JP2013233297A5 - - Google Patents

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JP2013233297A5
JP2013233297A5 JP2012107599A JP2012107599A JP2013233297A5 JP 2013233297 A5 JP2013233297 A5 JP 2013233297A5 JP 2012107599 A JP2012107599 A JP 2012107599A JP 2012107599 A JP2012107599 A JP 2012107599A JP 2013233297 A5 JP2013233297 A5 JP 2013233297A5
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routine
game control
call
call destination
stored
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JP2013233297A (en
JP5820334B2 (en
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本発明の代表的な一形態では、所定の始動条件の成立により補助遊技を実行し、該補助遊技が特別な結果となる場合に遊技者に特典を付与する特別遊技状態を発生させる遊技制御を行う遊技制御装置を備えた遊技機において、前記遊技制御装置には、遊技制御プログラムを記憶する遊技制御プログラム記憶手段と、前記遊技制御プログラムにより所要の演算処理を行う演算処理手段と、前記演算処理を行う際にデータが記憶されるレジスタと、前記演算処理手段によって更新される情報が記憶される更新情報記憶手段と、を備え、前記更新情報記憶手段にはスタック領域が設定され、前記レジスタには、前記演算処理手段による演算結果を記憶するためのフラグレジスタが含まれ、前記遊技制御プログラムには、呼出元の処理が記述された呼出元ルーチンと、前記呼出元ルーチンに記述された呼出の命令が実行された場合に呼び出される処理が記述された第1の呼出先ルーチンと、前記呼出元ルーチンに記述された命令の実行中において、所定の割込信号が発生した場合に呼び出される処理が記述された第2の呼出先ルーチンと、が含まれ、前記演算処理手段は、前記第1の呼出先ルーチンが呼び出された場合は、前記呼出元ルーチンに含まれる戻りアドレスの値を前記スタック領域に格納し、且つ前記フラグレジスタの値を前記スタック領域に格納しない状態で、前記第1の呼出先ルーチンの処理の実行を開始する一方で、前記第2の呼出先ルーチンが呼び出された場合は、前記呼出元ルーチンに含まれる戻りアドレスの値と前記フラグレジスタの値の各々を前記スタック領域に格納した状態で、前記第2の呼出先ルーチンの処理の実行を開始し、前記第2の呼出先ルーチンには、前記補助遊技に関連する乱数又はタイマを更新する処理が含まれるIn a typical embodiment of the present invention, a game control is executed in which an auxiliary game is executed when a predetermined start condition is satisfied , and a special game state is generated that gives a privilege to the player when the auxiliary game has a special result. In the gaming machine provided with the game control device to perform, the game control device includes a game control program storage means for storing a game control program, an arithmetic processing means for performing a required arithmetic processing by the game control program, and the arithmetic processing A register in which data is stored and an update information storage unit in which information updated by the arithmetic processing unit is stored. A stack area is set in the update information storage unit, and the register is stored in the register. Includes a flag register for storing a calculation result by the calculation processing means, and the game control program is a call in which a call source process is described. During execution of an original routine, a first call destination routine describing a process to be called when a call instruction described in the call source routine is executed, and an instruction described in the call source routine, A second call destination routine describing a process to be called when a predetermined interrupt signal is generated, and the arithmetic processing means, when the first call destination routine is called, While the return address value included in the call source routine is stored in the stack area and the value of the flag register is not stored in the stack area, the execution of the process of the first call destination routine is started. When the second call destination routine is called, each of the return address value and the flag register value included in the call source routine is stored in the stack area. In paid state, the second starts the execution of the processing of the called routine, wherein the second callee routine includes processing for updating the random number or the timer associated with the auxiliary game.

