JP4717750B2 - Pachinko machine and control method thereof - Google Patents

Pachinko machine and control method thereof Download PDF

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JP4717750B2
JP4717750B2 JP2006224377A JP2006224377A JP4717750B2 JP 4717750 B2 JP4717750 B2 JP 4717750B2 JP 2006224377 A JP2006224377 A JP 2006224377A JP 2006224377 A JP2006224377 A JP 2006224377A JP 4717750 B2 JP4717750 B2 JP 4717750B2
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display
effect
control
symbol display
production
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JP2008043658A (en
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浩司 安部
直行 山縣
良 森本
宏 榎本
小五郎 蟹江
勝二 越川
弘一 鈴木
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京楽産業.株式会社
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Description

  The present invention relates to a pachinko gaming machine that controls an effect during a game and a control method therefor, and more particularly, to a pachinko game machine that enhances a presentation effect by using both driving and display contents of an accessory and a control method therefor.

  Conventionally, when a game ball enters a specific start winning opening, three rows of symbols displayed on the display section are displayed so as to flow from top to bottom, and if the same or related symbols are aligned on a certain line, it is a big hit Thus, a pachinko gaming machine that can open a big prize opening and play a big hit game and its control method are widely used.

  In such a pachinko gaming machine and its control method, it is possible to drive an accessory during a period from when the occurrence of a jackpot is determined until notification of the jackpot, or at the time of a notice of the possibility of shifting to the jackpot. The device has been devised to enhance the playability by changing the display content of the display unit. At this time, the production content and the production time are changed according to the extent to which the jackpot can be transferred.

  In the production using the actors, the characters etc. provided on the game board surface are configured to move, and in the production using the display unit, there are configurations such as sequentially displaying a display screen that has expectation as time passes. . There is also a configuration in which an accessory and a display unit are controlled and produced (see, for example, Patent Document 1 below).

JP 2006-101924 A

  However, in the production using only the bonus item or only the display unit, the players are not aware of the relevance of each other, and focus on only one of them, and there is a possibility that the gameability may be lowered. Moreover, even if the accessory and the display unit are merely linked, the fear of focusing on only one cannot be solved.

  In addition, if a lamp or the like is incorporated in the accessory, the performance can be enhanced by the movement of the accessory or lighting of the lamp, etc., but the lamp is turned on or off at a fixed position of the accessory that is pre-installed. Can only be performed to the extent that changes, the production effect is limited only by the accessory. In addition, when lighting such as lamps is applied, the weight of the accessory itself increases, making the movement of the accessory slower than expected, reducing the dynamics of the accessory and reducing the force on the customer There is also a fear.

  The present invention provides a pachinko gaming machine and a control method therefor that can enhance the effect of the game by improving the effect of the effect by linking the objects and the display content of the display unit in order to eliminate the above-mentioned problems caused by the prior art. With the goal.

In order to solve the above-described problems and achieve the object, the pachinko gaming machine according to the present invention includes a symbol display means for displaying the symbols during the game in a variable manner, and a predetermined interval in front of the symbol display means. The display area of the symbol display means is provided so as to be movable so that the end portion of the tip gradually advances and covers with the passage of time over a predetermined time, and has an opening with a predetermined shape leading to the display area. At the time of a specific effect that has a predetermined effect, the movement of the effect for the effect is controlled, and the predetermined display in conjunction with the movement of the effect for the symbol display means Interlocking instruction control means for performing display control of the symbol display means continuously for a predetermined period during which the end of the effect accessory moves over time, and during the interlock control of the interlocking instruction control means, the symbol Display means And switching means for switching the state shown from the display state until it interlocking display state to emit light for directing the planar to the predetermined area covered by the character object for the effect, the end of the combination product is moved During the period, the effect light according to the interlocking display state is provided with the predetermined interval in the region up to the movement range of the end portion that has advanced when the effect accessory moves. It is provided with the pattern production | generation means which performs the display control which emphasizes the figure of the said opening part by irradiating the said opening part of a thing .

Further, the symbol generating means, between said stations periodically detected every predetermined time interval according to the movement of the preset character object for the presentation, character object for the presentation for each the predetermined time interval The effect light is displayed in the display area up to the moved movement range .

Further, the symbol generation means changes the contents displayed as the effect light with respect to the symbol display means as time elapses.

Further, the symbol generating means changes the contents displayed for the effect by the symbol displaying means according to the expectation degree of jackpot.

  In addition, the effect accessory includes a fan-shaped blade at the time of appearance.

  In addition, the effect for the effect is composed of a plurality of blades, and when moved, the combination of the plurality of blades forms a fan shape, and the figure of the opening is formed as a predetermined character for the first time. To do.

  In addition, the effect object for production includes a transparent plate and a painted surface or a decorative film body provided on the surface of the plate, and a light transmitting portion as the opening portion on the painted surface or a part of the decorative film. It is characterized by forming.

  Further, the symbol generating means is an external region excluding a position where the effect object covers the symbol display means with respect to the symbol display means, and is continuous with the end portion. It is characterized by displaying the contents of an effect that looks like a part of the section.

Further, the gaming machine of the present invention is provided with a symbol display means for changing and displaying symbols in a game, and a predetermined interval in front of the symbol display means, and a display area of the symbol display means is set to a predetermined area. Over time, with the passage of time, the end of the tip can appear so as to gradually advance and cover, and an effect object having an opening with a predetermined shape leading to the display area, and a predetermined specific At the time of production, the appearance control is performed for the effect for the effect, and the end of the effect for the effect is taken over the predetermined time in conjunction with the appearance of the effect for the symbol display means. The interlock instruction control means for performing display control of the symbol display means continuously for a predetermined period of time when the part appears, and at the time of executing the interlock control of the interlock instruction control means, the display state of the symbol display means is changed from the previous display state to the display state. In the role of production And switching means for switching the light for directing the Broken predetermined area geared display state to emit planar, while the end portion of the combination product have appeared, the end which entered the time appearance of the character object for the effect The area up to the appearance range of the part is emphasized by irradiating the opening part of the effect item having the predetermined interval with the light for the effect according to the interlocking display state. And a symbol generating means for performing display control.

