JP2014054525A5 - - Google Patents

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JP2014054525A5
JP2014054525A5 JP2013175580A JP2013175580A JP2014054525A5 JP 2014054525 A5 JP2014054525 A5 JP 2014054525A5 JP 2013175580 A JP2013175580 A JP 2013175580A JP 2013175580 A JP2013175580 A JP 2013175580A JP 2014054525 A5 JP2014054525 A5 JP 2014054525A5
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本発明は、入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機による遊技を可能とするための遊技用システム、および、入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機と通信可能に接続するための接続部を備え、前記封入式遊技機での遊技を可能にするための遊技用装置に関する。 The present invention relates to a game system for enabling a game by an enclosed game machine having a circulation path for circulating a game medium while giving a predetermined game point by the occurrence of a win, and a predetermined game by the occurrence of a win The present invention relates to a gaming apparatus that includes a connecting portion for communicably connecting to an enclosed game machine having a circulation path for providing points and circulating a game medium, and enabling a game in the enclosed game machine.

(1) 本発明は、入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機(P台、S台)による遊技を可能とするための遊技用システムであって、
遊技者所有の持点を前記遊技点に変換するための第1変換操作手段(再プレイボタン319)と、
該第1変換操作手段の操作が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を行なう第1変換処理手段(図37、払出制御部171、CU制御部323)と、
前記遊技点を前記持点に変換するための第2変換操作手段(計数ボタン28,28S)と、
該第2変換操作手段の操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を複数回に分けて所定の期間に亘って行なう第2変換処理手段(図41、払出制御部171、CU制御部323)と、
前記第2変換処理手段により処理される前記所定の期間は前記第1変換操作手段の操作を無効にする第1変換操作無効手段(S684)とを含む。
(1) The present invention provides a game system for enabling a game by an enclosed game machine (P units, S units) having a circulation path that circulates a game medium while giving a predetermined game point by the occurrence of a prize. Because
First conversion operation means (replay button 319) for converting player-owned points into the game points;
First conversion processing means (FIG. 37, payout control section 171 and CU control section 323) for performing processing for converting the points to the game points based on the detection of the operation of the first conversion operation means; ,
Second conversion operation means (counting buttons 28, 28S) for converting the gaming points into the possession points;
Based on the detection of the operation of the second conversion operation means, the second conversion processing means (FIG. 41, FIG. 41) performs the process of converting the game points into the holding points in a plurality of times . Payout control unit 171, CU control unit 323),
It said predetermined time period being processed Ri by the second conversion processing means includes a first conversion operation invalidation means and (S684) to disable operation of the first conversion operation means.

(2) 本発明の他の態様は、遊技の使用により所定の遊技点を減算更新し、かつ入賞の発生により前記遊技点を加算更新するとともに遊技媒体を循環させる循環経路を有する封入式遊技機(P台、S台)による遊技を可能とするための遊技用システムであって、
遊技者所有の持点を前記遊技点に変換するための第1変換操作手段(再プレイボタン319)と、
該第1変換操作手段の操作が検出されたことに基づいて、前記持点を複数回に分けて所定の期間に亘って前記遊技点に変換する処理を行なう第1変換処理手段(図37、払出制御部171、CU制御部323)と、
前記遊技点を前記持点に変換するための第2変換操作手段(計数ボタン28,28S)と、
該第2変換操作手段の操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を行なう第2変換処理手段(図41、払出制御部171、CU制御部323)と、
前記第1変換処理手段により処理される前記所定の期間は前記第2変換操作手段の操作を無効にする第2変換操作無効手段(S698)とを含む。
(2) Another aspect of the present invention is an enclosed game machine having a circulation path for subtracting and updating a predetermined game point by using a game, adding and updating the game point by generating a prize , and circulating a game medium A game system for enabling a game with (P units, S units),
First conversion operation means (replay button 319) for converting player-owned points into the game points;
Based on the detection of the operation of the first conversion operation means, the first conversion processing means (FIG. 37, FIG. 37) performs the process of converting the holding points into a plurality of times and converting them into the game points over a predetermined period . Payout control unit 171, CU control unit 323),
Second conversion operation means (counting buttons 28, 28S) for converting the gaming points into the possession points;
Second conversion processing means (FIG. 41, payout control section 171 and CU control section 323) for performing processing for converting the gaming points into the holding points based on the detection of the operation of the second conversion operation means; ,
It said predetermined time period being processed Ri by said first conversion means and a second converting operation invalidation means (S698) to disable operation of the second converting operation means.

