JP2017184868A - System for game hall - Google Patents

System for game hall Download PDF

Info

Publication number
JP2017184868A
JP2017184868A JP2016074373A JP2016074373A JP2017184868A JP 2017184868 A JP2017184868 A JP 2017184868A JP 2016074373 A JP2016074373 A JP 2016074373A JP 2016074373 A JP2016074373 A JP 2016074373A JP 2017184868 A JP2017184868 A JP 2017184868A
Authority
JP
Japan
Prior art keywords
value
saving
consideration
exchange
received
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016074373A
Other languages
Japanese (ja)
Other versions
JP6718282B2 (en
Inventor
邦昭 小林
Kuniaki Kobayashi
邦昭 小林
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daikoku Denki Co Ltd
Original Assignee
Daikoku Denki Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daikoku Denki Co Ltd filed Critical Daikoku Denki Co Ltd
Priority to JP2016074373A priority Critical patent/JP6718282B2/en
Publication of JP2017184868A publication Critical patent/JP2017184868A/en
Application granted granted Critical
Publication of JP6718282B2 publication Critical patent/JP6718282B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

PROBLEM TO BE SOLVED: To reduce a risk of a possible occurrence of a trouble due to whether to return to a current day storage value or a previous day storage value when returning an acquired value to a player.SOLUTION: When performing a special reception process such as a manual input process or a replacement process, a POS 6 performs a stored ball allocation process of allocating an added stored ball by the special reception process to a current day stored ball and a previous day stored ball. By allocating the stored ball which is to become an addition amount by the special reception process to the current day stored ball and the previous day stored ball, it becomes possible to reduce a risk of a possible occurrence of a trouble due to whether to return to a current day stored ball amount or a previous day stored ball amount.SELECTED DRAWING: Figure 1

Description

本発明は遊技場用システムに関する。   The present invention relates to a game system.

遊技場では遊技により得た獲得価値を対価として例えば特許文献1に示されるように交換処理を可能とする一方、例えば所謂各台計数機等にて計数処理済の獲得価値を対価として再度遊技に使用可能な状態とする所謂再プレイ処理を可能としている。この再プレイ処理を行う場合、遊技場へと預入れられた獲得価値である貯蓄価値を、当日の獲得価値(当日貯蓄価値)と、前日以前の獲得価値(前日貯蓄価値)とに区分し、前日貯蓄価値には上限を設ける一方、当日貯蓄価値には上限を設けない等、前日貯蓄価値を当日貯蓄価値よりも遊技者にとって不利となるように設定している。   In the amusement hall, exchange processing is possible, for example, as shown in Patent Document 1, with the acquired value obtained by the game as a consideration. A so-called replay process for enabling use is possible. When performing this replay process, the saving value, which is the acquired value deposited at the amusement hall, is divided into the acquired value on the current day (saved value on the current day) and the acquired value before the previous day (saved value on the previous day), The previous day's saving value is set to be more disadvantageous to the player than the current day's saving value, such as setting an upper limit for the previous day's saving value but not setting an upper limit for that day's saving value.

特開2009−125205号公報JP 2009-125205 A

さて、特許文献1に示されるような所謂手入力処理や所謂取替処理等の特別受付処理を行う場合、必ずしも景品と交換することで全ての獲得価値を精算するのではなく、遊技者へと獲得価値を戻すことにより精算することもあるが、従来の遊技場用システムでは、特別受付処理に応じて獲得価値を戻す場合に一律に前日貯蓄価値へと戻していた。そのため、例えば遊技者が前日貯蓄価値を上限まで再プレイ処理を行った上で、大量の当日貯蓄価値を得た後、タバコ等の少量の貯蓄価値を対価とする景品交換を希望したにも関わらず、従業員が操作を誤り、全ての当日貯蓄価値を景品交換してしまい、特別受付処理により獲得価値を戻した場合、当日貯蓄価値が前日貯蓄価値となり、それ以降の再プレイ処理が上限により不能となることで、大きなトラブルに発展する虞があった。   Now, when performing special reception processing such as so-called manual input processing and so-called replacement processing as shown in Patent Document 1, it is not always necessary to settle all acquired value by exchanging for prizes. The game value may be settled by returning the acquired value. However, in the conventional game system, when the acquired value is returned according to the special reception process, it is uniformly returned to the saving value on the previous day. Therefore, for example, the player has replayed up to the upper limit of the previous day's saving value and obtained a large amount of that day's saving value, but then wanted to exchange prizes for a small amount of saving value such as tobacco. If the employee mistakes the operation, exchanges all the savings value on the day, and returns the acquired value through the special reception process, the saving value on the day becomes the saving value on the previous day, and the replay process after that is limited by the upper limit. When it became impossible, there was a possibility of developing into a big trouble.

本発明は、上記した事情に鑑みてなされたものであり、その目的は、遊技者へと獲得価値を戻す場合に、当日貯蓄価値と前日貯蓄価値との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる遊技場用システムを提供することにある。   The present invention has been made in view of the above-described circumstances, and its purpose is to cause trouble depending on whether to return to the saving value on the day or the saving value on the previous day when returning the acquired value to the player. An object of the present invention is to provide a game system that can reduce the risk of obtaining it.

請求項1に記載した発明によれば、特別受付処理により受付けられた遊技価値が少なくとも含まれる受付価値を対象とした貯蓄処理が行われる場合に、第1貯蓄価値分と第2貯蓄価値分とのうち少なくとも一方の加算分を特定する貯蓄振分処理を行うことで、特別受付処理により加算分となる貯蓄価値を、第1貯蓄価値(例えば当日貯蓄価値)分と第2貯蓄価値(例えば前日貯蓄価値)分との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる。   According to the invention described in claim 1, when the saving process is performed for the reception value including at least the game value received by the special reception process, the first saving value and the second saving value By performing the savings distribution process that identifies at least one of the additional savings, the saving value that is added by the special reception process is changed to the first saving value (for example, saving value on the day) and the second saving value (for example, the previous day) It is possible to reduce the possibility of troubles depending on whether the value is saved.

本発明の一実施形態を示す全体構成図1 is an overall configuration diagram showing an embodiment of the present invention. POSの正面図Front view of POS カードリーダの斜視図Perspective view of card reader 交換中画面を示す図(その1)Figure showing the screen during replacement (Part 1) 交換中画面を示す図(その2)Figure showing the screen during replacement (Part 2) 交換情報の更新例を示す図(その1)Figure showing an example of updating exchange information (part 1) 交換情報の更新例を示す図(その2)Figure showing an example of updating exchange information (part 2) 交換情報の更新例を示す図(その3)Figure showing an example of updating exchange information (part 3) 交換処理を示すフローチャートFlow chart showing the exchange process 貯玉振分処理を示すフローチャートFlow chart showing storage allocation process

以下、本発明の一実施形態について図面を参照して説明する。
図1は、遊技場用システムの全体構成を示す概略図である。遊技場内には多数の遊技機1が設置されており、各遊技機1に対応して遊技装置2が設置されている。これら遊技機1及び遊技装置2は、中継装置3及びLAN4を介して管理装置5(管理手段に相当)と接続されている。管理装置5は、遊技機側(遊技機1、遊技装置2等)から送信される遊技信号を受信して遊技機1毎の遊技データや会員登録された会員毎の個人データ等を管理する。遊技場にはPOS6(通常受付手段、特別受付手段、交換手段、貯蓄手段、振分手段に相当)や残高精算機(図示せず)も設置されている。POS6や残高精算機も、LAN4を介して管理装置5と接続されている。尚、図1では図示を省略したが、実際には例えば数百台の遊技機1が管理装置5の管理対象となっている。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic diagram showing the overall configuration of a game hall system. A large number of gaming machines 1 are installed in the game hall, and a gaming device 2 is installed corresponding to each gaming machine 1. These gaming machines 1 and gaming devices 2 are connected to a management device 5 (corresponding to management means) via a relay device 3 and a LAN 4. The management device 5 receives game signals transmitted from the gaming machine side (the gaming machine 1, the gaming device 2, etc.), and manages gaming data for each gaming machine 1, personal data for each registered member, and the like. A POS 6 (equivalent to a normal receiving means, a special receiving means, an exchange means, a saving means, and a sorting means) and a balance adjusting machine (not shown) are also installed in the game hall. The POS 6 and the balance settlement machine are also connected to the management device 5 via the LAN 4. Although not shown in FIG. 1, for example, hundreds of gaming machines 1 are actually managed by the management device 5.

管理装置5は、遊技場内の例えば事務室等に設置されており、遊技場の管理者(以下、単に管理者と称する)が操作するキーボード7及びマウス8、モニタ9、プリンタ(図示せず)等が接続されている。管理装置5は、遊技場内に設置された遊技機1、遊技装置2等の稼動状況を管理すると共に、遊技機側からの信号に基づいて遊技者毎の獲得価値の大きさ(持玉、会員ID毎の貯玉(貯蓄価値))を記憶管理する。   The management device 5 is installed in, for example, an office room in the game hall, and is operated by a game hall manager (hereinafter simply referred to as a manager), a keyboard 7 and a mouse 8, a monitor 9, and a printer (not shown). Etc. are connected. The management device 5 manages the operating status of the gaming machine 1 and the gaming device 2 installed in the game hall, and the magnitude of the value acquired for each player based on the signal from the gaming machine side (mochitama, member) Stores and manages the stored balls (saved value) for each ID.

