JP2018007767A5 - - Google Patents

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Publication number
JP2018007767A5
JP2018007767A5 JP2016137789A JP2016137789A JP2018007767A5 JP 2018007767 A5 JP2018007767 A5 JP 2018007767A5 JP 2016137789 A JP2016137789 A JP 2016137789A JP 2016137789 A JP2016137789 A JP 2016137789A JP 2018007767 A5 JP2018007767 A5 JP 2018007767A5
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Japan
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total number
game
gaming machine
control
effect state
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JP2016137789A
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JP6787565B2 (en
JP2018007767A (en
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Priority to JP2016137789A priority Critical patent/JP6787565B2/en
Priority claimed from JP2016137789A external-priority patent/JP6787565B2/en
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Claims (4)

遊技機本体と、
前記遊技機本体の前面を開閉可能に閉塞する前扉と、
遊技の進行を制御するメイン基板と、
前記メイン基板上に設けられた表示装置と、
前記表示装置が設けられたメイン基板を収納する透明または半透明な基板ケースと、
前記基板ケースを封印する封印手段とを備えた遊技機であって、
前記メイン基板が収納されて封印された基板ケースは、前記メイン基板上に設けられた表示装置の表示が前記前扉を開放した状態で視認可能となるように設けられ、
前記メイン基板が、
遊技に関する所定の情報を前記表示装置に表示させることを特徴とする遊技機。
The gaming machine body,
A front door for closing the front of the gaming machine body so as to be openable / closable
The main board which controls the progress of the game,
A display device provided on the main substrate;
A transparent or translucent substrate case for housing the main substrate provided with the display device;
And a sealing means for sealing the substrate case, the gaming machine comprising:
The board case in which the main board is sealed are accommodated, set so that the display of the display device provided on the main board is authorized capacity seen in a state of opening the front door vignetting,
The main board is
A game machine characterized by displaying predetermined information on a game on the display device.
請求項1において、
外周面に複数種類の図柄が配列されている複数のリールを遊技開始操作に基づいて回転させるとともに役の当否を決定する内部抽選を行い、停止操作を契機として内部抽選の結果に応じた態様で回転中のリールを停止させ、リールの停止状態に基づいて役の入賞の有無を判定し、小役の入賞に伴い遊技媒体を払い出す制御を前記メイン基板が行う遊技機であって、
前記メイン基板が、
遊技機が払い出した遊技媒体の総数である払出総数、および役物の作動によって遊技機が払い出した遊技媒体の総数である役物払出総数を記憶する制御と、
前記払出総数および前記役物払出総数に基づいて役物比率を算出する制御とを行い、
前記算出した役物比率の数値を前記表示装置に表示させることを特徴とする遊技機。
In claim 1,
Based on the game start operation, while rotating a plurality of reels in which a plurality of types of symbols are arranged on the outer peripheral surface, an internal lottery is performed to determine whether or not the winning combination is made. The gaming machine according to the present invention is a gaming machine for stopping the rotating reel, determining the presence or absence of a winning combination based on the stopped state of the reel, and performing control of paying out the gaming medium with the small winning combination,
The main board is
A control for storing a total number of payouts, which is the total number of gaming media paid out by the gaming machine, and a total number of bonus payouts, which is the total number of gaming media paid out by the gaming machine by the operation of the character.
Control to calculate a feature ratio based on the total number of payouts and the total number of payouts of the prize;
A game machine characterized by displaying the calculated value of the character ratio on the display device.
請求項1または2において、
外周面に複数種類の図柄が配列されている複数のリールを遊技開始操作に基づいて回転させるとともに役の当否を決定する内部抽選を行い、停止操作を契機として内部抽選の結果に応じた態様で回転中のリールを停止させ、リールの停止状態に基づいて役の入賞の有無を判定し、小役の入賞に伴い遊技媒体を払い出す制御を前記メイン基板が行う遊技機であって、
前記メイン基板が、
遊技機が払い出した遊技媒体の総数である払出総数、および第一種特別役物の作動によって遊技機が払い出した遊技媒体の総数である連続役物払出総数を記憶する制御と、
前記払出総数および前記連続役物払出総数に基づいて連続役物比率を算出する制御とを行い、
前記算出した連続役物比率の数値を前記表示装置に表示させることを特徴とする遊技機。
In claim 1 or 2,
Based on the game start operation, while rotating a plurality of reels in which a plurality of types of symbols are arranged on the outer peripheral surface, an internal lottery is performed to determine whether or not the winning combination is made. The gaming machine according to the present invention is a gaming machine for stopping the rotating reel, determining the presence or absence of a winning combination based on the stopped state of the reel, and performing control of paying out the gaming medium with the small winning combination,
The main board is
A control for storing the total number of payouts which is the total number of gaming media paid out by the gaming machine, and a total number of consecutive bonus payouts which is the total number of gaming media paid out by the gaming machine by the operation of the first kind special role;
Performing a control of calculating a continuous part ratio based on the total number of payouts and the total number of consecutive part payouts;
A game machine characterized by displaying the numerical value of the calculated continuous winning percentage on the display device.
