JP2018186865A5 - - Google Patents

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Publication number
JP2018186865A5
JP2018186865A5 JP2017089196A JP2017089196A JP2018186865A5 JP 2018186865 A5 JP2018186865 A5 JP 2018186865A5 JP 2017089196 A JP2017089196 A JP 2017089196A JP 2017089196 A JP2017089196 A JP 2017089196A JP 2018186865 A5 JP2018186865 A5 JP 2018186865A5
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Japan
Prior art keywords
display means
brightness
control
display
pixel density
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
JP2017089196A
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Japanese (ja)
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JP2018186865A (en
Filing date
Publication date
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Priority to JP2017089196A priority Critical patent/JP2018186865A/en
Priority claimed from JP2017089196A external-priority patent/JP2018186865A/en
Publication of JP2018186865A publication Critical patent/JP2018186865A/en
Publication of JP2018186865A5 publication Critical patent/JP2018186865A5/ja
Priority to JP2022099964A priority patent/JP7346667B2/en
Withdrawn legal-status Critical Current

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Description

(A) 遊技が可能な遊技機であって、
第1表示手段と、
該第1表示手段よりも後方に配置された第2表示手段と、
前記第1表示手段の近傍位置に設けられ、発光可能な発光体と、
前記第1表示手段と前記第2表示手段と前記発光体との輝度を制御可能な制御手段と、を備え、
前記第1表示手段の画素密度は、前記第2表示手段の画素密度と異なり、
前記制御手段は、前記第1表示手段の輝度を前記第2表示手段の輝度よりも低い輝度とする輝度制御が可能であり、前記第2表示手段に特定画像が表示されるときに、前記発光体の輝度を低下させる特定制御と前記輝度制御とを実行する、
ことを特徴とする。
前記課題を解決するために、本発明の請求項1に記載の遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技に関する画像を表示可能な表示手段(例えば、メイン演出表示装置9やサブ演出表示装置11a〜11d、或いは図33に示す変形例におけるLED表示パネルP1〜P6)と、
前記表示手段の少なくとも輝度を制御可能な表示制御手段(例えば、演出制御用CPU86やVDP262)と、
を備え、
前記表示手段は、第1表示手段(例えば、サブ演出表示装置11a〜11dや変形例におけるLED表示パネルP2、P5)と該第1表示手段よりも後方に配置された第2表示手段(例えば、メイン演出表示装置9や図33に示す変形例におけるLED表示パネルP1、P3、P4、P6)を含み、
前記表示制御手段は、前記第1表示手段の輝度を前記第2表示手段とは異なる輝度とする輝度制御が可能である(例えば、演出制御用CPU86が図31に示す輝度制御処理を実行して、サブ演出表示装置11a〜11dの輝度をメイン演出表示装置9の輝度よりも低い輝度とする部分や、図33に示す変形例において、LED表示パネルP2、P5の輝度をLED表示パネルP1、P3、P4、P6の輝度よりも低い輝度とする部分や、逆に、LED表示パネルP2、P5の輝度を低くするとともにLED表示パネルP1、P3、P4、P6の輝度を高くする部分)
ことを特徴としている。
この特徴によれば、遊技に関する画像の視認性を高めることができる。
(A) A game machine capable of playing games
The first display means and
A second display means arranged behind the first display means,
A light emitting body provided near the first display means and capable of emitting light,
A control means capable of controlling the brightness of the first display means, the second display means, and the light emitting body is provided.
The pixel density of the first display means is different from the pixel density of the second display means.
The control means can control the brightness so that the brightness of the first display means is lower than the brightness of the second display means, and when a specific image is displayed on the second display means, the light emission. The specific control for reducing the brightness of the body and the brightness control are executed.
It is characterized by that.
In order to solve the above problems, the gaming machine according to claim 1 of the present invention is
A gaming machine capable of playing (for example, pachinko gaming machine 1)
Display means capable of displaying an image related to the game (for example, main effect display devices 9 and sub-effect display devices 11a to 11d, or LED display panels P1 to P6 in the modified example shown in FIG. 33).
Display control means (for example, CPU 86 for effect control or VDP262) capable of controlling at least the brightness of the display means, and
With
The display means includes a first display means (for example, sub-effect display devices 11a to 11d and LED display panels P2 and P5 in a modified example) and a second display means (for example, a second display means) arranged behind the first display means. The LED display panels P1, P3, P4, P6) in the main effect display device 9 and the modified example shown in FIG. 33 are included.
The display control means can control the brightness so that the brightness of the first display means is different from that of the second display means (for example, the effect control CPU 86 executes the brightness control process shown in FIG. 31). In the portion where the brightness of the sub-effect display devices 11a to 11d is lower than the brightness of the main effect display device 9 and in the modification shown in FIG. 33, the brightness of the LED display panels P2 and P5 is set to the brightness of the LED display panels P1 and P3. , The part where the brightness is lower than the brightness of P4 and P6, and conversely, the part where the brightness of the LED display panels P2 and P5 is lowered and the brightness of the LED display panels P1, P3, P4 and P6 is increased)
It is characterized by that.
According to this feature, the visibility of the image related to the game can be improved.