遊技機1は、CR(カードリーダ)パチンコ機であり、盤面10に玉を発射する発射装置を構成する操作ハンドル11、上部受皿12、下部受皿13を有すると共に、盤面10に、液晶表示部14、普図入賞口15、第1始動口16、第2始動口17、大入賞口18を有する。   The gaming machine 1 is a CR (card reader) pachinko machine, and has an operation handle 11, an upper tray 12, and a lower tray 13 that constitute a launching device that launches a ball on the board surface 10, and a liquid crystal display unit 14 on the board surface 10. The first prize opening 15, the first start 16, the second start 17, and the big prize 18 are provided.

遊技機1は以下の動作を行う。
(1)第1始動口16は入賞率が変動しない入賞口(所謂ヘソ入賞口)であり、第2始動口17は入賞率が変動する入賞口(所謂電チュー)である。各始動口16,17への入賞(始動入賞)に応じて大当たり抽選を行い、抽選結果を液晶表示部14にて行う図柄変動にて報知し、その変動結果に応じて大当たりとなる。
The gaming machine 1 performs the following operations.
(1) The first starting port 16 is a winning port where the winning rate does not fluctuate (so-called navel winning port), and the second starting port 17 is a winning port where the winning rate fluctuates (so-called electric Chu). A jackpot lottery is performed according to a winning (start winning) at each of the start ports 16 and 17, and a lottery result is notified by symbol variation performed on the liquid crystal display unit 14, and a jackpot is awarded according to the variation result.

(2)図柄変動中に始動入賞した場合には所定の保留上限値(例えば各4つ)まで図柄変動を累積的に保留し、図柄変動終了後に保留している図柄変動を開始する。尚、保留している図柄変動数(保留数)が上限値である状態で始動入賞した場合、図柄変動は保留されない。   (2) When starting winning a prize during symbol variation, the symbol variation is cumulatively held up to a predetermined holding upper limit value (for example, four each), and the symbol variation held after the symbol variation ends is started. In addition, when a start winning is made in a state where the number of symbols fluctuation (holding number) being held is the upper limit, the symbol fluctuation is not suspended.

(3)大当たり抽選の当選確率(大当たり確率)は1/260であり、大当たりがその後確変状態(確変)となる大当たり(確変大当たり)となる割合である確変率は(通常状態、確変状態共に)66.6%である。大当たりが発生すると対応するラウンド(R)分だけ大入賞口18を開放する。   (3) The probability of winning the jackpot lottery (the jackpot probability) is 1/260, and the probability variation rate that is the ratio that the jackpot subsequently becomes the probability variation state (probability variation) becomes the jackpot (probability variation jackpot) (both normal state and probability variation state) 66.6%. When a big hit occurs, the big winning opening 18 is opened for the corresponding round (R).

(4)対応するラウンドも大当たり抽選と同様に抽選され、その振分率は第1始動口16に入賞した場合は4Rが55%であり、15Rが45%であるが、第2始動口17に入賞した場合は4Rが10%であり、15Rが90%であり、入賞に応じた図柄変動の保留消化優先順位は第1始動口16よりも第2始動口17の方が高く設定されている。尚、1Rの上限入賞数は9個であり、上限開放期間は30秒であり、上限入賞数又は上限開放期間の何れかが満たされた場合に1Rを終了する。   (4) The corresponding round is also drawn in the same manner as the jackpot lottery, and when the winning rate is won at the first start port 16, 4R is 55% and 15R is 45%, but the second start port 17 When 4R is won, 4R is 10% and 15R is 90%, and the priority level of the reserved change of the symbol variation corresponding to the winning is set higher in the second start port 17 than in the first start port 16. Yes. In addition, the upper limit winning number of 1R is nine, the upper limit opening period is 30 seconds, and 1R is ended when either the upper limit winning number or the upper limit opening period is satisfied.

(5)確変中は大当たり確率が1/74に向上すると共に、第2始動口17への入賞率が高くなる時短状態(時短)になる。尚、確変は次回大当たりまで継続するので、大当たり後に大当たりでも確変でもない状態である通常遊技状態(通常状態)となる大当たり(通常大当たり)が発生するまで継続し、その後は所定数(例えば100回)の図柄変動を行うまで時短状態となる。   (5) During the probability change, the jackpot probability is improved to 1/74, and the winning state to the second start port 17 becomes short (short time). Since the probability change continues until the next big hit, it continues until a big hit (normal big hit) that becomes a normal gaming state (normal state) that is neither a big hit nor a probable change after the big win occurs, and then a predetermined number (for example, 100 times) ) It will be in a time-saving state until the symbol change of () is performed.

(6)第2始動口17は普図入賞口15への入賞に応じて変動する普通図柄(普図)が当たりとなった場合に入賞率の高い開放状態となる。この場合、普図1回の変動時間は通常状態では30秒であり時短状態では3秒となる。又、開放時間は通常状態では0.3秒を1回であり、時短状態では5秒を2回である。即ち、時短状態では通常状態と比較して普図変動期間が短くなる一方、開放期間は長くなること又は開放回数が増加することで第2始動口17の入賞率が高くなる。以上に例示した値は機種に応じて様々な値となり、例えば大当たり確率やラウンドの振分等が異なる。   (6) The second starting port 17 is in an open state with a high winning rate when a normal symbol (ordinary symbol) that fluctuates in accordance with a winning at the regular winning port 15 is won. In this case, the fluctuation time of one time in the normal figure is 30 seconds in the normal state and 3 seconds in the short time state. The opening time is 0.3 seconds once in the normal state, and 5 seconds twice in the short time state. In other words, in the short-time state, the normal fluctuation period becomes shorter than in the normal state, while the open period becomes longer or the number of times of opening increases, so that the winning rate of the second start port 17 becomes higher. The values exemplified above vary depending on the model, and for example, the jackpot probability and the round distribution differ.

遊技機1及び当該遊技機1に付設された周辺機器は、遊技者による玉の打込みや各始動口16,17への始動入賞等の遊技の進行に伴って、以下に示す遊技信号を送信する。
アウト信号=消費玉を回収するアウトBOXから送信される消費価値(アウト)を特定可能な信号である。消費(使用、打込、回収)玉10玉に対して1パルスが送信されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から送信される信号でも良い。
The gaming machine 1 and peripheral devices attached to the gaming machine 1 transmit the game signals shown below as the game progresses, such as ball placement by the player and start winnings at the start ports 16 and 17. .
Out signal = a signal that can identify a consumption value (out) transmitted from an out BOX that collects consumed balls. Since one pulse is transmitted for 10 balls of consumption (use, driving, recovery), “the number of out signals × 10” is specified as out. A signal transmitted from the gaming machine 1 may be used.

セーフ信号=遊技機1から送信される入賞付与価値(セーフ)を特定可能な信号である。払出10玉に対して1パルスが送信されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から送信される補給信号をセーフ信号としても良い。   Safe signal = a signal that can specify the prize-giving value (safe) transmitted from the gaming machine 1. Since 1 pulse is transmitted for 10 payout balls, “safe signal number × 10” is specified as safe. The replenishment signal transmitted from the replenishing device may be a safe signal.

始動信号=遊技機1から送信される始動入賞により変動(作動)する液晶表示部14(役物)におけるスタート処理(図柄変動、役物作動、単位遊技)を特定可能な信号である。図柄変動確定時に送信されるので、始動信号の受信に応じてスタート処理を特定し、「始動信号×1」をスタート(スタート処理数)として特定する。尚、始動入賞を示す信号としても良い。   Start signal = a signal that can specify start processing (symbol change, actuating action, unit game) in the liquid crystal display unit 14 (combination) that changes (actuates) due to a start winning transmitted from the gaming machine 1. Since it is transmitted when the symbol variation is confirmed, the start process is specified in response to the reception of the start signal, and “start signal × 1” is specified as the start (the number of start processes). In addition, it is good also as a signal which shows a start winning prize.

大当たり信号=遊技機1から送信される大当たり期間を特定可能な信号である。大当たり中にレベル送信される状態信号であるので、大当たり信号の受信中を大当たり中として特定する。   Jackpot signal = a signal that can identify the jackpot period transmitted from the gaming machine 1. Since the level signal is transmitted during the jackpot, the receiving of the jackpot signal is specified as the jackpot.

特別状態信号=遊技機1から送信される特別状態(甘中)を特定可能な信号である。第2始動口17の入賞率が向上する特別状態中(時短中)にレベル送信される状態信号であるので、特別状態信号の受信中を特別状態中として特定する。尚、大当たり確率が向上する確変中にレベル送信される状態信号(確変信号)であっても良い。又、大当たり信号と特別状態信号の何れも受信していない期間を通常状態として特定する。   Special state signal = a signal that can identify a special state (Gunnaka) transmitted from the gaming machine 1. Since the level signal is transmitted during the special state (during short time) in which the winning rate of the second start port 17 is improved, the reception of the special state signal is specified as being in the special state. It is also possible to use a status signal (probability change signal) that is level-transmitted during probability change in which the jackpot probability is improved. Further, a period in which neither the jackpot signal nor the special state signal is received is specified as the normal state.

