JP2017164145A5 - - Google Patents
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- JP2017164145A5 JP2017164145A5 JP2016050743A JP2016050743A JP2017164145A5 JP 2017164145 A5 JP2017164145 A5 JP 2017164145A5 JP 2016050743 A JP2016050743 A JP 2016050743A JP 2016050743 A JP2016050743 A JP 2016050743A JP 2017164145 A5 JP2017164145 A5 JP 2017164145A5
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- image display
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- rendering unit
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- 230000000694 effects Effects 0.000 claims description 9
- 238000009877 rendering Methods 0.000 claims description 5
- 230000005540 biological transmission Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 claims 1
Description
本発明に係る遊技機は、
所定の制御条件の成立に基づいて遊技者に有利な特別遊技状態に制御する遊技機において、
後方の領域を前方から視認可能な透過性を有する画像表示手段と、
少なくとも前記画像表示手段の後方に配されており、後方を視認可能な透過状態と、後方を視認不可能又は視認困難な不透過状態とに切り替え可能な視認性切替手段と、
前記視認性切替手段の後方に配されている所定の演出手段と、
前記画像表示手段の表示画面を囲む四辺のうちの一辺側に配されており、発光又は画像表示が可能な補助演出部と、
遊技の進行に伴う演出を制御可能な演出制御手段と、を備え、
前記演出制御手段は、前記視認性切替手段を透過状態に制御している状態で、前記補助演出部を発光状態又は画像表示状態に制御することにより、当該補助演出部と前記所定の演出手段とが協働して所定の演出モチーフを表す特定の演出を実行可能であることを特徴とする。
The gaming machine according to the present invention is
In a gaming machine which controls to a special gaming state advantageous to a player based on establishment of a predetermined control condition,
A transmissive image display means capable of viewing the rear area from the front;
A visibility switching means disposed at least behind the image display means, and capable of switching between a transmissive state in which the rear can be viewed and a non-transparent state in which the rear is not visible or difficult to see;
Predetermined rendering means disposed behind the visibility switching means;
An auxiliary effect unit which is disposed on one side of four sides surrounding the display screen of the image display means, and which can emit light or display an image;
Providing an effect control means capable of controlling an effect accompanying the progress of the game;
The said effect control means controls the said auxiliary production part to a light emission state or an image display state in the state which is controlling the said visibility switching means in a permeation | transmission state, The said auxiliary production part and the said predetermined presentation means Are able to cooperate to execute a specific effect representing a predetermined effect motif .
Claims (1)
後方の領域を前方から視認可能な透過性を有する画像表示手段と、
少なくとも前記画像表示手段の後方に配されており、後方を視認可能な透過状態と、後方を視認不可能又は視認困難な不透過状態とに切り替え可能な視認性切替手段と、
前記視認性切替手段の後方に配されている所定の演出手段と、
前記画像表示手段の表示画面を囲む四辺のうちの一辺側に配されており、発光又は画像表示が可能な補助演出部と、
遊技の進行に伴う演出を制御可能な演出制御手段と、を備え、
前記演出制御手段は、前記視認性切替手段を透過状態に制御している状態で、前記補助演出部を発光状態又は画像表示状態に制御することにより、当該補助演出部と前記所定の演出手段とが協働して所定の演出モチーフを表す特定の演出を実行可能であることを特徴とする遊技機。 In a gaming machine which controls to a special gaming state advantageous to a player based on establishment of a predetermined control condition,
A transmissive image display means capable of viewing the rear area from the front;
A visibility switching means disposed at least behind the image display means, and capable of switching between a transmissive state in which the rear can be viewed and a non-transparent state in which the rear is not visible or difficult to see;
Predetermined rendering means disposed behind the visibility switching means;
And the image display screen are disposed on one side of the four sides surrounding the means, the light emitting or image that can display auxiliary rendering unit,
And a presentation control means capable of controlling the effect associated with the progress of Yu technique,
Before Symbol presentation control means, in a state that controls the visibility switching unit in the transmission state, by controlling the auxiliary rendering unit to the light-emitting state or the image display state, directing with the auxiliary rendering unit of the predetermined A game machine characterized by being capable of executing a specific effect representing a predetermined effect motif in cooperation with the means .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016050743A JP6733089B2 (en) | 2016-03-15 | 2016-03-15 | Amusement machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016050743A JP6733089B2 (en) | 2016-03-15 | 2016-03-15 | Amusement machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017164145A JP2017164145A (en) | 2017-09-21 |
JP2017164145A5 true JP2017164145A5 (en) | 2019-04-18 |
JP6733089B2 JP6733089B2 (en) | 2020-07-29 |
Family
ID=59910205
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016050743A Active JP6733089B2 (en) | 2016-03-15 | 2016-03-15 | Amusement machine |
Country Status (1)
Country | Link |
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JP (1) | JP6733089B2 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4652386B2 (en) * | 2007-10-01 | 2011-03-16 | 株式会社ソフイア | Game machine |
JP5368758B2 (en) * | 2008-09-19 | 2013-12-18 | 京楽産業.株式会社 | Game machine |
JP2015023921A (en) * | 2013-07-24 | 2015-02-05 | 株式会社三共 | Game machine |
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2016
- 2016-03-15 JP JP2016050743A patent/JP6733089B2/en active Active