す。図2において、11は遊技機に固設される操作装置本体であり、この操作装置本体11はベース12とヘッド13で構成される。ベース12は、外周にU字溝14を形成する円筒状の胴部15と該胴部の前端に形成されるリング状のフランジ部16とを有し、その中心部分には胴部15からフランジ部16に亘ってスリーブ17が形成される。   FIG. 2 is a cross-sectional view showing a configuration example of the operating device, and FIG. 3 is an exploded perspective view of the operating device. In FIG. 2, reference numeral 11 denotes an operating device main body fixed to the gaming machine. The operating device main body 11 includes a base 12 and a head 13. The base 12 has a cylindrical body portion 15 that forms a U-shaped groove 14 on the outer periphery, and a ring-shaped flange portion 16 that is formed at the front end of the body portion. A sleeve 17 is formed across the portion 16.

又、フランジ部16の内周縁にはスリーブ17を中心としてU字溝14と連通する複数の透孔18が穿設され、その各透孔18にU字溝14から通されるビス19を以ってベース12とヘッド13が締結される構成としてある。   In addition, a plurality of through holes 18 communicating with the U-shaped groove 14 centering on the sleeve 17 are formed in the inner peripheral edge of the flange portion 16, and screws 19 passed from the U-shaped groove 14 to the respective through holes 18. Thus, the base 12 and the head 13 are fastened.

ヘッド13は、ドーム状の構造物で、その内壁には開口側に向かって延びる複数(本例において3つ)の中空軸20が一体的に設けられる。その各中空軸20は、透孔18に対応して同一円周上に配されており、その内部には上記ビス19を螺入するためのネジ孔が形成される。尚、係る中空軸20はベース12との連結のほか、ベース12とヘッド13の間に後述する回動操作体を配するためのギャップの確保や、回動操作体の回動を案内することに役立てられる。   The head 13 is a dome-like structure, and a plurality of (three in this example) hollow shafts 20 extending integrally toward the opening side are integrally provided on the inner wall thereof. The hollow shafts 20 are arranged on the same circumference corresponding to the through holes 18, and screw holes for screwing the screws 19 are formed therein. The hollow shaft 20 is not only connected to the base 12, but also secures a gap for arranging a rotating operation body described later between the base 12 and the head 13 and guides the rotation of the rotating operation body. It is useful for.

図1および図2において、21は操作装置本体に回動自在に設けられる上述の回動操作体で、これはベース12とヘッド13との間で同軸線上に相対回転可能に配される2つのホイール22,23から構成され、それらの回転操作量に応じて上記の発射装置による打球力が増減されるようになっている。つまり、回動操作体21を初期位置から一方向に回動させると、それに応じて打球力が漸次増大すると共に、その逆向きに回動させると、それに応じて打球力が漸次減少し、初期位置に達したときには打球力が零、すなわち発射装置が不作動状態となって遊技球の打ち出しが全く行われないようになっている。   In FIG. 1 and FIG. 2, reference numeral 21 denotes the above-described rotating operation body that is rotatably provided in the operating device main body, which is arranged between the base 12 and the head 13 so as to be relatively rotatable on a coaxial line. It is comprised from the wheels 22 and 23, and the hitting force by said launching device is increased / decreased according to those rotation operation amount. That is, when the rotating operation body 21 is rotated in one direction from the initial position, the hitting force gradually increases accordingly, and when rotated in the opposite direction, the hitting force gradually decreases accordingly. When the position is reached, the hitting force is zero, that is, the launching device is in an inoperative state so that the game ball is not launched at all.

