JP2015119809A - Game board of pinball game machine - Google Patents

Game board of pinball game machine Download PDF

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JP2015119809A
JP2015119809A JP2013264728A JP2013264728A JP2015119809A JP 2015119809 A JP2015119809 A JP 2015119809A JP 2013264728 A JP2013264728 A JP 2013264728A JP 2013264728 A JP2013264728 A JP 2013264728A JP 2015119809 A JP2015119809 A JP 2015119809A
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shelf
area
winning
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JP6216992B2 (en
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弘修 福原
Koshu Fukuhara
弘修 福原
啓太 温井
Keita Nukui
啓太 温井
栗谷 信行
Nobuyuki Kuritani
信行 栗谷
加藤 雄司
Yuji Kato
雄司 加藤
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Takasago Electric Industry Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To enable a player to be sufficiently satisfied with pleasure of simultaneous winning resulting from cancellation of a temporary ball retention function without being affected by arbitrary nail adjustment at a game-parlor side.SOLUTION: In an upper area of a ball collection port 91 for collecting balls entering a major winning hole 9, an area division member 92, which is used to set a game area for permitting the balls to fall freely normally and is used to set an internal area of the major winning hole 9 in a jackpot, and a ball reception member 93, which receives the balls entering the area, are provided so as to drive forward/backward. In the jackpot, after ball reception operation for allowing the ball reception member 93 to advance in front of the game area, ball collection operation obtained by combining opening of the ball collection port 91, advance of the area division member 92, and retraction of the ball reception member 93 is performed.

Description

本発明は、遊技盤上の所定領域において一時的に自由な球の落下を滞らせた後、特定の領域に向けて球を落下させる一時的球保留機能を大入賞口に対して効果的に設けたパチンコ遊技機等の弾球遊技機の遊技盤に関する。   The present invention effectively provides a temporary ball hold function for a special winning opening for temporarily dropping a free ball in a predetermined area on the game board and then dropping the ball toward a specific area. The present invention relates to a game board of a ball game machine such as a pachinko machine provided.

なお、本発明の一時的球保留機能は、平成16年1月30日の国家公安委員会規則第1での改正を経た昭和60年2月12日の国家公安委員会規則第4「遊技機の認定及び型式の検定等に関する規則」(以下、遊技機規則という)第6条別表第二(2)ワで定義する「保留装置」とは異なる。遊技機規則で定義する「保留装置」は、遊技球を保留した後大入賞口以外の入賞口に向けて落下させるための装置をいい、大入賞口は対象外だからである。   The temporary ball holding function of the present invention is based on the National Public Safety Commission Regulation No. 4 “Amusement Machine” of February 12, 1985, which was amended by the National Public Security Commission Regulation No. 1 of January 30, 2004. This is different from the “holding device” defined in Article 6 Attached Table 2 (2) wa “Rules for Approval of Approval and Type Approval” (hereinafter referred to as “Game Machine Rules”). The “holding device” defined in the gaming machine rules means a device for holding a game ball and dropping it toward a winning port other than the big winning port, and the special winning port is not a target.

遊技機規則で定義する「保留装置」は古くから知られている。例えば、非特許文献1の第179頁で、遊技盤の写真と共に掲載された「メガトンQ」という機種は、「台枠にあるボタンを押すと役物内に貯留された玉が一斉に解除」するものであり、写真より明らかなとおり、開いた5つのチューリップに向け、その上方の左中右3箇所の穴から玉を落下させ得る機能が設けられている。   The “holding device” defined by the game machine rules has been known for a long time. For example, on page 179 of Non-Patent Document 1, a model called “Megaton Q” published with a picture of a game board “cancel all balls stored in an accessory all at once by pressing a button on the underframe” As is clear from the photograph, it is provided with a function that allows balls to fall from three holes at the upper left, middle, and right above the five open tulips.

パチンコ必勝ガイド2・9号増刊「パチンコ必勝ガイド爆裂年鑑2001」平成13年2月9日株式会社白夜書房発行Pachinko Victory Guide 2.9 No. Special Issue “Pachinko Victory Guide Explosive Yearbook 2001” February 9, 2001 Byakuya Shobo Co., Ltd.

遊技機規則で定義する従来型の「保留装置」は、大入賞口以外の入賞口であるチューリップに向けて球を落下させるものであるため、穴から放出された球は、チューリップへの入賞率を所定値に保つために上方に必ず打たれる遊技釘と干渉しながらチューリップに到達することになり、遊技店側が恣意的に釘の向きを調整してしまうと、せっかく開いたチューリップにほとんど球を到達させることができず、まったく面白味のない台となりかねない問題を孕んでいる。   The conventional “holding device” defined in the rules of the gaming machine drops the ball toward the tulip, which is a prize opening other than the big prize opening, so the ball released from the hole is the winning rate for the tulip. If the game store side arbitrarily adjusts the direction of the nail, it will almost be a ball on the tulip that has been opened. Can't be reached, and it's a problem that could be a completely interesting platform.

本発明では、遊技店側の恣意的な釘調整に影響されることなく、一時的球保留機能の解除による一斉入賞の醍醐味を遊技者に十分に堪能させることができる興趣に富む弾球遊技機の遊技盤を提供することを課題とする。   In the present invention, an amusing ball-ball game machine that can fully enjoy the joy of simultaneous winning by releasing the temporary ball holding function without being affected by arbitrary nail adjustment on the game store side. It is an object to provide a game board.

図2に例示するように、
球を流下させる遊技領域(20)に、
大当り時に開放させる特別電動役物に係る大入賞口(9)を備える弾球遊技機の遊技盤(2)を前提とする。
As illustrated in FIG.
In the game area (20) where the ball is allowed to flow down,
Assume a game board (2) of a ball game machine having a special winning opening (9) related to a special electric accessory to be opened at the time of a big hit.

ここに、「特別電動役物」とは、電動役物のうち、大入賞口の入口を開き、又は拡大するものをいう(遊技機規則第6条別表第二(2)ト)。
「大入賞口」とは、入賞口のうち、役物が作動した場合に著しく入賞が容易になるものをいう(遊技機規則第6条別表第二(2)ニ)。
なお、「役物」とは、入賞を容易にするための特別の装置をいう(風俗営業等の規制及び業務の適正化等に関する法律施行規則第7条表中、ぱちんこ遊技機の第五)。
Here, the “special electric accessory” refers to an electric accessory that opens or enlarges the entrance to the big prize opening (Article 6 Attached Table 2 (2) G).
“Large winning opening” means a winning opening that, when an accessory is activated, makes it easier to win a prize (Attachment 2 (2) D) of Article 6 of the Amusement Machine Rules).
“Functions” means special equipment that facilitates winning a prize (the fifth of pachinko machines in the table of Article 7 of the Law Enforcement Regulations on Regulations on Customs Business and Optimization of Business) .

本発明でいう「大当り」とは、遊技機規則で定義する「役物連続作動装置」が作動することをいい、「役物連続作動装置」とは、特別電動役物を連続して作動させることができる特別の装置をいう(遊技機規則第6条別表第二(2)チ)。
なお、「大当り」との対比において後に用いる「小当り」とは、役物連続作動装置の非作動下で特別電動役物を非連続的に作動させることをいう。非連続的に作動させるとは、役物連続作動装置の作動による特別電動役物の連続作動と対立する概念である。
“Big hit” as used in the present invention refers to the operation of a “continuous operation device for articles” defined by the rules of the gaming machine. The “continuous operation device for operations” refers to the operation of a special electric accessory continuously. This refers to a special device that can be used (Attached Table 2 (2) H of the Game Machine Regulations Article 6).
The “small hit” used later in comparison with “big hit” means that the special electric accessory is operated discontinuously under the non-operation of the accessory continuous operation device. The non-continuous operation is a concept opposite to the continuous operation of the special electric accessory by the operation of the accessory continuous actuator.

以上の前提下、図12〜16に例示するように、
前記大入賞口(9)への入賞球を回収する球回収口(91)の上部領域に、常時は球を自由に落下させる遊技領域とし且つ大当り時は前記大入賞口(9)の内部領域とする領域区画部材(92)と、この領域区画部材(92)で区画する領域に進入してきた球を受止める球受止部材(93)とを進退駆動可能に設けている。
Under the above assumption, as illustrated in FIGS.
In the upper area of the ball collection port (91) for collecting the winning balls to the big prize opening (9), a game area where the balls are always allowed to freely fall and an internal area of the big prize opening (9) at the time of big hit An area partitioning member (92) and a ball receiving member (93) for receiving a ball that has entered the area partitioned by the area partitioning member (92) are provided so as to be able to advance and retreat.

また、大当り時、前記球受止部材(93)を前記遊技領域(20)の前方に進出させる球受止動作をした後、前記球回収口(91)の開放と前記領域区画部材(92)の進出と前記球受止部材(93)の退避とを組合せた球回収動作をさせる仕様にしている。   In addition, after the ball receiving operation to advance the ball receiving member (93) to the front of the game area (20) at the time of big hit, the ball collection port (91) is opened and the area partitioning member (92) The ball collecting operation is combined with the advancement of the ball and the retraction of the ball receiving member (93).

これにより、大当り時、大入賞口(9)での球受止動作と球回収動作を組合せて実行することにより、球受止部材(93)に受止められた複数の球が球回収口(91)に向けて一斉に落下して吸込まれるかのようなインパクトのある豪快な球挙動を遊技者に見せることができ、一挙に出玉を稼げるイメージを遊技者に強く印象づけることができる。一斉落下される球は、常時は球を自由に落下させる遊技領域で且つ大当り時は大入賞口(9)の内部領域となる領域を通って球回収口(91)に到達し、球回収口(91)への球の到達を恣意的に妨げる釘調整等の影響が関与する余地もない。   Thereby, at the time of a big hit, a plurality of balls received by the ball receiving member (93) can be obtained by executing a combination of the ball receiving operation and the ball collecting operation at the big winning opening (9). 91), it is possible to show the player a dramatic ball behavior that has an impact as if it was dropped and sucked all at once, and the player can be strongly impressed by the image of earning balls at once. The balls that fall all at once reach the ball collection port (91) through a region that is a game area in which the balls are always freely dropped and an internal region of the big prize opening (9) at the time of big hit, There is no room for influence such as nail adjustment that arbitrarily prevents the ball from reaching (91).

以上のものにおいて、大当り時、前記大入賞口(9)を複数のラウンドについて開放させるものとしており、各ラウンドの開始から所定の序盤期間について、前記球回収口(91)を閉じたまま前記球受止部材(92)を遊技領域の前方に進出させる球受止動作をし、各ラウンドの序盤期間の後、前記球回収口(91)の開放と前記領域区画部材(92)の前方への進出と前記球受止部材(93)の後方への退避とをほぼ同時に行う球回収動作をさせる仕様にしているのが好ましい。   In the above, the big winning opening (9) is opened for a plurality of rounds at the time of a big hit, and the ball collection port (91) is kept closed for a predetermined early period from the start of each round. A ball receiving operation for advancing the receiving member (92) to the front of the game area is performed, and after the initial period of each round, the ball collection port (91) is opened and the area partitioning member (92) is moved forward. It is preferable that the ball collecting operation is performed so that the advancement and the backward movement of the ball receiving member (93) are performed almost simultaneously.

これにより、大当りの各ラウンドについて、毎回毎回、一斉入賞の醍醐味を遊技者に十分に堪能させることができ、大当り中の興趣を顕著に高めることができる。   Thereby, about each round of big hits, the player can fully enjoy the real thrill of the simultaneous winning every time, and the interest during the big hit can be remarkably enhanced.

以上のものにおいて、前記領域区画部材(92)で区画する領域の上部に、球取入口(96)をもつ屋根部材(98)を設けているのが好ましい。   In the above, it is preferable that a roof member (98) having a ball inlet (96) is provided on an upper portion of the region partitioned by the region partition member (92).

これにより、球回収口(91)の開放と領域区画部材(92)の進出と球受止部材(93)の退避とを組合せた球回収動作をさせるとき、領域区画部材(92)と屋根部材(98)とにより、球受止部材(93)を設ける領域は屋根部材(98)の球取入口(96)を入口とする大入賞口の内部領域ということが担保され、また、球受止部材(93)及び球回収口(91)は大入賞口の内部構造物ということが担保され、遊技機規則第6条別表第二(2)ワで定義する「保留装置」に関する同遊技機規則第6条別表第四(2)ホ(ハ)(ニ)(ホ)等の規制を確実にクリアできる。   Thus, when the ball collecting operation is performed by combining the opening of the ball collecting port (91), the advancement of the area dividing member (92) and the retraction of the ball receiving member (93), the area dividing member (92) and the roof member (98) ensures that the region in which the ball receiving member (93) is provided is an internal region of the big prize opening with the ball intake (96) of the roof member (98) as the entrance. The gaming machine rules relating to the “holding device” defined in Article 6 Attached Table 2 (2) of the gaming machine rules, in which the member (93) and the ball collection port (91) are secured as the internal structure of the big prize opening. Article 6 Schedule 4 (2) E (c) (d) (e) Regulations such as (e) can be reliably cleared.

以上のものにおいて、前記球回収口(91)は、前記遊技領域(20)の前方に凸状に設けるベースブロック(90)の上面傾斜通路(94)に開閉可能に設けており、
前記領域区画部材(92)は、前記球回収口(91)を間に挟む前記ベースブロック(90)の左右において上方に延びる左仕切壁(92L)と右仕切壁(92R)とをもつのが好ましい。
In the above, the ball collection port (91) is provided so as to be openable and closable in a top inclined passage (94) of a base block (90) provided in a convex shape in front of the gaming area (20).
The region partition member (92) has a left partition wall (92L) and a right partition wall (92R) extending upward on the left and right of the base block (90) with the ball collection port (91) interposed therebetween. preferable.

これにより、球回収口(91)の上部に、一時的球保留機能を構築する領域を簡易且つ効果的に構成できる。   Thereby, the area | region which builds a temporary ball holding | maintenance function can be comprised simply and effectively in the upper part of a ball | bowl collection | recovery port (91).

この場合、前記遊技領域(20)の裏側において前記左仕切壁(92L)及び前記右仕切壁(92R)に連結する第1ベース部材(枠状ベース92B)と、前記遊技領域(20)の裏側において前記球受止部材(93)に連結する第2ベース部材(板状ベース93B)とを備え、これらベース部材(92B,93B)を、進退方向において互いに干渉しない関係に設けていると共にそれぞれ独立した進退駆動源(SoL2,SoL3)に連結しているのが好ましい。   In this case, on the back side of the game area (20), a first base member (frame-shaped base 92B) connected to the left partition wall (92L) and the right partition wall (92R), and the back side of the game area (20) And a second base member (plate-like base 93B) connected to the ball receiving member (93), and these base members (92B, 93B) are provided so as not to interfere with each other in the advancing / retreating direction and are independent of each other. It is preferable to connect to the forward / backward drive source (SoL2, SoL3).

これにより、各ベース部材(92B,93B)を独立した進退駆動源(SoL2,SoL3)により独立して進退駆動することにより、球受止部材(92)を遊技領域の前方に進出させる球受止動作も、領域区画部材(92)の前方への進出とこれとは向きが逆になる球受止部材(93)の後方への退避を組合わせた球回収動作も何れも良好に行える。   Thereby, each base member (92B, 93B) is independently advanced / retreated by an independent advance / retreat drive source (SoL2, SoL3), thereby causing the ball receiving member (92) to advance to the front of the game area. As for the operation, both the ball collection operation combining the advancement of the area partitioning member (92) and the retraction of the ball receiving member (93) whose direction is opposite to this can be performed satisfactorily.

以上のものにおいて、前記球受止部材(93)は、受止めた球を左右一側に向かわせて落下させる一側緩傾斜状の上段の棚(上棚9U)と、この上段の棚から落下してきた球を受止めて上段とは左右逆側に向かわせる他側緩傾斜状の次段の棚(中棚9M)とを含む少なくとも2段以上の棚を有するのが好ましい。   In the above, the ball receiving member (93) is dropped from the upper shelf (upper shelf 9U) having one side gently inclined to drop the received ball toward the left and right sides, and the upper shelf. It is preferable to have at least two or more shelves including a next-stage shelf (middle shelf 9M) that is gently inclined on the other side and receives the spheres that have been received and directed to the opposite side of the upper stage.

これにより、一側緩傾斜状の上段の棚(上棚9U)と他側緩傾斜状の次段の棚(中棚9M)とにジグザグにゆっくりと球を流下させることができ、一時的球保留状態での球挙動の面白味を増すことができる。   As a result, the spheres can slowly flow down in a zigzag manner to the upper shelf (upper shelf 9U) on the one side gently inclined and the next shelf (middle shelf 9M) on the other side gently inclined, temporarily holding the sphere The fun of the spherical behavior in the state can be increased.

この場合、前記球受止部材(93)を構成する棚は、一側緩傾斜状の上棚(9U)と、他側緩傾斜状の中棚(9M)と、一側緩傾斜状の下棚(9D)との3段から成るのが更に好ましい。   In this case, the shelves constituting the ball receiving member (93) are one side gently inclined upper shelf (9U), the other side gently inclined middle shelf (9M), and one side gently inclined lower shelf. More preferably, it is composed of three stages (9D).

これにより、上棚(9U)から中棚(9M)へ、中棚(9M)から下棚(9D)へと、球が左右蛇行しながら上下に移っていき、興趣を効果的に高めることができる。   Thereby, the ball moves up and down while meandering from left to right from the upper shelf (9U) to the middle shelf (9M) and from the middle shelf (9M) to the lower shelf (9D). .