Claims (1)

所定の始動条件の成立により補助遊技を実行し、該補助遊技が特別な結果となる場合に遊技者に特典を付与する特別遊技状態を発生させる遊技制御を行う遊技制御装置を備えた遊技機において、
前記遊技制御装置には、
遊技制御プログラムを記憶する遊技制御プログラム記憶手段と、
前記遊技制御プログラムにより所要の演算処理を行う演算処理手段と、
前記演算処理を行う際にデータが記憶されるレジスタと、
前記演算処理手段によって更新される情報が記憶される更新情報記憶手段と、
を備え、
前記更新情報記憶手段にはスタック領域が設定され、
前記レジスタには、前記演算処理手段による演算結果を記憶するためのフラグレジスタが含まれ、
前記遊技制御プログラムには、
呼出元の処理が記述された呼出元ルーチンと、
前記呼出元ルーチンに記述された呼出の命令が実行された場合に呼び出される処理が記述された第1の呼出先ルーチンと、
前記呼出元ルーチンに記述された命令の実行中において、所定の割込信号が発生した場合に呼び出される処理が記述された第2の呼出先ルーチンと、が含まれ、
前記演算処理手段は、
前記第1の呼出先ルーチンが呼び出された場合は、前記呼出元ルーチンに含まれる戻りアドレスの値を前記スタック領域に格納し、且つ前記フラグレジスタの値を前記スタック領域に格納しない状態で、前記第1の呼出先ルーチンの処理の実行を開始する一方で、
前記第2の呼出先ルーチンが呼び出された場合は、前記呼出元ルーチンに含まれる戻りアドレスの値と前記フラグレジスタの値の各々を前記スタック領域に格納した状態で、前記第2の呼出先ルーチンの処理の実行を開始し、
前記第2の呼出先ルーチンには、前記補助遊技に関連する乱数又はタイマを更新する処理が含まれることを特徴とする遊技機
In a gaming machine equipped with a game control device that performs a game control for generating a special game state in which an auxiliary game is executed when a predetermined start condition is established and the auxiliary game gives a special result to a player. ,
In the game control device,
Game control program storage means for storing a game control program;
Arithmetic processing means for performing required arithmetic processing by the game control program;
A register in which data is stored when performing the arithmetic processing;
Update information storage means for storing information updated by the arithmetic processing means;
With
A stack area is set in the update information storage means,
The register includes a flag register for storing a calculation result by the calculation processing unit,
The game control program includes
A caller routine describing the caller's processing;
A first call destination routine describing a process to be called when a call instruction described in the call source routine is executed;
A second call destination routine describing a process to be called when a predetermined interrupt signal is generated during execution of the instruction described in the call source routine,
The arithmetic processing means includes:
When the first call destination routine is called, the return address value included in the call source routine is stored in the stack area, and the flag register value is not stored in the stack area. While starting execution of the processing of the first call destination routine,
When the second call destination routine is called, the second call destination routine is stored with each of the return address value and the flag register value included in the call source routine being stored in the stack area. to start the execution of the processing,
The gaming machine according to claim 2, wherein the second call destination routine includes a process of updating a random number or a timer related to the auxiliary game .
JP2012107599A 2012-05-09 2012-05-09 Game machine Active JP5820334B2 (en)

Priority Applications (1)

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JP2012107599A JP5820334B2 (en) 2012-05-09 2012-05-09 Game machine

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JP2015196901A Division JP6142161B2 (en) 2015-10-02 2015-10-02 Game machine

Publications (3)

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JP2013233297A JP2013233297A (en) 2013-11-21
JP2013233297A5 true JP2013233297A5 (en) 2014-03-13
JP5820334B2 JP5820334B2 (en) 2015-11-24

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Publication number Priority date Publication date Assignee Title
JP2015231502A (en) * 2014-06-11 2015-12-24 株式会社三共 Slot machine
JP6142160B2 (en) * 2015-10-02 2017-06-07 株式会社ソフイア Game machine
JP6142161B2 (en) * 2015-10-02 2017-06-07 株式会社ソフイア Game machine

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Publication number Priority date Publication date Assignee Title
JP4179305B2 (en) * 2005-05-10 2008-11-12 株式会社三洋物産 Game machine
JP2011172654A (en) * 2010-02-23 2011-09-08 Sophia Co Ltd Game machine
JP5610876B2 (en) * 2010-06-25 2014-10-22 株式会社平和 Game machine
JP4897100B1 (en) * 2011-04-19 2012-03-14 株式会社大都技研 Amusement stand

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