JP2018050863A - Game machine - Google Patents

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JP2018050863A
JP2018050863A JP2016188930A JP2016188930A JP2018050863A JP 2018050863 A JP2018050863 A JP 2018050863A JP 2016188930 A JP2016188930 A JP 2016188930A JP 2016188930 A JP2016188930 A JP 2016188930A JP 2018050863 A JP2018050863 A JP 2018050863A
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昇平 今村
Shohei Imamura
昇平 今村
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Olympia KK
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Abstract

PROBLEM TO BE SOLVED: To increase amusement by letting a setting difference substantially occur in the processing related to an operation extension of an instruction function such as an addition.SOLUTION: A shift RB1 having no setting difference and a shift RB2 having a setting difference where the higher the setting is the winning probability is set to be the lower are to be drawn in a lottery in a general game during an RBB2 after a category one big RBB2 to be won at a probability having no setting difference is won and a combination of moving symbols is displayed. The higher the setting is, the operation frequency of the RB1 is increased the more during a period till the category one big RBB2 is finished due to an upper limit number of tokens acquired being exceeded. During the RB1, an addition related to an operation extension of an instruction function is to be performed, and during the RB2, the addition is not to be performed.SELECTED DRAWING: Figure 5

Description

本発明は、回胴式遊技機、その他のスロットマシン、アーケードゲーム機等の遊技機に関する。   The present invention relates to a spinning machine, other slot machines, arcade game machines, and other gaming machines.

特許文献1に、第一種特別役物に係る役物連続作動装置RBBの作動中の一般遊技により第一種特別役物RBの当せんを得て、このRBを作動させる役物作動図柄の組合せを表示することにより、第一種特別役物RBを作動させる、シフトRB仕様の一種ビッグボーナスRBBを搭載した遊技機が開示されている。また、RBB非作動中の一般遊技におけるRBBの当せん確率や、RBB作動中の一般遊技における第一種特別役物RBの当せん確率等、遊技状態に応じた各当せんエリアの当せん確率を、設定1〜6の複数段階について変化させ、設定に応じた出玉が得られるようにしている(図22、図27等)。   In Patent Document 1, a combination of actor action symbols for operating a RB by obtaining a winning combination of the first kind special actor RB by a general game during operation of the accessory continuous actuating device RBB relating to the first kind special accessory. A gaming machine equipped with a kind of big bonus RBB of the shift RB specification that activates the first kind of special character RB is displayed. In addition, the winning probability of each winning area according to the gaming state, such as the winning probability of RBB in the general game when the RBB is not operating and the winning probability of the first type special actor RB in the general game while the RBB is operating, is set. It is made to change about a plurality of stages of -6 so that a ball corresponding to the setting is obtained (FIGS. 22, 27, etc.).

ここに、設定とは、規定数(遊技の結果を1回得るために投入をする必要がある遊技メダル等の数として遊技の種類ごとに定められたもの)に応じた入賞、再遊技、役物又は役物連続作動装置の作動に係るそれぞれの条件装置が作動する確率の組合せをいう(遊技機規則第6条別表第二(3)ヘ)。要するに、定義した当せんエリアの当せん確率の組合せを意味する。遊技店側は設置遊技機の設定を適宜変更することにより、遊技者に程度に楽しむ遊びを提供できながら店舗全体の出玉を適正に管理可能となる。   Here, the setting refers to winning, replaying, winning combination according to the prescribed number (the number of gaming medals that need to be inserted in order to obtain a gaming result once is determined for each type of gaming). This means a combination of probabilities that the respective condition devices related to the operation of the object or accessory continuous operation device will operate (figure 2 of the gaming machine rule, Appendix 2 (3)). In short, it means a combination of winning probabilities for the defined winning areas. The amusement store side can appropriately manage the appearance of the entire store while providing a game that can be enjoyed to a certain extent by appropriately changing the setting of the installed gaming machine.

特開2015−150347号公報JP, 2015-150347, A

ところで、高配当が得られる正解押し順等を報知する所謂アシストタイムATと呼ばれる有利区間での指示機能は、基本的に全ての条件装置及び全ての遊技状態で作動可能なため、入賞、再遊技、役物又は役物連続作動装置の上位の性能として位置付けられる。よって、アシストタイムATたる有利区間へは、設定の違いによらず一定の当せん確率で当せんさせる当せんエリアの当せんを契機に移行させ、有利区間を延長させる上乗せ等の指示機能の作動に係る処理は、設定を参照しない全設定において同一の条件下で付与するのが遊技の公正を担保する上で適切と考えられる。しかし、このようにすると、アシストタイムATに関して設定差による優劣はなくなるため、メリハリのない面白味に欠ける遊技性に陥る恐れがある。   By the way, an instruction function in an advantageous section called so-called assist time AT for notifying the correct pushing order for obtaining a high payout is basically operable in all condition devices and all game states, so that winning, replaying It is positioned as an upper performance of the accessory or the accessory continuous actuator. Therefore, the processing related to the operation of the instruction function such as the addition to extend the advantageous section by shifting the winning area of the winning area to the advantageous section that is the assist time AT regardless of the setting, with the winning of the winning area that will be won with a fixed probability of winning. In order to ensure the fairness of the game, it is considered appropriate to grant the same conditions in all settings that do not refer to the settings. However, if this is done, the superiority or inferiority due to the setting difference with respect to the assist time AT is eliminated, and there is a possibility that the game will have a lack of fun and lack of fun.

本発明の課題は、シフト仕様の一種ビッグボーナスを有効活用し、実質的に、上乗せ等の指示機能の作動に係る処理に設定差が生じるものとし、面白味を増した遊技機を提供する点にある。   An object of the present invention is to provide a gaming machine with increased interest by effectively utilizing a big bonus of a shift specification, in which a setting difference substantially occurs in processing related to the operation of an instruction function such as addition. is there.

図面の符号を括弧内に付記して例示する。
複数コマの図柄を可変表示させる複数の可変表示要素(左リール1L、中リール1C、右リール1R)を有し、
遊技媒体の投入下における可変表示開始操作を契機に内部抽せん用の乱数値を抽出し、抽出した乱数値に基づいて予め定義した複数の当せんエリアの中から当せんを決定する内部抽せん手段(K)と、
前記可変表示要素の可変表示を、対応する停止操作に基づいて、前記内部抽せん手段で当せんと決定した当せんエリアに含まれる役に対応した図柄の組合せの表示を許容させる可変表示制御手段(リール制御手段V)とを含み、
前記当せんエリアの当せん確率の組合せである設定を高低複数段階について可変にすると共に、前記設定の違いによらず一定の当せん確率で当せんさせる当せんエリアの当せんを契機に停止操作についての指示機能を作動可能とする有利区間に移行させ、所定終了条件の具備により前記有利区間を終了させる遊技機を前提とする。
The reference numerals of the drawings are illustrated in parentheses for illustration.
It has a plurality of variable display elements (left reel 1L, middle reel 1C, right reel 1R) for variably displaying symbols of a plurality of frames,
Internal lottery means (K) for extracting a random number value for internal lottery triggered by a variable display start operation when a game medium is inserted, and determining a win from a plurality of predefined lottery areas based on the extracted random number value When,
Variable display control means (reel control) that allows the variable display of the variable display element to be displayed based on the corresponding stop operation, the display of the combination of symbols corresponding to the combination included in the winning area determined to be won by the internal drawing means. Means V),
The setting that is the combination of the winning probability of the winning area is made variable for high and low levels, and the stop function is activated when the winning of the winning area is made with a fixed winning probability regardless of the setting. A premise is a gaming machine that shifts to an advantageous section to be enabled and terminates the advantageous section by providing a predetermined end condition.

「可変表示要素」は、リール(回胴)、ベルト、画像を含む。
「遊技媒体」は、遊技メダル、遊技球、貯留装置の電磁的記録を含む。
「当せんエリア」は、くじ(籤)ともいう。
「指示機能」とは、遊技媒体の獲得を補助する目的として行う可変表示要素に対する停止操作位置(押下位置)や停止順序を指示する機能をいう。
The “variable display element” includes a reel, a belt, and an image.
“Game media” includes game medals, game balls, and electromagnetic records of storage devices.
The “winning area” is also called a lottery.
The “instruction function” refers to a function for instructing a stop operation position (pressed position) and stop order for a variable display element that is performed for the purpose of assisting the acquisition of a game medium.

「有利区間」とは、最大獲得数が得られる当せんに係る入賞役についての押下位置や停止順序の指示を原則1回以上行う、指示機能に係る性能を有する遊技区間をいう。原則としているのは、有利区間の遊技数が所定上限回数(例えば1500回)を超えるまでに、あるいは、有利区間中に作動した第一種特別役物又は役物連続作動装置の作動終了後の任意に定める有利区間の終了時までに、最大獲得数が得られる当せんに係る入賞役についての押下位置や停止順序を指示する機会がなかった場合は、その指示を行わないことがあり得るからである。この有利区間では、指示機能に係る処理を行うことができる。指示機能に係る処理とは、指示機能の上乗せ、継続等の指示権利に係る直接的な処理、抽せん状態やその状態移行の遷移等(遊技数減算等)の間接的な処理及び有利区間を終了させる処理をいう。指示機能に係る処理は、遊技履歴等の抽せんに係らないものも含め、すべての設定において同一である限り自由に定めることができる。   “Advantageous section” refers to a gaming section having a performance related to an instruction function, in which a push position and a stop order are instructed once or more for a winning combination relating to a winning where the maximum number of winnings is obtained. As a general rule, before the number of games in the advantageous section exceeds a predetermined upper limit (for example, 1500 times), or after the operation of the first type special feature or the continuous action device operating in the advantageous section is completed. If there is no opportunity to indicate the pressing position and stop order for the winning combination related to the winning combination for obtaining the maximum number of winnings by the end of the arbitrarily determined advantageous section, the instruction may not be given. is there. In this advantageous section, processing related to the instruction function can be performed. The processing related to the instruction function is the direct processing related to the instruction right, such as addition of the instruction function, indirect processing, indirect processing such as the lottery status and transition of the state transition (such as subtraction of the number of games) and the advantageous section This is the processing to be performed. The processing related to the instruction function can be freely determined as long as it is the same in all settings including those not related to lottery such as game history.

なお、「通常区間」とは、指示機能により獲得性能に差異が生じる条件装置作動状態に係る信号(指示情報信号)を周辺基板に送信してはならない区間であり、かつ指示機能に係る性能(但し、有利区間へ移行する抽せんを除く)に一切影響を及ぼさない、指示機能に係る性能を有さない遊技区間をいう。   Note that the “normal section” is a section in which a signal (instruction information signal) relating to the condition device operating state in which the acquisition performance varies depending on the instruction function should not be transmitted to the peripheral board, and the performance related to the instruction function ( However, this refers to a game section that does not have any performance related to the instruction function and has no effect on the lottery (except for a lottery that moves to an advantageous section).

以上の遊技機において、
前記内部抽せん手段(K)は、前記有利区間又は該有利区間への移行が可能な通常区間にて、前記設定の違いによらず一定の当せん確率で当せんさせる第一種特別役物に係る役物連続作動装置による特別役(RBB2)に当せんし、且つ、対応する作動図柄の組合せ(例えば「ベル2」−「黒バー」−「ブドウ」)を表示した後の特別役作動中の一般遊技(RBB2中一般中)において、前記設定の違いによらず一定の当せん確率で当せんさせる第一種特別役物による第1役物(RB1)と、前記設定が高いほど低い当せん確率で当せんさせる第一種特別役物による第2役物(RB2)とを含む複数種類の役物を抽せんし、当せんに係る役物に対応した役物作動図柄の組合せを表示した後に当せんに係る役物を作動させ、前記特別役(RBB2)の作動開始から獲得遊技媒体数の上限超過(例えば450枚超過)により作動終了となるまでの間に当せんした役物中に占める前記第1役物(RB1)の割合が前記設定が高いほど高くなる前記特別役(RBB2)についての抽せん仕様を有する。
In the above gaming machines,
The internal lottery means (K) is a role relating to a first type special feature that makes a winning with a constant winning probability regardless of the setting in the advantageous interval or a normal interval that can be transferred to the advantageous interval. General game during special role after winning special role (RBB2) by continuous action device and displaying corresponding action symbol combination (eg "Bell 2"-"Black Bar"-"Grape") (RBB2 in general), the first combination (RB1) of the first type special combination that is won with a certain winning probability regardless of the setting, and the higher the setting is, the lower the winning probability is After drawing a plurality of types of items including the second type (RB2) with a special type of special feature, and displaying the combination of the feature action symbols corresponding to the feature related to the winner, The special role (RBB) ), The higher the setting is, the higher the ratio of the first winning combination (RB1) in the winning combination from the start of the operation to the end of the operation due to exceeding the upper limit of the number of acquired game media (for example, exceeding 450) It has a lottery specification for the special role (RBB2) to be increased.

「第一種特別役物」とは、規定数ごとの入賞に係る図柄の組合せの数を増加させ、又は規定数ごとの入賞に係る条件装置が作動する確率を上昇させる役物で、あらかじめ定められた場合に作動し12回を超えない回数の遊技の結果が得られるまで作動を継続することができるものをいう(遊技機規則第6条別表第二(3)ト)。
「役物連続作動装置」とは、第一種特別役物又は第二種特別役物を連続して作動させることができる装置で、特定の図柄の組合せが表示された場合に作動しあらかじめ定められた場合に作動を終了するものをいう(遊技機規則第6条別表第二(3)チ)。
「第一種特別役物に係る役物連続作動装置」とは、第一種特別役物を連続して作動させることができる装置を意味する。
“First-class special feature” is a feature that increases the number of symbol combinations related to winnings per prescribed number or increases the probability that a conditional device related to winnings per prescribed number will operate. It means that the operation can be continued until the game result is obtained no more than 12 times (game machine rule Article 6 Attached Table 2 (3) G).
“Consecutive equipment continuous operation device” is a device that can continuously operate a first-class special product or a second-class special product, and is activated when a specific symbol combination is displayed. If it is done, it means that the operation is terminated (Attached Table 2 (3) h) of the Game Machine Rules Article 6 Attached Table 2).
The “actual material continuous operation device relating to the first type special product” means a device capable of continuously operating the first type special product.

