JP2017070728A5 - - Google Patents
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- JP2017070728A5 JP2017070728A5 JP2016174462A JP2016174462A JP2017070728A5 JP 2017070728 A5 JP2017070728 A5 JP 2017070728A5 JP 2016174462 A JP2016174462 A JP 2016174462A JP 2016174462 A JP2016174462 A JP 2016174462A JP 2017070728 A5 JP2017070728 A5 JP 2017070728A5
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- 230000000694 effects Effects 0.000 claims description 20
- 230000000875 corresponding Effects 0.000 claims description 8
- 230000001276 controlling effect Effects 0.000 claims description 2
Description
本発明に係る遊技機(1)は、
遊技者が操作可能な第1操作手段(37)および第2操作手段(47)と、
所定の演出を制御する演出制御手段(400、500)とを備え、
前記演出制御手段は、
特定の有効期間において、前記第1操作手段に対する操作が行われる毎に当該操作に応じた第1演出を実行可能であり、前記第2操作手段に対する操作が行われると当該操作に応じた第2演出を実行可能である操作対応演出実行手段(500、600)と、
有効期間において、前記第1操作手段または前記第2操作手段の少なくとも一方への操作を指示する操作指示演出を実行可能である操作指示演出実行手段(500)と、を有し、
前記操作対応演出実行手段は、
前記操作指示演出が実行されない前記特定の有効期間において、最初に前記第1操作手段に対する操作が行われると前記第1演出を実行し、前記第1演出が実行された後に前記第1操作手段に対する操作が行われると前記第1演出を実行可能にする一方、前記第1演出が実行された後に前記第2操作手段に対する操作が行われても前記第2演出の実行を禁止する、遊技機(図38(1))。
The gaming machine (1) according to the present invention is
A first operating means (37) and a second operating means (47) operable by the player;
Production control means (400, 500) for controlling a predetermined production,
The production control means includes
A first effect corresponding to the operation can be executed each time the operation on the first operation means is performed in a specific effective period, and when the operation on the second operation means is performed, a second corresponding to the operation is performed. Operation corresponding effect execution means (500, 600) capable of executing effects;
An operation instruction effect executing means (500) capable of executing an operation instruction effect instructing an operation to at least one of the first operation means or the second operation means in an effective period,
The operation corresponding effect execution means
In the specific effective period in which the operation instruction effect is not executed, the first effect is executed when the first operation means is first operated, and after the first effect is executed, the first operation means is executed. A gaming machine that enables execution of the first effect when the operation is performed, while prohibiting execution of the second effect even if an operation is performed on the second operation means after the first effect is performed. FIG. 38 (1)).
Claims (1)
所定の演出を制御する演出制御手段とを備え、Production control means for controlling a predetermined production,
前記演出制御手段は、The production control means includes
特定の有効期間において、前記第1操作手段に対する操作が行われる毎に当該操作に応じた第1演出を実行可能であり、前記第2操作手段に対する操作が行われると当該操作に応じた第2演出を実行可能である操作対応演出実行手段と、A first effect corresponding to the operation can be executed each time the operation on the first operation means is performed in a specific effective period, and when the operation on the second operation means is performed, a second corresponding to the operation is performed. An operation corresponding effect execution means capable of executing an effect;
有効期間において、前記第1操作手段または前記第2操作手段の少なくとも一方への操作を指示する操作指示演出を実行可能である操作指示演出実行手段と、を有し、An operation instruction effect executing means capable of executing an operation instruction effect instructing an operation to at least one of the first operation means or the second operation means in an effective period;
前記操作対応演出実行手段は、The operation corresponding effect execution means
前記操作指示演出が実行されない前記特定の有効期間において、最初に前記第1操作手段に対する操作が行われると前記第1演出を実行し、前記第1演出が実行された後に前記第1操作手段に対する操作が行われると前記第1演出を実行可能にする一方、前記第1演出が実行された後に前記第2操作手段に対する操作が行われても前記第2演出の実行を禁止する、遊技機。In the specific effective period in which the operation instruction effect is not executed, the first effect is executed when the first operation means is first operated, and after the first effect is executed, the first operation means is executed. A gaming machine that, when operated, enables execution of the first effect, while prohibiting execution of the second effect even if an operation is performed on the second operation means after the first effect is performed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016174462A JP2017070728A (en) | 2016-09-07 | 2016-09-07 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016174462A JP2017070728A (en) | 2016-09-07 | 2016-09-07 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015201474A Division JP2017070656A (en) | 2015-10-09 | 2015-10-09 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2017070728A JP2017070728A (en) | 2017-04-13 |
JP2017070728A5 true JP2017070728A5 (en) | 2017-10-19 |
Family
ID=58538495
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016174462A Pending JP2017070728A (en) | 2016-09-07 | 2016-09-07 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2017070728A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5384301B2 (en) * | 2009-11-12 | 2014-01-08 | 株式会社三共 | Game machine |
JP5459785B2 (en) * | 2010-04-30 | 2014-04-02 | 株式会社高尾 | Game machine |
JP2014212973A (en) * | 2013-04-25 | 2014-11-17 | 京楽産業.株式会社 | Game machine system |
JP5663065B2 (en) * | 2013-07-19 | 2015-02-04 | 株式会社ソフイア | Game machine |
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2016
- 2016-09-07 JP JP2016174462A patent/JP2017070728A/en active Pending