JP2015150449A5 - - Google Patents

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JP2015150449A5
JP2015150449A5 JP2015102235A JP2015102235A JP2015150449A5 JP 2015150449 A5 JP2015150449 A5 JP 2015150449A5 JP 2015102235 A JP2015102235 A JP 2015102235A JP 2015102235 A JP2015102235 A JP 2015102235A JP 2015150449 A5 JP2015150449 A5 JP 2015150449A5
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Japan
Prior art keywords
control means
specific effect
effect
display area
special game
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JP2015102235A
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Japanese (ja)
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JP6470105B2 (en
JP2015150449A (en
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Priority to JP2015102235A priority Critical patent/JP6470105B2/en
Priority claimed from JP2015102235A external-priority patent/JP6470105B2/en
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Publication of JP2015150449A5 publication Critical patent/JP2015150449A5/ja
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Claims (2)

技者に有利な特別遊技を行うか否かを判定する特別遊技判定手段と、
所定の演出を制御する演出制御手段とを備え、
前記演出制御手段は、
第1表示領域において複数種類の特定演出画像のうちの何れかを表示させる特定演出を実行する第1演出制御手段と、
前記特定演出が実行されているときに、前記第1表示領域とは異なる第2表示領域において、当該特定演出で表示された特定演出画像の種類に応じた付加演出画像を表示させる付加演出を実行する第2演出制御手段とを有し、
前記第2演出制御手段は、
前記特別遊技判定手段による判定結果に基づいて、前記第2表示領域に表示させている前記付加演出画像を前記特別遊技が行われる期待度に応じた特別示唆画像に変更するときと、当該特別示唆画像に変更しないときとがある、遊技機。
And special game determination means for determining whether to perform the advantageous special game to Yu technique's,
Production control means for controlling a predetermined production,
The production control means includes
First effect control means for executing a specific effect for displaying any of a plurality of types of specific effect images in the first display area;
Wherein when a specific effect has been executed, in the second display area different from the first display area, performs additional effect of displaying the additional effect image corresponding to the type of the specific effect image displayed in the specific effect and a second presentation control means for,
The second effect control means includes:
Based on a determination result of the special game determination means, and when changing the the additional effect image being displayed on the second display region, in a special suggestion image in accordance with the expectation that the special game is performed, the special A gaming machine that sometimes does not change to a suggestion image .
遊技者に有利な特別遊技を行うか否かを判定する特別遊技判定手段と、  Special game determination means for determining whether or not to perform a special game advantageous to the player;
所定の演出を制御する演出制御手段とを備え、  Production control means for controlling a predetermined production,
前記演出制御手段は、  The production control means includes
第1表示領域において所定の特定演出画像を表示させる特定演出を実行する第1演出制御手段と、    First effect control means for executing a specific effect for displaying a predetermined specific effect image in the first display area;
前記特定演出が実行されているときに、前記第1表示領域とは異なる第2表示領域において、当該特定演出の内容を示唆する付加演出画像を表示させる付加演出を実行する第2演出制御手段とを有し、    Second effect control means for executing an additional effect for displaying an additional effect image suggesting the content of the specific effect in a second display area different from the first display area when the specific effect is being executed; Have
前記第1演出制御手段は、  The first effect control means includes:
前記特定演出として、前記第1表示領域において前記特定演出画像を表示させるとともに、スピーカーから当該特定演出に応じた楽曲を出力することが可能であり、    As the specific effect, it is possible to display the specific effect image in the first display area, and to output music corresponding to the specific effect from a speaker,
前記第2演出制御手段は、  The second effect control means includes:
スピーカーから出力される前記楽曲の情報を含む前記付加演出画像を表示させ、    Displaying the additional effect image including information of the music output from a speaker;
所定の変更条件が成立すると、前記特別遊技判定手段による判定結果に基づいて、前記第2表示領域に表示させている前記付加演出画像を、前記特別遊技が行われる期待度が高いことを示唆する画像に変更する、遊技機。    When a predetermined change condition is satisfied, it is suggested that the additional effect image displayed in the second display area is highly expected to be played in the special game based on the determination result by the special game determination unit. A gaming machine that changes to an image.
JP2015102235A 2015-05-19 2015-05-19 Game machine Active JP6470105B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015102235A JP6470105B2 (en) 2015-05-19 2015-05-19 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015102235A JP6470105B2 (en) 2015-05-19 2015-05-19 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2014024817A Division JP2015150083A (en) 2014-02-12 2014-02-12 Game machine

Publications (3)

Publication Number Publication Date
JP2015150449A JP2015150449A (en) 2015-08-24
JP2015150449A5 true JP2015150449A5 (en) 2017-03-16
JP6470105B2 JP6470105B2 (en) 2019-02-13

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Family Applications (1)

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JP2015102235A Active JP6470105B2 (en) 2015-05-19 2015-05-19 Game machine

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JP (1) JP6470105B2 (en)

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4704555B2 (en) * 2000-11-22 2011-06-15 株式会社平和 Game machine
JP4374420B2 (en) * 2003-01-15 2009-12-02 株式会社高尾 Bullet ball machine
JP4318952B2 (en) * 2003-04-28 2009-08-26 株式会社三共 Game machine
JP2004351131A (en) * 2003-05-30 2004-12-16 Aruze Corp Game machine and simulation program
JP2006238945A (en) * 2005-02-28 2006-09-14 Okumura Yu-Ki Co Ltd Game machine
JP2006346365A (en) * 2005-06-20 2006-12-28 Daiichi Shokai Co Ltd Game machine
JP4721189B2 (en) * 2007-03-29 2011-07-13 サミー株式会社 Bullet ball machine
JP5181359B2 (en) * 2009-12-16 2013-04-10 京楽産業.株式会社 Game machine
JP5939732B2 (en) * 2010-07-09 2016-06-22 京楽産業.株式会社 Game machine
JP5856914B2 (en) * 2012-06-25 2016-02-10 株式会社ソフイア Game machine

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