「条件装置」とは、その作動が入賞、再遊技、役物又は役物連続作動装置の作動に係る図柄の組合せが表示されるために必要な条件とされている装置で、内部抽せん(遊技機内で行われる電子計算機によるくじ)に当せんした場合に作動するものをいう(遊技機規則第6条別表第二(3)ホ)。要するに、当せんフラグを意味する。
「入賞」とは、図柄について遊技メダル等(遊技メダル又は遊技球(遊技機規則第6条別表第二(1)ハ)を獲得するため必要な組合せとしてあらかじめ定められたものが表示されることをいう(遊技機規則第6条別表第二(3)ニ)。
「再遊技」とは、遊技メダル等の投入をすることによらずに行うことができる遊技をいう(遊技機規則第6条別表第二(3)イ)。
なお、再遊技、役物及び役物連続作動装置の作動は、入賞でない(平成16年(2004年)5月26日警察庁丁生環発155「技術上の規格解釈基準」の二.各論の(四)の(1)ロ(ハ))。
"Condition device" is a device whose operation is required to display a combination of symbols related to the operation of winning, re-playing, bonus or continuous action of bonus, It means that it operates when it wins a lottery (an electronic computer lottery performed in-flight) (Attachment Rules 2 of Article 6 (3) E). In short, it means a winning flag.
“Winning” means displaying a game medal or the like (a game medal or a game ball (gaming machine rule Article 6 Attached Table 2 (1) c)) that is determined in advance as a combination necessary for the symbol. (Guide Machine Rules Article 6 Attached Table 2 (3) D).
“Re-game” refers to a game that can be played without inserting game medals or the like (gaming machine rule Article 6 Appendix 2 (3) b).
In addition, the operation of the re-game, the accessory, and the accessory continuous operation device is not a prize (National Institute of Technology, Chofu 155, May 26, 2004). (4) (1) B (C)).

また、前記特別役(RBB2)の作動時に前記有利区間にある場合、前記第1役物(RB1)の作動中には指示機能の作動に係る処理を実行し、前記第2役物(RB2)の作動中には指示機能に係る処理を実行しない仕様にしている。指示機能の作動に係る処理には、指示機能の未作動下で指示機能を作動させる処理、指示機能の作動下で指示機能の作動を上乗せ等により延長させる処理を含む。   In addition, when the special combination (RBB2) is in the advantageous section, the processing relating to the operation of the instruction function is executed during the operation of the first combination (RB1), and the second combination (RB2) The specification is such that the processing related to the instruction function is not executed during the operation. The process related to the operation of the instruction function includes a process of operating the instruction function when the instruction function is not operated, and a process of extending the operation of the instruction function under the operation of the instruction function.

以上により、特別役は、有利区間又は通常区間にて設定の違いによらず一定の当せん確率で当せんするため、その当せん後の作動図柄の組合せの表示による特別役の作動時に有利区間にある場合、特別役の作動中に、指示機能に係る処理を行うことができる。このとき、設定が高いほど低い当せん確率で当せんさせる第2役物に当せんしても、第2役物の作動中には指示機能に係る処理を実行しないため、設定差による優劣はなく、公正さを担保できる。また、作動中に指示機能の作動に係る処理を実行する第1役物は、設定の違いによらず一定の当せん確率で当せんさせるため、指示機能の作動に係る処理も、設定差による優劣はなく、公正さを担保できる。   As described above, the special role will be won with a certain winning probability regardless of the setting difference in the advantageous section or the normal section, so if the special combination is in the advantageous section when the special combination is activated by displaying the combination of action symbols after that winning During the special role operation, processing related to the instruction function can be performed. At this time, even if it hits the second role that is hit with a lower winning probability as the setting is higher, the processing related to the instruction function is not executed during the operation of the second role. You can secure it. In addition, since the first actor that executes the processing related to the operation of the instruction function during operation makes it win with a certain probability of winning regardless of the setting difference, the processing related to the operation of the instruction function is also superior or inferior due to the setting difference. And fairness can be guaranteed.

ここで、第2役物は設定が高いほど低い当せん確率で当せんするため、特別役の作動開始から獲得遊技媒体数の上限超過により作動終了となるまでの特別役の作動中、低設定ほど第2役物に当せんし易く、高設定ほど第2役物に当せんし難くなる。特別役の作動中、第2役物の当せんから第2役物の作動終了までは、第1役物の当せんもないことから、特別役の作動中に当せんした役物中に占める第1役物の割合は、高設定ほど高くなる。よって、高設定ほど、第1役物の作動中に実行する指示機能の作動に係る処理頻度が高くなり、高設定ほど指示機能の作動や作動延長に対する期待度が増す。こうして、実質的に、上乗せ等の指示機能の作動に係る処理に設定差を付与でき、面白味を増すことができる。   Here, the higher the setting, the higher the setting, the lower the winning probability, the lower the winning probability. Therefore, during the operation of the special combination from the start of operation of the special combination until the end of the operation due to exceeding the upper limit of the number of acquired game media, It is easier to hit the second role, and the higher the setting, the harder it will hit the second role. While the special role is in operation, there is no first role win until the end of the operation of the second role until the end of the operation of the second role. The proportion of objects increases with higher settings. Therefore, the higher the setting, the higher the processing frequency related to the operation of the instruction function executed during the operation of the first accessory, and the higher the setting, the higher the expectation for the operation of the instruction function and the operation extension. In this way, it is possible to substantially give a setting difference to the processing related to the operation of the instruction function such as addition, and the fun can be increased.

以上のもので、前記内部抽せん手段(K)は、前記特別役作動中の一般遊技中(RBB2中一般中)に前記設定が高いほど高い当せん確率で当せんさせ、前記第2役物(RB2)よりも少ない入賞回数(例えば、RB2が8回であるのに対して2回)で作動終了し、かつ、作動中には指示機能に係る処理を実行しない第一種特別役物による第3役物(RB3)をさらに抽せんする仕様を有する。   In the above, the internal lottery means (K) makes the winning combination with a higher winning probability as the setting is higher during the general game (general during RBB2) during the special role operation, and the second accessory (RB2) The third role by the first type special feature that ends the operation with a smaller number of winnings (for example, twice compared to 8 for RB2) and does not execute the processing related to the instruction function during the operation It has a specification for further extracting the object (RB3).

これにより、特別役の作動中に、設定が高いほど高い当せん確率で当せんさせる第3役物に当せんしても、第3役物の作動中には指示機能に係る処理を実行しないため、設定差による優劣はなく、公正さを担保できる。しかも、特別役の作動中、第3役物の当せんから第3役物の作動終了までは、第1役物の当せんはないが、第3役物の作動は第2役物に比べて少ない入賞回数で終了するため、第1役物の当せんの機会が奪われる期間も少なくできる。よって、高設定ほど低い当せん確率の第2役物により高設定ほど特別役作動中の役物の当せん確率が低くなるという逆転現象を、第3役物により是正できながら、所期の目的を効果的に達成できる。   As a result, when the special combination is activated, the higher the setting is, the higher the probability of winning, the higher the probability of winning. There is no superiority or inferiority due to the difference, and fairness can be guaranteed. Moreover, while the special role is in operation, there is no win for the first role until the end of the operation of the third role until the end of the third role, but the action of the third role is less than that of the second role. Since it ends with the number of winnings, the period during which the chance to win the first character is lost can be reduced. Therefore, the third objective can correct the reversal phenomenon that the higher the setting is, the lower the chance of winning the bonus combination is, and the higher the setting is, the lower the chance of winning the special function is. Can be achieved.

この場合、前記第1役物(RB1)、前記第2役物(RB2)及び前記第3役物(RB3)の当せん確率を合算した値は、前記設定の違いによる優劣のない仕様にしている。   In this case, the sum of the winning probabilities of the first accessory (RB1), the second accessory (RB2), and the third accessory (RB3) is a specification that does not have superiority or inferiority due to the difference in the setting. .

これにより、特別役作動中の一般遊技で、何れかの役物に当せんする確率に設定の違いによる優劣はないため、設定の違いによらず一定の当せん確率で当せさせ且つ獲得遊技媒体数の上限超過で一律に作動終了させる特別役と相俟って、公正さをより一層保ちつつ、設定の違いにより適切且つ効果的に指示機能の作動延長に対する期待度に差異を設けることができる。   As a result, there is no superiority or inferiority due to the difference in the probability of winning any of the roles in a general game in which a special role is activated. Combined with the special role that uniformly terminates the operation when the upper limit of the upper limit is exceeded, it is possible to appropriately and effectively provide a difference in the expectation for the extension of the operation of the instruction function while maintaining fairness even more.

以上のもので、前記第1役物(RB1)の作動中は、前記第1役物以外の役物の作動中の表示頻度よりも高い頻度で、指示機能の作動に係る処理に当せんしたことを示唆させる予め定めた図柄の組合せ(例えば、チェリーNML11又はスイカNML10)を表示する仕様にしている。   As described above, during the operation of the first accessory (RB1), the processing related to the operation of the pointing function is performed at a frequency higher than the display frequency during the operation of the accessory other than the first accessory. It is set as the specification which displays the combination (for example, cherry NML11 or watermelon NML10) of the predetermined symbol which suggests.

これにより、第1役物の作動中に高い頻度で指示機能の作動に係る処理に当せんしたことを示唆させる予め定めた図柄の組合せが表示されるため、第1役物の作動中の遊技状態を、指示機能の作動や作動延長に期待できる特化ゾーン等として遊技者に印象づけることができ、所期の目的を一層効果的に達成できる。   As a result, a predetermined combination of symbols that suggests that the processing related to the operation of the instruction function has been performed at a high frequency during the operation of the first accessory is displayed, so that the gaming state during the operation of the first accessory is displayed. Can be impressed by the player as a specialized zone that can be expected to operate the instruction function or extend the operation, and the intended purpose can be achieved more effectively.

本発明遊技機の斜視図。The perspective view of this invention gaming machine. 可変表示要素を構成するリールの展開図。The developed view of the reel which comprises a variable display element. 個々の条件装置等の一覧表。A list of individual condition devices. 同時当せんさせる条件装置毎に区分した当せんエリア一覧表。List of winning areas divided for each condition device to be simultaneously hit. 遊技状態の遷移図。Transition diagram of gaming state. 制御装置のブロック図。The block diagram of a control apparatus.

図1に、本発明を適用する回胴式遊技機を示す。回胴式遊技機は、一般にパチスロと呼ばれ、遊技機規則、すなわち平成16年(2004年)1月30日の国家公安委員会規則第1での改正を経た昭和60年(1985年)2月12日の国家公安委員会規則第4「遊技機の認定及び型式の検定等に関する規則」に適合するスロットマシンである。以下、用語及びその技術内容は現行の遊技機規則に準ずる。   FIG. 1 shows a swivel game machine to which the present invention is applied. The swivel type gaming machine is generally called a pachislot machine. In 1985, after revisions to the gaming machine rules, that is, the National Public Safety Commission Regulation No. 1 on January 30, 2004 (2004), 2 It is a slot machine that conforms to the National Public Safety Commission Regulation No. 4 “Rules for Game Machine Approval and Type Approval” on May 12. Hereinafter, terms and their technical contents are in accordance with the existing game machine rules.

遊技機筐体8Bは、ハニカムリアキャビネット8R及びキャビネット枠8W、扉状の上下フロントキャビネット8E,8Fを備える。上フロントキャビネット8Eには、動画等をフルカラーで映し出す上部液晶表示装置71、サーチライトを模したドットマトリクス表示装置73、リールパネル8、展開及び収納可能な組ランプe1〜3をもつ左上可動ランプE1,同組ランプe4〜6をもつ右上可動ランプE2,同組ランプe7〜9をもつ左下可動ランプE3,同組ランプe10〜12をもつ右下可動ランプE4、左上ランプE5,右上ランプE6、リールパネル8を囲む門型ランプE7〜E11を備える。なお、左右は、遊技機に対面した遊技者目線における左右を意味する。   The gaming machine housing 8B includes a honeycomb rear cabinet 8R, a cabinet frame 8W, and door-shaped upper and lower front cabinets 8E and 8F. In the upper front cabinet 8E, an upper liquid crystal display device 71 that projects a moving image or the like in full color, a dot matrix display device 73 that imitates a searchlight, a reel panel 8, and an upper left movable lamp E1 having a set lamps e1 to e3 that can be unfolded and stored. , Upper right movable lamp E2 having the same set of lamps e4 to 6, lower left movable lamp E3 having the same set of lamps e7 to 9, lower right movable lamp E4 having the same set of lamps e10 to 12, upper left lamp E5, upper right lamp E6, reel Gate-type lamps E7 to E11 surrounding the panel 8 are provided. Note that left and right mean left and right in the player's line of sight facing the gaming machine.

下フロントキャビネット8Fには、操作部8S、演出用の下部液晶ボタンABを兼用し且つ上部液晶表示装置71と協働した動画等を表示させる可動式ビジョンATVから成る下部液晶表示装置72、その両脇のサイドランプE12,E13を備える。91〜94はBGMや各種効果音等を出音するスピーカ、8Mはメダル払出口、8Gはメダル受皿である。筐体8Bの内部には、「ド、ド、ド、ドォー」等の重低音の再生により振動を発生させるウーハー90を内蔵している。   The lower front cabinet 8F has a lower liquid crystal display device 72 composed of a movable vision ATV that also functions as an operation unit 8S and a lower liquid crystal button AB for production and displays a moving image or the like in cooperation with the upper liquid crystal display device 71. Side lamps E12 and E13 are provided. Reference numerals 91 to 94 denote speakers for outputting BGM and various sound effects, 8M denotes a medal payout port, and 8G denotes a medal tray. Inside the housing 8B is incorporated a woofer 90 that generates vibrations by reproducing heavy bass such as “do, do, do, doo”.

