JP2015023982A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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JP2015023982A
JP2015023982A JP2013155113A JP2013155113A JP2015023982A JP 2015023982 A JP2015023982 A JP 2015023982A JP 2013155113 A JP2013155113 A JP 2013155113A JP 2013155113 A JP2013155113 A JP 2013155113A JP 2015023982 A JP2015023982 A JP 2015023982A
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game
big hit
state
prize opening
determination
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JP6175677B2 (en
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靖直 本間
Yasutada Honma
靖直 本間
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Takao Co Ltd
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PROBLEM TO BE SOLVED: To provide a pinball game machine preventing a player from building a sense of distrust or from suffering a disadvantage with respect to a lottery of whether giving a privilege or not after termination of a jackpot game.SOLUTION: The pinball game machine includes a distribution device that distributes game balls entering a large winning hole to a safe hole and a normal transfer hole. When a game ball enters the normal transfer hole until the jackpot game is terminated, the pinball game machine sets a game state after the termination of the jackpot to the normal game state when terminating the jackpot game. When the game ball entering the large winning hole enters the safe hole alone until the jackpot game is terminated, the pinball game machine sets the game state after the termination of the jackpot game to a high probability game state when terminating the jackpot game.

Description

本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を通常遊技状態又は該通常遊技状態よりも遊技者に有利な特典遊技状態のいずれかの遊技状態で実施する弾球遊技機に関する。   The present invention relates to a ball game machine, particularly a lottery to determine whether or not to generate a big hit due to winning at the start opening, either in a normal gaming state or in a privileged gaming state that is advantageous to the player over the normal gaming state. The present invention relates to a ball game machine that is executed in a gaming state.

一般的な弾球遊技機であるパチンコ機は、遊技球が始動口へ入賞すると複数の乱数値が抽出され、該乱数値に基づいて当否判定を行い、該当否判定の結果に基づいて図柄表示装置で特別図柄の変動を開始した後に、該結果を示す特別図柄を確定表示し、大当りであれば大入賞口を開放して大当り遊技を実行する機種が主流である。   A pachinko machine, which is a general ball-ball game machine, extracts a plurality of random numbers when a game ball wins a starting opening, makes a determination of whether or not based on the random number, and displays a symbol based on the result of determination of appropriateness The mainstream is a model in which a special symbol indicating the result is confirmed and displayed after starting the variation of the special symbol in the apparatus, and if the big hit, the big winning opening is opened and the big hit game is executed.

また、大当り遊技終了後に遊技者に有利な遊技状態を特典として付与する機能を備えたものがある。この遊技者に有利な遊技状態とは、現状では例えば、通常遊技状態に比べ大当りが生起する確率がアップする高確率遊技状態(確変状態)、始動口となる可変入賞装置の作動時間及び作動回数を増加させることによって始動口への入球率が通常遊技状態に比べアップする開放延長状態、及び確変状態と開放延長状態を組合せた遊技状態とになる。   In addition, there is one having a function of giving a gaming state advantageous to the player as a privilege after the big hit game ends. The game state advantageous to the player is, for example, a high-probability game state (probability change state) in which the probability of occurrence of a big hit is higher than the normal game state, and the operation time and the number of operations of the variable winning device as a starting port Is increased to an open extended state in which the entrance rate to the starting port is increased compared to the normal game state, and a game state in which the probability change state and the open extended state are combined.

多くのパチンコ機は、大当り遊技を行うか否かの当否判定時に、大当り遊技終了後に特典を付与するか否かの判定も始動口入賞時に取得した乱数に基づいて実施する構成(内部抽選)としているが、この構成では、特典の付与が偏ったりすることにより、遊技者に対して不信感を与えかねないものとなっている。   Many pachinko machines have a configuration (internal lottery) that determines whether or not to win a jackpot game based on the random number obtained at the time of winning the start opening. However, in this configuration, since the provision of benefits is biased, it can give distrust to the player.

そこで、大当り遊技終了後に特典を付与するか否かを決定するための構成として、大当り遊技中に大入賞口に入球した遊技球が、大入賞口内に設けられた特定口に入球すると、大当り遊技終了後に特典が付与されるという遊技機がある<特許文献1>。   Therefore, as a configuration for determining whether or not to grant a privilege after the big hit game ends, when a game ball that has entered the big prize opening during the big hit game enters a specific mouth provided in the big prize opening, There is a gaming machine in which a privilege is granted after the big hit game ends <Patent Document 1>.

特開2013−123492号公報JP 2013-123492 A

しかしながら、特許文献1の構成では、大当り遊技中に大入賞口内に設けられた特定口に遊技球が入球しなければ大当り遊技終了後に特典が付与されないため、遊技者が席を離れた隙に大当り遊技に移行していた場合や、大当り遊技中に大入賞口内で球詰まりが発生した場合などは、特典が付与される機会を逸してしまい、遊技者が不利益を被ってしまう。   However, in the configuration of Patent Document 1, during the big hit game, if the game ball does not enter the specific opening provided in the big prize winning opening, a privilege is not given after the big hit game ends, so the player leaves the seat. In the case of shifting to a jackpot game, or when a ball clogging occurs in a jackpot during a jackpot game, the opportunity to receive a privilege is missed, and the player suffers a disadvantage.

本発明は、上記した問題を鑑み、大当り遊技終了後に特典を与えるか否かの抽選に対して、遊技者に不信感を与えないとともに、遊技者が不利益を被ることのない弾球遊技機を提供することを目的とする。   In view of the above-described problems, the present invention provides a ball game machine that does not give a player distrust to a lottery for whether or not to give a bonus after the jackpot game ends, and does not cause the player to suffer a disadvantage. The purpose is to provide.

請求項1記載の弾球式遊技機は、
始動口への遊技球の入球に起因して乱数値を抽出し、該乱数値に基づいて大入賞口を複数回開放する大当り状態に移行するか否かの当否判定を、通常確率遊技状態又は該通常確率遊技状態よりも遊技者に有利な高確率遊技状態の何れかの遊技状態で行なう弾球遊技機において、
前記大当り状態の終了後に何れの前記遊技状態に移行するかを決定する遊技状態決定手段を備え、
前記大入賞口内に、通常状態決定口と、セーフ口と、前記大当り状態時に前記大入賞口に入球した遊技球を前記通常状態決定口、又はセーフ口に振り分ける振り分け手段と、を備え、
前記遊技状態決定手段は、前記大当り状態において、前記大入賞口に入球した遊技球が前記通常状態決定口に入球すると、前記大当り遊技終了後の前記遊技状態として前記通常確率遊技状態を決定し、前記大当り状態が終了するまでに前記通常状態決定口に遊技球が入球しなければ、前記大当り遊技終了後の前記遊技状態として前記高確率遊技状態を決定する
ことを特徴とする弾球遊技機。
The ball-type game machine according to claim 1 is:
Random value is extracted due to the game ball entering the starting port, and whether or not to shift to the big hit state where the big winning opening is opened a plurality of times based on the random value is determined as the normal probability gaming state Or in a ball game machine that performs in any one of the high-probability gaming states that are more advantageous to the player than the normal probability gaming state,
Comprising game state determining means for determining which of the game states to transition to after the jackpot state ends;
In the big prize opening, provided with a normal state determination mouth, a safe mouth, and a distribution means for distributing the game balls that have entered the big prize mouth in the big hit state to the normal state decision mouth or the safe mouth,
The gaming state determining means determines the normal probability gaming state as the gaming state after the end of the big hit game when the gaming ball that has entered the big winning opening enters the normal state determination port in the big hit state. The high-probability gaming state is determined as the gaming state after the jackpot game is finished unless a gaming ball enters the normal state determination port before the jackpot state is finished. Gaming machine.

始動口は、入球率が変化する可変入賞装置で構成されてもよい。また、遊技領域に始動口を複数設ける構成としてもよく、その場合、常時入球率の変化しない第1始動口と、可変入賞装置からなり、該可変入賞装置の作動時と未作動時で入球率が変化する第2始動口とで構成するのが望ましい。この構成では、第1始動口への入球に起因して第1特別図柄の当否判定を行い、第2始動口への入球に起因して第2特別図柄の当否判定を行うのが好適である。   The starting port may be configured by a variable winning device that changes the winning rate. In addition, a configuration may be adopted in which a plurality of start openings are provided in the game area, and in this case, the first start opening where the winning rate does not always change and a variable winning device are provided, and the input is made when the variable winning device is activated and not activated. It is desirable to comprise with the 2nd starting port from which a sphere rate changes. In this configuration, it is preferable to determine whether or not the first special symbol is due to entering the first starting port and to determine whether or not the second special symbol is due to entering the second starting port. It is.

始動口への入球に起因して抽出する乱数値は、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた確定表示図柄の種類と、図柄の変動内容を決定するために用いる乱数であればよく、例えば大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよい。   The random number value extracted due to the ball entering the starting port is in accordance with the lottery result of the big hit determination random number in addition to the random number for determining whether or not the big hit will occur Any random number may be used as long as it is a random number used for determining the type of the fixed display symbol and the variation content of the symbol, for example, a big hit symbol determining random number, a small hit symbol determining random number, a reach determining random number, or a variation pattern determining random number. .

大入賞口に入球した遊技球は、振り分け手段を経て通常状態決定口とセーフ口との何れかに入賞する構成が好適であり、通常状態決定口へは、大入賞口に入球した遊技球が所定の確率で入球し、大入賞口に入賞した遊技球が通常状態決定口に入球する場合としない場合とがあればよく、大入賞口内に配置した可動片を制御して通常状態決定口への入球可能状態と入球不可能状態とに変化させてもよい。   A game ball that has entered the grand prize opening is preferably configured to win either the normal state determining port or the safe port through the distributing means, and the normal state determining port has a game that has entered the big winning port. There is a case where a ball enters a game with a predetermined probability, and a game ball that has won a prize winning slot may or may not enter a normal state determination mouth. You may change into the state in which the entrance to a state determination opening is possible, and the state in which entrance is impossible.

通常状態決定口への入球は、毎回の大入賞口の開放で有効(入球すれば大当り遊技終了後は通常遊技状態となる)としてもよいし、所定の開放時(所定の大当りラウンド及びインターバル)のみ有効としてもよい。この場合、内部的に有効と無効との制御を行ってもよいし、可動片を用いて通常状態決定口への入球が不可能な期間を作ることが可能な構成としてもよい。   The entry to the normal state determination opening may be effective by opening the big winning opening every time (if the ball is entered, it will be in the normal gaming state after the big hit game is finished), or at a predetermined release (a predetermined big hit round and Only the interval) may be valid. In this case, it may be possible to internally control whether to be valid or invalid, or to use a movable piece to make it possible to create a period during which it is impossible to enter the normal state determination opening.

始動口が可変入賞装置である場合、大当り遊技終了後に該可変入賞装置の作動時間及び作動回数が増加する開放延長状態に移行してもよく、該開放延長状態への移行は、始動口入賞時に取得した乱数値に基づいて決定してもよいし、高確率遊技状態と同様に大入賞口内の所定の入球口に遊技球が入球した(又は入球しない)ことにより決定してもよい。   If the starting port is a variable winning device, after the jackpot game is over, the variable winning device may be shifted to an open extended state in which the operation time and the number of operations are increased. It may be determined based on the acquired random number value, or may be determined when a game ball enters (or does not enter) a predetermined entrance in the grand prize winning opening as in the high probability gaming state. .

当否判定によって大当りが生起した場合、該大当り終了後の遊技状態は、大当り遊技時に作動する大入賞口内に設けられた特定口(通常状態決定口)への遊技球の入球の有無によって決定する構成であるため、大入賞口の大当り遊技を開始してから終了するまでに、該大当り遊技終了後の遊技状態を遊技状態決定手段が決定する構成となる。また、大当り遊技終了後の遊技状態を決定するのは該大当り遊技の開始から終了するまでとなるが、決定した遊技状態を設定するのは大当り遊技終了時となる。   When a big hit occurs due to the hit / no-go decision, the gaming state after the big hit ends is determined by whether or not a game ball has entered a specific port (normal state determining port) provided in the big winning port that operates at the time of the big hit game Since it is a structure, it becomes a structure by which a game state determination means determines the game state after this big hit game is complete | finished before it is complete | finished after starting the big hit game of a big prize winning opening. Further, the game state after the big hit game is determined is from the start to the end of the big hit game, but the determined game state is set at the end of the big hit game.

請求項2記載の弾球式遊技機は、
請求項1記載の弾球遊技機において、
前記大入賞口に入球した遊技球を所定個数貯留する貯留手段を備え、
該貯留手段が所定のタイミングで遊技球の貯留を解除すると、解除された遊技球が前記振分手段に誘導される
ことを特徴とする弾球遊技機である。
The ball-type game machine according to claim 2 is:
In the ball game machine according to claim 1,
A storage means for storing a predetermined number of game balls that have entered the big prize opening;
When the storage unit releases the storage of the game ball at a predetermined timing, the released game ball is guided to the distribution unit.

大入賞口に入球した遊技球は、大入賞口への遊技球の入球を検出する入球検出手段に検出された後に貯留手段に向けて転動する構成が好適であり、貯留手段の貯留を解除するタイミングは、該入球検出手段が所定数の遊技球を検出したタイミングとしてもよい。   The game ball that has entered the grand prize opening is preferably configured to roll toward the storage means after being detected by the ball detection means that detects the entry of the game ball into the grand prize opening. The timing for releasing the storage may be the timing at which the entrance detection means detects a predetermined number of game balls.

大入賞口に入球後、貯留手段に貯留されなかった遊技球は、通常状態決定口以外に誘導される構成が好適である。貯留手段が貯留する遊技球数は、毎回の大入賞口の作動において(全ての大当りラウンドにおいて)同一数としてもよいし、ラウンド毎に変化してもよい。また、大当り図柄の種類に応じた大当り遊技毎に貯留数が異なる構成としてもよい。この場合、振り分け手段による通常状態決定口への入球確率が所定の確率であれば、貯留球数が多いほど通常状態決定口へ入球する割有が増加する。従って、所定の条件によって貯留数が変化する構成とすることで、高確率状態の継続の有利度に差を与えることができ、遊技性を増すことができる。   A configuration in which the game balls that have not been stored in the storage means after entering the big winning opening are guided to other than the normal state determination opening. The number of game balls stored by the storage means may be the same number (in all the big hit rounds) in each operation of the big prize opening, or may be changed for each round. Moreover, it is good also as a structure where the number of storage differs for every big hit game according to the kind of big hit symbol. In this case, if the probability of entering the normal state determination port by the distribution means is a predetermined probability, the percentage of entering the normal state determination port increases as the number of stored balls increases. Therefore, by adopting a configuration in which the number of storages changes according to a predetermined condition, it is possible to give a difference in the advantage of continuing the high probability state, and to increase game play.

請求項3記載の弾球式遊技機は、
請求項2記載の弾球遊技機において、
前記貯留手段が遊技球の貯留を解除する所定のタイミングは、前記大入賞口への規定数の遊技球の入球、又は予め設定された前記大入賞口の開放時間の経過によって、前記大入賞口の開放が終了した後とした
ことを特徴とする弾球遊技機である。
The ball-type game machine according to claim 3 is:
In the ball game machine according to claim 2,
The predetermined timing at which the storage means releases the storage of the game ball is determined by entering a predetermined number of game balls into the grand prize opening or by passing a predetermined opening time of the grand prize opening. It is a ball game machine characterized by being after the opening of the mouth is completed.

貯留装置の解除タイミングは、大入賞口の閉鎖時(所定ラウンド終了時)以降に実施される構成が好適であり、次回の大入賞口の開放が実施されるまでのインターバル期間中に、振り分け手段による貯留球の振り分けが終了する構成が好適であり、振り分け手段に遊技球が滞留する最長時間に応じてインターバル時間を設定するのが望ましい。   The release timing of the storage device is preferably implemented after closing the big prize opening (at the end of the predetermined round), and during the interval period until the next big prize opening is carried out, the distribution means A configuration in which the distribution of the stored balls by is completed is preferable, and it is desirable to set the interval time according to the longest time that the game balls stay in the distribution means.