さらに、これらの場合に、一側緩傾斜状の上段の棚(上棚9U)は、緩やかに一側に向けて下り勾配する第1棚板(930)と、上から落下してくる球を受ける前記第1棚板(930)の前方やや上方に向けて突出する球受部(931)と、一側に移動してきた球を下方に落下させる前記第1棚板(930)に設ける球落し部(球落し口933)とを備え、
他側緩傾斜状の次段の棚(中棚9M)は、緩やかに他側に向けて下り勾配する第2棚板(936)と、上から落下してくる球を受ける前記第2棚板(936)の前方やや上方に向けて突出する球受部(931)と、他側に移動してきた球を下方に落下させる前記第2棚板(936)に設ける球落し部(球落し口933)とを備えるのが好ましい。
Further, in these cases, the upper shelf (upper shelf 9U) having a gentle slope on one side receives the first shelf plate (930) gently descending toward one side and the sphere falling from above. A ball receiving portion (931) that protrudes slightly upward toward the front of the first shelf plate (930), and a ball drop portion provided on the first shelf plate (930) that causes the ball that has moved to one side to drop downward. (Ball drop opening 933),
The next shelf (middle shelf 9M) having a gentle slope on the other side includes a second shelf plate (936) that gently descends toward the other side, and the second shelf plate that receives a sphere falling from above. A ball receiving portion (931) protruding toward the front of (936) and a ball drop portion (ball drop port 933) provided on the second shelf plate (936) for dropping the ball moved to the other side downward. ).

これにより、球受部(931)と球落し部(球落し口933)とにより、一側緩傾斜状の上段の棚(上棚9U)から他側緩傾斜状の次段の棚(中棚9M)に良好に球を受け継がせることができる。   As a result, the ball receiving portion (931) and the ball dropping portion (ball dropping port 933) allow one side gently inclined upper shelf (upper shelf 9U) to the other side gently inclined next shelf (middle shelf 9M). ) Can be inherited well.

特にこの場合、前記第1棚板(930)の一側に下り勾配に連続させて上り勾配を付けていると共に、前記第2棚板(936)の他側に下り勾配に連続させて上り勾配を付けており、前記球落し部は、前記第1棚板(930)及び前記第2棚板(936)の下り勾配と上り勾配との連続部分に切欠き状に設ける球落し口(933)から成るのが更に好ましい。   In particular, in this case, an upward slope is provided on one side of the first shelf (930) so as to be continuous with a downward slope, and an upward slope is provided on the other side of the second shelf (936) with a downward slope. The ball drop part is provided with a ball drop opening (933) provided in a cutout shape in a continuous portion of the downward slope and the upward slope of the first shelf plate (930) and the second shelf plate (936). More preferably it consists of:

これにより、各棚間の球の受け継ぎをゆっくりと、しかも限られた領域内でコンパクトに行うことができる。   Thereby, the inheritance of the ball | bowl between each shelf can be performed slowly and compactly in the limited area | region.

また、前記第1棚板(930)及び前記第2棚板(936)の球移動面に、移動してくる球の乗越えに抵抗を与える球乗越え抵抗部(932,934,935)を設けているのも好ましい。   In addition, ball crossing resistance portions (932, 934, 935) that provide resistance to overcoming moving balls are provided on the ball moving surfaces of the first shelf plate (930) and the second shelf plate (936). It is also preferable.

これにより、各棚での球の移動速度が球乗越え抵抗部(932,934,935)により適度に落とされ、ゆらゆら揺れる球挙動を伴わせながらゆっくりと移動させることができる。   Thereby, the moving speed of the sphere on each shelf is appropriately lowered by the ball crossing resistance portion (932, 934, 935), and can be moved slowly with a swaying sphere behavior.

以上のものにおいて、前記遊技領域(20)に、前記領域区画部材(92)及び前記球受止部材(93)を進退自由に通し且つ球の直径よりも幅の狭いスリット(20L,20R,20U,20M,20R)を開口しており、前記領域区画部材(92)又は前記球受止部材(93)の進出位置では、これらの部材の前端が前記スリットの前方に所定長さについて飛び出し、前記領域区画部材(92)又は前記球受止部材(93)の退避位置では、これらの部材の前端が前記スリットの開口端より奥に引っ込む構造にしているのが好ましい。   In the above, the area partition member (92) and the ball receiving member (93) are allowed to freely advance and retract through the game area (20) and are narrower than the diameter of the ball (20L, 20R, 20U). , 20M, 20R), and at the advanced position of the region partition member (92) or the ball receiving member (93), the front end of these members protrudes in front of the slit for a predetermined length, In the retracted position of the area partition member (92) or the ball receiving member (93), it is preferable that the front end of these members is retracted deeper than the opening end of the slit.

これにより、球を自由に落下させる遊技領域とする常時は、球がスリット(20L,20R,20U,20M,20R)内に噛み込むこともなく良好に自由に落下させることができ、大当り時は、領域区画部材(92)と球受止部材(93)の進退による球受止動作及び球回収動作を良好に行うことができる。   As a result, the ball can be freely dropped without being caught in the slits (20L, 20R, 20U, 20M, 20R) at the time of the game area where the ball is freely dropped. The ball receiving operation and the ball collecting operation by the advance and retreat of the area dividing member (92) and the ball receiving member (93) can be performed satisfactorily.

以上のものにおいて、前記大入賞口(9)は、前記遊技領域(20)の右領域下部(20RD)に配置しているのが好ましい。   In the above, it is preferable that the special winning opening (9) is arranged at the lower right part (20RD) of the gaming area (20).

これにより、遊技領域(20)の向って右領域に球を流下させる右打ちにより大当りを消化する多くの現行機種の仕様にマッチし、遊技者の遊技進行に戸惑い等を与えることなく、効果的に所期の目的を達成できる。   This matches the specifications of many current models that digest big hits by hitting the ball down to the right area toward the game area (20), and is effective without causing confusion in the game progress of the player. Can achieve the intended purpose.

本発明によれば、遊技店側の恣意的な釘調整に影響されることなく、大当り時、一時的球保留機能の解除による一斉入賞の醍醐味を遊技者に十分に堪能させることができ、興趣を効果的に高めることができる。   According to the present invention, the player can sufficiently enjoy the real thrill of the simultaneous winning by releasing the temporary ball hold function at the time of a big hit without being affected by arbitrary nail adjustment on the side of the game store. Can be effectively increased.

弾球遊技機の一部斜視図にした正面図。The front view made into the partial perspective view of a bullet ball game machine. 本発明遊技盤の一部斜視図にした正面図。The front view made into the partial perspective view of this invention game board. センターユニットの一部斜視図にした正面図。The front view made into the partial perspective view of the center unit. 小当り遊技中の第1大入賞口の作動説明図(1/5)。Operation explanatory drawing (1/5) of the 1st big prize opening during the small hit game. 小当り遊技中の第1大入賞口の作動説明図(2/5)。Explanatory drawing of the operation of the first big prize opening during the small hit game (2/5). 小当り遊技中の第1大入賞口の作動説明図(3/5)。Explanatory drawing (3/5) of operation | movement of the 1st big winning opening during a small hit game. 小当り遊技中の第1大入賞口の作動説明図(4/5)。Explanatory drawing of the operation of the first big winning opening during the small hit game (4/5). 小当り遊技中の第1大入賞口の作動説明図(5/5)。Operation explanatory drawing (5/5) of the 1st big winning opening during the small hit game. 交互振分機構の作動説明図。Operation | movement explanatory drawing of an alternating distribution mechanism. 電サポロング開放時の作動説明図。Operation | movement explanatory drawing at the time of electric support long opening. 電サポショート開放時の作動説明図。Operation | movement explanatory drawing at the time of an electric support short open. 第2大入賞口の組立図。Assembly drawing of the second grand prize opening. 大当り遊技中の第2大入賞口の作動説明図(1/4)。Operation explanatory drawing (1/4) of the 2nd big winning a prize during the big hit game. 大当り遊技中の第2大入賞口の作動説明図(2/4)。Operation explanatory drawing (2/4) of the 2nd big winning opening during the big hit game. 大当り遊技中の第2大入賞口の作動説明図(3/4)。Operation explanatory drawing of the 2nd big prize opening during the big hit game (3/4). 大当り遊技中の第2大入賞口の作動説明図(4/4)。Explanatory drawing of the operation of the second big prize opening during the big hit game (4/4). 制御装置のブロック図。The block diagram of a control apparatus. スペック一覧表。Spec table. 遊技状態遷移図。Game state transition diagram. 特図大当り迄の遊技フロー(1/2)。Game flow up to special figure big hit (1/2). 特図大当り迄の遊技フロー(2/2)。Game flow to special figure big hit (2/2). 大当り遊技中のバトル演出説明図。Explanatory drawing of the battle effect during the big hit game. 普図当りからV入賞大当り迄の遊技フロー(1/3)。Game flow (1/3) from the usual figure to V winning big hit. 普図当りからV入賞大当り迄の遊技フロー(2/3)。Game flow (from 2/3) from the usual figure to the V winning big hit. 普図当りからV入賞大当り迄の遊技フロー(3/3)。Game flow (from 3/3) from normal to V winning big hit.

図1は本発明遊技盤を具備するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に本発明に係る遊技盤2を備える。本体11及びフロント扉14は、遊技場係員による鍵穴15へのキー操作により施錠され、遊技者は遊技盤2及び本体11の内部に手を触れることはできない。フロント扉14の下には、直径約11mm、質量5.4g以上5.7g以下の鋼製の遊技球(貸球及び賞球、以下、単に球という)を受ける上皿16U、内方で溢れた球を受ける下皿16D、遊技盤2に1分間について100個に近い数の球を連続的な打ち出しにより発射させ、回転操作角度により球の打ち出し強さを調整できる発射ハンドル17、効果音等を出音する左スピーカ18L及び右スピーカ18Rを備える。   FIG. 1 shows a pachinko gaming machine 1 equipped with a game board of the present invention, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided in the upper front portion of the main body 11, and the game board 2 according to the present invention is provided inside thereof. The main body 11 and the front door 14 are locked by a key operation to the keyhole 15 by a game hall staff, and the player cannot touch the inside of the game board 2 and the main body 11 with hands. Under the front door 14, an upper plate 16U for receiving a steel game ball having a diameter of about 11 mm and a mass of 5.4 g to 5.7 g (rental and prize balls, hereinafter simply referred to as a ball) overflows inward. The lower plate 16D for receiving the ball, the game board 2 is made to fire nearly 100 balls per minute by continuous launch, and the launch handle 17 that can adjust the launch strength by the rotation operation angle, sound effect, etc. Left speaker 18L and right speaker 18R.

19は、所定条件下、遊技者操作を演出に関与させる左ボタン19L、中ボタン19C、右ボタン19Rから成る遊技者操作スイッチである。16DLは下皿16Dから球を抜く球抜きレバー、16DAは灰皿である。17Sは、発射ハンドル17の回転操作中に球の打ち出しを一時休止するための発射停止ボタンである。丸窓12を取り囲むフロント扉14の前面には、装飾や各種状態表示に用いる装飾ランプ14a,14b,14c,14d,14eを備える。   Reference numeral 19 denotes a player operation switch including a left button 19L, a middle button 19C, and a right button 19R that cause a player operation to be involved in the production under a predetermined condition. 16DL is a ball removal lever for removing a ball from the lower plate 16D, and 16DA is an ashtray. Reference numeral 17S denotes a firing stop button for temporarily stopping the launch of the ball during the rotation operation of the firing handle 17. On the front surface of the front door 14 surrounding the round window 12, decoration lamps 14a, 14b, 14c, 14d, and 14e used for decoration and various state indications are provided.

図2に示すように、遊技盤2は、外側の球レール21と内側の球レール22で囲む略円形の遊技領域20を有し、発射ハンドル17により打出す球Pを球レール21,22から導いて流下させる。23は衝撃緩衝機能をもつ球止め、24は球戻り防止片、25は風車である。26,27,28は、入賞1個につき所定数例えば10個の賞球を払出す左上入賞口、同左中入賞口、同左下入賞口である。29は、入賞を逃した球を排出するアウト口である。遊技領域20には、図示は適宜省略したが、独特のゲージにしたがって球Pと干渉する多数本の遊技釘Nが打たれている。   As shown in FIG. 2, the game board 2 has a substantially circular game region 20 surrounded by an outer ball rail 21 and an inner ball rail 22, and a ball P shot by the launch handle 17 is separated from the ball rails 21 and 22. Guide and let it flow down. Reference numeral 23 is a ball stopper having an impact buffering function, 24 is a ball return prevention piece, and 25 is a windmill. Reference numerals 26, 27, and 28 denote an upper left winning port, a left inner winning port, and a lower left winning port for paying out a predetermined number, for example, ten prize balls for each winning. Reference numeral 29 denotes an out port for discharging a ball that has missed the winning. Although not shown in the drawing, the game area 20 is hit with a large number of game nails N that interfere with the ball P according to a unique gauge.

また、遊技盤2には、下記ア)〜カ)で詳述する、独特の入賞装置を構成する特別電動役物に係る第1大入賞口4や演出表示装置7を設け、遊技領域20の上部領域に広範囲に拡がるセンターユニット3、その下に配置し、一の第1種始動口を構成するヘソ始動口A1と一の普通図柄抽選契機口を構成するヘソゲートGT1とに交互に球を向ける交互振分機構8、遊技領域20の右領域に配置する他の第1種始動口を構成するフロッグ型始動口A2、遊技領域20の右領域に配置する他の普通図柄抽選契機口を構成する右打球通過ゲートGT2、交互振分機構8の下に配置し、普通電動役物の作動により開放する第2種始動口B0、遊技領域20の右領域下部に配置し、別の独特の入賞装置を構成する特別電動役物に係る第2大入賞口9を設けている。   In addition, the game board 2 is provided with a first big prize opening 4 and an effect display device 7 related to a special electric accessory that constitutes a unique winning device, which will be described in detail in a) to f) below. The center unit 3 that extends over a wide range in the upper region, and the spheres are alternately directed to the hem starter A1 that constitutes one first type starter and the hemeogate GT1 that constitutes one ordinary symbol lottery trigger. The alternate distribution mechanism 8, the frog type start port A2 that forms another type 1 start port disposed in the right region of the game region 20, and the other normal symbol lottery opportunity port disposed in the right region of the game region 20 The right hitting ball passing gate GT2 is disposed under the alternate distribution mechanism 8, the second type starting port B0 that is opened by the operation of the ordinary electric accessory, the lower right region of the game region 20, and another unique winning device. The second grand prize opening 9 related to the special electric equipment that constitutes To have.

DBは後記主制御部MCで制御する表示器ボードであり、拡大して明示するように、特別図柄表示装置SD及びその保留球ランプh1〜4と、普通図柄表示装置ND及びその保留球ランプe1〜4を具備する。特別図柄表示装置SD及び普通図柄表示装置NDは7セグメントLEDで構成している。なお、「特別図柄表示装置」とは、特別電動役物及び条件装置が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヌ)。「普通図柄表示装置」とは、普通電動役物が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヘ)。   DB is a display board that is controlled by the main controller MC, which will be described later. As shown in an enlarged manner, the special symbol display device SD and its reserved ball lamps h1 to 4 and the normal symbol display device ND and its reserved ball lamp e1. ~ 4. The special symbol display device SD and the normal symbol display device ND are composed of 7 segment LEDs. The “special symbol display device” means a device for displaying a combination of symbols for which the special electric accessory and the condition device are to be operated (Attached Rules 2 of the Game Machine Regulations 2 (2)). . The “ordinary symbol display device” refers to a device for displaying a combination of symbols with which an ordinary electric accessory is activated (figure 2 of the gaming machine rule, Article 2 (2)).

ア)センターユニット3
図3に示すように、センターユニット3は、独特の意匠を凝らした透明樹脂材料主体のワイドな装飾枠31の枠内に、特別電動役物に係る第1大入賞口4、該第1大入賞口4の内部に設ける球分岐機構5及びV入賞振分機構6、各種演出表示をさせる演出表示装置7を備える。32はワープルート、33はセンターステージであり、遊技盤2の向って左領域に流下させる左打ちの球をワープルート入口32aから取入れてワープルート出口32bからセンターステージ33に放つ。34は、センターステージ33の球を後記交互振分機構8に高率で入球させる優位出口である。
A) Center unit 3
As shown in FIG. 3, the center unit 3 includes a first large winning opening 4 relating to a special electric accessory, the first large size in a frame of a wide decorative frame 31 mainly composed of a transparent resin material with a unique design. A ball branching mechanism 5 and a V winning distribution mechanism 6 provided in the winning opening 4 and an effect display device 7 for displaying various effects are provided. 32 is a warp route, and 33 is a center stage. A left-handed ball that flows down to the left region toward the game board 2 is taken in from the warp route entrance 32a and released from the warp route exit 32b to the center stage 33. Reference numeral 34 denotes a dominant outlet for causing the ball of the center stage 33 to enter the alternating distribution mechanism 8 described later at a high rate.

35L,35Rは英大文字の「V」を左右に分割した分割可動体であり、左右のステッピングモータ36L,36R、ピニオンギア37L,37R及びラック38L,38Rにより、演出表示装置7を構成するメイン演出表示器71の前方において左右に移動可能としており、中央で「V」字が完成する演出を可能にしている。   35L and 35R are divided movable bodies obtained by dividing the uppercase letter “V” into left and right, and the main effects constituting the effect display device 7 by the left and right stepping motors 36L and 36R, the pinion gears 37L and 37R, and the racks 38L and 38R. It is possible to move left and right in front of the display device 71, and an effect of completing the “V” character at the center is made possible.