(6) 本発明の他の態様は、入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機(P台、S台)と通信可能に接続するための接続部を備え、前記封入式遊技機での遊技を可能にするための遊技用装置(CU)であって、
遊技者所有の持点を前記遊技点に変換する第1変換操作(再プレイボタン319の押下)が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を行なう第1変換処理手段(図37、CU制御部323)と、
前記遊技点を前記持点に変換する第2変換操作(計数ボタン28,28Sの押下)が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を複数回に分けて所定の期間に亘って行なう第2変換処理手段(図41、CU制御部323)と、
前記第2変換処理手段により処理される前記所定の期間は前記第1変換操作を無効にする第1変換操作無効手段(S684)とを含む。
(6) According to another aspect of the present invention, a predetermined game point is given by the occurrence of a prize, and the game machine is connected so as to be able to communicate with a sealed game machine (P, S) having a circulation path for circulating game media. A game unit (CU) for enabling a game in the enclosed game machine, comprising:
Based on the detection of a first conversion operation (depressing the replay button 319) for converting a player-owned score into the game score, a first conversion is performed for converting the score into the game score. Processing means (FIG. 37, CU control unit 323);
Based on the detection of the second conversion operation (depressing the counting buttons 28, 28S) for converting the gaming points into the holding points, the process of converting the gaming points into the holding points is divided into a plurality of times and predetermined. Second conversion processing means (FIG. 41, CU control unit 323) to perform over a period of
It said predetermined time period being processed Ri by the second conversion processing means includes a first converting operation invalidation means to disable the first conversion operation (S684).

(7) 本発明の他の態様は、入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機(P台、S台)と通信可能に接続するための接続部(コネクタ)を備え、前記封入式遊技機での遊技を可能にするための遊技用装置(CU)であって、
遊技者所有の持点を前記遊技点に変換する第1変換操作(再プレイボタン319の押下)が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を行なう第1変換処理手段(図37、CU制御部323)と、
前記遊技点を前記持点に変換する第2変換操作(計数ボタン28,28Sの押下)が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を複数回に分けて所定の期間に亘って行なう第2変換処理手段(図41、CU制御部323)と、
前記第1変換処理手段により処理される前記所定の期間は前記第2変換操作を無効にする第2変換操作無効手段(S698)とを含む。
(7) According to another aspect of the present invention, a predetermined game point is given by the occurrence of a winning and a communicable game machine (P, S) having a circulation path for circulating a game medium is communicatively connected. A game unit (CU) for enabling a game in the enclosed game machine, comprising:
Based on the detection of a first conversion operation (depressing the replay button 319) for converting a player-owned score into the game score, a first conversion is performed for converting the score into the game score. Processing means (FIG. 37, CU control unit 323);
Based on the detection of the second conversion operation (depressing the counting buttons 28, 28S) for converting the gaming points into the holding points, the process of converting the gaming points into the holding points is divided into a plurality of times and predetermined. Second conversion processing means (FIG. 41, CU control unit 323) to perform over a period of
It said predetermined time period being processed Ri by said first conversion means and a second converting operation invalidation means to disable the second conversion operation (S698).

上記の構成によれば、遊技者が、第2変換操作手段の操作を行なうことにより遊技点の持点への変換表示がなされるため、遊技により得られた遊技媒体を計数している状態が視認できる従来の遊技用システムにより近くなり、従来の遊技用システムに慣れている遊技者の混乱の防止をより確実に行ない得る。
(11)上記(1)の遊技用システムにおいて、前記第2変換操作手段を操作する時間に応じて、前記第2変換処理手段が前記遊技点を前記持点に変換する前記所定の期間を調整する。
(12)上記(2)の遊技用システムにおいて、前記第1変換操作手段を操作する時間に応じて、前記第1変換処理手段が前記持点を前記遊技点に変換する前記所定の期間を調整する。
(13)上記(3)の遊技用装置において、前記第2変換操作する時間に応じて、前記第2変換処理手段が前記遊技点を前記持点に変換する前記所定の期間を調整する。
(14)上記(4)の遊技用装置において、前記第1変換操作する時間に応じて、前記第1変換処理手段が前記持点を前記遊技点に変換する前記所定の期間を調整する。
According to the above configuration, since the player displays the conversion of the game points to the holding points by operating the second conversion operation means, there is a state in which the game media obtained by the game are being counted. It becomes closer to the conventional gaming system that can be visually recognized, and it is possible to more reliably prevent confusion of players who are used to the conventional gaming system.
(11) In the gaming system according to (1), the second conversion processing unit adjusts the predetermined period during which the game points are converted into the holding points according to the time for operating the second conversion operation unit. To do.
(12) In the gaming system of (2), the predetermined period during which the first conversion processing means converts the points to the game points is adjusted according to the time for operating the first conversion operating means. To do.
(13) In the gaming apparatus of (3), the second conversion processing means adjusts the predetermined period for converting the gaming points to the holding points according to the time for the second conversion operation.
(14) In the gaming apparatus of (4), the first conversion processing means adjusts the predetermined period for converting the points to the gaming points according to the time for the first conversion operation.