Claims (1)

遊技が可能な遊技機であって、
第1表示手段と、
該第1表示手段よりも後方に配置された第2表示手段と、
前記第1表示手段の近傍位置に設けられ、発光可能な発光体と、
前記第1表示手段と前記第2表示手段と前記発光体との輝度を制御可能な制御手段と、を備え、
前記第1表示手段の画素密度は、前記第2表示手段の画素密度と異なり、
前記制御手段は、前記第1表示手段の輝度を前記第2表示手段の輝度よりも低い輝度とする輝度制御が可能であり、前記第2表示手段に特定画像が表示されるときに、前記発光体の輝度を低下させる特定制御と前記輝度制御とを実行する、
ことを特徴とする遊技機。
It is a game machine that can play games
The first display means and
A second display means arranged behind the first display means,
A light emitting body provided near the first display means and capable of emitting light,
A control means capable of controlling the brightness of the first display means, the second display means, and the light emitting body is provided.
The pixel density of the first display means is different from the pixel density of the second display means.
The control means can control the brightness so that the brightness of the first display means is lower than the brightness of the second display means, and when a specific image is displayed on the second display means, the light emission. The specific control for reducing the brightness of the body and the brightness control are executed.
A game machine characterized by that.
JP2017089196A 2017-04-28 2017-04-28 Game machine Withdrawn JP2018186865A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2017089196A JP2018186865A (en) 2017-04-28 2017-04-28 Game machine
JP2022099964A JP7346667B2 (en) 2017-04-28 2022-06-22 gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017089196A JP2018186865A (en) 2017-04-28 2017-04-28 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022099964A Division JP7346667B2 (en) 2017-04-28 2022-06-22 gaming machine

Publications (2)

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JP2018186865A JP2018186865A (en) 2018-11-29
JP2018186865A5 true JP2018186865A5 (en) 2020-09-10

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JP2017089196A Withdrawn JP2018186865A (en) 2017-04-28 2017-04-28 Game machine
JP2022099964A Active JP7346667B2 (en) 2017-04-28 2022-06-22 gaming machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022099964A Active JP7346667B2 (en) 2017-04-28 2022-06-22 gaming machine

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JP (2) JP2018186865A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6774110B2 (en) * 2019-02-20 2020-10-21 株式会社サンセイアールアンドディ Game machine
JP6736188B2 (en) * 2019-07-27 2020-08-05 株式会社サンセイアールアンドディ Amusement machine

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002239116A (en) 2001-02-15 2002-08-27 Toyomaru Industry Co Ltd Game machine
JP2003220239A (en) * 2002-01-31 2003-08-05 Sankyo Kk Game machine
JP5370868B2 (en) 2011-09-05 2013-12-18 株式会社大一商会 Game machine
JP5536745B2 (en) 2011-12-08 2014-07-02 株式会社藤商事 Game machine
JP2013180131A (en) 2012-03-02 2013-09-12 Daiichi Shokai Co Ltd Game machine
JP5793161B2 (en) * 2013-03-29 2015-10-14 京楽産業.株式会社 Game machine
JP2015012971A (en) 2013-07-04 2015-01-22 株式会社三共 Game machine
JP6541338B2 (en) * 2013-11-29 2019-07-10 株式会社三共 Game board
JP2016042908A (en) * 2014-08-20 2016-04-04 株式会社三共 Game machine
JP6371215B2 (en) * 2014-12-25 2018-08-08 株式会社ニューギン Game machine
JP6767745B2 (en) * 2015-12-25 2020-10-14 株式会社三共 Game machine

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