JP2017516207A5 - - Google Patents

Download PDF

Info

Publication number
JP2017516207A5
JP2017516207A5 JP2016562910A JP2016562910A JP2017516207A5 JP 2017516207 A5 JP2017516207 A5 JP 2017516207A5 JP 2016562910 A JP2016562910 A JP 2016562910A JP 2016562910 A JP2016562910 A JP 2016562910A JP 2017516207 A5 JP2017516207 A5 JP 2017516207A5
Authority
JP
Japan
Prior art keywords
gpu
rendering
rendering mode
frame
selecting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016562910A
Other languages
English (en)
Japanese (ja)
Other versions
JP2017516207A (ja
JP6541685B2 (ja
Filing date
Publication date
Priority claimed from US14/691,358 external-priority patent/US9928565B2/en
Application filed filed Critical
Publication of JP2017516207A publication Critical patent/JP2017516207A/ja
Publication of JP2017516207A5 publication Critical patent/JP2017516207A5/ja
Application granted granted Critical
Publication of JP6541685B2 publication Critical patent/JP6541685B2/ja
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

JP2016562910A 2014-04-21 2015-04-21 グラフィックス処理におけるレンダーターゲットに基づいたフレックスレンダリング Expired - Fee Related JP6541685B2 (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201461982147P 2014-04-21 2014-04-21
US61/982,147 2014-04-21
US14/691,358 2015-04-20
US14/691,358 US9928565B2 (en) 2014-04-21 2015-04-20 Flex rendering based on a render target in graphics processing
PCT/US2015/026910 WO2015164397A1 (en) 2014-04-21 2015-04-21 Flex rendering based on a render target in graphics processing

Publications (3)

Publication Number Publication Date
JP2017516207A JP2017516207A (ja) 2017-06-15
JP2017516207A5 true JP2017516207A5 (enExample) 2018-05-31
JP6541685B2 JP6541685B2 (ja) 2019-07-10

Family

ID=54322423

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016562910A Expired - Fee Related JP6541685B2 (ja) 2014-04-21 2015-04-21 グラフィックス処理におけるレンダーターゲットに基づいたフレックスレンダリング

Country Status (7)

Country Link
US (2) US9928565B2 (enExample)
EP (1) EP3134864B1 (enExample)
JP (1) JP6541685B2 (enExample)
KR (1) KR20160148594A (enExample)
CN (1) CN106233326B (enExample)
BR (1) BR112016024424A2 (enExample)
WO (1) WO2015164397A1 (enExample)

Families Citing this family (43)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9928565B2 (en) 2014-04-21 2018-03-27 Qualcomm Incorporated Flex rendering based on a render target in graphics processing
US9842428B2 (en) * 2014-06-27 2017-12-12 Samsung Electronics Co., Ltd. Dynamically optimized deferred rendering pipeline
US9727392B2 (en) * 2014-09-16 2017-08-08 Nvidia Corporation Techniques for render pass dependencies in an API
US10535114B2 (en) * 2015-08-18 2020-01-14 Nvidia Corporation Controlling multi-pass rendering sequences in a cache tiling architecture
US10456672B2 (en) 2016-05-19 2019-10-29 Google Llc Methods and systems for facilitating participation in a game session
KR102566791B1 (ko) * 2016-08-22 2023-08-11 매직 립, 인코포레이티드 가상, 증강, 및 혼합 현실 시스템들 및 방법들
KR20180038793A (ko) * 2016-10-07 2018-04-17 삼성전자주식회사 영상 데이터 처리 방법 및 장치
CN106528303A (zh) * 2016-10-20 2017-03-22 武汉斗鱼网络科技有限公司 一种基于gpu纹理共享来获取d3d12游戏源图像的方法及系统
US10482648B2 (en) 2016-12-13 2019-11-19 Qualcomm Incorporated Scene-based foveated rendering of graphics content
WO2019074952A2 (en) 2017-10-10 2019-04-18 Google Llc GAMING PROFILING BASED ON DISTRIBUTED SAMPLE WITH GAME AND MEASUREMENT METADATA, AND GAME API PLATFORM SUPPORTING THIRD CONTENT
CN110058926B (zh) * 2018-01-18 2023-03-14 伊姆西Ip控股有限责任公司 用于处理gpu任务的方法、设备和计算机可读介质
EP3871744B1 (en) 2018-03-22 2023-10-04 Google LLC Methods and systems for rendering and encoding content for online interactive gaming sessions
US11077364B2 (en) 2018-04-02 2021-08-03 Google Llc Resolution-based scaling of real-time interactive graphics
WO2019194953A1 (en) 2018-04-02 2019-10-10 Google Llc Methods, devices, and systems for interactive cloud gaming
CN111417978B (zh) * 2018-04-10 2024-11-12 谷歌有限责任公司 游戏渲染中的内存管理
EP3740939A4 (en) * 2018-05-31 2021-07-14 Huawei Technologies Co., Ltd. DEVICE AND METHOD FOR OPTIMIZING AND IMPROVING A COMMAND FLOW
US11037271B2 (en) * 2018-08-07 2021-06-15 Qualcomm Incorporated Dynamic rendering for foveated rendering
CN109242756B (zh) 2018-09-07 2023-04-04 格兰菲智能科技有限公司 计算机系统、图形处理单元及其图形处理方法
CN109325899B (zh) * 2018-09-07 2023-04-04 格兰菲智能科技有限公司 计算机系统、图形处理单元及其图形处理方法
CN111124656B (zh) * 2018-10-31 2023-09-15 伊姆西Ip控股有限责任公司 用于向专用计算资源分配任务的方法、设备和计算机可读存储介质
US11662051B2 (en) 2018-11-16 2023-05-30 Google Llc Shadow tracking of real-time interactive simulations for complex system analysis
CN109636709B (zh) * 2018-11-28 2020-12-08 华中科技大学 一种适用于异构平台的图计算方法
CN111105477B (zh) * 2019-11-25 2023-04-28 航天科技控股集团股份有限公司 全液晶仪表2d虚拟指针绘制方法
CN111145074B (zh) * 2019-11-30 2023-11-28 航天科技控股集团股份有限公司 全液晶仪表图像渲染方法
US11972518B2 (en) * 2020-01-20 2024-04-30 Advanced Micro Devices, Inc. Hybrid binning
US12112394B2 (en) * 2020-02-03 2024-10-08 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders
US12518463B2 (en) 2020-03-10 2026-01-06 Advanced Micro Devices, Inc. Graphics processing unit render mode selection system
US12086899B2 (en) * 2020-08-07 2024-09-10 Advanced Micro Devices, Inc. Graphics processing unit with selective two-level binning
US12266030B2 (en) 2020-11-13 2025-04-01 Advanced Micro Devices, Inc. Processing system with selective priority-based two-level binning
EP4248411B1 (en) 2020-11-18 2026-01-07 Qualcomm Incorporated Methods and apparatus for selection of rendering modes
CN116868557A (zh) * 2020-12-15 2023-10-10 弗劳恩霍夫应用研究促进协会 用于流传输视觉内容的客户端-服务器通信
KR102950776B1 (ko) * 2021-03-02 2026-04-09 삼성전자주식회사 컴퓨팅 시스템 및 컴퓨팅 시스템의 동작 방법
US12008675B2 (en) * 2021-03-18 2024-06-11 Samsung Electronics Co., Ltd. Method and apparatus for isolating 3D draw calls for selective upscaling
EP4354399A4 (en) * 2021-06-22 2024-08-21 Huawei Technologies Co., Ltd. Graphics rendering method and apparatus
US11734787B2 (en) * 2021-09-17 2023-08-22 Qualcomm Incorporated Foveated binned rendering associated with sample spaces
US11983809B2 (en) * 2022-05-23 2024-05-14 Rockwell Collins, Inc. A-Buffer dynamic allocation
TWI837972B (zh) * 2022-11-29 2024-04-01 宏碁股份有限公司 圖像處理裝置和方法
CN118429173A (zh) * 2023-02-01 2024-08-02 华为技术有限公司 渲染方法、装置、电子设备以及计算机可读存储介质
CN116894906A (zh) * 2023-09-11 2023-10-17 瀚博半导体(上海)有限公司 图形渲染方法和处理器硬件架构
US12646132B2 (en) 2023-09-29 2026-06-02 Arm Limited Graphics processing
US20250111462A1 (en) * 2023-09-29 2025-04-03 Arm Limited Graphics processing
US12646131B2 (en) 2023-09-29 2026-06-02 Arm Limited Graphics processing
US12592021B2 (en) 2023-09-29 2026-03-31 Arm Limited Graphics processing