演出表示装置7は、装飾枠31における幅の広いワイド枠30の奥に配置し且つ遊技全般を通じて遊技者に動画を中心とした華やかな表示演出を見せる大型のカラー液晶表示器から成るメイン演出表示器71と、このメイン演出表示器71の左右において分割可動体35L,35Rの前方に配置し且つ常時はカーテン等の画像を表示して左右退避位置にある分割可動体35L,35Rを隠し、分割可動体35L,35Rの中央移動時等にカーテン等の画像表示から後方を視認させる透過状態にしてメイン演出表示器71をフル画面とする左右のサブ演出表示器72,73とを備える。   The effect display device 7 is arranged in the back of the wide frame 30 having a wide width in the decorative frame 31 and is a main effect display composed of a large color liquid crystal display that shows the player a gorgeous display effect centered on moving images throughout the game. 71 and on the left and right of the main effect display 71 are arranged in front of the split movable bodies 35L and 35R and always display an image of a curtain or the like to hide the split movable bodies 35L and 35R at the left and right retracted positions. Left and right sub-effect display devices 72 and 73 are set in a transparent state in which the rear is visible from the image display such as a curtain when the movable bodies 35L and 35R are moved to the center, etc., and the main effect display device 71 is a full screen.

演出表示装置7におけるメイン演出表示器71は、第1種始動口A1,A2への入賞すなわち第1種始動入賞を契機とした特別図柄抽選に基づく特別図柄の変動に応じた演出表示をするものであって、特別図柄表示装置SDでの特別図柄の変動及び確定停止と同期して、動画像で映し出す特別図柄対応の左演出図柄7L、中演出図柄7C、右演出図柄7Rを変動及び確定停止させる。   The main effect indicator 71 in the effect display device 7 displays an effect according to the variation of the special symbol based on the special symbol lottery triggered by the first type start opening A1, A2 winning, that is, the first type start winning. In synchronism with the change and stop of the special symbol on the special symbol display device SD, the left effect symbol 7L, the middle effect symbol 7C and the right effect symbol 7R corresponding to the special symbol displayed in the moving image are changed and confirmed and stopped. Let

なお、第1種始動口A1,A2への入賞時、例えば0〜65535の所定範囲内で高速更新する主制御部MCで定義する特別図柄抽選用乱数庫から一つの特別図柄抽選用乱数を取得すると共に、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する特図当り種別抽選用乱数庫から一つの特図当り種別抽選用乱数を取得し、これら取得した抽選データを主制御部MCのRAMに記憶するようにしている。   At the time of winning the first type start ports A1 and A2, for example, one special symbol lottery random number is obtained from the special symbol lottery random number warehouse defined by the main control unit MC that updates at high speed within a predetermined range of 0 to 65535. In addition, for example, one lottery random number for each special figure is obtained from the random lottery for each special figure defined by the main control unit MC that is updated at a high speed within a predetermined range of 0 to 99, and the lottery data thus obtained is obtained. The data is stored in the RAM of the main control unit MC.

特別図柄対応の左演出図柄7L、中演出図柄7C、右演出図柄7Rは、備考欄に示すように、装飾英数字の「1」「2」「3」「4」「5」「6」「7」「8」「9」「J」の10種類から成り、変動時は、順次図柄をスクロール等させ、大当り時は、左右の演出図柄が揃うリーチ及び発展型のスーパーリーチ等を経由する1分前後の比較的長期間の変動を経て同一図柄を3つ揃える大当り図柄で確定停止させ、外れ時は、何れの大当り図柄にも該当しない外れ図柄で確定停止させる。演出図柄7L,7C,7Rの大きさ及び表示位置は演出に応じて適宜変更可能としている。   As shown in the remarks column, the left effect design 7L, middle effect design 7C, and right effect design 7R corresponding to special symbols are decorated with alphanumeric characters “1” “2” “3” “4” “5” “6” “ It consists of 10 types of “7”, “8”, “9”, and “J”, and when it fluctuates, it scrolls through the symbols sequentially, and at the time of big hit, it goes through the reach where the left and right production symbols are aligned and the advanced super reach etc. 1 After a relatively long period of fluctuation before and after the minute, it is fixed and stopped at the big hit symbol that aligns the same three symbols, and when it is off, it is fixed and stopped at the off symbol that does not correspond to any big hit symbol. The size and display position of the production symbols 7L, 7C, and 7R can be appropriately changed according to the production.

特別図柄抽選では、先始動入賞を契機とした特別図柄抽選に基づく特別図柄の変動中若しくは大当り中に後始動入賞を契機とした結果未導出の抽選データを所定保留上限例えば4個について保留する保留有り仕様にしており、現時の保留数に応じて、主制御部MC管理下の特図保留球ランプh1,h2,h3,h4を点灯させると共に第1周辺制御部SC1管理下のメイン演出表示器71の左下に特図保留シンボルH1,H2,H3,H4を表示させる。既に保留上限に達していて空きができないうちに新たに第1種始動入賞が生じても、賞球は払出されるが、抽選データは取得されない。   In the special symbol lottery, the lottery data that has not been derived as a result of the post-start winning prize triggered by the special symbol lottery based on the special symbol lottery triggered by the pre-start winning prize is held for a predetermined hold upper limit, for example, four According to the number of holdings at present, the special figure holding ball lamps h1, h2, h3, h4 under the control of the main control unit MC are turned on and the main effect indicator under the control of the first peripheral control unit SC1 On the lower left of 71, special figure reservation symbols H1, H2, H3, and H4 are displayed. Even if the first type start winning is newly generated before the holding upper limit has been reached and the vacancy cannot be made, the winning ball is paid out, but the lottery data is not acquired.

演出表示装置7におけるメイン演出表示器71には、普通図柄抽選契機口GT1,GT2への入球を契機とした普通図柄抽選に基づく普通図柄の変動に応じて、すなわち普通図柄表示装置NDでの普通図柄の変動及び確定停止と同期して、動画像で映し出す普通図柄対応の左普図演出図柄7NL及び右普図演出図柄7NRを変動及び確定停止させる演出表示をさせる円形装飾枠画像7naから成る普通図柄演出表示領域7NAを設けている。円形装飾枠画像7na及びその中の普図演出図柄7NL,7NRの大きさ等は演出に応じて適宜変更可能としている。   The main effect indicator 71 in the effect display device 7 is adapted to the normal symbol lottery opportunity GT1, GT2 in accordance with the variation of the normal symbol based on the normal symbol lottery triggered by the entrance to the GT1, GT2, that is, in the normal symbol display device ND. Synchronously with the change of the normal symbol and the fixed stop, it consists of a circular decorative frame image 7na that displays the effect of changing and stopping the fixed common symbol effect symbol 7NL and the right common graphic effect symbol 7NR corresponding to the normal symbol displayed in the moving image. A normal symbol effect display area 7NA is provided. The size and the like of the circular decorative frame image 7na and the ordinary drawing effect symbols 7NL and 7NR therein can be appropriately changed according to the effect.

なお、普通図柄抽選契機口GT1,GT2への入球時、例えば0〜255の所定範囲内で高速更新する主制御部MCで定義する普通図柄抽選用乱数庫から一つの普通図柄抽選用乱数を取得すると共に、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する普図当り種別抽選用乱数庫から一つの普図当り種別抽選用乱数を取得し、これら取得した抽選データを主制御部MCのRAMに記憶するようにしている。   When entering the normal symbol lottery opportunity GT1, GT2, for example, one normal symbol lottery random number is obtained from the normal symbol lottery random number warehouse defined by the main control unit MC that updates at high speed within a predetermined range of 0-255, for example. For example, one lottery random number for each figure is obtained from a random lottery for each type of lottery defined by the main control unit MC that is updated at high speed within a predetermined range of 0 to 99, for example. Are stored in the RAM of the main control unit MC.

普通図柄対応の左普図演出図柄7NL及び右普図演出図柄7NRは、それぞれ、備考欄に示すように、独特のロゴ付き装飾数字「1」「2」「3」「4」「5」「6」「7」「8」「9」の9種類から成り、変動時は、円形装飾枠画像7naを時計方向にゆっくりと回転させながら左普図演出図柄7NL及び右普図演出図柄7NRをカードをめくるように回転更新等させ、普通図柄の当選時は、左右の装飾数字を揃えて確定停止させ、「ぱちんこ・10年」、「表通・裏通」、「桃栗・3年」、「水都・土手」、「黄金・指先」、「柳・風」、「チャンジャン・バリバリ」、「柿・8年」、「娘・口」というように一定の結びつきを観念できるロゴ合せをし、外れ時は、左右の装飾数字を揃えずに確定停止させる。   As shown in the remarks column, the left common design effect design 7NL and the right common design effect design 7NR corresponding to the normal design are respectively decorated with unique numbers “1” “2” “3” “4” “5” “ It consists of 9 types, “6”, “7”, “8”, and “9”, and at the time of change, the card for the left common drawing effect design 7NL and the right common design effect design 7NR while slowly rotating the circular decorative frame image 7na clockwise. Rotating and renewing, etc., when normal symbols are won, align the left and right decorative numbers and stop fixing, “Pachinko 10 years”, “Ototsu / Back street”, “Momoguri 3 years”, Logo matching that allows you to conceive certain ties such as “Water Capital / Bank”, “Golden / Fingertips”, “Willow / Wind”, “Changjang Bari Bali”, “Mao / 8 Years”, “Daughter / Mouth” However, when it comes off, it is fixed and stopped without aligning the decorative numbers on the left and right.

普通図柄抽選では、先入球を契機とした普通図柄抽選に基づく普通図柄の変動中若しくは普通電動役物の作動中に後入球を契機とした結果未導出の抽選データを所定保留上限例えば4個について保留する仕様にしており、現時の保留数に応じて、主制御部MC管理下の普図保留球ランプe1,e2,e3,e4を点灯させると共に第1周辺制御部SC1管理下のメイン演出表示器71の右下に普図保留シンボルE1,E2,E3,E4を表示させる。   In the normal symbol lottery, the lottery data that has not been derived as a result of the late ball entering when the normal symbol fluctuates based on the normal symbol lottery triggered by the first entry ball or during the operation of the ordinary electric accessory is set to a predetermined upper limit, for example, four In accordance with the current number of holds, the general-purpose holding ball lamps e1, e2, e3, e4 under the control of the main control unit MC are turned on and the main effect under the control of the first peripheral control unit SC1 On the lower right side of the display 71, general-purpose holding symbols E1, E2, E3, and E4 are displayed.

また、後記通常モードGM、天国モードHM、チャンスモードCMの各遊技状態下、メイン演出表示器71に、普通図柄抽選契機口GT1,GT2への入球を契機とした普通図柄抽選に基づく普通図柄の変動、普通図柄抽選での当選、第2種始動口B0への入賞を契機に開く第1大入賞口4の内部に受入れた球が特定領域たるV入賞口6Vを通過することによる大当りの生起までの一連の演出を表示可能な仕様にしている。   In addition, the normal symbols based on the normal symbol lottery triggered by the entry to the normal symbol lottery opportunity GT1, GT2 on the main effect display 71 under the respective game states of the normal mode GM, the heaven mode HM, and the chance mode CM described later. , The winning in the regular symbol lottery, the ball received in the first big winning opening 4 that opens when the second type starting opening B0 is won, the big hit by passing the V winning opening 6V which is a specific area It is designed to display a series of productions up to the occurrence.

さらに、メイン演出表示器71には、天国モードHM又はチャンスモードCM時は、遊技盤2の向って右領域に球を流下させる右打ちをすべきことを示唆させる右打ち推奨シンボルRSを、天国モードHM又はチャンスモードCMから通常モードGMに移行したときは、遊技盤2の向って左領域に球を流下させる左打ちをすべきことを示唆させる左打ち推奨シンボルLSを適宜表示可能にしている。   In addition, the main effect indicator 71 displays a right-hand recommended symbol RS that indicates that a right-handed ball should flow rightward toward the game board 2 in the heaven mode HM or chance mode CM. When shifting from the mode HM or the chance mode CM to the normal mode GM, the left-handed recommended symbol LS that suggests that the left-handed ball should flow down toward the left area toward the game board 2 can be appropriately displayed. .

図4に示すように、第1大入賞口4の内部には、第2種始動口B0への入賞を契機とした小当りの開放時に受入れた球が通過することにより大当りを生起させる特定領域たるV入賞口6Vを設けている。装飾枠31における幅の広いワイド枠30の上部であって外側の球レール21に沿う球の動きを許容しつつ球レール21に近接状に臨ませる凸状或いは山型の天部材39の左右に、第1大入賞口4の内部に球を受入れる半月形の左右の羽根4L,4Rから成る左右の可動体を備え、羽根4L,4Rの開放時に遊技盤2の左領域に流下させる左打ちの球も遊技盤2の右領域に流下させる右打ちの球も何れも容易に受入れ可能にしている。   As shown in FIG. 4, a specific area in the first big winning opening 4 that causes a big hit by passing a ball received at the time of opening a small hit triggered by a winning at the second type start opening B0. A 6 V winning prize opening is provided. On the left and right of the convex or mountain-shaped top member 39 that faces the ball rail 21 while allowing the movement of the ball along the outer ball rail 21 at the upper part of the wide frame 30 in the decorative frame 31. The left-handed left side of the game board 2 flows down to the left area of the game board 2 with left and right movable bodies made up of left and right half-moon shaped blades 4L and 4R that receive the ball inside the first grand prize winning opening 4. Both right-handed balls that flow down to the right area of the game board 2 can be easily received.

特に、左羽根4Lは、天部材39の頂部からワイド枠30に連なる左裾野部分にかけて比較的広い範囲に接近してくる球Pを取り込み可能としており、また、右羽根4Rは、球止め23に衝突して衝撃緩和後に落下してくる球Pを取り込み可能としており、球戻り防止片24の少し上を越えるだけの所謂チョロ打ちを含む弱い打ち出しをしない限り、左打ちの球も右打ちの球も容易に拾えるようにしている。第2種始動口B0への入賞時、すなわち小当り時、羽根4L,4Rは、内蔵する羽根開閉用ソレノイドにより、通じて1.8秒間を越えない予め定めた所定時間例えば1.5秒×1回について開くものとしている。第1大入賞口4への入賞一個につき所定数例えば15個の賞球を払出す。   In particular, the left blade 4L can take in the sphere P approaching a relatively wide range from the top of the top member 39 to the left skirt portion connected to the wide frame 30, and the right blade 4R is in the ball stopper 23. The left-handed ball is also a right-handed ball as long as the ball P that has collided and falls after the impact is reduced can be taken in, and a weak launch including a so-called choro strike that slightly exceeds the ball return prevention piece 24 is performed. It is also easy to pick up. At the time of winning the second type start port B0, that is, at the time of small hit, the blades 4L and 4R are pre-determined for a predetermined time not exceeding 1.8 seconds through the built-in blade opening / closing solenoid, for example, 1.5 seconds × Open once. A predetermined number, for example, 15 prize balls are paid out for each winning prize to the first big winning opening 4.

図5に示すように、第1大入賞口4の内部には、羽根4L,4Rの開放後に左右の導入通路41,42から合流通路43に第一番目に到達してきた球PをV入賞口6Vへの球通過が狙える右下り勾配のチャンス通路51に分岐させ、羽根4L,4Rの開放後に第二番目以降に到達してきた球PをV入賞口6Vへの球通過が狙えない左下り勾配の非チャンス通路52に分岐させる球分岐機構5を設けている。4Li,4Riは左右の入球センサ、44は左から入った球を衝突させる球止め突起、45は右から入った球を衝突させる球止め壁である。   As shown in FIG. 5, in the first grand prize opening 4, the ball P that has first reached the junction path 43 from the left and right introduction passages 41, 42 after the blades 4 L, 4 R are opened is placed in the V prize opening. Branch down to chance passage 51 with a downward slope that can be aimed at passing the ball to 6V, and the downward slope that prevents the passage of the ball P that has reached the second or later after opening the blades 4L, 4R to the V prize opening 6V is not aimed The ball branching mechanism 5 for branching to the non-chance passage 52 is provided. 4Li and 4Ri are left and right entrance sensors, 44 is a ball stop projection for colliding a ball entered from the left, and 45 is a ball stop wall for colliding a ball entered from the right.

球分岐機構5は、合流通路43の下部に連なる作動空間50において、軸53を中心に一定範囲回転が許容される球受け兼球逃し体54と、これに一体化する底を抜いたすり鉢状でミニクルーンとして機能させて底から球が出るまでに所定の遅延を伴わせる球カゴ55とを主要構成部品として備え、常時は(i)の球受取り姿勢のように、球受け兼球逃し体54と球カゴ55の一体物は、反時計方向に付勢する内蔵復帰バネにより、球カゴ55の右上端を作動空間50における深奥行き空間500の上部に切欠いて設ける上ストッパー501に係止させた状態で止まっている。   In the working space 50 connected to the lower part of the confluence passage 43, the ball branching mechanism 5 has a ball receiving and ball escapement body 54 that is allowed to rotate within a certain range around a shaft 53, and a mortar-like shape with a bottom integrated therewith. And a ball cage 55 that functions as a mini-clone and causes a predetermined delay until the ball comes out from the bottom as a main component, and is always a ball receiving and ball escape body as in the ball receiving posture of (i). 54 and the ball cage 55 are locked by an upper stopper 501 provided by cutting out the upper right end of the ball cage 55 in the upper part of the depth space 500 in the working space 50 by a built-in return spring that urges counterclockwise. It is stopped in the state.

球受け兼球逃し体54の球受部541に球Pが受取られると、球受け兼球逃し体54と球カゴ55の一体物は所謂シシオドシのような動きをして、(ii)の球抜き姿勢となる。   When the ball P is received by the ball receiving portion 541 of the ball receiver / ball escape body 54, the integrated body of the ball receiver / ball escape body 54 and the ball cage 55 moves like a so-called shioshidoshi, and the ball of (ii) It becomes a pulling posture.

