JP2016093392A5 - - Google Patents
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- JP2016093392A5 JP2016093392A5 JP2014232298A JP2014232298A JP2016093392A5 JP 2016093392 A5 JP2016093392 A5 JP 2016093392A5 JP 2014232298 A JP2014232298 A JP 2014232298A JP 2014232298 A JP2014232298 A JP 2014232298A JP 2016093392 A5 JP2016093392 A5 JP 2016093392A5
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- 230000000694 effects Effects 0.000 claims description 7
- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000006011 modification reaction Methods 0.000 description 1
Description
前記課題を解決するために、本発明に係る遊技機は、遊技の進行を制御する主制御手段を有し、前記主制御手段は、複数の演出状態と、前記演出状態を決定するための第1の変数及び第2の変数と、を有し、所定の条件が成立したときに、前記第1の変数及び前記第2の変数のいずれか一方の値を変化させて前記演出状態の変更を決定することを特徴とする。 In order to solve the above problems, a gaming machine according to the present invention has a main control means for controlling the progress of a game, and the main control means has a plurality of presentation states and a first stage for determining the presentation state. 1 and a second variable, and when a predetermined condition is satisfied, the value of either the first variable or the second variable is changed to change the effect state. It is characterized by determining.
このような本発明に係る遊技機において、前記主制御手段は、前記演出状態の変更を決定するための条件を判定するため、前記遊技の進行に基づき前記演出状態に関する情報を変数として更新記憶し、前記第1の変数の値を変化させるときは前記演出状態に関する情報をクリアし、前記第2の変数の値を変化させるときは前記演出状態に関する情報を維持するように構成されていることが好ましい。 In such a gaming machine according to the present invention, the main control means updates and stores information on the effect state as a variable based on the progress of the game in order to determine a condition for determining the change of the effect state. When changing the value of the first variable, the information regarding the effect state is cleared, and when changing the value of the second variable, the information regarding the effect state is maintained. preferable.
また、このような本発明に係る遊技機の変形例において、前記主制御手段は、前記第1の変数の値を変化させるときのうち、前記変化に伴い遊技者にとっての有利遊技を開始するときであって、所定の報知手段により遊技者に前記有利遊技を開始させるための操作を指示するときは、前記演出状態に関する情報をクリアせず、前記有利遊技を開始させるための操作の操作態様に応じた値を前記演出状態に関する情報に設定するように構成できる。 Further, in such a modification of the gaming machine according to the present invention, the main control means changes the value of the first variable and starts an advantageous game for the player accompanying the change. Then, when the player is instructed to perform an operation for starting the advantageous game by a predetermined notifying means, the operation state of the operation for starting the advantageous game is not cleared without clearing the information regarding the effect state. A corresponding value can be configured to be set in the information related to the performance state.
Claims (2)
前記主制御手段は、
複数の演出状態と、
前記演出状態を決定するための第1の変数及び第2の変数と、を有し、
所定の条件が成立したときに、前記第1の変数及び前記第2の変数のいずれか一方の値を変化させて前記演出状態の変更を決定することを特徴とする遊技機。 Having a main control means for controlling the progress of the game,
The main control means includes
Multiple production states,
A first variable and a second variable for determining the performance state;
A gaming machine, wherein when a predetermined condition is satisfied, a change in the effect state is determined by changing a value of one of the first variable and the second variable.
前記演出状態の変更を決定するための条件を判定するため、前記遊技の進行に基づき前記演出状態に関する情報を変数として更新記憶し、
前記第1の変数の値を変化させるときは前記演出状態に関する情報をクリアし、
前記第2の変数の値を変化させるときは前記演出状態に関する情報を維持するように構成されていることを特徴とする請求項1に記載の遊技機。 The main control means includes
In order to determine a condition for determining the change in the production state, the information on the production state is updated and stored as a variable based on the progress of the game,
When changing the value of the first variable, clear the information regarding the production state,
The gaming machine according to claim 1, wherein when the value of the second variable is changed, information regarding the performance state is maintained.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014232298A JP2016093392A (en) | 2014-11-17 | 2014-11-17 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014232298A JP2016093392A (en) | 2014-11-17 | 2014-11-17 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2016093392A JP2016093392A (en) | 2016-05-26 |
JP2016093392A5 true JP2016093392A5 (en) | 2017-01-12 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2014232298A Pending JP2016093392A (en) | 2014-11-17 | 2014-11-17 | Game machine |
Country Status (1)
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JP (1) | JP2016093392A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6692708B2 (en) * | 2016-06-23 | 2020-05-13 | 株式会社三共 | Slot machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4236823B2 (en) * | 2001-03-27 | 2009-03-11 | アルゼ株式会社 | Game machine |
JP2007175544A (en) * | 2007-03-30 | 2007-07-12 | Taiyo Elec Co Ltd | Rotary drum game machine |
JP5717167B2 (en) * | 2010-06-30 | 2015-05-13 | サミー株式会社 | Slot machine |
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2014
- 2014-11-17 JP JP2014232298A patent/JP2016093392A/en active Pending