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5777621A (en) * 1994-12-22 1998-07-07 Apple Computer, Inc. Quality control mechanism for three-dimensional graphics rendering
US6075546A (en) 1997-11-10 2000-06-13 Silicon Grahphics, Inc. Packetized command interface to graphics processor
US6466217B1 (en) 1999-12-22 2002-10-15 Intel Corporation Method and apparatus for ensuring backward compatibility in a bucket rendering system
EP1407349A4 (en) * 2001-07-06 2004-10-13 Genie Australia Pty Ltd E SOFTWARE APPLICATION EXECUTION METHOD AND SYSTEM
US7289119B2 (en) 2005-05-10 2007-10-30 Sony Computer Entertainment Inc. Statistical rendering acceleration
US8786628B2 (en) * 2007-09-14 2014-07-22 Microsoft Corporation Rendering electronic chart objects
GB0810311D0 (en) * 2008-06-05 2008-07-09 Advanced Risc Mach Ltd Graphics processing systems
US8675002B1 (en) * 2010-06-09 2014-03-18 Ati Technologies, Ulc Efficient approach for a unified command buffer
US8988441B2 (en) * 2011-02-10 2015-03-24 Edward A. Hutchins Reconfigurable 3D graphics processor
US8982136B2 (en) * 2011-05-16 2015-03-17 Qualcomm Incorporated Rendering mode selection in graphics processing units
US8830246B2 (en) * 2011-11-30 2014-09-09 Qualcomm Incorporated Switching between direct rendering and binning in graphics processing
US9928565B2 (en) 2014-04-21 2018-03-27 Qualcomm Incorporated Flex rendering based on a render target in graphics processing

Similar Documents

Publication Publication Date Title
JP2018533112A5 (enExample)
JP2015513715A5 (enExample)
JP2017535854A5 (enExample)
JP2015514246A5 (enExample)
JP2013542530A5 (enExample)
JP2016502316A5 (enExample)
JP2013539095A5 (enExample)
JP2017509252A5 (enExample)
JP2013175036A5 (enExample)
JP2018509071A5 (enExample)
JP2016510458A5 (enExample)
JP2014164769A5 (enExample)
JP2019528514A5 (enExample)
JP2015515052A5 (enExample)
JP2016524190A5 (enExample)
JP2014014144A5 (enExample)
JP2016527630A5 (enExample)
JP2015529039A5 (enExample)
JP2016515260A5 (enExample)
EP2648069A3 (en) Information processing apparatus, control method, and control program
KR102377361B1 (ko) 전자 시스템 및 그것의 출력 방법
JP2017515377A5 (enExample)
EP2778627A3 (en) Storage modes for measurement values and contextual information
GB2571686A (en) System and method for analyzing and associating elements of a computer system by shared characteristics
EP2889759A8 (en) Processor with architecturally-visible programmable on-die storage to store data that is accessible by instruction