ホイール22(第1回動部材)は、ヘッド13より稍大きな直径を有して該ヘッド13側に配される円盤状の部品で、その外周部には回動操作に際して指を掛けるための指掛け片22Aが一体的に設けられる。特に、図2で明らかな如く、指掛け片22Aはヘッド13側に張り出されており、これによってヘッド13との間に硬貨などを挟み込み得る隙間Sが形成されるようにしている。これによれば、その隙間Sに従前の如く硬貨などの詰物を差し込んでホイール22を拘束することができるが、本発明はこれを要件とするものでなく、ホイール22を手による保持力で拘束固定したり、ホイール22を任意の回動位置で機械的に拘束固定できるような機構を設けるようにしてもよい。   The wheel 22 (first rotating member) is a disk-shaped component having a diameter larger than that of the head 13 and disposed on the head 13 side. The piece 22A is provided integrally. In particular, as apparent from FIG. 2, the finger-hanging piece 22 </ b> A protrudes toward the head 13, so that a gap S is formed between the head 13 and a coin or the like. According to this, the wheel 22 can be restrained by inserting a filling such as a coin as before, but the present invention does not require this, and the wheel 22 is restrained by a holding force by hand. A mechanism that can fix the wheel 22 or mechanically restrain and fix the wheel 22 at an arbitrary rotation position may be provided.

又、ホイール22の中心にはその回転中心を成す貫通孔22Bが穿設されると共に、その周囲には円弧状をした3つの長孔22Cが形成され、その各長孔22Cにヘッドの中空軸20が貫通されるようにしてある。   In addition, a through-hole 22B that forms the center of rotation is formed in the center of the wheel 22, and three arc-shaped long holes 22C are formed in the periphery of the through-hole 22B. 20 is penetrated.

更に、ホイール22には、長孔22Cより内周側で貫通孔22B(その中心を通る回転軸線)を中心とする円弧状のガイド孔22Dが形成される。尚、本例において、ガイド孔22Dはホイール22の厚さ方向に貫通されるが、これをベース12側に向けられる面に刻設してもよい。   Further, the wheel 22 is formed with an arcuate guide hole 22D centering on the through hole 22B (rotation axis passing through the center) on the inner peripheral side of the long hole 22C. In this example, the guide hole 22D is penetrated in the thickness direction of the wheel 22, but it may be formed on a surface directed toward the base 12 side.

他方、ホイール23もホイール22と同径の円盤状部品で、これはベース12とホイール22との間に配され、その外周部には回動操作に際して指を掛けるための指掛け片23Aが一体的に設けられる。又、ホイール22の中心にはその回転中心を成す操作軸23Bが一体的に設けられると共に、その周囲には円弧状をした3つの長孔23Cが形成され、その各長孔23Cにもヘッドの中空軸20が貫通されるようにしてある。   On the other hand, the wheel 23 is also a disk-like component having the same diameter as the wheel 22, and is disposed between the base 12 and the wheel 22. Is provided. An operation shaft 23B that forms the center of rotation of the wheel 22 is integrally provided at the center of the wheel 22, and three arc-shaped long holes 23C are formed around the operation shaft 23B. The hollow shaft 20 is penetrated.

更に、ホイール23には、その偏心位置においてガイド孔22Dに挿入されるピン状の突起23Dが設けられる。   Further, the wheel 23 is provided with a pin-like protrusion 23D to be inserted into the guide hole 22D at the eccentric position.

ここで、24は操作装置本体11と突起23Dとの間に配される弾性部材で、この弾性部材24はコイル部24Aと2つの腕部24Bとを有したトーションバネで成り、そのコイル部24Aはホイールの貫通孔22Bを貫通した操作軸23Bの一端に嵌められる。そして、2つの腕部24Bが中空軸20と突起23Dとにそれぞれ圧着されることにより、その突起23Dを有するホイール23と、突起23Dが挿入されるガイド孔22Dを有するホイール22が、打球力の減少方向(図3において反時計方向)に付勢されるようになっている。   Here, 24 is an elastic member disposed between the operating device main body 11 and the projection 23D, and this elastic member 24 is formed of a torsion spring having a coil portion 24A and two arm portions 24B, and the coil portion 24A. Is fitted to one end of the operation shaft 23B penetrating the through hole 22B of the wheel. The two arm portions 24B are respectively crimped to the hollow shaft 20 and the projection 23D, so that the wheel 23 having the projection 23D and the wheel 22 having the guide hole 22D into which the projection 23D is inserted have a hitting force. It is biased in a decreasing direction (counterclockwise in FIG. 3).