このパチンコ機2内部に封入されているパチンコ玉は、一般的には、たとえば鋼球やステンレス球などであるパチンコ玉本体の表面に硬質クロムがメッキされている。しかし、このクロムメッキに代えて、たとえばダイヤモンドライクカーボン(DLC)など、硬質であり潤滑性や耐摩耗性、表面平滑性に優れた材質をコーティングしてもよい。コーティングされたダイヤモンドライクカーボンの薄膜は、ビッカース硬度が約7000Hvの、ダイヤモンドと同程度の硬度を有するものであることが好ましい。 The pachinko machine 2 pachinko ball which is enclosed in the inside is typically Ru Tei hard chrome is plated on the surface of the pachinko ball body which is, for example steel balls and stainless steel ball. However, instead of this chrome plating, a hard material such as diamond-like carbon (DLC) that is excellent in lubricity, wear resistance, and surface smoothness may be coated. The coated diamond-like carbon thin film preferably has a Vickers hardness of about 7000 Hv and a hardness similar to that of diamond.

P台2からCU3に対して通信終了応答のレスポンスが送信される。この通信終了応答のレスポンスは、CU3に対して通信終了を応答するものである。CU3からP台2に対して状態情報要求のコマンドが送信される。この状態情報要求のコマンドは、P台2に対してCU3の状態を要求するものである。CU3はこのコマンドを使用して、P台2の状態を定期的に確認する。また、情報要求のコマンドには、図6に示したCU側からP台側へ向かう加算玉数が含まれている。 A response of a communication end response is transmitted from the P base 2 to the CU3. This communication end response is a response to the end of communication to the CU3. A status information request command is transmitted from the CU 3 to the P platform 2. This status information request command is for requesting the status of the CU 3 to the P unit 2. The CU 3 uses this command to periodically check the status of the P base 2. Further, the information Hoyo determined the command includes adding piece count toward the CU side shown in FIG. 6 to the P base side.

玉数情報とは、CU3からP台2に対して状態情報要求のコマンドが送信された時点(現在)の、P台2の玉数(遊技玉数、バック玉数、発射玉数、アウトロ通過玉数、および計数玉数)と発射強度とを示している。遊技玉数は、現在の遊技玉数(加算・減算を演算した結果の遊技玉数)である。バック玉数は、発射した時のバック玉の個数(送信時に複数のバック玉がある場合は合算する)である。発射玉数は、発射個数(送信時に複数発射された玉がある場合は合算する)である。アウト口通過玉数は、アウト口145を通過した玉の個数(送信時に複数の通過玉がある場合は合算する)である。計数玉数は、計数した遊技玉の個数である。発射強度は、遊技玉の発射するための強度である。 The number of balls information is the number of balls of P table 2 (the number of game balls, the number of back balls, the number of fired balls, the outro passage at the time (current) when a command for requesting the status information is transmitted from CU 3 to P table 2 number of balls, shows a firing strength and you and counting ball number). The number of game balls is the current number of game balls (the number of game balls as a result of calculating addition / subtraction). The number of back balls is the number of back balls when fired (when there are a plurality of back balls at the time of transmission, they are added together). The number of fired balls is the number of fired balls (summed if there are balls fired multiple times at the time of transmission). The number of balls that have passed through the outlet is the number of balls that have passed through the outlet 145 (when there are a plurality of balls that have passed during transmission, they are added together). The number of balls to be counted is the number of game balls counted. The firing strength is strength for launching a game ball.