Further, the control method according to the present invention is provided with a symbol display means for changing and displaying symbols during a game, and a predetermined space in front of the symbol display means, and the display area of the symbol display means is A pachinko game having a staging feature that has an opening of a predetermined shape that is movable so that the end of the tip gradually advances and covers with the passage of time over a predetermined time, and leads to the display area A control method for the machine, wherein movement control for the effect for the effect is performed at a predetermined specific effect, and the predetermined display is performed in conjunction with the movement of the effect for the effect on the symbol display means An interlock instruction control step of performing display control of the symbol display means continuously for a predetermined period during which the end of the effect object moves over time, and at the time of executing the interlock control of the interlock instruction control step, the symbol Display status of display means While a switching step of switching the display state until it interlocking display state to emit light for directing the planar to the predetermined area covered by the character object for the effect, the end of the combination product is moving In the region up to the movement range of the end portion that has advanced when moving the effect for the effect, the effect light according to the interlocking display state has the predetermined interval and the effect for the effect And a symbol generating step of performing display control for emphasizing the shape of the opening by irradiating the opening .

  According to the above configuration, the effect item moves as an entity, and an opening having a predetermined shape appears by the movement. At the same time, the symbol display unit emits light forward from the opening corresponding to the moving position of the effecting effect and emphasizes the figure of the opening. In this way, by combining the effect due to the movement of the accessory and the effect due to the display on the symbol display part, the figure of the opening of the accessory can be emphasized on the symbol display part. The symbol display unit can display an effect that is difficult to express with only an accessory, for example, a content whose display content changes with time. The figure of the opening is, for example, a character, and the light of the symbol display unit is emitted forward from this character portion, and the displayed character is highlighted and displayed.

  According to the pachinko gaming machine and the control method thereof according to the present invention, the shape of the opening that appears due to the movement of the effect for the performance can be emphasized by the light of the pattern display unit, and not only the movement of the character but also the pattern Not only the display on the display unit but also the character or the like which is a figure of the opening can be emphasized by interlocking these. Thereby, there is an effect that it is possible to make a customer feel powerful by giving a dynamic feeling to an accessory and synergistically enhance a production effect.

(Embodiment)
Exemplary embodiments of a pachinko gaming machine and its control method according to the present invention will be explained below in detail with reference to the accompanying drawings.

(Basic configuration of pachinko machine)
FIG. 1 is a front view showing an example of a game board of a pachinko gaming machine according to the present invention. A game ball launched by driving a launching unit (see FIG. 2) arranged at a lower position of the game board 101 ascends between the rails 102a and 102b and reaches an upper position of the game board 101, and then the game area 103 Fall inside. A plurality of nails (not shown) are provided in the game area 103, and a game ball is dropped in various directions, and a windmill or a prize opening that changes the fall direction of the game ball is placed in the middle of the fall. Is arranged.

  A symbol display unit 104 is arranged at the center of the game area 103 of the game board 101. For example, a liquid crystal display (LCD) is used as the symbol display unit 104. Below the symbol display unit 104, a start winning port 105 for starting winning is arranged. Winning gates 106 are arranged on the left and right of the symbol display unit 104, respectively. The winning gate 106 is provided to detect the passing of a game ball and perform a lottery to open the start winning opening 105 for a predetermined time. A normal winning opening 107 is disposed on the side of the symbol display unit 104 or below. When a game ball wins the normal winning opening 107, the number of winning balls (for example, 10) at the time of the normal winning is paid out. At the bottom of the game area 103, there is provided a collection port 108 for collecting game balls that have not won any winning ports.

  The symbol display unit 104 described above starts a variation in the display of a plurality of symbols when a game ball is won at a specific winning opening (at the time of starting winning), and the symbol stops after a predetermined time. When the specific symbols (for example, “777”) are aligned at the time of the stop, a big hit state is obtained. In the big hit state, the large winning opening 109 located below repeats a predetermined period (for example, 15 rounds) of opening for a certain period, and pays out the number of winning balls corresponding to the winning game balls.

  FIG. 2 is a block diagram showing the internal configuration of the control unit of the pachinko gaming machine. The control unit 200 includes a plurality of control units. In the example shown in the figure, a main control unit 201, an effect control unit 202, and a prize ball control unit 203 are included. The main control unit 201 controls basic operations related to the game of the pachinko gaming machine. The production control unit 202 controls the production operation during the game. The prize ball control unit 203 controls the number of prize balls to be paid out.

  Based on the program data stored in the ROM 212, the main control unit 201 includes a CPU 211 that executes basic processing as the game content progresses, a RAM 213 that functions as a data work area when the CPU 211 performs arithmetic processing, and the like. The The main control unit 201 realizes its function by, for example, a main board.

  On the input side of the main control unit 201, a start winning port detection unit 221 that detects a winning ball that has won a winning winning port 105, a gate detection unit 222 that detects a game ball that has passed through the winning gate 106, and a normal win An ordinary winning opening detection unit 223 that detects a game ball won in the mouth 107 and a large winning opening detection unit 224 that detects a winning ball won in the big winning opening 109 are connected. These detection units can be configured using proximity switches or the like.

  A prize winning opening / closing part 231 is connected to the output side of the main control part 201, and the opening / closing of the prize winning opening / closing part 231 is controlled. The special prize opening / closing unit 231 has a function of opening the special prize opening 109 for a certain period of time when a big hit is made, and is configured using a solenoid or the like. This jackpot is pre-programmed to occur with a predetermined probability based on the generated random number.

  The effect control unit 202 performs effect control during the game based on the program data stored in the ROM 242. The effect control unit 202 includes a CPU 241 that executes an effect process, a RAM 243 that functions as a data work area when the CPU 241 performs an arithmetic process, and the like. The effect control unit 202 realizes its function by, for example, an effect board.