請求項4記載の弾球式遊技機は、
請求項1から請求項3記載の何れかの弾球遊技機において、
前記通常状態決定口と前記セーフ口とを備えた第1大入賞口と、
前記通常状態決定口と前記セーフ口とを備えない第2大入賞口とを備え、
前記大当り状態に移行すると前記第1大入賞口を所定回数開放させた後に前記第2大入賞口を開放する構成とし、
前記第1大入賞口の開放時に遊技球が入球しなければ、次回の前記第1大入賞口、又は前記第2大入賞口の開放を行わず、前記大当り状態を終了する
ことを特徴とする弾球遊技機である。
A bullet ball game machine according to claim 4,
In the bullet ball game machine according to any one of claims 1 to 3,
A first grand prize opening provided with the normal state determining port and the safe port;
A second grand prize opening that does not include the normal state determination port and the safe port;
When shifting to the big hit state, the first big prize opening is opened a predetermined number of times and then the second big prize opening is opened.
If the game ball does not enter at the time of opening the first grand prize opening, the next big prize opening is not opened and the big hit state is terminated. It is a ball game machine that plays.

通常状態決定口を備える第1大入賞口と、通常状態決定口を備えない第2大入賞口とを備える構成としたうえで、大当り遊技を開始すると、第1大入賞口の開放動作を所定回数行った後に第2大入賞口の開放動作を行うことによって、大当り遊技における所定回数の大入賞口の動作を完遂する。これにより、第1大入賞口の開放が実施される大当り遊技の前半で、大当り遊技終了後に何れの遊技状態に移行するかが決定する。   The first grand prize opening with a normal state determination opening and the second big winning opening without a normal state determination opening are configured, and when the big hit game is started, the opening operation of the first big winning opening is predetermined. After performing the number of times, the operation of opening the second big prize opening is completed to complete the operation of the big prize opening a predetermined number of times in the big hit game. Thus, in the first half of the big hit game in which the opening of the first big winning opening is performed, it is determined which game state is to be shifted to after the big hit game ends.

但し、通常状態決定口に遊技球が入球すると所定の確率で大当り遊技終了後に通常遊技状態に移行する構成としてもよく、その場合、大当り遊技中(インターバル中)に通常状態決定口に入球しても、どの遊技状態に移行するかの報知は所定のタイミング(例えば、大当り遊技終了インターバル)で行う構成としてもよい。また、前記第1大入賞口の開放時に所定個数の遊技球が入球しなければ、次回の前記第1大入賞口、又は前記第2大入賞口の開放を行わず、前記大当り状態を終了する構成としてもよい。   However, when a game ball enters the normal state determination port, it may be configured to shift to the normal game state after a big hit game with a predetermined probability. In this case, the ball enters the normal state determination port during the big hit game (interval) Even so, the notification of which gaming state to transition to may be made at a predetermined timing (for example, a big hit game end interval). Further, if the predetermined number of game balls do not enter when the first grand prize opening is released, the next big winning prize opening is not opened and the big hit state is terminated. It is good also as composition to do.

請求項1に記載の弾球遊技機によれば、大当り遊技中に大入賞口に入球した遊技球の目に見える転動結果によって大当り遊技終了後の遊技状態が決まるとともに、通常状態決定口に遊技球が入球することにより、大当り遊技終了後に遊技状態が通常遊技状態に移行するようにしたので、何らかのトラブルにより、大当り遊技中に大入賞口に遊技球が入球しない状況に陥った場合でも、大当り遊技終了後の遊技状態は高確率遊技状態に移行するため、遊技者が不利益を被ることがなくなる。   According to the bullet ball game machine according to claim 1, the game state after the big hit game is ended is determined by the visible rolling result of the game ball that has entered the big win port during the big hit game, and the normal state determination port When the game ball entered the game state, the game state changed to the normal game state after the end of the big hit game. For some reason, the game ball did not enter the big prize opening during the big hit game. Even in this case, the gaming state after the end of the big hit game shifts to the high probability gaming state, so that the player is not disadvantaged.

請求項2に記載の弾球遊技機によれば、請求項1と同一の効果を奏しながら、大入賞口内に貯留した遊技球を所定のタイミングで解除し、該解除によって転動する遊技球の帰趨によって大当り遊技終了後の遊技状態が決定するようにしたので、毎回の大当り動作において、移行する遊技状態を決定するタイミングを把握し易くすることが可能となる。   According to the bullet ball game machine of the second aspect, the game ball stored in the special winning opening is released at a predetermined timing while achieving the same effect as the first aspect, and the game ball rolling by the release is released. Since the game state after the big hit game is determined by revenge, it is possible to easily grasp the timing for determining the transitioned game state in each big hit operation.

請求項3に記載の弾球遊技機によれば、請求項2と同一の効果を奏しながら、貯留装置の貯留解除タイミングを大入賞口の閉鎖後としたので、大入賞口への入球状況に気を取られることなく振り分け手段を介した遊技球の転動状況に集中することができる。   According to the ball game machine of the third aspect, since the storage release timing of the storage device is set after the closing of the big winning opening while achieving the same effect as the second aspect, the state of entering the big winning opening It is possible to concentrate on the rolling situation of the game balls via the sorting means without being distracted.

請求項4に記載の弾球遊技機によれば、請求項1から請求項3記載の何れかと同一の効果を奏しながら、大当り遊技開始から所定回数のラウンドまでにおいて大当り遊技終了後の遊技状態を決定する遊技を行い、以降は通常の遊技を行うため、緊張した状態が大当りの開始から終了まで継続することで疲れることがなく、大当り遊技にメリハリをつけることができる。さらに、大当り遊技終了後の遊技状態を決定するラウンドを大当り遊技の開始からの第1大入賞口が行う所定ラウンドとし、その間に第1大入賞口に遊技球が入球しなければ大当り遊技が終了するとしたことで、遊技者の技術介入(発射制御)によって大当り遊技の出球を獲得しながら高確率遊技状態を継続させることを防止する。   According to the bullet ball game machine of the fourth aspect, while achieving the same effect as any one of the first to third aspects, the gaming state after the big hit game is ended from the start of the big hit game to a predetermined number of rounds. Since the game to be decided is performed and thereafter the normal game is performed, the tense state does not get tired by continuing from the start to the end of the big hit, and the big hit game can be sharpened. Furthermore, the round for determining the game state after the end of the big hit game is a predetermined round that the first big prize opening from the start of the big hit game is made, and if the game ball does not enter the first big prize opening during that time, the big hit game is By ending the game, it is possible to prevent the high-probability gaming state from being continued while acquiring a big hit game by a player's technical intervention (launch control).

遊技盤8の正面図。The front view of the game board 8. FIG. 第1大入賞口33a内の構成を示す図。The figure which shows the structure in the 1st big winning opening 33a. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electrical constitution of a pachinko machine. 主制御装置50が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main controller 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート1。The flowchart 1 which shows the special figure determination | availability determination processing which the main control apparatus 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating a special figure success / failure determination process executed by the main controller 50. 主制御装置50が実行する特図当否判定処理を示すフローチャート3。The flowchart 3 which shows the special figure success / failure determination process which the main control apparatus 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート4。FIG. 5 is a flowchart 4 showing a special figure win / fail determination process executed by the main controller 50. FIG. 主制御装置50が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート4。7 is a flowchart 4 showing special game processing executed by the main controller 50. 主制御装置50が実行する特別遊技処理を示すフローチャート5。The flowchart 5 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート6。The flowchart 6 which shows the special game process which the main controller 50 performs. 大当り遊技時の大入賞口の作動を示すタイミングチャート。The timing chart which shows the action | operation of the big winning a prize at the time of a big hit game.

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments, and various forms can be adopted as long as they belong to the technical scope of the present invention.

図1は、本実施例におけるパチンコ機の遊技盤8の正面図である。なお、このパチンコ機の全体的な構成は公知技術に沿っているので図示及び説明は割愛する。遊技盤8には公知のガイドレール25a、25bによって囲まれた略円形の遊技領域26が設けられ、図示しない多数の遊技釘が植設されている。遊技領域26の略中央には、窓部28aを有する液晶枠飾り28が設けられており、演出図柄表示装置54b(図3参照)のLCD画面が遊技者から視認可能に構成され、図示しない公知のワープ入口、ワープ通路、ステージ等も設けられている。   FIG. 1 is a front view of a game board 8 of a pachinko machine in the present embodiment. In addition, since the whole structure of this pachinko machine is based on a well-known technique, illustration and description are omitted. The game board 8 is provided with a substantially circular game area 26 surrounded by known guide rails 25a and 25b, and a large number of game nails (not shown) are implanted therein. A liquid crystal frame decoration 28 having a window portion 28a is provided substantially at the center of the game area 26, and the LCD screen of the effect symbol display device 54b (see FIG. 3) is configured to be visible to the player, and is not shown. Warp entrance, warp passage, stage, etc. are also provided.

液晶枠飾り28の下には、第1始動口31(本発明の始動口に相当)とその下に開閉可能な羽根部材を備えた可変入賞装置となる普通電動役物40で構成された第2始動口32(本発明の始動口に相当)とが配置され、液晶枠飾り28の左方には、普通図柄作動用ゲート42が配置されている。なお、第2始動口32は、普通電動役物40の羽根部材が開放しないと遊技球が第2始動口32に入球できない構成となっているが、これに限るわけではない。   Below the liquid crystal frame decoration 28, there is a first electric outlet 40 which is a variable winning device having a first starting port 31 (corresponding to the starting port of the present invention) and a vane member which can be opened and closed below the first starting port 31. 2 start port 32 (corresponding to the start port of the present invention) is disposed, and a normal symbol operation gate 42 is disposed on the left side of the liquid crystal frame decoration 28. Note that the second starting port 32 is configured such that the game ball cannot enter the second starting port 32 unless the blade member of the ordinary electric accessory 40 is opened, but this is not restrictive.

液晶枠飾り28の右下には、第1大入賞口33a(本発明の大入賞口、又は第1大入賞口に相当)が配置されている。第1大入賞口33aはその内部に貯留装置33h(本発明の貯留手段に相当)とセーフ口(本発明のセーフ口に相当),通常移行口(本発明の通常状態決定口に相当)が配置された振分装置33i(本発明の振り分け手段に相当)を備えるが、それぞれの装置についての詳細は図を用いて後述する。第2始動口32の下方には第2大入賞口70a(本発明の第2大入賞口に相当)が配置されている。また、第1始動口31の左方には、4個の一般入賞口35aが設けられている。なお、この一般入賞口35aは、入球率が変化しない普通入賞口である。   A first big prize opening 33a (corresponding to the big prize opening of the present invention or the first big prize opening) is arranged at the lower right of the liquid crystal frame decoration 28. Inside the first grand prize winning port 33a is a storage device 33h (corresponding to the storage means of the present invention), a safe port (corresponding to the safe port of the present invention), and a normal transition port (corresponding to the normal state determining port of the present invention). Although the arrangement | positioning apparatus 33i (equivalent to the distribution means of this invention) arrange | positioned is provided, the detail about each apparatus is later mentioned using a figure. Below the second start port 32, a second grand prize winning port 70a (corresponding to the second big prize winning port of the present invention) is arranged. Further, on the left side of the first starting port 31, four general winning ports 35a are provided. The general winning opening 35a is a normal winning opening in which the winning rate does not change.

遊技領域の右下部には、複数個のLEDからなる普通図柄表示装置41と、普通図柄保留数表示装置41aと、第1特別図柄保留数表示装置29aと、第2特別図柄保留数表示装置30aと、7セグメント表示装置からなる第1特別図柄表示装置29、第2特別図柄表示装置30とが配置されている。   In the lower right part of the game area, a normal symbol display device 41 composed of a plurality of LEDs, a normal symbol hold number display device 41a, a first special symbol hold number display device 29a, and a second special symbol hold number display device 30a. And the 1st special symbol display apparatus 29 and the 2nd special symbol display apparatus 30 which consist of 7 segment display apparatuses are arrange | positioned.

第1大入賞口33aと第2大入賞口70aとを上記した位置に配置することにより、公知の発射ハンドルを液晶枠飾り28の左側に遊技球が流下するように発射調整した場合、第2大入賞口70aへの入賞は可能となるが、第1大入賞口33aへの入賞は不可能となり、第1大入賞口33aへ遊技球を入賞させる場合には、発射ハンドルを液晶枠飾り28の右側に遊技球が流下するように調整する必要がある。   When the first grand prize winning port 33a and the second grand prize winning port 70a are arranged at the positions described above, when a known launch handle is adjusted so that the game ball flows down to the left side of the liquid crystal frame decoration 28, the second Although winning at the grand prize opening 70a is possible, winning at the first big prize opening 33a is impossible, and when a game ball is to be awarded at the first big prize opening 33a, the launch handle is attached to the liquid crystal frame decoration 28. It is necessary to adjust so that the game ball will flow down to the right side.

上記のように遊技盤8を構成することによって、普通図柄作動ゲート42に遊技球が入球(普通図柄作動スイッチ42a(図3参照)が遊技球を検出)すると、普通図柄表示装置41で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、普通電動役物40の羽根部材が駆動して、第2始動口32への入球が可能となるように構成されている。   By configuring the game board 8 as described above, when the game ball enters the normal symbol operation gate 42 (the normal symbol operation switch 42a (see FIG. 3) detects the game ball), the normal symbol display device 41 normally The symbol starts to be displayed in a variable manner, and the blade member of the ordinary electric accessory 40 is driven according to the mode of the ordinary symbol stopped after a predetermined time so that the ball can enter the second starting port 32. Has been.

普通電動役物40の羽根部材が駆動する開放時間は、通常時においては、0.100秒の開放を1回(ショート開放)、又は0.100秒の開放を1回行ったあとに5.400秒の開放を1回(ロング開放)行う2種類の開放パターンのいずれかとなり、普通図柄の当り図柄の種類に応じて何れかの開放パターンが実施される。また、時短状態で作動する開放延長機能では1回の普通図柄の当りで1.880秒の開放を3回実施する。   The opening time during which the blade member of the ordinary electric accessory 40 is driven is normally 5. after opening for 0.100 seconds (short opening) or once for 0.100 seconds. One of the two types of opening patterns for releasing 400 seconds once (long opening) is performed, and one of the opening patterns is performed according to the type of symbol of the normal symbol. In addition, in the opening extension function that operates in a short time state, the opening for 1.880 seconds is performed three times per one normal symbol.

第1始動口31に遊技球が入球(第1始動口スイッチ31a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置29において第1特別図柄が変動を開始し、所定時間後に停止する。また、第2始動口32である普通電動役物40に遊技球が入球(第2始動口スイッチ32a(図3参照)が遊技球を検出)すると、第2特別図柄表示装置30において第2特別図柄が変動表示を開始し、所定時間後に停止する。   When a game ball enters the first start port 31 (the first start port switch 31a (see FIG. 3) detects a game ball), the first special symbol starts to change in the first special symbol display device 29, and the predetermined ball Stop after hours. Further, when a game ball enters the normal electric accessory 40 which is the second start port 32 (the second start port switch 32a (see FIG. 3) detects the game ball), the second special symbol display device 30 performs the second operation. The special symbol starts changing display and stops after a predetermined time.

第1特別図柄及び第2特別図柄の変動中は、窓部28aに配置された演出図柄表示装置54bにおいて各々の特別図柄の変動に連動した擬似図柄の演出変動を表示する。これにより、遊技者は、遊技領域26の中央に配置された演出図柄表示装置54b上の擬似図柄によって当りハズレを認識することになる。また、第1特別図柄と第2特別図柄は、第1始動口31と第2始動口32への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し且つ第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。   During the variation of the first special symbol and the second special symbol, the effect variation of the pseudo symbol linked to the variation of each special symbol is displayed on the effect symbol display device 54b disposed in the window 28a. As a result, the player recognizes the winning loss by the pseudo symbol on the effect symbol display device 54b arranged in the center of the game area 26. In addition, the first special symbol and the second special symbol are implemented with priority on the variation (whether or not) of the second special symbol regardless of the order of entering the first starting port 31 and the second starting port 32. Specifically, when there is a reserved memory of the first special symbol, the variation of the second special symbol is stopped and there is no second special symbol reserved memory, and the variation for the first special symbol reserved memory is started. To do.

