JP2014517384A - オブジェクトを遠隔制御するためのアドホック近接センサーメッシュを介したジェスチャー認識 - Google Patents
オブジェクトを遠隔制御するためのアドホック近接センサーメッシュを介したジェスチャー認識 Download PDFInfo
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- B66C13/00—Other constructional features or details
- B66C13/18—Control systems or devices
- B66C13/40—Applications of devices for transmitting control pulses; Applications of remote control devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C2201/00—Transmission systems of control signals via wireless link
- G08C2201/30—User interface
- G08C2201/32—Remote control based on movements, attitude of remote control device
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Abstract
Description
本出願は、2011年5月4日に出願された「GESTURE RECOGNITION VIA AN AD-HOC PROXIMITY SENSOR MESH FOR REMOTELY CONTROLLING OBJECTS」という名称の米国仮特許出願第61/482,241号の利益を主張する。上述した出願の全体が、参照によって本明細書に組み込まれている。
100' ハードウェア実装
101 ワイヤレス受信機
102 ワイヤレス送信機
103 ワイヤレスプロトコル
104 近接センサー
105 近接センサー
106 近接センサー
107 近接センサー
108 近接センサー
150 マット
200 遠隔車両
201 ワイヤレス受信機
202 ワイヤレス送信機
203 近接センサー
204 近接センサー
205 近接センサー
206 近接センサー
207 近接センサー
208 近接センサー
213 遠隔車両
250 マット
400 遠隔オブジェクト管理プロセス
500 ワイヤレスデバイス
504 プロセッサ
506 メモリ
510 送信機ユニット
512 受信機ユニット
516 アンテナ
518 信号検出器
520 デジタル信号プロセッサ(DSP)
522 バスシステム
600 装置
704 プロセッサ
706 コンピュータ可読媒体
708a 近接センサー
708n 近接センサー
710 トランシーバ
714 処理システム
720 アンテナ
732 モジュール
734 モジュール
736 モジュール
752 被制御オブジェクト
Claims (25)
- 第2のオブジェクトによる第1のオブジェクトの遠隔操作のための装置であって、
前記第2のオブジェクトに配置され、レンジング情報を取得するように構成される1つまたは複数のセンサーと、
前記レンジング情報から前記第2のオブジェクトの1つまたは複数の運動を決定し、
前記第1のオブジェクトを操作するための前記1つまたは複数の運動に関連する1つまたは複数の制御信号を生成する
ように構成される処理システムと
を備える装置。 - 追加のレンジング情報を取得するために前記第2のオブジェクト上の前記1つまたは複数のセンサーと通信するように構成される別の1つまたは複数のセンサーを備える面をさらに備え、前記処理システムが、前記レンジング情報および前記追加のレンジング情報から前記1つまたは複数の運動を決定するようにさらに構成される、請求項1に記載の装置。
- 前記処理システムによって生成された前記1つまたは複数の制御信号が、前記第2のオブジェクトの前記1つまたは複数の運動を模倣する前記第1のオブジェクトの少なくとも1つの運動をもたらすように構成される、請求項1に記載の装置。
- 前記1つまたは複数の運動が1つまたは複数のジェスチャーを備える、請求項1に記載の装置。
- 前記1つまたは複数の制御信号を前記第1のオブジェクトに送信するように構成される送信機をさらに備える、請求項1に記載の装置。
- 前記第2のオブジェクトが人間の体の一部を備える、請求項1に記載の装置。
- 第2のオブジェクトによる第1のオブジェクトの遠隔操作のための装置であって、
前記第2のオブジェクトに配置され、レンジング情報を取得するように構成される1つまたは複数の感知するための手段と、
前記レンジング情報から前記第2のオブジェクトの1つまたは複数の運動を決定するための手段と、
前記第1のオブジェクトを操作するための前記1つまたは複数の運動に関連する1つまたは複数の制御信号を生成するための手段と
を備える装置。 - 追加のレンジング情報を取得するために前記第2のオブジェクト上の前記1つまたは複数のセンサー手段と通信するように構成される別の1つまたは複数のセンサー手段を備える面をさらに備え、前記装置が、前記レンジング情報および前記追加のレンジング情報から前記1つまたは複数の運動を決定するようにさらに構成される、請求項7に記載の装置。
- 前記1つまたは複数の制御信号を生成するための前記手段が、前記第2のオブジェクトの前記1つまたは複数の運動を模倣する前記第1のオブジェクトの少なくとも1つの運動をもたらすように構成される、請求項7に記載の装置。