Bit2は、名称が遊技玉無であり、遊技玉の有無(遊技玉無の検知)を示している。“0”のとき遊技玉数有、“1”のとき遊技玉数無である。Bit3は、名称が遊技完了であり、玉の発射が停止している状態で、全ての発射した玉の行方が確定しているか否かを示している。つまり、遊技領域27内の浮遊玉が全て回収されたか否か示している。“0”のとき遊技未完了(全ての玉の行方が未確定の状態)、“1”のとき遊技完了(全ての玉の行方が確定している状態)である。なお、P台2は、玉の発射を停止してから15秒以上遊技の完了を確認出来なかった場合、タイムアウトし、遊技完了とする。 Bit2, the name is at Mu game ball, Ru Tei indicate the presence or absence of the game ball (detection of a game ball free). When “0”, there are a number of game balls, and when “1”, there is no game balls. Bit 3 indicates whether or not the whereabouts of all the fired balls are confirmed in a state where the name is game completion and the ball firing is stopped. That is, it shows whether all the floating balls in the game area 27 have been collected. When it is “0”, the game is incomplete (a state where all balls are unconfirmed), and when it is “1”, a game is complete (a state where all balls are confirmed). Note that the P stand 2 times out and completes the game when the completion of the game is not confirmed for 15 seconds or more after the ball launch is stopped.

CU制御部323は、払出制御部171から遊技玉超過時の発射停止情報を受信する(ステップS490)と、表示器54に、「遊技玉が一杯になりました。玉の発射を停止します。」と、遊技玉の超過により発射を停止したことを表示する(ステップS491)。その後、払出制御部171は、処理が終了となる(リターン)。 When the CU control unit 323 receives from the payout control unit 171 the launch stop information when the game ball is exceeded (step S490), the display 54 displays “The game ball is full. ”Is displayed indicating that the launch has been stopped due to an excess of game balls (step S491). Thereafter, the payout control unit 171 ends the processing (return).

Claims (8)

