JP2015142865A5 - - Google Patents
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- JP2015142865A5 JP2015142865A5 JP2015100140A JP2015100140A JP2015142865A5 JP 2015142865 A5 JP2015142865 A5 JP 2015142865A5 JP 2015100140 A JP2015100140 A JP 2015100140A JP 2015100140 A JP2015100140 A JP 2015100140A JP 2015142865 A5 JP2015142865 A5 JP 2015142865A5
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- 230000000694 effects Effects 0.000 claims description 19
- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 description 1
- 230000001151 other effect Effects 0.000 description 1
- 230000001629 suppression Effects 0.000 description 1
Description
上記課題を解決するためになされた請求項1の発明にかかる遊技機は、遊技者が操作可能な操作手段と、前記操作手段の操作が有効となる所定の演出が実行されるとき、前記操作手段の操作状況に応じて遊技者が把握することができない内部的な数値である演出用数値を算出する算出手段と、前記算出手段によって算出される演出用数値に基づき、複数の表示領域に表示される演出を制御する表示制御手段と、を備え、前記演出用数値は、前記複数の表示領域で表示される演出の各々に対応するものが複数設定されており、前記表示制御手段は、複数の前記演出用数値のいずれもが所定の閾値に達していないときには、前記操作手段の操作状況に応じて変化する前記演出用数値に合わせて前記複数の表示領域の各々で演出を同時に進行させる一方、複数の前記演出用数値の少なくともいずれかが所定の閾値に達したときには、他の演出用数値が所定の閾値に達しているか否か、および前記操作手段の操作状況に拘わらず、前記複数の表示領域の各々で演出を同時に所定の段階に移行させて、前記複数の表示領域の各々に表示される演出の整合性を取ることを特徴とする。 The gaming machine according to the invention of claim 1, which has been made to solve the above-described problem, is configured to perform the operation when an operation means operable by a player and a predetermined effect in which the operation of the operation means is effective are executed. A calculation means for calculating an effect numerical value that is an internal numerical value that cannot be grasped by the player according to the operation status of the means, and a display in a plurality of display areas based on the effect numerical value calculated by the calculation means display control means comprises a numerical value for the effect of controlling the effect that can be said is that corresponding to each of the effect that is displayed in a plurality of display areas is more set, wherein the display control unit, a plurality when none of the effect for numbers do not reach the predetermined threshold value, advances the presentation in each of the plurality of display areas according to the presentation for value that changes according to the operation state of the operating means at the same time Write, when at least one of numerical a plurality of the presentation reaches a predetermined threshold value, whether numerical for other effect has reached a predetermined threshold value, and regardless of the operation status of the operation means, said plurality In each of the display areas, the effects are simultaneously shifted to a predetermined stage, and the consistency of the effects displayed in each of the plurality of display areas is obtained .
請求項1に記載の遊技機では、演出用数値が所定の閾値に達したときには、操作手段の操作状況に拘わらず、演出が所定の段階に移行するため、操作手段を操作しているにも拘わらず演出が進行しないことによって遊技者に苛立ちが生じてしまうこと等を抑制することが可能である。具体的には、演出用数値が所定の閾値に達したときには、操作手段の操作状況に拘わらず、異なる態様の各演出を所定の段階に移行させて、各演出を対応づけたものとする。つまり、所定の段階まで演出が進行すれば、演出が自動的に次の段階に進み、両演出が対応した内容となるから、両演出の内容が齟齬(矛盾)すること等によって遊技者に違和感や苛立ちが生じてしまうのを抑制することが可能である。
また、ノイズ等の影響により複数の演出用数値のうちの少なくとも一つにずれが生じてしまったとしても、他の演出用数値が所定の閾値に達した時点で所定の段階に移行するので、各表示領域に表示される演出の態様が異なることによる違和感や苛立ちが生じてしまうのを抑制することが可能である。
In the gaming machine according to claim 1, when the production numerical value reaches a predetermined threshold, the production moves to a predetermined stage regardless of the operation status of the operation device. by effect regardless it does not proceed and it is possible to suppress such that irritation to the player occurs. Specifically, when the numerical value for production reaches a predetermined threshold value, it is assumed that each production in a different mode is shifted to a predetermined stage and associated with each production regardless of the operation status of the operation means. In other words, if the production progresses to a predetermined stage, the production automatically advances to the next stage, and the contents of both productions correspond to each other. And the occurrence of irritation can be suppressed .