  The effect control unit 202 receives various data during the game from the main control unit 201, and performs effect control during the game. The above-described symbol display unit (LCD) 104 and the lamp control unit 251 are connected to the output side of the effect control unit 202. The effect control unit 202 displays, for the symbol display unit (LCD) 104, the contents of the effect during the game, such as movement display of symbols, reach (a state where two of the three symbols are aligned), and a big hit Generate and output various display information. The effect control unit 202 outputs to the lamp control unit 251 data for performing lighting control and the like on various lamps 262 provided on the game board 101, the base frame, and the like.

  The prize ball control unit 203 performs prize ball control based on the program data stored in the ROM 282. The prize ball control unit 203 includes a CPU 281 that executes prize ball control processing, a RAM 283 that functions as a data work area when the CPU 281 performs arithmetic processing, and the like. The prize ball control unit 203 realizes its function by, for example, a prize ball substrate.

  The winning ball control unit 203 performs control for paying out the number of winning balls at the time of winning a prize to the connected paying unit 291. In addition, an operation of launching a game ball with respect to the launch unit 292 is detected, and the launch of the game ball is controlled. The payout unit 291 includes a motor for paying out a predetermined number from the game ball storage unit. The winning ball control unit 203 controls the paying unit 291 to pay out the number of winning balls corresponding to the game balls won in each winning port (start winning port 105, normal winning port 107, large winning port 109). Do. The launcher 292 launches a game ball for a game, and includes a sensor that detects a game operation by the player, a solenoid that launches the game ball, and the like. When the prize ball control unit 203 detects a game operation by the sensor of the launch unit 292, the prize ball control unit 203 intermittently fires a game ball by driving a solenoid or the like in response to the detected game operation, thereby playing the game area 103 of the game board 101. A game ball is sent out.

  The main control unit 201, the effect control unit 202, and the prize ball control unit 203 configured as described above are provided on different printed circuit boards (main board, effect board, and prize ball board). For example, the prize ball control unit 203 can be provided on the same printed circuit board as the main control unit 201.

(Basic operation of pachinko machines)
An example of the basic operation of the pachinko gaming machine having the above configuration will be described. Control during the game is performed by the CPU 211 of the main control unit 201, and the winning status of the game balls for each winning opening is output to the winning ball control unit 203. The winning ball control unit 203 has the number of winning balls corresponding to the winning status. Make a withdrawal.

  In addition, every time a game ball wins at the start winning opening 105, a corresponding control signal is output to the effect control unit 202, and the effect control unit 202 repeatedly displays and stops the symbols on the symbol display unit 104. . When the occurrence of the jackpot is determined, a corresponding control signal is output to the effect control unit 202, and the effect control unit 202 is stopped with a predetermined pattern. At the same time, control for opening the special winning opening 109 is performed. The effect control unit 202 performs various effect displays on the symbol display unit 104 in addition to the symbol variation display during the jackpot occurrence period and during the reach until the jackpot occurrence, at the time of reach notice, or the like. . In addition, effects such as specific driving for various types of accessories and changing the display state of the lamp 262 are performed.

  When a big hit occurs, the big winning opening 109 is opened a plurality of times. For example, 15 rounds are repeatedly executed as one open is one round. The period of one round is set when, for example, 10 game balls are won or a predetermined period (for example, 30 seconds). At this time, the prize ball control unit 203 pays out with the number of 15 prize balls per prize for one ball game ball to the big prize opening 109. After the jackpot is over, the jackpot state is canceled and the normal gaming state is restored.

(Composition of director)
FIG. 3 is a diagram showing a production character and a symbol display unit. The game board 101 according to the present invention is provided with an effect item (hereinafter referred to as an effect item) 301 at a position in front of the symbol display unit 104. The stage effect 301 is an object that appears and retreats (moves) so as to cover a part of the display area of the symbol display unit 104.

  The stage effect 301 includes a plurality of fan-shaped first blades 311a to 311c formed of plastic or the like, each of which overlaps and retreats, and has a fan shape when it appears. The surfaces of the first to third blades 311a to 311c are radially formed with a plurality of concave and convex inclined surfaces. In addition, when the director 301 appears, a predetermined hieroglyph (a character “M” in the example of FIG. 3) is formed in a substantially central portion.

  The stage effect 301 is colored with a predetermined decoration, for example, gold, and the characters as the hieroglyphics are formed by the openings 320 leading to the front and back of the plate surface of the plate-like stage effect 301. The opening 320 can be formed by penetrating the plate surface of the director 301. It is also possible to provide a coating surface of a predetermined color on the surface of the transparent plate surface, and leave the transparent transmission part without painting only the character part. In addition, a decorative film can be used instead of painting.

  The hieroglyph of the director 301 is formed only on the second blade 311b located at the center. Not only this but the appearance state shown in FIG. 3 can also be used to form a figure such as one character using an area extending from the first to third blades 311a to 311c. In this case, the first to third blades 311a to 311c are formed with respective divided portions obtained by dividing one character into three. Since the first to third blades 311a to 311c overlap with each other when retracted, each segment of one character does not form a figure such as a character when retracted.

  The number of characters as the shape of the opening 320 is not limited to one character, but may be a plurality of characters, or may be a symbol or mark other than characters, as long as the content is suitable for production. In the example shown in FIG. 3, as the elephant of the opening 320, the character “M” and the “□” shape around the character are decorated to produce the character.

  FIG. 4 is a perspective view showing a state in the middle of the movement of the director. For convenience, description of characters and the like of the opening 320 is omitted. The state shown in FIG. 4 is a state in the middle of opening the stage effect item 301 (angle θ1). The first to third blades 311a to 311c are rotatable about a coaxial rotating shaft 312 portion. 301a is an outer edge part of the 1st-3rd blade | wing 311a-311c, and becomes circular arc shape which has a predetermined diameter. Reference numeral 301b denotes an end portion (rotating end portion) when rotating.

  The first blade 311 a is provided with a gear 313 a in the vicinity of the rotation shaft 312. The gear 313a is connected to the motor 314 via a plurality of reduction gears 313b and 313c. In the first blade 311a, a guide groove body 314a formed in an arc shape with the rotation shaft 312 as a center is formed. The pin 315b of the second blade 311b is engaged with the guide groove body 314a. Similarly, a guide groove body 314b is formed in the second blade 311b, and a pin 315c of the third blade 311c is engaged with the guide groove body 314b.