第1特別図柄及び第2特別図柄が大当り表示態様となると、第1大入賞口33aの扉部材と第2大入賞口70の扉部材との何れかが駆動し遊技球の入球が可能となる。詳しくは、第1特別図柄、第2特別図柄のどちらの特別図柄がどのような大当り表示態様となっても、大当り遊技の1ラウンドから5ラウンドまでは第1大入賞口33aの扉部材が28.0秒間、又は第1カウントスイッチ33bが9個の遊技球を検出するまで駆動する。続く6ラウンドから、最終15ラウンドまでは、第2大入賞口70の扉部材が28.0秒間、又は第2カウントスイッチ70bが9個の遊技球を検出するまで駆動する。   When the first special symbol and the second special symbol are in the big hit display mode, either the door member of the first big prize opening 33a or the door member of the second big prize opening 70 is driven, and a game ball can be entered. Become. Specifically, regardless of which of the first special symbol or the second special symbol is in any jackpot display mode, the door member of the first jackpot 33a is 28 from round 1 to round 5 of the jackpot game. Drive for 0 second or until the first count switch 33b detects nine game balls. From the next 6 rounds to the final 15 rounds, the second big prize opening 70 is driven until the door member detects 28.0 seconds, or the second count switch 70b detects nine game balls.

次に、図2を用いて、大当り遊技の1ラウンドから5ラウンドまで開放動作を行う第1大入賞口33aの内部構成について説明する。第1大入賞口33aは、入賞口内に遊技球を3個まで貯留可能な貯留装置33h(本発明の貯留手段に相当)と、貯留を解除した遊技球をセーフ口(セーフスイッチ33d)(本発明のセーフ口に相当)と通常移行口(通常移行スイッチ33e)(本発明の通常状態決定口に相当)とに振り分ける振分装置33i(本発明の振り分け手段に相当)を備える構成となっている。   Next, the internal configuration of the first big winning opening 33a that performs the opening operation from 1 round to 5 rounds of the big hit game will be described with reference to FIG. The first grand prize opening 33a includes a storage device 33h (corresponding to the storage means of the present invention) capable of storing up to three game balls in the winning opening, and a safe mouth (safe switch 33d) And a distribution device 33i (corresponding to the distribution means of the present invention) that distributes to the normal transition port (normal transition switch 33e) (corresponding to the normal state determination port of the present invention). Yes.

第1大入賞口33aの扉部材が駆動し開放を開始すると、開放と同時に貯留装置33hが作動し、貯留部に遊技球が最高3個まで貯留可能な状態となる。第1大入賞口33aに入球した遊技球は、そのすべてが第1カウントスイッチ33bで検出された後に貯留部に向かって転動する。従って、第1大入賞口33aに入球した遊技球の1個目から3個目までは貯留部に貯留される。4個目以降に入球した遊技球は、図に示すように、既に貯留されている遊技球に貯留部への経路を閉ざされ、セーフスイッチ33dに向かって遊技球が転動する経路(入球順が4個目以降の遊技球の経路)に誘導される。   When the door member of the first big winning opening 33a is driven and starts to open, the storage device 33h is activated simultaneously with the opening, and a maximum of three game balls can be stored in the storage part. The game balls that have entered the first grand prize opening 33a roll toward the storage section after all of them are detected by the first count switch 33b. Therefore, the first to third game balls that have entered the first grand prize opening 33a are stored in the storage unit. As shown in the figure, the game balls that have entered the fourth and subsequent balls are closed by the already stored game balls, and the path of the game balls to roll toward the safe switch 33d (input). The order of the balls is guided to the path of the fourth and subsequent game balls.

第1大入賞口33aは、28.0秒間開放、又は第1カウントスイッチ33bが9個の遊技球を検出すると開放を終了するが、開放終了時から1.0秒経過すると貯留装置33hの作動が終了し、貯留が解除される。この構成は、本発明の「前記貯留手段が遊技球の貯留を解除する所定のタイミングは、前記大入賞口への規定数の遊技球の入球、又は予め設定された前記大入賞口の開放時間の経過によって、前記大入賞口の開放が終了した後とした」に相当する。貯留解除により貯留部から排出された3個の遊技球は振分装置33iに誘導され、振分装置となる3穴クルーンにあるA,B,Cの何れかの口に入球する。Aの通常移行口に入球した遊技球は通常移行スイッチ33eに誘導され、B,Cのセーフ口に入球した遊技球はセーフスイッチ33dに誘導される。この構成は、本発明の「前記大入賞口に入球した遊技球を所定個数貯留する貯留手段を備え、該貯留手段が所定のタイミングで遊技球の貯留を解除すると、解除された遊技球が前記振分手段に誘導される」に相当する。   The first grand prize opening 33a is opened for 28.0 seconds, or when the first count switch 33b detects nine game balls, the opening is terminated, but when 1.0 second has elapsed from the end of the opening, the storage device 33h is activated. Is terminated and the storage is released. According to the present invention, the “predetermined timing at which the storage means releases the storage of the game ball is the predetermined number of game balls that enter the big prize opening, or the preset big prize opening is opened. This corresponds to “after the time has elapsed, after the opening of the special winning opening is completed”. The three game balls discharged from the storage portion by the release of the storage are guided to the sorting device 33i and enter the mouth of any one of A, B, and C in the three-hole croon serving as the sorting device. A game ball that has entered the normal transition port of A is guided to the normal transition switch 33e, and a game ball that has entered the safe port of B and C is guided to the safe switch 33d. This configuration is provided with a storage means for storing a predetermined number of game balls that have entered the big winning opening of the present invention, and when the storage means releases the storage of the game balls at a predetermined timing, the released game balls Corresponds to “guided by the sorting means”.

通常移行スイッチ33eが遊技球を検出すると、通常移行フラグが立ち、大当り遊技終了時に通常移行フラグが立っていると大当り遊技終了後の遊技状態として通常遊技状態が設定される。従って、第1大入賞口33aが作動する1ラウンド終了から5ラウンド終了までの5回のラウンド間インターバルにおいて、1個でも通常移行口に遊技球が入球すれば、大当り遊技終了後の遊技状態には通常遊技状態が設定され、5回のラウンド間インターバルで1個も通常移行口に入球しなければ、大当り遊技終了後の遊技状態には高確率遊技状態が設定される(後述する特別遊技処理を参照)。   When the normal transition switch 33e detects a game ball, a normal transition flag is set. When the normal transition flag is set at the end of the big hit game, the normal gaming state is set as the gaming state after the big hit game ends. Therefore, in the interval between five rounds from the end of the first round to the end of the fifth round when the first big winning opening 33a is activated, if even one game ball enters the normal transition opening, the gaming state after the end of the big hit game Is set to the normal gaming state, and a high probability gaming state is set to the gaming state after the big hit game is finished unless one ball enters the normal transition gate at intervals of five rounds (a special case described later). See Game Processing).

本実施例では、振分装置33iの通常移行口に入球する確率は約30分の1に設定されている。見た目には3分の1となるが、通常移行口はセーフ口よりも直径が小さく、通常移行口への入球が減るようにクルーンの取付け角度が調整されていることにより、遊技者にとって不利となる通常移行口への入球確率は、見た目の確率よりも入球しない方向に大きくふられている。通常移行口への入球確率を約30分の1に設定したことにより、大当り遊技終了後に平均1回は高確率遊技状態に移行し、大当りの平均継続回数は2回となる。大当りの平均継続回数(高確率遊技状態の移行率)は、貯留部の遊技球貯留個数と、振分装置33iの振り分け率と、貯留装置33h及び振分装置33iを備えた第1大入賞口33aのラウンド実施回数との組み合わせによって決まるため、この組合せを変更することにより、他にも様々な継続率設定が可能となる。   In this embodiment, the probability of entering the normal transition port of the sorting device 33i is set to about 1/30. Although it appears to be one third in appearance, the transition port is usually smaller in diameter than the safe port, and the crone mounting angle is adjusted so that the number of balls entering the transition port is reduced, which is disadvantageous for the player. The probability of entering the normal transition entrance is greatly greater in the direction of not entering than the appearance probability. By setting the probability of entering the normal transition entrance to about 1/30, after the big hit game is finished, an average of once shifts to the high probability gaming state, and the average hit count of the big hit is two. The average number of continuations per jackpot (the transition rate of the high probability gaming state) is the number of game balls stored in the storage unit, the distribution rate of the distribution device 33i, and the first grand prize opening provided with the storage device 33h and the distribution device 33i. Since it is determined by the combination with the number of rounds 33a, various other continuation rate settings can be made by changing this combination.

例えば、大当り図柄によって実施する大当り遊技のトータルラウンドは同一でも、貯留装置33h及び振分装置33iを備えた第1大入賞口33aのラウンド実施回数を異なる回数にする構成が考えられ、実施回数が少なければ高確率移行条件が高い大当りが実施され、実施回数が多ければ高確率移行条件が低い大当りが実施される構成となる。また、シリーズ機ごとに貯留装置33h及び振分装置33iを備えた第1大入賞口33aのラウンド実施回数を異ならせることにより、シリーズ機ごとに大当り出球数が違う性格の異なる遊技機となる。   For example, even if the total round of the jackpot game executed by the jackpot symbol is the same, a configuration is considered in which the number of rounds of the first big prize winning port 33a provided with the storage device 33h and the sorting device 33i is set to a different number. If the number is small, a big hit with a high probability transition condition is implemented, and if the number of implementations is large, a big hit with a low high probability transition condition is implemented. In addition, by changing the number of rounds of the first grand prize opening 33a provided with the storage device 33h and the sorting device 33i for each series machine, it becomes a gaming machine having a different character with a different number of big hits for each series machine. .

なお、本実施例のパチンコ遊技機では、6ラウンドが開始される前までのラウンド間インターバルは、6.0秒と従来機よりも長い時間が設定されており、上記した振分装置33i上での遊技球の転動状況がインターバルが終了するまでの間に最後まで確認可能な構成となっている。   In the pachinko gaming machine of this embodiment, the interval between rounds before the start of the 6th round is set to 6.0 seconds, which is longer than the conventional machine. The rolling situation of the game ball can be confirmed until the end before the interval ends.

次に、図3を用いて、本実施例におけるパチンコ遊技機の電気配線を示すブロック図を示し説明する。図3には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。   Next, with reference to FIG. 3, a block diagram showing the electrical wiring of the pachinko gaming machine according to the present embodiment will be described. Although the complicated power supply system is not described in FIG. 3, it is configured to be supplied directly or indirectly from a power supply device (not shown) to a control device or actuator that requires power. ing.

主制御装置50の入力端には、遊技盤中継端子板62を介して第1始動口31に入球した遊技球を検出する第1特図始動スイッチ31aと、第2始動口32である普通電動役物40に入球した遊技球を検出する第2特図始動スイッチ32aと、普通図柄作動ゲート42に入球した遊技球を検出する普通図柄作動スイッチ42aと、第1大入賞口33aに入球した遊技球を検出する第1カウントスイッチ33bと、第1大入賞口33a内の振分装置33iに配置されたセーフ口に入球した遊技球を検出するとともに、貯留部に貯留されなかった遊技球を検出するセーフスイッチ33dと、第1大入賞口33a内の振分装置33iに配置された通常移行口に入球した遊技球を検出する通常移行スイッチ33eと、第2大入賞口70に入球した遊技球を検出する第2カウントスイッチ70bと、一般入賞口35aに入球した遊技球を検出する一般入賞口スイッチ35bとが接続されている。   At the input end of the main controller 50, a first special figure start switch 31a for detecting a game ball that has entered the first start port 31 via the game board relay terminal plate 62, and a second start port 32 are provided. A second special figure start switch 32a for detecting a game ball that has entered the electric accessory 40, a normal symbol operation switch 42a for detecting a game ball that has entered the normal symbol operation gate 42, and a first grand prize opening 33a. The first count switch 33b that detects the game ball that has entered the ball and the game ball that has entered the safe port disposed in the sorting device 33i in the first grand prize winning port 33a are detected and are not stored in the storage unit. A safe switch 33d for detecting a game ball, a normal transition switch 33e for detecting a game ball that has entered the normal transition port arranged in the sorting device 33i in the first grand prize port 33a, and a second grand prize port Games that entered 70 A second count switch 70b for detecting a general winning opening switch 35b for detecting a general winning opening 35a in ball entrance to the game ball is connected to.

また、裏配線中継端子板を介して前面枠が閉鎖していることを検出する前面枠閉鎖スイッチと、意匠枠が閉鎖していることを検出する意匠枠閉鎖スイッチと、が接続されている。なお、主制御装置50の入力端に接続された各種入賞検出スイッチ(第1特図始動スイッチ31a、第2特図始動スイッチ32a、普通図柄作動スイッチ42a、第1カウントスイッチ33b、セーフスイッチ33d、通常移行スイッチ33e、第2カウントスイッチ70b、一般入賞口スイッチ35b)は、電波(電磁波)ゴトに有効(遊技球検出状態時のみ電波の影響を受ける)なスイッチとしてノーマルクローズタイプ(NCタイプ)の近接スイッチ(遊技球通過孔を備えた形状)を用いている。   Also, a front frame closing switch for detecting that the front frame is closed and a design frame closing switch for detecting that the design frame is closed are connected via the back wiring relay terminal plate. Various winning detection switches (first special figure start switch 31a, second special figure start switch 32a, normal symbol operation switch 42a, first count switch 33b, safe switch 33d, connected to the input terminal of the main controller 50, The normal transition switch 33e, the second count switch 70b, and the general prize opening switch 35b) are normally closed type (NC type) switches that are effective for radio waves (electromagnetic waves) and are affected by radio waves only when a game ball is detected. A proximity switch (a shape having a game ball passage hole) is used.

主制御装置50の出力端には、遊技盤中継端子板62を介して第1大入賞口33aの扉部材を駆動する第1大入賞口ソレノイド33cと、
第1大入賞口33a内の貯留装置33hを作動させる貯留ソレノイド33fと、第2大入賞口70の扉部材を駆動する第2大入賞口ソレノイド70cと、普通電動役物40の羽根部材を駆動する普通電役ソレノイド42cとが接続されており、図柄表示装置中継端子板64を介して第1特別図柄を表示する第1特図表示装置29と、第1特別図柄の保留記憶数を表示する第1特図保留数表示装置29aと、第2特別図柄を表示する第2特図表示装置30と、第2特別図柄の保留記憶数を表示する第2特図保留数表示装置30aと、普通図柄を表示する普通図柄表示装置41と、普通図柄の保留記憶数を表示する普図保留数表示装置41aとが接続されており、裏配線中継端子板及び外部接続端子板を介して図示しないホールコンピュータと、が接続されている。
At the output end of the main controller 50, a first big prize opening solenoid 33c for driving the door member of the first big prize opening 33a via the game board relay terminal plate 62,
A storage solenoid 33f that operates the storage device 33h in the first big prize opening 33a, a second big prize opening solenoid 70c that drives the door member of the second big prize opening 70, and a blade member of the ordinary electric accessory 40 are driven. The first special symbol display device 29 for displaying the first special symbol through the symbol display device relay terminal board 64 and the number of reserved memories of the first special symbol are displayed. The first special figure hold number display device 29a, the second special figure display device 30 that displays the second special symbol, the second special figure hold number display device 30a that displays the reserved memory number of the second special symbol, and the ordinary A normal symbol display device 41 for displaying a symbol and a universal symbol hold number display device 41a for displaying the number of reserved symbols stored in a normal symbol are connected to each other, and a hall (not shown) is connected via a back wiring relay terminal plate and an external connection terminal plate. A computer, It is connected.

