JP2017209196A5 - - Google Patents

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JP2017209196A5
JP2017209196A5 JP2016102909A JP2016102909A JP2017209196A5 JP 2017209196 A5 JP2017209196 A5 JP 2017209196A5 JP 2016102909 A JP2016102909 A JP 2016102909A JP 2016102909 A JP2016102909 A JP 2016102909A JP 2017209196 A5 JP2017209196 A5 JP 2017209196A5
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(1)上記目的を達成するため、本発明の一態様による遊技機は、
遊技が可能な遊技機(例えば、遊技機1、パチスロ機等)であって、遊技者が操作可能な操作手段(例えば、スティックコントローラ31A、プッシュボタン31B等)と、前記操作手段の操作可能回数を特定可能に報知(例えば、図33(B)に示すように操作演出アイコンの数によって操作可能回数を特定可能に報知等。図33(B)では4個の操作演出アイコン(ST1〜ST4)によって操作可能回数「4」を報知)する第1報知手段(例えば、画像表示装置5の表示を制御する演出制御用CPU120等)と、前記操作手段の操作有効期間(例えば、図32(B)に示したリーチ前、リーチ中、スーパーリーチ中の操作期間等)に遊技者が操作した回数と、前記操作手段の操作有効期間に遊技者が操作しなかった回数と、前記操作した回数と前記操作しなかった回数の合計回数と、のうちの少なくとも1つの回数を特定可能に報知(例えば、図33(D)に示すように終了表示MK1を重畳させた操作演出アイコンの数によって操作回数を特定可能に報知等。図33(D)では1個の終了表示MK1を重畳させた操作演出アイコン(ST1)によって操作回数「1」を報知。また、図33(C)に示すように終了表示MK1の数によって操作しなかった回数を特定可能に報知等。図33(C)では1個の終了表示MK1によって操作しなかった回数「1」を報知。また、図39(A)に示すように操作回数と操作しなかった回数により合計回数を報知等)する第2報知手段(画像表示装置5の表示を制御する演出制御用CPU120等)と、前記操作手段の操作を用いた操作演出(例えば、図33〜図35に示した演出等)を実行する操作演出実行手段と、前記操作可能回数が1以上のときに前記操作手段の操作を促す促進演出(例えば、図35(B)等に示すように、操作促進表示5SSを表示する演出等)を実行する促進演出手段(例えば、画像表示装置5の表示を制御する演出制御用CPU120等)とを備え、前記操作演出実行手段は、前記操作演出中(例えば、図32(B)に示すようにリーチ前、リーチ中、スーパーリーチ中等)における前記操作有効期間内に前記操作手段の操作に対応する操作結果演出(例えば、図32(A)に示したカットイン演出等)として特定結果演出(例えば、強カットイン演出等)を実行可能であり、前記特定結果演出は、前記操作可能回数と前記合計回数との差(例えば、図36(A)、図36(B)、図37(C)、図37(D)、図38(C)、図38(D)などに示した残り操作回数等)が所定差であり前記操作可能回数が第1回数である場合と、前記操作可能回数と前記合計回数との差が前記所定差であり前記操作可能回数が第2回数である場合とで異なる割合で実行される(例えば、強カットイン演出は、図36(A)に示すように、合計残り操作回数が同一であっても合計操作可能回数に応じて異なる割合で実行され、図38(C)に示すように、スーパーリーチ中の残り操作回数が同一であってもスーパーリーチ中の操作可能回数に応じて異なる割合で実行される)。
(1) In order to achieve the above object, a gaming machine according to one aspect of the present invention provides:
A gaming machine capable of playing a game (for example, a gaming machine 1, a pachislot machine, etc.) that can be operated by the player (for example, a stick controller 31A, a push button 31B, etc.), and the number of times that the operating means can be operated. (For example, as shown in FIG. 33B, the number of operable operations can be specified by the number of operation effect icons, etc., for example. In FIG. 33B, four operation effect icons (ST1 to ST4)). First notification means (for example, the CPU 120 for effect control for controlling the display of the image display device 5) and the operation valid period of the operation means (for example, FIG. 32B). The number of times the player has operated during the operation period before reach, during reach, during super reach, etc., the number of times the player has not operated during the operation effective