JP2017000812A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2017000812A5 JP2017000812A5 JP2016173872A JP2016173872A JP2017000812A5 JP 2017000812 A5 JP2017000812 A5 JP 2017000812A5 JP 2016173872 A JP2016173872 A JP 2016173872A JP 2016173872 A JP2016173872 A JP 2016173872A JP 2017000812 A5 JP2017000812 A5 JP 2017000812A5
- Authority
- JP
- Japan
- Prior art keywords
- effect mode
- specific effect
- mode
- specific
- determination
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000004519 manufacturing process Methods 0.000 claims description 9
- 238000007562 laser obscuration time method Methods 0.000 description 1
Description
本発明は、上記の背景を鑑みて、特定演出態様が発展して特別遊技を実行することを期待させる遊技機を提供することを目的とする。 The present invention is, in view of the above situation, and an object thereof is to provide a gaming machine which makes expected that a specific representation embodiment executes special games developed.
本発明の遊技機は、取得条件が成立したことに伴って、判定情報を取得する判定情報取得手段と、所定の上限数を限度に、前記判定情報取得手段が取得した判定情報を記憶する記憶手段と、開始条件が成立したことに伴い、前記記憶手段に記憶されている前記判定情報に基づいて、特別遊技を実行するか否かを判定する判定手段と、前記判定手段による判定が行われると、当該判定結果を報知するための報知演出を実行する演出制御手段と、を備え、前記演出制御手段は、前記報知演出を、通常演出態様、および、前記通常演出態様よりも前記特別遊技を実行すると判定されたことを期待される期待度が高いことを示唆する特定演出態様、を含む複数の演出態様で実行可能であり、前記特定演出態様は、少なくとも、第1特定演出態様と、当該第1特定演出態様と関連性を有し、当該第1特定演出態様で前記報知演出が行われているときに発展可能な第2特定演出態様と、前記第1特定演出態様および前記第2特定演出態様とは異なる第3特定演出態様と、を含み、前記通常演出態様から前記第1特定演出態様への移行に際して特定演出開始前演出を行い、前記通常演出態様から前記第2特定演出態様への移行に際しても同一の前記特定演出開始前演出を行うことを特徴とする。 The gaming machine according to the present invention stores determination information acquired by the determination information acquiring means up to a predetermined upper limit number, with determination information acquiring means acquiring acquisition information when the acquisition condition is satisfied. And a determination means for determining whether or not to execute a special game based on the determination information stored in the storage means, and a determination by the determination means is performed when the start condition is established. And an effect control means for executing a notice effect for notifying the determination result, wherein the effect control means performs the notice effect as a normal effect mode and the special game as compared to the normal effect mode. It can be executed in a plurality of production modes including a specific production mode that suggests that the degree of expectation that is determined to be executed is high, and the specific production mode includes at least the first specific production mode, A second specific effect mode that is related to the first specific effect mode and can be developed when the notification effect is performed in the first specific effect mode, the first specific effect mode, and the second specific Including a third specific effect mode different from the effect mode, performing a specific effect before starting the specific effect upon transition from the normal effect mode to the first specific effect mode, and changing from the normal effect mode to the second specific effect mode. The same effect before the start of the specific effect is performed at the time of transition .
本発明の遊技機によれば、特定演出態様が発展して特別遊技を実行することを期待させることができるようになる。 According to the gaming machine of the present invention, it is possible to expect that a specific effect mode will develop and a special game will be executed .
Claims (1)
所定の上限数を限度に、前記判定情報取得手段が取得した判定情報を記憶する記憶手段と、
開始条件が成立したことに伴い、前記記憶手段に記憶されている前記判定情報に基づいて、特別遊技を実行するか否かを判定する判定手段と、
前記判定手段による判定が行われると、当該判定結果を報知するための報知演出を実行する演出制御手段と、を備え、
前記演出制御手段は、前記報知演出を、通常演出態様、および、前記通常演出態様よりも前記特別遊技を実行すると判定されたことを期待される期待度が高いことを示唆する特定演出態様、を含む複数の演出態様で実行可能であり、
前記特定演出態様は、少なくとも、第1特定演出態様と、当該第1特定演出態様と関連性を有し、当該第1特定演出態様で前記報知演出が行われているときに発展可能な第2特定演出態様と、前記第1特定演出態様および前記第2特定演出態様とは異なる第3特定演出態様と、を含み、
前記通常演出態様から前記第1特定演出態様への移行に際して特定演出開始前演出を行い、前記通常演出態様から前記第2特定演出態様への移行に際しても同一の前記特定演出開始前演出を行う
ことを特徴とする遊技機。 A determination information acquisition means for acquiring determination information in accordance with the acquisition condition being satisfied,
Storage means for storing the determination information acquired by the determination information acquisition means up to a predetermined upper limit number;
A determination unit that determines whether or not to execute a special game based on the determination information stored in the storage unit when a start condition is established;
When the determination by the determination unit is performed, an effect control unit that executes a notification effect for notifying the determination result, and
The production control means includes a normal production mode and a specific production mode that suggests that the expectation level expected to be determined to execute the special game is higher than the normal production mode. It can be executed in multiple production modes including
The specific effect mode has at least a first specific effect mode and a relationship with the first specific effect mode, and can be developed when the notification effect is performed in the first specific effect mode. A specific effect mode, and a third specific effect mode different from the first specific effect mode and the second specific effect mode,
An effect before the start of a specific effect is performed when the normal effect mode is shifted to the first specific effect mode, and the same effect before the start of the specific effect is performed when the normal effect mode is shifted to the second specific effect mode. A gaming machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016173872A JP6546888B2 (en) | 2016-09-06 | 2016-09-06 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016173872A JP6546888B2 (en) | 2016-09-06 | 2016-09-06 | Gaming machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014164933A Division JP6060118B2 (en) | 2014-08-13 | 2014-08-13 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017000812A JP2017000812A (en) | 2017-01-05 |
JP2017000812A5 true JP2017000812A5 (en) | 2017-08-31 |
JP6546888B2 JP6546888B2 (en) | 2019-07-17 |
Family
ID=57751131
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016173872A Active JP6546888B2 (en) | 2016-09-06 | 2016-09-06 | Gaming machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6546888B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7325128B2 (en) * | 2021-04-08 | 2023-08-14 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001224788A (en) * | 2000-02-17 | 2001-08-21 | Sophia Co Ltd | Game machine |
JP5909390B2 (en) * | 2012-03-14 | 2016-04-26 | 株式会社平和 | Pachinko machine |
JP6095153B2 (en) * | 2012-08-30 | 2017-03-15 | サミー株式会社 | Bullet ball machine |
JP6081749B2 (en) * | 2012-09-04 | 2017-02-15 | 京楽産業.株式会社 | Game machine |
JP6085126B2 (en) * | 2012-09-06 | 2017-02-22 | 京楽産業.株式会社 | Game machine |
JP5489374B2 (en) * | 2012-09-24 | 2014-05-14 | 京楽産業.株式会社 | Game machine |
-
2016
- 2016-09-06 JP JP2016173872A patent/JP6546888B2/en active Active