主制御装置50はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号などに基づいて遊技の進行に関わる各種コマンド等を生成し、払出制御装置51及びサブ統合制御装置53に出力する。ここで、主制御装置50と払出制御装置51とは双方向通信回路として構成され、主制御装置50とサブ統合制御装置53とは主制御装置50からサブ統合制御装置53への一方向通信回路として構成されている。   The main controller 50 includes electrical components such as a CPU, a ROM, and a RAM. The CPU executes processing in accordance with a program stored in the mounted ROM, and progresses the game based on various input detection signals. Various related commands are generated and output to the payout control device 51 and the sub integrated control device 53. Here, the main control device 50 and the payout control device 51 are configured as bidirectional communication circuits, and the main control device 50 and the sub integrated control device 53 are one-way communication circuits from the main control device 50 to the sub integrated control device 53. It is configured as.

払出制御装置51の入力端には、裏配線中継端子板を介して球タンク又はタンクレール内の遊技球が不足していることを検出する球切れスイッチと、裏配線中継端子板及び払出中継端子板66を介して払い出した遊技球を検出する払出スイッチと、各種端子板を介することなく下皿への経路に遊技球が多数あることを検出する満杯スイッチとが接続されている。払出制御装置51の出力端には、裏配線中継端子板及び払出中継端子板66を介して遊技球を上皿へと払い出す払出モータが接続されている。   At the input end of the payout control device 51, a ball break switch that detects the lack of game balls in the ball tank or tank rail via the back wiring relay terminal plate, a back wiring relay terminal plate, and a payout relay terminal A payout switch for detecting a game ball paid out through the board 66 and a full switch for detecting that there are a large number of game balls in the path to the lower plate without using various terminal boards are connected. A payout motor for paying out game balls to the upper plate is connected to the output end of the payout control device 51 via a back wiring relay terminal plate and a payout relay terminal plate 66.

払出制御装置51はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号ならびに主制御装置50から入力されるコマンドに基づいて遊技球の払い出しに関わる各種コマンド等を生成し、主制御装置50及び発射制御装置52に出力する。ここで、払出制御装置51と主制御装置50とは双方向通信回路として構成され、払出制御装置51と発射制御装置52とは払出制御装置51から発射制御装置52への一方向通信回路として構成されている。   The payout control device 51 includes electrical components such as a CPU, a ROM, and a RAM. The payout control device 51 performs processing by the CPU according to a program stored in the mounted ROM, and is input from various detection signals that are input and from the main control device 50. Based on the command, various commands relating to payout of the game ball are generated and output to the main controller 50 and the launch controller 52. Here, the payout control device 51 and the main control device 50 are configured as a bidirectional communication circuit, and the payout control device 51 and the launch control device 52 are configured as a one-way communication circuit from the payout control device 51 to the launch control device 52. Has been.

また、払出制御装置51は、外部接続端子板を介して賞球に関する情報などをホールコンピュータに送信するほか、発射制御装置52に対して発射停止信号を送信する。発射制御装置52は発射モータを制御して、遊技球を遊技領域26に遊技球を発射させる。なお、発射制御装置52には払出制御装置51以外に発射ハンドルからの回動量信号、タッチスイッチからのタッチ信号、発射停止スイッチから発射停止スイッチ信号が入力される。   Further, the payout control device 51 transmits information relating to the prize ball to the hall computer via the external connection terminal board, and transmits a firing stop signal to the firing control device 52. The launch control device 52 controls the launch motor to launch the game ball into the game area 26. In addition to the payout control device 51, the launch control device 52 receives a rotation amount signal from the launch handle, a touch signal from the touch switch, and a launch stop switch signal from the launch stop switch.

回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルに触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチを押すことで出力される。なお、タッチ信号が発射制御装置52に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射出来ないようになっている。   The rotation amount signal is output when the player operates the launch handle, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is output when the player presses the launch stop switch. Is done. Note that if the touch signal is not input to the launch control device 52, the game ball cannot be fired, and if the launch stop switch signal is input, the game ball cannot be fired even if the player touches the launch handle. It is like that.

サブ統合制御装置53の入力端には、遊技者により操作可能な遊技スイッチ14aが接続されている。サブ統合制御装置53の出力端には、図示しない意匠枠及び遊技盤8に備えられる各種LED・ランプ37と、前面枠及びスピーカユニットに備えられるスピーカ10と、が接続されている。尚、サブ統合制御装置53と主制御装置50とは主制御装置50からサブ統合制御装置53への一方向通信回路として構成され、サブ統合制御装置53と演出図柄制御装置54aとはサブ統合制御装置53から演出図柄制御装置54aへの一方向通信回路として構成されている。   A game switch 14 a that can be operated by a player is connected to an input terminal of the sub integrated control device 53. The output terminal of the sub integrated control device 53 is connected to a design frame (not shown) and various LEDs / lamps 37 provided in the game board 8 and the speaker 10 provided in the front frame and the speaker unit. The sub integrated control device 53 and the main control device 50 are configured as a one-way communication circuit from the main control device 50 to the sub integrated control device 53, and the sub integrated control device 53 and the effect symbol control device 54a are sub integrated control. This is configured as a one-way communication circuit from the device 53 to the effect symbol control device 54a.

サブ統合制御装置53はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ14aの入力ならびに主制御装置50から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄ユニット54の演出図柄制御装置54aに出力する。   The sub-integrated control device 53 includes electrical components such as a CPU, a ROM, and a RAM. The sub-integrated control device 53 executes processing by the CPU according to a program stored in the mounted ROM, and inputs the game switch 14a and the main control device 50. Various commands related to the production are generated on the basis of the command input from, and are output to the production symbol control device 54a of the production symbol unit 54.

また、サブ統合制御装置53には、音量を調節する音量調節スイッチ10aが備えられ、音量調節スイッチ10aの状態(位置)を検出し、その検出結果とスピーカ10へ送信する内容とを判断し、スピーカ10から出力する音量をソフト的に制御するように構成されている。   The sub integrated control device 53 is provided with a volume control switch 10a for adjusting the volume, detects the state (position) of the volume control switch 10a, determines the detection result and the content to be transmitted to the speaker 10, The sound volume output from the speaker 10 is controlled by software.

演出図柄制御装置54aは、サブ統合制御装置53から受信したデータ及びコマンド(共に主制御装置50から送信されてきたものとサブ統合制御装置53が生成したものとがある)に基づいて演出図柄表示装置54bを制御して、疑似図柄等の演出画像を窓部28aに表示させる。   The effect symbol control device 54a displays the effect symbol display based on the data and commands received from the sub integrated control device 53 (both those transmitted from the main control device 50 and those generated by the sub integrated control device 53). The device 54b is controlled to display an effect image such as a pseudo symbol on the window 28a.

なお、本機は機外に賞球を払出す構成となっているが、所定数の遊技球を機内に封入し、発射した遊技球を遊技機内で回収して循環的に使用することで遊技を行う封入式遊技機としても、何ら問題なく本発明の効果を発揮する。   Although this machine is configured to pay out prize balls outside the machine, a predetermined number of game balls are enclosed in the machine, and the released game balls are collected in the game machine and used in a circulating manner. Even in an enclosed game machine that performs the above, the effect of the present invention is exhibited without any problem.

次に、図4を用いて、主制御装置50が行う始動入賞処理について説明する。始動入賞処理は、第1始動口31、第2始動口32に遊技球が入球したとき、又は普通図柄作動ゲート42を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置50に格納(記憶)するとともに、記憶した乱数が予め設定された値か否かを後述する特図当否判定処理を実施する以前に確認する処理を行い、第1始動口31及び第2始動口32への入球に起因する各種コマンドをサブ統合制御装置53に送信する処理となる。以後、第1始動口31に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口32に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート42を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。   Next, the start winning process performed by the main controller 50 will be described with reference to FIG. In the start winning process, various random numbers such as success / failure random numbers acquired when a game ball enters the first start port 31 and the second start port 32 or when the game ball passes through the normal symbol operation gate 42, The first start port is stored (stored) in the main control device 50 as a hold storage, and is confirmed before executing a special figure success / failure determination process to be described later as to whether or not the stored random number is a preset value. This is a process of transmitting various commands resulting from entering the ball 31 and the second starting port 32 to the sub integrated control device 53. Thereafter, the holding memory stored when the game ball enters the first starting port 31 is the first holding memory, and the holding memory stored when the game ball enters the second starting port 32 is the second holding. The reserved memory stored when the game ball passes through the memory and normal symbol start gate 42 will be described as the normal diagram reserved memory.

本実施形態においては、普図保留数表示装置41a、第1特図保留数表示装置29a、第2特図保留数表示装置30aによる各々の点灯数の最大個数は4個(最大保留記憶数が4個)となっている。また、それぞれの保留記憶数が0であっても、第1始動口31、第2始動口32に遊技球が入球したとき、又は普通図柄作動ゲート42を遊技球が通過したときに取得される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置50に格納される。   In the present embodiment, the maximum number of lighting by each of the general figure hold number display device 41a, the first special figure hold number display device 29a, and the second special figure hold number display device 30a is four (the maximum hold memory number is 4). Even if the number of reserved memories is 0, it is acquired when a game ball enters the first start port 31 and the second start port 32, or when the game ball passes through the normal symbol operation gate 42. Various random numbers such as pass / fail random numbers are stored in the main controller 50 in the same manner as when there is a stored number less than the maximum value.

始動入賞処理を開始すると、第1特図始動スイッチ31aが遊技球を検出したか否か判定する(S10)。否定判定なら(S10:no)S45に進み、肯定判定なら(S10:yes)、主制御装置50に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S20)。否定判定なら(S20:no)S45に進み、肯定判定であれば(S20:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し第1保留記憶数を示す第1保留記憶カウンタに1を加算する(S25)。   When the start winning process is started, it is determined whether or not the first special figure start switch 31a has detected a game ball (S10). If a negative determination is made (S10: no), the process proceeds to S45. If an affirmative determination is made (S10: yes), it is determined whether or not the number of first reserved memories stored in the main controller 50 is less than the upper limit (= 4). (S20). If the determination is negative (S20: no), the process proceeds to S45. If the determination is affirmative (S20: yes), the extracted big hit determination random number, the big hit symbol determination random number, the small hit symbol determination random number, the reach determination random number, the fluctuation pattern The decision random number is stored as the first reserved memory, and 1 is added to the first reserved memory counter indicating the first reserved memory number (S25).

S25に続いては、記憶した第1保留記憶の先読判定を行う(S30)。具体的には、大当り判定用乱数の値が大当りを生起する値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、リーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、記憶した乱数値が遊技者が期待のもてる特定の値か否かを判定する。   Subsequent to S25, the prefetch determination of the stored first hold memory is performed (S30). Specifically, it is confirmed whether or not the value of the random number for determining the big hit is a value that causes the big hit, and if the big hit value, the type of the big hit symbol is checked. If the big hit determination is lost, it is confirmed whether or not the reach determination random number is a value that becomes super reach. If it is not a super reach, it is confirmed whether or not it is a reach value, and the variation time is confirmed from the value of the random number for determining the variation pattern. By performing the above determination, it is determined whether or not the stored random number value is a specific value that the player can expect.

続いて、S30の判定結果から第1先読判定コマンドを生成してサブ統合制御装置53に送信し(S35)(第1先読判定コマンド送信手段)、S25で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置53に送信する(S40)。   Subsequently, a first prefetch determination command is generated from the determination result of S30 and transmitted to the sub-integrated control device 53 (S35) (first prefetch determination command transmission means), and the first pending storage counter added in S25 is stored. The first hold number instruction command indicating the value is transmitted to the sub integrated control device 53 (S40).

S40の処理、S10、S20の否定判定(S10:no、S20:no)に続いては、第2特図始動スイッチ32aが遊技球を検出したか否か判定する(S45)。否定判定なら(S45:no)S80に進み、肯定判定なら(S45:yes)、主制御装置50に格納されている第2保留記憶の数が上限値(=4個)未満か否か判定する(S55)。否定判定なら(S55:no)S80に進み、肯定判定であれば(S55:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第2保留記憶として記憶し第2保留記憶数を示す第2保留記憶カウンタに1を加算する(S60)。   Following the processing of S40 and negative determinations of S10 and S20 (S10: no, S20: no), it is determined whether or not the second special figure start switch 32a has detected a game ball (S45). If a negative determination is made (S45: no), the process proceeds to S80. If an affirmative determination is made (S45: yes), it is determined whether or not the number of second reserved memories stored in the main controller 50 is less than the upper limit value (= 4). (S55). If the determination is negative (S55: no), the process proceeds to S80. If the determination is affirmative (S55: yes), the extracted big hit determination random number, the big hit symbol determination random number, the small hit symbol determination random number, the reach determination random number, the fluctuation pattern The determination random number is stored as the second reserved memory, and 1 is added to the second reserved memory counter indicating the second reserved memory number (S60).

S60に続いては、記憶した第2保留記憶の先読判定を行う(S65)。具体的には、第1保留記憶と同様に、大当り判定用乱数の値が大当りを生起する値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、リーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、記憶した乱数値が遊技者が期待のもてる特定の値か否かを判定する。   Subsequent to S60, the prefetch determination of the stored second reserved storage is performed (S65). Specifically, as in the first reserved storage, it is confirmed whether or not the value of the jackpot determination random number is a value that causes a jackpot, and if it is a jackpot value, the type of the jackpot symbol is confirmed. If the big hit determination is lost, it is confirmed whether or not the reach determination random number is a value that becomes super reach. If it is not a super reach, it is confirmed whether or not it is a reach value, and the variation time is confirmed from the value of the random number for determining the variation pattern. By performing the above determination, it is determined whether or not the stored random number value is a specific value that the player can expect.

続いて、S65の判定結果から第2先読判定コマンドを生成しサブ統合制御装置53に送信し(S70)(第2先読判定コマンド送信手段)、S60で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置53に送信して(S75)、S80に進む。   Subsequently, a second prefetch determination command is generated from the determination result of S65 and transmitted to the sub integrated control device 53 (S70) (second prefetch determination command transmission means), and the value of the second reserved storage counter added in S60 Is transmitted to the sub-integrated control device 53 (S75), and the process proceeds to S80.

S80では、普通図柄作動スイッチ42aが遊技球を検出したか否か判定する(S80)。否定判定なら(S80:no)リターンに抜け、肯定判定なら(S80:yes)、主制御装置50に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S85)。否定判定なら(S85:no)リターンに抜け、肯定判定であれば(S85:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し(普図保留記憶手段)、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S90)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置53に送信し(S95)(保留記憶数送信手段)、リターンする。   In S80, it is determined whether or not the normal symbol operation switch 42a has detected a game ball (S80). If the determination is negative (S80: no), the process returns to the return, and if the determination is affirmative (S80: yes), it is determined whether or not the number of reserved maps stored in the main controller 50 is less than the upper limit (= 4) ( S85). If the determination is negative (S85: no), the process returns to the return. If the determination is affirmative (S85: yes), the extracted winning determination random number and the winning symbol determination random number are stored as a general-purpose storage. ), 1 is added to the general-purpose reserved memory counter indicating the number of general-purpose reserved memories, and a general-purpose reserved memory number instruction command indicating the value of the added general-purpose reserved memory counter is transmitted to the sub-integrated controller 53. (S95) (pending storage number transmitting means), the process returns.

サブ統合制御装置53は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置54b上で表示する各保留記憶数を変化させる制御を行う。また、本実施例では、演出図柄表示装置54b上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置53に送信する構成も考えられる。これにより、普通電動役物40のロング開放を期待させる先読予告の実施が可能となる。   When the sub integrated control device 53 receives the first and second reserved memory number instruction commands, it performs control to change each reserved memory number displayed on the effect symbol display device 54b according to the reserved memory number indicated by the received command. . Further, in the present embodiment, the normal symbol hold memory number display is not performed on the effect symbol display device 54b, but it may be configured to display in response to the reception of the general symbol hold memory number instruction command. A configuration may be adopted in which the number instruction command itself is not transmitted. A configuration is also conceivable in which normal prefetch determination is performed and the determination result is transmitted to the sub-integrated control device 53. As a result, it is possible to implement a pre-reading notice that expects the normal electric accessory 40 to be opened long.