リールパネル8の透明な表示窓80の内部には、複数の可変表示要素となる左リール1L、中リール1C、右リール1Rを備え、それぞれのリール帯10L,10C,10Rの外周に全部で20コマ配列した図柄のうち連続する3コマを窓越しに臨ませている。定常回転時を含む通常の正転時、各図柄は上から下にスクロールする。表示窓80の窓越しに表示される複数列及び複数段の図柄表示位置、すなわち、左・中・右リール1L,1C,1Rの3列とそれぞれの上・中・下の3段との、列と段で特定される3×3=9個の図柄表示位置において、例えば中段ライン(左中−中中−右中)のみを有効ラインとしている。なお、他のラインを含めて2本以上のラインを有効ラインとしてもよい。   The transparent display window 80 of the reel panel 8 includes a left reel 1L, a middle reel 1C, and a right reel 1R that serve as a plurality of variable display elements. A total of 20 reels 10L, 10C, 10R are arranged on the outer periphery of each reel band 10L, 10C, 10R. Three consecutive frames out of the symbols arranged in the frame are facing through the window. Each symbol scrolls from top to bottom during normal forward rotation, including during steady rotation. A plurality of rows and a plurality of symbol display positions displayed through the window of the display window 80, that is, the three rows of the left, middle, and right reels 1L, 1C, and 1R and the upper, middle, and lower three rows respectively. At 3 × 3 = 9 symbol display positions specified by columns and stages, for example, only the middle line (left middle-middle middle-right middle) is the effective line. Note that two or more lines including other lines may be effective lines.

操作部8Sには、遊技媒体たる遊技メダルを投入するメダル投入口2i、開始ボタンbi・上下左右の移動ボタンb1〜4・終了ボタンboをもち、音量、光量、BGM、キャラクター等を選択変更できる実機カスタマイズ用の十字キーユニットBT、貯留装置の電磁的記録すなわちクレジットから一回の遊技に必要な規定数例えば3枚(3BET)の掛けメダルを引き落とすベットボタン3、クレジット等に残る数のメダルをメダル受皿8Gに落す精算ボタン4、各リール1L,1C,1Rの可変表示(回転)を開始させるスタートスイッチとなるスタートレバー5、各リール1L,1C,1Rに対応して設け、対応するリールの可変表示(回転)を個別に停止させるストップスイッチとなる左ストップボタン6L、中ストップボタン6C、右ストップボタン6R、メダル投入口2i下流のメダル詰り時に押すリジェクトボタン2R、ドアキーの操作穴8Kを備える。   The operation unit 8S has a medal slot 2i for inserting a game medal as a game medium, a start button bi, up / down / left / right move buttons b1 to 4, and an end button bo, and can select and change the volume, light quantity, BGM, character, and the like. A cross key unit BT for customizing the actual machine, an electromagnetic record of the storage device, that is, a bet button 3 for pulling out a prescribed number necessary for one game from a credit, for example, 3 (3 BET) medals, a number of medals remaining in the credit, etc. An adjustment button 4 dropped on the medal tray 8G, a start lever 5 serving as a start switch for starting variable display (rotation) of each reel 1L, 1C, 1R, provided corresponding to each reel 1L, 1C, 1R, Left stop button 6L and middle stop button 6C, which are stop switches that individually stop variable display (rotation) Right stop button 6R, reject button 2R press when clogging medals downstream medal slot 2i, an operation hole 8K of door key.

また、現時のクレジット数を表示させるクレジット表示器DL1、入賞による払出メダル枚数を表示させると共に有利区間たるアシストタイムATによる指示機能の作動時に指示情報信号のコード(番号等)を表示させるメインモニタMAを兼ねるペイアウト表示器DL2、そのドットを利用し、有利区間への移行が決定された次遊技から有利区間中にあるとき点灯させ、有利区間が終了した次遊技からの通常区間中に消灯させる区間表示器Ek、充当掛けメダルが1枚、2枚、3枚になる毎に点灯させる1〜3枚ランプEL1〜3、掛けメダルが受付可能なとき点灯させるベットランプELb、スタートレバー5による始動操作が可能なとき点灯させるスタートランプELs、再遊技に係る図柄の組合せが表示されて再遊技が作動したとき点灯させるリプレイランプELrを含む遊技基本ランプ類30を備える。   Also, a credit display DL1 for displaying the current number of credits, a main monitor MA for displaying the number of payout medals by winning and displaying the code (number etc.) of the instruction information signal when the instruction function by the assist time AT as an advantageous section is activated. The payout indicator DL2, which also serves as a player, uses the dots to turn on when there is an advantageous section from the next game where the transition to the advantageous section is determined, and turn off during the normal section from the next game after the advantageous section has ended Display Ek, 1 to 3 lamps EL1 to 3 that are turned on each time one, two, or three medals are applied, a bet lamp ELb that is lit when a receiving medal is accepted, and a start operation by the start lever 5 Start lamp ELs to be lit when possible, when a combination of symbols related to replay is displayed and replay is activated It includes a game basic lamps 30 including a replay lamp ELr to lit.

ベットランプELbの点灯時、掛けメダルが0の状態でメダル投入口2iからメダル1枚を入れると1枚ランプEL1が点灯し、さらに1枚入れると2枚ランプEL2が点灯し、さらに1枚入れると3枚ランプEL3が点灯し、規定数に達する。規定数の掛けメダルになると、スタートランプELsが点灯し、スタートレバー5による始動操作が可能になる。規定数に達した状態からスタートレバー5を操作しないでメダル投入口2iにさらにメダルを入れると、クレジット表示器DL1のカウンタを進め、所定上限数である50枚まで貯留可能となる。入賞により払出されたメダルも50枚まではクレジットに加算され、50枚を超えて払出されたメダルは、メダル払出口8Mからメダル受皿8Gに受止められる。   When the bet lamp ELb is lit, when one medal is inserted from the medal insertion slot 2i with the hanging medal being 0, the one lamp EL1 is lit, and when one is inserted, the two lamp EL2 is lit, and one more is inserted. The three-lamp lamp EL3 is lit and reaches the specified number. When the specified number of multiplying medals is reached, the start lamp ELs is turned on, and the start operation by the start lever 5 becomes possible. When a medal is further inserted into the medal insertion slot 2i without operating the start lever 5 from the state where the prescribed number has been reached, the counter of the credit indicator DL1 is advanced and can be stored up to a predetermined upper limit of 50 sheets. Up to 50 medals paid out by winning are added to the credit, and medals paid out exceeding 50 are received by the medal tray 8G from the medal payout opening 8M.

図2に示すように、各リール帯10L,10C,10Rの外周面には、赤7、黒バー、白バー、チェリー、スイカ、ブドウ、ベル1、ベル2、リプレイ、ブランクの全10種類の図柄を、図柄番号0,1〜19に対応させ且つ独特の縦の並びに従って印刷等により描いている。なお、各リール1L,1C,1Rのブドウ図柄は、スイカ図柄に似せたスイカ2図柄としてもよい。   As shown in FIG. 2, on the outer peripheral surface of each reel strip 10L, 10C, 10R, there are 10 kinds of red 7, black bar, white bar, cherry, watermelon, grape, bell 1, bell 2, replay, blank. The symbols are drawn by printing or the like in accordance with the symbol numbers 0, 1 to 19 and according to a unique vertical arrangement. In addition, the grape design of each reel 1L, 1C, 1R may be a watermelon 2 design resembling a watermelon design.

各リール1L,1C,1Rは20コマの図柄を配する20コマリールである。各リール1L,1C,1Rの駆動には、21コマリール駆動用の1ステップ角が約1.43度、1−2相励磁により504ステップで一回転する仕様のステッピングモータSMを用いている。21コマリールの場合、一図柄あたり504/21=24ステップの均等ステップ数を割付けることができるが、20コマリールでは、504/20=25.2で整数解にならないため、不均等ステップ数を割付けている。ステップ数の多い方を26、ステップ数の少ない方を24とし、図柄番号0〜19を5で割った整数解の余りが奇数となる図柄番号1,3,6,8,11,13,16,18の図柄に少ない方の24ステップを割付け、その他の図柄番号0,2,4,5,7,9,10,12,14,15,17,19の図柄に多い方の26ステップを割付けている。   Each reel 1L, 1C, 1R is a 20-frame reel that arranges 20-frame symbols. For driving each reel 1L, 1C, 1R, a stepping motor SM having a specification in which one step angle for driving 21-frame reel is about 1.43 degrees and rotates once in 504 steps by 1-2 phase excitation is used. In the case of 21-frame reels, an equal number of steps of 504/21 = 24 steps can be assigned per symbol, but in the case of 20-frame reels, 504/20 = 25.2 does not result in an integer solution, so an uneven number of steps is assigned. ing. Symbol number 1,3,6,8,11,13,16 in which the remainder of the integer solution obtained by dividing 26 with the larger number of steps and 24 with the smaller number of steps and dividing symbol numbers 0 to 19 by 5 is odd. Assign the lesser 24 steps to 18 symbols, and assign the more 26 steps to the other symbols 0, 2, 4, 5, 7, 9, 10, 12, 14, 15, 17, 19 ing.

なお、ステッピングモータSMは、鉄芯外周に多数のロータ小歯をもつ永久磁石内蔵式のロータRmと、磁極内周に複数のステータ小歯をもつ複数組の磁極にA相、B相、C相(Aバー相(Aの反転相))、D相(Bバー相(Bの反転相))の巻線を巻回したステータSwとを有し、定常回転時、一の巻線をオンにする1相励磁と、一の巻線及び隣接する他の巻線をオンにする2相励磁とを、一割込み時間例えばt=1.49ms毎に交互に繰返す1−2相励磁により、励磁パルスの1ステップ更新により半ステップ角(2ステップ更新により1ステップ角)ずつ変位させ、504のステップ更新で一回転させる。また、励磁パルスのステップ更新方向を変更することにより正転と逆転とを可能にしている。   The stepping motor SM has a permanent magnet built-in type rotor Rm having a large number of rotor teeth on the outer periphery of the iron core, and a plurality of sets of magnetic poles having a plurality of stator teeth on the inner periphery of the magnetic pole. And a stator Sw wound around a phase (A bar phase (inverted phase of A)) and D phase (B bar phase (inverted phase of B)). 1-phase excitation and 2-phase excitation that turns on one winding and other adjacent windings are turned on by 1-2 phase excitation that repeats alternately every interrupt time, for example, t = 1.49 ms. A half step angle (one step angle by two-step update) is displaced by one step update of the pulse, and one rotation is made by step update of 504. Further, forward rotation and reverse rotation are made possible by changing the step update direction of the excitation pulse.

定常回転時、各リール1L,1C,1Rは、504ステップと1割込時間1.49msを乗じた750.96msで一回転する。1分間に約80回転となる。図柄が一コマ移動するのに要する時間は、平均約37.55msとなる。遊技機規則において通常時のリール停止操作から停止までの規定時間「190ms以内」というのは、((190÷37.55)−1)の整数解=4コマが許容される最大滑りコマ数となる。なお、ステッピングモータSMには、1−2相励磁により20の倍数である400等のステップ更新により一回転させる仕様のものを用い、1割込時間を1.875ms等としてもよい。   At the time of steady rotation, each reel 1L, 1C, 1R makes one rotation at 750.96 ms, which is multiplied by 504 steps and 1 interrupt time 1.49 ms. Approximately 80 rotations per minute. The average time required for the symbol to move one frame is approximately 37.55 ms. In the gaming machine rules, the specified time “within 190 ms” from the normal reel stop operation to the stop is that the integer solution of ((190 ÷ 37.55) −1) = the maximum number of sliding frames allowed to be 4 frames. Become. As the stepping motor SM, a motor having a specification of rotating once by step update of 400 or the like that is a multiple of 20 by 1-2 phase excitation may be used, and one interrupt time may be set to 1.875 ms.

図3に、内部抽せんでの当せんエリアの構成役となる個々の条件装置(当せんフラグ)に対応する有効ライン上の図柄の組合せ等を示す。役物には、第一種特別役物に係る役物連続作動装置による第1特別役RBB1及び第2特別役2、第1特別役RBB作動中の一般遊技時に抽せんするシフト仕様の第一種特別役物による役物RB0、第2特別役RBB2作動中の一般遊技時に抽せんするシフト仕様の第一種特別役物による第1役物RB1,同第2役物RB2,同第3役物RB3を定義している。配当欄の二重丸は、役物が作動するという意味である。   FIG. 3 shows combinations of symbols and the like on the effective line corresponding to the individual condition devices (winning flags) that constitute the winning area of the internal lottery. The first type of the shift specification that is drawn in the general game during the first special role RBB1 and the second special role 2 and the first special role RBB are operated by the continuous action device related to the first type special feature. The first bonus RB1, the second bonus RB2, and the third bonus RB3 based on the first type special bonus of the shift specification that are drawn during the general game while the special bonus RB0 and the second special bonus RBB2 are operating. Is defined. A double circle in the payout column means that an accessory is activated.

第1特別役RBB1は、設定の違いによらず一定の当せん確率例えば131/65536≒1/500で当せんさせる。対応する作動図柄の組合せ「ベル2」−「黒バー」−「黒バー」を表示した後の第1特別役作動中の一般遊技において、設定の違いにより当せん確率が異なる役物RB0の当せんを得て、対応する役物作動図柄の組合せを表示した後に役物RB0を作動させる。RBB1の作動は、RBB1の作動開始からの総獲得メダル枚数が所定の上限超過例えば450枚超過で終了する。このとき、RB0が作動中にある場合も同時に終了する。第1特別役RBB1は、その作動中の総獲得メダル枚数が総投入メダル枚数を下回る減るボーナス仕様にしている。   The first special combination RBB1 is made to win with a constant winning probability, for example, 131 / 65536≈1 / 500 regardless of the setting difference. In the general game during the operation of the first special combination after displaying the corresponding operation symbol combination "Bell 2"-"Black Bar"-"Black Bar" The combination RB0 is actuated after displaying the corresponding combination of actuating action symbols. The operation of RBB1 ends when the total number of acquired medals from the start of operation of RBB1 exceeds a predetermined upper limit, for example, 450. At this time, when RB0 is in operation, the process ends simultaneously. The first special combination RBB1 has a bonus specification in which the total number of acquired medals during operation decreases below the total number of inserted medals.

