JP2016137043A5 - - Google Patents

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JP2016137043A5
JP2016137043A5 JP2015013101A JP2015013101A JP2016137043A5 JP 2016137043 A5 JP2016137043 A5 JP 2016137043A5 JP 2015013101 A JP2015013101 A JP 2015013101A JP 2015013101 A JP2015013101 A JP 2015013101A JP 2016137043 A5 JP2016137043 A5 JP 2016137043A5
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effect
value
specific
specific value
movable body
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JP2015013101A
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JP2016137043A (en
JP6506563B2 (en
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Description

(1)所定の遊技を行なうことが可能な遊技機(パチンコ遊技機1)であって、第1特定値(たとえば、「5」)から第2特定値(たとえば、「0」)になるまでカウントされる値を報知する報知手段(サブ表示装置152)と、遊技者の操作に応じて前記可動体を動作させる特定演出を実行する特定演出実行手段と、前記報知手段によって報知された値が前記第2特定値になったときに可動体(可動体156)の動作(たとえば、可動体156を落下させる動作)を含む第1演出(可動体落下演出)を行なう第1演出実行手段(演出制御用マイクロコンピュータ100、図20のS604、図19のS506および図18)と、前記報知手段によって報知された値が前記第2特定値になったときに前記第1演出と異なる第2演出(たとえば、ステップアップ予告演出あるいは保留表示変化演出)を行なう第2演出実行手段(演出制御用マイクロコンピュータ100、図20のS603、S604、S606、S607、図19のS506および図18)とを備え、前記第2演出実行手段は、前記報知手段によって報知される値が前記第2特定値になった時点で前記第2演出を実行する一方(図18でカウントゼロの時点からステップアップ予告あるいは保留表示変化演出を開始する)、前記第1演出実行手段は、前記第2特定値になった後に前記可動体の動作が開始されるように前記第1演出を実行する(図18でカウントゼロの時点から所定の遅延時間経過後に可動体の落下動作を開始する)。(1) A gaming machine (pachinko gaming machine 1) capable of performing a predetermined game, from a first specific value (for example, “5”) to a second specific value (for example, “0”) An informing means (sub display device 152) for informing a counted value, a specific effect executing means for executing a specific effect for operating the movable body in accordance with a player's operation, and a value informed by the informing means. First effect execution means (effect) that performs a first effect (movable body fall effect) including an operation of the movable body (movable body 156) (for example, an action of dropping the movable body 156) when the second specific value is reached. The control microcomputer 100, S604 in FIG. 20, S506 in FIG. 19, and FIG. 18), and a second effect different from the first effect when the value notified by the notification means becomes the second specific value ( For example Second effect executing means (microcomputer for effect control 100, S603, S604, S606, S607 in FIG. 20, S506 in FIG. 19 and FIG. 18) for performing step-up notice effect or hold display change effect is provided. The second effect execution means executes the second effect when the value notified by the notification means reaches the second specific value (step-up notice or hold display change effect from the time when the count is zero in FIG. 18). The first effect executing means executes the first effect so that the operation of the movable body is started after the second specific value is reached (predetermined from the time when the count is zero in FIG. 18). After the delay time elapses, the movable body starts to drop).

Claims (1)

所定の遊技を行なうことが可能な遊技機であって、
第1特定値から第2特定値になるまでカウントされる値を報知する報知手段と、
遊技者の操作に応じて前記可動体を動作させる特定演出を実行する特定演出実行手段と、
前記報知手段によって報知された値が前記第2特定値になったときに可動体の動作を含む第1演出を行なう第1演出実行手段と、
前記報知手段によって報知された値が前記第2特定値になったときに前記第1演出と異なる第2演出を行なう第2演出実行手段とを備え、
前記第2演出実行手段は、前記報知手段によって報知される値が前記第2特定値になった時点で前記第2演出を実行する一方、
前記第1演出実行手段は、前記第2特定値になった後に前記可動体の動作が開始されるように前記第1演出を実行する、遊技機。
A gaming machine capable of performing a predetermined game,
An informing means for informing a value counted from the first specific value to the second specific value;
A specific effect execution means for executing a specific effect for operating the movable body in accordance with a player's operation;
First effect executing means for performing a first effect including the operation of the movable body when the value notified by the notification means becomes the second specific value;
A second effect executing means for performing a second effect different from the first effect when the value notified by the notification means becomes the second specific value;
The second effect executing means executes the second effect at a time point when the value notified by the notification means becomes the second specific value,
The first effect executing means executes the first effect so that the operation of the movable body is started after the second specific value is reached .
JP2015013101A 2015-01-27 2015-01-27 Gaming machine Active JP6506563B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015013101A JP6506563B2 (en) 2015-01-27 2015-01-27 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015013101A JP6506563B2 (en) 2015-01-27 2015-01-27 Gaming machine

Publications (3)

Publication Number Publication Date
JP2016137043A JP2016137043A (en) 2016-08-04
JP2016137043A5 true JP2016137043A5 (en) 2018-06-28
JP6506563B2 JP6506563B2 (en) 2019-04-24

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6605809B2 (en) * 2015-01-27 2019-11-13 株式会社三共 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011078630A (en) * 2009-10-08 2011-04-21 Sophia Co Ltd Game machine
JP5682068B2 (en) * 2011-06-10 2015-03-11 株式会社平和 Game machine
JP6298611B2 (en) * 2013-10-15 2018-03-20 株式会社三共 Game machine
JP6605809B2 (en) * 2015-01-27 2019-11-13 株式会社三共 Game machine

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