又、操作軸23Bの他端側はスリーブ17に挿入され、スリーブ17から突出された操作軸23Bの先端にワイヤリール25が固着され、そのワイヤリール25と発射装置が機械的に連結されるようになっている。   The other end of the operation shaft 23B is inserted into the sleeve 17, and a wire reel 25 is fixed to the tip of the operation shaft 23B protruding from the sleeve 17, so that the wire reel 25 and the firing device are mechanically connected. It has become.

つまり、本例によれば、図4のようにワイヤリール25にワイヤ26の一端が係止されると共に、ワイヤ26の他端にはスプリング27(引張コイルバネ)が繋げられ、そのスプリング27が発射装置3の打球アーム31に接続される。そして、ワイヤリール25がワイヤ26の巻取方向に回転されたとき打球アーム31に対するスプリング27の引張力が上がって打球アーム31の先端槌部31Aによる打球力が増大し、ワイヤリール25がワイヤ26の繰出方向に回転されたときにはスプリング27の引張力が低下して打球力が減少するようになっている。   That is, according to this example, one end of the wire 26 is locked to the wire reel 25 as shown in FIG. 4, and the spring 27 (tensile coil spring) is connected to the other end of the wire 26, and the spring 27 is fired. Connected to the ball striking arm 31 of the device 3. When the wire reel 25 is rotated in the winding direction of the wire 26, the tensile force of the spring 27 against the ball striking arm 31 is increased, and the ball striking force by the tip flange 31 </ b> A of the ball striking arm 31 is increased. When it is rotated in the feeding direction, the pulling force of the spring 27 is reduced and the hitting force is reduced.

尚、本例において、発射装置3はスイング動作を行う上記の打球アーム31と、スプリング27の弾力に抗して打球アームの先端槌部31Aを打球方向とは逆向きの所定位置まで回動させるカム32と、このカム32を一方向に回転させるためのステッピングモータ33(サーボモータでも可)とを有して構成され、操作軸23Bに所定の回転角変位が生じるなどしたときにステッピングモータ33が一定の速度で起動するようになっている。又、スプリング27は回動操作体21を打球力の減少方向に付勢するので、本例では上記の弾性部材24を必ずしも必要としない。   In this example, the launching device 3 rotates the hitting ball arm 31 that performs the swing operation and the tip flange 31A of the hitting arm against the elasticity of the spring 27 to a predetermined position opposite to the hitting direction. A cam 32 and a stepping motor 33 (which may be a servo motor) for rotating the cam 32 in one direction are configured, and the stepping motor 33 is used when a predetermined rotational angular displacement occurs on the operation shaft 23B. Will start at a constant speed. Further, since the spring 27 urges the rotating operation body 21 in the direction of decreasing the hitting force, the elastic member 24 is not necessarily required in this example.

ここで、本願操作装置10の作用を説明する。図5は回動操作体21の初期状態であり、一方のホイール23は、操作装置本体(中空軸20)と突起23Dとの間に配される弾性部材24により打球力の減少方向(図5において反時計方向)に付勢され、他方のホイール22も、ガイド孔22Dの一端部に係合した突起23Dを介して弾性部材24で同方向に付勢されている。この状態で、ホイール22を弾性部材24の弾力に抗して打球力の増大方向(図5において時計方向)に回動させると、ガイド孔22Dの一端部による突起23Dの押圧によりホイール23も同方向に連動回動する。このため、ホイール23と一体の操作軸23Bも打球力の増大方向に回動し、これにより発射装置による打球力が増大して遊技球が遠方まで打ち出されるようになる。   Here, the operation of the operation device 10 of the present application will be described. FIG. 5 shows an initial state of the rotating operation body 21, and one wheel 23 has a hitting force decreasing direction (FIG. 5) by an elastic member 24 arranged between the operating device main body (hollow shaft 20) and the protrusion 23 </ b> D. The other wheel 22 is also urged in the same direction by the elastic member 24 via a projection 23D engaged with one end of the guide hole 22D. In this state, when the wheel 22 is rotated in the direction in which the hitting force is increased (clockwise in FIG. 5) against the elasticity of the elastic member 24, the wheel 23 is also pressed by the pressing of the projection 23D by one end of the guide hole 22D. It rotates in conjunction with the direction. For this reason, the operation shaft 23B integrated with the wheel 23 is also rotated in the direction in which the hitting force is increased, whereby the hitting force by the launching device is increased and the game ball is launched far away.