遊技装置2は、所謂各台計数機能付の貸出機であり、遊技機1の遊技状態を示す状態表示部19、貨幣(貨幣価値)が投入される貨幣投入口20、遊技者からの操作入力を受付けると共に遊技の進行に伴って図柄変動回数(スタート回数)や大当たり確率等の遊技データを表示するタッチパネル式の液晶表示部21、持玉及び貯玉を払出すための払出釦22、払出された玉が通過する払出ノズル23、一般カードや会員カードが挿入されるカード挿入口24、遊技機1の下部受皿13の下方に位置する着脱可能な計数受皿25等を有する。   The gaming apparatus 2 is a lending machine with a so-called counting function for each machine, a state display unit 19 indicating a gaming state of the gaming machine 1, a money insertion slot 20 into which money (money value) is inserted, and an operation input from a player Touch panel type liquid crystal display unit 21 for displaying game data such as symbol variation count (start count) and jackpot probability as the game progresses, payout button 22 for paying out holding balls and storage balls, It has a payout nozzle 23 through which balls pass, a card insertion slot 24 into which general cards and membership cards are inserted, a detachable counting tray 25 located below the lower tray 13 of the gaming machine 1 and the like.

遊技装置2は以下の動作を行う。
(1)貨幣を受付ける(貨幣受付処理)と、遊技機1と遊技装置2との双方に入金額を表示すると共に貸出1単位(例えば500円)分の貸出玉(対価付与価値)を遊技機1から払出し(対価付与処理)、その対価付与処理に応じて入金額の表示を貸出玉の対価を除いて残高の表示とする。貨幣は複数回分の対価付与処理の対応分を受付可能である(例えば1万円まで)。残高がある状態で遊技機1の貸出釦(図示せず)が押下(貸出操作、付与操作)されると、貸出1単位分の貸出玉を遊技機1から払出し、その対価分を残高から引落とす。又、所謂各台計数機能も備えており、遊技者が獲得した獲得玉を計数し、その計数した獲得玉を対価として再度玉を払戻す(再プレイ処理)ことも可能であり、その払戻し分の対価を除いた玉数を持玉として特定する。
The gaming device 2 performs the following operations.
(1) When accepting money (money accepting process), the payment amount is displayed on both the gaming machine 1 and the gaming apparatus 2, and a lending ball (contribution value) for 1 unit (for example, 500 yen) is given to the gaming machine. 1 is paid out (contribution processing), and according to the compensation processing, the display of the deposit amount is displayed as the balance display excluding the consideration of the loaned balls. Money can be accepted for multiple payments (for example, up to 10,000 yen). When a lending button (not shown) of the gaming machine 1 is pressed (lending operation or granting operation) with a balance remaining, the lending ball for 1 unit of lending is paid out from the gaming machine 1 and the consideration is subtracted from the balance. Drop it. It also has a so-called counting function for each vehicle, and it is possible to count the number of balls acquired by the player and pay back the balls again as a consideration (replay process). The number of balls excluding the consideration of is specified as a holding ball.

(2)残高や持玉がある状態で遊技機1の返却釦が押下(発行操作)されると、残高や持玉を特定可能な一般カードを発行する(発行処理)。尚、残高のみや持玉の一部を発行対象とする分割発行は説明の簡略化のため不可としたが可能としても良い。   (2) When the return button of the gaming machine 1 is pressed (issue operation) in a state where there is a balance or a ball, a general card that can specify the balance or ball is issued (issue process). It should be noted that the divisional issuance in which only the balance or a part of the ball is issued is not possible for simplification of explanation.

(3)会員カードを受付けている場合、獲得玉を遊技場へと既に預けている貯玉(預けていなければ0)に加算する貯玉処理(貯蓄処理)も可能であり、当該貯玉は、当日の獲得玉を当日貯玉(第1貯蓄価値)とし、前日以前の獲得玉を前日貯玉(第2貯蓄価値)として区分している。ここで、前日貯玉には再プレイの対価とする際の上限(例えば5000玉)が設けられており、例えば1営業日等の単位期間において上限以上の再プレイを不能としている一方、当日貯玉にはそのような上限がなく再プレイを可能としている。前日貯玉の制限としては、上限が設けられることの他に、再プレイの対価として手数料玉を徴収しない当日貯玉に対し、再プレイの対価として払戻玉に加えて手数料玉を徴収する等、前日貯玉の方が遊技者にとって不利であればどのような制限を採用しても良い。尚、前日貯玉は再プレイ等の処理毎に管理装置5での更新対象になる一方、当日貯玉は発行処理が行われるまで管理装置5での更新対象とならず、発行処理に応じて管理装置5での更新対象となる等、処理上の扱いも異なる場合がある。   (3) In the case of accepting a membership card, it is also possible to perform a savings process (savings process) that adds the earned ball to the savings ball that has already been deposited at the amusement hall (0 if not deposited). Earned balls are classified as savings on the day (first saving value), and earning balls before the previous day are classified as savings on the previous day (second savings value). Here, there is an upper limit (for example, 5000 balls) when considering the replay price for the previous day's savings ball. For example, while replaying over the upper limit is impossible in a unit period such as 1 business day, Has no such limit and allows for replay. In addition to the upper limit being set for the previous day's storage ball, the previous day's storage ball, such as collecting a fee ball in addition to the withdrawal ball as a replay consideration for the same day storage ball that does not collect the fee ball as a replay consideration. Any restrictions may be adopted as long as this is disadvantageous for the player. The previous day storage ball is subject to update in the management device 5 for each process such as replay, while the current day storage ball is not subject to update in the management device 5 until the issue processing is performed, and the management device according to the issue processing. There are cases in which the handling of the processing is different, such as being subject to update in No. 5.

(4)中継装置4とのシリアル通信により管理装置5にて貨幣受付処理や対価付与処理、残高や持玉、貸出玉数、払戻玉数、入金額、計数玉数や貸出玉数や貸出玉の対価となる売上額、及び一般カードの受付や発行処理等の各種情報を特定可能とするが、これらをパルス信号(例えば入金1000円毎に1パルス、売上100円毎に1パルス等)にて特定可能としても良い。   (4) In the management device 5 through serial communication with the relay device 4, money accepting processing and consideration provision processing, balance and holding balls, number of borrowed balls, number of payout balls, deposit amount, number of counting balls, number of borrowed balls and loaned balls It is possible to specify the amount of sales that will be paid and various information such as general card acceptance and issuance processing, etc., but these are converted into pulse signals (for example, 1 pulse for every 1000 yen of payment, 1 pulse for every 100 yen of sales, etc.) Can be specified.

POS6は、遊技場内の景品交換カウンタに設置されており、遊技場の従業員により操作される。図2に示すように、POS6は、タッチパネル式の液晶表示部26、景品の入庫操作等を行うための入庫釦、後述する手入力処理を行うための手入力釦、後述する取替処理を行うための取替釦を含む各種の操作釦27,28、特殊景品への交換操作を行うための交換釦29、景品交換表示を終了させるための終了釦30、景品の種類を選択するためのPLU釦31、各操作を取り消すためのキャンセル釦32、各景品の数量を入力するためのテンキー33等を有する。図3に示すように、カードリーダ34は、POS6と通信可能に対応して設置されており、タッチパネル式の表示部35、一般カードを非接触により(取込まずに)受付可能な一般カード受付部36、会員カードを取込んで受付可能な会員カード受付部37等を有する。   The POS 6 is installed at a prize exchange counter in the amusement hall, and is operated by an amusement hall employee. As shown in FIG. 2, the POS 6 performs a touch panel type liquid crystal display unit 26, a warehousing button for performing a warehousing operation for a prize, a manual input button for performing manual input processing described later, and a replacement processing described later. Various operation buttons 27 and 28 including a replacement button, an exchange button 29 for exchanging with a special prize, an end button 30 for ending a prize exchange display, and a PLU for selecting a prize type A button 31, a cancel button 32 for canceling each operation, a numeric keypad 33 for inputting the quantity of each prize, and the like. As shown in FIG. 3, the card reader 34 is installed so as to be communicable with the POS 6, and accepts a touch panel type display unit 35 and a general card that can accept a general card without contact (without taking in). Unit 36, and a member card accepting unit 37 that can accept and accept a member card.

POS6及びカードリーダ34は以下の動作を行う。
(1)一般カード受付部36にて一般カードを受付可能であると共に、会員カード受付部37にて会員カードを受付可能であり、受付けたカードに対応した貯玉等の獲得玉(玉数)を受付け(通常受付処理)、その獲得玉を対価として玉数と景品とを対応付ける交換処理を可能とする。貯玉を対価とした交換処理を行う場合、対価となる貯玉を当日貯玉と前日貯玉との何れとするかを特定する。この場合、当日貯玉と前日貯玉とに区分可能な獲得玉の受付処理が通常受付処理であるが、前日貯玉を優先して対価とし、前日貯玉がない場合には当日貯玉を対価として特定する。
The POS 6 and the card reader 34 perform the following operations.
(1) A general card can be received by the general card receiving unit 36 and a member card can be received by the member card receiving unit 37, and an acquired ball (number of balls) corresponding to the received card can be obtained. Acceptance (normal acceptance processing), enabling exchange processing for associating the number of balls with a prize using the acquired balls as consideration. When the exchange process is performed with the savings as consideration, it is specified whether the savings as the consideration is the same day or the previous day. In this case, the acquisition processing of the acquired balls that can be classified into the current day storage balls and the previous day storage balls is the normal reception processing, but the previous day storage balls are given priority as consideration, and if there is no previous day storage balls, the current day storage balls are specified as consideration.

