JP2018000642A - Game machine - Google Patents

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JP2018000642A
JP2018000642A JP2016132866A JP2016132866A JP2018000642A JP 2018000642 A JP2018000642 A JP 2018000642A JP 2016132866 A JP2016132866 A JP 2016132866A JP 2016132866 A JP2016132866 A JP 2016132866A JP 2018000642 A JP2018000642 A JP 2018000642A
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detection
production
gaming machine
game
sensors
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JP6283884B2 (en
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努 菊地
Tsutomu Kikuchi
努 菊地
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of improving taste by executing an operation relating to a performance by a novel method.SOLUTION: A performance operation part 36 in a pachinko game machine 10 according to the present invention includes range sensors 36S disposed at four corners of a game board 11 respectively. The pachinko game machine is configured to differentiate a performance content according to a range sensor 36S on which a player puts a hand, out of the four range sensors 36S. Further, a detection range of the lower range sensors 36S and 36S is formed smaller than a detection range of the upper range sensors 36S and 36S, so that it is required for actuating the lower range sensors 36S and 36S to bring an object closer to a glass window 95W than a case of actuating the upper range sensors 36S and 36S.SELECTED DRAWING: Figure 1

Description

本発明は、演出に関する操作を行うための演出操作部を有する遊技機に関する。   The present invention relates to a gaming machine having an effect operation unit for performing operations related to effects.

従来、この種の遊技機として、演出内容の選択のために、十字キーや決定キー等の演出操作部を備えたものが知られている。(例えば、特許文献1参照)。   Conventionally, as this type of gaming machine, one equipped with an effect operation unit such as a cross key or an enter key is known for selection of effect contents. (For example, refer to Patent Document 1).

特開2006−055479号公報(段落[0025]、図4)JP 2006-055479 A (paragraph [0025], FIG. 4)

ところで、上述した従来の遊技機では演出操作部の新鮮味が薄れつつあった。   By the way, in the conventional gaming machine described above, the freshness of the production operation unit has been fading.

本発明は、上記事情に鑑みてなされたもので、演出に関する操作を斬新な方法で行い、趣向性を向上させることが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of improving the taste by performing an operation related to a production by a novel method.

上記目的を達成するためになされた請求項1の発明は、遊技の状況に応じた演出を実行する演出実行手段と、遊技者が前記演出に関する操作を行うための演出操作部と、前記演出操作部の操作による操作情報を取得し、前記演出が前記操作情報に応じた内容になるように前記演出実行手段を制御する演出制御部と、を備えた遊技機において、前記演出操作部は、前方に設定された検出範囲内の対象物の有無を検出し、遊技者が前記対象物をかざすことで作動させることが可能な検出センサを複数有し、前記演出制御部は、複数の前記検出センサの検出結果を前記操作情報として取得するように構成され、複数の前記検出センサの前記検出範囲が、各前記検出センサの設置場所によって異なっている遊技機である。   Invention of Claim 1 made | formed in order to achieve the said objective is an effect execution means to perform the effect according to the condition of a game, the effect operation part for a player to perform operation regarding the said effect, and the said effect operation And a production control unit that controls the production execution means so that the production has contents corresponding to the operation information. The detection control unit includes a plurality of detection sensors that detect the presence / absence of an object within a detection range set to be able to be operated by a player holding the object, and the effect control unit includes a plurality of the detection sensors The detection result is obtained as the operation information, and the detection ranges of the plurality of detection sensors are different depending on the installation location of each detection sensor.

請求項2の発明は、遊技球が流下する遊技領域を前面に備え、かつ、複数の前記検出センサが配された遊技板と、前記遊技板の前方に配され、前記遊技領域を視認可能とする窓部を有する前面カバーと、前記前面カバーのうち前記窓部の下方に配され、前記遊技領域に遊技球を打ち込むために遊技者が操作可能なハンドルと、を備え、前記ハンドルから比較的近い前記検出センサは、前記ハンドルから比較的遠い前記検出センサよりも前記検出範囲が狭く、検出させるためには前記対象物をより前記前面カバーに近づけることを要するように構成されている請求項1に記載の遊技機である。   The invention of claim 2 is provided with a game area in which a game ball flows down on the front surface, a game board in which a plurality of the detection sensors are arranged, and a game board arranged in front of the game board so that the game area can be visually recognized. A front cover having a window portion to be operated, and a handle that is disposed below the window portion of the front cover and that can be operated by a player to drive a game ball into the game area. The close detection sensor has a narrower detection range than the detection sensor relatively far from the handle, and is configured to require the object to be closer to the front cover in order to be detected. The gaming machine described in 1.