すなわち、球受部541に受取られた球Pは球カゴ55の中心軸線からずれた外周寄りの位置に滑って球カゴ55内に転がり落ち、球Pの自重により球カゴ55は時計方向に回転して球カゴ55の下端が深奥行き空間500の下部奥に設ける下ストッパー502に受止められ、且つ、球カゴ55の時計方向の回転に伴って一旦奥に逃げた後に前に飛び出してくるロック爪560が球カゴ55の上端一部を係止し、球カゴ55の底を下に向けた状態でミニクルーン中の球挙動のように球カゴ55内で球Pを周回させ、周回が止まった球Pを球カゴ55の底550から抜き、チャンス通路51に受け渡す。この球抜き姿勢にあるとき、第二番目以降に到達してきた球Pは球受け兼球逃し体54の球逃がし部542に案内されて非チャンス通路52に向かう。   That is, the sphere P received by the sphere receiving portion 541 slides to a position near the outer periphery deviating from the central axis of the sphere cage 55 and rolls down into the sphere cage 55, and the sphere cage 55 rotates in the clockwise direction by its own weight. Then, the lower end of the spherical cage 55 is received by the lower stopper 502 provided in the lower part of the deep space 500, and the lock that jumps forward after once escaped to the inner side as the spherical cage 55 rotates clockwise. The claw 560 locks a part of the upper end of the ball cage 55, and the ball P circulates in the ball cage 55 like the ball behavior in the mini croon with the bottom of the ball cage 55 facing down, and the rotation stops. The ball P is extracted from the bottom 550 of the ball cage 55 and transferred to the chance passage 51. When in this ball removal posture, the ball P that has reached the second or later is guided to the ball escape portion 542 of the ball receiver / ball escape body 54 and heads toward the non-chance passage 52.

図6に示すように、チャンス通路51の下流には、球抜き姿勢にある球カゴ55の底550から抜けた球が通過することによりロック爪560を奥に強制退避させて球カゴ55を元の球受取り姿勢に復帰させる復帰レバー片56と、チャンス通路51に分岐されたチャンス球を検出する右球通過センサ4Rpと、チャンス球を内部に通す略L字形の透明な球連絡チューブ57と、その出口570から受取る球を螺旋状に滑らせてミニクルーン580の落下穴581から落下させる螺旋通路58と、この螺旋通路58からの落下球をV入賞口6Vとこれ以外の領域である非V入賞口6Fとに振分けるV入賞振分機構6とを設けている。   As shown in FIG. 6, downstream of the chance passage 51, a ball that has passed through the bottom 550 of the ball cage 55 in a ball pulling posture passes, so that the lock claw 560 is forcibly retracted to the back, and the ball cage 55 is returned to the original position. A return lever piece 56 that returns to the ball receiving posture, a right sphere passage sensor 4Rp that detects a chance ball branched into the chance passage 51, a substantially L-shaped transparent ball connecting tube 57 that passes the chance ball inside, A spiral passage 58 in which a ball received from the outlet 570 is slid in a spiral shape and dropped from the drop hole 581 of the mini-clun 580, and the fall ball from the spiral passage 58 is placed in the V winning opening 6V and a non-V region other than this. A V winning distribution mechanism 6 that distributes to the winning opening 6F is provided.

球カゴ55の底550から抜けた球Pが復帰レバー片56に到達するときには、既に羽根4L,4Rは閉じられて暫く時間経過しており、球抜き姿勢から球受取り姿勢に復帰したときには、最後に受入れた球Pは非チャンス通路52側に分岐されている。従って、第1大入賞口4の一回の開放について、最初に球カゴ55に入った球Pのみがチャンス通路51を経てV入賞振分機構6に向かうことになる。   When the ball P that has escaped from the bottom 550 of the ball cage 55 reaches the return lever piece 56, the blades 4L and 4R have already been closed for a while, and when the ball has returned from the ball-drawing posture to the ball-receiving posture, The ball P received in is branched to the non-chance passage 52 side. Accordingly, for one opening of the first big winning opening 4, only the ball P that first enters the ball cage 55 goes to the V winning distribution mechanism 6 through the chance passage 51.

なお、非チャンス通路52の下流には、非チャンス通路52に分岐された非チャンス球を検出する左球通過センサ4Lp、非チャンス球を通す左下り勾配の接続通路591、該通路591の球を裏側に回収して入賞球として処理する回収通路592を設けている。回収通路592に回収された入賞球は内部に設ける非V入賞センサ4Fsで検出され、入賞球としてのみ処理される。   Downstream of the non-chance passage 52 are a left sphere passage sensor 4Lp that detects a non-chance sphere branched into the non-chance passage 52, a left-down slope connecting passage 591 that passes the non-chance sphere, and a sphere of the passage 591. A collection passage 592 for collecting and processing as a winning ball is provided on the back side. The winning balls collected in the collecting passage 592 are detected by a non-V winning sensor 4Fs provided inside and processed only as winning balls.

図7に示すように、チャンス通路51を経て球連絡チューブ57の出口570から出た球Pは、螺旋通路58に受渡されて螺旋状に転がり、下方のミニクルーン580に到達して多少旋回し、球の勢いが適度に殺されると共に自転が低減された状態で、落下穴581からV入賞振分機構6に向けて落下する。   As shown in FIG. 7, the ball P that has exited from the outlet 570 of the ball connecting tube 57 via the chance passage 51 is delivered to the spiral passage 58 and rolls in a spiral shape, reaches the lower mini-clone 580, and turns slightly. The ball drops from the drop hole 581 toward the V winning distribution mechanism 6 in a state where the momentum of the ball is appropriately killed and the rotation is reduced.

図8に示すように、V入賞振分機構6は、軸61を中心に常時一定方向に定速度で水平回転させ且つ中心部を頂として外周に向けて緩傾斜状に裾野を広げる凸レンズのような膨らみをもつ球振分円盤62と、この円盤62を内部に納める筒体63とを主要構成部品として備え、球振分円盤62の円周を所定数例えば10個に均等分割した一つの扇形部分にV入賞が確実となるV入賞振分部を構成するV入賞球受部64を設けると共に、その他の複数の扇形部分にV入賞が不可能となる非V入賞振分部を構成する球排出穴部65を設けている。   As shown in FIG. 8, the V winning distribution mechanism 6 is like a convex lens that rotates horizontally at a constant speed around a shaft 61 at a constant speed and widens the skirt toward the outer periphery with the center at the top. A ball distribution disk 62 having a bulge and a cylindrical body 63 in which the disk 62 is accommodated are provided as main components, and one sector shape in which the circumference of the ball distribution disk 62 is equally divided into a predetermined number, for example, ten. A V winning ball receiving portion 64 that constitutes a V winning distributing portion that ensures V winning is provided in the portion, and a ball that constitutes a non-V winning distributing portion that makes V winning impossible in other fan-shaped portions. A discharge hole 65 is provided.

螺旋通路58のミニクルーン580の落下穴581から球振分円盤62の中心に落下した球Pは、球振分円盤62の扇形の均等分割数を分母とした所定の設計確率、この例では1/10でV入賞させるものであって、V入賞球受部64から該受部64の緩傾斜状底部66から滑らせる球は筒体63に切欠いた球抜き67から球受継シューター68を経てV入賞口6Vに入賞する。V入賞口6VへのV入賞球は内部に設けるV入賞センサ6Vsで検出される。   The sphere P that has fallen from the drop hole 581 of the mini-clone 580 of the spiral passage 58 to the center of the ball sorting disk 62 has a predetermined design probability with the fan-shaped equal division number of the ball sorting disk 62 as a denominator, in this example, 1 The ball that slides from the V winning ball receiving portion 64 from the gently inclined bottom portion 66 of the receiving portion 64 is passed through the ball passing shooter 68 from the ball punch 67 cut out in the cylindrical body 63. Win a prize at 6V. A V winning ball to the V winning opening 6V is detected by a V winning sensor 6Vs provided inside.

球振分円盤62の球排出穴部65から落下する球は、左下り勾配の筒底69から回収穴690を経て非V入賞口6Fに入り、内部に設ける非V入賞センサ6Fsで検出され、入賞球としてのみ処理される。   The sphere falling from the ball discharge hole 65 of the ball distribution disk 62 enters the non-V prize opening 6F from the cylinder bottom 69 of the downward slope through the recovery hole 690, and is detected by the non-V prize sensor 6Fs provided inside, Only processed as a winning ball.

イ)交互振分機構8
図9に示すように、交互振分機構8は、センターステージ33の優位出口34からの落下球を含めて遊技盤2の略中央下部の所定領域に流下してきた球Pを、透明ケース80の球受入口81から受入通路82に受入れる。受入れ球Pとの干渉により軸83の回りに揺動して(i)左振分姿勢と(ii)右振分姿勢とに交互に姿勢を切換える切換体84によって、第1種始動口を構成するヘソ始動口A1と、普通図柄抽選契機口を構成するヘソゲートGT1とに交互に向かわせ、第1種始動入賞と普通図柄抽選起動とを交互に実現させる。
B) Alternating distribution mechanism 8
As shown in FIG. 9, the alternating distribution mechanism 8 causes the ball P that has flowed down to a predetermined area substantially below the center of the game board 2 including the falling ball from the superior outlet 34 of the center stage 33 to the transparent case 80. The ball is received from the ball receiving port 81 into the receiving passage 82. The first type starting port is constituted by the switching body 84 that swings around the shaft 83 due to the interference with the receiving ball P and switches the posture alternately between (i) the left distributed posture and (ii) the right distributed posture. The first start winning prize and the normal symbol lottery activation are alternately realized by alternately turning to the gait starting port A1 to be performed and the hesogate GT1 constituting the normal symbol lottery opportunity.

85L,85Rは、左右何れかの振分姿勢にある切換体84の外周左右の凹所84L,84Rに対して一方は係合し他方は離脱する関係にあるボール、86L,86Rは、ボール85L,85Rを切換体84側に付勢する付勢ばねであり、切換体84の姿勢切換時の反動や遊技盤2の内外での各種振動等の影響を受けて切換体84の姿勢がふらつくのを防止し、振分姿勢を安定に保つ。   85L and 85R are balls that are engaged with and disengaged from the left and right recesses 84L and 84R on the outer periphery and left and right of the switching body 84 in either of the left and right distribution postures, and 86L and 86R are balls 85L , 85R is biased to the switching body 84, and the posture of the switching body 84 fluctuates due to the reaction of the switching body 84 when the posture is switched and various vibrations inside and outside the game board 2. To keep the distribution posture stable.

交互振分機構8には、左打ちの球は受入れ可能だが、右打ちの球は、交互振分機構8の右上に連接する連接釘NRによりほぼ受入れ不可にしている。この例では、ヘソ始動口A1とヘソゲートGT1とに交互に向かわせた球は、必ずヘソ始動口A1又はヘソゲートGT1に入球するものとしたが、ヘソ始動口A1やヘソゲートGT1と切換体84との間の距離を大きくする等して、切換え後の球をヘソ始動口A1とヘソゲートGT1とに交互に向かわせも、入球する場合と入球しない場合とが生じるようにしてもよい。なお、ヘソ始動口A1への入賞一個につき所定数例えば3個の賞球を払出す。ヘソゲートGT1に入球した球は下に抜けて遊技盤2に放たれる。   The alternating sorting mechanism 8 can accept a left-handed ball, but the right-handed ball is almost unacceptable by a connecting nail NR connected to the upper right of the alternating sorting mechanism 8. In this example, the balls alternately directed to the hem start port A1 and the mess gate GT1 always enter the hem start port A1 or the mess gate GT1, but the hem start port A1, the mess gate GT1, the switching body 84, For example, by increasing the distance between the spheres, the spheres after switching may be alternately directed to the heel start opening A1 and the heel gate GT1, and a case where the ball enters and a case where the ball does not enter may be generated. In addition, a predetermined number, for example, three prize balls are paid out for each winning prize at the navel starting opening A1. The ball that has entered the hesogate GT1 goes down and is released to the game board 2.

ウ)フロッグ型始動口A2
図2に示すように、フロッグ型始動口A2は、遊技盤2の右領域における第2大入賞口9の右隣に設けており、右打ちの球を所定の低頻度例えば100個の右打ち球について3個程度入賞可能としている。樹脂成形品から成る入賞装置本体A2aに一体化する入口障壁2Abにより、遊技場係員により入賞率が意図的に変更されないようにしながら、低頻度入賞を実現している。なお、フロッグ型始動口とは、あたかも賞球のみを払出す通常の入賞口かのように思わせるが、実は始動口であるという入賞口を意味する。フロッグ型始動口A2への入賞一個につき所定数例えば3個の賞球を払出す。
C) Frog type starter A2
As shown in FIG. 2, the frog-type starting port A2 is provided on the right area of the game board 2 to the right of the second big winning port 9, and a right-handed ball is placed at a predetermined low frequency, for example, 100 right-handed balls. About 3 balls can be won. The entrance barrier 2Ab integrated with the prize-winning apparatus main body A2a made of a resin molded product realizes low-frequency prizes while preventing the prize rate from being changed intentionally by the game hall staff. Note that the frog-type starting port means a winning port that is actually a starting port, although it seems to be a normal winning port that pays out only the winning ball. A predetermined number, for example, three prize balls are paid out for each winning prize at the frog type start opening A2.

エ)右打球通過ゲートGT2
図2に示すように、右打球通過ゲートGT2は、遊技盤2の右領域におけるセンターユニット3の右下に設けており、右打ちの球を所定の高頻度例えば100個の右打ち球について半数の50個を超える程度に入球可能としている。右打球通過ゲートGT2に入球した球は下に抜けて遊技盤2に放たれる。
D) Right hit ball passing gate GT2
As shown in FIG. 2, the right hit ball passing gate GT2 is provided at the lower right of the center unit 3 in the right area of the game board 2, and the right hit ball is half the predetermined high frequency, for example, 100 right hit balls. It is possible to enter to more than 50 of. The ball that has entered the right hit ball passing gate GT2 drops down and is released to the game board 2.

オ)第2種始動口B0
第2種始動口B0は、普通電動役物の作動により入口を開くものであって、交互振分機構8の下方に配置している。
図10に示すように、第2種始動口B0は、遊技盤2の奥に開口する横穴87と、該横穴87への入球を阻止する退避位置と該横穴87への入球を許容する進出位置との間で進退駆動する球受片88とを有する。横穴87は、球Pを通す丸穴871の下部に、球受片88を通す矩形穴872を連続させている。第2種始動口B0への入賞すなわち横穴87への入賞一個につき所定数例えば3個の賞球を払出す。
E) Type 2 start port B0
The second type starting port B0 opens the inlet by the operation of the ordinary electric accessory, and is disposed below the alternating distribution mechanism 8.
As shown in FIG. 10, the second type starting port B0 allows a lateral hole 87 that opens to the back of the game board 2, a retreat position that prevents entry into the lateral hole 87, and entry into the lateral hole 87. And a ball receiving piece 88 that is driven back and forth between the advance position. In the horizontal hole 87, a rectangular hole 872 through which the ball receiving piece 88 passes is connected to the lower part of the round hole 871 through which the ball P passes. A predetermined number of, for example, three prize balls are paid out for each winning in the second type start port B0, that is, in each side hole 87.

球受片88は、前後に長い矩形の板状本体881に、退避位置において球Pが横穴88に進入するのを阻止する前端阻止壁882と、進出位置において球Pが載るのを許容する球載凹所883と、この凹所883の底から奥にかけて全体が下り勾配で且つ正面から見て片側例えば右側を右下り勾配とした傾斜状球誘導路884とを設け、普電用ソレノイドSoL0の通電ONにより退避位置から進出位置へ進出し、同通電OFFによりソレノイド内蔵バネの復帰により退避位置に復帰する。89は、傾斜状球誘導路884に導かれる球Pと干渉して誘導すべき右側に球Pを寄せる遊技盤2の裏側に固定して設ける球寄せである。   The ball receiving piece 88 has a rectangular plate-shaped main body 881 that is long in the front and rear, a front end blocking wall 882 that prevents the ball P from entering the horizontal hole 88 at the retracted position, and a ball that allows the ball P to be placed at the advanced position. A mounting recess 883 and an inclined sphere guide path 884 having a downward slope from the bottom to the back of the recess 883 and having one side, for example, the right side as a downward slope when viewed from the front, are provided. When the energization is turned on, the advancing position is advanced from the retracted position to the advanced position, and when the energization is turned off, the solenoid built-in spring is returned to the retracted position. Reference numeral 89 denotes a ball shift provided fixedly on the back side of the game board 2 that moves the ball P to the right side to be guided by interference with the ball P guided to the inclined ball guide path 884.