そこで、打球のコースをみながらホイール22,23の回動位置を微調整し、これによって遊技球が目標箇所(一般的に盤面の上方中央部分乃至はそれより稍左側)に打ち出されるようになったら、図2に示される隙間Sに硬貨を差し込むなどしてホイール22を拘束固定する。そして、この状態では遊技球を一定の打撃力で目標箇所に順次打ち出すことができる。   Therefore, the rotational positions of the wheels 22 and 23 are finely adjusted while looking at the course of the hit ball, so that the game ball is hit at the target location (generally, the upper center portion of the board surface or the left side of it). Then, the wheel 22 is restrained and fixed by inserting a coin into the gap S shown in FIG. In this state, the game balls can be sequentially launched to the target location with a constant hitting force.

一方、遊技機において特定の遊技状態が発生し、一時的に遊技球を盤面の右側に向かって強力に打ち出す必要が生じた場合には、ホイール22の拘束位置を始点としてホイール23を打球力の増大方向に回動操作する。   On the other hand, when a specific gaming state occurs in the gaming machine and it is necessary to temporarily strike the game ball toward the right side of the board surface, the wheel 23 is used as a starting point from the restraint position of the wheel 22. Rotate in the increasing direction.

このとき、ガイド孔22Dの一端部に接触していた突起23Dが、ガイド孔22D内を摺動しつつその一端部から他端部側に向かって回転移動するのであり、このためホイール22を拘束した状態のままホイール23を打球力の増大方向に単独回動させて発射装置による打球力を増大することができる。   At this time, the protrusion 23D that has been in contact with one end of the guide hole 22D rotates and moves from one end to the other end while sliding in the guide hole 22D. The hitting force by the launching device can be increased by rotating the wheel 23 in the direction in which the hitting force is increased in the state where the hitting force is maintained.

そして、特定の遊技状態が終了したとき、ホイール23から手を離せば、これが弾性部材24によって打球力の減少方向に回動され、突起23Dがガイド孔22Dの一端部に衝突する位置(初期の設定位置)でホイール23が停止される。このため、ホイール23を初期の設定位置に速やかに復帰させ、打球力の再調整を行うことなく遊技を続行することができる。   When the specific gaming state is finished, if the hand is released from the wheel 23, the elastic member 24 rotates the ball 23 in the direction in which the hitting force decreases, and the position where the projection 23D collides with one end of the guide hole 22D (initial stage). The wheel 23 is stopped at the set position). For this reason, the game can be continued without returning the wheel 23 to the initial set position and re-adjusting the hitting force.

次に、本発明の変更例について説明する。図6および図7は、上記のワイヤリール25に代えて操作軸23Bの先端に原動ギヤ35を取り付けた例で、本例では操作装置本体11のベース12内にロータリエンコーダや回転式可変抵抗器などから成る回転量センサ36が取り付けられ、そのロータ軸に取り付けた従動ギヤ37と上記の原動ギヤ35が噛合う構成とされる。   Next, a modified example of the present invention will be described. 6 and 7 show an example in which a driving gear 35 is attached to the tip of the operating shaft 23B instead of the wire reel 25. In this example, a rotary encoder or a rotary variable resistor is provided in the base 12 of the operating device main body 11. A rotation amount sensor 36 is attached, and the driven gear 37 attached to the rotor shaft meshes with the driving gear 35 described above.

