JP2015016016A5 - - Google Patents

Download PDF

Info

Publication number
JP2015016016A5
JP2015016016A5 JP2013143632A JP2013143632A JP2015016016A5 JP 2015016016 A5 JP2015016016 A5 JP 2015016016A5 JP 2013143632 A JP2013143632 A JP 2013143632A JP 2013143632 A JP2013143632 A JP 2013143632A JP 2015016016 A5 JP2015016016 A5 JP 2015016016A5
Authority
JP
Japan
Prior art keywords
effect
game
time
variation time
start condition
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2013143632A
Other languages
Japanese (ja)
Other versions
JP6342621B2 (en
JP2015016016A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2013143632A priority Critical patent/JP6342621B2/en
Priority claimed from JP2013143632A external-priority patent/JP6342621B2/en
Publication of JP2015016016A publication Critical patent/JP2015016016A/en
Publication of JP2015016016A5 publication Critical patent/JP2015016016A5/ja
Application granted granted Critical
Publication of JP6342621B2 publication Critical patent/JP6342621B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

上記課題を解決する遊技機は、始動条件が成立した後、開始条件の成立に基づいて実行する決定処理の結果、導出される変動時間による図柄変動ゲームが遊技演出を伴って開始される遊技機において、前記始動条件が成立したが未だ開始されていない開始保留状態の図柄変動ゲームに関する保留情報を記憶する記憶手段と、前記始動条件の成立時に、前記保留情報から特定される内容をもとに前記決定処理で決定することになる変動時間の何れに対応するのか対応関係を判定する始動条件成立時判定手段と、前記開始保留状態の前記図柄変動ゲームに対する前記始動条件成立時判定手段の判定結果に基づき、その時点で前記開始保留状態にあるうち一部又は全部の変動時間の合算変動時間に応じて、該合算変動時間の算出の対象とされた図柄変動ゲームに実行させる遊技演出としてこれらに跨って実行させる特別遊技演出の演出内容を決定する演出内容決定手段と、を備え、前記演出内容決定手段は、前記特別遊技演出の演出内容の決定に際し、前記特別遊技演出として前記合算変動時間に応じて所定の演出を連続して実行させる演出上の変動回数を決定するとともに、該演出上の変動回数のうち最終回以外の所定の演出にリーチ演出を組み込ませるように構成されるようにした。 A gaming machine that solves the above-mentioned problem is a gaming machine in which, after a start condition is established, a result of a determination process that is executed based on the establishment of the start condition, a symbol variation game with a derived variation time is started with a game effect in a storage unit in which the starting condition is stores suspension information regarding FIG pattern change game play pending state has been established not started yet, upon establishment of the previous SL start condition, even what is specified from the suspension information preparative to the start condition establishment time determining means for determining a correspondence between what corresponds to any of the determination process variation time will be determined by, the design the starting condition is satisfied when the determination means for the variation games of the start pending Based on the determination result, depending on the total variation time of a part or all of the variation time in the start pending state at that time, the design subject to calculation of the total variation time An effect content determining means for determining the effect content of the special game effect to be executed across these as the game effect to be executed by the dynamic game, and the effect content determining means, when determining the effect content of the special game effect, As the special game effect, the number of fluctuations on the effect for continuously executing the predetermined effect according to the total variation time is determined, and the reach effect is given to a predetermined effect other than the final time among the number of fluctuations on the effect. It was configured to be incorporated.

Claims (1)

