JP2015110169A5 - - Google Patents
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- JP2015110169A5 JP2015110169A5 JP2015063571A JP2015063571A JP2015110169A5 JP 2015110169 A5 JP2015110169 A5 JP 2015110169A5 JP 2015063571 A JP2015063571 A JP 2015063571A JP 2015063571 A JP2015063571 A JP 2015063571A JP 2015110169 A5 JP2015110169 A5 JP 2015110169A5
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- display area
- movable body
- frame
- effect image
- controlling
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- 230000000694 effects Effects 0.000 claims description 28
- 230000002093 peripheral Effects 0.000 claims description 4
- 238000009877 rendering Methods 0.000 claims description 2
Description
請求項1に記載された遊技機は、演出に関する各種画像が表示される表示領域と、該表示領域の周縁部から該表示領域の前面にあらわれるように作動する可動体と、該可動体を作動させる駆動手段とを用いて各種演出が制御手段により実行される遊技機であって、前記可動体は、少なくとも、前記表示領域の前面において開口部を有する枠状部を含むとともに、前記枠状部には、前記表示領域と反対方向に発光可能となるかたちで前記開口部のまわりに発光部が配置されており、前記制御手段は、前記可動体が前記表示領域の前面に位置している状態において、前記枠状部の内側に表示される演出画像の輝度が該枠状部の外側に表示される演出画像の輝度よりも高くなるように前記表示領域に表示される演出画像の表示を制御する演出画像表示制御手段、及び前記発光部の発光の態様を制御する発光制御手段を有し、前記発光制御手段は、前記枠状部の外側に表示される演出画像よりも輝度が高い演出画像が該枠状部の内側に表示されることにともなって前記発光部が発光されるよう制御する手段、前記可動体が前記表示領域の前面にあらわれたときに、消灯している前記発光部が発光されるように制御する手段、及び前記可動体が前記表示領域の前面にある状態において、発光態様または消灯態様となるように前記発光部の発光の態様を制御する手段を有することを特徴とするものである。
請求項2に記載された遊技機は、演出に関する各種画像が表示される表示領域と、該表示領域の周縁部から該表示領域の前面にあらわれるように作動する可動体と、該可動体を作動させる駆動手段とを用いて各種演出が制御手段により実行される遊技機であって、前記可動体は、少なくとも、前記表示領域の前面において開口部を有する枠状部を含むとともに、前記枠状部には、前記表示領域と反対方向に発光可能となるかたちで前記開口部のまわりに発光部が配置されており、前記制御手段は、前記可動体が前記表示領域の前面に位置している状態において、前記枠状部の内側に表示される演出画像の明度が該枠状部の外側に表示される演出画像の明度よりも高くなるように前記表示領域に表示される演出画像の表示を制御する演出画像表示制御手段、及び前記発光部の発光の態様を制御する発光制御手段を有し、前記発光制御手段は、前記枠状部の外側に表示される演出画像よりも明度が高い演出画像が該枠状部の内側に表示されることにともなって前記発光部が発光されるよう制御する手段、前記可動体が前記表示領域の前面にあらわれたときに、消灯している前記発光部が発光されるように制御する手段、及び前記可動体が前記表示領域の前面にある状態において、発光態様または消灯態様となるように前記発光部の発光の態様を制御する手段を有することを特徴とするものである。
請求項3に記載された遊技機は、請求項1または2において、前記発光部はLEDであることを特徴とするものである。
The gaming machine according to claim 1, a display area in which various images relating to effects are displayed, a movable body that operates so as to appear on the front surface of the display area from a peripheral portion of the display area, and operates the movable body A game machine in which various effects are executed by the control means using the driving means for causing the movable body to include at least a frame-like part having an opening in front of the display area, and the frame-like part The light emitting section is arranged around the opening in such a manner that light can be emitted in the direction opposite to the display area, and the control means is in a state where the movable body is positioned in front of the display area The display of the effect image displayed in the display area is controlled so that the brightness of the effect image displayed inside the frame-like portion is higher than the luminance of the effect image displayed outside the frame-like portion. Production image table Control means, and a light-emitting control means for controlling the mode of emission of the light emitting portion, the light emission control means, the frame-like portion of the frame-like high effect image luminance than a rendering image that is displayed on the outside means for controlling so that the light emitting portion is displayed inside parts with the Rukoto is emitted, when the movable body appeared in front of the display area, so that the light emitting portion are off is emitted but means to control, and the movable body is in a state where the front of the display area, characterized in that it comprises means for controlling the mode of emission of the light emitting portion so that a light-emitting mode or off mode to is there.
The gaming machine according to claim 2 , wherein a display area in which various images relating to the effect are displayed, a movable body that operates so as to appear from the peripheral edge of the display area to the front surface of the display area, and the movable body are operated. A game machine in which various effects are executed by the control means using the driving means for causing the movable body to include at least a frame-like part having an opening in front of the display area, and the frame-like part The light emitting section is arranged around the opening in such a manner that light can be emitted in the direction opposite to the display area, and the control means is in a state where the movable body is positioned in front of the display area The display of the effect image displayed in the display area is controlled so that the brightness of the effect image displayed inside the frame-shaped portion is higher than the lightness of the effect image displayed outside the frame-shaped portion. Production image table Control means, and light emission control means for controlling the light emission mode of the light emitting section, wherein the light emission control means displays an effect image having a higher brightness than the effect image displayed on the outside of the frame-shaped portion. Means for controlling the light emitting unit to emit light as it is displayed inside the unit, so that the light emitting unit that is turned off emits light when the movable body appears in front of the display area. And a means for controlling the light emission mode of the light emitting portion so as to be in a light emission mode or a light-off mode in a state in which the movable body is in front of the display area. .