period of the operation means, and the operation The number of operation effect icons on which an end display MK1 is superimposed as shown in FIG. 33D can be specified in such a manner that at least one of the total number of times and the total number of times of no operation can be specified. In FIG. 33 (D), the number of operations “1” is notified by the operation effect icon (ST1) on which one end display MK1 is superimposed, as shown in FIG. Thus, it is possible to specify the number of times of no operation by the number of end displays MK1, etc. In Fig. 33 (C), the number of times of no operation by one end display MK1 is notified of "1". ), A second notification means (such as a CPU 120 for effect control for controlling the display of the image display device 5) for notifying the total number of times based on the number of operations and the number of operations not being performed, and the operation of the operation means. Was Work effect (e.g., effect and the like shown in FIGS. 33 to 35) promote presentation prompting an operation demonstration execution means for executing an operation of the operation means the operation can count when one or more (e.g., FIG. 35 ( B), etc., and an effect production means (for example, an effect control CPU 120 for controlling the display of the image display device 5) for executing an operation effect display 5SS. The means is an operation result effect (for example, corresponding to the operation of the operation means within the operation effective period during the operation effect (for example, before reach, during reach, during super reach, etc. as shown in FIG. 32B)). A specific result effect (for example, a strong cut-in effect or the like) can be executed as the cut-in effect or the like shown in FIG. 32A, and the specific result effect is the difference between the operable count and the total number of times ( Example 36 (A), 36 (B), 37 (C), 37 (D), 38 (C), 38 (D), etc.) with a predetermined difference. Yes The number of operations that can be performed is the first number of times, and the difference between the number of operations that can be performed and the total number of operations is the predetermined difference and the number of operations that can be performed is a second number of times. (For example, as shown in FIG. 36A, the strong cut-in effect is executed at a different rate depending on the total number of possible operations even if the total remaining number of operations is the same, as shown in FIG. 38C. In addition, even if the remaining number of operations during super reach is the same, it is executed at a different rate according to the number of possible operations during super reach).