請求項3の発明は、複数の前記検出センサは、前記遊技板の4隅に1つずつ配されていて、下側の前記検出センサの前記検出範囲が上側の前記検出センサの前記検出範囲よりも狭く設定されている請求項2に記載の遊技機である。   According to a third aspect of the present invention, the plurality of detection sensors are arranged one by one at the four corners of the game board, and the detection range of the lower detection sensor is greater than the detection range of the upper detection sensor. The gaming machine according to claim 2, which is also set narrowly.

請求項4の発明は、前記検出センサとして測距センサを備える請求項1乃至3の何れか1の請求項に記載の遊技機である。   A fourth aspect of the present invention is the gaming machine according to any one of the first to third aspects, wherein a distance measuring sensor is provided as the detection sensor.

[請求項1の発明]
請求項1の遊技機では、演出操作部が、遊技者が、例えば手等の対象物をかざすことにより作動される構成になっている。つまり、本発明の遊技機によれば、演出に関する操作を手等の対象物をかざすという斬新な方法により行うこととなり、趣向性を向上させることが可能となる。
[Invention of Claim 1]
In the gaming machine according to the first aspect, the effect operation unit is configured to be operated when the player holds an object such as a hand over the hand. That is, according to the gaming machine of the present invention, the operation related to the performance is performed by a novel method of holding an object such as a hand over, and it is possible to improve the preference.

[請求項2の発明]
請求項2の発明によれば、例えば、ハンドルを操作している手をハンドルから離して検出センサにかざす際に、ハンドルから比較的遠い検出センサに手をかざそうとして、ハンドルから比較的近い検出センサに先に検出されてしまうことが防がれる。
[Invention of claim 2]
According to the invention of claim 2, for example, when the hand operating the handle is moved away from the handle and is held over the detection sensor, the detection is relatively close to the handle by trying to hold the hand over the detection sensor relatively far from the handle. This prevents the sensor from being detected first.

[請求項3の発明]
請求項3の発明によれば、上側の検出センサに手等の対象をかざそうとしたときに、下側の検出センサに先に検出されてしまうことが防がれる。
[Invention of claim 3]
According to the invention of claim 3, when an object such as a hand is held over the upper detection sensor, it is prevented that the lower detection sensor first detects the object.

[請求項4の発明]
検出センサとしては、感熱センサを用いてもよいし、請求項4の発明のように測距センサを用いてもよい。
[Invention of claim 4]
As the detection sensor, a thermal sensor may be used, or a distance measuring sensor may be used as in the invention of claim 4.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 測距センサ周辺の断面図Cross section around the distance sensor 変動演出が表示されたディスプレイの正面図Front view of a display with variable effects 遊技機の電気的な構成を示したブロック図Block diagram showing the electrical configuration of the gaming machine

以下、本発明の「遊技機」としてのパチンコ遊技機10に係る一実施形態を、図1〜図4に基づいて説明する。図1に示すように、パチンコ遊技機10は、前面扉95(本発明の「前面カバー」に相当する)に備えたガラス窓95W(本発明の「窓部」に相当する)を通して遊技板11の遊技領域R1が視認可能になっている。前面扉95のうちガラス窓95Wの下方には、遊技球を貯留可能な上皿26と下皿27とが設けられている。また、下皿27の右側には操作ノブ28が備えられていて、この操作ノブ28(本発明の「ハンドル」に相当する)を回動操作すると、上皿26内の遊技球が遊技領域R1に打ち込まれる。   Hereinafter, an embodiment according to a pachinko gaming machine 10 as a “gaming machine” of the present invention will be described with reference to FIGS. As shown in FIG. 1, the pachinko gaming machine 10 has a game board 11 through a glass window 95 </ b> W (corresponding to “window” of the present invention) provided in a front door 95 (corresponding to “front cover” of the present invention). The game area R1 is visible. An upper plate 26 and a lower plate 27 capable of storing game balls are provided below the glass window 95 </ b> W in the front door 95. Further, an operation knob 28 is provided on the right side of the lower plate 27, and when this operation knob 28 (corresponding to the “handle” of the present invention) is turned, the game ball in the upper plate 26 is played in the game area R1. Be driven into.

