JP2017006698A5 - - Google Patents

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Publication number
JP2017006698A5
JP2017006698A5 JP2016164672A JP2016164672A JP2017006698A5 JP 2017006698 A5 JP2017006698 A5 JP 2017006698A5 JP 2016164672 A JP2016164672 A JP 2016164672A JP 2016164672 A JP2016164672 A JP 2016164672A JP 2017006698 A5 JP2017006698 A5 JP 2017006698A5
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JP
Japan
Prior art keywords
control unit
program
rendering
processing
gaming machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2016164672A
Other languages
Japanese (ja)
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JP2017006698A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2016164672A priority Critical patent/JP2017006698A/en
Priority claimed from JP2016164672A external-priority patent/JP2017006698A/en
Publication of JP2017006698A publication Critical patent/JP2017006698A/en
Publication of JP2017006698A5 publication Critical patent/JP2017006698A5/ja
Pending legal-status Critical Current

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Description

本発明の遊技機は、
技機枠と、
技盤と、
演出に用いられる第1演出手段および第2演出手段と、
前記第1演出手段を制御可能な第1制御部と、
前記第2演出手段を制御可能な第2制御部と、を備え、
前記第1演出手段および前記第1制御部は、前記遊技機枠に設けられており、
前記第2演出手段および前記第2制御部は、前記遊技盤に設けられており、
前記第1制御部には、前記第2演出手段の制御のためのプログラムが格納されており、
前記第2制御部は、前記プログラムを処理可能な処理手段と、前記プログラムを格納可能な記憶手段とを有している遊技機であって
定の転送条件が成立したか否かを判定する転送条件判定手段と、
記転送条件判定手段による判定結果に基づいて、前記第1制御部に格納された記プログラムを記記憶手段に転送可能な転送手段
前記プログラムが転送される前に、前記処理手段による処理を停止させる処理停止手段と、
前記プログラムが転送された後に、前記処理手段による処理を開始させる処理開始手段と、を備えていることを特徴とする。
The gaming machine of the present invention is
And Yu technique machine frame,
And Yu skills board,
First and second rendering means used for rendering;
A first control unit capable of controlling the first rendering means;
A second control unit capable of controlling the second rendering means ,
The first effect means and the first control unit are provided in the gaming machine frame,
The second rendering means and the second control unit are provided in the game board,
The first control unit stores a program for controlling the second rendering means,
The second control unit is a gaming machine having processing means capable of processing the program and storage means capable of storing the program ,
And determining transfer condition determining means for determining whether Jo Tokoro transfer condition is satisfied,
Based on the determination result by the previous SL transfer condition determining means, a transfer means capable of transferring Kipu Rogura beam before stored in the first control unit before crisismeans,
Before the program is transferred, the processing suspension unit for pre-stop processing by Kisho management means,
After the program has been transferred, characterized in that it comprises a process starting means for before starting the treatment with Kisho physical means.

Claims (1)

技機枠と、
技盤と、
演出に用いられる第1演出手段および第2演出手段と、
前記第1演出手段を制御可能な第1制御部と、
前記第2演出手段を制御可能な第2制御部と、を備え、
前記第1演出手段および前記第1制御部は、前記遊技機枠に設けられており、
前記第2演出手段および前記第2制御部は、前記遊技盤に設けられており、
前記第1制御部には、前記第2演出手段の制御のためのプログラムが格納されており、
前記第2制御部は、前記プログラムを処理可能な処理手段と、前記プログラムを格納可能な記憶手段とを有している遊技機であって
定の転送条件が成立したか否かを判定する転送条件判定手段と、
記転送条件判定手段による判定結果に基づいて、前記第1制御部に格納された記プログラムを記記憶手段に転送可能な転送手段
前記プログラムが転送される前に、前記処理手段による処理を停止させる処理停止手段と、
前記プログラムが転送された後に、前記処理手段による処理を開始させる処理開始手段と、を備えていることを特徴とする遊技機。
And Yu technique machine frame,
And Yu skills board,
First and second rendering means used for rendering;
A first control unit capable of controlling the first rendering means;
A second control unit capable of controlling the second rendering means ,
The first effect means and the first control unit are provided in the gaming machine frame,
The second rendering means and the second control unit are provided in the game board,
The first control unit stores a program for controlling the second rendering means,
The second control unit is a gaming machine having processing means capable of processing the program and storage means capable of storing the program ,
And determining transfer condition determining means for determining whether Jo Tokoro transfer condition is satisfied,
Based on the determination result by the previous SL transfer condition determining means, a transfer means capable of transferring Kipu Rogura beam before stored in the first control unit before crisismeans,
Before the program is transferred, the processing suspension unit for pre-stop processing by Kisho management means,
Gaming machine, wherein the program after being transferred, and includes a process start means for before starting the treatment with Kisho physical means.
JP2016164672A 2016-08-25 2016-08-25 Game machine Pending JP2017006698A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016164672A JP2017006698A (en) 2016-08-25 2016-08-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016164672A JP2017006698A (en) 2016-08-25 2016-08-25 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2015126446A Division JP6037355B1 (en) 2015-06-24 2015-06-24 Game machine

Publications (2)

Publication Number Publication Date
JP2017006698A JP2017006698A (en) 2017-01-12
JP2017006698A5 true JP2017006698A5 (en) 2018-08-02

Family

ID=57760775

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016164672A Pending JP2017006698A (en) 2016-08-25 2016-08-25 Game machine

Country Status (1)

Country Link
JP (1) JP2017006698A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6902518B2 (en) * 2018-10-19 2021-07-14 株式会社三共 Pachinko machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000288235A (en) * 1999-04-09 2000-10-17 Takeya Co Ltd Game machine system
JP4610857B2 (en) * 2003-02-07 2011-01-12 株式会社足立ライト工業所 Game machine

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