(2)予め景品毎に対応する対価遊技価値(対価玉数、メダル等も対象)が設定されており、釦操作や景品のバーコードの読取り等により景品が選択されると、受付けている遊技価値の種類に応じた対価遊技価値を特定し、交換可能(受付けた遊技価値から仮特定分の対価遊技価値を減算した残りの遊技価値)を減算し、選択された景品を仮特定し、交換可能の範囲内で景品選択を受付ける。   (2) When a prize is selected by a button operation or reading a prize barcode or the like, a game value that is corresponding to each prize is set in advance (the number of consideration balls, medals, etc. is also targeted). Identify value game value according to the type of value, subtract possible exchange value (remaining game value obtained by subtracting the value for the provisional game value from the accepted game value), tentatively identify the selected prize and exchange Accept prize selection within the possible range.

(3)景品を仮特定した状態で終了釦30が押下されると、会員カードを受付けていない場合であれば、別途設定される終了可能個数と交換可能とを比較して終了可能であるか否かを判定し、終了可能であれば交換処理を終了する一方、会員カードを受付けている場合であれば、交換可能個数により終了であるか否かを判定する必要なく交換可能については貯玉処理の対象として交換処理を終了する。   (3) If the end button 30 is pressed in a state where the premium is provisionally specified, if the membership card is not received, can the end be compared by comparing the separately set number of ending possible and exchangeable? If it is possible to finish the exchange process, the exchange process is terminated. If a membership card is accepted, the exchange process is performed without the need to determine whether the exchange is completed or not. The exchange process ends as the target of

(4)交換処理を終了する場合には交換情報を管理装置5へと送信し、その交換情報により管理装置5でもPOS6における交換処理の状況を管理可能とする。又、交換情報では貯玉情報も特定可能であり、特定される貯玉情報に応じて該当会員の貯玉情報を更新する。   (4) When the exchange process is terminated, the exchange information is transmitted to the management apparatus 5, and the management apparatus 5 can manage the status of the exchange process in the POS 6 by the exchange information. Further, the exchange information can also specify the stored ball information, and the corresponding member's stored ball information is updated according to the specified stored ball information.

図4は、会員カードを受付け後に「景品A」を2個選択して仮特定した状態を示す。交換可能(31000玉)は、仮特定景品である「景品A」の交換対価(2500玉×2=5000玉)を総数(受付けた玉数(36000玉))から減算した値を示し、残数(0玉)は、表示している特殊景品の交換対価と仮特定景品である「景品A」の交換対価との合計を総数から減算した値を示している。又、総数の左隣に表示される「受付1回」は受付けたカードが1枚等、会員カードや一般カードを受付けた回数を示す。尚、会員カードを受付けた場合には会員マークMが表示されることで、会員カードを受付けた旨が表示される。   FIG. 4 shows a state in which two “Premium A” are selected and provisionally specified after receiving the membership card. Exchangeable (31,000 balls) indicates a value obtained by subtracting the replacement price (2500 balls × 2 = 5000 balls) of “Premium A”, which is a provisional special prize, from the total number (number of received balls (36000 balls)). (0 ball) indicates a value obtained by subtracting the total of the exchange consideration of the displayed special prize and the exchange consideration of the “special prize A”, which is the provisional special prize, from the total number. “Receive once” displayed on the left side of the total number indicates the number of times a member card or general card is accepted, such as one accepted card. When a member card is received, the member mark M is displayed, thereby indicating that the member card has been received.

ここで、特殊景品は交換可能により交換することができる最大の対応金額、換言すると、特定した特殊景品の組み合わせの対価の合計値を交換可能から減算した残数(余り価値)が最小(0も含む)となるように、全特殊景品を交換対象として特殊景品の組み合わせを特定し、交換釦29を押下すると、仮特定した場合は図5に示すように特殊景品表示が白黒反転すること等により仮特定した旨を示し、交換可能も特殊景品を仮特定した数値となる。   Here, the maximum corresponding amount of money that can be exchanged for special prizes, in other words, the remaining value (remainder value) obtained by subtracting the total value of the combination of the specified special prizes from exchangeable is the smallest (0 is also When a special prize combination is specified with all special prizes as exchange targets and the exchange button 29 is pressed, the special prize display is reversed in black and white as shown in FIG. It indicates that it has been tentatively specified, and the exchangeable value is also a numerical value that tentatively specifies a special prize.

(5)従業員による操作ミス等に対応すべく手入力処理や取替処理等の特別受付処理を可能とする。手入力処理は、手入力釦の押下後に玉数を入力することでカード等を受付けることなく景品交換可能な玉数として入力した玉数を交換対象とする処理である。取替処理は、景品交換した景品を返却する際に、取替釦の押下後に景品を選択することで、その景品の対価玉数を交換対象とする処理である。これら手入力処理及び取替処理は何れも一般の従業員では操作不能な処理であり、店長等の操作が許容された従業員等のIDを特定した際に許容される処理である。特別受付処理が行われた場合、特別受付処理は当日貯玉と前日貯玉との何れにも区分されない遊技価値を受付ける処理であるので、その受付分を当日貯玉と前日貯玉との何れに振分けるかを特定する貯玉振分処理(貯蓄振分処理)を行う。この場合、当該特別受付処理までに当日貯玉を対価として特定した分を当日貯玉とし、残りを前日貯玉とする。尚、特別受付処理としては、上記した手入力処理や取替処理の他に、交換処理自体をやり直すやり直し処理等も想定することができ、通常のカードの受付以外に玉数が加算される処理のように、当日貯玉と前日貯玉との何れにも区分されない遊技価値が受付対象となる処理であればどのような処理を対象としても良い。   (5) Special reception processing such as manual input processing and replacement processing is enabled in order to cope with operation mistakes by employees. The manual input process is a process in which the number of balls input as the number of balls that can be exchanged without receiving a card or the like by inputting the number of balls after the manual input button is pressed is to be exchanged. The replacement process is a process for selecting the prize after the replacement button is pressed when the prize exchanged is returned, so that the number of consideration balls of the prize is to be exchanged. These manual input processes and replacement processes are processes that cannot be operated by general employees, and are processes that are permitted when an ID of an employee who is permitted to operate by a store manager or the like is specified. When special reception processing is performed, special reception processing is processing that accepts game values that are not classified as either current day storage balls or previous day storage balls, so whether the received amount is distributed to current day storage balls or previous day storage balls The ball distribution process (saving distribution process) that identifies In this case, the amount specified as the consideration for the day's savings before the special reception processing is taken as the day's savings, and the rest is taken as the previous day's savings. In addition to the above-described manual input process and replacement process, the special reception process can also be assumed to be a redo process for redoing the exchange process itself. As described above, any processing may be targeted as long as the game value that is not classified as either the current day storage ball or the previous day storage ball is a reception target.

図6は、通常の交換処理を示しており、当日貯玉が30000玉、合計貯玉が36000玉(前日貯玉は合計貯玉から当日貯玉を差引いた6000玉)であり、5000玉分の景品交換が行われた場合、貯玉の加算分はなく、減算対象としては前日貯玉が優先されるが、前日貯玉分のみで景品交換可能であるので、合計貯玉を景品交換分減算する一方、当日貯玉は減算しない。   FIG. 6 shows a normal exchange process, where 30000 balls are stored on the day and 36000 balls are stored on the day (the previous day's balls are 6000 balls obtained by subtracting the same day's stored balls), and 5000 prizes are exchanged. In this case, there is no additional amount for the accumulated ball, and the previous day's accumulated ball is given priority as the subtraction target, but the prize can be exchanged only for the previous day's accumulated ball. .

図7は、図6に示した交換処理の後、遊技者が通常の景品交換を依頼したにも関わらず、従業員が操作を誤り、通常の景品交換分の5000玉を交換後、残りの貯玉を全て景品交換してしまった場合を示しており、合計貯玉の処理前分の31000(5000+26000)玉が景品交換の対象となり、前日貯玉の1000玉だけでは景品交換ができないので、残りの景品交換分を当日貯玉として減算し、その結果、処理後の貯玉数が0玉となった状態を示している。この場合も前日貯玉が優先して減算対象となるので、交換分の内訳は前日貯玉分が1000玉となり、当日貯玉分が30000玉となる。   FIG. 7 shows that after the exchange process shown in FIG. 6, the player made an error in operation even though the player requested a normal prize exchange, and after the exchange of 5000 balls for the normal prize exchange, This shows the case where all the prizes have been exchanged, and 31,000 (5000 + 26000) balls before the processing of the total savings are eligible for prize exchange. The exchanged amount is subtracted as the day's stored ball, and as a result, the number of stored balls after processing is 0. In this case as well, the previous day's savings are preferentially subject to subtraction, so the breakdown of the exchange amount is 1000 balls for the previous day's savings and 30000 balls for that day.

図8は、図7に示した交換処理の後、手入力処理や取替処理等の特別受付処理にて図7の景品交換分であり31000玉を加算し、遊技者が依頼した通常の景品交換を行った場合を示している。特別受付処理にて合計貯玉の加算対象となった31000玉の内、貯玉振分処理として当日交換の処理前分の30000玉を当日貯玉の加算分とする一方、残りの加算対象の1000玉は前日貯玉の加算分とする。その後は図6と同様に加算後の貯玉を対象として、景品交換の5000玉の内、前日貯玉の1000玉が優先されて前日貯玉の減算分となるので、残りの4000玉を当日交換、即ち、当日貯玉の減算分として特定する。   FIG. 8 shows a normal prize requested by the player after the exchange process shown in FIG. 7 by adding 31,000 balls as the prize exchange part of FIG. 7 in the special reception process such as the manual entry process and the exchange process. This shows the case where the exchange is performed. Of the 31,000 balls that were subject to the addition of total savings during the special reception process, 30000 balls for the day prior to the processing of exchange on the day were used as the savings distribution process, while the remaining 1000 items to be added were It will be added to the previous day's savings. After that, in the same way as in FIG. 6, among the 5000 balls for prize exchange, 1000 balls of the previous day's storage will be given priority among the 5000 balls of prize exchange, and the remaining 4000 balls will be exchanged on the day, that is, , Specify as the subtraction of the day's savings.