第2特別役RBB2は、設定の違いによらず一定の当せん確率例えば131/65536≒1/500で当せんさせる。対応する作動図柄の組合せ「ベル2」−「黒バー」−「ブドウ」を表示(このとき右上がりラインに「黒バー」が揃う)した後の第2特別役作動中の一般遊技において、第1〜第3役物RB1〜3何れかの当せんを得て、対応する役物作動図柄の組合せを表示した後に当せんに係る役物RB1〜3を作動させる。RBB2の作動は、RBB2の作動開始からの総払出メダル枚数が所定の上限超過例えば450枚超過で終了する。このとき、何れかの役物RB1〜3が作動中にある場合も同時に終了する。第2特別役RBB2は、その作動中の総獲得メダル枚数が総投入メダル枚数を上回る増えるボーナス仕様にしている。   The second special role RBB2 is won with a constant winning probability, for example, 131 / 65536≈1 / 500 regardless of the setting difference. In the general game during the operation of the second special role after the combination of the corresponding operation symbols “Bell 2”-“Black Bar”-“Grape” is displayed (at this time, “Black Bar” is aligned on the right-up line) The winning combination RB1 to RB1 to the third winning combination RB1 to RB1 to 3 is obtained after displaying the combination of the corresponding winning combination operation symbols. The operation of RBB2 ends when the total number of payout medals from the start of operation of RBB2 exceeds a predetermined upper limit, for example, 450. At this time, when any of the objects RB1 to RB3 is in operation, the process is also terminated. The second special combination RBB2 has a bonus specification in which the total number of acquired medals during operation exceeds the total number of inserted medals.

第2特別役RBB2と第1特別役RBB1の作動図柄の組合せは一部重複関係にある。すなわち、左リール図柄及び中リール図柄が共通し、右リール図柄は相違するが、第2特別役RBB2の右リール図柄「ブドウ」の上流(真上)に第1特別役RBB1の右リール図柄「黒バー」が位置しており、第2特別役RBB2の当せん時、第1特別役RBB1の右リール図柄「黒バー」の表示を回避できないタイミングで停止操作をしたときには第2特別役RBB2の右リール図柄「ブドウ」が表示されるが、第1特別役RBB1の当せん時は、第1特別役RBB1の右リール図柄「黒バー」が表示されることになる。   The combination of the operation symbols of the second special combination RBB2 and the first special combination RBB1 is partially overlapped. That is, the left reel symbol and the middle reel symbol are common, and the right reel symbol is different, but the right reel symbol of the first special role RBB1 “upstream” (right above) the right reel symbol “grape” of the second special role RBB2. “Black bar” is located, and when the second special role RBB2 is won and the right reel symbol “black bar” of the first special role RBB1 is displayed at a timing when the stop operation cannot be avoided, the right side of the second special role RBB2 The reel symbol “vine” is displayed, but when the first special role RBB1 is won, the right reel symbol “black bar” of the first special role RBB1 is displayed.

役物でない非役物には、再遊技に係る役(再遊技役)REP1〜9と、入賞に係る役(入賞役(小役))NML1〜11を定義している。配当欄の一重丸は、再遊技が作動するという意味である。NML1〜3は8枚、NML10,11は3枚、その他のNML4〜9は1枚のメダルを払出す。こぼしBLK1〜6は、次記当せんエリア中、左ベル〜右ベルの択役の当せん時に払出し0となる取りこぼし時、或は、不当せん時に表示可能となる。一欄に複数の図柄を列挙しているものあるが、例えばREP2については、左リール図柄はベル1又はベル2という意味である。欄外に各役の出目を示す。REP3,4は、表示することを意図していない制御変更役である。   Non-combines that are not a combination are defined as a combination (re-playing combination) REP1 to 9 related to replay and a combination (winning combination (small combination)) NML1 to 11 related to winning. A single circle in the payout column means that the re-game is activated. NML 1-3 pays out 8 medals, NML 10, 11 pays out 3 medals, and other NML 4-9 pays out 1 medal. The spills BLK1 to BLK6 can be displayed at the time of spillage that becomes a payout 0 when the selection of left bell to right bell is won in the next winning area, or at the time of unfairness. Some columns list a plurality of symbols. For example, for REP2, the left reel symbol means Bell 1 or Bell 2. The outcome of each role is shown in the margin. REPs 3 and 4 are control changers that are not intended to be displayed.

図4に、内部抽せんでのくじ(籤)、すなわち同時当せん(重複当せん)させる条件装置の内訳が異なるように定義した当せんエリアを示す。内部抽せんでは、スタートレバー5の操作時、主制御装置MCのRWM上で所定範囲例えば0〜65535の2バイトの数値範囲内で高速更新するカウンタから抽出する乱数値が、その数値範囲内0〜65535にて予め定めた当せん値数(置数)により区分したどの当せんエリアに属するかにより、当せんエリアに含まれる条件装置の当せん(当せんフラグ)を決定する。   FIG. 4 shows the winning areas defined so that the lottery (籤) in the internal lottery, that is, the breakdown of the condition devices to be simultaneously won (duplicate winning) is different. In the internal lottery, when the start lever 5 is operated, a random number value extracted from a counter that is updated at high speed within a predetermined range, for example, a 2-byte numerical range of 0 to 65535, on the RWM of the main controller MC is 0 to 0 in the numerical range. In 65535, a winning (winning flag) of the condition device included in the winning area is determined according to which winning area is divided by the predetermined number of winning values (numerical value).

当せんエリアは遊技状態に応じて異なる。遊技状態は次の10種類ある。
1]第1特別役RBB1又は第2特別役RBB2の作動終了後の移行先となり且つ再遊技の確率が1/7.3と相対的に低い非リプレイタイム状態(非RT)。
2]非RTから予め定めた移行条件に従って、本実施形態では、こぼしBLK1〜6の表示により非RTからRT1に昇格し、REP2の表示によりRT1から非RTに転落するという移行条件に従って、非RTと相互移行可能な、再遊技の確率が例えば1/1.65と相対的に高い少なくとも一以上のリプレイタイム状態(RT1)。
The winning area varies depending on the game state. There are the following 10 game states.
1] A non-replay time state (non-RT) which becomes a transition destination after the operation of the first special combination RBB1 or the second special combination RBB2 is completed and the replay probability is relatively low as 1 / 7.3.
2] According to the transition condition determined in advance from non-RT, according to the present embodiment, in accordance with the transition condition that the spilled BLK1-6 is promoted from non-RT to RT1 and the display of REP2 is switched from RT1 to non-RT. At least one or more replay time states (RT1) in which the probability of replaying is relatively high, for example, 1 / 1.65.

3]第1特別役RBB1に当せんするも当せん遊技で対応する作動図柄の組合せを表示できずに第1特別役の当せんフラグが持ち越されたRBB1内部中。
4]第2特別役RBB1に当せんするも当せん遊技で対応する作動図柄の組合せを表示できずに第2特別役の当せんフラグが持ち越されたRBB2内部中。
5]第1特別役RBB1作動中の一般遊技中(RBB1中一般中)。
6]第1特別役RBB1作動中のRB0作動中(RBB1中RB0中)。
7]第2特別役RBB2作動中の一般遊技中(RBB2中一般中)。
8]第2特別役RBB2作動中のRB1作動中(RBB2中RB1中)。
9]第2特別役RBB2作動中のRB2作動中(RBB2中RB2中)。
10]第2特別役RBB2作動中のRB3作動中(RBB2中RB3中)。
3] The inside of RBB1 in which the winning combination of the first special combination is carried over without being able to display the combination of the operation symbols corresponding to the first special combination RBB1 even though the winning combination is won.
4] The inside of RBB2 in which the winning combination flag of the second special role is carried over without being able to display the combination of the operation symbols corresponding to the winning special game RBB1.
5] During the general game during the operation of the first special role RBB1 (general during RBB1).
6] RB0 in operation of first special role RBB1 is in operation (in RB0 in RBB1).
7] During the general game during the operation of the second special role RBB2 (general during RBB2).
8] RB1 in operation of second special role RBB2 is in operation (in RB1 in RBB2).
9] RB2 in operation of second special role RBB2 is operating (in RB2 in RBB2).
10] RB3 in operation of second special role RBB2 is in operation (in RB3 of RBB2).

当せんエリア0番の不当せんは、非RT、RBB1内部中、RBB2内部中、RBB1中一般中で抽せんし、当該ゲームで条件装置の当せん(新たな当せん)がなかったことを意味する。非RT中に不当せんとなった場合、役に対応した何れの図柄の組合せも表示させず、外れ出目を表示させる。この外れ出目は、1/2の表示確率で何れかのこぼしBLK1〜6の表示となる。RBB1内部中に不当せんを引くと、持ち越しに係るRBB1の作動図柄の組合せを表示できる。RBB2内部中に不当せんを引くと、持ち越しに係るRBB2の作動図柄の組合せを表示できる。   Winning in the winning area No. 0 means that a lottery was drawn in the non-RT, inside the RBB1, inside the RBB2, and inside the RBB1, and there was no winning of the condition device (new winning) in the game. When a fraud is made during non-RT, the combination of symbols corresponding to the combination is not displayed, and the outlier is displayed. This outlier is displayed as one of the spilled BLKs 1 to 6 with a display probability of 1/2. If a fraud is drawn inside the RBB 1, a combination of RBB 1 operating symbols related to carryover can be displayed. If a fraud is drawn in the inside of the RBB 2, the combination of the operating symbols of the RBB 2 related to carryover can be displayed.

当せんエリア1番の通常リプ1(REP1の単独当せん)は非RT又はRT1で抽せんする。通常リプ1の当せん確率例えば5854/65536≒1/11.2に設定差はなく、当せんすると、次遊技は、再遊技になると共に、所定条件下、例えば左ベル、中ベル、右ベルの択役についての正解の押し順を報知する所謂ベルナビを比較的少ない上限回数(例えば3回)を限度に作動させるという条件下で低期待度のチャンスゾーンCZ1となる有利区間たるアシストタイムATに移行させる。同2番の通常リプ2(REP1と制御変更役REP3,4との重複当せん)は、非RT、RT1、RBB1内部中、RBB2内部中、RBB1中一般中で抽せんし、遊技状態別の当せん確率に設定差はないが、当せんしても、次遊技は再遊技となるだけで、ATへの移行はない。   The normal lip 1 in the winning area 1 (REP1 only winning) is drawn by non-RT or RT1. There is no setting difference in the winning probability of normal Lip 1, such as 5854/65536 ≒ 1 / 11.2, and if it wins, the next game will be re-played and the selection of the left bell, middle bell, right bell, etc. under certain conditions The so-called bell navigator that informs the correct pushing order of the combination is shifted to the assist time AT, which is an advantageous section that becomes the low expectation chance zone CZ1 under the condition that the so-called bell navigator is operated for a relatively small upper limit (for example, 3 times). . No. 2 normal lip 2 (repeat winning combination of REP1 and control changers REP3, 4) is drawn in non-RT, RT1, RBB1 inside, RBB2 inside, RBB1 in general, winning probability by game state Although there is no difference in setting, even if it is won, the next game will only be a re-game and there will be no transition to AT.

当せんエリア3〜8番の転落リプ1〜6は、RT1のみで抽せんする。転落リプ1〜6の当せん確率はトータルで数分の一、例えば30844/65536≒1/2.1と比較的高く、設定差もないが、6択による押し順正解時にREP5を表示してRT1を維持するが、押し順不正解時にREP2を表示して非RTに転落させる再遊技の確率変動を伴うため、当せんしても次遊技は再遊技となるだけでATへの移行はない。   The falling lips 1 to 6 in the winning areas 3 to 8 are drawn only by RT1. The winning probability of the tumbling lips 1 to 6 is a relatively small fraction, for example, 30844 / 65536≈1 / 2.1, and there is no setting difference. However, since the REP2 is displayed when the push order is incorrect and the probability of the re-game to fall to non-RT is accompanied, the next game will only become a re-game even if it is won, and there will be no transition to the AT.

当せんエリア9番の確定リプ、同10〜12番のチャンリプ1〜3は、非RT又はRT1で抽せんする。確定リプの当せん確率は、数千分の一〜1/17500、例えば4/65536=1/16384と極低いが設定差はなく、当せんすると、次遊技は再遊技になると共に、ATの非作動下の通常区間ではATをベルナビ1回以上を当然担保したプレミアムボーナス相当の初期継続ゲーム数3桁以上(例えば300ゲーム)を付与する極めて有利な所定作動条件下で作動させる有利区間たるATに移行させ、ATの作動下の有利区間では追加継続ゲーム数3桁以上を付与する極めて有利な所定上乗せ条件下で上乗せする。   The winning replies in the winning area No. 9 and the Nos. 10 to 12 in the Chan Lips 1 to 3 are drawn by non-RT or RT1. The winning probability of the confirmed lip is 1 / 17500th of a thousandth, for example, 4/65536 = 1/16384, but there is no setting difference. If winning, the next game will be replayed and the AT will not operate In the lower normal section, the AT is shifted to an AT that is an advantageous section that is operated under a very advantageous predetermined operating condition that gives an initial continuous game number of 3 digits or more (for example, 300 games) equivalent to a premium bonus that naturally guarantees at least one Bell Navi. In addition, in the advantageous section under the operation of the AT, it is added under a very advantageous predetermined additional condition that gives the additional continued game number of 3 digits or more.