- 前記1つまたは複数の運動が1つまたは複数のジェスチャーを備える、請求項7に記載の装置。
- 前記1つまたは複数の制御信号を前記第1のオブジェクトに送信するように構成される送信機手段をさらに備える、請求項7に記載の装置。
- 前記第2のオブジェクトが人間の体の一部を備える、請求項7に記載の装置。
- 第2のオブジェクトによる第1のオブジェクトの遠隔操作のための方法であって、
前記第2のオブジェクトに配置されるように構成される1つまたは複数のセンサーを介してレンジング情報を取得するステップと、
前記レンジング情報から前記第2のオブジェクトの1つまたは複数の運動を決定するステップと、
前記第1のオブジェクトを操作するための前記1つまたは複数の運動に関連する1つまたは複数の制御信号を生成するステップと
を備える方法。 - 別の1つまたは複数のセンサーを備える面を介して追加のレンジング情報を取得するために前記第2のオブジェクト上の前記1つまたは複数のセンサーと通信するステップをさらに備え、前記レンジング情報から前記第2のオブジェクトの前記1つまたは複数の運動を決定するステップが、前記レンジング情報および前記追加のレンジング情報から前記1つまたは複数の運動を決定するステップを備える、請求項13に記載の方法。
- 処理システムによって生成される前記1つまたは複数の制御信号を介して、前記第2のオブジェクトの前記1つまたは複数の運動を模倣する前記第1のオブジェクトの少なくとも1つの運動をもたらすステップをさらに備える、請求項13に記載の方法。
- 前記1つまたは複数の運動が1つまたは複数のジェスチャーを備える、請求項13に記載の方法。
- 送信機を介して前記1つまたは複数の制御信号を前記第1のオブジェクトに送信するステップをさらに備える、請求項13に記載の方法。
- 前記第2のオブジェクトが人間の体の一部を備える、請求項13に記載の方法。
- 第2のオブジェクトによる第1のオブジェクトの遠隔操作のためのコンピュータプログラムであって、
前記第2のオブジェクトに配置されるように構成される1つまたは複数のセンサーを介してレンジング情報を取得するステップと、
前記レンジング情報から前記第2のオブジェクトの1つまたは複数の運動を決定するステップと、
前記第1のオブジェクトを操作するための前記1つまたは複数の運動に関連する1つまたは複数の制御信号を生成するステップと
を行うためにコンピュータにより実行可能な命令を備える、コンピュータプログラム。 - 別の1つまたは複数のセンサーを備える面を介して追加のレンジング情報を取得するために前記第2のオブジェクト上の前記1つまたは複数のセンサーと通信するステップを行うために実行可能な命令をさらに備え、前記レンジング情報から前記第2のオブジェクトの前記1つまたは複数の運動を決定するステップが、前記レンジング情報および前記追加のレンジング情報から前記1つまたは複数の運動を決定するステップを備える、請求項19に記載のコンピュータプログラム。
- 処理システムによって生成される前記1つまたは複数の制御信号を介して、前記第2のオブジェクトの前記1つまたは複数の運動を模倣する前記第1のオブジェクトの少なくとも1つの運動をもたらすステップを行うために実行可能な命令をさらに備える、請求項19に記載のコンピュータプログラム。
- 前記1つまたは複数の運動が1つまたは複数のジェスチャーを備える、請求項19に記載のコンピュータプログラム。
- 送信機を介して前記1つまたは複数の制御信号を前記第1のオブジェクトに送信するステップを行うために実行可能な命令をさらに備える、請求項19に記載のコンピュータプログラム。
- 前記第2のオブジェクトが人間の体の一部を備える、請求項19に記載のコンピュータプログラム。
- 第2のオブジェクトによる第1のオブジェクトの遠隔操作のための遠隔制御システムであって、
前記第2のオブジェクトに配置され、レンジング情報を取得するように構成される1つまたは複数のセンサーと、
少なくとも1つのアンテナと、
前記レンジング情報から前記第2のオブジェクトの1つまたは複数の運動を決定し、
前記第1のオブジェクトを操作するための前記1つまたは複数の運動に関連する1つまたは複数の制御信号を生成し、
前記少なくとも1つのアンテナを介して、前記1つまたは複数の制御信号を前記第1のオブジェクトに送信する
ように構成される処理システムと
を備える遠隔制御システム。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161482241P | 2011-05-04 | 2011-05-04 | |
US61/482,241 | 2011-05-04 | ||
US13/274,526 | 2011-10-17 | ||
US13/274,526 US8831794B2 (en) | 2011-05-04 | 2011-10-17 | Gesture recognition via an ad-hoc proximity sensor mesh for remotely controlling objects |
PCT/US2012/027585 WO2012150996A1 (en) | 2011-05-04 | 2012-03-02 | Gesture recognition via an ad-hoc proximity sensor mesh for remotely controlling objects |