尚、図6から図8における演算式や対応関係等を以下の通りに補足する。
処理後=処理前+加算分−減算分
合計貯玉の加算分=特別受付処理に対応
合計貯玉の減算分=景品交換の対価分に対応
当日貯玉の加算分=当日交換の処理前と特別受付処理との内、少ない方
前日交換(第2対価)=合計貯玉の処理前+合計貯玉の加算分−当日貯玉の処理前−当日貯玉の加算分(=前日貯玉の減算前分、図8であれば0+31000−0−30000)と、景品交換との内、少ない方
当日交換(第1対価=当日貯玉の減算分)=景品交換−前日交換(図8であれば5000−1000)である。
6 to 8 are supplemented as follows.
After processing = Before processing + Addition-Subtraction amount Total storage ball addition = Corresponding to special reception processing Total storage ball subtraction = Corresponding price for prize exchange Same day storage ball addition = Before current exchange processing and special reception processing The lesser of the previous day exchange (2nd consideration) = before processing of total savings + addition of total savings-before processing of savings on that day-addition of savings on that day (= before subtraction of previous day savings, Figure 8) For example, 0 + 31000-0-30000) and prize exchange, whichever is less, exchange on the day (first consideration = subtraction of the current day's savings) = exchange of prizes-exchange on the previous day (5000-1000 in FIG. 8).

次に、上記した構成の作用について図9及び図10も参照して説明する。
POS6は、交換処理を開始すると、待機フローとして、特別受付処理の操作が行われたか否かを判定し(S1)、カードを受付けたか否かを判定する(S2)。POS6は、手入力処理及び取替処理等の特別受付処理の操作が行われたと判定した(S1:YES)、又は通常受付処理によりカードを受付けたと判定した上で(S2:YES)、その受付けたカードが一般カードであると判定すると(S3:一般)、対応する玉数である加算対象玉数を交換可能(対価となる獲得玉数)に加算し(S4)、後述する交換処理中フローを開始する。又、POS6は、カードを受付けたと判定した上で(S2:YES)、その受付けたカードが会員カードであると判定すると(S3:会員)、その受付けた会員カードに対応する貯玉等の会員情報を管理装置5へと問い合わせ(S5)、会員カードを受付けている旨を示す会員フラグを「1」とし(S6)、交換処理中フローを開始する。
Next, the operation of the above configuration will be described with reference to FIGS.
When starting the exchange process, the POS 6 determines whether or not a special reception process operation has been performed as a standby flow (S1), and determines whether or not a card has been received (S2). The POS 6 determines that an operation of a special reception process such as a manual input process and a replacement process has been performed (S1: YES), or determines that a card has been received by a normal reception process (S2: YES), and receives the card. If the determined card is determined to be a general card (S3: general), the number of balls to be added, which is the corresponding number of balls, is added to the exchangeable (acquired number of balls) (S4), and the flow during exchange processing described later To start. When the POS 6 determines that the card has been received (S2: YES), and determines that the received card is a member card (S3: member), the member information such as a storage ball corresponding to the received member card. To the management device 5 (S5), the member flag indicating that the member card is accepted is set to “1” (S6), and the exchange processing flow is started.

POS6は、交換処理中フローを開始すると、会員フラグが「0」の場合、カード受付けを判定し(S7)、会員フラグが「0」であるので(S8:NO)、特別受付処理の操作が行われたか否かを判定し(S9)、景品選択操作を受付けたか否かを判定し(S10)、交換釦29が押下されたか否かを判定し(S11)、キャンセル釦32が押下されたか否かを判定し(S12)、終了釦30が押下されたか否かを判定する(S13)。一方、POS6は、会員フラグが「1」の場合、会員フラグが「1」であるので(S8:YES)、貯玉呼出の操作が行われたか否かを判定した上で(S14)、S9以降の処理を行う。   When the POS 6 starts the exchange process flow, if the member flag is “0”, it determines card acceptance (S7), and since the member flag is “0” (S8: NO), the operation of the special reception process is performed. It is determined whether or not it has been performed (S9), whether or not a prize selection operation has been accepted (S10), whether or not the exchange button 29 has been pressed is determined (S11), and the cancel button 32 has been pressed It is determined whether or not (S12), and it is determined whether or not the end button 30 is pressed (S13). On the other hand, since the member flag is “1” when the member flag is “1” (S8: YES), the POS 6 determines whether or not an operation for calling up the storage ball has been performed (S14), and after S9 Perform the process.

POS6は、カードを受付けたと判定すると(S7:YES)、合算処理扱いとなり、上述した通り、S3以降の処理を行い、交換処理中フローに戻る。POS6は、貯玉の呼出操作が行われたと判定すると(S14:YES)、呼出(指定)された貯玉分の玉数である加算対象玉数を交換可能に加算し(S15)、特別受付処理の操作が行われたと判定すると(S9:YES)、特別受付処理分の玉数である加算対象玉数を交換可能に加算し、S10以降の処理を行う。   When the POS 6 determines that the card has been received (S7: YES), it is treated as a summation process, and as described above, the processes after S3 are performed and the process returns to the exchange process flow. If the POS 6 determines that the calling operation of the stored ball has been performed (S14: YES), the number of balls to be added, which is the number of balls that have been called (designated), is added in a replaceable manner (S15), When it is determined that the operation has been performed (S9: YES), the number of balls to be added, which is the number of balls for the special reception process, is added in a replaceable manner, and the processes after S10 are performed.

POS6は、景品選択操作を受付けたと判定すると(S10:YES)、交換可能と選択景品対価玉数とを比較し(S16)、交換可能が選択景品対価玉数以上であると判定すすると(S16:YES)、選択景品を仮特定した場合(S17)、又は交換釦29が押下されたと判定し(S11:YES)、表示中、即ち、交換可能にて交換することが可能な全特殊景品を仮特定した場合には(S18)、仮特定した景品の対価玉数を交換可能から減算し(S19)、S13以降の処理を行う。   When the POS 6 determines that the prize selection operation has been accepted (S10: YES), the exchangeable value is compared with the number of selected prize consideration balls (S16), and when it is determined that the exchange is equal to or greater than the number of selected prize consideration balls (S16). : YES), if the selected prize is temporarily specified (S17), or it is determined that the exchange button 29 has been pressed (S11: YES), and all special prizes that can be exchanged while being displayed are exchanged. When provisionally specified (S18), the number of consideration balls of the provisionally specified premium is subtracted from exchangeable (S19), and the processing after S13 is performed.

POS6は、キャンセル釦32が押下されたと判定すると(S12:YES)、仮特定中の全景品をキャンセルし(交換可能も景品仮特定前に戻す)(S20)、S13以降の処理を行う。POS6は、終了釦30が押下されたと判定すると(S13:YES)、仮特定中の景品を確定し(S21)、会員フラグが「1」でないと判定すると(S22:NO)、そのまま交換情報を管理装置5へと送信する一方(S23)、会員フラグが「1」であると判定すると(S22:YES)、貯玉振分処理に移行し(S24)、会員フラグを「0」とし(S25)、交換情報を管理装置5へと送信する(S22)。   If the POS 6 determines that the cancel button 32 has been pressed (S12: YES), it cancels all premiums that are temporarily specified (replacement is also possible before the temporary provisional specification of the premium) (S20), and performs the processing after S13. If the POS 6 determines that the end button 30 has been pressed (S13: YES), the temporarily specified premium is confirmed (S21), and if it is determined that the member flag is not “1” (S22: NO), the exchange information is used as it is. While transmitting to the management apparatus 5 (S23), if it determines with a member flag being "1" (S22: YES), it will transfer to a storage ball distribution process (S24), and set a member flag to "0" (S25). The exchange information is transmitted to the management device 5 (S22).

POS6は、貯玉振分処理に移行すると、加算玉数を合計貯玉の加算分とし(S31)、処理前の当日交換玉数と加算玉数との内、少ない方を当日貯玉の加算分とし(S32)、交換景品対価玉数を合計貯玉の減算分とし(S33)、加算後の前日貯玉と交換景品対価玉数との内、少ない方を前日交換の加算分とし(S34)、交換景品対価玉数から前日交換玉数の加算分を差引いた分を当日交換の加算分とする(S35)。   When the POS 6 shifts to the storage ball distribution process, the added ball number is added to the total stored ball (S31), and the lesser of the current exchanged ball number and the added ball number before processing is added to the current day stored ball ( S32), the number of replacement prizes is the subtraction of the total savings (S33), and the lesser of the previous day's storage and exchanged prizes after the addition is the addition for the previous day exchange (S34). The amount obtained by subtracting the added amount of the previous day's exchanged balls from the number of balls is taken as the added amount for the same day exchange (S35).

