JP2021029947A5 - - Google Patents

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JP2021029947A5
JP2021029947A5 JP2019157057A JP2019157057A JP2021029947A5 JP 2021029947 A5 JP2021029947 A5 JP 2021029947A5 JP 2019157057 A JP2019157057 A JP 2019157057A JP 2019157057 A JP2019157057 A JP 2019157057A JP 2021029947 A5 JP2021029947 A5 JP 2021029947A5
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effect
player
operated
operating means
executed
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JP6961246B2 (en
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上記課題を解決するために、本発明の遊技機は、遊技者による開始操作に基づきゲームを開始し、遊技者による停止操作に基づきゲームを終了可能であるとともに、所定の演出を実行可能な遊技機において、前記演出として、第1演出と、前記第1演出とは異なる第2演出とを併行して実行させることが可能な演出制御手段と、遊技者が操作可能であって、遊技者により操作されても前記ゲームの進行に影響を与えない第1操作手段と、前記第1操作手段とは別個に備えられるとともに遊技者が操作可能であって、遊技者により操作されても前記ゲームの進行に影響を与えない第2操作手段と、を備え、前記演出制御手段は、前記第1演出と前記第2演出を併行して実行させている状態において、前記第2操作手段の操作を指示せずに前記第1演出に関連して前記第1操作手段の操作を指示する操作指示演出を実行させた場合に、前記第1操作手段の操作に基づき前記第1演出を変化させることが可能である一方、前記第2操作手段の操作に基づき前記第2演出を変化させることが可能であり、前記操作指示演出を実行させている状態において、前記操作が指示されていない第2操作手段が操作された場合には、前記操作指示演出を継続させることが可能であり、遊技者に所定の特典が付与されるか否かに関連して、前記操作指示演出を実行させる確率を異ならせる制御を実行可能である構成とした。 In order to solve the above problems, the gaming machine of the present invention can start the game based on the start operation by the player, end the game based on the stop operation by the player, and can execute a predetermined effect. In the machine, as the effect, the effect control means capable of executing the first effect and the second effect different from the first effect in parallel, and the effect control means that can be operated by the player and can be operated by the player. A first operating means that does not affect the progress of the game even if it is operated, and the first operating means are provided separately and can be operated by the player, and even if they are operated by the player, the game A second operating means that does not affect the progress is provided, and the effect controlling means instructs the operation of the second operating means in a state where the first effect and the second effect are executed in parallel. When an operation instruction effect for instructing the operation of the first operation means is executed in connection with the first effect, the first effect can be changed based on the operation of the first operation means. On the other hand, it is possible to change the second effect based on the operation of the second operation means, and in a state where the operation instruction effect is being executed, the second operation means for which the operation is not instructed is When operated, it is possible to continue the operation instruction effect, and control that makes the probability of executing the operation instruction effect different depending on whether or not the player is given a predetermined privilege. Was made feasible .

Claims (1)

遊技者による開始操作に基づきゲームを開始し、遊技者による停止操作に基づきゲームを終了可能であるとともに、所定の演出を実行可能な遊技機において、
前記演出として、第1演出と、前記第1演出とは異なる第2演出とを併行して実行させることが可能な演出制御手段と、
遊技者が操作可能であって、遊技者により操作されても前記ゲームの進行に影響を与えない第1操作手段と、
前記第1操作手段とは別個に備えられるとともに遊技者が操作可能であって、遊技者により操作されても前記ゲームの進行に影響を与えない第2操作手段と、
を備え、
前記演出制御手段は、
前記第1演出と前記第2演出を併行して実行させている状態において、前記第2操作手段の操作を指示せずに前記第1演出に関連して前記第1操作手段の操作を指示する操作指示演出を実行させた場合に、前記第1操作手段の操作に基づき前記第1演出を変化させることが可能である一方、前記第2操作手段の操作に基づき前記第2演出を変化させることが可能であり、
前記操作指示演出を実行させている状態において、前記操作が指示されていない第2操作手段が操作された場合には、前記操作指示演出を継続させることが可能であり、
遊技者に所定の特典が付与されるか否かに関連して、前記操作指示演出を実行させる確率を異ならせる制御を実行可能である
ことを特徴とする遊技機。
In a gaming machine that can start a game based on a start operation by a player and end the game based on a stop operation by a player, and can execute a predetermined effect.
As the effect, an effect control means capable of executing the first effect and the second effect different from the first effect in parallel, and
A first operating means that can be operated by the player and does not affect the progress of the game even if operated by the player.
A second operating means that is provided separately from the first operating means and can be operated by the player and does not affect the progress of the game even if operated by the player.
With
The effect control means
In a state where the first effect and the second effect are executed in parallel, the operation of the first operating means is instructed in relation to the first effect without instructing the operation of the second operating means. When the operation instruction effect is executed, the first effect can be changed based on the operation of the first operation means, while the second effect can be changed based on the operation of the second operation means. Is possible,
When the second operation means for which the operation is not instructed is operated in the state where the operation instruction effect is being executed, the operation instruction effect can be continued.
A gaming machine characterized in that it is possible to execute control that makes the probability of executing the operation instruction effect different in relation to whether or not a predetermined privilege is given to the player.
JP2019157057A 2019-08-29 2019-08-29 Pachinko machine Active JP6961246B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019157057A JP6961246B2 (en) 2019-08-29 2019-08-29 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019157057A JP6961246B2 (en) 2019-08-29 2019-08-29 Pachinko machine

Publications (3)

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JP2021029947A JP2021029947A (en) 2021-03-01
JP2021029947A5 true JP2021029947A5 (en) 2021-09-30
JP6961246B2 JP6961246B2 (en) 2021-11-05

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JP2019157057A Active JP6961246B2 (en) 2019-08-29 2019-08-29 Pachinko machine

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005218764A (en) * 2004-02-09 2005-08-18 Takao:Kk Rotary game machine
JP5585877B2 (en) * 2010-10-12 2014-09-10 株式会社大都技研 Amusement stand
JP2015195990A (en) * 2014-04-02 2015-11-09 株式会社オリンピア Game machine
JP6688004B2 (en) * 2015-03-24 2020-04-28 株式会社三共 Amusement machine
JP2015154991A (en) * 2015-04-24 2015-08-27 株式会社ソフイア slot machine
JP6660123B2 (en) * 2015-09-02 2020-03-04 株式会社三共 Slot machine
JP6656194B2 (en) * 2017-03-10 2020-03-04 株式会社三共 Gaming machine

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