遊技板11のうち遊技領域R1の中央には、表示窓11Aが貫通形成されていて、その表示窓11Aの後方には、液晶表示装置32(TFT−LCDモジュール。本発明の「演出実行手段」に相当する)が備えられている。また、表示窓11Aには、前側から表示装飾枠23が嵌め込まれ、その表示装飾枠23の上辺部分及び両側辺部分が遊技板11の前面から前方に突出して、液晶表示装置32の前方を遊技球が流下することを禁止している。   A display window 11A is formed through the center of the game area R1 of the game board 11, and behind the display window 11A is a liquid crystal display device 32 (TFT-LCD module. “Effect execution means” of the present invention). Equivalent to). In addition, a display decoration frame 23 is fitted into the display window 11A from the front side, and an upper side portion and both side portions of the display decoration frame 23 protrude forward from the front surface of the game board 11 so that the game can be played in front of the liquid crystal display device 32. The ball is prohibited from flowing down.

遊技領域R1における表示装飾枠23の下方のうち左右方向の中央には、第1始動入賞口14A、第2始動入賞口14B、大入賞口15、アウト口16が上から順番に設けられ、左右両側部には、複数の一般入賞口20が設けられている。また、表示装飾枠23の左方には、始動ゲート18が設けられている。   A first start winning port 14A, a second start winning port 14B, a big winning port 15, and an out port 16 are provided in order from the top in the center in the left-right direction below the display decoration frame 23 in the game area R1. A plurality of general winning openings 20 are provided on both sides. A start gate 18 is provided on the left side of the display decoration frame 23.

始動ゲート18は、遊技球が内側を通過可能な構造をなし、一般入賞口20及び第1始動入賞口14Aは、上方に向かって常時開口している。第2始動入賞口14Bは、上方に向かって開口し、その開口の左右両側に可動翼片14C,14Cが備えられている。両可動翼片14C,14Cは、常には起立状態になっていて、第2始動入賞口14Bは、常には、起立した両可動翼片14C,14Cと第1始動入賞口14Aを構成する部材とに囲まれて、遊技球が入らないようになっている。そして、始動ゲート18を遊技球が通過する度に行われる当否判定(以下、「普図判定」という)で当りになると、可動翼片14C,14Cが所定期間にわたって横に倒されて、可動翼片14Cを案内にして遊技球が第2始動入賞口14Bに入賞可能になる。   The start gate 18 has a structure in which a game ball can pass inside, and the general winning opening 20 and the first starting winning opening 14A are always open upward. The second start winning opening 14B is opened upward, and movable wing pieces 14C and 14C are provided on both left and right sides of the opening. Both movable wing pieces 14C, 14C are always in a standing state, and the second start winning opening 14B is always a member constituting both the standing movable wing pieces 14C, 14C and the first start winning opening 14A. Surrounded by, game balls are prevented from entering. Then, when a win / fail judgment (hereinafter referred to as “common figure judgment”) is made every time the game ball passes through the start gate 18, the movable wing pieces 14C and 14C are tilted sideways over a predetermined period, and the movable wing With the piece 14C as a guide, the game ball can be awarded to the second start winning opening 14B.

大入賞口15は、遊技板11の前面に横長の長方形をなして開口し、扉15Tによって通常は閉塞されている。そして、第1及び第2の始動入賞口14A,14Bへ遊技球が入賞することにより行われる特別図柄による当否判定(以下、適宜、「特図判定」という)で当りとなると、大入賞口15の扉15Tが前方に倒れるように開き、その扉15Tを案内にして大入賞口15が遊技球を受け入れ可能となる(所謂、大当り遊技が実行される)。なお、一般入賞口20、第1及び第2の始動入賞口14A,14B及び大入賞口15に遊技球が入賞する度に、所定複数の遊技球が上皿26に払い出される。また、特図判定で当りとなることを、適宜、「大当り」という。   The big prize opening 15 is opened in a horizontally long rectangle on the front surface of the game board 11 and is normally closed by a door 15T. Then, when the winning determination by special symbols (hereinafter referred to as “special drawing determination” as appropriate) performed by winning the game balls at the first and second start winning holes 14A and 14B, The door 15T is opened so as to fall forward and the door 15T is guided to allow the special winning opening 15 to accept the game ball (so-called big hit game is executed). Each time a game ball wins the general winning port 20, the first and second start winning ports 14 </ b> A and 14 </ b> B, and the big winning port 15, a predetermined plurality of game balls are paid out to the upper plate 26. In addition, winning in special figure determination is appropriately referred to as “big hit”.