次に図5,6,7,8を用いて主制御装置50が行う特図当否判定処理を説明する。この処理は、本発明における当否判定を含む処理となり、主制御装置50が第1始動口31又は第2始動口32への遊技球の入球時に取得した大当り判定用乱数と抽選時(判定時)の遊技状態(通常遊技状態か高確率遊技状態か)とに応じて大当りを生起させるか否か判定(本発明の当否判定)し、判定結果が大当りなら、大当り図柄判定用乱数に基づいて複数の大当り図柄の中から確定表示を行う大当り図柄を決定(図柄決定手段)する。   Next, the special figure determination process performed by the main controller 50 will be described with reference to FIGS. This process is a process including determination of success / failure according to the present invention. The main control device 50 acquires a random number for determining the big hit and a lottery time (when determining) when the game ball enters the first start port 31 or the second start port 32. ) Game state (normal game state or high-probability game state) is determined whether or not to generate a big hit (whether or not of the present invention), if the determination result is a big hit, based on the random number for jackpot symbol determination A jackpot symbol to be confirmed is determined from among a plurality of jackpot symbols (symbol determining means).

なお、本実施例のパチンコ遊技機は、大当り図柄の種類に拘らず大当り遊技の内容は毎回同一の内容となっているが、大当り図柄の種類に応じて大当り遊技を異なる内容(例えば、上述したように、第1大入賞口の作動回数を異ならせる)としてもよい。   In the pachinko machine of this embodiment, the contents of the jackpot game are the same every time regardless of the type of the jackpot symbol, but the contents of the jackpot game differ depending on the type of the jackpot symbol (for example, as described above). Thus, the number of operations of the first grand prize opening may be different).

大当り遊技終了後の遊技状態は、第1大入賞口33aの開放後のインターバル中に行われる振分装置33iによる遊技球の振り分け結果によって決定し、第2大入賞口70aが作動を開始するまでに実施するラウンド間インターバルで通常移行口に遊技球が入球していなければ大当り遊技終了後は高確率遊技状態に移行し、通常移行口に1個でも遊技球が入球していれば大当り遊技終了後は通常遊技状態に移行する。   The gaming state after the end of the big hit game is determined by the result of the game ball distribution by the sorting device 33i performed during the interval after the opening of the first big winning opening 33a, until the second big winning opening 70a starts operating. If there is no game ball at the normal transition opening at the interval between rounds, the game will shift to a high-probability gaming state after the big hit game, and if there is at least one game ball at the normal transition opening, the big hit After the game is over, the normal game state is entered.

なお、大当り遊技終了後の遊技状態が高確率遊技状態なら、確変機能、時短機能及び開放延長機能が特別図柄の変動が10000回実施されるまで作動し、大当り遊技終了後の遊技状態が通常遊技状態なら、時短機能及び開放延長機能が特別図柄の変動が100回実施されるまで作動する。大当り遊技終了後の遊技状態が高確率遊技状態(確変状態)の場合、特別図柄の変動回数が10000回実施されるまで確変機能、時短機能及び開放延長機能が作動するが、確変状態では10000回の当否判定が実施されるまでにほぼ当選するため、実際には次回の大当りまで確変状態(時短、開放延長状態)となる。   If the gaming state after the jackpot game ends is a high probability gaming state, the probability variation function, the time shortening function and the opening extension function operate until the special symbol change is executed 10,000 times, and the gaming state after the jackpot game ends is a normal game. If so, the time-shortening function and the opening extension function are activated until a special symbol change is performed 100 times. When the game state after the big hit game is a high probability game state (probability change state), the probability change function, the time shortening function and the open extension function are operated until the special symbol change count is executed 10,000 times, but in the probability change state 10,000 times In most cases, the winning combination is determined until the next big hit, so in reality, it will be in a promising state (short time, open extended state) until the next big hit.

図5に示す特図当否判定処理を開始すると、主制御装置50は条件装置が未作動か否か判定する(S100)。この判定は大当りフラグに基づいて行われる。大当りフラグとは、特別図柄の抽選で当選した場合(取得した大当り判定用乱数の値が予め定められた所定の値と一致していた場合)に立つフラグである。S100が否定判定なら(S100:no)、後述する特別遊技処理に進み、S100が肯定判定であれば(S100:yes)、特別図柄が変動停止中であるか(S105)、確定図柄の非表示期間であるか(S110)の判定が行われる。   When the special figure determination process shown in FIG. 5 is started, the main controller 50 determines whether or not the condition device is inoperative (S100). This determination is made based on the jackpot flag. The jackpot flag is a flag that stands when a special symbol lottery is won (when the value of the acquired jackpot determination random number matches a predetermined value). If S100 is negative (S100: no), the process proceeds to a special game process to be described later. If S100 is positive (S100: yes), whether the special symbol is suspended (S105), the confirmed symbol is not displayed. It is determined whether it is a period (S110).

S105、S110の両方が肯定判定なら(S105:yes、S110:yes)、図6に進み、第2保留記憶があるか否か判定する(S120)。肯定判定なら(S120:yes)、S130に進み、否定判定なら(S120:no)、第1保留記憶があるか否か判定する(S125)。S125が否定判定なら(S125:no)特別遊技処理に進み、肯定判定なら(S125:yes)、S130に進む。このS120とS125の判定順により、第2保留記憶の当否判定を第1保留記憶よりも優先して実施する構成となっている。   If both S105 and S110 are positive determinations (S105: yes, S110: yes), the process proceeds to FIG. 6 to determine whether there is a second reserved memory (S120). If the determination is affirmative (S120: yes), the process proceeds to S130. If the determination is negative (S120: no), it is determined whether there is a first reserved memory (S125). If S125 is negative (S125: no), the process proceeds to special game processing, and if affirmative (S125: yes), the process proceeds to S130. According to the determination order of S120 and S125, the determination of whether or not the second reserved memory is appropriate is performed with priority over the first reserved memory.

S130では、時短フラグが0か否か判定する(S130)。否定判定なら(S130:no)、時短状態中の処理に進むが、この処理は公知の処理と何ら変わりない(選択する変動パターンの時間設定が異なる)ため説明は割愛する。   In S130, it is determined whether or not the time reduction flag is 0 (S130). If the determination is negative (S130: no), the process proceeds to the time-shortening state, but this process is not different from a known process (the time setting of the variation pattern to be selected is different), and the description is omitted.

時短フラグは、主制御装置50にて記憶される値であり、時短フラグの値が「0」のときは、時短状態ではないことを、時短フラグの値が「1」のときは、時短状態であることを主制御装置50が判断する。時短状態では、普通図柄、第1及び第2特別図柄の変動時間が短縮されるとともに、開放延長機能が作動し普通電動役物40の作動回数が増加するとともに作動時間が通常状態よりも延長される。   The time reduction flag is a value stored in the main controller 50. When the time reduction flag value is "0", it is not in the time reduction state, and when the time reduction flag value is "1", the time reduction state. That is, the main controller 50 determines. In the short time state, the fluctuation time of the normal symbol, the first and second special symbols is shortened, the opening extension function is activated, the number of times of operation of the ordinary electric accessory 40 is increased, and the operation time is extended as compared with the normal state. The

S130が肯定判定なら(S130:yes)判定する第1保留記憶又は第2保留記憶のシフト処理を行い、これにより最も古い第1保留記憶又は第2保留記憶を当否判定の対象とするとともに、対象となった第1又は第2保留記憶数を示す保留記憶カウンタから1を減算し(S135)、該減算した保留記憶カウンタの値を示す保留数指示コマンドをサブ統合制御装置53に送信する(S140)。   If S130 is an affirmative determination (S130: yes), the shift processing of the first reserved memory or the second reserved memory to be determined is performed. 1 is subtracted from the hold storage counter indicating the first or second hold storage number that has become (S135), and a hold number instruction command indicating the value of the subtracted hold storage counter is transmitted to the sub integrated control device 53 (S140). ).

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された特図当否判定テーブルとを比較して、大当り判定用乱数の値が特図当否判定テーブル内の判定値と一致するか比較する(S145)。特図当否判定テーブルは通常確率(低確率1/358.1148)用と高確率用(1/37.6855)の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常確率状態(通常遊技状態)であれば通常確率用の当否判定テーブルを用いて比較し、高確率遊技状態であれば高確率用の当否判定テーブルを用いて比較する。(本発明における当否判定に該当)   In the subsequent big hit determination random number comparison process, the jackpot determination random number stored in the reserved memory that is the target of the special figure success / failure determination is compared with a preset special figure determination table, and the value of the big hit determination random number is determined as the special figure. It is compared whether it matches the determination value in the determination table (S145). There are two types of special figure success / failure determination tables, one for normal probability (low probability 1 / 358.148) and one for high probability (1 / 37.6855), and the gaming state at the time of determination is normal probability state. In the case of (normal gaming state), comparison is performed using a normal probability use determination table, and in the case of a high probability game state, comparison is performed using a high probability determination table. (Corresponding to the validity determination in the present invention)

続いてS145の比較結果が大当りか否かを判定し(S150)、肯定判定なら(S150:yes)、読み出した大当り図柄決定用乱数の値に基づいて大当り図柄を決定し(S155)、第1大入賞口33a及び第2大入賞口70aの大当り遊技の開放パターン(1ラウンドから5ラウンドまでは第1大入賞口33aが作動し、6ラウンドから15ラウンドまでは第2大入賞口70aが作動)を設定する(S160)。   Subsequently, it is determined whether or not the comparison result of S145 is a big hit (S150). If the determination is affirmative (S150: yes), a big hit symbol is determined based on the read value of the big hit symbol determining random number (S155), and the first Opening pattern of the big hit game of the grand prize opening 33a and the second big prize opening 70a (the first big prize opening 33a is operated from the first round to the fifth round, and the second big prize opening 70a is operated from the sixth round to the 15th round. ) Is set (S160).

続いて、読み出した大当り判定用乱数の当否結果と、変動パターン決定用乱数の値とに基づいて変動パターン(変動時間)を選択する(S165)。S150が否定判定なら(S150:no)、S145の比較処理で小当り判定用の当り値と一致していたか否かを判定し(S170)、肯定判定なら(S170:yes)、読み出した小当り図柄決定用乱数の値に基づいて小当り図柄を決定し(S175)、読み出した小当り図柄決定用乱数の当否結果と、変動パターン決定用乱数との値とに基づいて変動パターン(変動時間)を決定する(S165)。S170が否定判定なら(S170:no)、ハズレ図柄を決定し(S180)、読み出した変動パターン決定用乱数の値によって変動パターン(変動時間)を決定する(S165)。   Subsequently, a fluctuation pattern (fluctuation time) is selected based on the read-out result of the read jackpot determination random number and the value of the fluctuation pattern determination random number (S165). If S150 is negative (S150: no), it is determined in the comparison process of S145 whether the hit value for the small hit determination is the same (S170). If positive determination (S170: yes), the read small hit is determined. A small hitting symbol is determined based on the value of the symbol determining random number (S175), and a variation pattern (variation time) is determined based on the read result of the random number for determining the small hitting symbol and the variation pattern determining random number. Is determined (S165). If S170 is negative (S170: no), the lost symbol is determined (S180), and the variation pattern (variation time) is determined based on the read variation pattern determination random number (S165).

S165の処理に続いては、上述の抽選結果を示すデータ(大当り図柄の種類、小当りの有無、ハズレの種類(リーチの有無)、変動時間等)を含んだ変動指示コマンドをサブ統合制御装置53に出力するとともに、第1特図表示装置29又は第2特図表示装置30において特別図柄を変動表示させる処理を行い(S185)、特別遊技処理に移行する。従って、サブ統合制御装置53は変動指示コマンドにより、大当り図柄の種類、ハズレ図柄、リーチの有無、変動時間を把握することが出来る。   Subsequent to the processing of S165, the sub-integrated control device receives a change instruction command including data (a type of big hit symbol, presence / absence of small hits, type of loss (presence / absence of reach), change time, etc.) indicating the lottery result described above. 53, and the first special figure display device 29 or the second special figure display device 30 performs a process of variably displaying the special symbol (S185), and shifts to a special game process. Therefore, the sub integrated control device 53 can grasp the type of jackpot symbol, the lost symbol, the presence / absence of reach, and the variation time by the variation instruction command.

図5の処理に戻り、S105が否定判定(S105:no)、即ち特別図柄が変動中なら、図7のフローチャートに進み、特図の変動時間(S165で選択した変動パターンに基づく)が経過したか否かを判定し(S200)、否定判定なら(S200:no)特別遊技処理に進み、肯定判定なら(S200:yes)、図柄停止コマンドをサブ統合制御装置53に出力するとともに、第1特図表示装置29又は第2特図表示装置30を制御してS155、S175又はS180で決定した図柄を確定表示させる(S205)。図柄停止コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに予め決めておいた擬似(演出)図柄を確定表示させる指示信号を出力し、演出図柄制御装置54aは、その信号により演出図柄表示装置54bを制御して擬似(演出)図柄を確定表示させる。これにより、特別図柄と擬似(演出)図柄の変動の開始と終了が同じタイミングになる(同期する)。   Returning to the processing of FIG. 5, if S105 is negative (S105: no), that is, if the special symbol is fluctuating, the process proceeds to the flowchart of FIG. 7 and the special symbol fluctuation time (based on the fluctuation pattern selected in S165) has elapsed. If the determination is negative (S200: no), the process proceeds to special game processing. If the determination is affirmative (S200: yes), a symbol stop command is output to the sub integrated control device 53, and The figure display device 29 or the second special figure display device 30 is controlled to display the symbols determined in S155, S175, or S180 (S205). Receiving the symbol stop command, the sub-integrated control device 53 outputs an instruction signal for confirming and displaying the pre-determined pseudo (effect) symbol on the effect symbol control device 54a, and the effect symbol control device 54a uses the signal to produce the effect symbol. The display device 54b is controlled to display the pseudo (effect) symbol. As a result, the start and end of the variation of the special symbol and the pseudo (effect) symbol are the same (synchronized).

S205の処理に続いては、確定表示した特別図柄が大当りを示すか否かを判定し(S210)、肯定判定なら(S210:yes)、確定図柄表示設定処理(確定図柄で表示させておく時間の設定)を行い(S215)、大当りフラグを立てる条件装置作動開始処理を行い(S220)、確変フラグが1か否か(現在が高確率遊技状態であるか否か)を判定する(S225)。S225が肯定判定なら(S225:yes)、確変フラグと時短フラグに0を設定し(S230)特別遊技処理に進む。S225が否定判定なら(S225:no)、時短フラグが1か否か判定し(S235)、否定判定なら(S235:no)特別遊技処理に進み、肯定判定なら(S235:yes)時短フラグに0を設定して(S240)特別遊技処理に進む。   Following the processing of S205, it is determined whether or not the special symbol that has been confirmed and displayed shows a big hit (S210). If the determination is affirmative (S210: yes), the determined symbol display setting process (time to be displayed in the confirmed symbol) Is set (S215), a conditional device operation start process for setting a jackpot flag is performed (S220), and it is determined whether or not the probability variation flag is 1 (whether or not the current state is a high-probability gaming state) (S225). . If S225 is affirmative (S225: yes), the probability variation flag and the hourly flag are set to 0 (S230), and the process proceeds to special game processing. If S225 is negative (S225: no), it is determined whether or not the time flag is 1 (S235). If negative (S235: no), the process proceeds to special game processing. If it is affirmative (S235: yes), the time flag is 0. (S240) and proceed to the special game process.

尚、本実施例では遊技状態が高確率遊技状態であれば必ず時短状態でもあるため、S225の判定が肯定判判定なら大当り遊技中は確変機能と時短機能を停止する必要があるため、確変フラグと時短フラグの両方を落す(0をセットする)構成になっている。また、本実施例では時短フラグが立つことで開放延長機能も作動し、時短フラグが落ちると開放延長機能も終了する構成となっている。従って、S230及びS240の処理で開放延長機能も終了する。   In this embodiment, if the gaming state is a high-probability gaming state, it is always a short-time state. If the determination in S225 is affirmative, it is necessary to stop the probability variation function and the time-shortening function during the big hit game. And the time-short flag are both dropped (set to 0). In this embodiment, the opening / extension function is activated when the hour / hour flag is raised, and the opening / extending function is terminated when the hour / hour flag is lowered. Therefore, the opening extension function is also terminated by the processing of S230 and S240.