普通電動役物の作動時間である電サポ時間を時短仕様に対応させて長期、例えば普電用ソレノイドSoL0の通電ONから通電OFFまでの時間をTL=5秒×1回とするときは、球受片88の進出位置での滞在時間がほぼ通電時間の5秒に近い所定の長い期間が確保され、球載凹所883に載った球Pは傾斜状球誘導路884に沿って横穴87の奥右に順次回収され、普電用ソレノイドSoL0の通電OFF時に球載凹所883に載っている球Pは球受片88の退避位置への復帰とともに傾斜状球誘導路884に沿って横穴87の奥右に回収される。横穴87の奥右に回収された球Pは第2種始動口B0の入賞センサで検出されることになる。第2種始動口B0は本例では保留無し仕様にしているため、多くの場合、最初の入球が第2種始動入賞として処理され、後続の入球は賞球のみの払出し処理に回される。   When the electric support time, which is the operation time of an ordinary electric accessory, is made to correspond to the short-time specification, for example, when the time from energization ON of the solenoid for electric power SoL0 to energization OFF is TL = 5 seconds × 1 time, A predetermined long period of time near the energization time of about 5 seconds is ensured at the advancement position of the receiving piece 88, and the ball P placed on the ball mounting recess 883 is formed in the horizontal hole 87 along the inclined ball guide path 884. The balls P that are sequentially collected to the far right and are placed in the ball mounting recess 883 when the power solenoid SolO is turned off are returned to the retracted position of the ball receiving piece 88 along the inclined ball guiding path 884 along the horizontal hole 87. It is collected at the back right. The sphere P collected at the far right of the horizontal hole 87 is detected by the winning sensor at the second type starting port B0. In this example, the type 2 starting port B0 has no hold, so in many cases, the first entry is processed as the type 2 start winning, and the subsequent entry is sent to the payout process of only the winning ball. The

図11に示すように、電サポ時間を非時短仕様に対応させて短期、例えば普電用ソレノイドSoL0の通電ONから通電OFFまでの時間をTS=100ms×1回とするときは、球受片88の進出位置での滞在時間がほとんど0に近いほんの一瞬だけの極短時間となり、第2種始動口B0近傍にたとえタイミングよく流下してきた球Pがあったとしても、殆どの場合、球載凹所883に載ることなく板状本体881や前端阻止壁882と衝突して弾かれ、横穴87の奥に入球することはほぼ絶望的である。よって、第2種始動入賞はほぼ不可能である。   As shown in FIG. 11, when the electric support time is made to correspond to the non-short-time specification and the short time, for example, the time from energization ON of the general-purpose solenoid SoL0 to energization OFF is TS = 100 ms × 1 time, Even if there is a ball P that has flowed in a timely manner in the vicinity of the second type start port B0, the stay time at the 88 advancing positions is almost an extremely short time that is almost close to 0. It is almost hopeless to hit the plate-shaped main body 881 and the front end blocking wall 882 without being placed in the recess 883, and to enter the back of the horizontal hole 87. Therefore, the second type start winning is almost impossible.

カ)第2大入賞口9
図12に示すように、第2大入賞口9は、遊技盤2の遊技領域20における右領域下部20RDに配置しており、遊技領域20の前方に凸状に設けるベースブロック90の上面傾斜通路94に設ける球回収口91の上部領域に、常時は球を自由に落下すなわち領域に進入してきたときの進入角や遊技領域20の前面側との摩擦や球自体の自転等に従って球をランダムに流下させる遊技領域とし且つ大当り時は第2大入賞口9の内部領域とする左仕切壁92Lと右仕切壁92Rとをもつ領域区画部材92と、この領域区画部材92で区画する領域に進入してきた球を受止める上棚93Uと中棚93Mと下棚93Dとをもつ3段棚式の球受止部材93とを進退駆動可能に設けている。
F) Second Grand Prize 9
As shown in FIG. 12, the second grand prize opening 9 is arranged in the lower right portion 20 RD of the game area 20 of the game board 2, and the upper inclined path of the base block 90 provided in a convex shape in front of the game area 20 The ball is randomly dropped in the upper area of the ball collection port 91 provided at 94 according to the angle of entry when the ball freely falls, that is, the angle of entry when entering the area, the friction with the front side of the game area 20, the rotation of the ball itself, etc. An area partition member 92 having a left partition wall 92L and a right partition wall 92R as a game area to flow down and an internal area of the second big prize opening 9 at the time of big hit, and an area partitioned by this area partition member 92 A three-stage shelf-type ball receiving member 93 having an upper shelf 93U, an intermediate shelf 93M, and a lower shelf 93D for receiving the balls is provided so as to be able to advance and retract.

これら領域区画部材92及び球受止部材93は、全体を樹脂材料で形成している。20Lは左仕切壁92Lを進退自由に通す左スリット、20Rは右仕切壁92Rを進退自由に通す右スリット、20Uは上棚93Uを進退自由に通す上スリット、20Mは中棚93Mを進退自由に通す中スリット、20Dは下棚93Dを進退自由に通す下スリットであり、これら各スリット20L,20R,20U,20M,20Dは、球Pの直径よりも幅(左右又は上下方向の開口幅)が狭く、遊技盤2の遊技領域20に打抜き状に開口している。   The region partition member 92 and the ball receiving member 93 are entirely formed of a resin material. 20L is a left slit that allows the left partition wall 92L to freely advance and retreat, 20R is a right slit that allows the right partition wall 92R to freely advance and retreat, 20U is an upper slit that allows the upper shelf 93U to freely advance and retract, and 20M allows the middle shelf 93M to freely advance and retract. The middle slit 20D is a lower slit that allows the lower shelf 93D to freely advance and retreat. Each of the slits 20L, 20R, 20U, 20M, and 20D has a width (opening width in the left and right or up and down directions) narrower than the diameter of the sphere P. In the game area 20 of the game board 2, an opening is punched out.

球回収口91は、第2大入賞口9への入賞球を回収する口であって、ベースブロック90の左下り勾配した上面傾斜通路94の下流側略半分の領域に設けており、遊技盤2の裏側に配置するスライド板開閉用ソレノイドSoL1によりスライド板95を進退駆動させることで開閉される。950はスライド板95を進退自由に通すスリットである。左仕切壁92Lと右仕切壁92Rとは、遊技盤2の遊技領域20の裏側において第1ベース部材を構成する枠状ベース92Bに一体的に連結しており、領域区画部材用ソレノイドSoL2により前後に同時に進退駆動する。上棚93Uと中棚93Mと下棚93Dとは、遊技盤2の遊技領域20の裏側において第2ベース部材を構成する板状ベース93Bに一体的に連結しており、球受止部材用ソレノイドSoL3により前後に同時に進退駆動する。枠状ベース92Bの枠内の開口920には板状ベース93Bがすっぽりと収まって、進退方向において互いに干渉しない関係にあり、仕切壁92L,92Rと、棚93U,93M,棚93Dとは独立して進退可能である。   The ball collection port 91 is a port for collecting a winning ball to the second grand prize winning port 9, and is provided in a substantially half area on the downstream side of the upper inclined path 94 inclined downward to the left of the base block 90. The slide plate 95 is opened and closed by driving the slide plate 95 forward and backward by a slide plate opening / closing solenoid SoL1 disposed on the back side. Reference numeral 950 denotes a slit through which the slide plate 95 passes freely. The left partition wall 92L and the right partition wall 92R are integrally connected to the frame-shaped base 92B constituting the first base member on the back side of the game area 20 of the game board 2 and are moved forward and backward by the area partition member solenoid SoL2. Drive forward and backward simultaneously. The upper shelf 93U, the middle shelf 93M, and the lower shelf 93D are integrally connected to a plate-like base 93B constituting the second base member on the back side of the game area 20 of the game board 2, and the ball receiving member solenoid SoL3. To move forward and backward at the same time. The plate-like base 93B fits completely in the opening 920 in the frame of the frame-like base 92B, and does not interfere with each other in the advancing / retreating direction. The partition walls 92L, 92R, the shelves 93U, 93M, and the shelves 93D are independent. You can move forward and backward.

左仕切壁92Lと右仕切壁92Rとは、球回収口91を間に挟むベースブロック90の左右において上方に延びており、これら左仕切壁92Lと右仕切壁92Rとで区画する領域の上部には、球取入口96をもつ装飾を施した屋根部材98を遊技盤2に固定的に設けている。球取入口96は、屋根部材98上の左下り勾配の球通路97の上流側略三分の一の領域に設けており、左仕切壁92Lと右仕切壁92Rとで区画する領域に、センターユニット3の右側を流下してきた右打ちの球を良好に流入できるようにしている。   The left partition wall 92L and the right partition wall 92R extend upward on the left and right sides of the base block 90 with the ball collection port 91 interposed therebetween, and are located above the region partitioned by the left partition wall 92L and the right partition wall 92R. The game board 2 is fixedly provided with a decorated roof member 98 having a ball inlet 96. The ball inlet 96 is provided in a region approximately one third of the upstream side of the ball passage 97 having a downward slope on the roof member 98, and is formed in a region partitioned by the left partition wall 92L and the right partition wall 92R. The right-handed sphere that has flowed down the right side of the unit 3 can be satisfactorily introduced.

上棚93Uと下棚93Dはほぼ同一形状としており、受止めた球を左右一側(左側)に向わせて落下させる一側緩傾斜状の棚であって、緩やかに左下り勾配して左側においてその下り勾配に連続させて上方に少しカーブする上り勾配を付けた薄い第1棚板930に、屋根部材98の球取入口96又は中棚93Mの球落し口933から流下又は落下してくる球Pを受止める前方やや上方に向けて折返し状に突出させる矩形の球受部931と、この球受部931の右側から後方に延びる断面を小円の一部とした球乗越え抵抗部932と、第1棚板930の左側に移動してきた球を下り勾配と上り勾配との連続部分において下方に落下させる丸く切欠き状に設ける球落し口から成る球落し部933と、この球落し部933の左右において後方に延びる断面を小円の一部とした一対の球乗越え抵抗部934,935とを一体に備える。球乗越え抵抗部932,934,935は、第1棚板930の上面の球移動面において、移動してくる球の乗り越えに抵抗を与えるものである。   The upper shelf 93U and the lower shelf 93D have substantially the same shape, and are one side gently inclined shelves for dropping the received spheres toward the left and right sides (left side). A sphere that flows down or falls from the ball inlet 96 of the roof member 98 or the ball outlet 933 of the middle shelf 93M onto the thin first shelf 930 that has an upward slope that curves slightly upward in a continuous manner with the downward slope. A rectangular ball receiving portion 931 that projects in a folded shape toward the front and slightly upward to receive P, and a ball crossing resistance portion 932 having a cross section extending rearward from the right side of the ball receiving portion 931 as a part of a small circle; A ball drop part 933 comprising a ball drop opening provided in a round notch for dropping the ball that has moved to the left side of the first shelf 930 downward at a continuous part of the downward slope and the upward slope, and the ball drop part 933 Extends backward on the left and right Comprising a pair of spheres sectional as part of the small circle overcoming a resistance portion 934, 935 integrally. The ball climbing resistance portions 932, 934, and 935 provide resistance to climbing the moving ball on the ball moving surface on the upper surface of the first shelf 930.

上段の上棚93Uの次段に位置する中棚93Mは、上棚93U又は下棚93Dを左右反転させたような形状としており、受止めた球を左右逆側(右側)に向わせて落下させる他側緩傾斜状の棚であって、緩やかに右下り勾配して右側においてその下り勾配に連続させて上方に少しカーブする上り勾配を付けた薄い第2棚板936に、上棚93Uの球落し口933から流下してくる球Pを受止める前方やや上方に向けて折返し状に突出させる矩形の球受部931と、この球受部931の左側から後方に延びる断面を小円の一部とした球乗越え抵抗部932と、第2棚板936の右側に移動してきた球を下り勾配と上り勾配との連続部分において下方に落下させる丸く切欠き状に設ける球落し口から成る球落し部933と、この球落し部933の左右において後方に延びる断面を小円の一部とした一対の球乗越え抵抗部934,935とを一体に備える。球乗越え抵抗部932,934,935は、第2棚板936の上面の球移動面において、移動してくる球の乗り越えに抵抗を与えるものである。   The middle shelf 93M located next to the upper shelf 93U in the upper stage is shaped like a left-right reversal of the upper shelf 93U or the lower shelf 93D, and the received ball is dropped toward the opposite side (right side). A ball drop opening of the upper shelf 93U is attached to a thin second shelf 936 which is a gently sloping side shelf and has an upward slope that gently slopes downward to the right and continues to the downward slope on the right side and curves slightly upward. A rectangular ball receiving portion 931 for receiving the ball P flowing down from 933 and projecting in a folded shape toward the front and slightly upward, and a cross section extending rearward from the left side of the ball receiving portion 931 is a part of a small circle. A ball crossing resistance portion 932, and a ball drop portion 933 including a ball drop opening provided in a circular notch shape for dropping the ball that has moved to the right side of the second shelf plate 936 downward in a continuous portion of the downward slope and the upward slope, , Of this ball drop part 933 And a pair of balls climb over the resistance unit 934 and 935 where the cross-section extending rearwardly as part of the small circle in the right together. The ball climbing resistance portions 932, 934, and 935 provide resistance to climbing the moving ball on the ball moving surface on the upper surface of the second shelf 936.

図13に示すように、大当り時の各ラウンドの開始時、球受止部材93(93U,93M,93D)を遊技盤2上に進出させて球受止動作をさせる。なお、大当り時、所定の最長時間例えば30秒にわたる1ラウンド毎に、球回収口91に所定の最大入賞数(カウント数)である例えば8個の入賞を許容する。最大入賞数に達する入賞があるか又は最長時間を経過すると1ラウンドが終了して、2秒程度の所定インターバルを経て次ラウンドに移り、所定のラウンド数について繰り返す。第2大入賞口9への入賞すなわち球回収口91への入賞一個につき所定数例えば15個の賞球を払出す。なお、1ラウンドの最大入賞数(カウント数)は9個、入賞一個についての賞球は14個としてもよい。   As shown in FIG. 13, at the start of each round at the time of big hit, the ball receiving member 93 (93U, 93M, 93D) is advanced onto the game board 2 to perform the ball receiving operation. In the case of a big hit, for example, eight winnings, which are a predetermined maximum winning number (count number), are allowed to the ball collecting port 91 every round over a predetermined longest time, for example, 30 seconds. When there is a prize that reaches the maximum number of prizes or when the longest time has elapsed, one round is completed, and after a predetermined interval of about 2 seconds, the process moves to the next round and repeats for a predetermined number of rounds. A predetermined number, for example, 15 prize balls are paid out for each winning prize at the second grand prize winning opening 9, that is, winning prize at the ball collecting opening 91. The maximum number of winnings (count number) in one round may be nine, and the number of winning balls for one winning may be 14.

図14に示すように、各ラウンドの開始から所定の序盤期間例えば5秒間は、球受止部材93による球受止動作がされ、屋根部材98の球取入口96から流下してくる球Pは上棚93Uの球受部931近辺で受け止められ、左下り勾配の第1棚板930上をゆらゆら揺れながら緩い勾配に沿って左側に移動し、球落し部933から中棚93Mに落下する。上棚93Uから落下してくる球Pは中棚93Mの球受部931近辺で受け止められ、右下り勾配の第2棚板936上をゆらゆら揺れながら緩い勾配に沿って右側に移動し、球落し部933から下棚93Dに落下する。中棚93Mから落下してくる球Pは下棚93Dの球受部931近辺で受け止められ、左下り勾配の第1棚板930上をゆらゆら揺れながら緩い勾配に沿って左側に移動し、球落し部933からベースブロック90上の左下り勾配の上面傾斜通路94に落下する。   As shown in FIG. 14, the ball receiving operation by the ball receiving member 93 is performed for a predetermined early period, for example, 5 seconds from the start of each round, and the ball P flowing down from the ball intake 96 of the roof member 98 is The ball is received in the vicinity of the ball receiving portion 931 of the upper shelf 93U, moves to the left along a gentle gradient while swinging on the first shelf plate 930 having a leftward downward gradient, and falls from the ball dropping portion 933 to the middle shelf 93M. The ball P falling from the upper shelf 93U is received in the vicinity of the ball receiving portion 931 of the middle shelf 93M, and moves to the right along a gentle slope while swinging on the second shelf plate 936 having a downward slope to the right. 933 falls to the lower shelf 93D. The ball P falling from the middle shelf 93M is received in the vicinity of the ball receiving portion 931 of the lower shelf 93D, and moves to the left along a gentle gradient while swinging on the first shelf plate 930 having a downward slope to the left. It falls from the portion 933 to the upper inclined passage 94 having a downward slope on the base block 90.

各ラウンド開始からの序盤期間、球回収口90はスライド板95により未だ閉じられており、上面傾斜通路94に落下してくる球は未だ球回収口90に入ることなく上面傾斜通路94の左端から左側に放出され、球回収口90の内部に設ける第2大入賞口9の入賞センサにおいて入賞が検出されることはない。   During the early period from the start of each round, the ball collection port 90 is still closed by the slide plate 95, and the sphere falling on the upper surface inclined passage 94 has not yet entered the ball collection port 90 from the left end of the upper surface inclined passage 94. The winning is not detected by the winning sensor of the second large winning opening 9 which is released to the left and provided inside the ball collecting opening 90.

図15に示すように、各ラウンド序盤期間の後、各ラウンドの中盤では、スライド板95を後方に退避させることによる球回収口90の開放と、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rの前方への進出と、球受止部材93を構成する上棚93Uと中棚93Mと下棚93Dとを後方への退避とをほぼ同時に組合せて実行する球回収動作をさせる。   As shown in FIG. 15, after each round initial period, in the middle of each round, the ball collection port 90 is opened by retracting the slide plate 95 backward, and the left partition wall 92 </ b> L constituting the area partition member 92 is provided. A ball collecting operation is performed in which the forward movement of the right partition wall 92R and the retreat of the upper shelf 93U, the middle shelf 93M, and the lower shelf 93D constituting the ball receiving member 93 are substantially simultaneously combined.

この球回収動作の実行直前までに、球受止部材93を構成する上棚93Uと中棚93Mと下棚93Dとに、一つの棚について概ね最大2個、合計で最大6個の球Pが受止められていることが見込まれ、ラウンド中盤でする球回収動作により、6個程度の球Pが一斉に球回収口90に向けて落下又は流下して回収される。よって、球回収口90の内部に設ける第2大入賞口9の入賞センサにおいて入賞が検出され、カウント数が一気に進むことになる。   Immediately before the execution of this ball collecting operation, the upper shelf 93U, the middle shelf 93M and the lower shelf 93D constituting the ball receiving member 93 receive approximately a maximum of two balls P for one shelf and a total of six balls P in total. It is expected that the ball is stopped, and about six balls P are dropped or flowed toward the ball collection port 90 and collected by the ball collection operation in the middle of the round. Therefore, a winning is detected by the winning sensor of the second big winning opening 9 provided inside the ball collecting opening 90, and the count number advances at a stretch.