チャンリプ1〜3の各当せん確率は、数十分の一〜数千分の一程度、例えば16/65536=1/4096と低いが設定差はなく、当せんすると、次遊技は再遊技になると共に、ATの非作動下の通常区間ではATをベルナビ1回以上を担保したビッグボーナス相当の初期継続ゲーム数例えば40ゲームを付与する所定作動条件下で作動させる有利区間たるATに移行させ、ATの作動下の有利区間ではビッグボーナス相当の追加継続ゲーム数例えば40ゲームを付与する所定上乗せ条件下で上乗せする。確定リプ、チャンリプ1〜3は、有利区間への移行抽せん役及び指示機能に係る処理抽せん役として機能する。   The chances of winning for each of the channels 1 to 3 are as low as a few tenths to a few thousandths, for example 16/65536 = 1/4096, but there is no setting difference. In the normal section when the AT is not in operation, the AT is shifted to an AT which is an advantageous section that is operated under a predetermined operating condition that gives an initial continuous game number equivalent to a big bonus, for example, 40 games, in which at least one Bell Navi is secured. In an advantageous section under operation, the game is added under a predetermined additional condition that gives an additional continuous game number equivalent to a big bonus, for example, 40 games. The confirmed lip and the chanter replies 1 to 3 function as a lottery combination for transition to an advantageous section and a processing lottery combination related to the instruction function.

当せんエリア13番の左ベルは、NML1の表示により8枚のメダルを獲得できる正解押し順が左第1停止(順押し)となり、同14番の中ベルは、NML2の表示により8枚のメダルを獲得できる正解押し順が中第1停止(中押し)となり、同15番の右ベルは、NML3の表示により8枚のメダルを獲得できる正解押し順が右第1停止(逆押し)となり、押し順不正解時は、各当せんエリアで重複当せんさせる1枚役を表示確率1/2で表示するか、表示確率1/2でこぼしBLK1〜6の何れかを表示する。左ベル、中ベル、右ベルによる択役は、有利区間への移行抽せん役としても指示機能に係る処理抽せん役としても機能させていない。   The left bell in the winning area 13 is the first stop (the forward push) in which the correct answer can be obtained by displaying NML1 and 8 medals, and the middle bell in the 14th is 8 medals by displaying NML2. The correct push order that can earn is the middle first stop (middle push), and the right bell of No. 15 is the first right stop (reverse push) that the right answer push order that can win 8 medals is displayed by NML3 display. When the order is incorrect, one winning combination to be duplicated in each winning area is displayed with a display probability of 1/2, or one of the spilled BLKs 1 to 6 is displayed with a display probability of 1/2. The winning combination by the left bell, the middle bell, and the right bell is not functioning as a drawing lottery for a transition to an advantageous section or as a processing lottery for an instruction function.

当せんエリア16番のスイカ及び17番のチェリーは、3枚のメダルを獲得できると共に、非RT又はRT1の遊技状態に限って有利区間への移行抽せん役及び指示機能に係る処理抽せん役として機能させている。スイカの当せん時、ATの非作動下の通常区間ではATをベルナビを所定上限回数(例えば5回)を限度に作動させる中期待度のチャンスゾーンCZ2となる有利区間たるアシストタイムATに移行させ、ATの作動下の有利区間では抽出した内部抽せん用の乱数値の下位ビットが0の場合にレギュラーボーナス相当の追加継続ゲーム数例えば10ゲームを付与する所定上乗せ条件下で上乗せする。   The watermelon in the winning area No. 16 and the cherry in the No. 17 can obtain 3 medals, and function as a drawing lottery for the transition to the advantageous section and a processing lottery for the instruction function only in the non-RT or RT1 gaming state. ing. When the watermelon hits, the AT is shifted to the assist time AT, which is an advantageous section that becomes the chance zone CZ2 of the medium expectation degree, in which the AT is operated for a predetermined upper limit number of times (for example, 5 times) in the normal section under the non-operation of the AT, In the advantageous section under the operation of the AT, when the extracted low-order bit of the random number value for internal lottery is 0, the additional number of additional continuous games corresponding to the regular bonus, for example, 10 games is added under a predetermined additional condition.

チェリーの当せん時、ATの非作動下の通常区間ではATをベルナビを所定上限回数(例えば10回)を限度に作動させる高期待度のチャンスゾーンCZ3となる有利区間たるアシストタイムATに移行させ、ATの作動下の有利区間では抽出した内部抽せん用の乱数値の下位ビットが0の場合にミドルボーナス相当の追加継続ゲーム数例えば20ゲームを付与する所定上乗せ条件下で上乗せする。   When the cherry wins, the AT is shifted to the assist time AT, which is an advantageous section that becomes the highly anticipated chance zone CZ3 in which the AT is operated for a predetermined upper limit number of times (for example, 10 times) in the normal section under the non-operation of the AT, In the advantageous section under the operation of the AT, when the extracted low-order bit of the random number value for internal lottery is 0, it is added under a predetermined additional condition that gives an additional continuous game number equivalent to the middle bonus, for example, 20 games.

13〜17番の入賞に係る当せんエリアは、非RT、RT1、RBB1内部中、RBB2内部中、RBB1中一般中、RBB2中一般中において同一の当選確率としている。役物が作動している場合を除き、入賞役についての確率変動は禁止されているからである(遊技機規則第6条別表第五(1)ロ(カ))。RBB1中一般中やRBB2中一般中も、シフト仕様の役物が未作動中にあるため、役物が作動している場合に該当しない。   The winning areas related to the 13th to 17th winnings have the same winning probability in the non-RT, RT1, RBB1 inside, RBB2 inside, RBB1 general, and RBB2 general. This is because the probability variation of the winning combination is prohibited except when the combination is in operation (the gaming machine rule Article 6 Appendix Table 5 (1) B). Even during RBB1 general and RBB2 general, the shift-special feature is not in operation, and therefore does not correspond to the case where the accessory is in operation.

当選エリア18番のRBB1、同19番のRBB2は、非RT又はRT1のみで抽せんする。同20番のRB0はRBB1中一般中でのみ抽せんする。同21番のRB1、同22番のRB2、同23番のRB3はRBB2中一般中でのみ抽せんする。同24番の8枚役ALL(NML1,2,3の重複当せん)、同25番の3枚役ALL(NML10,11の重複当せん)、同26番の1枚役ALL(NML4〜9の重複当せん)は、RBB1中RB0中のみで抽せんする。同27番の小役ALL(NML1〜11の重複当せん)は、RBB2中RB1中、RBB2中RB2中、RBB2中RB3中で抽せんする。   The RBB1 in the winning area No. 18 and the RBB 2 in the No. 19 are drawn only by non-RT or RT1. RB0 of No. 20 is drawn only in general in RBB1. The 21st RB1, the 22nd RB2, and the 23rd RB3 are drawn only in the RBB2. No. 24 eight-player ALL (NML 1, 2, 3 duplicate winning), No. 25 three-player ALL (NML 10, 11 overlapping winning), No. 26 one-player ALL (NML 4-9 overlapping) The winner will be drawn only during RB0 in RBB1. The 27th small role ALL (NML 1 to 11) is drawn in RB1 in RBB2, RB2 in RBB2, and RB3 in RBB2.

備考欄のとおり、RBB2中一般中で抽せんする第1役物RB1は、設定の違いによらず一定の当せん確率例えば10084/65536で当せんさせ、8回の入賞で作動を終了させる。第2役物RB2は、設定が高いほど低い当せん確率で、例えば設定1が20000/65536であるのに対して設定6は10000/65536と低い確率で当せんさせ、8回の入賞で作動を終了させる。第3役物RB3は、設定が高いほど高い当せん確率で、例えば設定1が10000/65536であるのに対して設定6は20000/65536と高い確率で当せんさせ、第2役物の場合の8回よりも少ない2回の入賞で作動を終了させる。よって、第2特別役RBB2の作動開始から450枚超過により作動終了となるまでの間に当せんした役物中に占める第1役物RB1の割合は、設定が高いほど高くなる。   As shown in the remarks column, the first character RB1 drawn in general in the RBB2 is won with a constant winning probability, for example, 10084/65536, regardless of the setting, and the operation is terminated with eight winnings. For the second character RB2, the higher the setting, the lower the probability of winning, for example, the setting 1 is 20000/65536, while the setting 6 is winning with a low probability of 10000/65536, and the operation ends with 8 wins. Let The third combination RB3 has a higher probability of winning as the setting is higher. For example, the setting 1 is 10000/65536, whereas the setting 6 has a higher probability of 20000/65536. The operation ends with two winnings less than the number of times. Therefore, the higher the setting, the higher the ratio of the first winning combination RB1 in the winning combination between the start of the operation of the second special combination RBB2 and the end of the operation due to exceeding 450 sheets.

第1役物RB1、第2役物RB2及び第3役物RB3の当せん確率を合算した値は、設定1〜6何れも同一の40084/65536であり、設定の違いによる優劣はない。第2特別役RBB2の作動時に、アシストタイムATによる有利区間にある場合、すなわちATの作動下にある場合、第1役物RB1の作動中には指示機能の作動延長に係る処理を実行する上乗せ特化ゾーンとし、第2役物の作動中又は第3役物の作動中は指示機能に係る処理を実行しない非上乗せゾーンとしている。   The value obtained by adding the winning probabilities of the first accessory RB1, the second accessory RB2, and the third accessory RB3 is the same 40084/65536 in all of the settings 1 to 6, and there is no superiority or inferiority due to the difference in the settings. When the second special combination RBB2 is operating, if it is in an advantageous section by the assist time AT, that is, if it is under the operation of the AT, during the operation of the first combination RB1, an extra to execute processing related to the operation extension of the instruction function The special zone is set as a non-addition zone in which the processing related to the instruction function is not executed during the operation of the second accessory or the third accessory.

図5に示すように、非RTは、通常リプ1と通常リプ2と確定リプとチャンリプ1〜3とを合算した再遊技確率(リプ)を約1/7.3としている。RT1は、通常リプ1、通常リプ2、転落リプ1〜6、確定リプ、チャンリプ1〜3を合算した再遊技確率(リプ)を約1/1.65としている。なお、通常リプ1、確定リプ、チャンリプ1〜3、スイカ、チェリーの合算確率は(5854+4+48+2048+1024)/65536=8978/65536=1/7.3で非RTの再遊技確率と同じである。   As shown in FIG. 5, the non-RT has a replay probability (lip) obtained by adding the normal lip 1, the normal lip 2, the confirmed lip, and the chan lip 1 to 3 to about 1 / 7.3. RT1 has a replay probability (lip) obtained by adding up normal lip 1, normal lip 2, falling lip 1-6, finalized lip, and chunk lip 1-3 to about 1 / 1.65. The combined probability of normal lip 1, confirmed lip, chan lip 1-3, watermelon, and cherry is (5854 + 4 + 48 + 2048 + 1024) /65536=8978/65536=1/7.3, which is the same as the non-RT replay probability.

通常リプ1の当せんにより低期待度のチャンスゾーンCZ1に、スイカの当せんにより中期待度のチャンスゾーンCZ2に、チェリーの当せんにより高期待度のチャンスゾーンCZ3に各移行させ、ベルナビに上限回数のある有利区間たるATに移行させる。このとき、上部液晶表示装置71に期待度を星の数で表したチャンスゾーン画面を表示する。   Normal lip 1 winning moves to the low-expected chance zone CZ1, watermelon winning to the medium-expected chance zone CZ2, and cherry winning to the high-expected chance zone CZ3, and the Bernavi has an upper limit. Shift to AT which is an advantageous section. At this time, a chance zone screen in which the degree of expectation is represented by the number of stars is displayed on the upper liquid crystal display device 71.

確定リプの当せんによりプレミアムボーナス相当のATの直撃又は上乗せがされ、チャンリプ1〜3の当せんによりビッグボーナス相当のATの直撃又は上乗せがされ、比較的長期のATに期待できる。そして、この間にスイカの当せんの1/2でレギュラーボーナス相当の上乗せに期待でき、チェリーの当せんの1/2でミドルボーナス相当の上乗せに期待できる。なお、確定リプの当せん時、フリーズを発生させ、全リール1L,1C,1Rを逆転させると共に、華やかな祝福動画及び祝億効果音等を出力させるプレミア演出を行い、チャンリプ1〜3の当せん時、「BIGボーナス」の祝福演出を行う。   By hitting the fixed lip, the AT corresponding to the premium bonus is directly hit or added, and by hitting the Chang lip 1 to 3, the AT corresponding to the big bonus is directly hit or added, which can be expected for a relatively long-term AT. In the meantime, you can expect to add a regular bonus at 1/2 of the watermelon win, and you can expect to add an equivalent of the middle bonus at 1/2 of the cherry win. At the time of winning the final lip, a freezing will be generated, all reels 1L, 1C, 1R will be reversed and a gorgeous congratulatory video and congratulatory sound effects will be output. Celebrate the “BIG Bonus”.

チャンスゾーンCZ1,CZ2,CZ3中も、スイカに当せんすると1/2の確率でレギュラーボーナス相当のATに昇格し、チェリーに当せんすると1/2の確率でミドルボーナス相当のATに昇格し、ATの継続を延長できる。なお、RT1でのATが、アシストリプレイタイムARTとなる。   Even in chance zones CZ1, CZ2, and CZ3, if you hit a watermelon, you will be promoted to an AT equivalent to a regular bonus with a probability of 1/2. If you hit a cherry, you will be promoted to an AT equivalent to a middle bonus with a probability of 1/2. Continuation can be extended. Note that the AT at RT1 is the assist replay time ART.