このような遊技機によれば、興趣を向上させることができる。また、操作手段の操作が促進されるので、興趣を向上させることができる。 According to such a gaming machine, interest can be improved. In addition, since the operation of the operation means is promoted, interest can be improved.

(2)上記目的を達成するため、本発明の他の態様による遊技機は、 遊技が可能な遊技機(例えば、遊技機1、パチスロ機等)であって、遊技者が操作可能な操作手段(例えば、スティックコントローラ31A、プッシュボタン31B等)と、前記操作手段の操作可能回数を特定可能に報知(例えば、図33(B)に示すように操作演出アイコンの数によって操作可能回数を特定可能に報知等。図33(B)では4個の操作演出アイコン(ST1〜ST4)によって操作可能回数「4」を報知)する第1報知手段(例えば、画像表示装置5の表示を制御する演出制御用CPU120等)と、前記操作手段の操作有効期間(例えば、図32(B)に示したリーチ前、リーチ中、スーパーリーチ中の操作期間等)に遊技者が操作した回数と、前記操作手段の操作有効期間に遊技者が操作しなかった回数と、前記操作した回数と前記操作しなかった回数の合計回数と、のうちの少なくとも1つの回数を特定可能に報知(例えば、図33(D)に示すように終了表示MK1を重畳させた操作演出アイコンの数によって操作回数を特定可能に報知等。図33(D)では1個の終了表示MK1を重畳させた操作演出アイコン(ST1)によって操作回数「1」を報知。また、図33(C)に示すように終了表示MK1の数によって操作しなかった回数を特定可能に報知等。図33(C)では1個の終了表示MK1によって操作しなかった回数「1」を報知。また、図39(A)に示すように操作回数と操作しなかった回数により合計回数を報知等)する第2報知手段(画像表示装置5の表示を制御する演出制御用CPU120等)と、前記操作手段の操作を用いた操作演出(例えば、図33〜図35に示した演出等)を実行する操作演出実行手段と、前記操作可能回数が1以上のときに前記操作手段の操作を促す促進演出(例えば、図35(B)等に示すように、操作促進表示5SSを表示する演出等)を実行する促進演出手段(例えば、画像表示装置5の表示を制御する演出制御用CPU120等)とを備え、前記操作演出実行手段は、前記操作演出中(例えば、図32(B)に示すようにリーチ前、リーチ中、スーパーリーチ中等)における前記操作有効期間内に前記操作手段の操作に対応する操作結果演出(例えば、図32(A)に示したカットイン演出等)として特定結果演出(例えば、強カットイン演出等)を実行可能であり、前記特定結果演出は、前記操作可能回数と前記合計回数との差(例えば、図36(A)、図36(B)、図37(C)、図37(D)、図38(C)、図38(D)などに示した残り操作回数等)が所定差であり前記操作した回数が第1回数である場合と、前記操作可能回数と前記合計回数との差が前記所定差であり前記操作した回数が第2回数である場合とで異なる割合で実行される(例えば、強カットイン演出は、図36(B)や図37(C)や図37(D)に示すように、合計残り操作回数が同一であっても合計操作回数に応じて異なる割合で実行され、図38(D)に示すように、スーパーリーチ中の残り操作回数が同一であってもスーパーリーチ中の操作回数に応じて異なる割合で実行される)。 (2) In order to achieve the above object, a gaming machine according to another aspect of the present invention is a gaming machine capable of playing a game (for example, a gaming machine 1, a pachislot machine, etc.), and operating means operable by the player (For example, the stick controller 31A, the push button 31B, etc.) and the number of operations that can be performed by the operation means can be specified (for example, the number of operations can be specified by the number of operation effect icons as shown in FIG. 33B). 33B, first notification means (for example, effect control for controlling the display of the image display device 5) that notifies the number of operable operations “4” using four operation effect icons (ST1 to ST4). CPU 120 and the like, and the number of times the player has operated during the operation effective period of the operation means (for example, the operation period before reach, during reach, during super reach, etc. shown in FIG. 32B), It is possible to specify at least one of the number of times that the player has not operated during the operation valid period of the operation means, and the total number of times of the operation and the number of times of not operating (for example, FIG. 33). As shown in (D), the number of operations can be specified by the number of operation effect icons on which the end display MK1 is superimposed, etc. In Fig. 33 (D), the operation effect icon (ST1 in which one end display MK1 is superimposed) ) To notify the number of operations “1.” Further, as shown in FIG. 33C, the number of times of no operation is specified by the number of the end display MK1, so that the number of operations can be specified, etc. In FIG. The number of times “1” is not operated by the MK1 is notified, and second notification means (notifying the total number of times according to the number of operations and the number of times of not operating as shown in FIG. 39A) (of the image display device 5). Control display A presentation control CPU120, etc.) for the operation effect using the operation of the operation means (for example, an operation effect execution means for executing an effect like) shown in FIGS. 33 to 35, wherein the operational number 1 or more Promotion effect means (for example, the display of the image display device 5) that executes the promotion effect (for example, the effect of displaying the operation promotion display 5SS as shown in FIG. The operation effect executing means is configured to enable the operation during the operation effect (for example, before reach, during reach, during super reach, as shown in FIG. 32B). It is possible to execute a specific result effect (for example, a strong cut-in effect) as an operation result effect (for example, the cut-in effect shown in FIG. 32A) corresponding to the operation of the operation means within the period. The specific result effect is the difference between the operable count and the total count (for example, FIG. 36A, FIG. 36B, FIG. 37C, FIG. 37D, FIG. 38C). , The remaining number of operations shown in FIG. 38 (D), etc.) is a predetermined difference and the number of operations is the first number, and the difference between the operable number of times and the total number of times is the predetermined difference. It is executed at a different rate from the case where the number of times of operation is the second number of times (for example, as shown in FIG. 36 (B), FIG. 37 (C) and FIG. Even if the total remaining number of operations is the same, it is executed at a different rate depending on the total number of operations. As shown in FIG. 38D, even if the remaining number of operations during super reach is the same, the operation during super reach is performed. Run at different rates depending on the number of times).