請求項1〜3のいずれかにおいて、
遊技の進行に合わせて演出装置に演出を実行させるサブ基板をさらに備え、外周面に複数種類の図柄が配列されている複数のリールを遊技開始操作に基づいて回転させるとともに役の当否を決定する内部抽選を行い、停止操作を契機として内部抽選の結果に応じた態様で回転中のリールを停止させ、リールの停止状態に基づいて役の入賞の有無を判定し、小役の入賞に伴い遊技媒体を払い出す制御を前記メイン基板が行う遊技機であって、
前記メイン基板が、
特別演出状態を含む複数種類の演出状態の間で演出状態を移行させ、前記特別演出状態では予め定められた特別演出状態の終了条件が成立した場合に当該特別演出状態を終了させる制御と、
通常区間と有利区間とを含む複数種類の遊技区間の間で遊技区間を移行させ、前記有利区間においてクリアカウンタを更新して前記クリアカウンタの記憶値に基づいて前記有利区間を終了させて演出状態を初期化する初期化処理を実行する制御と、
総遊技回数および前記有利区間の遊技回数の総数を記憶する制御とを行い、
前記サブ基板が、
前記特別演出状態である場合に役の入賞を補助する入賞補助演出を前記演出装置に実行させる制御を行い、
前記メイン基板が、
前記通常区間において遊技区間を前記有利区間に移行させるか否かを決定し、前記有利区間において演出状態を前記特別演出状態に滞在させる場合が存在し、前記通常区間において遊技区間を前記有利区間に移行させることが決定されたことに基づいて遊技区間を前記有利区間に移行させ、前記有利区間の終了時において演出状態が前記特別演出状態である場合には前記特別演出状態の終了条件が成立していなくても前記初期化処理によって強制的に当該特別演出状態を終了させる制御と、
前記総遊技回数および前記有利区間の遊技回数の総数に基づいて前記総遊技回数に対する前記有利区間の遊技回数の総数の比率である有利区間滞在比率を算出する制御とを行い、
前記算出した前記有利区間滞在比率の数値を前記表示装置に表示させることを特徴とする遊技機。
In any one of claims 1 to 3,
The game machine further includes a sub substrate that causes the effect device to perform effects in accordance with the progress of the game, and rotates a plurality of reels, in which a plurality of types of symbols are arranged on the outer peripheral surface, based on the game start operation. The internal lottery is performed, the rotating reel is stopped in a mode according to the result of the internal drawing triggered by the stop operation, and the presence or absence of the winning combination of the combination is determined based on the stop condition of the reel A gaming machine in which the main substrate performs control of paying out a medium,
The main board is
A control of causing the effect state to be shifted between a plurality of types of effect states including the special effect state, and in the special effect state, terminating the special effect state when a predetermined termination condition of the special effect state is satisfied;
The game section is shifted between a plurality of types of game sections including the normal section and the advantageous section, the clear counter is updated in the advantageous section, and the advantageous section is ended based on the stored value of the clear counter. Control to execute the initialization process to initialize
Perform control to store the total number of games and the total number of games in the advantageous section,
The sub substrate is
When the special effect state is performed, control is performed to cause the effect device to execute a prize assistance effect that assists the player in winning a prize,
The main board is
There is a case where it is determined whether or not to shift the game section to the advantageous section in the normal section, and there is a case where the rendering state is kept in the special effect state in the advantageous section. The game section is shifted to the advantageous section based on the decision to shift, and when the effect state is the special effect state at the end of the advantageous section, the end condition of the special effect state is satisfied Control for forcibly ending the special effect state by the initialization process even if not being performed,
Based on the total number of games and the total number of games in the advantageous segment, control is performed to calculate an advantageous segment stay ratio that is a ratio of the total number of games in the advantageous segment to the total number of games.
A game machine characterized by displaying the calculated value of the advantageous section stay ratio on the display device.
JP2016137789A 2016-07-12 2016-07-12 Game machine Active JP6787565B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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Publications (3)

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JP2018007767A JP2018007767A (en) 2018-01-18
JP2018007767A5 true JP2018007767A5 (en) 2019-06-27
JP6787565B2 JP6787565B2 (en) 2020-11-18

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* Cited by examiner, † Cited by third party
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JP2020104017A (en) * 2020-04-13 2020-07-09 京楽産業.株式会社 Game machine
JP7224697B2 (en) * 2020-04-13 2023-02-20 京楽産業.株式会社 game machine
JP2020104015A (en) * 2020-04-13 2020-07-09 京楽産業.株式会社 Game machine
JP2020104019A (en) * 2020-04-13 2020-07-09 京楽産業.株式会社 Game machine
JP2020104016A (en) * 2020-04-13 2020-07-09 京楽産業.株式会社 Game machine

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* Cited by examiner, † Cited by third party
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JP2014083102A (en) * 2012-10-19 2014-05-12 Sammy Corp Game machine
JP6608588B2 (en) * 2014-11-07 2019-11-20 山佐株式会社 Game machine
JP6112524B1 (en) * 2016-05-12 2017-04-12 サミー株式会社 Slot machine

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