チャンスゾーンCZ1,CZ2,CZ3は、ベルナビの上限により終了し、有利区間たるATへの移行及び上乗せ関する変数を含む指示機能に係る性能に影響を及ぼす全ての変数を初期化するAT初期化処理をして通常区間に移行させる。チャンスゾーンから昇格し、或は、直撃により移行したATは継続ゲーム数の消化により残が0となったとき、同様にAT初期化処理をして通常区間に移行させる。このとき非RT中なら非RTを維持し、RT1中ならRT1を維持する。   Chance zones CZ1, CZ2, and CZ3 are terminated by the upper limit of Belnavi, and AT initialization processing is performed to initialize all variables that affect performance related to the instruction function including variables related to the transition to the AT that is an advantageous section and addition. To shift to the normal section. When the AT that has been promoted from the chance zone or moved by direct hit becomes 0 after the number of continued games is exhausted, the AT initialization process is similarly performed to shift to the normal section. At this time, non-RT is maintained during non-RT, and RT1 is maintained during RT1.

また、非RT又はRT1でのチャンスゾーン中を含めた有利区間たるAT中に、第1特別役RBB1に当せんすると、AT初期化処理をして有利区間を終了させ、有利区間への移行を不可とした通常区間に移行させる。RBB1の当せんゲームで「ベル2」−「黒バー」−「黒バー」の作動図柄の組合せを表示できなかった多くの場合は、RBB1の当せんフラグが持ち越されたRBB1内部中に移行する。RBB1内部中では、非RTからの移行であるかRT1からの移行であるかを問わず、再遊技確率(リプ)を通常リプ2のみの約1/7.3としている。   Also, if you hit the first special role RBB1 during AT which is an advantageous section including non-RT or RT1 chance zone, AT initialization processing will be completed and the advantageous section will be terminated, and it will not be possible to transition to the advantageous section To the normal section. In the RBB1 winning game, in many cases where the combination of the operation symbols “bell 2”-“black bar”-“black bar” cannot be displayed, the game moves to the inside of the RBB 1 where the winning flag of the RBB 1 is carried over. Within RBB1, regardless of whether the transition is from non-RT or from RT1, the replay probability (lip) is set to about 1 / 7.3 of only normal lip 2.

RBB1の作動図柄の組合せを表示できると、RBB1作動中の一般中となり、このRBB1中一般中にRB0に当せんして表示確率1の「リプレイ」−「スイカ又はブドウ」−「リプレイ」を表示するとRBB1中RB0中となる。RBB1中RB0中は8回入賞により終了して、RBB1中一般中に戻り、設定に応じた頻度で、RBB1中一般中とRBB1中RB中とが繰り返された後、獲得メダル450枚超過により、非RTに移行する。RBB1作動中は、有利区間たるATの移行も上乗せもない。   When the combination of the RBB1 operation symbols can be displayed, it becomes normal during RBB1 operation. When the RBB1 is in general, it hits RB0 and displays "Replay"-"Watermelon or grape"-"Replay" with a display probability of 1. It becomes in RB0 in RBB1. During RBB1 during RB0, it ends by winning eight times, returns to general during RBB1, and after repeating the general during RBB1 and during RB during RBB1 at a frequency according to the setting, after exceeding 450 medals, Transition to non-RT. During RBB1 operation, there is no shift or addition of AT as an advantageous section.

よって、RBB1作動中は、有利区間への移行を不可とした通常区間でもあり、非RTに移行させて有利区間たるATへの移行が可能となる土俵に上がるまでの準備区間となる。その準備期間は、図示の当せん値数によれば、設定1では約300.7G、設定2では約289.1G、設定3では約278.4G、設定4では約268.5G、設定5では約259.2G、設定6では約250.6Gと計算される。よって、指示機能に係る処理についての公正さを害することなく、事実上、ATの初当たり確率に設定差を付けることができる。   Therefore, during the RBB1 operation, it is also a normal section in which the transition to the advantageous section is impossible, and it is a preparation section until it moves to the non-RT and becomes a ring where the transition to the AT which is the advantageous section is possible. According to the number of winning values shown in the drawing, the preparation period is about 300.7G for setting 1, about 289.1G for setting 2, about 278.4G for setting 3, about 268.5G for setting 4, and about 268.5G for setting 5. With 259.2G, setting 6 is calculated to be about 250.6G. Therefore, it is practically possible to add a setting difference to the AT initial hit probability without harming the fairness of the processing related to the instruction function.

一方、非RT又はRT1でのチャンスゾーン中を含めたAT中に、第2特別役RBB2に当せんすると、有利区間であるATを維持したまま、RBB2の作動図柄の組合せの表示を許容させる。RBB2の当せんゲームで「ベル2」−「黒バー」−「ブドウ」の作動図柄の組合せを表示できなかった多くの場合は、RBB2の当せんフラグが持ち越されたRBB2内部中に移行する。RBB2内部中では、非RTからの移行であるかRT1からの移行であるかを問わず、再遊技確率(リプ)を通常リプ2のみの約1/7.3としている。なお、RBB2内部中にスイカ又はチェリーに当せんしても、新たな上乗せ等はしない仕様にしている。   On the other hand, if the second special role RBB2 is hit during AT including the chance zone in non-RT or RT1, the display of the combination of the operation symbols of RBB2 is allowed while maintaining AT as an advantageous section. In many cases where the combination of “Bell 2”-“Black Bar”-“Grape” action symbols cannot be displayed in the RBB 2 winning game, the game moves to the inside of the RBB 2 where the winning flag of the RBB 2 has been carried over. Within RBB2, regardless of whether the transition is from non-RT or from RT1, the replay probability (lip) is set to about 1 / 7.3 that of normal lip 2 alone. In addition, even if it hits a watermelon or cherry in the inside of RBB2, it is set as the specification which does not add new.

第2特別役RBB2の作動図柄の組合せを表示できると、RBB2作動中となる。設定差なく当せんさせるRBB2の作動開始時に有利区間たるATにある場合、RBB2作動中に、公正な条件下で指示機能に係る処理を行うことができる。RBB2の作動開始時はRBB2中一般中から始まり、このRBB2一般中は、設定差のない第1役物RB1と、設定差のある第2役物RB2及び第3役物RB3を抽せんする。   When the combination of the operation symbols of the second special role RBB2 can be displayed, the RBB2 is in operation. When the RBB 2 that is hit without any setting difference is in the AT which is an advantageous section at the start of the operation, the processing related to the instruction function can be performed under fair conditions during the RBB 2 operation. When the operation of RBB2 starts, it starts from general during RBB2, and during this general RBB2, the first combination RB1 having no setting difference, the second combination RB2 and the third combination RB3 having a setting difference are extracted.

RBB2中一般中に設定差のない第1役物RB1に当せんすると、RB1に対応した表示確率1の「リプレイ」−「ベル1」−「ベル1」による役物作動図柄の組合せの表示によりRB1作動中(RB1中)となる。RB1中は、スイカを通常の2048/65536よりも高い11000/65536の確率で抽せんし、チェリーを通常の1024/65536よりも高い5500/65536の確率で抽せんする。スイカの当せん時、内部抽せん用の乱数値の下位ビットが0の場合に+5G、1の場合に+10Gの上乗せがされる。チェリーの当せん時、内部抽せん用の乱数値の下位ビットが0の場合に+10G、1の場合に+20Gの上乗せがされる。第1役物RB1は設定の違いによらず一定の当せん確率で当せんするため、上乗せ性能に設定による優劣はなく、公正さを担保できる。なお、RBB2の作動開始時に有利区間たるATにない場合、RB1中にスイカ又はチェリーに当せんしても上乗せはない。   When hitting the first feature RB1 that does not have a setting difference in general during RBB2, the combination of the feature action symbol combination of “Replay”-“Bell 1”-“Bell 1” with the display probability 1 corresponding to RB1 is displayed. It is in operation (in RB1). During RB1, watermelon is drawn with a probability of 11000/65536 higher than normal 2048/65536, and cherry is drawn with a probability of 5500/65536 higher than normal 1024/65536. When the watermelon is won, + 5G is added when the low-order bit of the random number value for internal lottery is 0, and + 10G is added when 1 is set. When a cherry is won, + 10G is added when the low-order bit of the random number for internal lottery is 0, and + 20G is added when 1 is set. Since the first winning combination RB1 wins with a constant winning probability regardless of the difference in setting, there is no superiority or inferiority in setting the added performance, and fairness can be ensured. If the AT is not in the advantageous section at the start of the operation of the RBB2, there is no addition even if it hits a watermelon or cherry during the RB1.

RBB2中一般中に設定差のある第2役物RB2に当せんすると、RB2に対応した表示確率1の「リプレイ」−「リプレイ」−「スイカ又はブドウ」による役物作動図柄の組合せの表示によりRB2作動中(RB2中)となる。同様に、設定差のある第3役物RB3当せんすると、RB3に対応した表示確率1の「リプレイ」−「ベル1」−「スイカ又はブドウ」による役物作動図柄の組合せの表示によりRB3作動中(RB3中)となる。しかし、これらRB2中又はRB3中は、AT作動中又はAT非作動中を問わず、指示機能に係る処理を実行せず、毎遊技、小役ALLに当せんしてNML1〜3何れかの入賞による8枚のメダルの払出しを得て、8回又は2回の入賞によりRBB2中一般中に復帰する。よって、指示機能に係る処理に関して設定差が生じる余地はなく、公正さを担保できる。   If the second combination RB2 having a setting difference in general in RBB2 is hit, the combination of the combination of the action of the combination of the combination of the combination of the combination of the combination of the display of the display of “replay”, “replay” and “watermelon or grape” with the display probability 1 corresponding to RB2 It is in operation (in RB2). Similarly, when the third character RB3 having a setting difference is won, RB3 is in operation by displaying the combination of the character operation symbols by "Replay"-"Bell 1"-"Watermelon or grape" with a display probability 1 corresponding to RB3. (In RB3). However, during RB2 or RB3, regardless of whether the AT is operating or not operating, the processing related to the instruction function is not executed, and every game, small role ALL is won by winning one of NML1 to 3 When 8 medals are paid out, the player returns to the general state in RBB2 by winning 8 times or 2 times. Therefore, there is no room for setting difference regarding processing related to the instruction function, and fairness can be ensured.

ここで、第2役物RB2は設定が高いほど低い当せん確率で当せんするため、第2特別役RBB2の作動開始から獲得メダル450枚超過により作動終了となるまでの第2特別役RBB2の作動中、低設定ほど第2役物RB2に当せんし易く、高設定ほど第2役物RB2に当せんし難くなる。よって、RBB2の作動中、高設定ほど、第2役物RB2の作動により第1役物RB1の当せんの機会が奪われる期間を少なくできる。   Here, since the second winning combination RB2 wins with a low winning probability as the setting is high, the second special combination RBB2 is in operation from the start of the operation of the second special combination RBB2 until the operation is ended due to the surplus of 450 acquired medals. The lower the setting, the easier it will hit the second accessory RB2, and the higher the setting, the less likely it will hit the second accessory RB2. Therefore, during the operation of RBB2, the higher the setting, the shorter the period during which the chance of winning the first combination RB1 is lost due to the operation of the second combination RB2.

第3役物RB3は設定が高いほど高い当せん確率で当せんするが、第3役物RB3の作動は第2役物RB2に比べて少ない入賞回数の2回で終了するため、第2役物RB2に当せんした場合に比べて、第1役物RB1の当せんの機会が奪われる期間も少なくできる。よって、第2特別役RBB2の作動中、高設定ほど、RBB2作動中の第1役物RB1の作動頻度が高まり、AT作動下、RB1中に抽せんするスイカ又はチェリーの当せんにより指示機能の作動延長に係る処理頻度が高まる。こうして、実質的に、上乗せによる指示機能の作動延長に係る処理に設定差を付与でき、面白味を増すことができる。   The higher the setting, the higher the probability of the third winning combination RB3, the higher the winning probability. However, since the operation of the third winning combination RB3 ends in two times less than the second winning combination RB2, the second winning combination RB2 Compared with the case of winning, the period during which the chance of winning the first actor RB1 is lost can be reduced. Therefore, during the operation of the second special role RBB2, the higher the setting, the higher the frequency of operation of the first role RB1 during the RBB2 operation. Under AT operation, the operation of the indication function is extended by the watermelon or cherry winning in the RB1. The processing frequency related to increases. In this way, it is possible to substantially give a setting difference to the processing related to the extension of the operation of the instruction function by the addition, and the fun can be increased.

なお、ATによる有利区間は、突入したときからカウントするゲーム数が所定上限回数である例えば1500回に達すると、遊技状態に拘らず、AT初期化処理をして終了させ、通常区間に復帰させる。これにより、射幸性を適正に保つようにしている。   In the advantageous section by AT, when the number of games counted from the time of entry reaches a predetermined upper limit number of times, for example, 1500, the AT initialization process is terminated regardless of the gaming state, and the normal section is restored. . As a result, gambling is properly maintained.

図6に示すように、遊技機筐体8Bの内部に組込む制御装置CNは、遊技の進行を管理し、内部抽せん、入賞によるメダルの払出し、再遊技の作動、役物の作動、アシストタイムATの作動等の遊技者利益に関係する主遊技制御を実行させる所謂メイン側と呼ばれる遊技機規則でいう主基板に対応する主制御装置MCと、この主制御装置MCから一方向性通信仕様に従って送信する情報を受信して主制御装置MCでの決定事項に基づいて演出制御を実行させる所謂サブ側と呼ばれる遊技機規則でいう周辺基板に対応する周辺制御装置SCとを含む。一方向性通信仕様とは、主基板に関して遊技機規則で規定する「周辺基板が送信する信号を受信することができるものでないこと」を満たす通信仕様をいう。   As shown in FIG. 6, the control device CN incorporated in the gaming machine housing 8B manages the progress of the game, and performs internal lottery, payout of medals by winning a prize, re-game operation, operation of accessory, assist time AT The main controller MC corresponding to the main board in the so-called game machine rule called the main side that executes the main game control related to the player's interest such as the operation of the game, and transmitted from the main controller MC according to the one-way communication specification And a peripheral control device SC corresponding to the peripheral board referred to as a so-called game machine rule, which receives the information to be performed and executes the effect control based on the matters determined by the main control device MC. The one-way communication specification refers to a communication specification that satisfies “not capable of receiving a signal transmitted by a peripheral board” defined in the gaming machine rules for the main board.