液晶表示装置32のディスプレイ32Eには、通常、3つの左、中、右の特別図柄32A,32B,32Cが横並びに停止表示されていて、これらの特別図柄32A,32B,32Cにより上述した特図判定の結果が報知される。具体的には、第1又は第2の始動入賞口14A,14Bに遊技球が入賞したときに、これら3つの特別図柄32A,32B,32Cが変動表示(上下方向にスクロール表示)後、例えば、左、右、中の順に停止表示されて、例えば、ゾロ目となったか否かにより前記した特別図柄当否判定の判定結果が報知される。   On the display 32E of the liquid crystal display device 32, three special symbols 32A, 32B, and 32C for left, middle, and right are normally displayed side by side and stopped, and the special symbols described above with these special symbols 32A, 32B, and 32C. The result of the determination is notified. Specifically, when a game ball wins the first or second start winning opening 14A, 14B, after these three special symbols 32A, 32B, 32C are variably displayed (scrolled up and down), for example, The display is stopped and displayed in the order of left, right, and middle, and the determination result of the above-described special symbol determination is notified, for example, depending on whether or not it has become a doublet.

また、ディスプレイ32Eには、上記した特別図柄32A,32B,32C以外にも種々の映像が表示され、遊技を演出する。本実施形態のパチンコ遊技機10では、例えば、特別図柄32A,32B,32Cの変動表示中にディスプレイ32Eにおいて「変動演出」が行われる。   In addition to the special symbols 32A, 32B, and 32C described above, various images are displayed on the display 32E to produce a game. In the pachinko gaming machine 10 of the present embodiment, for example, “variation effect” is performed on the display 32E during the variation display of the special symbols 32A, 32B, 32C.

さて、本実施形態のパチンコ遊技機10には、変動演出において遊技者が操作可能な演出操作部36(図4参照)が備えられている。この演出操作部36は、遊技者がガラス窓95Wに手をかざすことで操作される構成になっている。以下、演出操作部36の詳細について説明する。   Now, the pachinko gaming machine 10 according to the present embodiment is provided with an effect operation unit 36 (see FIG. 4) that can be operated by the player in a changing effect. This effect operation unit 36 is configured to be operated by a player holding his hand over the glass window 95W. Hereinafter, the detail of the production | presentation operation part 36 is demonstrated.

演出操作部36は、遊技板11の4隅にそれぞれ配された測距センサ36S(図1参照。本発明の「検出センサ」に相当する)を備えてなる。測距センサ36Sは、例えば、光を照射し、対象物により反射された光を受けて、その対象物までの距離を演算する構成となっていて、ガラス窓95Wの前方に設定された検出範囲内に対象物があるか否かを検出して作動する。演出操作部36は、4つの測距センサ36Sのうち何れの測距センサ36Sが作動したかを操作情報として送信する。なお、測距センサ36Sは、遊技板11のうち、ガラス窓95Wから視認可能な位置に配されている。   The effect operation unit 36 includes distance measuring sensors 36S (see FIG. 1, corresponding to the “detection sensor” of the present invention) disposed at the four corners of the game board 11, respectively. The distance measuring sensor 36S is configured, for example, to irradiate light, receive light reflected by the object, and calculate the distance to the object, and the detection range set in front of the glass window 95W. It operates by detecting whether there is an object inside. The effect operation unit 36 transmits, as operation information, which ranging sensor 36S of the four ranging sensors 36S is activated. The distance measuring sensor 36S is disposed on the game board 11 at a position visible from the glass window 95W.