図16に示すように、各ラウンドの終盤では、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rとが前方に進出した状態で、屋根部材98の球取入口96から流下してくる球Pが球回収口90に流入し、上限カウント数となる最大入賞数の例えば8個目の入賞が球回収口90内の入賞センサで検出されると、スライド板95を前方に進出させて球回収口90を閉鎖すると共に、領域区画部材92を構成する左仕切壁92Lと右仕切壁92Rを後方へ退避させ、一ラウンドを終了して次のラウンドに備える。最終ラウンドなら、大当り遊技を終える。   As shown in FIG. 16, at the end of each round, the left partition wall 92 </ b> L and the right partition wall 92 </ b> R constituting the area partition member 92 have advanced forward, and then flowed down from the ball inlet 96 of the roof member 98. When the coming ball P flows into the ball collection port 90 and the eighth winning of the maximum number of winnings which is the upper limit count number is detected by the winning sensor in the ball collecting port 90, the slide plate 95 is moved forward. Then, the ball collection port 90 is closed and the left partition wall 92L and the right partition wall 92R constituting the area partition member 92 are retracted rearward, and one round is completed to prepare for the next round. In the final round, the big hit game is over.

図17に示すように、遊技機の制御装置CNは、メインのマイクロプロセッサとなるCPU、ROM、RAMを備える主制御部MC、サブのマイクロプロセッサとなるCPU1、ROM1、RAM1を備える第1周辺制御部SC1、及び、同じくサブのマイクロプロセッサとなるCPU2、ROM2、RAM2を備える第2周辺制御部SC2を有する。賞球の払出し関連、球貸ユニットやホールコンピュータ等との接続関連、電源関連、セキュリティ関連の各構成は、省略して描いている。   As shown in FIG. 17, the control device CN of the gaming machine includes a main control unit MC including a CPU, ROM, and RAM serving as a main microprocessor, and a first peripheral control including CPU1, ROM1, and RAM1 serving as sub-microprocessors. And a second peripheral control unit SC2 including a CPU 2, a ROM 2, and a RAM 2 that are also sub-microprocessors. The components related to the payout of prize balls, the connection with ball rental units and hall computers, the power supply, and the security are not shown.

「主制御部」とは、制御装置のうち、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する制御をするものをいう。遊技機規則で定義する「主基板」から基板という物理的要素を取り除いた概念である。なお、「主基板」とは、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)イ)。また、「周辺制御部」とは、制御装置のうち、前記主制御部での制御以外の制御をするものであって、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有しない制御をするものをいう。遊技機規則で定義する「周辺基板」から基板という物理的要素を取り除いた概念である。なお、「周辺基板」とは、主基板以外の基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)ニ)。   The “main control unit” refers to a control device that controls a function that affects or may affect the game result. This is a concept in which the physical element of the board is removed from the “main board” defined in the gaming machine rules. The “main board” is a board having a function that affects or may affect the game result, and is a board other than a board on which only electronic components for connecting wirings are mounted ( Gaming Machine Rules Article 6 Attached Table 2 (1) A). In addition, the “peripheral control unit” is a control unit that performs control other than the control by the main control unit, and has no function that affects or may affect the game result. This is what you do. This is a concept in which the physical element of the board is removed from the “peripheral board” defined in the gaming machine rules. The “peripheral board” means a board other than the main board and other than the one on which only the electronic components for connecting the wirings are mounted (Article 6 Attached Table 2 (1)) D).

主制御部MCの入力側には、入力ポートInを介して、第1種始動口A1,A2への第1種始動入賞球を検出する入賞センサA1s,A2s、第2種始動口B0への第2種始動入賞球を検出する入賞センサB0s、第1大入賞口4の内部に設ける入球センサ4Li,4Riと球通過センサ4Lp,4RpとV入賞センサ6Vsと非V入賞センサ4Fs,6Fs、第2大入賞口9への入賞球を検出する入賞センサ9s、普通図柄抽選契機口GT1,GT2への通過球を検出するゲートセンサGT1s,GT2s、左上入賞口26への入賞球を検出する入賞センサ26s、左中入賞口27への入賞球を検出する入賞センサ27s、左下入賞口28への入賞球を検出する入賞センサ28sを入力している。   On the input side of the main control unit MC, winning sensors A1s and A2s for detecting first type starting winning balls to the first type starting ports A1 and A2 and input to the second type starting port B0 via the input port In. A winning sensor B0s for detecting the second type starting winning ball, a winning sensor 4Li, 4Ri, a ball passing sensor 4Lp, 4Rp, a V winning sensor 6Vs, and a non-V winning sensor 4Fs, 6Fs provided inside the first big winning opening 4. Winning sensor 9s for detecting a winning ball to the second big winning port 9, gate sensors GT1s and GT2s for detecting a passing ball to the normal symbol lottery opportunity GT1 and GT2, and a winning for detecting a winning ball to the upper left winning port 26 A sensor 26s, a winning sensor 27s for detecting a winning ball to the middle left winning port 27, and a winning sensor 28s for detecting a winning ball to the lower left winning port 28 are input.

主制御部MCからは、出力ポートOut及びLEDドライバDr0を介して、表示器ボードDB上に設ける各種表示装置SD,ND及びランプh1〜h4,e1〜e4の点灯を制御している。また、出力ポートOut並びに、ソレノイドドライバ及びモータドライバから成る第1大入賞口4関連の駆動系ドライバDr1を介して、羽根4L,4Rの開閉用ソレノイド及び球振分円盤62の回転用ステッピングモータを制御していると共に、出力ポートOut並びにソレノイドドライバから成る第2大入賞口9関連の駆動系ドライバDr2を介して、スライド板開閉用ソレノイドSoL1と領域区画部材用ソレノイドSoL2と球受止部材用ソレノイドSoL3を制御し、かつ、出力ポートOut並びにソレノイドドライバDr3を介して、普電用ソレノイドSoL0を制御している。   The main controller MC controls lighting of various display devices SD and ND and lamps h1 to h4 and e1 to e4 provided on the display board DB via the output port Out and the LED driver Dr0. Further, via the output port Out and the drive system driver Dr1 related to the first big prize opening 4 composed of a solenoid driver and a motor driver, the opening / closing solenoids of the blades 4L and 4R and the rotation stepping motor of the ball distribution disk 62 are provided. The slide plate opening / closing solenoid SoL1, the area partition member solenoid SoL2, and the ball receiving member solenoid are controlled via a drive system driver Dr2 related to the second big prize opening 9 including the output port Out and the solenoid driver. The SoL3 is controlled, and the power transmission solenoid SoL0 is controlled via the output port Out and the solenoid driver Dr3.

主制御部MCの出力ポートOutと第1周辺制御部SC1の入力ポートIn1の間は、中継端子板CBを介して、主制御部MCから第1周辺制御部SC1への一方向のみのデータ送信を許す通信仕様で接続している。主制御部MCから第1周辺制御部SC1へは、主制御部MCでの入力及び又は該主制御部MCで実行する抽選結果に従った変動パターンコマンド等の各種指令コマンドを一方通行的に出力しており、第1周辺制御部SC1から主制御MCへの信号の出力もリターンもない。不正な改造その他の変更を防止する観点から、遊技機規則第6条別表第三(1)イ(ホ)において、主基板に関する規格として、「周辺基板が送信する信号を受信することができるものでないこと。」と規定されているからである。   Between the output port Out of the main control unit MC and the input port In1 of the first peripheral control unit SC1, data is transmitted in only one direction from the main control unit MC to the first peripheral control unit SC1 via the relay terminal board CB. It is connected with the communication specification that allows. From the main control unit MC to the first peripheral control unit SC1, one-way output of various command commands such as a change pattern command according to an input at the main control unit MC and a lottery result executed by the main control unit MC There is no output or return of signals from the first peripheral controller SC1 to the main control MC. From the standpoint of preventing unauthorized modification and other changes, in the gaming machine rules Article 6 Attached Table 3 (1) b (e), as a standard for the main board, "things that can receive signals transmitted by peripheral boards" This is because it is prescribed.

第1周辺制御部SC1と第2周辺制御部SC2との間は、双方向的なデータの送受信を許容している。なお、想像線で示すように、主制御部MCの出力ポートOutと第2周辺制御部SC2の入力ポートIn2の間も、中継端子板CBを介して、主制御部MCから第2周辺制御部SC2への一方向のみのデータ送信を許す通信仕様で接続してもよい。主制御部MCでは、サブ側となる周辺制御部SC1,SC2側に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   Bidirectional data transmission / reception is permitted between the first peripheral control unit SC1 and the second peripheral control unit SC2. Note that, as indicated by an imaginary line, between the output port Out of the main control unit MC and the input port In2 of the second peripheral control unit SC2 also from the main control unit MC to the second peripheral control unit via the relay terminal board CB. You may connect with the communication specification which permits the data transmission of only one direction to SC2. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 on the sub side is managed as a timer, and the control on the main control unit MC side and the control on the sub side match. I am doing so.

第1周辺制御部SC1からは、出力ポートOut1及びLCDドライバDr4を介して、演出表示装置7を構成するメイン演出表示器71とサブ演出表示器72,73を制御していると共に、出力ポートOut1及びモータドライバDr5を介して、分割可動体35L,35Rのステッピングモータ36L,36Rを制御している。また、第1周辺制御部SC1の入力ポートIn1には、左ボタン19L、中ボタン19C、右ボタン19Rから成る遊技者操作スイッチ19を入力させており、演出表示装置7及び又は分割可動体35L,35Rの特定の演出時において遊技者が演出に関与できるようにしている。   The first peripheral control unit SC1 controls the main effect indicator 71 and the sub effect indicators 72 and 73 constituting the effect display device 7 via the output port Out1 and the LCD driver Dr4, and the output port Out1. The stepping motors 36L and 36R of the split movable bodies 35L and 35R are controlled via the motor driver Dr5. Further, a player operation switch 19 including a left button 19L, a middle button 19C, and a right button 19R is input to the input port In1 of the first peripheral control unit SC1, and the effect display device 7 and / or the split movable body 35L, The player can be involved in the production at the specific production of 35R.

第2周辺制御部SC2からは、出力ポートOut2及びLEDドライバDr6を介して、装飾ランプ14a〜14eの点灯を制御していると共に、出力ポートOut2及びパワーアンプApを介して、スピーカ18L,18Rからの出音を制御しており、演出表示装置7上の表示演出等とリンクした電飾及び又は効果音による演出、各種警報等の出力を含む付帯演出を実行している。   The second peripheral controller SC2 controls the lighting of the decoration lamps 14a to 14e via the output port Out2 and the LED driver Dr6, and from the speakers 18L and 18R via the output port Out2 and the power amplifier Ap. Are controlled, and an accompanying effect including an effect such as an electric effect linked to a display effect on the effect display device 7 and / or a sound effect, and various alarms is executed.

主制御部MCのROMに格納する遊技全般を通じた制御を担うメインの遊技プログラムには、普通図柄抽選、特別図柄抽選を含む内部抽選手段を構築していると共に、通常モードGMから天国モードHM又はチャンスモードCMに移行させる遊技状態移行手段X、天国モードHM又はチャンスモードCMでの時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限を予め定めた所定振分率にしたがって決定する時短継続回数決定手段Y、天国モードHM又はチャンスモードCMから通常モードGMに復帰させる遊技状態復帰手段Zを構築しており、以下のスペックを実現している。   In the main game program for controlling the entire game stored in the ROM of the main controller MC, an internal lottery means including a normal symbol lottery and a special symbol lottery is constructed, and the normal mode GM to the heaven mode HM or The upper limit of the number of lottery derivations for the special symbol lottery in which the short-time specification in the game state transition means X, the heaven mode HM or the chance mode CM to be shifted to the chance mode CM is determined is determined in accordance with a predetermined distribution ratio. The game state returning means Z for returning to the normal mode GM from the short time duration count determining means Y, the heaven mode HM or the chance mode CM is constructed, and the following specifications are realized.

図18に示すように、普通図柄抽選での当選確率(普図確率)と普通電動役物の作動時間(電サポ時間)と普通図柄抽選に基づく普通図柄の変動時間(普図変動時間)とから成る普図関連仕様は、非時短仕様の遊技状態である通常モードGMか、時短仕様の遊技状態である天国モードHM又はチャンスモードCMかを特定する基本仕様となる。天国モードHMは、時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限が比較的多い81〜100回に決定されたときの遊技状態、チャンスモードCMは、時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限が比較的少ない1〜80回に決定されたときの遊技状態である。ただし、どちらも、所謂回数切り時短の遊技状態である。   As shown in FIG. 18, the winning probability (ordinary figure probability) in the normal symbol lottery, the operation time of the ordinary electric accessory (electric support time), and the variation time (ordinary figure variation time) of the ordinary symbol based on the ordinary symbol lottery The general-use related specification consisting of is a basic specification that specifies a normal mode GM that is a non-short-time gaming state, a heaven mode HM or a chance mode CM that is a short-time gaming state. In the heaven mode HM, the short-time specification will continue, the gaming state when the upper limit of the lottery derivation number of the special symbol lottery will be continued to be relatively 81 to 100 times, the chance mode CM, the short-time specification will continue It is a gaming state when the upper limit of the number of lottery derivations of the special symbol lottery is determined to be relatively 1 to 80 times. However, both of them are so-called short-time gaming states.

通常モードGMは、遊技盤2への投入球数に対する第2種始動口B0への入賞による獲得球数の割合であるベースが相対的に低い非時短仕様である。普図確率は、普通図柄抽選用乱数の取り得る256個の数値範囲内に定める当選数値範囲を極一部例えば5とすることにより、5/256=約1/51としている。電サポ時間は、普図当り種別抽選用乱数の取り得る100個の数値範囲内に、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTL=5秒×1回の電サポロング開放となる普図当り1の選択範囲を少数例えば10、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTS=100ms×1回の電サポショート開放となる普図当り2の選択範囲を例えば大多数90と定めており、低い振分率1/10で電サポロング開放となる場合もあるが、殆どの場合、高い振分率9/10で電サポショート開放となる。普図変動時間は、例えば、普図外れ時は3秒、普図当り時は30秒としている。   The normal mode GM is a non-short-time specification in which the base, which is the ratio of the number of balls acquired by winning the second type starting port B0 to the number of balls inserted into the game board 2, is relatively low. The normal figure probability is set to 5/256 = about 1/51 by setting the winning numerical value range determined within the 256 numerical value ranges that can be taken by the random numbers for normal symbol lottery to a part, for example, 5. The electric support time is within the range of 100 numerical values that can be taken by random numbers for each type of drawing, and the time from turning ON the power solenoid SolO to ON is TL = 5 seconds x 1 time. For example, a selection range of 1 per base map is a small number, for example, 10; for example, a selection range of 2 per base map where the time from energization ON to energization OFF of the general power solenoid SoL0 is TS = 100 ms × one power support short open is In most cases, the electric support short is opened at a low distribution ratio of 1/10, but in most cases, the electric support short is opened at a high distribution ratio of 9/10. The normal time fluctuation time is, for example, 3 seconds when out of normal, and 30 seconds when per normal.

天国モードHM又はチャンスモードCMは、特別図柄抽選の抽選導出回数が上限超過で打ち切りとなるまで、ベースが相対的に高い時短仕様となる。普図確率は、普通図柄抽選用乱数の取り得る256個の数値範囲内に定める当選数値範囲をほぼ全範囲例えば255とすることにより、ほぼ毎回当選する255/256=約1/1としている。電サポ時間は、振分率1/10の普図当り1に振分けられても、振分率9/10の普図当り2に振分けられても、普電用ソレノイドSoL0の通電ONから通電OFFまでの時間がTL=5秒×1回の電サポロング開放となるものとし、必ず、ロング開放となる。普図変動時間は、例えば、普図外れ時は通常モードGMと同じ3秒だが、普図当り時は通常モードGMよりも大きく短縮した4秒としている。   The heaven mode HM or the chance mode CM is a short time specification with a relatively high base until the lottery derivation number of the special symbol lottery exceeds the upper limit and is terminated. The normal figure probability is set to 255/256 = about 1/1 almost every time by setting the winning numerical value range defined within the 256 numerical value ranges that can be taken by the random numbers for normal symbol lottery to almost the entire range, for example, 255. Even if the electric support time is distributed to 1 per common map with a distribution ratio of 1/10 or 2 per general map with an allocation ratio of 9/10, the power supply solenoid SoL0 is energized to off. The time until is TL = 5 seconds × 1 electric support long release, and it is always a long release. For example, the normal time fluctuation time is 3 seconds, which is the same as the normal mode GM when out of normal, but is 4 seconds, which is significantly shorter than the normal mode GM when hitting the normal time.

天国モードHMは、天国モードHMへの移行から数える特別図柄抽選での抽選導出回数が決定された上限81〜100回を超過したことを条件に、遊技状態復帰手段Zにて、時短仕様が所謂時短スルーにより解除され、非時短仕様の通常モードGMに復帰する。   The heaven mode HM has a so-called short-time specification in the game state return means Z on condition that the number of lottery derivation times in the special symbol lottery counted from the transition to the heaven mode HM exceeds the upper limit of 81 to 100 times determined. It is released by the time-slew and returns to the normal mode GM of the non-time-short specification.