始動条件が成立した後、開始条件の成立に基づいて実行する決定処理の結果、導出される変動時間による図柄変動ゲームが遊技演出を伴って開始される遊技機において、
前記始動条件が成立したが未だ開始されていない開始保留状態の図柄変動ゲームに関する保留情報を記憶する記憶手段と、
記始動条件の成立時に、前記保留情報から特定される内容をもとに前記決定処理で決定することになる変動時間の何れに対応するのか対応関係を判定する始動条件成立時判定手段と、
前記開始保留状態の前記図柄変動ゲームに対する前記始動条件成立時判定手段の判定結果に基づき、その時点で前記開始保留状態にあるうち一部又は全部の変動時間の合算変動時間に応じて、該合算変動時間の算出の対象とされた図柄変動ゲームに実行させる遊技演出としてこれらに跨って実行させる特別遊技演出の演出内容を決定する演出内容決定手段と、を備え、
前記演出内容決定手段は、前記特別遊技演出の演出内容の決定に際し、前記特別遊技演出として前記合算変動時間に応じて所定の演出を連続して実行させる演出上の変動回数を決定するとともに、該演出上の変動回数のうち最終回以外の所定の演出にリーチ演出を組み込ませるように構成されたことを特徴とする遊技機。
In the gaming machine in which the symbol variation game based on the derived variation time is started with a game effect as a result of the determination process executed based on the establishment of the start condition after the start condition is established,
Storage means for storing pending information about the FIG pattern change game play pending state wherein at start condition is satisfied not started yet,
During the establishment of the previous SL start conditions, the start condition establishment time determining means for determining a correspondence between what corresponds to any of the contents specified from the pending information will be determined in the determination processing based variation time,
Based on the determination result of the start condition establishment time determination means for the symbol variation game in the start pending state, the total is changed according to the total variation time of a part or all of the variation time in the start suspension state at that time. Production content determining means for determining the production content of the special game production to be executed across these as game production to be executed by the symbol variation game that is subject to calculation of the variation time,
The effect content determination means determines the number of fluctuations on the effect for continuously executing a predetermined effect as the special game effect according to the total variation time when determining the effect content of the special game effect. A gaming machine configured to incorporate a reach effect into a predetermined effect other than the last time among the number of fluctuations in the effect.
JP2013143632A 2013-07-09 2013-07-09 Game machine Active JP6342621B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013143632A JP6342621B2 (en) 2013-07-09 2013-07-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013143632A JP6342621B2 (en) 2013-07-09 2013-07-09 Game machine

Publications (3)

Publication Number Publication Date
JP2015016016A JP2015016016A (en) 2015-01-29
JP2015016016A5 true JP2015016016A5 (en) 2015-11-26
JP6342621B2 JP6342621B2 (en) 2018-06-13

Family

ID=52437669

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013143632A Active JP6342621B2 (en) 2013-07-09 2013-07-09 Game machine

Country Status (1)

Country Link
JP (1) JP6342621B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6342620B2 (en) * 2013-07-09 2018-06-13 株式会社ニューギン Game machine
KR20180087252A (en) * 2015-11-27 2018-08-01 주식회사 라보 쥬?사 Micro needle and its manufacturing method

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5600902B2 (en) * 2009-07-30 2014-10-08 株式会社三洋物産 Game machine
JP2012055446A (en) * 2010-09-07 2012-03-22 Daito Giken:Kk Game machine
JP5611008B2 (en) * 2010-11-29 2014-10-22 京楽産業.株式会社 Pachinko machine
JP5788690B2 (en) * 2011-02-25 2015-10-07 株式会社ニューギン Game machine
JP5753479B2 (en) * 2011-11-11 2015-07-22 株式会社ニューギン Game machine
JP5844235B2 (en) * 2012-09-26 2016-01-13 株式会社三共 Game machine
JP6342620B2 (en) * 2013-07-09 2018-06-13 株式会社ニューギン Game machine

Similar Documents

Publication Publication Date Title
JP2015016015A5 (en)
JP2017086847A5 (en)
JP2017094028A5 (en)
JP2017094027A5 (en)
JP2019083977A5 (en)
JP2015039386A5 (en)
JP2019111149A5 (en)
JP2017029856A5 (en)
JP2017086849A5 (en)
JP2017086848A5 (en)
JP2015016016A5 (en)
JP2015071067A5 (en)
JP2017051802A5 (en)
JP2016152847A5 (en)
JP2015180475A5 (en)
JP2017042254A5 (en)
JP2019111141A5 (en)
JP2017000812A5 (en)
JP2019111169A5 (en)
JP2019111170A5 (en)
JP2017056350A5 (en)
JP2019084188A5 (en)
JP2017086933A5 (en)
JP2018161347A5 (en)
JP2017169659A5 (en)