  The stage effect 301 is detected as a retracted state when the fixed sensor 321 detects the detection plate 322 provided on the first blade 311a. Thereby, the production | presentation control part 202 can detect whether the production | presentation actor 301 is in a retracted state (and initial position). In this retracted state, the first to third blades 311 a to 311 c are retracted by being positioned below the opening position of the opening 316. The opening 316 is provided at the lower end portion of the symbol display unit 104.

  Then, by driving the motor 314 in the forward direction, the first blade 311a is rotationally driven via the gears 313a to 313c, and starts to appear upward from the opening 316 (the state shown in FIG. 4). Thereby, the 1st blade | wing 311a moves so that the lower half part of the display area of the symbol display part 104 may be turned and covered from the downward direction. After the first blade 311a rotates by a predetermined angle, the second blade 311b rotates in conjunction with the pin 315b engaged with the guide groove body 314a. Similarly, after the second blade 311b rotates by a predetermined angle, the third blade 311c rotates in conjunction with the pin 315c engaged with the guide groove body 314b.

  FIG. 5 is a back view showing a state in which the director is moved. The state shown in FIG. 5 is a state in which the fan is fully opened (angle θ2), and illustrations of elephants such as characters of the opening 320 are omitted. The second blade 311b and the third blade 311c are interlocked with the rotation of the first blade 311a, and finally, as shown in FIG. 5, these first to third blades 311a to 311c. To form one fan. At this time, the angle of the fan formed by the first to third blades 311a to 311c is θ3. At this time, the lengths of the guide groove bodies 314a and 314b are set so that no gap is generated between the first to third blades 311a to 311c when viewed from the front. In the effect combination 301, the engagement state between the guide groove bodies 314a and 314b and the pins 315b and 315c is determined so that the angles θ2 and θ3 become predetermined angles in the opened state. For this reason, the sensor etc. which detect the state which the production | presentation actor 301 opened to angle (theta) 2 can be made unnecessary. According to the above configuration, an operation similar to the operation of actually opening a fan can be reproduced.

  This fan-shaped stage effect 301 is made of plastic or the like and is lightweight. In addition, a stepping motor is used as the motor 314, which is controlled by the effect control unit 202 to be generated by the lamp control unit 251 and rotated according to the number of pulses supplied. The opening time until the stage character 301 is fully opened from the retracted state can be set based on the output interval of the number of pulses, and the closing time can be set similarly.

  During the normal game period, the director 301 is retracted from the opening 316 into the game board 101 and does not hinder the display of the symbol display unit 104. On the other hand, at the time of a predetermined performance, for example, at the time of reach notice or at the time of reach, etc., as shown in FIG. 3, the effect agent 301 appears (moves) so as to cover the front of the symbol display unit 104, and then again. A retreating operation is performed. The director 301 can be retracted by driving the motor 314 in the reverse direction.

(Internal structure of production control unit)
FIG. 6 is a block diagram showing the internal functions of the effect control unit. Each function executed by the CPU 241 of the effect control unit 202 shown in FIG. 2 is described as a block. In FIG. 6, a configuration in which the driving of the effect actor described above and the display content of the symbol display unit are controlled in an interlocked manner is mainly extracted and described. The effect control unit 202 performs control to link the drive control of the effect actor 301 and the display control of the symbol display unit 104 when the effect agent 301 moves (appears). The CPU 241 includes a specific effect unit 601, an interlock control instruction unit 602, and a symbol generation unit 603.

  Based on the control signal input from the main control unit 201, the specific effect unit 601 determines whether to perform a specific effect that links the driving of the effect actor 301 and the display content of the symbol display unit 104. When the specific effect unit 601 determines to perform a specific effect in which the driving of the effect agent 301 and the display content of the symbol display unit 104 are linked, the effect agent 301 is given to the interlock control instruction unit 602. Is instructed to be linked to the display content of the symbol display unit 104. The interlocking control instruction unit 602 outputs a control instruction to the symbol generating unit 603 so as to generate a symbol for a specific effect during the interlocking control. At the same time, a control instruction for driving the effect actor 301 is output to the lamp controller 251. As will be described later, the symbol generation unit 603 generates a symbol of display content that is linked to the effect actor 301 and outputs the symbol to the symbol display unit 104.

  The lamp control unit 251 is provided with a drive control unit 610 that drives the effect actor 301 in addition to the lighting control of the lamp 262 described above. The drive control unit 610 outputs a drive signal (pulse) to the motor 314 provided in the effect actor 301. As shown in FIG. 5, the drive control unit 610 supplies the motor 314 with a drive signal having the number of pulses corresponding to the angle θ <b> 2 at which the effect actor 301 has a fan shape. In this embodiment, the lamp control unit 251 is provided with the drive control unit 610 that controls the drive of the effect actor 301, but the drive control unit 610 may be provided in the effect control unit 202.

(Display contents of symbol display section-Display example 1)
7 and 8 are diagrams showing the effect display contents in the symbol display section. The symbol display unit 104 is linked to the moving state of the director character 301 when the driving of the director character 301 is linked to the display content of the symbol display unit 104, and the symbol effect content generated by the symbol generating unit 603 Is displayed. The example shown in FIG. 7 is the display content corresponding to the movement position of the production actor 301 shown in FIG. 4, and the production that opens in a fan shape in the range up to the angle θ 1 in conjunction with the movement of the production actor 301. Display. 301 </ b> A is a movement trajectory of the outer edge portion 301 a of the director role 301. This effect content is an emphasis effect content that emphasizes the figure of the opening 320 of the effect object 301.