S210が否定判定(S210:no)、即ち確定表示した特別図柄が大当りを示さない場合、確定図柄表示設定処理(確定図柄の表示時間設定)を行い(S245)、確変フラグが1か否か判定する(S250)。S250が肯定判定なら(S250:yes)、確変カウンタから−1するデクリメント処理を行い(S255)、確変カウンタの値が0か否か判定する(S260)。S260が否定判定なら(S260:no)S290に進み、肯定判定なら(S260:yes)、確変フラグと時短フラグの両方に0を設定して(S265)S290に進む。   If S210 is negative (S210: no), that is, if the confirmed special symbol does not show a big hit, a confirmed symbol display setting process (determined symbol display time setting) is performed (S245), and it is determined whether the probability change flag is 1 or not. (S250). If S250 is affirmative (S250: yes), a decrement process that decrements by one from the probability variation counter is performed (S255), and it is determined whether or not the value of the probability variation counter is 0 (S260). If S260 is negative (S260: no), the process proceeds to S290. If affirmative (S260: yes), both the probability variation flag and the hourly flag are set to 0 (S265), and the process proceeds to S290.

S250が否定判定なら(S250:no)、時短フラグが1か否か判定し(S270)、否定判定なら(S270:no)S290にすすみ、肯定判定なら(S270:yes)時短カウンタから−1するデクリメント処理を行い(S275)、時短カウンタの値が0か否か判定する(S280)。S280が否定判定なら(S280:no)S290に進み、肯定判定なら(S280:yes)、時短フラグに0を設定して(S285)S290に進む。   If S250 is negative (S250: no), it is determined whether or not the time flag is 1 (S270). If it is negative (S270: no), the process proceeds to S290. If the determination is affirmative (S270: yes), the time counter is decremented by -1. A decrement process is performed (S275), and it is determined whether or not the value of the time reduction counter is 0 (S280). If S280 is negative (S280: no), the process proceeds to S290. If the determination is affirmative (S280: yes), the time flag is set to 0 (S285), and the process proceeds to S290.

S290では確定表示された特別図柄が小当り図柄か否かを判定し(S290)、否定判定なら(S290:no)特別遊技処理に進み、肯定判定なら(S290:yes)、小当り遊技開始処理を行ない(S295)特別遊技処理に進む。   In S290, it is determined whether or not the special symbol that has been confirmed is a small hit symbol (S290). If a negative determination is made (S290: no), the process proceeds to a special game process. If an affirmative determination is made (S290: yes), a small hit game start process is determined. (S295), the process proceeds to the special game process.

図5に戻り、S110が否定判定(S110:no)、即ち特別図柄が確定表示中なら、図8に進みS215又はS245で設定された確定図柄表示時間が終了したか否かを判定する(S300)。否定判定なら(S300:no)特別遊技処理に進み、肯定判定なら(S300:yes)、第1特図表示装置29又は第2特図表示装置30を制御して特別図柄の確定表示を終了させ、サブ統合制御装置53に指示信号を送信して疑似(演出)図柄の確定表示を終了させる確定図柄表示終了処理を行い(S305)特別遊技処理に進む。   Returning to FIG. 5, if S110 is negative (S110: no), that is, if the special symbol is being confirmed, the process proceeds to FIG. 8 to determine whether or not the confirmed symbol display time set in S215 or S245 has ended (S300). ). If a negative determination is made (S300: no), the process proceeds to a special game process. If an affirmative determination is made (S300: yes), the first special figure display device 29 or the second special figure display device 30 is controlled to end the fixed display of the special symbol. Then, an instruction signal is transmitted to the sub-integrated control device 53 to perform a confirmed symbol display end process for terminating the confirmed display of the pseudo (effect) symbol (S305), and the process proceeds to the special game process.

以上が、主制御装置50が実行する特別当否判定処理となる。本発明のパチンコ遊技機においては、大当り遊技終了後の遊技状態は、始動口入賞時に取得した乱数値に基づいて決定されず、後述する特別遊技処理によって制御される大当り遊技中に、第1大入賞口33aに入球した遊技球の転動結果(通常移行口に遊技球が入球するか否か)によって決定する構成となっている。また、本実施例では、図4に示したように、始動入賞処理時に当否判定結果を報知する図柄の種類と変動パターンを選択する乱数(大当り図柄決定用乱数、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数)を取得したが、これらの乱数を当否判定処理時に取得する構成であってもよい。   The above is the special success / failure determination process executed by the main controller 50. In the pachinko gaming machine of the present invention, the gaming state after the end of the big hit game is not determined based on the random number value acquired at the time of winning the start opening, and during the big hit game controlled by the special game processing described later, The structure is determined based on the rolling result of the game ball that has entered the winning opening 33a (whether or not the game ball enters the normal transition port). Further, in this embodiment, as shown in FIG. 4, a random number (a big hit symbol determination random number, a small hit symbol determination random number, a reach number) for selecting a symbol type and a variation pattern for notifying the success / failure determination result during the start winning process. Although the random number for determination and the random number for determining the variation pattern are acquired, it may be configured to acquire these random numbers during the determination process.

次に、主制御装置50が実行する特別遊技処理を、図9,10,11,12,13,14を用いて説明する。特別遊技処理は大当り遊技の進行を制御する処理であり、本発明の遊技状態決定手段を含む処理となる。図9に示すように特別遊技処理を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定する(S400)。S400が肯定判定なら(S400:yes)、小当り遊技として第2大入賞口70aが作動中か否かを判定する(S405)。S405が否定判定なら(S405:no)リターンし、肯定判定なら(S405:yes)、小当り開始演出中であるか否かを判定し(S410)、肯定判定なら(S410:yes)、小当り開始演出の終了時間か否かを判定し(S420)、否定判定なら(S420:no)、リターンし、肯定判定なら(S420:yes)、小当り遊技として第2大入賞口70aを開放するとともに、サブ統合制御装置53に第2大入賞口小当り演出指示コマンドを送信し(S425)リターンする。尚、本実施例での小当り遊技は、第2大入賞口70aの開放を0.5秒間行う構成となっている。   Next, the special game process executed by the main controller 50 will be described with reference to FIGS. 9, 10, 11, 12, 13, and 14. The special game process is a process for controlling the progress of the big hit game, and is a process including the game state determining means of the present invention. When the special game process is started as shown in FIG. 9, it is determined whether or not the condition device is inoperative based on the big hit flag (S400). If S400 is affirmative (S400: yes), it is determined whether or not the second big prize opening 70a is operating as a small hit game (S405). If S405 is negative (S405: no), the process returns. If it is affirmative (S405: yes), it is determined whether or not the small hit start effect is being performed (S410). If it is positive (S410: yes), the small hit. It is determined whether or not it is the end time of the start effect (S420). If the determination is negative (S420: no), the process returns, and if the determination is affirmative (S420: yes), the second big prize opening 70a is opened as a small hit game. Then, the second large winning opening small hit effect instruction command is transmitted to the sub integrated control device 53 (S425), and the process returns. The small hit game in the present embodiment is configured to open the second big prize opening 70a for 0.5 seconds.

S410が否定判定なら(S410:no)、小当り動作中か否か(第2大入賞口70aが0.5秒の開放を行っているか否か)を判定し(S430)、肯定判定なら(S430:yes)、大入賞口への入賞球数が9個未満か否かを判定し(S435)、肯定判定なら(S435:yes)開放してから0.5秒経過したか否かを判定する(S440)。S440が否定判定なら(S440:no)、リターンし、S435の否定判定(S435:no)又はS440が肯定判定なら(S440:yes)、第2大入賞口70aを閉鎖する第2大入賞口閉鎖処理を行い(S445)、続いて小当り終了演出処理を行い(S450)リターンする。   If S410 is a negative determination (S410: no), it is determined whether or not a small hitting operation is being performed (whether the second big winning opening 70a is open for 0.5 seconds) (S430), and if a positive determination is made ( S430: yes), it is determined whether or not the number of winning balls to the big prize opening is less than 9 (S435), if affirmative determination (S435: yes), it is determined whether 0.5 seconds have elapsed since the opening. (S440). If S440 is negative (S440: no), the process returns, and if S435 is negative (S435: no) or S440 is positive (S440: yes), the second big prize opening 70a is closed. The process is performed (S445), then the small hit end effect process is performed (S450), and the process returns.

S430が否定判定で小当り遊技中ではないなら(S430:no)、小当り終了演出が終了する時間か否かを判定し(S455)、否定判定なら(S455:no)リターンし、肯定判定なら(S455:yes)、小当り遊技終了処理を行ない(S460)リターンに抜ける。   If S430 is negative and the game is not a small hit game (S430: no), it is determined whether or not it is time to end the small hit end effect (S455). If a negative determination is made (S455: no), the process returns. (S455: yes), small hit game end processing is performed (S460), and return is returned.

図9のS400が否定判定なら(S400:no)、即ち大当りフラグが立っていれば、図10のフローチャートに進み、第1大入賞口33a及び第2大入賞口70が閉鎖中か否か判定し(S500)、肯定判定なら(S500:yes)、大当り遊技の開始演出中か否か判定する(S505)。S505が肯定判定なら(S505:yes)、大当り遊技の開始演出が終了する時間か否かを判定し(S510)、否定判定なら(S510:no)リターンし、肯定判定なら(S510:yes)、第1大入賞口33aの開放を開始するとともに、サブ統合制御装置53に第1大入賞口開放演出を指示するコマンドを送信し(S515)、貯留装置33hを作動させるために貯留ソレノイド33fの作動を開始し(S520)、リターンする。   If S400 in FIG. 9 is a negative determination (S400: no), that is, if the big hit flag is set, the process proceeds to the flowchart of FIG. 10 to determine whether or not the first big prize opening 33a and the second big prize opening 70 are closed. If it is affirmative (S500: yes), it is determined whether or not the big hit game is being produced (S505). If S505 is an affirmative determination (S505: yes), it is determined whether or not it is time to end the start effect of the big hit game (S510). If a negative determination is made (S510: no), the process returns. If an affirmative determination is made (S510: yes), The opening of the first big prize opening 33a is started, and a command for instructing the first big prize opening opening effect is transmitted to the sub integrated control device 53 (S515), and the operation of the storage solenoid 33f is performed to operate the storage apparatus 33h. (S520) and return.

S505が否定判定なら(S505:no)、即ち、大当り遊技の開始演出中ではないなら、インターバル中か否か判定する(S525)。このインターバルとは、第1大入賞口33aが閉じている状態から再度第1大入賞口33a又は第2大入賞口70aが開放されるまでの開放待機時間のことである。S525が否定判定なら(S525:no)、即ちインターバル中ではないなら、大当り遊技の終了演出中か否か判定し(S530)、否定判定なら(S530:no)リターンし、肯定判定なら(S530:yes)、大当り開始演出を開始しサブ統合制御装置53に大当り開始演出を指示するコマンドを送信し(S535)リターンする。   If S505 is negative (S505: no), that is, if it is not during the big hit game start effect, it is determined whether it is during the interval (S525). This interval is the waiting time for opening until the first big prize opening 33a or the second big prize opening 70a is opened again after the first big prize opening 33a is closed. If S525 is a negative determination (S525: no), that is, if it is not during the interval, it is determined whether the big hit game is being finished (S530), if it is a negative determination (S530: no), it returns, and if it is an affirmative determination (S530: yes), the jackpot start effect is started, a command for instructing the jackpot start effect is transmitted to the sub integrated control device 53 (S535), and the process returns.

S535で主制御装置50がサブ統合制御装置53に大当り開始演出指示コマンドを送信すると、該コマンドを受信したサブ統合制御装置53は、パチンコ機に設けられたランプ、LEDを大当り遊技演出用に激しく発光させたり、大当り遊技用の音をスピーカから出力させる。また、サブ統合制御装置53は、演出図柄制御装置54aに信号を送信し、演出図柄表示装置54bにおいて大当り開始演出を表示させるが、この表示において、1ラウンドから5ラウンドで実施される第1大入賞口33aの開放後に大当り遊技終了後の遊技状態を決定する遊技を実施することを報知する。   When the main control device 50 transmits a big hit start effect instruction command to the sub integrated control device 53 in S535, the sub integrated control device 53 that has received the command intensely uses the lamps and LEDs provided in the pachinko machine for the big hit game effect. Light is emitted, or a big hit game sound is output from the speaker. The sub-integrated control device 53 transmits a signal to the effect symbol control device 54a and causes the effect symbol display device 54b to display the big hit start effect. In this display, the first large game executed from 1 round to 5 rounds is performed. It is notified that the game for determining the game state after the end of the big hit game is executed after the winning opening 33a is opened.

S525が肯定判定、即ち、開放間インターバル中なら(S525:yes)、図11のフローチャートに進み、実施中のインターバルが第1大入賞口33aが閉鎖した後のインターバル、即ち、貯留した遊技球が振分装置33iで転動することによって大当り遊技終了後の遊技状態を決定する遊技を行うインターバルか否か判定する(S550)。肯定判定なら(S550:yes)、貯留ソレノイド33fが作動中、即ち、未だ遊技球を貯留しているか否か判定し(S555)、肯定判定なら(S555:yes)、貯留解除タイマが解除値か否か判定する(S560)。貯留解除タイマは、第1大入賞口33a閉鎖時に貯留ソレノイド33fの作動終了までの時間を設定したタイマとなる。   If S525 is affirmative, i.e., during the interval between releases (S525: yes), the flow proceeds to the flowchart of FIG. 11, and the interval that is being implemented is the interval after the first grand prize winning opening 33a is closed, i.e. It is determined whether or not it is an interval for performing a game for determining the gaming state after the big hit game by rolling with the allocating device 33i (S550). If the determination is affirmative (S550: yes), it is determined whether or not the storage solenoid 33f is operating, that is, whether or not the game ball is still stored (S555). If the determination is affirmative (S555: yes), the storage cancellation timer is the release value. It is determined whether or not (S560). The storage cancellation timer is a timer that sets the time until the operation of the storage solenoid 33f is completed when the first big prize opening 33a is closed.

S560が否定判定なら(S560:no)リターンし、肯定判定なら(S560:yes)、貯留ソレノイド33fの作動を終了し(S565)、S565、又はS555の否定判定(S555:no)に続いては、直近の第1大入賞口33aの開放時から当該処理時までのセーフスイッチ33dの検出球数と通常移行スイッチ33eの検出球数との加算値が、該第1大入賞口33aの開放時に第1カウントスイッチ33aが検出した遊技球数(全入球数)と同一数ではない否か、即ち、振分装置33iにおいて遊技球が転動中か否か判定する(S570)。肯定判定なら(S570:yes)通常移行スイッチ33eが遊技球を検出したか否か判定し(S580)、肯定判定なら(S580:yes)、通常移行フラグに1をセットする(S580)。   If S560 is negative (S560: no), the process returns. If the determination is affirmative (S560: yes), the operation of the storage solenoid 33f is terminated (S565). Following the negative determination (S555: no) of S565 or S555. The added value of the number of detected balls of the safe switch 33d and the number of detected balls of the normal transition switch 33e from the time when the first first prize winning opening 33a is opened to the time of the processing is the value when the first big prize winning opening 33a is opened. It is determined whether or not the number of game balls detected by the first count switch 33a (total number of incoming balls) is not the same, that is, whether or not the game balls are rolling in the sorting device 33i (S570). If the determination is affirmative (S570: yes), it is determined whether or not the normal transition switch 33e has detected a game ball (S580). If the determination is affirmative (S580: yes), the normal transition flag is set to 1 (S580).

通常移行フラグは、主制御装置50が記憶する値であり、値が1なら、大当り遊技終了時に遊技状態を通常遊技状態に設定することを、値が0ならば、大当り遊技終了時に遊技状態を高確率遊技状態に設定することを、主制御装置50が判断する。   The normal transition flag is a value stored by the main controller 50. If the value is 1, the game state is set to the normal game state at the end of the big hit game. If the value is 0, the game state is set at the end of the big hit game. The main controller 50 determines to set the high probability gaming state.