尚、その他の構成については、図2などに示したスリーブ17が省略されることを除いて上記例と同様であるので同一符号を付して説明を省略するが、本例の操作装置に関連して発射装置には例えば電磁ソレノイド式のものが用いられ、これによる打球力が回転量センサ36の出力(出力パルス又は出力電圧)により増減調整されるのであり、係る回転量センサ36の出力は、回動操作体21の回動操作による操作軸23Bの回転量により増減することとなる。   Other configurations are the same as the above example except that the sleeve 17 shown in FIG. 2 and the like is omitted, and thus the same reference numerals are given and description thereof is omitted. As the launching device, for example, an electromagnetic solenoid type is used, and the hitting force by this is adjusted in accordance with the output (output pulse or output voltage) of the rotation amount sensor 36, and the output of the rotation amount sensor 36 is The amount of rotation increases or decreases depending on the amount of rotation of the operation shaft 23B by the rotation operation of the rotation operation body 21.

ここで、図6および図7の操作装置においても、図8のように操作軸23Bを回転自在に支持するスリーブ17をベース12に形成してもよい。又、スリーブ17を省略し、図9のようにホイール23に環状のリブ23Eを設け、そのリブ23Eをベースにおけるフランジ部16の内周に摺動自在に嵌合するようにしてもよい。   6 and 7, the sleeve 17 that rotatably supports the operation shaft 23B may be formed on the base 12 as shown in FIG. Further, the sleeve 17 may be omitted, and an annular rib 23E may be provided on the wheel 23 as shown in FIG. 9, and the rib 23E may be slidably fitted to the inner periphery of the flange portion 16 in the base.

以上、本発明について説明したが、係る操作装置は、ホイール22(第1回動部材)が遊技者により打球力の増大方向に回動されたときにホイール23(第2回動部材)を同方向に連動回動させると共に、第1回動部材が拘束されたときにその拘束位置より打球力の減少方向に対する第2回動部材の回動を抑止しながら、第1回動部材の拘束位置を始点として打球力の増大方向に対する第2回動部材の単独回動を許容する伝動手段を備えていればよい。   Although the present invention has been described above, the operating device is configured so that the wheel 23 (second rotating member) is the same when the wheel 22 (first rotating member) is rotated by the player in the increasing direction of the hitting force. The first rotation member is constrained to rotate in a direction, and when the first rotation member is constrained, the restraint position of the first rotation member is restrained from rotating relative to the direction in which the ball hitting force is reduced from the restraint position. It is only necessary to include a transmission means that allows the second rotating member to rotate independently with respect to the direction in which the hitting force increases.

係る伝動手段としては、上記例のようにホイール22,23にガイド孔22Dと突起23Dを設けるほか、その突起23Dに代えて例えば図10および図11のようにホイール23の外周部にホイール22側に張り出す突起23Fを設け、その突起23Fがホイール22の指掛け片22Aに係止される構成としてもよい。   As the transmission means, in addition to providing the guide holes 22D and the projections 23D in the wheels 22 and 23 as in the above example, instead of the projections 23D, the wheel 22 side is arranged on the outer periphery of the wheel 23 as shown in FIGS. A protrusion 23 </ b> F that protrudes from the wheel 22 may be provided, and the protrusion 23 </ b> F may be locked to the finger-hooking piece 22 </ b> A of the wheel 22.