  Specifically, an area for emphasis effect content (emphasis effect content display area) 701 is displayed within a range from the center “o” of the effect actor 301 to the movement trajectory 301A. Reference numeral 701b denotes an end position (rotation end) in the opening direction of the emphasis effect content display area 701. In the illustrated example, the outer edge end portion 701a of the emphasis effect content display area 701 is set to a slightly inner portion along the movement locus 301A. As a result, when the stage effect 301 is viewed, the emphasized content can be displayed without protruding from the outer edge portion 301 a of the stage role 301. Although there is a predetermined gap between the effect agent 301 and the symbol display unit 104, for example, even when this portion is viewed from slightly above, the effect is emphasized from the outer edge portion 301a of the effect agent 301. The content can be displayed without protruding.

  The example shown in FIG. 8 is the effect display content corresponding to the movement position of the effect actor 301 shown in FIG. As shown in FIG. 5, when the rotation end portion 301b of the director character 301 is opened so as to be fully opened up to the angle θ2, the fan is opened in the range of up to the angle θ2 in conjunction with this movement. In addition, the effect display of the emphasis effect content display area 701 is performed. At this time, the angle of the fan of the effect agent 301 is θ3, and the emphasis effect content display area 701 is displayed with the same angle θ3. The emphasis effect content display area 701 is displayed by a moving image (moving image) in which the content to be displayed changes with time so that the state shown in FIGS. Go.

  The display in the emphasis effect content display area 701 is displayed like a rainbow color by gradation using a plurality of colors having greatly different color tones. In addition, it is also possible to display by gradation using a plurality of colors having similar color tones, for example, a color tone near white. Although this enhanced effect content display area 701 is hidden behind the effect agent 301, it is emitted as light forward from the opening 320 portion of the effect agent 301. In other words, the hieroglyphics and the like formed in the opening 320 can be conspicuous and shown to the customer as being powerful.

(Display contents of symbol display section-Display example 2)
FIG. 9 and FIG. 10 are diagrams showing the effect display contents in the symbol display section. FIG. 9 shows an example of the area up to the angle θ1 as in FIG. 7, and FIG. 10 shows an example of expanding the display area up to the angle θ2 as in FIG. 9 and 10, the same portions as those in FIGS. 7 and 8 are denoted by the same reference numerals.

  The emphasis effect content display area 701 displays the emphasis effect content similar to the description using FIGS. 7 and 8 in the area inside the movement locus 301 </ b> A of the outer edge portion 301 a of the effect actor 301. In addition, an appearance effect content area (appearance effect content display area) 901 that produces the appearance of the effect actor 301 is provided outside the movement trajectory 301A. The appearance effect content display area 901 is displayed as scattered light such as corona that radiates from the outer edge 301 a of the effect actor 301. That is, the appearance effect content display area 901 has a tip 901a having a random length from the central portion “o” so that light spreads. The tip portion 901a can be clearly displayed in a line shape, or can be displayed in such a manner that the concentration is not so clear that it is dissolved in the background. Reference numeral 901b denotes an end position (rotation end) in the opening direction of the appearance effect content display area 901, which is located on the same straight line as the rotation end 701b of the emphasis effect content display area 701.

  This appearance effect content display area 901 is displayed in a continuous color tone with the emphasis effect content display area 701. For example, the image is displayed by a gradation using a color tone near white, or is displayed like a rainbow color by a gradient using a plurality of colors having greatly different color tones.

  On the above-described emphasis effect content display area 701 side, light is emitted forward from the opening 320 portion of the effect actor 301, and the figure and the like of the opening 320 are emphasized. At the same time, since the scattered light is displayed at the position outside the movement trajectory 301A of the effect agent 301, when the effect agent 301 is viewed, there is an effect that makes it appear as if scattered light is emitted from the effect agent 301. Yes. Although there is a predetermined gap between the director character 301 and the symbol display unit 104, for example, even when this portion is viewed from slightly above, the outer edge portion 301a of the director character 301 and the scattered light. An effect that makes it appear as if the scattered light is continuously emitted to the outer edge portion 301a portion can be performed without leaving. By doing in this way, a fan can be made more conspicuous and it can be shown to a customer that the appearance of a fan and the character of a fan are powerful.

(Display contents of the symbol display section-display example 3)
FIG. 11 is a diagram showing the effect display contents in the symbol display section. The effect display described in FIGS. 9 and 10 is performed in conjunction with the appearance of the effect actor 301. As shown in FIG. 10, the effect actor 301 is in a fully opened state (angle θ2), and after the effect display of the corresponding area, as shown in FIG. 11, the effect content and the appearance effect content in the emphasis effect content display area 701 are displayed. Display control different from the content of the display area 901 is performed.

  Specifically, in the appearance effect content display area 901, the above-described scattered light is displayed by a gradient using a color tone near white. As a result, the appearance of the production actor 301 can be emphasized. On the other hand, in the emphasis effect content display area 701, rainbow colors are displayed by gradient using a plurality of colors having greatly different color tones. The gradient itself is displayed as a moving image (moving image) in which the hue at each position changes with time. For example, the display is performed so that the hue is rotated around the position C. The position c is the center position of the hieroglyph formed by the opening 320. As a result, it is possible to emphasize a figure such as a character in the opening 320 of the director role 301.

  Then, the emphasis effect content in the emphasis effect content display area 701 may be changed in hue according to the degree of expectation of jackpot or may be changed. The higher the degree of expectation for a big hit, the brighter the color, or the greater the degree of color change. In this way, the appearance of the director 301 can be conspicuous, and after the appearance, the hieroglyphics formed in the opening 320 of the director 301 can be conspicuous and shown to the customer as being powerful.

(Processing of interlocking between the driving of the director and the display content of the symbol display section)
FIG. 12 is a flowchart showing the interlocking control content between the driving of the production actor and the display content of the symbol display unit. The processing shown in FIG. 9 is executed mainly by each function of the CPU 241 of the effect control unit 202 shown in FIG. The drive control of the effect agent 301 is performed by the drive control unit 610 provided in the lamp control unit 251, but for convenience, the drive control of the effect agent 301 performed by the drive control unit 610 is also illustrated in FIG. It is included.