A gaming machine according to claim 3 is characterized in that, in claim 1 or 2, the light emitting section is an LED.
Claims (3)
前記可動体は、少なくとも、前記表示領域の前面において開口部を有する枠状部を含むとともに、
前記枠状部には、前記表示領域と反対方向に発光可能となるかたちで前記開口部のまわりに発光部が配置されており、
前記制御手段は、
前記可動体が前記表示領域の前面に位置している状態において、前記枠状部の内側に表示される演出画像の輝度が該枠状部の外側に表示される演出画像の輝度よりも高くなるように前記表示領域に表示される演出画像の表示を制御する演出画像表示制御手段、及び
前記発光部の発光の態様を制御する発光制御手段を有し、
前記発光制御手段は、
前記枠状部の外側に表示される演出画像よりも輝度が高い演出画像が該枠状部の内側に表示されることにともなって前記発光部が発光されるよう制御する手段、
前記可動体が前記表示領域の前面にあらわれたときに、消灯している前記発光部が発光されるように制御する手段、及び
前記可動体が前記表示領域の前面にある状態において、発光態様または消灯態様となるように前記発光部の発光の態様を制御する手段を有する
ことを特徴とする遊技機。 Various effects are controlled using a display area in which various images related to the effect are displayed, a movable body that operates so as to appear in front of the display area from a peripheral portion of the display area, and a driving unit that operates the movable body. A gaming machine executed by means,
The movable body includes at least a frame-shaped portion having an opening on the front surface of the display area,
In the frame-shaped portion, a light emitting portion is disposed around the opening in a form that allows light emission in a direction opposite to the display area,
The control means includes
In a state where the movable body is positioned in front of the display area, the brightness of the effect image displayed inside the frame-shaped portion is higher than the brightness of the effect image displayed outside the frame-shaped portion. the effect image display control means for controlling the display of the effect image displayed on the display area, and has a light emission control means for controlling the mode of emission of the light emitting portion as,
The light emission control means includes
It means for controlling so that a high effect image luminance than a rendering image that is displayed on the outside of the frame-like portion is the light-emitting portion with the Rukoto appear on the inside of the frame-like portion is emitted,
When the movable body appeared in front of the display area, in a state in which means for controlling the so that the light emitting portion are off is emitted, and the movable body is in front of the display area, light emission mode or gaming machine characterized in that it comprises means for controlling the mode of emission of the light emitting portion and a to so that off manner.
前記可動体は、少なくとも、前記表示領域の前面において開口部を有する枠状部を含むとともに、
前記枠状部には、前記表示領域と反対方向に発光可能となるかたちで前記開口部のまわりに発光部が配置されており、
前記制御手段は、
前記可動体が前記表示領域の前面に位置している状態において、前記枠状部の内側に表示される演出画像の明度が該枠状部の外側に表示される演出画像の明度よりも高くなるように前記表示領域に表示される演出画像の表示を制御する演出画像表示制御手段、及び
前記発光部の発光の態様を制御する発光制御手段を有し、
前記発光制御手段は、
前記枠状部の外側に表示される演出画像よりも明度が高い演出画像が該枠状部の内側に表示されることにともなって前記発光部が発光されるよう制御する手段、
前記可動体が前記表示領域の前面にあらわれたときに、消灯している前記発光部が発光されるように制御する手段、及び
前記可動体が前記表示領域の前面にある状態において、発光態様または消灯態様となるように前記発光部の発光の態様を制御する手段を有する
ことを特徴とする遊技機。 Various effects are controlled using a display area in which various images related to the effect are displayed, a movable body that operates so as to appear in front of the display area from a peripheral portion of the display area, and a driving unit that operates the movable body. A gaming machine executed by means,
The movable body includes at least a frame-shaped portion having an opening on the front surface of the display area,
In the frame-shaped portion, a light emitting portion is disposed around the opening in a form that allows light emission in a direction opposite to the display area,
The control means includes
In a state where the movable body is positioned in front of the display area, the brightness of the effect image displayed inside the frame-shaped portion is higher than the brightness of the effect image displayed outside the frame-shaped portion. Effect image display control means for controlling the display of the effect image displayed in the display area, and
Having a light emission control means for controlling a light emission mode of the light emitting unit;
The light emission control means includes
Means for controlling the light-emitting part to emit light in association with the effect image having a higher brightness than the effect image displayed outside the frame-like part being displayed inside the frame-like part;
Means for controlling the light emitting part that is extinguished to emit light when the movable body appears in front of the display area; and
In a state where the movable body is in front of the display area, there is provided means for controlling a light emission mode of the light emitting unit so as to be in a light emission mode or a light-off mode.
A gaming machine characterized by that .
請求項1または2に記載の遊技機。 The gaming machine according to claim 1, wherein the light emitting unit is an LED.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2015063571A JP6300324B2 (en) | 2015-03-26 | 2015-03-26 | Game machine |
Applications Claiming Priority (1)
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JP2015063571A JP6300324B2 (en) | 2015-03-26 | 2015-03-26 | Game machine |
Related Parent Applications (1)
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JP2011075857A Division JP5740609B2 (en) | 2011-03-30 | 2011-03-30 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2015110169A JP2015110169A (en) | 2015-06-18 |
JP2015110169A5 true JP2015110169A5 (en) | 2016-04-07 |
JP6300324B2 JP6300324B2 (en) | 2018-03-28 |
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JP2015063571A Active JP6300324B2 (en) | 2015-03-26 | 2015-03-26 | Game machine |
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