又、図12および図13のように、操作軸23Bを内軸41と外軸42との二重構造とし、ホイール22と一体の内軸41の外周部に羽状の突起43を設けると共に、ホイール23と一体の外軸42の内周部に障壁44を設け、ホイール22を打球力の増大方向に回動するときに突起43と障壁44が係合するようにしてもよい。   Further, as shown in FIGS. 12 and 13, the operation shaft 23 </ b> B has a double structure of the inner shaft 41 and the outer shaft 42, and a wing-like protrusion 43 is provided on the outer peripheral portion of the inner shaft 41 integral with the wheel 22. A barrier 44 may be provided on the inner peripheral portion of the outer shaft 42 integral with the wheel 23 so that the protrusion 43 and the barrier 44 engage when the wheel 22 is rotated in the increasing direction of the hitting force.

パチンコ遊技機を示す正面概略図Front schematic diagram showing a pachinko machine 本発明に係る操作装置を示す断面図Sectional drawing which shows the operating device which concerns on this invention 同操作装置の斜視分解図Perspective exploded view of the operating device 同操作装置の使用態様を示す説明図Explanatory drawing which shows the use aspect of the operating device 回動操作体の動作説明図Operation explanatory diagram of the rotating operation body 本発明の変更例(第2実施例)を示す操作装置の断面図Sectional drawing of the operating device which shows the modification (2nd Example) of this invention 第2実施例を示す操作装置の斜視分解図The perspective exploded view of the operating device showing the second embodiment 本発明の変更例(第3実施例)を示す操作装置の断面図Sectional drawing of the operating device which shows the modification (3rd Example) of this invention 本発明の変更例(第4実施例)を示す操作装置の断面図Sectional drawing of the operating device which shows the modification (4th Example) of this invention 本発明の変更例(第5実施例)を示す要部の正面概略図Front schematic diagram of the main part showing a modified example (fifth embodiment) of the present invention 第5実施例を示す要部の平面概略図Schematic plan view of essential parts showing a fifth embodiment 本発明の変更例(第6実施例)を示す部分断面平面図Partial sectional plan view showing a modified example (sixth embodiment) of the present invention 図12のX−X線における拡大断面図FIG. 12 is an enlarged sectional view taken along line XX in FIG.

符号の説明Explanation of symbols

1 遊技機の本体枠
3 発射装置
10 操作装置
11 操作装置本体
12 ベース
13 ヘッド
21 回動操作体
22 ホイール(第1回動部材)
22A 指掛け片
22B 貫通孔
22C 長孔
22D ガイド孔
23 ホイール(第2回動部材)
23A 指掛け片
23B 操作軸
23C 長孔
23D 突起
24 弾性部材
25 ワイヤリール
35 原動ギヤ
36 回転量センサ
37 従動ギヤ
DESCRIPTION OF SYMBOLS 1 Main body frame of gaming machine 3 Launching device 10 Operating device 11 Operating device main body 12 Base 13 Head 21 Rotating operation body 22 Wheel (first rotating member)
22A Finger hanging piece 22B Through hole 22C Long hole 22D Guide hole 23 Wheel (second rotating member)
23A Finger hanging piece 23B Operation shaft 23C Long hole 23D Protrusion 24 Elastic member 25 Wire reel 35 Driving gear 36 Rotation amount sensor 37 Driven gear

Claims (3)