  In the following description, as a specific example of the process of interlocking the drive control of the appearance actor 301 appearance and the display control of the symbol display unit 104, the display control of the symbol display unit 104 will be described in the emphasis effect content display area 701. An explanation will be given using an example in which display control is performed on the appearance effect content display area 901 after display.

  During the game, the effect control unit 202 performs predetermined effect control based on the control signal input from the main control unit 201. As the effect control, for example, when a jackpot occurs, a jackpot effect is performed. In addition to this, a predetermined effect corresponding to each is also performed at the time of reach or at the time of reach notice.

  Of these effects, the effect control unit 202 controls the driving of the effect agent 301 and the display content of the symbol display unit 104 at the time of a specific effect such as a big hit occurrence, a reach, or a reach notice. For example, the interlock control is performed in the case of a reach that has a high probability of being a big hit among various types of reach.

  The specific rendering unit 601 receives a control signal from the main control unit 201, and the specific rendering unit 601 determines whether or not it is a linked control start instruction based on the input control signal (step S1201: No loop). When it is determined that the input control signal is an instruction to perform a specific effect corresponding to interlock control (interlock control start instruction) (step S1201: Yes), the specific effect unit 601 first starts the interlock control instruction unit 602. To start interlock control. As a result, the interlock control instruction unit 602 outputs an appearance drive instruction for the production actor 301 to the lamp control unit 251 (step S1202). At the same time, an instruction to display the appearance effect content display area 901 up to a predetermined angle on the symbol display unit 104 is output to the symbol generation unit 603 (step S1203). This predetermined angle is a predetermined angle unit (for example, 1 °) that is displayed along the direction in which the production actor 301 appears and opens.

  Next, it is determined whether or not the director character 301 has been fully opened (step S1204). As described above, the effect agent 301 can set in advance the time from the start of driving to full open, so whether or not it is in the fully open state can be detected by measuring the time elapsed from the start of driving. When the director 301 is moving and not fully opened (step S1204: No), it is next determined whether a predetermined time has passed (step S1205). This predetermined time is equivalent to the time when the production actor 301 is opened in a predetermined angle unit. If the predetermined time has not elapsed, the elapse of the predetermined time is waited (step S1205: No loop).

  If the predetermined time has elapsed (step S1205: Yes), the appearance effect content display area 901 is incremented by a predetermined angle (step S1206), and the process returns to step S1203. Thus, the appearance effect content display area 901 is displayed so that the angle is expanded by a predetermined angle following the movement of the effect actor 301. The effect actor 301 is made to appear by the processing from the above steps S1201 to S1206, and the appearance effect content display area 901 is displayed so as to expand behind it.

  Then, in the fully opened state, the director 301 has an angle θ3 as shown in FIG. 5, and at the same time, the symbol display unit 104 has a range that matches the angle θ3 of the director as shown in FIG. The emphasis effect content display area 701 is displayed (this state will be described with reference to FIG. 13 described later).

  Then, when it is detected in step S1204 that the effect actor has been fully opened (step S1204: Yes), the interlock control instruction unit 602 instructs the symbol generation unit 603 to use the emphasis effect content display area 701. Is displayed (step S1207). Then, the specific rendering unit 601 ends the process related to the start of the interlock control from Step S1201 to Step S1207, and instructs the interlock control instruction unit 602 to hold the state. Specifically, it is determined whether or not the full opening time of the production feature 301 has elapsed a predetermined time (step S1208). The predetermined time is a period in which the effect actor 301 is kept open (a period in which the emphasis effect content display area 701 and the appearance effect content display area 901 are displayed at an angle θ2 on the symbol display unit 104, respectively. Match) and wait until a predetermined time elapses (step S1208: No loop).

  Thereafter, when the predetermined time in step S1208 elapses (step S1208: Yes), the specific effect unit 601 outputs an interlock control end instruction to the interlock control instruction unit 602, and the interlock control instruction unit 602 ends the interlock control. Processing is performed (step S1209), and the above one-time interlock control is terminated.

  The interlock control end process in step S1209 performs a process opposite to the interlock control start process shown in steps S1201 to S1207. Specifically, the interlocking control instruction unit 602 displays a display for reducing the display area of the appearance effect content display area 901 after the display of the emphasis effect content display area 701 is stopped for the symbol generation unit 603. Then, the lamp control unit 251 is drive-controlled in a direction in which the effect actor 301 is retracted. As a result, the director 301 moves from the opening 316 (see FIG. 4) to the inside and retracts from the front position of the symbol display unit 104, and the display effect area display area 901 on the symbol display unit 104 is displayed. The angle is getting smaller. Eventually, it is detected by the sensor 321 that the effect actor 301 is closed and positioned at the initial position, and the interlock control end process is ended. Thereafter, the production control unit 202 executes the next production content at the time of reach if it is at the time of reach.

  By the way, the drive control unit 610 sets the time (drive time) from the start of driving to the end (full open) when opening the production actor 301 based on a value obtained in advance by mechanism design or the like. Correspondingly, in the symbol generation unit 603, the time (display time) from the display start to the end of the symbol to be enlarged is set in advance corresponding to the driving time of the effect actor 301. For example, the drive time and the display time are the same time (value). That is, the process of step S1202 and the process of step S1203 are executed in parallel at the same time, and while performing the movement to open the effect object 301 little by little, the appearance effect content display area 901 of the symbol display unit 104 corresponds to this movement. The display is displayed so that it expands little by little. Similarly, the driving time for closing the effect combination 301 and the display time for reducing the display area of the appearance effect content display area 901 on the symbol display unit 104 at this time are set to the same time (value). While the object 301 is moved to close, the appearance effect content display area 901 on the symbol display unit 104 is displayed so as to correspond to this movement.

  Also, not limited to the processing procedure shown in FIG. 12, at the time of starting interlock control, the processing of step S1202 is executed first to perform the control for opening the stage actor 301, and then the processing of step S1203 is executed with a slight delay. It is also possible to perform display in which the appearance effect content display area 901 is expanded. As a result, it is possible to absorb the drive delay of the mechanism included in the effect agent 301 (timing delay related to the meshing of gears, etc. from when the drive control signal is output until the drive is actually started). The position of the moving end portion 301b and the position of the rotating end portion 901b of the appearance effect content display area 901 displayed on the symbol display portion 104 can be exactly matched.