このような遊技機によれば、興趣を向上させることができる。また、操作手段の操作が促進されるので、興趣を向上させることができる。 According to such a gaming machine, interest can be improved. In addition, since the operation of the operation means is promoted, interest can be improved.

Claims (2)

遊技が可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段の操作可能回数を特定可能に報知する第1報知手段と、
前記操作手段の操作有効期間に遊技者が操作した回数と、前記操作手段の操作有効期間に遊技者が操作しなかった回数と、前記操作した回数と前記操作しなかった回数の合計回数と、のうちの少なくとも1つの回数を特定可能に報知する第2報知手段と、
前記操作手段の操作を用いた操作演出を実行する操作演出実行手段と
前記操作可能回数が1以上のときに前記操作手段の操作を促す促進演出を実行する促進演出手段と
を備え、
前記操作演出実行手段は、前記操作演出中における前記操作有効期間内に前記操作手段の操作に対応する操作結果演出として特定結果演出を実行可能であり、
前記特定結果演出は、
前記操作可能回数と前記合計回数との差が所定差であり前記操作可能回数が第1回数である場合と、
前記操作可能回数と前記合計回数との差が前記所定差であり前記操作可能回数が第2回数である場合とで異なる割合で実行されることを特徴とする遊技機。
A gaming machine capable of playing games,
An operation means operable by the player
First informing means for informing the number of operable times of the operating means in an identifiable manner;
The number of times the player has operated during the operation effective period of the operation means, the number of times the player has not operated during the operation effective period of the operation means, the total number of times the operation has been performed and the number of times the operation has not been performed, Second informing means for informing the at least one number of times in an identifiable manner;
An operation effect executing means for executing an operation effect using the operation of the operation means ;
A promotion effect means for executing a promotion effect for prompting the operation of the operation means when the operable number of times is 1 or more ,
The operation effect execution means can execute a specific result effect as an operation result effect corresponding to the operation of the operation means within the operation effective period during the operation effect,
The specific result production is
A difference between the operable number of times and the total number of times is a predetermined difference, and the operable number of times is a first number of times;
The gaming machine is executed at a different rate when the difference between the operable number and the total number is the predetermined difference and the operable number is the second number.
遊技が可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段の操作可能回数を特定可能に報知する第1報知手段と、
前記操作手段の操作有効期間に遊技者が操作した回数と、前記操作手段の操作有効期間に遊技者が操作しなかった回数と、前記操作した回数と前記操作しなかった回数の合計回数と、のうちの少なくとも1つの回数を特定可能に報知する第2報知手段と、
前記操作手段の操作を用いた操作演出を実行する操作演出実行手段と
前記操作可能回数が1以上のときに前記操作手段の操作を促す促進演出を実行する促進演出手段と
を備え、
前記操作演出実行手段は、前記操作演出中における前記操作有効期間内に前記操作手段の操作に対応する操作結果演出として特定結果演出を実行可能であり、
前記特定結果演出は、
前記操作可能回数と前記合計回数との差が所定差であり前記操作した回数が第1回数である場合と、
前記操作可能回数と前記合計回数との差が前記所定差であり前記操作した回数が第2回数である場合とで異なる割合で実行されることを特徴とする遊技機。
A gaming machine capable of playing games,
An operation means operable by the player
First informing means for informing the number of operable times of the operating means in an identifiable manner;
The number of times the player has operated during the operation effective period of the operation means, the number of times the player has not operated during the operation effective period of the operation means, the total number of times the operation has been performed and the number of times the operation has not been performed, Second informing means for informing the at least one number of times in an identifiable manner;
An operation effect executing means for executing an operation effect using the operation of the operation means ;
A promotion effect means for executing a promotion effect for prompting the operation of the operation means when the operable number of times is 1 or more ,
The operation effect execution means can execute a specific result effect as an operation result effect corresponding to the operation of the operation means within the operation effective period during the operation effect,
The specific result production is
The difference between the operable number of times and the total number of times is a predetermined difference, and the number of times operated is the first number of times,
The gaming machine is executed at a rate different from the case where the difference between the operable number and the total number is the predetermined difference and the operated number is the second number.
JP2016102909A 2016-05-24 2016-05-24 Game machine Expired - Fee Related JP6377671B2 (en)

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