チャンスモードCMは、チャンスモードCMへの移行から数える特別図柄抽選での抽選導出回数が決定された上限1〜80回を超過したことを条件に、遊技状態復帰手段Zにて、時短仕様が同じく時短スルーにより解除され、非時短仕様の通常モードGMに復帰する。   Chance mode CM has the same short-time specification in game state return means Z on condition that the number of lottery derivations in special symbol lottery counted from the transition to chance mode CM has exceeded the upper limit of 1 to 80 times determined. It is released by the time-slew and returns to the normal mode GM of the non-time-short specification.

特別図柄抽選での大当りの当選確率である「特図大当り確率」は、特別図柄抽選用乱数の取り得る65536個の数値範囲内に定める当選数値範囲を例えば164とすることにより、164/65536=約1/400としている。この特図大当り確率は、通常モードGM、天国モードHM、チャンスモードCMに関わらず一定である。   “Special figure jackpot probability”, which is the winning probability of jackpot in the special symbol lottery, is 164/65536 = by setting the winning numerical value range defined within the 65536 number range that the random number for the special symbol lottery can take to be 164, for example. About 1/400. The special figure jackpot probability is constant regardless of the normal mode GM, the heaven mode HM, and the chance mode CM.

特別図柄抽選での大当りの当選時(特図大当り時)、通常モードGM、天国モードHM、チャンスモードCMの各遊技状態何れの場合でも、時短継続回数決定手段Yにより、大当り当選に係る特別図柄抽選用乱数と共に取得した特図当り種別抽選用乱数に基づいて、時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限を予め定めた所定振分率にしたがって決定する。   Special symbols for winning big wins by means of short-time continuation number determination means Y in any of the gaming modes of special mode lottery (special event big hit), normal mode GM, heaven mode HM, chance mode CM Based on the lottery random number for each special figure acquired together with the lottery random number, the upper limit of the lottery derivation number of the special symbol lottery for which the short-time specification will be continued is determined according to a predetermined distribution ratio.

すなわち、特図当り種別抽選用乱数の取り得る100個の数値と、時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限数とを対応させ、乱数が0なら上限は1、乱数が1なら上限は2・・・乱数が99なら上限は100というように上限の1〜100回を各1%の振分率で決定している。なお、本例では、特図大当りによる大当り遊技では、第2大入賞口9を連続的に開放させるラウンドを、例えば一律5ラウンドとしているが、特図当り種別抽選用乱数に応じて2〜16ラウンドを適宜振分けて決定してもよい。   In other words, 100 numbers that can be taken by random numbers for special lottery per special figure are associated with the upper limit number of lottery derivation times of special symbol lottery that the short-time specification will continue, and if the random number is 0, the upper limit is 1. If 1 is 1, the upper limit is 2... If the random number is 99, the upper limit is 100. The upper limit of 1 to 100 times is determined at a distribution rate of 1%. In this example, in the big hit game with the special figure big hit, the round that continuously opens the second big prize opening 9 is set to, for example, five rounds, but 2 to 16 according to the random numbers for the type lottery per special figure. The round may be appropriately assigned and determined.

特図大当りでの大当り遊技中に演出表示装置7において展開させる演出例えばバトル演出において、獲得バトルポイントを、味方の攻撃によりプラスし、敵の攻撃によりマイナスし、攻撃の大きさ或いはダメージの大きさによりポイント数値が変り、最終ラウンドの5ラウンドの最後に、特図当り種別抽選用乱数に基づいて決定されていた上限が1〜20回のレベル1では初期獲得ポイントを一律0ポイント、決定されていた上限が21〜40回のレベル2では初期獲得ポイントを0〜10ポイント、決定されていた上限が41〜60回のレベル3では初期獲得ポイントを0〜20ポイント、決定されていた上限が61〜80のレベル4では初期獲得ポイントを0〜30ポイント、決定されていた上限が81〜100のレベル5では初期獲得ポイントを1〜30ポイントとする演出を行う。初期獲得ポイントは、第1周辺制御部SC1で定義する演出決定用乱数に基づいてレベル毎に決定しており、決定した初期獲得ポイントに一致するするように、バトル途中の攻防においてプラス又はマイナスするポイント数を調整するようにしている。   In the effect that is developed in the effect display device 7 during the big hit game with the special figure jackpot, for example, in the battle effect, the acquired battle point is added by the attack of the ally, decremented by the enemy attack, the magnitude of the attack or the magnitude of the damage The number of points changes, and at the end of 5 rounds of the final round, the upper limit determined based on the random number for special lottery per special figure is 1 to 20 times, and the initial acquisition points are uniformly determined as 0 points In Level 2 where the upper limit is 21 to 40 times, the initial acquisition point is 0 to 10 points, and in Level 3 where the upper limit is 41 to 60 times, the initial acquisition point is 0 to 20 points, and the upper limit determined is 61 0 to 30 points for initial gain at level 4 of ~ 80, and initial gain at level 5 with a determined upper limit of 81 to 100 The Into carries out an effect 1 to 30 points. The initial acquisition point is determined for each level based on the random number for determining the effect defined by the first peripheral control unit SC1, and is added or decreased in the battle in the middle of the battle so as to coincide with the determined initial acquisition point. The number of points is adjusted.

また、特図大当りでの大当り遊技後、特図当り種別抽選用乱数に基づいて決定されていた上限が1〜80回のレベル1〜4では、演出表示装置7における背景がバトル鍛錬動画のチャンスモード背景とするチャンスモードCMに、特図当り種別抽選用乱数に基づいて決定されていた上限が81〜100回のレベル5では、演出表示装置7における背景がバトルチャンピオン動画の天国モード背景とする天国モードHMに移行させ、視覚上異なるモードに移行する演出がされる。ただし、チャンスモードCMも天国モードHMも、どちらも、主制御部MCで管理する遊技状態は回数切り時短仕様の遊技状態である。   In addition, after the big hit game with the special figure big hit, the level in the level 1 to 4 which is determined based on the random numbers for the lottery for each special figure is 1 to 80 times, the background in the effect display device 7 is the chance of the battle training video In the chance mode CM as the mode background, the upper limit determined based on the random number for type lottery per special figure is level 5 with 81 to 100 times, the background in the effect display device 7 is the heaven mode background of the battle champion video There is an effect of shifting to the heaven mode HM and shifting to a visually different mode. However, in both the chance mode CM and the heaven mode HM, the gaming state managed by the main control unit MC is a gaming state with a short time specification.

なお、第2種始動口B0への入賞による小当りを契機としたハネモノ遊技でV入賞口6Vに入賞することによるV入賞大当り時、第2大入賞口9を連続的に開放させるラウンドを、本例では、例えば一律5ラウンドとしている。また、このV入賞による大当り遊技中に演出表示装置7において展開させるバトル演出における最終ラウンドで、ラウンド途中で展開した味方と敵の攻撃により、残存する時短継続回数(カウントダウンが進行等した後の現時点の時短継続回数)の範囲内でバトルポイントを上乗せ加算し、あたかも、V入賞大当りにより時短の継続が延長されたかのような印象を抱かせる演出を行うようにしている。   In addition, at the time of V winning big hit by winning the V winning opening 6V in the honeymoon game triggered by the small hit by winning the second type start opening B0, the round that continuously opens the second big winning opening 9 In this example, for example, the number is uniformly 5 rounds. Also, in the final round of the battle production that is developed in the production display device 7 during the big win game due to the V prize, the remaining number of short time durations (current time after the countdown progresses) due to the attack of the ally and the enemy developed in the middle of the round Within the range of the number of short-time continuations), the battle points are added and added, and an effect is given as if the continuation of the short-time is extended by a V-winning jackpot.

図19に示すように、非時短仕様の通常モードGM下、特図大当りにより、大当り遊技後、上限時短回数が80回までならチャンスモードCMに移行し、上限時短回数が81〜100回なら天国モードHMに移行する。通常モードGM下でのV入賞大当りによっては、大当り遊技後、通常モードGMに止まる。   As shown in FIG. 19, under normal mode GM with non-short-time specification, after special big hit, after the big hit game, if the upper limit number of times is up to 80 times, it shifts to the chance mode CM, and if the upper limit number of times is 81 to 100 times, heaven Transition to mode HM. Depending on the V winning jackpot under the normal mode GM, the game stops in the normal mode GM after the jackpot game.

非時短仕様の通常モードGMでは、普図確率が低くて普図当りが得難く、たとえ普図当りとなっても殆どが電サポショート開放となるため、第2種始動入賞も得難く、小当りからのV入賞大当りの頻度はあまり多くない。このため、通常モードGMでは、左打ちによりヘソ始動口A1からの第1種始動入賞を狙い、約1/400の確率による特図大当りが主流当りとなる。ただし、頻度はあまり多くないが、小当りからのV入賞大当りの可能性もある。   In normal mode GM of non-short-time specification, the probability of ordinary drawing is low, and it is difficult to obtain per figure, and even if it is per ordinary figure, most electric support shorts are opened, so it is difficult to obtain the second type start prize. The frequency of winning V prizes from wins is not very high. For this reason, in the normal mode GM, aiming at the first type start winning from the thigh starting port A1 by left-handed, the special figure big hit with a probability of about 1/400 becomes the mainstream hit. However, the frequency is not so high, but there is also a possibility of a V winning big hit from a small hit.

時短仕様のチャンスモードCM又は天国モードHMでは、普図確率が極めて高い約1/1で、ゲートGT1,GT2に球を通過させるとほぼ毎回当り、しかも、必ず電サポロング開放となるため、第2種始動入賞が容易に得られ、V入賞を期待できるハネモノ遊技が頻繁に行える。このため、チャンスモードCM又は天国モードHMでは、右打ちにより右打球通過ゲートGT2及び第2種始動口B0を狙い、小当りからのV入賞大当りが主流当りとなる。   In the chance mode CM or the heaven mode HM of the short-time specification, the probability of normal transmission is about 1/1, and the ball passes through the gates GT1 and GT2 almost every time. A seed start prize can be easily obtained, and a honey-game where a V prize can be expected can be performed frequently. For this reason, in the chance mode CM or the heaven mode HM, the right hit hits the right hit ball passing gate GT2 and the second type starting port B0, and the V winning big hit from the small hit becomes the main hit.

V入賞大当りでは新たに時短回数は付与されないが、V入賞大当りの契機となる第2種始動入賞によっては時短継続回数のカウントダウンもされない。このため、特図大当り時に既に決定されていた上限時短回数を超過して時短スルーするまでにハネモノ遊技によりV入賞大当りが何回得られるかにより、出玉が大きく変ることになる。因みに、最大100回の上限時短回数が付与された場合、この100回時短がスルーするまでに8回前後のV入賞大当りを得ることが見込まれ、一回のV入賞大当りによる出玉が15賞球×8カウント×5ラウンド=600個で、8回なら4800個の出玉を獲得できる。   In the V winning big win, no new time reduction is given, but depending on the type 2 start winning that triggers the V winning big hit, the number of short time continuations is not counted down. For this reason, the number of balls to be played varies greatly depending on how many times the V winning jackpot is obtained by the money game until it exceeds the upper limit number of times at the time of the special figure big hit and runs through the hour. By the way, if the maximum number of times for the upper limit time of 100 times is given, it is expected that around 8 V winning big hits will be obtained before the 100 time shortage is passed, and there will be 15 prizes due to one V winning big hit. Ball x 8 count x 5 rounds = 600, and if 8 times, 4800 balls can be obtained.

天国モードHM又はチャンスモードCM下、第1種始動口A1,A2への第1種始動入賞により特別図柄が変動すると変動1回毎に時短継続回数がカウントダウンされるが、時短スルーしない外れの場合、演出表示装置7上の特図変動の背景バトル演出において味方と敵が引き分ける引分け場面で外れ図柄を確定停止させ、時短スルーして通常モードGMに転落する外れの場合は、味方が敵に敗北した敗北画面で外れ図柄を確定停止させ、特図大当りの場合、味方が敵に勝利した勝利場面で大当り図柄を確定停止させる。天国モードHM又はチャンスモードCM下で特図大当りした場合、改めて上限時短回数が付与され、それが80回までなら大当り遊技後チャンスモードCMに移行し、それが81〜100回なら大当り遊技後天国モードHMに移行する。   If the special symbol fluctuates due to the first class start winning at the first class start openings A1 and A2 under the heaven mode HM or the chance mode CM, the number of time reductions will be counted down for each change, but it will not go through the time reduction In the background battle effect of special figure fluctuation on the effect display device 7, when the ally and the enemy draw in the draw scene, the detaching symbol is confirmed and stopped, and if it falls off to fall into the normal mode GM through a short time, the ally becomes the enemy In the defeated defeat screen, the off symbol is confirmed and stopped, and in the case of a special figure big hit, the big hit symbol is confirmed and stopped in the victory scene where the ally has won the enemy. If the special figure big hit is made under heaven mode HM or chance mode CM, the upper and lower limit times are given again, and if it is up to 80 times, it shifts to the chance mode CM after big hit game, and if it is 81 to 100 times, the heaven after big hit game Transition to mode HM.

図20に示すように、通常モードGM下での主流当りとなる特図大当りを期待する遊技では、左打ち推奨シンボルLSの表示に従って左打ちすることにより、主に、第1種始動口を構成する交互振分機構8に具備するヘソ始動口A1への入賞を狙う。ヘソ始動口A1等への第1種始動入賞があると、特別図柄(特図)対応の演出図柄7L,7C,7Rが演出表示装置7のメイン演出表示器71上で変動する。大当りに当選している場合は、左右の演出図柄7L,7Rが同一図柄で揃うリーチを経て、1分前後の長期間にわたって期待感を煽る動画演出等を展開させるスーパーリーチに発展する。   As shown in FIG. 20, in a game that expects a special figure big hit that becomes a mainstream hit under the normal mode GM, the first type starting port is mainly configured by left-handing according to the display of the recommended left-handed symbol LS The prize is given to the thigh starting port A1 provided in the alternating distribution mechanism 8 that performs the above. When there is a first type start prize at the navel starting opening A1 or the like, the special symbols (special symbols) corresponding to the special symbols 7L, 7C, 7R change on the main effect indicator 71 of the effect display device 7. In the case of winning a big hit, after reaching the reach where the left and right effect symbols 7L and 7R are aligned in the same symbol, it develops into a super reach that develops a moving image effect or the like over a long period of about 1 minute.

図21に示すように、大当りに当選している場合、特図対応の演出図柄7L,7C,7Rが同一図柄で三つ揃う大当り図柄が確定停止されると共に、「大当り!」のメッセージが表示される。続いて、「祝大当り」の祝福表示をする大当り開始デモ演出を経て、図13〜16で示した第2大入賞口9を複数ラウンドについて開放させる大当り遊技が行えることになる。   As shown in FIG. 21, when the big hit is won, the big win symbol in which the special symbols corresponding to the special symbols 7L, 7C, and 7R are arranged in the same design is stopped and the message “Big hit!” Is displayed. Is done. Subsequently, through a jackpot start demonstration effect that displays a congratulatory display of “celebration jackpot”, a jackpot game can be performed in which the second big winning opening 9 shown in FIGS. 13 to 16 is opened for a plurality of rounds.

図22に示すように、大当り遊技では、1〜5ラウンド(1R〜5R)において、演出表示装置7のメイン演出表示器71上で、味方と敵の対戦(バトル)が繰り広げられ、味方の攻撃でバトルポイントがプラス(+1p等)され、敵の攻撃でマイナス(−10p等)され、有効な攻撃によりダメージが大きいと数値が高くなる(+30p等)。なお、大当り遊技時は右打ちが推奨され、右打ち推奨シンボルの「右」矢印が表示される。   As shown in FIG. 22, in the big hit game, in the 1st to 5th rounds (1R to 5R), the battle between the ally and the enemy is developed on the main effect display 71 of the effect display device 7, and the ally attack The battle point is increased (such as + 1p) by the enemy, minus (−10p, etc.) by the enemy attack, and the numerical value becomes higher (+ 30p, etc.) if the damage is large due to the effective attack. In the big hit game, right-handed is recommended and the “right” arrow of the right-handed recommended symbol is displayed.

最終の5ラウンド(5R)の最後において、初期獲得ポイントたるバトルポイントが表示され、レベル1に対応した0ポイント(0p)の場合、味方が敵に敗北するバトル敗北画面で完結させるが、レベル2〜4の場合でも初期獲得ポイントに0ポイント(0p)が選ばれる可能性もある。また、初期獲得ポイントが1ポイント(1p)以上の場合、味方が敵に勝利するバトル勝利画面で完結させるが、初期獲得ポイントが最大の30ポイント(30p)であっても、レベル4(チャンスモードCMへ移行)の場合もあるし、レベル5(天国モードHMへ移行)の場合もある。遊技者は、大当り遊技終了後の演出表示装置7の背景により移行先モードを知ることになる。   At the end of the last 5 rounds (5R), the battle points that are the initial points are displayed, and if it is 0 points (0p) corresponding to level 1, it will be completed on the battle defeat screen where the allies defeat the enemy, but level 2 Even in the case of ~ 4, 0 points (0p) may be selected as the initial acquisition points. In addition, if the initial earned point is 1 point (1p) or more, it will be completed on the battle victory screen where the ally wins against the enemy, but even if the initial earned point is the maximum 30 points (30p), level 4 (chance mode There is a case of transition to CM), and there is a case of level 5 (transition to heaven mode HM). The player knows the transition destination mode from the background of the effect display device 7 after the big hit game ends.