例えば図6に示した通常の交換処理では、S31にて合計貯玉の加算分として0玉を特定し、S32にて当日貯玉の加算分として0玉を特定し、S33にて合計貯玉の減算分として5000玉を特定し、S34にて前日交換の加算分として5000玉を特定し、S35にて当日交換の加算分として0玉を特定する。前日貯玉が6000玉であるので、交換景品対価玉数の5000玉の全て前日交換の加算分となる。   For example, in the normal exchange process shown in FIG. 6, 0 balls are specified as the added amount of the total stored balls at S31, 0 balls are specified as the added amount of the current day's stored balls at S32, and the subtracted amount of the total stored balls at S33. In step S34, 5000 balls are specified as an addition for the previous day exchange, and in step S35, 0 balls are specified as an addition for the same day exchange. Since there are 6,000 balls stored on the previous day, all of the 5000 exchangeable prizes will be added to the previous day's exchange.

図7では、交換景品対価玉数が31000玉であるが、図6と同様に加算分がないので、S31にて合計貯玉の加算分として0玉を特定し、S32にて当日貯玉の加算分として0玉を特定し、S33にて合計貯玉の減算分として31000玉を特定し、前日貯玉が1000玉であるので、S34にて前日交換の加算分として1000玉を特定し、S35にて当日交換の加算分として30000玉を特定する。   In FIG. 7, the number of considerations for exchange prizes is 31,000, but there is no addition as in FIG. 6, so 0 balls are specified as the addition of total storage balls at S 31, and the addition of the current day storage balls at S 32. 0 balls are specified as S3, and 31000 balls are specified as the subtraction of total stored balls in S33, and the previous day's stored balls are 1000 balls. Therefore, 1000 balls are specified as the added amount for the previous day exchange in S34, and the current day in S35. 30,000 balls are specified as an additional amount for exchange.

図8では、加算玉数が特別受付処理分の31000玉となるので、S31にて合計貯玉の加算分として31000玉を特定し、S32にてそのうち処理前の当日交換分の30000玉を当日貯玉の加算分として特定し、この場合、残りの1000玉が前日貯玉となる。そして、景品交換としてS33にて合計貯玉の減算分とし5000玉を特定し、加算後の前日貯玉が0玉+1000玉であるので、S34にて前日交換の加算分として1000玉を特定し、その残りである5000玉から1000玉を差引いた4000玉をS35にて当日交換の加算分として特定する。   In FIG. 8, since the number of added balls is 31,000 balls for the special acceptance processing, 31000 balls are specified as the added amount of the total stored balls in S31, and 30000 balls for the current day exchange before processing are stored in S32 on the current day. In this case, the remaining 1000 balls are stored the previous day. And, as a prize exchange, in S33, 5000 balls are specified as a subtraction of the total storage ball, and since the previous day's storage ball after addition is 0 balls + 1000 balls, in S34, 1000 balls are specified as an addition for the previous day exchange, The 4000 balls obtained by subtracting 1000 balls from the remaining 5000 balls are specified as additions for the same day exchange in S35.

尚、以上は、特別受付処理後に景品交換を行うことを例示したが、例えば取替処理にて誤った操作による景品分のみを返却対象とし、別途景品交換を行うことなく貯玉処理等を行って処理を終了しても良い。又、交換釦29の押下時に残数が「0」となることを例示したが、交換対象とできない端数分がある場合も十分ある。   In addition, the above has illustrated that the prize exchange is performed after the special reception process, but for example, only the prize portion due to an erroneous operation in the exchange process is to be returned, and the savings process etc. is performed without exchanging the prize separately. Processing may be terminated. In addition, although the remaining number is exemplified as “0” when the exchange button 29 is pressed, there are sufficient cases where there are fractions that cannot be exchanged.

以上に説明したように本実施形態によれば、次に示す効果を得ることができる。
貯玉振分処理を行うことで、手入力処理や取替処理等の特別受付処理により加算分となる貯玉を、不要に遊技者にとって不利となる前日貯玉とする虞を低減することができ、当日貯玉分と前日貯玉分との何れに戻すかに応じたトラブルが生じ得る虞を低減することができる。
As described above, according to the present embodiment, the following effects can be obtained.
By performing the storage ball allocation process, the risk of adding extra storage balls to special reception processing such as manual input processing and replacement processing can be reduced to the previous day's storage, which is unnecessarily disadvantageous for the player. It is possible to reduce the possibility of troubles depending on whether the stored ball amount or the previous day's stored ball amount is returned.

又、再プレイ処理を行う際に適切に制限を付すことができ、トラブル時に適切に遊技者へと貯玉を戻すことができる。
又、当日交換と前日交換とを管理し、特別受付処理時に当日交換分を優先して加算分とするので、当日貯玉を適切に遊技者へと戻すことができる。即ち、景品交換は当日交換より前日交換が優先されるので、当日交換が加算される場合には前日貯玉がないことを示し、更に前日交換がなくなった営業日の営業中に前日貯玉が増加することもない。よって、例えば通常の景品交換後、操作ミスにて残りの全貯玉を交換対象としたことにより、その換作ミス分を特別受付処理にて戻すような場合に前日交換を優先すると、先の通常の景品交換分が戻し対象ではないのに戻し対象として前日貯玉を必要以上に加算して、当日貯玉が必要以上に減少する虞があるが、当日貯玉を優先することで、前日貯玉がない状態で使用した当日貯玉分を増加対象とし、上記した虞を低減することができる。
Moreover, when performing a replay process, a restriction | limiting can be attached | subjected appropriately and a stored ball can be appropriately returned to a player at the time of a trouble.
Further, the exchange on the day and the exchange on the previous day are managed, and the exchange on the day is preferentially added during the special reception process, so that the accumulated money on the day can be appropriately returned to the player. In other words, since the exchange of the day is prioritized over the exchange of the day, if the exchange is added on the same day, it indicates that there is no previous day's savings, and the previous day's savings increase during the business day when the previous day's exchange is lost. There is nothing. Therefore, for example, after the normal prize exchange, if all the remaining storage balls are to be exchanged due to an operation mistake, and if the exchange error is returned in the special reception process, priority will be given to the previous day exchange. Although the amount of prizes exchanged is not eligible for return, the previous day's savings may be added more than necessary, and there will be a risk that the savings on that day will decrease more than necessary. The above-mentioned fears can be reduced by targeting the amount of storage on the day used in the above.

遊技者にとって不利となる前日貯玉を優先して景品交換の対象とするので、遊技者を必要以上に不利とする虞を低減することができる。又、交換対象の遊技価値の全てを対象とした景品交換が可能となるので、交換処理に関わる操作を容易化することができる。
又、特別受付処理と交換処理とを同時に行う際に当日貯玉分や前日貯玉分を適切に特定することができる。
Since the previous day's savings which are disadvantageous for the player are given priority for the prize exchange, the possibility of making the player more disadvantageous than necessary can be reduced. In addition, since it is possible to exchange prizes for all game values to be exchanged, operations related to exchange processing can be facilitated.
Further, when performing the special reception process and the exchange process at the same time, it is possible to appropriately specify the day's storage amount and the previous day's storage amount.

本発明は、上記した実施形態にのみ限定されるものではなく、以下のように変形又は拡張することができる。
前日貯玉と当日貯玉とを特定可能に記憶する構成として、合計貯玉と当日貯玉とを記憶対象として例示したが、前日貯玉と当日貯玉との組み合わせ、合計貯玉と前日貯玉との組み合わせとする等、合計貯玉、当日貯玉、前日貯玉をどのように組み合わせて記憶対象としても良いし、全てを記憶対象としても良い。
The present invention is not limited to the above-described embodiment, and can be modified or expanded as follows.
As a configuration for storing the previous day storage ball and the current day storage ball in an identifiable manner, the total storage ball and the current day storage ball are exemplified as the storage target, but the combination of the previous day storage ball and the current day storage ball, the combination of the total storage ball and the previous day storage ball, etc. The total storage ball, the current day storage ball, and the previous day storage ball may be combined in any way, and may be stored as a storage target.

当日交換により当日貯玉の加算分を特定することを例示したが、例えば一般カードの紛失や読取不良等に応じて手入力処理にて持玉の補償を行う際に、営業日当日の持玉なのか前日以前の持玉なのかを操作入力した上で、何れの貯玉の加算分とするのかを振分けるようにしても良い。この場合、前日貯玉と当日貯玉の指定操作を同一操作にて行うか否かに関わらず手入力処理に応じた数値の入力が前日貯玉と当日貯玉の何れにも区分されない遊技価値を示す操作入力となる。このように実施形態上では、貯玉の振分として、当日貯玉と前日貯玉との双方に振分けることを例示したが、当日貯玉に振分ける場合もあれば、前日貯玉に振分ける場合もあり、何れか一方のみに振分けるようにしても良い。   Although the example of specifying the added amount of the current day's savings by exchanging on the day has been illustrated, for example, when compensating for the ball by manual input processing according to the loss of the general card or reading failure etc. It is also possible to sort out which of the accumulated balls is to be added after the operation input is made for whether the ball is in front of or the previous day. In this case, regardless of whether the previous day storage ball and the current day storage ball are specified in the same operation, the operation input indicating the game value that is not classified as either the previous day storage ball or the current day storage ball according to the manual input process. It becomes. As described above, in the embodiment, as an example of the allocation of the storage balls, the allocation to both the current day storage balls and the previous day storage balls is exemplified.However, in some cases, allocation to the current day storage balls may be performed. You may make it distribute to only any one.

特別受付処理により受付けた遊技価値での景品交換を可能としたが、一般カード等の通常の受付処理にて受付けた遊技価値のみを対価の対象とし、特別受付処理により受付けた遊技価値については対価の対象とせず、貯玉処理の対象のみとしても良い。   Although it was possible to exchange prizes with the game value received through the special reception process, only the game value received through the normal reception process such as general cards is subject to consideration. It is good also as only the object of the storage ball processing.