In addition, even if a shift occurs in at least one of a plurality of production numerical values due to the influence of noise or the like, since the other production numerical values reach a predetermined threshold, the process proceeds to a predetermined stage. It is possible to suppress a sense of incongruity and irritation caused by different aspects of the effects displayed in each display area.
Claims (3)
前記操作手段の操作が有効となる所定の演出が実行されるとき、前記操作手段の操作状況に応じて遊技者が把握することができない内部的な数値である演出用数値を算出する算出手段と、
前記算出手段によって算出される演出用数値に基づき、複数の表示領域に表示される演出を制御する表示制御手段と、
を備え、
前記演出用数値は、前記複数の表示領域で表示される演出の各々に対応するものが複数設定されており、
前記表示制御手段は、複数の前記演出用数値のいずれもが所定の閾値に達していないときには、前記操作手段の操作状況に応じて変化する前記演出用数値に合わせて前記複数の表示領域の各々で演出を同時に進行させる一方、
複数の前記演出用数値の少なくともいずれかが所定の閾値に達したときには、他の演出用数値が所定の閾値に達しているか否か、および前記操作手段の操作状況に拘わらず、前記複数の表示領域の各々で演出を同時に所定の段階に移行させて、前記複数の表示領域の各々に表示される演出の整合性を取ることを特徴とする遊技機。 Operation means that can be operated by the player;
A calculation means for calculating an effect numerical value that is an internal numerical value that cannot be grasped by a player according to an operation status of the operation means when a predetermined effect in which the operation of the operation means is effective is executed; ,
Display control means for controlling effects displayed in a plurality of display areas based on the numerical values for effects calculated by the calculating means;
With
A plurality of the production numerical values corresponding to each of the productions displayed in the plurality of display areas are set,
When none of the plurality of presentation numerical values has reached a predetermined threshold, each of the plurality of display areas is adapted to the presentation numerical value that changes according to the operation status of the operation means. While directing the production simultaneously,
When at least one of the plurality of presentation numerical values reaches a predetermined threshold value, the plurality of display items are displayed regardless of whether the other numerical presentation values have reached the predetermined threshold value and the operation status of the operation means. A game machine characterized in that, in each of the areas, the effects are simultaneously shifted to a predetermined stage, and the consistency of the effects displayed in each of the plurality of display areas is taken .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015100140A JP6315386B2 (en) | 2015-05-15 | 2015-05-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015100140A JP6315386B2 (en) | 2015-05-15 | 2015-05-15 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2013268574A Division JP5874102B2 (en) | 2013-12-26 | 2013-12-26 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2015142865A JP2015142865A (en) | 2015-08-06 |
JP2015142865A5 true JP2015142865A5 (en) | 2016-02-12 |
JP6315386B2 JP6315386B2 (en) | 2018-04-25 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015100140A Active JP6315386B2 (en) | 2015-05-15 | 2015-05-15 | Game machine |
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JP (1) | JP6315386B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2019141187A (en) * | 2018-02-16 | 2019-08-29 | 株式会社三共 | Game machine |
JP7337709B2 (en) * | 2020-01-07 | 2023-09-04 | 株式会社三共 | game machine |
JP7337707B2 (en) * | 2020-01-07 | 2023-09-04 | 株式会社三共 | game machine |
JP7337708B2 (en) * | 2020-01-07 | 2023-09-04 | 株式会社三共 | game machine |
JP7337706B2 (en) * | 2020-01-07 | 2023-09-04 | 株式会社三共 | game machine |
JP2021126368A (en) * | 2020-02-14 | 2021-09-02 | 株式会社三共 | Game machine |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2006025835A (en) * | 2004-07-12 | 2006-02-02 | Sanyo Product Co Ltd | Game machine |
JP2008148796A (en) * | 2006-12-15 | 2008-07-03 | Takao:Kk | Game machine |
JP4740268B2 (en) * | 2008-01-31 | 2011-08-03 | 株式会社サンセイアールアンドディ | Game machine |
JP5408716B2 (en) * | 2009-10-20 | 2014-02-05 | 株式会社大一商会 | Game machine |
JP5257952B2 (en) * | 2010-12-27 | 2013-08-07 | サミー株式会社 | Pachinko machine |
JP5533775B2 (en) * | 2011-04-22 | 2014-06-25 | 株式会社三共 | Game machine |
JP6012095B2 (en) * | 2012-03-29 | 2016-10-25 | 株式会社平和 | Game machine |
JP2015073840A (en) * | 2013-10-11 | 2015-04-20 | 株式会社平和 | Game machine |
JP5874102B2 (en) * | 2013-12-26 | 2016-03-02 | 株式会社サンセイアールアンドディ | Game machine |
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