図23に示すように、天国モードHM又はチャンスモードCM下での主流当りとなる普図当りから小当りを経てV入賞大当りを期待する遊技では、右打ち推奨シンボルRSの表示に従って右打ちすることにより、主に、普通図柄抽選契機口を構成する右打球通過ゲートGT2への球通過及び第2種始動口B0への入賞を狙う。右打球通過ゲートGT2に球が通過すると、演出表示装置7のメイン演出表示器71上で、普図演出図柄7NL,7NRが円形装飾枠画像7naと共に拡大表示されて変動する。普通図柄抽選での当選すなわち普図当りの場合は、左右の普図演出図柄7NL,7NRが同一図柄で揃い、普通電動役物が作動(普電作動)して、第2種始動口B0がロング開放される。   As shown in FIG. 23, in a game that expects a big win through a small hit from the base figure that is the mainstream hit under the heaven mode HM or the chance mode CM, hit the right according to the display of the right-hand recommended symbol RS. Thus, the aim is mainly to pass the ball to the right hit ball passing gate GT2 constituting the normal symbol lottery opportunity and to win the second type starting port B0. When the ball passes through the right hit ball passing gate GT2, on the main effect display unit 71 of the effect display device 7, the normal drawing effect symbols 7NL and 7NR are enlarged and displayed together with the circular decorative frame image 7na and change. In the case of winning in the normal symbol lottery, that is, per normal symbol, the right and left common symbol effect symbols 7NL and 7NR are aligned with the same symbol, the normal electric accessory is activated (normal electric operation), and the second type start port B0 is Long open.

図24に示すように、第2種始動口B0がロング開放される電サポロング開放時は、第2種始動入賞が容易に得られ、小当りとなり、演出表示装置7のメイン演出表示器71上に、「小当り!」のメッセージが表示され、図4〜8で示した第1大入賞口4を短期間(1.5秒)について開放させるハネモノ遊技たる小当り遊技が行えることになる。   As shown in FIG. 24, when the second type start port B0 is opened for a long time, the second type start winning is easily obtained and is a small hit, on the main effect indicator 71 of the effect display device 7. In addition, the message “Small Win!” Is displayed, and a small hit game, which is a bonito game that opens the first big winning opening 4 shown in FIGS. 4 to 8 for a short period (1.5 seconds), can be performed.

図25に示すように、ハネモノ遊技たる小当り遊技で、V入賞口6Vへの入賞があると、大当りの生起となり、「V入賞大当り!!」のメッセージを演出表示装置7のメイン演出表示器71上に表示させると共にサブ演出表示器72,73を後方を視認させる透過状態とする大当り開始デモ1、並びに、これに続いて左右の分割可動体35L,35Rを中央に移動させて「V」字を完成させると共にフル画面となったメイン演出表示器71上に「祝V大当り」の祝福表示をさせる大当り開始デモ演出2を経て、図13〜16で示した第2大入賞口9を複数ラウンドについて開放させる大当り遊技が行えることになる。   As shown in FIG. 25, in a small hit game, which is a honeymoon game, when there is a win in the V winning opening 6V, a big hit occurs, and the message “V winning big hit !!” is displayed on the main effect indicator of the effect display device 7. The big hit start demo 1 which is displayed on 71 and the sub effect indicators 72 and 73 are in a transparent state for visually recognizing the rear, and subsequently, the left and right divided movable bodies 35L and 35R are moved to the center to obtain “V”. Through the jackpot start demonstration effect 2 that displays a congratulatory display of “celebration V jackpot” on the main effect display 71 that has completed the character and becomes a full screen, a plurality of second grand prize winning holes 9 shown in FIGS. The jackpot game that will be released for the round will be possible.

なお、演出表示装置7の背景動画は、バトルに代え、麻雀やじゃんけん等の各種ゲーム背景としてもよい。特図大当りにより、特図当り種別抽選用乱数に基づいて、時短仕様が継続することとなる特別図柄抽選の抽選導出回数の上限を、例えば、10回10%、20回10%、30回20%、40回20%、60回20%、100回20%で各振分け、特図大当り遊技時に演出表示装置7で展開させる麻雀動画の上り手役で初期ポイントを変更し、上限10回ならピンフやタンヤオ等の一役上りで初期ポイント1、上限20回ならトイトイや一気通貫等の二役上りで初期ポイント1〜10、上限30回ならリャンペーコー等の三役上りで初期ポイント1〜20、上限40回なら小三元等の四役上りで初期ポイント1〜30、上限60回ならチンイツ等の六役上りで初期ポイント1〜40、上限100回なら国士無双や大三元等の役満上りで初期ポイント1〜50等とし、特図大当り後、上限100回の場合は「八連荘ゾーン」と称する天国モードに、それ以外は「麻雀格闘ゾーン」と称するチャンスモードに移行させ、その後のV入賞大当りで、残存する時短継続回数の範囲内で麻雀の上り手役と対応させてポイントを上乗せ加算し、また、特図変動後に時短スルーしない場合は上りとなる背景で、時短スルーする場合はフリテンチョンボ等となる背景で、特図を確定停止させる。   Note that the background moving image of the effect display device 7 may be various game backgrounds such as mahjong and janken instead of the battle. The upper limit of the number of lottery derivations for special symbol lottery that the short-time specification will be continued based on the special lottery type random number for random lottery, such as 10 times 10%, 20 times 10%, 30 times 20 %, 40 times 20%, 60 times 20%, 100 times 20%, and the initial points are changed by the mahjong video uplifting that is displayed on the effect display device 7 during special figure big hit games. The initial point is 1 for the first role in Tanyao, the upper limit is 20 times, the initial point is 1 to 10 for the second role such as toy toy, and the upper limit is 30. If it is 40 times, the initial points are 1 to 30 with four roles such as small three yuan, if the upper limit is 60 times, the initial points are 1 to 40 with six roles such as Chintsu, and if the upper limit is 100 times, the roles of Kokushi Musou and Dai Sangen are full. Initial poi 1 to 50, etc., after a special figure hit, if the upper limit is 100 times, move to the heaven mode called "Yarenso Zone", otherwise shift to the chance mode called "Mahjong Fight Zone", and then V prize In the case of a big hit, within the range of the number of remaining short hours, the points are added and added in correspondence with the mahjong up hand. The special figure is fixed and stopped against the background of Chombo.

なお、以上の実施例における確率や回数、時間、出玉等についての数値は一例示に過ぎないのは言うまでもない。
さらに、上記実施例においては、天国モードHM又はチャンスモードCM下で特図大当りした場合、改めて上限時短回数が付与され、該回数に応じて大当り遊技後チャンスモードCM又は天国モードHMに移行させるように設定したが、天国モードHM又はチャンスモードCM下で特図大当りは頻度の少ないレアケースのため、天国モードHM又はチャンスモードCM下で特図大当りした場合には、一律100回の上限時短回数を付与し天国モードHMに移行させてもよい。
In addition, it cannot be overemphasized that the numerical value about the probability in the above Example, the frequency | count, time, a ball, etc. is only an illustration.
Furthermore, in the above-described embodiment, when the special figure big hit is made under the heaven mode HM or the chance mode CM, the upper limit time reduction number is given again, and the game is shifted to the post-hit game chance mode CM or the heaven mode HM according to the number of times. However, the special figure big hit is rare in the heaven mode HM or chance mode CM, so if the special figure big hit is in the heaven mode HM or chance mode CM, the upper limit number of times is 100 times. To the heaven mode HM.

主に、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋や同8号の店舗等の営業に供される遊技機の産業分野において有用である。   Mainly useful in the industrial field of amusement machines that are used for business such as pachinko shops in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulations on Customs Business and Optimization of Business, etc. .

2;遊技盤
20;遊技領域
20RD;右領域下部
4;第1大入賞口
5;球分岐機構
6;V入賞振分機構
7;演出表示装置
8;交互振分機構
9;第2大入賞口
90;ベースブロック
91;球回収口
92;領域区画部材、92L;左仕切壁、92R;右仕切壁
92B;第1ベース部材(枠状ベース)
93;球受止部材、93U;上棚、93M;中棚、93D;下棚
93B;第2ベース部材(板状ベース)
930;第1棚板、936;第2棚板
931;球受部、933;球落し部(球落し口)
932,934,935;球乗越え抵抗部
96;球取入口
98;屋根部材
A1,A2;第1種始動口
B0;第2種始動口
GT1,GT2;普通図柄抽選契機口
CN;制御装置
MC;主制御部
SC1;第1周辺制御部
SC2;第2周辺制御部
X;遊技状態移行手段
Y;時短継続回数決定手段
Z;遊技状態復帰手段
2; gaming board 20; gaming area 20RD; lower right area 4; first grand prize opening 5; ball branching mechanism 6; V prize winning distribution mechanism 7; effect display device 8; alternating distribution mechanism 9; 90; base block 91; ball collection port 92; area partition member, 92L; left partition wall, 92R; right partition wall 92B; first base member (frame-shaped base)
93; Ball receiving member, 93U; Upper shelf, 93M; Middle shelf, 93D; Lower shelf 93B; Second base member (plate base)
930; 1st shelf board, 936; 2nd shelf board 931; ball receiving part, 933; ball drop part (ball drop opening)
932, 934, 935; ball climbing resistance part 96; ball intake 98; roof member A1, A2; first type starting port B0; second type starting port GT1, GT2; Main control unit SC1; first peripheral control unit SC2; second peripheral control unit X; gaming state transition means Y; time duration number of times determination means Z; gaming state return means

Claims (12)

球を流下させる遊技領域に、大当り時に開放させる特別電動役物に係る大入賞口を備える弾球遊技機の遊技盤において、
前記大入賞口への入賞球を回収する球回収口の上部領域に、常時は球を自由に落下させる遊技領域とし且つ大当り時は前記大入賞口の内部領域とする領域区画部材と、この領域区画部材で区画する領域に進入してきた球を受止める球受止部材とを進退駆動可能に設けており、
大当り時、前記球受止部材を前記遊技領域の前方に進出させる球受止動作をした後、前記球回収口の開放と前記領域区画部材の進出と前記球受止部材の退避とを組合せた球回収動作をさせる仕様にしていることを特徴とする弾球遊技機の遊技盤。
In a game board of a ball game machine equipped with a special winning opening relating to a special electric accessory that is opened at the time of a big hit in a game area where a ball flows down,
An area partition member that is a game area in which a ball is always allowed to freely fall in the upper area of the ball collection opening for collecting the winning balls to the big winning opening, and an internal area of the big winning opening at the time of a big hit, and this area A ball receiving member that receives a ball that has entered a region partitioned by the partition member is provided so as to be able to advance and retreat.
In a big hit, after the ball receiving operation to advance the ball receiving member to the front of the game area, the opening of the ball collection port, the advance of the area partition member and the retraction of the ball receiving member are combined A game board for a ball game machine characterized in that it is designed to allow ball collection.
大当り時、前記大入賞口を複数のラウンドについて開放させるものとしており、各ラウンドの開始から所定の序盤期間について、前記球回収口を閉じたまま前記球受止部材を遊技領域の前方に進出させる球受止動作をし、各ラウンドの序盤期間の後、前記球回収口の開放と前記領域区画部材の前方への進出と前記球受止部材の後方への退避とをほぼ同時に行う球回収動作をさせる仕様にしている請求項1記載の弾球遊技機の遊技盤。   At the time of a big hit, the prize winning opening is opened for a plurality of rounds, and the ball receiving member is advanced to the front of the game area with the ball collecting opening closed for a predetermined early period from the start of each round. Sphere receiving operation, and after the initial period of each round, the sphere collecting operation for opening the sphere collecting port, advancing the area partition member forward, and retracting the sphere receiving member rearward substantially simultaneously. The game board of the ball game machine according to claim 1, wherein the game board has a specification for making the 前記領域区画部材で区画する領域の上部に、球取入口をもつ屋根部材を設けている請求項1又は2記載の弾球遊技機の遊技盤。   The game board for a ball game machine according to claim 1 or 2, wherein a roof member having a ball inlet is provided on an upper part of the area partitioned by the area partition member. 前記球回収口は、前記遊技領域の前方に凸状に設けるベースブロックの上面傾斜通路に開閉可能に設けており、
前記領域区画部材は、前記球回収口を間に挟む前記ベースブロックの左右において上方に延びる左仕切壁と右仕切壁とをもつ請求項1又は2若しくは3記載の弾球遊技機の遊技盤。
The ball collection port is provided to be openable and closable in an upper surface inclined passage of a base block provided in a convex shape in front of the game area,
4. The game board for a bullet ball game machine according to claim 1, wherein the area partition member has a left partition wall and a right partition wall extending upward on the left and right of the base block sandwiching the ball collection port.
前記遊技領域の裏側において前記左仕切壁及び前記右仕切壁に連結する第1ベース部材と、前記遊技領域の裏側において前記球受止部材に連結する第2ベース部材とを備え、これらベース部材を、進退方向において互いに干渉しない関係に設けていると共にそれぞれ独立した進退駆動源に連結している請求項4記載の弾球遊技機の遊技盤。   A first base member connected to the left partition wall and the right partition wall on the back side of the game area; and a second base member connected to the ball receiving member on the back side of the game area, and the base members 5. A game board for a ball game machine according to claim 4, wherein the game board is provided in a relationship that does not interfere with each other in the advance / retreat direction and is connected to independent advance / retreat drive sources. 前記球受止部材は、受止めた球を左右一側に向かわせて落下させる一側緩傾斜状の上段の棚と、この上段の棚から落下してきた球を受止めて上段とは左右逆側に向かわせる他側緩傾斜状の次段の棚とを含む少なくとも2段以上の棚を有する請求項1〜5何れか一項に記載の弾球遊技機の遊技盤。   The ball receiving member is configured to receive an upper shelf having a gently sloping side that allows the received ball to drop toward the left and right sides, and to receive the ball that has dropped from the upper shelf, and to be horizontally reversed. The game board for a ball game machine according to any one of claims 1 to 5, further comprising at least two or more shelves including a second-stage shelf that is gradually inclined toward the other side. 前記球受止部材を構成する棚は、一側緩傾斜状の上棚と、他側緩傾斜状の中棚と、一側緩傾斜状の下棚との3段から成る請求項6記載の弾球遊技機の遊技盤。   7. The bullet according to claim 6, wherein the shelves constituting the ball receiving member are composed of three tiers of an upper shelf on one side, a middle shelf on the other side, and a lower shelf on the other side. A game board of a ball game machine. 一側緩傾斜状の上段の棚は、緩やかに一側に向けて下り勾配する第1棚板と、上から落下してくる球を受ける前記第1棚板の前方やや上方に向けて突出する球受部と、一側に移動してきた球を下方に落下させる前記第1棚板に設ける球落し部とを備え、
他側緩傾斜状の次段の棚は、緩やかに他側に向けて下り勾配する第2棚板と、上から落下してくる球を受ける前記第2棚板の前方やや上方に向けて突出する球受部と、他側に移動してきた球を下方に落下させる前記第2棚板に設ける球落し部とを備える請求項6又は7記載の弾球遊技機の遊技盤。
The upper shelf with a gentle slope on one side protrudes toward the front and slightly above the first shelf that gently slopes downward toward one side and the first shelf that receives the balls falling from above. A ball receiving portion and a ball dropping portion provided on the first shelf for dropping the ball that has moved to one side downward;
The next shelf, which is gently inclined on the other side, projects toward the front side slightly above the second shelf board that receives the second shelf board that gently descends toward the other side and the ball that falls from above. The game board for a ball game machine according to claim 6 or 7, further comprising: a ball receiving portion that performs a ball dropping portion provided on the second shelf plate for dropping the ball that has moved to the other side downward.
前記第1棚板の一側に下り勾配に連続させて上り勾配を付けていると共に、前記第2棚板の他側に下り勾配に連続させて上り勾配を付けており、前記球落し部は、前記第1棚板及び前記第2棚板の下り勾配と上り勾配との連続部分に切欠き状に設ける球落し口から成る請求項8記載の弾球遊技機の遊技盤。   The one side of the first shelf has an upward slope that is continuous with a downward slope, and the other side of the second shelf has an upward slope that is continuous with a downward slope, and the ball drop part is 9. A game board for a ball game machine according to claim 8, comprising a ball drop opening provided in a notch shape in a continuous portion of a downward slope and an upward slope of the first shelf board and the second shelf board. 前記第1棚板及び前記第2棚板の球移動面に、移動してくる球の乗越えに抵抗を与える球乗越え抵抗部を設けている請求項8又は9記載の弾球遊技機の遊技盤。   10. A game board for a ball game machine according to claim 8 or 9, wherein a ball climbing resistance portion for imparting resistance to climbing a moving ball is provided on a ball moving surface of the first shelf board and the second shelf board. . 前記遊技領域に、前記領域区画部材及び前記球受止部材を進退自由に通し且つ球の直径よりも幅の狭いスリットを開口しており、前記領域区画部材又は前記球受止部材の進出位置では、これらの部材の前端が前記スリットの前方に所定長さについて飛び出し、前記領域区画部材又は前記球受止部材の退避位置では、これらの部材の前端が前記スリットの開口端より奥に引っ込む構造にしている請求項1〜10何れか一項に記載の弾球遊技機の遊技盤。   A slit having a width smaller than the diameter of the sphere is opened in the game area so that the area partition member and the ball receiving member can freely advance and retreat, and at the advanced position of the area partition member or the ball receiving member The front end of these members protrudes to the front of the slit for a predetermined length, and the front end of these members is retracted deeper than the opening end of the slit at the retracted position of the region partition member or the ball receiving member. A game board for a ball game machine according to any one of claims 1 to 10. 前記大入賞口は、前記遊技領域の右領域下部に配置している請求項1〜11何れか一項に記載の弾球遊技機の遊技盤。   The game board of a ball game machine according to any one of claims 1 to 11, wherein the special winning opening is disposed at a lower right portion of the game area.
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