第1貯蓄価値よりも不利な上限が設定されるとは、実施形態に示したように第1貯蓄価値(当日貯玉)には上限が設けられない一方、第2貯蓄価値(前日貯玉)には上限が設けられる場合だけでなく、第1貯蓄価値と第2貯蓄価値の双方に上限が設けられ、第2貯蓄価値の方が第1貯蓄価値よりも小さい上限となる場合も包含する。同様に、第1貯蓄価値よりも対価として多く徴収されるとは、実施形態に示したように第1貯蓄価値には手数料が設定されないが、第2貯蓄価値には手数料が設定される場合だけでなく、第1貯蓄価値と第2貯蓄価値の双方に手数料が設定され、第2貯蓄価値の方が第1貯蓄価値よりも手数料が多く設定される場合も包含する。又、上限や手数料で差別化することを例示したが、例えば景品交換する際に特定の景品との交換が抑制されることや所謂乗入処理の条件が厳しくなる等、どのような条件で差別化しても良い。   The upper limit that is more disadvantageous than the first saving value is set, as shown in the embodiment, the upper limit is not set for the first saving value (same-day storage ball), while the second saving value (previous day saving ball) This includes not only the case where an upper limit is provided, but also a case where upper limits are provided for both the first saving value and the second saving value, and the second saving value is an upper limit smaller than the first saving value. Similarly, the fact that a larger amount of compensation is collected than the first saving value is that no fee is set for the first saving value as shown in the embodiment, but only when a fee is set for the second saving value. In addition, a fee is set for both the first saving value and the second saving value, and the second saving value includes a case where a fee is set higher than the first saving value. In addition, although it has been exemplified that the differentiation is based on the upper limit and the fee, for example, when exchanging premiums, the exchange with a specific premium is suppressed or the so-called entry processing conditions become severe, etc. May be used.

記録媒体を受付けることにより遊技価値を受付けることを例示したが、例えば指紋等の記録媒体以外の識別情報に遊技価値を対応付け、又は会員IDとし、その識別情報を受付けることにより遊技価値を受付けても良い。又、記録媒体としてカードを例示したが、コインや遊技者の携帯電話等、例示した以外の記録媒体を採用しても勿論良い。
会員ID(会員カード)を受付けた上で貯玉呼出のような所定の操作を受付けることで、通常受付処理を例示したが、所定の操作を受付けることなく会員IDを受付けることで通常受付処理を行っても良く、この場合、会員IDの受付に応じてその会員IDに対応する貯玉をそのまま呼出せば良い。
The game value is received by receiving the recording medium, but the game value is associated with the identification information other than the recording medium such as a fingerprint or the member ID, for example, and the game value is received by receiving the identification information. Also good. Further, although the card is exemplified as the recording medium, it is needless to say that a recording medium other than the exemplified one such as a coin or a player's mobile phone may be adopted.
The normal reception process is illustrated by receiving a member ID (member card) and then receiving a predetermined operation such as a puddle call. However, the normal reception process is performed by receiving a member ID without receiving a predetermined operation. In this case, in response to the reception of the member ID, the stored ball corresponding to the member ID may be called as it is.

通常受付処理にて受付けた会員IDをそのまま貯蓄処理の対象とすることを例示したが、通常受付処理後、別途、貯蓄処理の対象となる会員IDを受付けても良く、この場合、同一交換処理中に異なる会員IDを禁止するので、結局のところ通常受付処理にて受付けた会員IDを対象として貯蓄処理を行うことになる。
交換処理における特定の操作として、特殊景品が予め対応付けられた交換釦の押下を例示したが、例えば「全部」という釦の押下と対象となる景品を選択する操作とを特定の操作として、残りの受付価値と、選択された景品とを交換対象として交換可能な数を特定しても良い。尚、対象となる景品が複数種類の場合は、実施形態のように相当する価値(金額)が最大となるようにそれぞれの数を特定することになるが、単種類の場合は、相当する価値が最大となる数と最大の景品数とが等しくなる。
The member ID received in the normal reception process is exemplified as the target of the saving process, but after the normal reception process, the member ID that is the target of the saving process may be separately received. In this case, the same exchange process Since different member IDs are prohibited, the saving process is performed for the member IDs received in the normal reception process.
As an example of the specific operation in the exchange process, the pressing of the exchange button preliminarily associated with the special prize is illustrated. However, for example, the pressing of the button “all” and the operation of selecting the target prize are performed as the specific operations. The exchangeable value may be specified using the received value and the selected prize as an exchange target. In addition, when there are a plurality of types of prizes to be processed, each number is specified so as to maximize the corresponding value (amount) as in the embodiment, but in the case of a single type, the corresponding value is determined. Is the maximum number and the maximum number of prizes.

交換処理時に前日貯玉を優先したが、当日貯玉を優先する等、必ずしも前日貯玉を優先しなくとも良い。
当日貯玉を前日貯玉とする単位期間は1営業日を例示できるが、例えば1週間や1月間、又は午前中等、どのような期間を採用しても良い。
例示した設定値は予め設定されれば、管理者が任意に設定しても、管理装置の製造メーカにて設定しても、外部(例えばチェーン店本部等)の管理サーバから設定情報をダウンロードして設定しても良い。
Prioritizing the previous day's savings during the exchange process, the prior day's savings need not necessarily be prioritized.
The unit period in which the current day storage ball is the previous day storage ball can be exemplified by one business day, but any period such as one week, one month, or morning may be adopted.
If the setting values illustrated are set in advance, the setting information can be downloaded from an external (eg, chain store headquarters) management server, whether set by the administrator or set by the manufacturer of the management device. May be set.

例示した全ての遊技情報は入力した信号により直接的に特定しても演算式を利用する等して間接的に特定しても良い。又、数値、桁数、項目等は例示であり、どのような数値を採用しても良い。
超えない、達している等の表現は、基準値との比較において、超過だけなく以上とならないかを判定する構成も包含する。同様に達しない等は未満だけなく以下とならないかを判定する構成も包含する。
例示した処理はPOS6だけでなく、中継装置3や管理装置5等、どのような機器により行っても良いし、各装置にて分担して処理しても良い。又、出力対象としては例示したPOS6だけでなく、管理装置5としても良いし、表示だけでなく印字出力しても良い。又、変形例を含む例示した構成をどのように組み合わせても良い。
All illustrated game information may be specified directly by an input signal or indirectly by using an arithmetic expression. Also, the numerical value, the number of digits, items, etc. are examples, and any numerical value may be adopted.
Expressions that do not exceed, reach, and the like also include a configuration that determines whether or not the value exceeds or exceeds the reference value. Similarly, a configuration in which it is determined not to be less than the following is included.
The illustrated processing may be performed not only by the POS 6 but also by any device such as the relay device 3 and the management device 5, and may be shared by each device. Further, the output target is not limited to the POS 6 exemplified, but may be the management device 5 or may be printed out as well as displayed. Moreover, you may combine how the illustrated structure including a modification is combined.

図面中、1は遊技機、5は管理装置(管理手段)、6はPOS(通常受付手段、特別受付手段、交換手段、貯蓄手段、振分手段)である。   In the drawings, 1 is a gaming machine, 5 is a management device (management means), and 6 is a POS (normal reception means, special reception means, exchange means, saving means, distribution means).

Claims (5)