ここで、本実施形態のパチンコ遊技機10では、図2に示すように、各測距センサ36Sの検出範囲が配置場所によって異なるように構成されている。具体的には、上側の測距センサ36S,36Sの検出範囲(図2中の符号X)が、ガラス窓95Wの前面から10cm以内であるのに対し、下側の測距センサ36S,36Sの検出範囲(図2中の符号Y)は、ガラス窓95Wの前面から5cm以内となっていて、下側の測距センサ36S,36Sの検出範囲が上側の測距センサ36S,36Sの検出範囲よりも狭くなっている。つまり、下側の測距センサ36S,36Sを作動させるには、上側の測距センサ36S,36Sを作動させるときよりも、対象物をガラス窓95Wに近づけることが必要となる。   Here, in the pachinko gaming machine 10 of the present embodiment, as shown in FIG. 2, the detection range of each distance measuring sensor 36S is configured to be different depending on the arrangement location. Specifically, the detection ranges of the upper distance measuring sensors 36S and 36S (symbol X in FIG. 2) are within 10 cm from the front surface of the glass window 95W, whereas the lower distance measuring sensors 36S and 36S The detection range (symbol Y in FIG. 2) is within 5 cm from the front surface of the glass window 95W, and the detection ranges of the lower distance measuring sensors 36S and 36S are larger than the detection ranges of the upper distance measuring sensors 36S and 36S. Is also narrower. That is, in order to operate the lower distance measuring sensors 36S and 36S, it is necessary to bring the object closer to the glass window 95W than when the upper distance measuring sensors 36S and 36S are operated.

なお、検出距離の上限等の仕様が異なる測距センサを用いることで測距センサ36S毎の検出範囲を異ならせる構成であってもよいし、同じ仕様の測距センサを用い、対象物の距離が各々設定された検出範囲内にあるときだけ作動するように制御する構成であってもよい。   The range of detection for each distance measuring sensor 36S may be made different by using a distance measuring sensor having different specifications such as the upper limit of the detection distance, or the distance of the object using the distance measuring sensor of the same specification. It is also possible to adopt a configuration in which control is performed only when each is within a set detection range.

次に、演出操作部36を使用する変動演出の一例を説明する。本実施形態のパチンコ遊技機10では、変動演出として、メインキャラクタが道を進みながら他のキャラクタやアイテム等と遭遇していく演出が行われる。詳細には、ディスプレイ32Eに、マップ上をメインキャラクタが移動していく映像が表示される。   Next, an example of a variation effect using the effect operation unit 36 will be described. In the pachinko gaming machine 10 according to the present embodiment, an effect in which the main character encounters another character, an item, or the like while moving along the road is performed as a variation effect. Specifically, an image of the main character moving on the map is displayed on the display 32E.

この変動演出では、例えば、演出開始時に、メインキャラクタが進む道を4つの選択肢の中から選択できるようになっており、この選択に上述した演出操作部36が用いられる。図3に示すように、演出開始時には、ディスプレイ32Eに、十字路の真ん中にメインキャラクタMCが立っている映像が表示される。このとき、十字路から延びた各道の上には、4つの円を備えた操作指示図Hが表示されている。   In this variation effect, for example, at the start of the effect, the path of the main character can be selected from four options, and the effect operation unit 36 described above is used for this selection. As shown in FIG. 3, at the start of the production, an image in which the main character MC stands in the middle of the crossroads is displayed on the display 32E. At this time, an operation instruction diagram H having four circles is displayed on each road extending from the crossroad.

この操作指示図Hは、遊技者が手をかざす位置を示していて、図3に示す例では、上の道にガラス窓95Wの左上に手をかざすことを示唆した操作指示図H、下の道にガラス窓95Wの右上に手をかざすことを示唆した操作指示図H、右の道にガラス窓95Wの左下に手をかざすことを示唆した操作指示図H、左の道にガラス窓95Wの右下に手をかざすことを示唆した操作指示図Hがそれぞれ表示されている。そして、遊技者が選択したい道に表示されている操作指示図H通りに手をかざすと、その道が選択される。その後、選択された道によって、異なる演出が行われる。   This operation instruction figure H shows the position where the player holds his hand. In the example shown in FIG. 3, the operation instruction figure H suggests holding the hand on the upper left of the glass window 95W on the upper road, Operation instruction diagram H that suggests holding your hand to the upper right of the glass window 95W on the road, operation instruction diagram H that suggests holding your hand to the lower left of the glass window 95W on the right road, and the glass window 95W on the left road Operation instruction diagrams H suggesting that the hand is held in the lower right are respectively displayed. Then, when the player holds his / her hand in accordance with the operation instruction diagram H displayed on the road to be selected, that road is selected. Thereafter, different effects are performed depending on the selected road.