  On the other hand, at the end of the interlocking control, it is also possible to perform a control of closing the effect actor 301 with a slight delay in timing after executing the reduced display of the emphasized effect content display area 701 by the symbol display unit 104.

  In the display control example using the flowchart of FIG. 12, the emphasis effect that emphasizes the figure of the opening 320 of the effect agent 301 is performed after the effect agent 301 has moved to the fully open state. Even during the appearance of 301, the opening 320 can be highlighted. Specifically, in the process of step S1203, the display of the emphasis effect content display area 701 shown in FIG. 7 or the appearance effect content display area 901 and the emphasis effect content display area 701 as shown in FIG. To display. In step S1206, the emphasis effect content display area 701 shown in FIG. 7 or the appearance effect content display area 901 and the emphasis effect content display area 701 as shown in FIG.

  FIG. 13 is a diagram illustrating a linked state between the effect actor and the display content of the symbol display unit. The director character 301 is in the moving state (angle θ2) shown in FIG. 5, and the symbol display unit 104 is in the display state shown in FIG. As shown in FIG. 13, an appearance effect content display area 901 is displayed on the symbol display unit 104 behind the effect actor 301. The appearance effect content display area 901 performs a display as if the effect actor 301 emits light. As a result, the director 301 itself is not provided with a light emitter or the like and does not emit light, but can be displayed as if the director 301 is emitting light by the symbol display unit 104 behind it. The opening / closing of the object 301 can also be emphasized, and the effect of production can be enhanced.

  At the same time, the symbol display unit 104 displays an emphasized effect content display area 701 in an area hidden by the effect actor 301 (see FIG. 11 and the like). As a result, light emitted from the emphasis effect content display area 701 is emitted forward via a figure such as the character “M” formed in the opening 320 of the effect agent 301, and this character “M” can be emphasized. The effect can be enhanced.

  For example, it takes 1 second to open the director 301, 0.5 seconds to maintain the fully opened state shown in FIG. 10, and 1 second to close the director 301. Is set.

  The director 301 is not equipped with a lamp or the like that emits light, can be reduced in weight, and can be moved at high speed. Since the light for enhancing the production effect uses the display light of the back symbol display unit 104, a variety of electrical decorations are possible. In particular, since an LCD is used as the symbol display unit 104, it is possible to display a moving image in which the display content, display color, and display area all change over time. Production expression is possible. At this time, the interlocking control described above can make it appear as if the director 301 is emitting light, and it can appear as if the hieroglyph-like characters of the opening 320 are shining. This makes it possible to enhance the content of the production. Further, the director 301 has a simple configuration in which only the opening 320 is provided, thereby enabling a low-cost and rich expression. The symbol display unit 104 is not limited to the LCD, and a CRT or the like can also be used.

  In the configuration of the embodiment described above, the director 301 appears and becomes a fan shape when it appears, and the symbol display unit 104 is in the position behind the director 301 in accordance with this. It was set as the structure which performs the effect display linked with the appearance state of the thing 301. FIG. Not only this but various shapes of the production | presentation actor 301 can be considered and should just appear in the symbol display part 104 part. Then, in the symbol display unit 104, in accordance with the position where the effect actor 301 appears, a display area that emphasizes the effect agent 301 can be performed using a region behind the effect agent 301.

  Moreover, the appearance method of the production | presentation actor 301 is not restricted to the structure of evacuating so that it may return to an appearance position after appearance. For example, the director 301 can be moved so as to cross from left to right or from top to bottom. At this time, the movement from a specific direction or the speed of movement at the time of appearance may correspond to the probability of jackpot. And the symbol display part 104 performs the display which emphasizes the figure of the opening part 320 part of this production | presentation actor 301 in response to the movement state of the production | presentation actor 301, and also appears (crossing) the production | presentation actor 301. A display that emphasizes behind the scenes can be considered.

  In addition, the above-mentioned production actor 301 is composed of a plurality of fan-shaped first blades 311a to 311c, and when opened, forms a fan as shown in FIG. It may be composed of a single blade or a single blade. By increasing the number of blades, storage efficiency can be improved without taking up space during storage.

  Note that the control method for the pachinko gaming machine described in this embodiment can be realized by executing a program prepared in advance on a computer such as a personal computer or a workstation. This program is recorded on a computer-readable recording medium such as a hard disk, a flexible disk, a CD-ROM, an MO, and a DVD, and is executed by being read from the recording medium by the computer. The program may be a transmission medium that can be distributed via a network such as the Internet.

  As described above, the pachinko gaming machine and the control method thereof according to the present invention can enhance the effect of the gaming machine by linking the actually moving accessory and the display behind the pachinko gaming machine. Suitable for slot machines and other various gaming machines.

It is a front view which shows an example of the game board of the pachinko gaming machine of the present invention. It is a block diagram which shows the internal structure of the control part of a pachinko gaming machine. It is a figure which shows a production | presentation actor and a symbol display part. It is a perspective view which shows the state in the middle of the movement of a production | presentation actor. It is a back view which shows the state which the production | presentation actor moved. It is a block diagram which shows the internal function of an effect control part. It is a figure which shows the effect display content in a symbol display part (display example 1). It is a figure which shows the effect display content in a symbol display part (display example 1). It is a figure which shows the effect display content in a symbol display part (display example 2). It is a figure which shows the effect display content in a symbol display part (display example 2). It is a figure which shows the effect display content in a symbol display part (display example 3). It is a flowchart which shows the interlocking control content of the drive of a production | presentation actor, and the display content of a symbol display part. It is a figure which shows the interlocking | linkage state of a production | presentation actor and the display content of a symbol display part.