S580、又はS550,S570,S575の否定判定(S550:no、S570:no、S575:no)に続いては、インターバルが終了する時間か否かを判定し(S585)、否定判定なら(S585:no)リターンし、肯定判定なら(S585:yes)、次回の大当り動作が5ラウンドよりも後の動作か否か判定し(S590)、否定判定、即ち、次回の大当り動作も第1大入賞口33aが作動するなら(S590:no)、上述した図10のS515に進み、肯定判定なら(S590:yes)、第2大入賞口70aの開放を開始するとともに、サブ統合制御装置53に第2大入賞口開放演出を指示するコマンドを送信し(S595)リターンする。   Following S580 or a negative determination (S550: no, S570: no, S575: no) in S550, S570, or S575, it is determined whether or not it is time for the interval to end (S585). If a negative determination is made (S585: no) Return and if a positive determination is made (S585: yes), it is determined whether or not the next big hit action is an action after the fifth round (S590), and a negative decision, that is, the next big hit action is also the first big prize opening If 33a is operated (S590: no), the process proceeds to S515 in FIG. 10 described above. If the determination is affirmative (S590: yes), the opening of the second big prize opening 70a is started and the sub integrated control device 53 receives the second. A command for instructing the big prize opening opening effect is transmitted (S595), and the process returns.

図10に戻り、S500が否定判定、即ち、第1大入賞口33a又は第2大入賞口70aの何れかが開放中なら(S500:no)、図12に進み、第1大入賞口33aの開放中か否か判定し(S600)、肯定判定なら(S600:yes)、入球フラグが0か否か判定し(S605)、肯定判定なら(S605:yes)、第1カウントスイッチ33bが遊技球を検出したか否か判定し(S610)、肯定判定なら(S610:yes)、入球フラグに1をセットする(S615)。   Returning to FIG. 10, if S500 is negative, that is, if either the first big prize opening 33a or the second big prize opening 70a is open (S500: no), the process proceeds to FIG. 12, and the first big prize opening 33a is set. It is determined whether or not the vehicle is open (S600). If the determination is affirmative (S600: yes), it is determined whether the pitch flag is 0 (S605). If the determination is affirmative (S605: yes), the first count switch 33b is played. It is determined whether or not a ball has been detected (S610). If the determination is affirmative (S610: yes), 1 is set in the entrance flag (S615).

入球フラグは、主制御装置50が記憶する値であり、値が1なら、第1大入賞口33aに遊技球が入球したことを、値が0ならば、第1大入賞口33aに遊技球が入球していないことを、主制御装置50が判断する。   The pitch entry flag is a value stored in the main controller 50. If the value is 1, it indicates that a game ball has entered the first grand prize opening 33a, and if the value is 0, the first big prize opening 33a is entered. The main controller 50 determines that no game ball has entered.

S615、又はS600,S605,S610の否定判定(S600:no、S605:no、S610:no)に続いては、図13のフローチャートに進み、作動中の大入賞口(第1大入賞口33a又は第2大入賞口70a)への遊技球の入球数が規定数(9個)未満か否かを判定し(S650)、肯定判定なら(S650:yes)、第1大入賞口33a又は第2大入賞口70aの最大開放時間が経過したか否かを判定し(S655)、否定判定なら(S655:no)リターンに抜ける。   Following the negative determination of S615 or S600, S605, and S610 (S600: no, S605: no, S610: no), the process proceeds to the flowchart of FIG. 13 and the active winning award (first first winning award 33a or It is determined whether or not the number of game balls entering the second grand prize opening 70a) is less than the prescribed number (9) (S650). If the determination is affirmative (S650: yes), the first grand prize opening 33a or the first It is determined whether or not the maximum opening time of the two major winning openings 70a has elapsed (S655). If the determination is negative (S655: no), the process returns to the return.

S655の肯定判定(S655:yes)、又はS650が否定判定なら(S650:no)、開放中の大入賞口(第1大入賞口33a又は第2大入賞口70a)を閉鎖する大入賞口閉鎖処理を行い(S660)、終了した大当りラウンドが1から5ラウンドか、即ち、直近で第1大入賞口33aを開放したか否か判定する(S665)。肯定判定なら(S665:yes)、入球フラグが1か否か判定し(S670)、否定判定なら(S670:no)S695に進み、肯定判定なら(S670:yes)、貯留解除タイマの計時を開始し(S675)、大当りインターバル処理1を行い、サブ統合制御装置53に演出図柄表示装置54b上において確変抽選演出を開始する指示信号を送信し(S680)リターンする。   If the affirmative determination in S655 (S655: yes), or if S650 is a negative determination (S650: no), the big prize opening is closed to close the open big prize opening (the first big prize opening 33a or the second big prize opening 70a). Processing is performed (S660), and it is determined whether the finished big hit round is 1 to 5 rounds, that is, whether or not the first big winning opening 33a has been opened most recently (S665). If the determination is affirmative (S665: yes), it is determined whether or not the entry flag is 1 (S670). If the determination is negative (S670: no), the process proceeds to S695. If the determination is affirmative (S670: yes), the storage cancellation timer is counted. The process is started (S675), the big hit interval process 1 is performed, an instruction signal for starting the probability variation lottery effect is transmitted to the sub integrated control device 53 on the effect symbol display device 54b (S680), and the process returns.

S665が否定判定、即ち、第2大入賞口70aの開放が終了したなら(S665:no)、終了したのが最終ラウンドの15ラウンドか否か判定し(S685)、肯定判定なら(S685:yes)、大当り終了演出処理を行い、サブ統合制御装置53に大当り終了演出を指示するコマンドを送信する(S690)。   If S665 is negative, that is, if the opening of the second big prize opening 70a is completed (S665: no), it is determined whether the final round is 15 rounds (S685), and if it is affirmative (S685: yes). ), The jackpot end effect process is performed, and a command for instructing the jackpot end effect is transmitted to the sub integrated control device 53 (S690).

S690、又はS670の否定判定、即ち、第1大入賞口33aの開放中に遊技球が1個も入球していなければ(S670:no)、条件装置停止処理を行って大当り遊技を終了する(S695)。S685が否定判定なら(S685:no)、大当りインターバル処理2を行い、サブ統合制御装置53に通常のインターバル演出を開始する指示信号を送信し(S700)リターンする。   S690 or negative determination of S670, that is, if no game ball has entered during the opening of the first big winning opening 33a (S670: no), a conditional device stop process is performed to end the big hit game (S695). If S685 is negative (S685: no), a big hit interval process 2 is performed, an instruction signal for starting a normal interval effect is transmitted to the sub-integrated control device 53 (S700), and the process returns.

S695に続いては、図14のフローチャートに進み、通常移行フラグが1か否か判定する(S750)。肯定判定、即ち、第1大入賞口33aの動作後に実施される第1大入賞口33a内の振分装置33iの遊技球の転動結果として、遊技球が通常移行口に入球していたなら(S750:yes)、確変フラグ、確変カウンタ、に0をセットし(S755、S760)、時短フラグに1をセットし(S765)、時短カウンタに100をセットし(S770)、通常移行フラグに0をセットし(S775)リターンする。   Subsequent to S695, the process proceeds to the flowchart of FIG. 14, and it is determined whether or not the normal transition flag is 1 (S750). As a result of affirmative determination, that is, as a result of the game ball rolling of the sorting device 33i in the first grand prize opening 33a performed after the operation of the first big prize opening 33a, the game ball has entered the normal transition opening. If (S750: yes), 0 is set in the probability variation flag and probability variation counter (S755, S760), the hour flag is set to 1 (S765), the hour flag is set to 100 (S770), and the normal transition flag is set. 0 is set (S775) and the process returns.

S750が否定判定なら(S750:no)、確変フラグに1をセットし(S780)、確変カウンタに10000をセットし(S785)、時短フラグに1をセットし(S790)、時短カウンタに10000をセットし(S795)、リターンする。   If S750 is negative (S750: no), the probability variation flag is set to 1 (S780), the probability variation counter is set to 10000 (S785), the hourly flag is set to 1 (S790), and the hourly time counter is set to 10000. (S795) and return.

以上が、主制御装置50が実行する特別遊技処理の説明となり、通常移行スイッチ33eの遊技球検出による通常移行フラグの設定と、図14に示した通常移行フラグの値に応じた大当り遊技終了後の遊技状態の設定が、本発明の遊技状態決定手段に相当する。本実施例におけるパチンコ遊技の大当り遊技終了後の遊技状態は、第1大入賞口33a内に貯留された遊技球が、第1大入賞口33aが作動(1から5ラウンド)した後のインターバル中に振分装置33i上で転動し、全ての転動球がセーフ口に入球するか(高確率遊技状態に移行)、1個以上の遊技球が通常移行口に入球するか(通常遊技状態に移行)によって決定する。   The above is an explanation of the special game process executed by the main controller 50. After the big hit game ends according to the setting of the normal transition flag based on the game ball detection of the normal transition switch 33e and the value of the normal transition flag shown in FIG. The game state setting corresponds to the game state determination means of the present invention. The game state after the big hit game of the pachinko game in this embodiment is in the interval after the game ball stored in the first grand prize opening 33a is activated (1 to 5 rounds). Rolling on the sorting device 33i, whether all rolling balls enter the safe mouth (transition to the high probability gaming state), whether one or more gaming balls enter the normal transition mouth (normal Determined by transition to gaming state).

大入賞口に入球させるために遊技球の発射に神経を使うことがないインターバル中に、遊技者から確実に目視できる状況で大当り遊技終了後の遊技状態を決定する構成となっている。これにより、インターバル中の振分装置33i上の遊技球の動き(遊技状態決定遊技)に集中することができ、大当り遊技終了後の遊技状態が決定するタイミングが容易に把握できる。また、大当り遊技終了後の遊技状態が内部的に決定されず、遊技球の転動結果により決まるため、遊技者もその結果には納得できる。また、全てのラウンドではなく開始から5ラウンド目までなので、その後の大当り遊技はリラックスして遊技球を獲得できる。   The game state after the end of the big hit game is determined in a situation where the player can surely see the game ball during an interval in which no nerve is used to fire the game ball in order to enter the big winning opening. Thereby, it is possible to concentrate on the movement of the game ball on the sorting device 33i during the interval (game state determination game), and it is possible to easily grasp the timing at which the game state after the big hit game is determined. In addition, the game state after the big hit game is not determined internally, but is determined by the rolling result of the game ball, so the player can be satisfied with the result. Moreover, since it is not the whole round but the 5th round from the start, the subsequent big hit game can relax and can acquire a game ball.

遊技状態決定遊技を行うのは、大当り遊技の1ラウンドから5ラウンドまでとし、開放した第1大入賞口33aに最初に入球した遊技球から3個目までは第1大入賞口33a内の貯留装置33hに貯留される構成とし、尚且つ、1ラウンドから5ラウンド中の第1大入賞口33aに遊技球が入球しなければ、大当り遊技が終了する構成としたため、大当り出球を獲得しながら通常移行口への入球を避けて高確率状態を継続することが不可能な構成となっている。   The game state determination game is performed from the 1st round to the 5th round of the big hit game, and the first game ball entered in the opened first big prize opening 33a to the third game ball in the first big prize opening 33a The game is configured to be stored in the storage device 33h, and if the game ball does not enter the first big winning opening 33a in the first to fifth rounds, the big hit game is completed. However, it is not possible to keep the high probability state by avoiding entering the normal transition entrance.

次に、図15に示したタイミングチャートを用いて、大当り遊技時の第1大入賞口33a内の作動内容を説明する。図15の上のタイミングチャートは大当り遊技時の第1大入賞口33aと第2大入賞口70aの作動状態を示すものとなる。大当り遊技を開始して1ラウンド目から5ラウンド目までは第1大入賞口33aが開放動作を行うが、第1大入賞口33aの作動終了後のインターバル(A)は、6.0秒となり、振分装置33i上の遊技球の転動結果を最後まで確認するための十分な時間が確保され、インターバル中に転動が終了し、その結果が分かるようになっている。   Next, using the timing chart shown in FIG. 15, the operation contents in the first big winning opening 33a during the big hit game will be described. The upper timing chart of FIG. 15 shows the operating states of the first big prize opening 33a and the second big prize opening 70a during the big hit game. The first grand prize opening 33a is opened from the first round to the fifth round after starting the big hit game, but the interval (A) after the operation of the first big prize opening 33a is 6.0 seconds. A sufficient time for confirming the rolling result of the game ball on the sorting device 33i is ensured to the end, and the rolling is completed during the interval, and the result can be understood.

下のタイミングチャートは、大当り遊技時の第1大入賞口33aの開放(第1大入賞口ソレノイド33cオン)から閉鎖(第1大入賞口ソレノイド33cオフ)後のインターバル期間を示すタイミングチャートとなる。第1大入賞口33aが開放を開始すると、同時に貯留ソレノイド33fも作動し、第1大入賞口33aに入球した遊技球の貯留が可能な状態となる。第1大入賞口33aに遊技球が入球すると、第1カウントスイッチ33bに検出された後、入球順が1個目から3個目までの遊技球は貯留部に貯留される。入球順が4個目以降の遊技球は、図2に示したように、第1カウントスイッチ33bに検出された後、入球順が4個目以降の遊技球の経路に誘導されセーフスイッチ33dに検出される。   The lower timing chart is a timing chart showing an interval period after the first big prize opening 33a is opened (first big prize opening solenoid 33c is turned on) to closed (first big prize opening solenoid 33c is turned off) at the time of the big hit game. . When the first grand prize winning port 33a starts to open, the storage solenoid 33f is also activated at the same time, and the game ball that has entered the first big prize winning port 33a can be stored. When a game ball enters the first grand prize opening 33a, the first to third game balls are stored in the storage unit after being detected by the first count switch 33b. As shown in FIG. 2, the game balls with the fourth and subsequent game balls are detected by the first count switch 33b, and then the game balls are guided to the path of the fourth and subsequent game balls. 33d is detected.

第1カウントスイッチ33bが9個目の遊技球を検出(又は作動開始から28.0秒の時間が経過)すると、第1大入賞口ソレノイド33cがオフとなり第1大入賞口33aが開放を終了する。この終了時から貯留解除タイマが計時を開始し(S675)、約1.0秒経過すると、貯留ソレノイド33fの作動がオフとなり、貯留部に貯留されていた遊技球の貯留が解除され、解除された3個の遊技球が振分装置33i上で転動を開始する。   When the first count switch 33b detects the ninth game ball (or when 28.0 seconds have elapsed since the start of the operation), the first big prize opening solenoid 33c is turned off and the first big prize opening 33a is released. To do. The storage release timer starts counting from the end (S675), and when about 1.0 second elapses, the operation of the storage solenoid 33f is turned off, and the storage of the game ball stored in the storage unit is released and released. The three game balls start rolling on the sorting device 33i.

第1大入賞口33aへの入球順が4個目以降の遊技球は、順次セーフスイッチ33dに検出される。但し、入球順3個目までの3個の遊技球が貯留部に貯留されているため、第1カウントスイッチ33bが検出した入球順9個目の遊技球は、該検出の後にセーフスイッチ33dに6個目の遊技球として検出される。   The fourth and subsequent gaming balls in the first grand prize opening 33a are sequentially detected by the safe switch 33d. However, since the three game balls up to the third in order of entry are stored in the storage unit, the ninth game ball detected by the first count switch 33b is the safe switch after the detection. It is detected as the sixth game ball at 33d.

図に示したA1インターバル期間は、振分装置33i上を転動した遊技球が全てセーフ口に入球する例を示している。この場合、通常移行スイッチ33eが遊技球を検出することはないため、このインターバル期間において大当り遊技終了後の遊技状態が通常遊技状態に移行することは決定されない。5回実施される第1大入賞口33aの開放後に行われるインターバルが、全てこのパターンであれば、大当り遊技終了時の通常移行フラグの値が0となり、大当り遊技終了時に大当り遊技終了後の遊技状態として高確率遊技状態が設定される。   The A1 interval period shown in the figure shows an example in which all the game balls rolling on the sorting device 33i enter the safe mouth. In this case, since the normal transition switch 33e does not detect the game ball, it is not determined that the gaming state after the big hit game is transitioned to the normal gaming state in this interval period. If all of the intervals performed after the opening of the first big winning opening 33a that is performed five times is this pattern, the value of the normal transition flag at the end of the big hit game is 0, and the game after the big hit game ends at the end of the big hit game A high probability gaming state is set as the state.