次に、図4を参照しつつ、本実施形態のパチンコ遊技機10の電気的な構成について説明する。図4に示す主制御基板50は、CPU50AとRAM50B及びROM50C、を有していて、遊技に関わる主制御を行う。サブ制御基板52は、主制御基板50と同様に、CPU52AとRAM52B及びROM52Cを有し、主制御基板50、液晶表示装置32や演出操作部36と接続されている。サブ制御基板52は、主に、主制御基板50からのコマンドを受けて演出の制御を行うほか、演出操作部36から受けた操作情報を演出に反映して液晶表示装置32の演出操作基板54へ出力する。このサブ制御基板52のうちのCPU52Aが本発明の「演出制御部」に相当する。   Next, the electrical configuration of the pachinko gaming machine 10 of the present embodiment will be described with reference to FIG. The main control board 50 shown in FIG. 4 has a CPU 50A, a RAM 50B, and a ROM 50C, and performs main control related to the game. Similar to the main control board 50, the sub control board 52 includes a CPU 52A, a RAM 52B, and a ROM 52C, and is connected to the main control board 50, the liquid crystal display device 32, and the effect operation unit 36. The sub control board 52 mainly receives a command from the main control board 50 and controls the effect, and also reflects the operation information received from the effect operation unit 36 in the effect, and the effect operation board 54 of the liquid crystal display device 32. Output to. The CPU 52A of the sub-control board 52 corresponds to the “production control unit” of the present invention.

本実施形態の構成は以上である。次に、本実施形態の作用効果について説明する。本実施形態のパチンコ遊技機10では、特別図柄32A,32B,32Cの変動表示中に、ディスプレイ32Eにおいて映像による演出が行われる。この演出においては、遊技者による演出操作部36の操作により演出の内容(メインキャラクタが進む道)を異ならせることができるので、遊技の趣向性を向上させることが可能となる。   The configuration of the present embodiment is as described above. Next, the effect of this embodiment is demonstrated. In the pachinko gaming machine 10 of the present embodiment, during the variation display of the special symbols 32A, 32B, and 32C, an effect is produced by an image on the display 32E. In this effect, the contents of the effect (the way the main character travels) can be made different by the player operating the effect operation unit 36, so that it is possible to improve the game preference.

ここで、本実施形態のパチンコ遊技機10における演出操作部36は、従来のパチンコ遊技機に一般的に用いられている十字キー等ではなく、ガラス窓95Wに手をかざすことで操作される斬新な構成となっていて、趣向性を向上させることが可能となる。   Here, the presentation operation unit 36 in the pachinko gaming machine 10 of the present embodiment is not a cross key or the like generally used in conventional pachinko gaming machines but is operated by holding the hand over the glass window 95W. Therefore, it is possible to improve the taste.

ところで、演出操作部36を操作する際に、例えば、右上の測距センサ36Sに右手をかざそうとしたときに、右下の測距センサ36Sが反応してしまい、予期せぬ選択肢が選択されてしまうという事態が発生することが考えられる。   By the way, when operating the effect operation unit 36, for example, when the right hand is held over the upper right distance measuring sensor 36S, the lower right distance measuring sensor 36S reacts, and an unexpected option is selected. It is conceivable that a situation will occur.

これに対して、本実施形態のパチンコ遊技機10では、下側の測距センサ36S,36Sの検出範囲が上側の測距センサ36S,36Sの検出範囲よりも狭くなっていて、下側の測距センサ36S,36Sは、上側の測距センサ36S,36Sよりも、手をガラス窓95Wに近づけなければ反応しないように構成されているので、下側の測距センサ36S,36Sを誤って作動させてしまうことを防ぐことができる。   On the other hand, in the pachinko gaming machine 10 of the present embodiment, the detection ranges of the lower distance measuring sensors 36S and 36S are narrower than the detection ranges of the upper distance measuring sensors 36S and 36S, and the lower measurement sensors The distance sensors 36S and 36S are configured so as not to react unless the hand is brought closer to the glass window 95W than the upper distance measuring sensors 36S and 36S. Therefore, the lower distance measuring sensors 36S and 36S are erroneously operated. Can be prevented.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.