DESCRIPTION OF SYMBOLS 101 Game board 103 Game area 104 Symbol display part 105 Start winning opening 107 Normal winning opening 109 Large winning opening 200 Control part 201 Main control part 202 Production control part 203 Prize ball control part 211,241,281 CPU
212,242,282 ROM
213, 243, 283 RAM
251 Lamp control unit 301 Staging actors 311a to 311c First to third blades 601 Specific rendering unit 602 Interlocking control instruction unit 603 Symbol generation unit 610 Drive control unit 701 Emphasis effect content display area 901 Appearance effect content display area

Claims (10)

  1. A symbol display means for changing and displaying symbols in the game;
    Wherein in front of the symbol display unit provided at predetermined intervals to move the display area of the symbol display unit, so that the end portion of the tip with the elapsed time over a predetermined time covered by advanced slowly, An effect for production having an opening of a predetermined shape that leads to the display area;
    At the time of the predetermined specific production, the movement control for the production for the production is performed, and the production for the production is linked to the movement of the end of the production for the production for the symbol display means . Interlocking instruction control means for performing display control of the symbol display means continuously for the predetermined time during which the end portion moves ,
    When the interlock instruction control means performs the interlock control, the display state of the symbol display means changes the display state from the previous display state to a predetermined area covered with the effect accessory in a linked display state Switching means for switching to
    During the state in which all the appearances are moved , or while the end of the role is moving and during the state in which all the appearances are in the state of the appearance , the advance has been made when the role of the effect is moved wherein by transmitting light from the opening of the character object for the view and the presentation with a predetermined distance light for presentation by the interlocking display state in the region up to the movement range end A pattern generating means for performing display control for emphasizing the figure of the opening;
    A pachinko machine characterized by comprising:
  2. The symbol generating means, pachinko according to claim 1, characterized in that for displaying the light for presentation to the display area to the moving range of the character object is moved for the presentation for each Jo Tokoro time intervals Gaming machine.
  3.   The pachinko gaming machine according to claim 1 or 2, wherein the symbol generating means changes the content displayed as the effect light with respect to the symbol display means as time elapses.
  4.   The pachinko gaming machine according to any one of claims 1 to 3, wherein the symbol generation unit changes the content displayed for the effect by the symbol display unit according to the expectation level of jackpot. .
  5.   The pachinko gaming machine according to any one of claims 1 to 4, wherein the effect item for play includes a fan-shaped blade at the time of appearance.
  6.   The stage effect includes a plurality of blades, and when moved, the combination of the plurality of blades forms a fan shape, and the shape of the opening is formed as a predetermined character for the first time. Item 15. A pachinko gaming machine according to any one of items 1 to 5.
  7.   The effect object includes a transparent plate and a painted surface or a decorative film body provided on the surface of the plate, and a light transmitting portion as the opening is formed on a part of the painted surface or the decorative film. The pachinko gaming machine according to any one of claims 1 to 6, wherein
  8. A symbol display means for changing and displaying symbols in the game;
    The forward is provided at a predetermined interval of symbol display unit, the display area of the symbol display unit, it appears to cover made inroads accompanied IJo people in the elapsed time over a predetermined time, the display region An effect for production having an opening of a predetermined shape leading to
    When the particular effect that predetermined, performs appearance control for character object for the effect, in association with the appearance of the character object for the presentation to said symbol display means, wherein the character object for the effect appears Interlocking instruction control means for performing display control of the symbol display means for a predetermined period of time;
    When the interlock instruction control means performs the interlock control, the display state of the symbol display means changes the display state from the previous display state to a predetermined area covered with the effect accessory in a linked display state Switching means for switching to
    While the accessory is appearing, the light for the effect according to the interlocking display state is displayed in the region up to the appearance range of the end that has advanced when the accessory for the effect appears, and the predetermined interval Design generating means for performing display control for emphasizing a figure of the opening by transmitting light from the opening of the effect for performing
    A pachinko machine characterized by comprising:
  9. A symbol display means for changing the symbols during the game and a predetermined interval in front of the symbol display means, and the display area of the symbol display means is advanced as time passes over a predetermined time. a end is moved gradually so as to cover advanced control method of the pachinko gaming machine that includes a character object for presentation having an opening of a predetermined shape communicating with the display area,
    At the time of the predetermined specific production, the movement control for the production for the production is performed, and the production for the production is linked to the movement of the end of the production for the production for the symbol display means . An interlocking instruction control step of performing display control of the symbol display means continuously for the predetermined time during which the end portion moves ,
    When performing interlock control in the interlock instruction control step, the display state of the symbol display means changes the display state from the previous display state to a predetermined area covered with the effect accessory in a linked display state Switching process to switch to,
    During the state in which all the appearances are moved , or while the end of the role is moving and during the state in which all the appearances are in the state of the appearance , the advance has been made when the role of the effect is moved wherein by transmitting light from the opening of the character object for the view and the presentation with a predetermined distance light for presentation by the interlocking display state in the region up to the movement range end A pattern generation process for performing display control for emphasizing the figure of the opening;
    A control method for a pachinko gaming machine, comprising:
  10.   A symbol display means for changing and displaying symbols during the game, and a predetermined interval in front of the symbol display means, and the display area of the symbol display means is gradually increased over time over a predetermined time. A pachinko gaming machine control method that includes a staging accessory that has an opening of a predetermined shape that appears to cover the display area and communicates with the display area,
      At the time of a predetermined specific production, the appearance control for the production for the production is performed, and the production for the production appears in conjunction with the appearance of the production for the production to the symbol display means An interlocking instruction control step for performing display control of the symbol display means for a predetermined period of time;
      When performing interlock control in the interlock instruction control step, the display state of the symbol display means changes the display state from the previous display state to a predetermined area covered with the effect accessory in a linked display state Switching process to switch to,
      While the accessory is appearing, the light for the effect according to the interlocking display state is displayed in the region up to the appearance range of the end that has advanced when the accessory for the effect appears, and the predetermined interval A pattern generation step of performing display control for emphasizing the figure of the opening by transmitting light from the opening of the effect for performing
      A control method for a pachinko gaming machine, comprising:
JP2006224377A 2006-08-21 2006-08-21 Pachinko machine and control method thereof Active JP4717750B2 (en)

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