図に示したA2インターバル期間は、振分装置33i上を転動した遊技球のうち2個がセーフ口に入球し、1個が通常移行口に入球する例を示している。この場合、通常移行スイッチ33eが1個の遊技球を検出したことにより通常移行フラグに1がセットされるため、他の4回のインターバル期間において通常移行口に遊技球が入球(通常移行スイッチ33eが遊技球を検出)することが無くても、大当り遊技終了時に大当り遊技終了後の遊技状態として通常遊技状態が設定される。   The A2 interval period shown in the figure shows an example where two of the game balls rolled on the sorting device 33i enter the safe mouth and one enters the normal transition mouth. In this case, since the normal transition switch 33e detects one game ball, the normal transition flag is set to 1, so that the game ball enters the normal transition port during the other four interval periods (the normal transition switch Even if 33e does not detect a game ball, the normal game state is set as the game state after the big hit game ends when the big hit game ends.

以上が、図15のタイミングチャートの説明となる、本実施例では、貯留ソレノイド33fがその作動をオフとする契機を第1大入賞口33aの作動終了から約1.0秒後としたが、第1カウントスイッチ33bが入球順9個目の遊技球を検出した時点で、貯留ソレノイド33fの作動をオフにして貯留球を解除してもよく、これにより、貯留球の解除タイミングが早まることにより、振分装置33i上で転動する全ての遊技球がどの穴に入るかをインターバル期間中に確認可能としながらも、そのインターバル期間を短くすることができる。   The above is an explanation of the timing chart of FIG. 15. In the present embodiment, the trigger for turning off the operation of the storage solenoid 33f is about 1.0 seconds after the end of the operation of the first big prize opening 33a. When the first count switch 33b detects the ninth game ball in the entering order, the operation of the storage solenoid 33f may be turned off to release the stored ball, thereby speeding up the release timing of the stored ball. Thus, while it is possible to confirm in the interval period which hole all the game balls rolling on the sorting device 33i enter, the interval period can be shortened.

また、セーフスイッチが6個目(第1大入賞口33aへの入球順は9個目)の遊技球を検出した時点で貯留ソレノイド33fの作動をオフにして貯留球を解除してもよく、これにより、振分装置33iからセーフ口に振り分けられた遊技球と、セーフスイッチ33dが6個目に検出する遊技球とによる球詰まりを確実に回避することができる。   In addition, when the safe switch detects the sixth game ball (the order of entering the first big winning opening 33a is the ninth game ball), the operation of the storage solenoid 33f may be turned off to release the stored ball. Thereby, it is possible to reliably avoid the clogging of the game balls distributed from the sorting device 33i to the safe mouth and the game balls detected by the sixth safe switch 33d.

以上が実施例の説明となる。本実施例では、5回の第1大入賞口33aの開放後のインターバル期間において、遊技球が1個でも通常移行口に入球(通常移行スイッチ33eが遊技球を検出)すれば、大当り遊技終了後の遊技状態は通常遊技状態に移行することを決定したが、上記したインターバル期間中に通常移行スイッチ33eが遊技球を検出した場合、所定の確率で通常遊技状態に移行するか否かを判定し、判定結果を大当り遊技中の所定のタイミング(例えば大当り終了インターバル)で行う構成としてもよい。大当り遊技が終了するまでどの遊技状態に移行するのかが分からず、ドキドキする期間が長くなり遊技性が増す。   The above is the description of the embodiment. In this embodiment, in the interval period after the opening of the first first prize winning opening 33a, if one game ball enters the normal transition opening (the normal transition switch 33e detects the game ball), the big hit game The game state after the end is determined to shift to the normal game state, but if the normal shift switch 33e detects a game ball during the above-described interval period, it is determined whether or not to shift to the normal game state with a predetermined probability. It is good also as a structure which determines and performs a determination result at the predetermined timing (for example, jackpot end interval) during a big hit game. It is not known which game state will be changed until the big hit game is completed, and the period of excitement becomes longer and the gameability is increased.

また、本実施例では、大当り遊技の第1大入賞口33aの作動中に、該第1大入賞口に遊技球が入球しなければ、次回の大入賞口(第1大入賞口33a又は第2大入賞口70a)の開放を行わず、大当り遊技を終了する構成とし、このための第1大入賞口33aへの遊技球の入球判定を第1カウントスイッチ33bを用いて行ったが、第1カウントスイッチ33bではなく、通常移行スイッチ33e又はセーフスイッチ33dの遊技球検出を条件に次回の大入賞口の開放を行う構成としてもよい。   Further, in this embodiment, if the game ball does not enter the first big winning opening during the operation of the first big winning opening 33a for the big hit game, the next big winning opening (the first big winning opening 33a or the The second big prize opening 70a) is not opened, and the big hit game is ended. For this purpose, the game ball entry determination to the first big prize opening 33a is performed using the first count switch 33b. The next big winning opening may be opened on the condition that the normal transition switch 33e or the safe switch 33d is detected instead of the first count switch 33b.

また、本実施例では、インターバル期間中に大当り遊技終了後の遊技状態を判定(遊技球の転動結果により判定)するために、第1大入賞口33a内に貯留装置33hを設ける構成としたが、貯留装置を設けずに、第1大入賞口33aに入球した遊技球を随時振分装置に誘導する構成としてもよい。また、振分装置は実施例に記載したクルーン型に限らず、アクチュエータの駆動によって作動する可動片を備えた装置であってもよく、所定の確率で所定の入球口に遊技球を誘導することが可能な装置であればよい。振分装置が何れのタイプであっても、貯留装置を設けない構成にすることによりスピーディーな遊技が実現できる。   Further, in this embodiment, in order to determine the gaming state after the big hit game during the interval period (determined based on the rolling result of the game ball), the storage device 33h is provided in the first big winning opening 33a. However, it is good also as a structure which guides the game ball which entered the 1st big winning opening 33a to a sorting device at any time, without providing a storage device. Further, the distribution device is not limited to the croon type described in the embodiment, and may be a device including a movable piece that operates by driving of an actuator, and guides a game ball to a predetermined entrance with a predetermined probability. Any device can be used. Regardless of the type of distribution device, a speedy game can be realized by adopting a configuration in which no storage device is provided.

大当り遊技終了後にどの遊技状態に移行するかの報知は、大当り終了インターバルで実施する構成が好適であるが、通常移行口への入球に応じて、サブ統合制御装置53に該入球を示す信号を送信し、該信号の受信に応じて当該インターバル中に通常遊技状態に移行することを演出図柄表示装置54b上で報知してもよいし、該信号の受信に基づいて、該受信時から第2大入賞口70aによる15ラウンド動作が終了するまで、演出図柄表示装置54b上に通常遊技状態に移行することを示すアイコンを継続表示する構成としてもよい。これにより、遊技者は、最終的な報知は大当り終了インターバルとしながらも、大当り遊技が終了するまで、どの遊技状態に移行するかを把握しながら大当り遊技を進行することができる。   The notification of which gaming state to transition to after the big hit game is completed is preferably implemented at the big hit end interval, but the normal integration is indicated to the sub-integrated control device 53 in accordance with the entry to the transition opening. A signal may be transmitted to notify the effect symbol display device 54b of transition to the normal gaming state during the interval in response to the reception of the signal, or from the time of reception based on the reception of the signal. It is good also as a structure which displays continuously the icon which shows shifting to a normal game state on the effect symbol display apparatus 54b until 15 round operation | movement by the 2nd big winning opening 70a is complete | finished. Thereby, the player can proceed with the big hit game while grasping which game state is to be changed until the big hit game is ended while the final notification is the big hit end interval.

以上のように、本発明の弾球遊技機によれば、大当り遊技中に大入賞口に備えられた特定の入球口に、遊技球が入球してしまうか又は回避できるかによって大当り遊技終了後の遊技状態を決定する構成となっている。従って、始動口への入球に起因して特定の入球口を備えた大入賞口を作動させるか否かの大当り抽選を実施する弾球遊技機に適用することができる。   As described above, according to the bullet ball game machine of the present invention, the big hit game is determined depending on whether the game ball enters or can be avoided at a specific entrance provided in the big winning opening during the big hit game. It is the structure which determines the game state after completion | finish. Therefore, the present invention can be applied to a ball game machine that performs a big hit lottery to determine whether or not to operate a big winning opening provided with a specific entering opening due to entering a starting opening.

8 遊技盤
29 第1特別図柄表示装置
30 第2特別図柄表示装置
31 第1始動口
31a 第1特図始動スイッチ
32 第2始動口
32a 第2特図始動スイッチ
33a 第1大入賞口
33b 第1カウントスイッチ
33c 第1大入賞口
33d セーフスイッチ
33e 通常移行スイッチ
33f 貯留ソレノイド
33h 貯留装置
33i 振分装置
50 主制御装置
53 サブ統合制御装置
54a 演出図柄制御装置
54b 演出図柄表示装置
70a 第2大入賞口
8 Game board 29 1st special symbol display device 30 2nd special symbol display device 31 1st starting opening 31a 1st special drawing start switch 32 2nd starting opening 32a 2nd special drawing start switch 33a 1st big prize opening 33b 1st Count switch 33c First big prize opening 33d Safe switch 33e Normal transition switch 33f Storage solenoid 33h Storage device 33i Distribution device 50 Main controller 53 Sub integrated control device 54a Production symbol control device 54b Production symbol display device 70a Second big prize opening

Claims (4)

始動口への遊技球の入球に起因して乱数値を抽出し、該乱数値に基づいて大入賞口を複数回開放する大当り状態に移行するか否かの当否判定を、通常確率遊技状態又は該通常確率遊技状態よりも遊技者に有利な高確率遊技状態の何れかの遊技状態で行なう弾球遊技機において、
前記大当り状態の終了後に何れの前記遊技状態に移行するかを決定する遊技状態決定手段を備え、
前記大入賞口内に、通常状態決定口と、セーフ口と、前記大当り状態時に前記大入賞口に入球した遊技球を前記通常状態決定口、又はセーフ口に振り分ける振り分け手段と、を備え、
前記遊技状態決定手段は、前記大当り状態において、前記大入賞口に入球した遊技球が前記通常状態決定口に入球すると、前記大当り遊技終了後の前記遊技状態として前記通常確率遊技状態を決定し、前記大当り状態が終了するまでに前記通常状態決定口に遊技球が入球しなければ、前記大当り遊技終了後の前記遊技状態として前記高確率遊技状態を決定する
ことを特徴とする弾球遊技機。
Random value is extracted due to the game ball entering the starting port, and whether or not to shift to the big hit state where the big winning opening is opened a plurality of times based on the random value is determined as the normal probability gaming state Or in a ball game machine that performs in any one of the high-probability gaming states that are more advantageous to the player than the normal probability gaming state,
Comprising game state determining means for determining which of the game states to transition to after the jackpot state ends;
In the big prize opening, provided with a normal state determination mouth, a safe mouth, and a distribution means for distributing the game balls that have entered the big prize mouth in the big hit state to the normal state decision mouth or the safe mouth,
The gaming state determining means determines the normal probability gaming state as the gaming state after the end of the big hit game when the gaming ball that has entered the big winning opening enters the normal state determination port in the big hit state. The high-probability gaming state is determined as the gaming state after the jackpot game is finished unless a gaming ball enters the normal state determination port before the jackpot state is finished. Gaming machine.
請求項1記載の弾球遊技機において、
前記大入賞口に入球した遊技球を所定個数貯留する貯留手段を備え、
該貯留手段が所定のタイミングで遊技球の貯留を解除すると、解除された遊技球が前記振分手段に誘導される
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
A storage means for storing a predetermined number of game balls that have entered the big prize opening;
When the storage unit releases the storage of the game ball at a predetermined timing, the released game ball is guided to the distribution unit.
請求項2記載の弾球遊技機において、
前記貯留手段が遊技球の貯留を解除する所定のタイミングは、前記大入賞口への規定数の遊技球の入球、又は予め設定された前記大入賞口の開放時間の経過によって、前記大入賞口の開放が終了した後とした
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 2,
The predetermined timing at which the storage means releases the storage of the game ball is determined by entering a predetermined number of game balls into the grand prize opening or by passing a predetermined opening time of the grand prize opening. A ball game machine characterized by being after the opening of the mouth is completed.
請求項1から請求項3記載の何れかの弾球遊技機において、
前記通常状態決定口と前記セーフ口とを備えた第1大入賞口と、
前記通常状態決定口と前記セーフ口とを備えない第2大入賞口とを備え、
前記大当り状態に移行すると前記第1大入賞口を所定回数開放させた後に前記第2大入賞口を開放する構成とし、
前記第1大入賞口の開放時に遊技球が入球しなければ、次回の前記第1大入賞口、又は前記第2大入賞口の開放を行わず、前記大当り状態を終了する
ことを特徴とする弾球遊技機
In the bullet ball game machine according to any one of claims 1 to 3,
A first grand prize opening provided with the normal state determining port and the safe port;
A second grand prize opening that does not include the normal state determination port and the safe port;
When shifting to the big hit state, the first big prize opening is opened a predetermined number of times and then the second big prize opening is opened.
If the game ball does not enter at the time of opening the first grand prize opening, the next big prize opening is not opened and the big hit state is terminated. Bullet ball machine
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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016210464A (en) * 2015-05-08 2016-12-15 トッパン・フォームズ株式会社 Sealing device
JP2017202087A (en) * 2016-05-11 2017-11-16 株式会社高尾 Pinball game machine
JP2018108132A (en) * 2016-12-28 2018-07-12 株式会社三洋物産 Game machine
JP2018166792A (en) * 2017-03-29 2018-11-01 株式会社三洋物産 Game machine
JP2019072225A (en) * 2017-10-17 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019088518A (en) * 2017-11-15 2019-06-13 豊丸産業株式会社 Game machine
JP2020028764A (en) * 2019-11-28 2020-02-27 株式会社三洋物産 Game machine
JP2020031786A (en) * 2018-08-28 2020-03-05 株式会社高尾 Game machine
JP2021045674A (en) * 2020-12-28 2021-03-25 株式会社三洋物産 Game machine
JP2021045673A (en) * 2020-12-28 2021-03-25 株式会社三洋物産 Game machine

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JPH10337360A (en) * 1998-03-05 1998-12-22 Sophia Co Ltd Pachinko machine
JP2006223413A (en) * 2005-02-15 2006-08-31 Sankyo Kk Game machine
JP2008161707A (en) * 2008-02-25 2008-07-17 Sankyo Kk Game machine
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JPH10337360A (en) * 1998-03-05 1998-12-22 Sophia Co Ltd Pachinko machine
JP2006223413A (en) * 2005-02-15 2006-08-31 Sankyo Kk Game machine
JP2009178259A (en) * 2008-01-29 2009-08-13 Sammy Corp Pachinko game machine
JP2008161707A (en) * 2008-02-25 2008-07-17 Sankyo Kk Game machine

Cited By (11)

* Cited by examiner, † Cited by third party
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JP2016210464A (en) * 2015-05-08 2016-12-15 トッパン・フォームズ株式会社 Sealing device
JP2017202087A (en) * 2016-05-11 2017-11-16 株式会社高尾 Pinball game machine
JP2018108132A (en) * 2016-12-28 2018-07-12 株式会社三洋物産 Game machine
JP2018166792A (en) * 2017-03-29 2018-11-01 株式会社三洋物産 Game machine
JP2019072225A (en) * 2017-10-17 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019088518A (en) * 2017-11-15 2019-06-13 豊丸産業株式会社 Game machine
JP2020031786A (en) * 2018-08-28 2020-03-05 株式会社高尾 Game machine
JP2020028764A (en) * 2019-11-28 2020-02-27 株式会社三洋物産 Game machine
JP2021045674A (en) * 2020-12-28 2021-03-25 株式会社三洋物産 Game machine
JP2021045673A (en) * 2020-12-28 2021-03-25 株式会社三洋物産 Game machine
JP7248005B2 (en) 2020-12-28 2023-03-29 株式会社三洋物産 game machine

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