遊技球を打ち出すための発射装置を備えた遊技機に装置されて前記発射装置による打球力を調整可能とする遊技機における打球力調整用操作装置において、前記遊技機の部位に固設される操作装置本体と、この操作装置本体に回動可能に設けられる回動操作体とを有し、その回動操作体は同軸線上に配される第1回動部材と第2回動部材とで構成され、
前記第1回動部材が遊技者により打球力の増大方向に回動されたときに第2回動部材を同方向に連動回動させると共に、第1回動部材が拘束されたときにその拘束位置より打球力の減少方向に対する第2回動部材の回動を抑止しながら、第1回動部材の拘束位置を始点として打球力の増大方向に対する第2回動部材の単独回動を許容する伝動手段を備えることを特徴とする遊技機における打球力調整用操作装置。
In an operation device for adjusting the hitting force in a gaming machine, which is installed in a gaming machine equipped with a launching device for launching a game ball and is capable of adjusting the hitting force by the launching device, an operation fixed to the part of the gaming machine An apparatus main body and a rotation operation body provided rotatably on the operation apparatus main body, and the rotation operation body includes a first rotation member and a second rotation member arranged on a coaxial line. And
When the first rotating member is rotated by the player in the direction of increasing the hitting force, the second rotating member is interlocked and rotated in the same direction, and the first rotating member is restrained when the first rotating member is restrained. While the rotation of the second rotating member with respect to the direction in which the ball hitting force decreases from the position, the single rotation of the second rotating member with respect to the direction in which the ball hitting force increases is permitted starting from the restraining position of the first rotating member. An operating device for adjusting the striking force in a gaming machine comprising a transmission means.
伝動手段は、第1回動部材にその回転軸線を中心とする円弧状のガイド孔を形成すると共に、そのガイド孔に挿入される突起を第2回動部材に設けて成り、前記第1回動部材の回動による第2回動部材の連動回動が前記ガイド孔の一端部による突起の押圧により行われ、第1回動部材の拘束位置を始点とする第2回動部の単独回動が前記ガイド孔の一端部から他端部における突起の摺動により許容されることを特徴とする請求項1記載の遊技機における打球力調整用操作装置。   The transmission means is formed by forming an arcuate guide hole centered on the rotation axis in the first rotating member, and providing a protrusion to be inserted into the guide hole in the second rotating member. The interlocking rotation of the second rotation member by the rotation of the moving member is performed by pressing the protrusion by the one end portion of the guide hole, and the second rotation portion starts from the restraining position of the first rotation member. 2. The operation device for adjusting the hitting force in a gaming machine according to claim 1, wherein the movement is allowed by sliding of a projection from one end portion to the other end portion of the guide hole. 操作装置本体と突起との間に配される弾性部材を有し、その弾性部材により第1回動部材と第2回動部材とで構成される回動操作体が打球力の減少方向に付勢されることを特徴とする請求項2記載の遊技機における打球力調整用操作装置。
There is an elastic member arranged between the operating device main body and the protrusion, and the rotating operation body constituted by the first rotating member and the second rotating member is attached to the hitting force decreasing direction by the elastic member. The operating device for adjusting the hitting force in the gaming machine according to claim 2, wherein the operating device is adjusted.
JP2005119990A 2005-04-18 2005-04-18 Operating device for adjusting ball-hitting force in game machine Pending JP2006296571A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010259453A (en) * 2009-04-06 2010-11-18 Universal Entertainment Corp Game machine
JP2012096091A (en) * 2012-02-20 2012-05-24 Sanyo Product Co Ltd Launching handle device for pachinko game machine
JP2012115580A (en) * 2010-12-03 2012-06-21 Sophia Co Ltd Game machine
JP2012115579A (en) * 2010-12-03 2012-06-21 Sophia Co Ltd Game machine
JP2013048726A (en) * 2011-08-31 2013-03-14 Heiwa Corp Game machine
JP2013048727A (en) * 2011-08-31 2013-03-14 Heiwa Corp Game machine
CN110201382A (en) * 2019-07-09 2019-09-06 绍兴量宏科技有限公司 A kind of limiting device and finger flip football device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010259453A (en) * 2009-04-06 2010-11-18 Universal Entertainment Corp Game machine
JP2012115580A (en) * 2010-12-03 2012-06-21 Sophia Co Ltd Game machine
JP2012115579A (en) * 2010-12-03 2012-06-21 Sophia Co Ltd Game machine
JP2013048726A (en) * 2011-08-31 2013-03-14 Heiwa Corp Game machine
JP2013048727A (en) * 2011-08-31 2013-03-14 Heiwa Corp Game machine
JP2012096091A (en) * 2012-02-20 2012-05-24 Sanyo Product Co Ltd Launching handle device for pachinko game machine
CN110201382A (en) * 2019-07-09 2019-09-06 绍兴量宏科技有限公司 A kind of limiting device and finger flip football device

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