遊技場の会員となった遊技者の会員IDに対応付けて、遊技場へと預入れられた遊技価値である貯蓄価値を、第1貯蓄価値分と、当該第1貯蓄価値よりも遊技者にとって不利に扱われる第2貯蓄価値分とに区分可能に管理する管理手段と、
前記会員IDを受付けた場合に、当該会員IDに対応付けて管理される前記貯蓄価値の全部、又は一部を受付対象として特定し、当該特定した貯蓄価値を受付ける通常受付処理を行う通常受付手段と、
前記第1貯蓄価値分、及び前記第2貯蓄価値分の何れにも区分されない遊技価値を示す情報を受付け、その情報により示される遊技価値を受付ける特別受付処理を行う特別受付手段と、
前記通常受付処理、又は前記特別受付処理により受付けられた遊技価値である受付価値を対価として、交換された景品と、その対価となった受付価値とを対応付ける交換処理を行う交換手段と、
前記交換処理に対応して前記会員IDが受付けられた場合に、前記受付価値の全部、又は一部を当該会員IDに対応付けて管理される前記貯蓄価値に加算する貯蓄処理を行う貯蓄手段と、
前記特別受付処理により受付けられた遊技価値が少なくとも含まれる前記受付価値を対象とした前記貯蓄処理が行われる場合に、前記第1貯蓄価値分と前記第2貯蓄価値分とのうち少なくとも一方の加算分を特定する貯蓄振分処理を行う振分手段と、を備えたことを特徴とする遊技場用システム。
Corresponding to the member ID of the player who became a member of the amusement hall, the saving value, which is the gaming value deposited in the amusement hall, is given to the player more than the first saving value and the first saving value. A management means for managing the second savings value to be disadvantageously treated in a separable manner;
Normal reception means for performing normal reception processing for specifying all or a part of the saving value managed in association with the member ID as a reception target when receiving the member ID, and receiving the specified saving value When,
Special reception means for receiving information indicating a game value that is not classified into any of the first saving value and the second saving value, and performing special reception processing for receiving the game value indicated by the information;
Exchange means for performing exchange processing for associating the exchanged prize with the received reception value as a consideration, with the reception value being the game value received by the normal reception process or the special reception process as a consideration;
Saving means for performing a saving process for adding all or a part of the received value to the saving value managed in association with the member ID when the member ID is accepted in correspondence with the exchange process; ,
Addition of at least one of the first saving value and the second saving value when the saving process for the receiving value including at least the game value received by the special receiving process is performed A game system, comprising: a distribution means for performing a saving distribution process for specifying a minute.
前記貯蓄価値は、遊技に使用可能な遊技価値である使用可能価値を付与する再プレイ処理の対価として使用可能であり、
前記第1貯蓄価値は、予め設定される単位期間内に遊技者が獲得した遊技価値であり、
前記第2貯蓄価値は、前記再プレイ処理の対価となる場合に、前記第1貯蓄価値よりも不利な上限が設定されること、及び前記第1貯蓄価値よりも多く対価として徴収されることの内、少なくとも一方により前記第1貯蓄価値よりも遊技者にとって不利に扱われ、
前記特別受付処理は、受付対象となる遊技価値を示す情報を操作入力により受付ける手入力処理、及び返品される景品を示す情報を受付けることで、当該景品の対価に相当する遊技価値を受付対象となる遊技価値として特定する取替処理の内、少なくとも一方であることを特徴とする請求項1に記載した遊技場用システム。
The saving value can be used as a consideration for replay processing that gives an available value that is a game value that can be used for a game,
The first saving value is a game value acquired by a player within a preset unit period,
When the second saving value is a consideration for the replay process, an upper limit that is disadvantageous than the first saving value is set, and more than the first saving value is collected as a consideration. Among them, at least one of them is treated more disadvantageously for the player than the first saving value,
The special reception process includes a manual input process for receiving information indicating a game value to be received by operation input, and information indicating a prize to be returned, thereby accepting a game value corresponding to the price of the prize as a reception target. The game system according to claim 1, wherein the game field system is at least one of replacement processes specified as a gaming value.
前記振分手段は、前記通常受付処理により受付けられた前記受付価値が前記交換処理の対価となった場合に、当該受付価値が前記第1貯蓄価値分であるのか前記第2貯蓄価値分であるのかに応じて、当該対価を前記第1貯蓄価値分による対価分を示す第1対価、又は前記第2貯蓄価値分による対価分を示す第2対価に振分け、
前記管理手段は、その振分けられた前記第1対価、及び前記第2対価を当該通常受付処理により受付けられた会員IDに対応付けて管理し、
前記貯蓄振分処理は、前記貯蓄処理における加算対象となる受付価値の内、当該貯蓄処理の対象となる会員IDに対応付けて管理される前記第1対価分を示す前記第1貯蓄価値の加算分を特定する処理、及び当該受付価値の内、当該会員IDに対応付けて管理される前記第1対価分を除いた受付価値分を示す前記第2貯蓄価値の加算分を特定する処理の内、少なくとも一方であることを特徴とする請求項1又は2に記載した遊技場用システム。
The allocating means determines whether the received value is the first saving value or the second saving value when the received value received by the normal receiving process is a consideration for the exchange process. Depending on whether or not the consideration is distributed to the first consideration indicating the consideration due to the first saving value or the second consideration indicating the consideration due to the second saving value,
The management means manages the distributed first consideration and the second consideration in association with the member ID received by the normal reception process,
The saving allocation process is the addition of the first saving value indicating the first consideration managed in association with the member ID that is the target of the saving process among the received values that are the target of the saving process. Of the process of specifying the minutes and the process of specifying the added value of the second saving value indicating the received value excluding the first consideration managed in association with the member ID The game system according to claim 1 or 2, wherein the game system is at least one of them.
前記振分手段は、前記通常受付処理により受付けられた前記受付価値が前記交換処理の対価となった場合に、当該通常受付処理にて受付けられた会員IDに対応付けて管理される前記第2貯蓄価値分を優先して前記第2対価として特定する一方、その残りの対価を前記第1対価として特定し、
前記交換手段は、前記交換処理において特定の操作を受付けた場合に、前記受付価値の内、交換対象となる景品の対価分を除いた前記受付価値を対価として交換可能な当該特定の操作に対応する特定の景品の個数を、その相当する価値が最大となるように特定することを特徴とする請求項3に記載した遊技場用システム。
The distribution means is managed in association with the member ID received in the normal reception process when the received value received in the normal reception process becomes a consideration for the exchange process. While specifying the saving value as the second consideration, the remaining consideration is specified as the first consideration,
When the exchange means accepts a specific operation in the exchange process, the exchange means corresponds to the specific operation that can be exchanged with the received value excluding the consideration of the prize to be exchanged as the consideration. 4. The system according to claim 3, wherein the number of specific prizes to be specified is specified so that the corresponding value is maximized.
前記振分手段は、前記会員IDが受付けられると共に、前記特別受付処理により受付けられた前記受付価値が前記交換処理の対価となった場合に、その受付価値の内、当該受付けられた会員IDに対応付けて管理される前記第1対価分に対応した前記第1貯蓄価値の仮加算分を除いた前記第2貯蓄価値の仮加算分を、当該会員IDに対応付けて管理される前記貯蓄価値の内の第2貯蓄価値分に加算した仮第2貯蓄価値を上限として、前記第2対価の加算分を特定する一方、その残りの対価を前記第1対価の加算分として特定し、
前記貯蓄振分処理は、前記第1貯蓄価値の仮加算分から前記第1対価の加算分を減算した値を示す前記第1貯蓄価値の加算分を特定する処理、及び前記第2貯蓄価値の仮加算分から前記第2対価の加算分を減算した値を示す前記第2貯蓄価値の加算分を特定する処理の内、少なくとも一方であることを特徴とする請求項4に記載した遊技場用システム。
When the member ID is accepted and the acceptance value accepted by the special acceptance process becomes a price for the exchange process, the allocating means assigns the accepted member ID to the accepted member ID. The saving value managed by associating the provisional addition of the second saving value excluding the provisional addition of the first saving value corresponding to the first consideration managed in association with the member ID The additional value of the second consideration is specified with the provisional second saving value added to the second saving value of the above as an upper limit, while the remaining consideration is specified as the addition value of the first consideration,
The saving allocation process includes a process of specifying an addition of the first saving value indicating a value obtained by subtracting an addition of the first consideration from a provisional addition of the first saving value, and a provisional of the second saving value. 5. The game system according to claim 4, wherein the game field system is at least one of processes for specifying an added amount of the second saving value indicating a value obtained by subtracting an added amount of the second consideration from an added amount. 6.
JP2016074373A 2016-04-01 2016-04-01 Playground system Active JP6718282B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016074373A JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016074373A JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Publications (2)

Publication Number Publication Date
JP2017184868A true JP2017184868A (en) 2017-10-12
JP6718282B2 JP6718282B2 (en) 2020-07-08

Family

ID=60045835

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016074373A Active JP6718282B2 (en) 2016-04-01 2016-04-01 Playground system

Country Status (1)

Country Link
JP (1) JP6718282B2 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009268649A (en) * 2008-05-02 2009-11-19 Sankyo Co Ltd Prize exchanging device
JP2011130850A (en) * 2009-12-22 2011-07-07 Nishijin Co Ltd Game system
JP2013240480A (en) * 2012-05-21 2013-12-05 Daikoku Denki Co Ltd Game parlor management system
JP2015136401A (en) * 2014-01-20 2015-07-30 グローリー株式会社 Game system, each game machine and game management method

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009268649A (en) * 2008-05-02 2009-11-19 Sankyo Co Ltd Prize exchanging device
JP2011130850A (en) * 2009-12-22 2011-07-07 Nishijin Co Ltd Game system
JP2013240480A (en) * 2012-05-21 2013-12-05 Daikoku Denki Co Ltd Game parlor management system
JP2015136401A (en) * 2014-01-20 2015-07-30 グローリー株式会社 Game system, each game machine and game management method

Also Published As

Publication number Publication date
JP6718282B2 (en) 2020-07-08

Similar Documents

Publication Publication Date Title
JP5876805B2 (en) Amusement park management system
JP2014104183A (en) Game house system
JP6148479B2 (en) Amusement system
JP6352113B2 (en) Amusement system
JP2015139574A (en) System for game parlor
JP6267572B2 (en) Amusement system
JP2017080004A (en) System for game hall
JP6655486B2 (en) Game system and game device
JP6306366B2 (en) Amusement giveaway exchange system
JP2017184868A (en) System for game hall
JP6131346B2 (en) Amusement park management system
JP6450116B2 (en) Amusement system
JP2017136479A (en) System for game halls
JP5960562B2 (en) Amusement center management system and settlement apparatus
JP6573433B2 (en) Amusement park management system
JP7066524B2 (en) Amusement park system
JP6410330B2 (en) Amusement park management system
JP2017148295A (en) System for game parlor
JP6608733B2 (en) GAME DEVICE AND GAME AREA SYSTEM
JP6608734B2 (en) Game equipment
JP6416684B2 (en) Amusement system
JP2015006567A (en) Game medium management system
JP6378004B2 (en) Amusement system
JP2019017740A (en) Game system
JP2018130632A (en) System for game parlor

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20190115

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20191015

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20191203

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20191219

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20200519

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20200612

R150 Certificate of patent or registration of utility model

Ref document number: 6718282

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250