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JP2014517384A true JP2014517384A (ja) | 2014-07-17 |
JP2014517384A5 JP2014517384A5 (ja) | 2014-11-13 |
JP5746423B2 JP5746423B2 (ja) | 2015-07-08 |
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JP2014509290A Expired - Fee Related JP5746423B2 (ja) | 2011-05-04 | 2012-03-02 | オブジェクトを遠隔制御するためのアドホック近接センサーメッシュを介したジェスチャー認識 |
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US (1) | US8831794B2 (ja) |
EP (1) | EP2704807A1 (ja) |
JP (1) | JP5746423B2 (ja) |
KR (1) | KR101528545B1 (ja) |
CN (1) | CN103501867B (ja) |
WO (1) | WO2012150996A1 (ja) |
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DE102012216193B4 (de) * | 2012-09-12 | 2020-07-30 | Continental Automotive Gmbh | Verfahren und Vorrichtung zur Bedienung einer Kraftfahrzeugkomponente mittels Gesten |
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US11921471B2 (en) | 2013-08-16 | 2024-03-05 | Meta Platforms Technologies, Llc | Systems, articles, and methods for wearable devices having secondary power sources in links of a band for providing secondary power in addition to a primary power source |
US20150124566A1 (en) | 2013-10-04 | 2015-05-07 | Thalmic Labs Inc. | Systems, articles and methods for wearable electronic devices employing contact sensors |
US10188309B2 (en) | 2013-11-27 | 2019-01-29 | North Inc. | Systems, articles, and methods for electromyography sensors |
DE102013220305A1 (de) * | 2013-10-08 | 2015-04-09 | Bayerische Motoren Werke Aktiengesellschaft | Vorrichtung und Methode zur Erkennung von Anweisungen von autorisierten Personen im Straßenverkehr |
EP2957158B1 (de) * | 2014-06-18 | 2017-10-18 | Deere & Company | Anordnung zur kontrolle einer geräteschnittstelle eines landwirtschaftlichen arbeitsfahrzeugs |
US9880632B2 (en) | 2014-06-19 | 2018-01-30 | Thalmic Labs Inc. | Systems, devices, and methods for gesture identification |
EP3265192B1 (en) * | 2015-03-02 | 2021-04-21 | PlayFusion Limited | Method and apparatus for enhancing a gaming experience |
DE202016002296U1 (de) * | 2016-04-08 | 2017-07-12 | Liebherr-Components Biberach Gmbh | Baumaschine |
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WO2012150996A1 (en) | 2012-11-08 |
CN103501867A (zh) | 2014-01-08 |
KR20140014267A (ko) | 2014-02-05 |
JP5746423B2 (ja) | 2015-07-08 |
CN103501867B (zh) | 2016-08-17 |
KR101528545B1 (ko) | 2015-06-12 |
US20120283896A1 (en) | 2012-11-08 |
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