JP2015110100A5 - - Google Patents

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Publication number
JP2015110100A5
JP2015110100A5 JP2015054353A JP2015054353A JP2015110100A5 JP 2015110100 A5 JP2015110100 A5 JP 2015110100A5 JP 2015054353 A JP2015054353 A JP 2015054353A JP 2015054353 A JP2015054353 A JP 2015054353A JP 2015110100 A5 JP2015110100 A5 JP 2015110100A5
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JP
Japan
Prior art keywords
volume
effect
time
operated
gaming machine
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Pending
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JP2015054353A
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Japanese (ja)
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JP2015110100A (en
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Priority to JP2015054353A priority Critical patent/JP2015110100A/en
Priority claimed from JP2015054353A external-priority patent/JP2015110100A/en
Publication of JP2015110100A publication Critical patent/JP2015110100A/en
Publication of JP2015110100A5 publication Critical patent/JP2015110100A5/ja
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Description

操作ボタンが故障すると、遊技者は所望の音量に設定できなくなってしまうことがある。   If the operation button breaks down, the player may not be able to set the desired volume.

本発明は、上記の従来技術による問題点を解消するため、操作ボタンが故障してしまった場合にも、遊技者が所望の音量に設定することができる遊技機を提供することを目的とする。   An object of the present invention is to provide a gaming machine in which a player can set a desired volume even when an operation button is broken, in order to solve the above-described problems caused by the prior art. .

前述の課題を解決し、目的を達成するため、本発明にかかる遊技機は、第1操作手段の操作と第2操作手段の操作とを受付可能な操作受付手段と、前記操作受付手段により受け付けた操作に応じて遊技機により行われる演出の音量を設定する音量設定手段と、前記遊技機により演出が行われると当該演出の演出音を前記音量設定手段により設定された音量にて出力する演出音出力手段と、を備え、前記音量設定手段は、前記第1操作手段が第1操作で操作されると、当該操作が行われた時点の音量よりも小さくなるように設定する一方、前記第1操作手段が前記第1操作とは異なる第2操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定し、前記第2操作手段が第3操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定する一方、前記第2操作手段が前記第3操作とは異なる第4操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定することを特徴とする。   In order to solve the above-described problems and achieve the object, the gaming machine according to the present invention receives an operation accepting unit capable of accepting an operation of the first operating unit and an operation of the second operating unit, and accepting the operation by the operation accepting unit. Volume setting means for setting the volume of an effect performed by the gaming machine according to the operation performed, and an effect for outputting the effect sound of the effect at the volume set by the volume setting means when the effect is performed by the gaming machine Sound output means, and when the first operation means is operated by the first operation, the volume setting means sets the sound volume to be lower than the volume at the time when the operation is performed. When one operation means is operated by a second operation different from the first operation, the volume is set to be larger than the volume at the time when the operation is performed, and the second operation means is operated by the third operation. When that operation is performed On the other hand, when the second operation means is operated by a fourth operation different from the third operation, the volume is set to be higher than the volume at the time when the operation is performed. It is characterized by doing.

本発明によれば、操作ボタンが故障してしまった場合にも、遊技者が所望の音量に設定することができるという効果を奏する。   According to the present invention, there is an effect that the player can set a desired volume even when the operation button is broken.

Claims (1)

第1操作手段の操作と第2操作手段の操作とを受付可能な操作受付手段と、
前記操作受付手段により受け付けた操作に応じて遊技機により行われる演出の音量を設定する音量設定手段と、
前記遊技機により演出が行われると当該演出の演出音を前記音量設定手段により設定された音量にて出力する演出音出力手段と、
を備え、
前記音量設定手段は、
前記第1操作手段が第1操作で操作されると、当該操作が行われた時点の音量よりも小さくなるように設定する一方、前記第1操作手段が前記第1操作とは異なる第2操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定し、
前記第2操作手段が第3操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定する一方、前記第2操作手段が前記第3操作とは異なる第4操作で操作されると、当該操作が行われた時点の音量よりも大きくなるように設定することを特徴とする遊技機。
An operation accepting means capable of accepting an operation of the first operating means and an operation of the second operating means;
Volume setting means for setting the volume of the effect performed by the gaming machine according to the operation received by the operation receiving means;
Effect sound output means for outputting the effect sound of the effect at a volume set by the volume setting means when the game machine produces an effect;
With
The volume setting means includes
When the first operation means is operated by the first operation, the volume is set to be lower than the volume at the time when the operation is performed, while the first operation means is a second operation different from the first operation. Set the volume to be higher than the volume at the time of the operation,
When the second operation means is operated by the third operation, the volume is set to be higher than the volume at the time when the operation is performed, while the second operation means is a fourth operation different from the third operation. A gaming machine that is set to be higher than the volume at the time when the operation is performed .
JP2015054353A 2015-03-18 2015-03-18 Game machine Pending JP2015110100A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015054353A JP2015110100A (en) 2015-03-18 2015-03-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015054353A JP2015110100A (en) 2015-03-18 2015-03-18 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013159467A Division JP5746282B2 (en) 2013-07-31 2013-07-31 Game machine

Publications (2)

Publication Number Publication Date
JP2015110100A JP2015110100A (en) 2015-06-18
JP2015110100A5 true JP2015110100A5 (en) 2016-09-08

Family

ID=53525458

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015054353A Pending JP2015110100A (en) 2015-03-18 2015-03-18 Game machine

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JP (1) JP2015110100A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020166276A (en) * 2020-05-07 2020-10-08 株式会社ニコン Eyepiece lens, optical device including eyepiece and eyepiece lens manufacturing method

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004105343A (en) * 2002-09-17 2004-04-08 Sanyo Product Co Ltd Game machine
JP2005261808A (en) * 2004-03-22 2005-09-29 Okumura Yu-Ki Co Ltd Game machine
JP2011229765A (en) * 2010-04-28 2011-11-17 Kyoraku Sangyo Kk Game machine, and control method and control program for game machine

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