主制御装置MCは、ROM及びRWMを内蔵したメインCPUを備える。メインCPUは、Z80互換チップから成り、基本的なZ80仕様に所定の遊技機用拡張仕様を適用しており、例えば12MHzのシステムクロック動作環境下で使用している。入力ポートI1には、各リールのインデックスセンサ11L,11C,11R(IDs)、各ストップボタン6L,6C,6R、ベットボタン3、精算ボタン4、スタートレバー5、投入口2i下流のメダルセレクター2に設ける投入センサーSEN0及び通過センサーSEN1,2、メダルセレクター2からメダルを引き継ぐRシュートに設けるRシュートセンサーSEN3、メダル払出装置HPの出口に設ける払出センサーSEN4、フロントキャビネット8E,8Fの開放を検出するドア開閉スイッチSi1、遊技場係員による操作により設定を1〜6の6段階何れかに定める設定変更スイッチSi2等の各信号を入力している。   The main control device MC includes a main CPU incorporating a ROM and an RWM. The main CPU is composed of a Z80 compatible chip, applies a predetermined game machine expansion specification to the basic Z80 specification, and is used in a system clock operating environment of 12 MHz, for example. The input port I1 is connected to the index sensors 11L, 11C, 11R (IDs) of each reel, the stop buttons 6L, 6C, 6R, the bet button 3, the settlement button 4, the start lever 5, and the medal selector 2 downstream of the insertion slot 2i. Door sensor SEN0 and passing sensors SEN1, 2 provided, R chute sensor SEN3 provided on R chute taking over medals from medal selector 2, payout sensor SEN4 provided at the exit of medal payout device HP, and door for detecting opening of front cabinets 8E, 8F Signals such as an opening / closing switch Si1 and a setting change switch Si2 for setting the setting in any one of six stages 1 to 6 are input by an operation by a game hall attendant.

出力ポートO1から、LEDドライバDr0を介して各ストップボタンに内蔵する停止表示器61,62,63すなわち停止不可表示時に点灯させる赤LED61R,62R,63R及び停止可能表示時に点灯させる青LED61B,62B,63Bを、モータドライバDr1を介して各リールに駆動軸SHを直結させるステッピングモータ12L,12C,12R(SM)を、LEDドライバDr2を介して遊技基本ランプ類30を、ソレノイドドライバDr3を介してメダルセレクター2からメダルを離脱させるブロッカー爪部28を突出させるブロッカーソレノイド28sを、モータドライバDr4を介してメダル払出装置HPのメダル払出モータHPmを各制御している。   From the output port O1, via the LED driver Dr0, the stop indicators 61, 62, 63 incorporated in each stop button, that is, the red LEDs 61R, 62R, 63R that are turned on when the stop cannot be displayed and the blue LEDs 61B, 62B that are turned on when the stop is displayed. 63B, stepping motors 12L, 12C, 12R (SM) for directly connecting the drive shafts SH to the respective reels via the motor driver Dr1, the game basic lamps 30 via the LED driver Dr2, and the medals via the solenoid driver Dr3 The blocker solenoid 28s for projecting the blocker claw portion 28 for releasing the medal from the selector 2 controls the medal payout motor HPm of the medal payout device HP via the motor driver Dr4.

各インデックスセンサIDsは、各リールの内側に取付ける半円帯状のインデックスID(1Li,1Ci,1Ri)のオンエッジとオフエッジとを半周毎に検出し、最先のオンエッジ又はオフエッジの検出が定常回転状態下にある各リールについてされた後、停止表示器61,62,63の赤LED61R,62R,63Rの点灯を青LED61B,62B,63Bの点灯に変え、ストップボタン6L,6C,6Rの操作を受付可能にする。   Each index sensor IDs detects an on-edge and an off-edge of a semicircular belt-shaped index ID (1Li, 1Ci, 1Ri) attached to the inner side of each reel every half circle, and the detection of the first on-edge or off-edge is in a steady rotation state. After each reel, the lighting of the red LEDs 61R, 62R, 63R of the stop indicators 61, 62, 63 is changed to the lighting of the blue LEDs 61B, 62B, 63B, and the operation of the stop buttons 6L, 6C, 6R can be accepted. To.

メインCPUのROM上には、規定数のメダルを投入するメダル投入手段T、スタートレバー5の操作を契機として図4の仕様に従う内部抽せんを実行する内部抽せん手段K、スタートレバー5の操作後で且つ前遊技の開始から4.1秒経過後に全リールを正転側に加速して定常回転に到達させる回胴回転装置制御手段V1と、回転中の各リールを停止表示器61,62,63の青LED61B,62B,63Bの点灯下でする対応するストップボタン6L,6C,6Rの操作に基づいて個別に停止させる回転停止装置制御手段V2とを含むリール制御手段Vを設けている。   On the ROM of the main CPU, the medal insertion means T for inserting a predetermined number of medals, the internal lottery means K for executing the internal lottery according to the specifications of FIG. In addition, after a lapse of 4.1 seconds from the start of the previous game, the rotating device control means V1 for accelerating all the reels to the normal rotation side to reach the normal rotation, and the rotating reels 61, 62, 63 Reel control means V including rotation stop device control means V2 for individually stopping based on the operation of corresponding stop buttons 6L, 6C, 6R when the blue LEDs 61B, 62B, 63B are lit.

さらに、遊技結果が入賞なら所定配当数のメダルを払出すメダル払出手段M、遊技結果が再遊技の作動なら掛けメダルを自動投入するメダル自動投入手段N、遊技結果が図5の仕様に従う遊技状態の移行を伴うのなら遊技状態を移行させる遊技状態移行手段J、所定のフリーズ抽せんにより当せん役別に定めた所定確率により各リールを逆回転等させる所定の回胴演出の当否を決定するフリーズ抽せん手段W、その当せんに係る回胴演出を実行させる回胴演出実行手段Qを設けている。   Further, if the game result is a win, a medal payout means M for paying out a medal of a predetermined payout number, if the game result is a re-game operation, an automatic medal insertion means N for automatically inserting a medal, and a game state in which the game result conforms to the specification of FIG. Game state transition means J for transitioning the game state if there is a transition of the game, freeze determination means for determining whether or not the predetermined reeling effect is achieved by reversely rotating each reel with a predetermined probability determined according to the winning combination by the predetermined freeze drawing W, a rotating effect execution means Q for executing the rotating effect related to the winning is provided.

さらにまた、有利区間たるアシストタイムATへの移行を上記のとおり設定差のない当せん役と関連付けた所定作動条件下で決定するAT作動決定手段H1、アシストタイムATの作動を延長させることとなる継続ゲーム数の上乗せを上記のとおり設定差のない当せん役と関連付けた所定上乗せ条件下で決定するAT上乗せ決定手段H2、アシストタイムATの作動開始から作動終了までを管理するAT継続管理手段H3、左ベル、中ベル、右ベルによる択役や転落リプ1〜6についての正解押し順等の指示情報信号を主制御装置MCで管理するペイアウト表示器DL2の表示機能を借りて構築するメインモニタMAに出力させると共に周辺制御装置SCで管理する上部液晶表示装置71に出力させるAT指示情報出力手段H4を設けている。   Furthermore, the AT operation determining means H1 for determining the transition to the assist time AT, which is an advantageous section, under the predetermined operating conditions associated with the winning combination having no setting difference as described above, and the operation of the assist time AT is extended. AT addition determining means H2 for determining the addition of the number of games under a predetermined additional condition associated with the winning combination having no setting difference as described above, AT continuation managing means H3 for managing the operation from the start to the end of the assist time AT, left In the main monitor MA constructed by borrowing the display function of the payout display DL2 which manages the instruction information signals such as the selection combination of the bell, middle bell, right bell and the correct push order of the falling lips 1 to 6 with the main controller MC There is provided AT instruction information output means H4 for outputting to the upper liquid crystal display device 71 managed by the peripheral control device SC.

周辺制御装置SCは、ROM及びRWMをもつサブCPUを備える。サブCPUは、32ビットRISC(Reduced Instruction Set Computer)チップマイコンから成り、例えば200MHzを超えるシステムクロック動作環境下で使用している。サブCPUは、リアルタイムオペレーティングシステムRTOS(Real−Time Operating System)の管理下、画像演出や音声演出等に関するタスクに割当てるCPU時間、優先順位を制御することにより、適切且つ効率的なタスクの並行処理を可能にしている。   The peripheral control device SC includes a sub CPU having a ROM and an RWM. The sub CPU is composed of a 32-bit RISC (Reduced Instruction Set Computer) chip microcomputer and is used in a system clock operating environment exceeding 200 MHz, for example. Under the control of the real-time operating system RTOS (Real-Time Operating System), the sub CPU controls the CPU time and priority assigned to tasks related to image production, audio production, etc., thereby performing appropriate and efficient parallel processing of tasks. It is possible.

サブCPUは、汎用ポート制御機能Po、調歩同期式シリアルUART(Universal Asynchronous Receiver Transmitter)及びクロック同期式シリアルによるシリアル通信機能Sr、I2C(Inter−Integrated Circuit)コントロール機能Ii等の、入出力ポートI2/O2を介した通信制御機能と共に、演出制御の対象デバイス毎の専用制御機能を統合した統合チップSOC(System On a Chip)から成るマイクロプロセッサである。   The sub CPU includes an input / output port I2 // such as a general-purpose port control function Po, an asynchronous serial UART (Universal Asynchronous Receiver Transmitter), a serial communication function Sr using a clock synchronous serial, and an I2C (Inter-Integrated Circuit) control function Ii. This is a microprocessor composed of an integrated chip SOC (System On a Chip) that integrates a dedicated control function for each target device for effect control together with a communication control function via O2.

専用制御機能として、上下の液晶表示装置71,72に動画等を表示させる液晶表示機能Sy1、スピーカ91〜94及び/又はウーハー90から効果音等を出力させる音声出力機能Sy2、各種ランプE1〜E13及び表示窓80に臨む9つの図柄をリール帯の背面から照明するリールバックランプBL1〜9を点灯等させる電飾制御機能Sy3、可動ランプE1〜E4の展開及び収納用のモータm1〜m4を駆動させるモータ制御機能Sy4等の各種機能を内蔵する。RTCは、二次電池Btでバックアップするリアルタイムクロックであり、遊技待機中、同一機種間で、下部液晶表示装置72から上部液晶表示装置71に一斉に蝶が舞い上がる等の同期演出が行えるようにしている。   As a dedicated control function, a liquid crystal display function Sy1 for displaying moving images and the like on the upper and lower liquid crystal display devices 71 and 72, an audio output function Sy2 for outputting sound effects from the speakers 91 to 94 and / or the woofer 90, and various lamps E1 to E13 And the lighting control functions Sy3 for lighting the reel back lamps BL1 to 9 that illuminate the nine symbols facing the display window 80 from the back of the reel band, and the motors m1 to m4 for developing and storing the movable lamps E1 to E4 are driven. Various functions such as a motor control function Sy4 are built in. The RTC is a real-time clock that is backed up by the secondary battery Bt, and can be used to perform synchronized effects such as butterflies rising from the lower liquid crystal display device 72 to the upper liquid crystal display device 71 at the same time during game standby. Yes.

入力ポートI2には、主制御装置MCからの送信情報、メダル払出装置HPのバケット容量を超えて余剰に投入されたメダルを貯める補助収納庫に設けるオーバーフローセンサーSEN5、十字キーユニットBT、下部液晶ボタンABの信号を入力している。主制御装置MCからの送信情報には、メイン側初期化完了情報、ベットボタン3の操作情報を含むメダル投入情報、スタートレバー5の操作情報を含むリール始動情報、内部抽せんによる当せんフラグ情報、ストップボタン6L,6C,6Rの操作情報、遊技結果情報、遊技状態情報、フリーズ及び回胴演出情報、AT作動情報、AT指示情報、AT上乗せ情報、AT終了情報、エラー情報等、主制御装置MCで検出し又は決定若しくは実行する各種制御情報が含まれる。なお、オーバーフローセンサーSEN5は、主制御装置MCに入力させてもよい。   The input port I2 includes an overflow sensor SEN5, a cross key unit BT, a lower liquid crystal button provided in an auxiliary storage for storing transmission information from the main control device MC and surplus medals exceeding the bucket capacity of the medal payout device HP. AB signal is input. The transmission information from the main controller MC includes main side initialization completion information, medal insertion information including operation information of the bet button 3, reel start information including operation information of the start lever 5, winning flag information by internal lottery, stop Operation information of buttons 6L, 6C, 6R, game result information, game state information, freeze and rotation effect information, AT operation information, AT instruction information, AT addition information, AT end information, error information, etc. Various control information to be detected or determined or executed is included. The overflow sensor SEN5 may be input to the main controller MC.

サブCPUによる演出制御の対象デバイスには、上下の液晶表示装置71,72の背後に配置する面光源ユニットであって、パルス幅変調PWMによるデューティ比の変更により輝度を調整可能としたLEDバックライトによるディスプレイ用バックライト71B,72Bも含む。各液晶表示装置71,72は、各LCDドライバDr5,6を介して制御し、各バックライト71B,72Bは、各LEDドライバDr7,8を介して制御している。   The target device of the effect control by the sub CPU is a surface light source unit disposed behind the upper and lower liquid crystal display devices 71 and 72, and the LED backlight capable of adjusting the luminance by changing the duty ratio by pulse width modulation PWM. Display backlights 71B and 72B. The liquid crystal display devices 71 and 72 are controlled via the LCD drivers Dr5 and 6, and the backlights 71B and 72B are controlled via the LED drivers Dr7 and 8.