入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機による遊技を可能とするための遊技用システムであって、
遊技者所有の持点を前記遊技点に変換するための第1変換操作手段と、
該第1変換操作手段の操作が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を行なう第1変換処理手段と、
前記遊技点を前記持点に変換するための第2変換操作手段と、
該第2変換操作手段の操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を複数回に分けて所定の期間に亘って行なう第2変換処理手段と、
前記第2変換処理手段により処理される前記所定の期間は前記第1変換操作手段の操作を無効にする第1変換操作無効手段とを含む、遊技用システム。
A game system for enabling a game with an enclosed game machine having a circulation path for circulating a game medium while giving a predetermined game point by the occurrence of a prize,
First conversion operation means for converting player-owned points into the game points;
First conversion processing means for performing processing for converting the holding points into the game points based on detection of an operation of the first conversion operation means;
Second conversion operation means for converting the game points into the possession points;
Second conversion processing means for performing the process of converting the gaming points into the holding points over a predetermined period based on the detection of the operation of the second conversion operating means;
Wherein said predetermined period by Ri is processed in the second conversion processing means includes a first converting operation invalidation means for disabling the operation of the first conversion operation unit, the system for a game.
遊技の使用により所定の遊技点を減算更新し、かつ入賞の発生により前記遊技点を加算更新するとともに遊技媒体を循環させる循環経路を有する封入式遊技機による遊技を可能とするための遊技用システムであって、
遊技者所有の持点を前記遊技点に変換するための第1変換操作手段と、
該第1変換操作手段の操作が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を複数回に分けて所定の期間に亘って行なう第1変換処理手段と、
前記遊技点を前記持点に変換するための第2変換操作手段と、
該第2変換操作手段の操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を行なう第2変換処理手段と、
前記第1変換処理手段により処理される前記所定の期間は前記第2変換操作手段の操作を無効にする第2変換操作無効手段とを含む、遊技用システム。
Subtracting updated predetermined game point by the use of the game, and the winning gaming system for enabling a game by encapsulation type game machine having a circulation path for circulating the game medium and updates adding the game point by the occurrence of Because
First conversion operation means for converting player-owned points into the game points;
First conversion processing means for performing a process of converting the holding points into the game points in a plurality of times over a predetermined period based on the detection of the operation of the first conversion operation means;
Second conversion operation means for converting the game points into the possession points;
Second conversion processing means for performing processing for converting the gaming points into the holding points based on detection of an operation of the second conversion operating means;
Wherein said predetermined period of time by Ri is processed first conversion processing means and a second converting operation invalidation means for disabling the operation of the second converting operation means, the system gaming.
入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機と通信可能に接続するための接続部を備え、前記封入式遊技機での遊技を可能にするための遊技用装置であって、
遊技者所有の持点を前記遊技点に変換する第1変換操作が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を行なう第1変換処理手段と、
前記遊技点を前記持点に変換する第2変換操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を複数回に分けて所定の期間に亘って行なう第2変換処理手段と、
前記第2変換処理手段により処理される前記所定の期間は前記第1変換操作を無効にする第1変換操作無効手段とを含む、遊技用装置。
Comprising a connection for communicably connected to sealed type game machine having a circulation path for circulating the game medium with imparting predetermined game point by the occurrence of winning, to permit gaming in said sealed type game machine A gaming device for
First conversion processing means for performing a process of converting the points to the game points based on the detection of the first conversion operation for converting the points owned by the player to the game points;
Based on the detection of the second conversion operation for converting the gaming points into the holding points, the second conversion is performed over a predetermined period of time by dividing the processing for converting the gaming points into the holding points a plurality of times. Processing means;
Wherein said predetermined period of time by Ri is processed in the second conversion processing means includes a first converting operation invalidation means to disable the first conversion operation, apparatus for a game.
入賞の発生により所定の遊技点を付与するとともに遊技媒体を循環させる循環経路を有する封入式遊技機と通信可能に接続するための接続部を備え、前記封入式遊技機での遊技を可能にするための遊技用装置であって、
遊技者所有の持点を前記遊技点に変換する第1変換操作が検出されたことに基づいて、前記持点を前記遊技点に変換する処理を複数回に分けて所定の期間に亘って行なう第1変換処理手段と、
前記遊技点を前記持点に変換する第2変換操作が検出されたことに基づいて、前記遊技点を前記持点に変換する処理を行なう第2変換処理手段と、
前記第1変換処理手段により処理される前記所定の期間は前記第2変換操作を無効にする第2変換操作無効手段とを含む、遊技用装置。
Comprising a connection for communicably connected to sealed type game machine having a circulation path for circulating the game medium with imparting predetermined game point by the occurrence of winning, to permit gaming in said sealed type game machine A gaming device for
Based on the detection of the first conversion operation for converting the player-owned points into the game points, the process of converting the points into the game points is performed in a plurality of times over a predetermined period. First conversion processing means;
Second conversion processing means for performing a process of converting the gaming points into the holding points based on detection of a second conversion operation for converting the gaming points into the holding points;
Wherein said predetermined period of time by Ri is processed first conversion processing means and a second converting operation invalidation means to disable the second conversion operation, apparatus for a game.
前記第2変換操作手段を操作する時間に応じて、前記第2変換処理手段が前記遊技点を前記持点に変換する前記所定の期間を調整する、請求項1に記載の遊技用システム。2. The gaming system according to claim 1, wherein the second conversion processing unit adjusts the predetermined period during which the game points are converted into the holding points according to a time during which the second conversion operation unit is operated. 前記第1変換操作手段を操作する時間に応じて、前記第1変換処理手段が前記持点を前記遊技点に変換する前記所定の期間を調整する、請求項2に記載の遊技用システム。3. The gaming system according to claim 2, wherein the first conversion processing unit adjusts the predetermined period during which the points are converted into the gaming points in accordance with a time during which the first conversion operating unit is operated. 前記第2変換操作する時間に応じて、前記第2変換処理手段が前記遊技点を前記持点に変換する前記所定の期間を調整する、請求項3に記載の遊技用装置。4. The gaming device according to claim 3, wherein the second conversion processing unit adjusts the predetermined period for converting the gaming points into the holding points according to the time for performing the second conversion operation. 前記第1変換操作する時間に応じて、前記第1変換処理手段が前記持点を前記遊技点に変換する前記所定の期間を調整する、請求項4に記載の遊技用装置。The gaming device according to claim 4, wherein the first conversion processing unit adjusts the predetermined period for converting the points to the game points in accordance with a time for performing the first conversion operation.
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