(1)上記実施形態では、パチンコ遊技機10に本発明を適用していたが、遊技機であれば、スロットマシン等に適用してもよい。   (1) In the above embodiment, the present invention is applied to the pachinko gaming machine 10, but may be applied to a slot machine or the like as long as it is a gaming machine.

(2)上記実施形態では、検出範囲が比較的広い測距センサ36S,36Sと比較的狭い測距センサ36S,36Sとが、上下で分けられていたが、左右で分けられていてもよい。例えば、右側の測距センサ36S,36Sの検出範囲を左側の測距センサ36S,36Sの検出範囲よりも狭くした場合、演出操作部36の操作に右手を用い、右手を左側の測距センサ36S,36Sにかざそうとするときに、右側の測距センサ36S,36Sを作動させてしまうことが防がれる。この場合、例えば、左上、右上、左下、右下の順で検出範囲を狭くする等、全ての測距センサの検出範囲を異ならせる構成であってもよい。   (2) In the above-described embodiment, the distance measuring sensors 36S and 36S having a relatively wide detection range and the distance measuring sensors 36S and 36S having a relatively small detection range are separated in the upper and lower directions, but may be separated in the left and right. For example, when the detection range of the right distance measurement sensors 36S and 36S is narrower than the detection range of the left distance measurement sensors 36S and 36S, the right hand is used to operate the effect operation unit 36, and the right hand is the left distance measurement sensor 36S. , 36S can be prevented from operating the right distance measuring sensors 36S, 36S. In this case, for example, the detection ranges of all the distance measuring sensors may be different, for example, the detection range is narrowed in the order of upper left, upper right, lower left, and lower right.

また、演出操作部36の操作を行うタイミングによっては、右手で操作ノブ28を回したまま、左手で演出操作部36を操作することも考えられる。この場合は、左側の測距センサ36S,36Sの検出範囲を右側の測距センサ36S,36Sの検出範囲よりも狭くすることが好ましい。   Further, depending on the timing at which the production operation unit 36 is operated, it is possible to operate the production operation unit 36 with the left hand while turning the operation knob 28 with the right hand. In this case, it is preferable to make the detection range of the left distance measuring sensors 36S and 36S narrower than the detection range of the right distance measurement sensors 36S and 36S.

(3)上記実施形態では、各測距センサ36Sが遊技板11の4隅に配された構成であったが、各測距センサ36Sが点在している構成であってもよい   (3) In the above embodiment, the distance measuring sensors 36S are arranged at the four corners of the game board 11, but the distance measuring sensors 36S may be scattered.

(4)上記実施形態では、1度の操作で1か所だけに手をかざす構成であったが、例えば、両手を用いて2か所に手をかざす構成であってもよい。   (4) In the above-described embodiment, the configuration is such that the hand is held only in one place by one operation, but for example, a configuration in which the hand is held in two places using both hands may be used.

(5)上記実施形態では、測距センサ36Sに対して手をかざす構成であったが、操作用の可動部材を別途用意し、その可動部材をかざす構成であってもよい。   (5) In the above-described embodiment, the configuration is such that the hand is held over the distance measuring sensor 36 </ b> S, but a configuration in which a movable member for operation is separately prepared and the movable member is held up may be employed.

(6)本発明の「検出センサ」が、上記実施形態では測距センサ36Sであったが、例えば、感熱センサであってもよい。   (6) The “detection sensor” of the present invention is the distance measuring sensor 36S in the above embodiment, but may be a thermal sensor, for example.