ドットマトリクス表示装置73は専用のLEDドライバDr9を介して制御している。各種ランプE1〜13及びリールバックランプBL1〜9は、I2C仕様のLEDドライバDr10〜13を介して制御している。モータm1〜m4は、モータドライバDr14を介して制御している。スピーカ91〜94及びウーハー90は、デジタル/アナログ変換機能付きアンプDr15,16を介して制御している。下部液晶ボタンABをロックしてその押圧を禁止する下部液晶ボタンロッカーARは、ソレノイドドライバDr17を介して制御している。   The dot matrix display device 73 is controlled via a dedicated LED driver Dr9. The various lamps E1 to 13 and the reel back lamps BL1 to 9 are controlled via I2C specification LED drivers Dr10 to Dr13. The motors m1 to m4 are controlled via a motor driver Dr14. The speakers 91 to 94 and the woofer 90 are controlled via amplifiers Dr15 and 16 with a digital / analog conversion function. The lower liquid crystal button locker AR that locks the lower liquid crystal button AB and prohibits its pressing is controlled via a solenoid driver Dr17.

サブCPUのROM上には、主制御装置MCから受信する主遊技制御の情報、及び/又は、周辺制御装置SCの現在の演出制御の情報に基づいて、サブ側の演出状態を管理する演出状態管理手段Zを設けている。この演出状態管理手段Zは、主遊技制御の情報及び/又は演出制御の情報に基づいて、演出対象とする複数のデバイスで協働した演出、或は、特定のデバイスによる単独の演出を実行させる演出メッセージを決定する演出メッセージ決定手段Yを含む。   On the sub CPU ROM, an effect state for managing the effect state on the sub side based on the information on the main game control received from the main control device MC and / or the information on the current effect control of the peripheral control device SC Management means Z is provided. This effect state management means Z executes an effect that cooperates with a plurality of devices to be effected, or a single effect by a specific device, based on information on main game control and / or information on effect control. Production message determining means Y for determining the production message is included.

演出状態管理手段Zの統括下、演出メッセージ決定手段Yでの決定等に基づいて作動する次の各手段を設けている。すなわち、上部液晶表示装置71にAT指示情報出力手段H4から出力するAT指示情報信号に従ったナビ例えば正解押し順が「左第1停止」ならストップボタン位置に対応させて「1××」等を表示させる表示ナビ手段X1、この表示ナビに連動してスピーカ91〜94から操作すべきストップボタンが左か中か右かを音声で知らせる音声ナビ手段X2を設けている。   Under the control of the production state management unit Z, the following units are provided that operate based on the determination by the production message determination unit Y. That is, navigation according to the AT instruction information signal output from the AT instruction information output means H4 to the upper liquid crystal display device 71. For example, if the correct push order is “first left stop”, “1xx” or the like corresponding to the stop button position. Display navigation means X1 for displaying the sound, and voice navigation means X2 for informing whether the stop button to be operated from the speakers 91 to 94 is left, middle or right in conjunction with the display navigation.

また、遊技状態、回胴演出、ATによる有利区間等に応じて液晶表示装置71,72及びドットマトリクス表示装置73に映し出す動画等を変更表示させる画像演出手段X3、これに連動して各種ランプE1〜13の点灯及び発光色を制御するランプ演出手段X4、スピーカ91〜94から効果音やBGMを出音させる音声演出手段X5、モータm1〜4により可動ランプE1〜E4の展開及び収納を制御するメカ演出手段X6、下部液晶ボタンABの押圧タイミング等に合わせてウーハー90を作動させる振動演出手段X7等を設けている。   In addition, the image effect means X3 for changing and displaying the moving images and the like displayed on the liquid crystal display devices 71 and 72 and the dot matrix display device 73 according to the gaming state, the spinning effect, the advantageous section by the AT, etc., and various lamps E1 in conjunction with this. Control of the deployment and storage of the movable lamps E1 to E4 by the lamp effect means X4 for controlling the lighting and emission color of -13, the sound effect means X5 for outputting sound effects and BGM from the speakers 91 to 94, and the motors m1 to m4. Mechanical effect means X6, vibration effect means X7 for operating the woofer 90 in accordance with the pressing timing of the lower liquid crystal button AB, and the like are provided.

以上の実施形態では、第2特別役RBB2作動中の第1役物RB1作動中にスイカ又はチェリーの当せんにより既に作動中のアシストタイムATを作動延長(継続ゲーム数を上乗せ)させる仕様にしたが、RBB2作動中、有利区間ではあるが指示機能が未作動である場合、設定差のない第1役物RB1の作動中にスイカ又はチェリーの当せん等により指示機能を作動させる仕様にしてもよい。この場合、第2特別役RBB2作動中の第1役物RB1作動中は、実質的にアシストタイムATが付与されるチャンスゾーンとして機能させることができる。   In the above-described embodiment, the specification is made such that the assist time AT that is already in operation is extended (the number of continued games is added) by the watermelon or cherry strike during the operation of the first special component RB1 during the operation of the second special role RBB2. When the instruction function is not activated during the RBB2 operation, but the instruction function is not activated, the instruction function may be activated by a watermelon or cherry strike during operation of the first accessory RB1 having no setting difference. In this case, during the operation of the first combination RB1 during the operation of the second special combination RBB2, it is possible to function as a chance zone where the assist time AT is substantially given.

以上の実施形態では、第2特別役RBB1の他に第1特別役RBB1を設けたが、第1特別役RBB1は設けない仕様でもよい。
また、以上の実施形態において、設定差のない第2特別役RBB2に当せんしたことに基づいて有利区間に移行する仕様に変更してもよい。
さらに、以上の実施形態では、RBB2一般中に不当せんをなくしてRB1,RB2,RB3で当せんエリアを埋めたが、RBB2一般中に不当せんを一定範囲内について設けていてもよい。
以上の説明中、確率等の具体的数字や図柄等は一例示に過ぎない。特に具体的数字は発明の特徴を明確化するためのものであり、遊技機規則に則った出玉試験にパスすることを必ずしも保証するものではない。
In the embodiment described above, the first special combination RBB1 is provided in addition to the second special combination RBB1, but the first special combination RBB1 may not be provided.
Moreover, in the above embodiment, you may change to the specification which transfers to an advantageous area based on having hit the 2nd special combination RBB2 without a setting difference.
Furthermore, in the above embodiment, the winning area is filled with RB1, RB2, and RB3 without any unjustified in the RBB2, but the unjustified may be provided within a certain range in the RBB2.
In the above description, specific numbers such as probabilities, designs, etc. are merely examples. In particular, the specific numbers are for clarifying the features of the invention, and do not necessarily guarantee that the ball test conforming to the rules of the gaming machine is passed.

1L;左リール,1C;中リール,1R;右リール
2i;メダル投入口、2;メダルセレクター
3;ベットボタン、4;精算ボタン
5;スタートレバー、6L,6C,6R;各ストップスイッチ
71;上部液晶表示装置、72;下部液晶表示装置
8;リールパネル、80;表示窓
CN;制御装置、MC;主制御装置、SC;周辺制御装置
T;メダル投入手段、K;内部抽せん手段、V;リール制御手段
V1;回胴回転装置制御手段、V2;回転停止装置制御手段
M;メダル払出手段、N;メダル自動投入手段、J;遊技状態移行手段
W;フリーズ抽せん手段、Q;回胴演出実行手段
H1;AT作動決定手段、H2;AT上乗せ決定手段
H3;AT継続管理手段、H4;AT指示情報出力手段
1L; left reel, 1C; middle reel, 1R; right reel 2i; medal slot, 2; medal selector 3; bet button, 4; checkout button 5; start lever, 6L, 6C, 6R; Liquid crystal display device 72; lower liquid crystal display device 8; reel panel 80; display window CN; control device MC; main control device SC; peripheral control device T; medal insertion means K; Control means V1; Spinning rotation device control means V2; Rotation stop device control means M; Medal paying means N: Automatic medal insertion means J: Game state transition means W: Freeze lottery means Q: Spinning effect execution means H1; AT operation determination means, H2; AT addition determination means H3; AT continuation management means, H4; AT instruction information output means

Claims (4)

複数コマの図柄を可変表示させる複数の可変表示要素を有し、
遊技媒体の投入下における可変表示開始操作を契機に内部抽せん用の乱数値を抽出し、抽出した乱数値に基づいて予め定義した複数の当せんエリアの中から当せんを決定する内部抽せん手段と、
前記可変表示要素の可変表示を、対応する停止操作に基づいて、前記内部抽せん手段で当せんと決定した当せんエリアに含まれる役に対応した図柄の組合せの表示を許容させる可変表示制御手段とを含み、
前記当せんエリアの当せん確率の組合せである設定を高低複数段階について可変にすると共に、前記設定の違いによらず一定の当せん確率で当せんさせる当せんエリアの当せんを契機に停止操作についての指示機能を作動可能とする有利区間に移行させ、所定終了条件の具備により前記有利区間を終了させる遊技機において、
前記内部抽せん手段は、前記有利区間又は該有利区間への移行が可能な通常区間にて、前記設定の違いによらず一定の当せん確率で当せんさせる第一種特別役物に係る役物連続作動装置による特別役に当せんし、且つ、対応する作動図柄の組合せを表示した後の特別役作動中の一般遊技において、前記設定の違いによらず一定の当せん確率で当せんさせる第一種特別役物による第1役物と、前記設定が高いほど低い当せん確率で当せんさせる第一種特別役物による第2役物とを含む複数種類の役物を抽せんし、当せんに係る役物に対応した役物作動図柄の組合せを表示した後に当せんに係る役物を作動させ、前記特別役の作動開始から獲得遊技媒体数の上限超過により作動終了となるまでの間に当せんした役物中に占める前記第1役物の割合が前記設定が高いほど高くなる前記特別役についての抽せん仕様を有し、
前記特別役の作動時に前記有利区間にある場合、前記第1役物の作動中には指示機能の作動に係る処理を実行し、前記第2役物の作動中には指示機能に係る処理を実行しない仕様にしていることを特徴とする遊技機。
It has a plurality of variable display elements that variably display the symbols of multiple frames,
Internal lottery means for extracting a random value for internal lottery triggered by a variable display start operation under the insertion of a game medium, and determining a prize from a plurality of prize areas defined in advance based on the extracted random number value;
Variable display control means for allowing variable display of the variable display element to display a combination of symbols corresponding to a combination included in a winning area determined to be won by the internal drawing means based on a corresponding stop operation. ,
The setting that is the combination of the winning probability of the winning area is made variable for high and low levels, and the stop function is activated when the winning of the winning area is made with a fixed winning probability regardless of the setting. In the gaming machine that makes the transition to the advantageous section to be possible and terminates the advantageous section by the provision of a predetermined termination condition,
The internal lottery means is the continuous operation of the first type special feature that makes it win at a constant winning probability regardless of the setting in the advantageous section or the normal section that can be shifted to the advantageous section. In the general game during the special role operation after winning the special role by the device and displaying the combination of the corresponding action symbols, it is the first type special character that will be won with a fixed probability of winning regardless of the difference in the setting. A lot of types of features, including the 1st feature by, and the 2nd feature of the 1st type special feature that will be won with a lower probability of winning as the setting is higher, and the role corresponding to the feature related to the winning After displaying the combination of physical action symbols, the winning combination is activated, and the number of the winning combination in the winning combination is between the start of the special combination and the end of the operation due to exceeding the upper limit of the number of acquired game media. Ratio of 1 role Has a lottery specifications for the special role that the setting is, the higher the high,
When the special combination is in the advantageous section, the process related to the operation of the instruction function is executed during the operation of the first combination, and the process related to the instruction function is performed during the operation of the second combination. A gaming machine characterized by specifications that do not execute.
前記内部抽せん手段は、前記特別役作動中の一般遊技中に前記設定が高いほど高い当せん確率で当せんさせ、前記第2役物よりも少ない入賞回数で作動終了し、かつ、作動中には指示機能に係る処理を実行しない第一種特別役物による第3役物をさらに抽せんする仕様を有する請求項1記載の遊技機。   The internal lottery means that the higher the setting during the general game in which the special combination is operating, the higher the winning probability, the operation ends with a smaller number of winnings than the second combination, and an instruction is given during operation The gaming machine according to claim 1, wherein the gaming machine has a specification for further extracting a third combination by a first-type special combination that does not execute processing related to the function. 前記第1役物、前記第2役物及び前記第3役物の当せん確率を合算した値は、前記設定の違いによる優劣のない仕様にしている請求項2記載の遊技機。   The gaming machine according to claim 2, wherein a value obtained by summing up the winning probabilities of the first winning combination, the second winning combination and the third winning combination is set to have no superiority or inferiority due to the difference in the setting. 前記第1役物の作動中は、前記第1役物以外の役物の作動中の表示頻度よりも高い頻度で、指示機能の作動に係る処理に当せんしたことを示唆させる予め定めた図柄の組合せを表示する仕様にしている請求項1〜3何れか一項に記載の遊技機。   During the operation of the first accessory, a predetermined pattern that suggests that the processing related to the operation of the instruction function has been performed at a frequency higher than the display frequency during the operation of the accessory other than the first accessory. The gaming machine according to any one of claims 1 to 3, wherein the combination is displayed.
JP2016188930A 2016-09-27 2016-09-27 Game machine Pending JP2018050863A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019217096A (en) * 2018-06-21 2019-12-26 山佐株式会社 Game machine
JP2020018647A (en) * 2018-08-01 2020-02-06 株式会社ユニバーサルエンターテインメント Game machine
JP2021094129A (en) * 2019-12-16 2021-06-24 株式会社オリンピア Game machine
JP2022093493A (en) * 2018-08-23 2022-06-23 ネット株式会社 Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019217096A (en) * 2018-06-21 2019-12-26 山佐株式会社 Game machine
JP2020018647A (en) * 2018-08-01 2020-02-06 株式会社ユニバーサルエンターテインメント Game machine
JP2022093493A (en) * 2018-08-23 2022-06-23 ネット株式会社 Game machine
JP7235266B2 (en) 2018-08-23 2023-03-08 ネット株式会社 game machine
JP2021094129A (en) * 2019-12-16 2021-06-24 株式会社オリンピア Game machine
JP7097621B2 (en) 2019-12-16 2022-07-08 株式会社オリンピア Pachinko machine

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