10 パチンコ遊技機(遊技機)
11 遊技板
28 操作ノブ(ハンドル)
32 液晶表示装置(演出実行手段)
36 演出操作部
36S 測距センサ(検出センサ)
95 前面扉(前面カバー)
95W ガラス窓(窓部)
10 Pachinko machines (game machines)
11 Game board 28 Operation knob (handle)
32 Liquid crystal display device (production execution means)
36 Production operation section 36S Ranging sensor (detection sensor)
95 Front door (front cover)
95W glass window (window)

Claims (4)

遊技の状況に応じた演出を実行する演出実行手段と、
遊技者が前記演出に関する操作を行うための演出操作部と、
前記演出操作部の操作による操作情報を取得し、前記演出が前記操作情報に応じた内容になるように前記演出実行手段を制御する演出制御部と、を備えた遊技機において、
前記演出操作部は、前方に設定された検出範囲内の対象物の有無を検出し、遊技者が前記対象物をかざすことで作動させることが可能な検出センサを複数有し、
前記演出制御部は、複数の前記検出センサの検出結果を前記操作情報として取得するように構成され、
複数の前記検出センサの前記検出範囲が、各前記検出センサの設置場所によって異なっている遊技機。
Production execution means for performing production according to the game situation;
A production operation unit for the player to perform operations related to the production,
In a gaming machine comprising: an operation control unit that acquires operation information by an operation of the production operation unit, and controls the production execution unit so that the production has contents according to the operation information.
The production operation unit has a plurality of detection sensors that detect the presence or absence of an object within a detection range set in front and can be operated by a player holding the object over,
The production control unit is configured to acquire detection results of a plurality of the detection sensors as the operation information,
A gaming machine in which the detection ranges of a plurality of the detection sensors are different depending on the installation locations of the detection sensors.
遊技球が流下する遊技領域を前面に備え、かつ、複数の前記検出センサが配された遊技板と、
前記遊技板の前方に配され、前記遊技領域を視認可能とする窓部を有する前面カバーと、
前記前面カバーのうち前記窓部の下方に配され、前記遊技領域に遊技球を打ち込むために遊技者が操作可能なハンドルと、を備え、
前記ハンドルから比較的近い前記検出センサは、前記ハンドルから比較的遠い前記検出センサよりも前記検出範囲が狭く、検出させるためには前記対象物をより前記前面カバーに近づけることを要するように構成されている請求項1に記載の遊技機。
A game board in which a game area in which a game ball flows down is provided on the front, and a plurality of the detection sensors are arranged;
A front cover that is disposed in front of the game board and has a window portion that allows the game area to be visually recognized;
A handle disposed below the window portion of the front cover and operable by a player to drive a game ball into the game area;
The detection sensor relatively close to the handle has a narrower detection range than the detection sensor relatively far from the handle, and is configured to require the object to be closer to the front cover in order to be detected. The gaming machine according to claim 1.
複数の前記検出センサは、前記遊技板の4隅に1つずつ配されていて、
下側の前記検出センサの前記検出範囲が上側の前記検出センサの前記検出範囲よりも狭く設定されている請求項2に記載の遊技機。
The plurality of detection sensors are arranged one by one at the four corners of the game board,
The gaming machine according to claim 2, wherein the detection range of the lower detection sensor is set to be narrower than the detection range of the upper detection sensor.
前記検出センサとして測距センサを備える請求項1乃至3の何れか1の請求項に記載の遊技機。   The gaming machine according to claim 1, further comprising a distance measuring sensor as the detection sensor.
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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010269020A (en) * 2009-05-22 2010-12-02 Sammy Corp Pinball game machine
JP2012020004A (en) * 2010-07-15 2012-02-02 Kyoraku Sangyo Kk Game machine
JP2013154077A (en) * 2012-01-31 2013-08-15 Daiichi Shokai Co Ltd Game machine
JP2014151048A (en) * 2013-02-12 2014-08-25 Sankyo Co Ltd Game machine
JP2015202357A (en) * 2014-04-16 2015-11-16 株式会社ニューギン Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010269020A (en) * 2009-05-22 2010-12-02 Sammy Corp Pinball game machine
JP2012020004A (en) * 2010-07-15 2012-02-02 Kyoraku Sangyo Kk Game machine
JP2013154077A (en) * 2012-01-31 2013-08-15 Daiichi Shokai Co Ltd Game machine
JP2014151048A (en) * 2013-02-12 2014-08-25 Sankyo Co Ltd Game machine
JP2015202357A (en) * 2014-04-16 2015-11-16 株式会社ニューギン Game machine

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