JP2014042807A5 - - Google Patents
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- JP2014042807A5 JP2014042807A5 JP2013141154A JP2013141154A JP2014042807A5 JP 2014042807 A5 JP2014042807 A5 JP 2014042807A5 JP 2013141154 A JP2013141154 A JP 2013141154A JP 2013141154 A JP2013141154 A JP 2013141154A JP 2014042807 A5 JP2014042807 A5 JP 2014042807A5
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- 230000015654 memory Effects 0.000 claims description 10
- 238000000605 extraction Methods 0.000 claims description 2
- 230000014759 maintenance of location Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000029087 digestion Effects 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
Description
上記課題を解決するためになされた請求項1記載の本発明は、
主制御手段に、
遊技球の始動口への入球に起因して数値データを抽出する数値抽出手段と、
図柄の変動表示の開始条件の成立の有無に拘わらず、前記数値データに基づいて、先読み抽選を実行する先読み抽選手段と、
前記数値データを保留記憶として設定された上限数まで記憶する保留記憶手段と、
図柄の変動表示の開始条件が成立したことにより、前記保留記憶に基づいて当否抽選を実行する当否抽選手段と、
を備え、
サブ制御手段に、
前記保留記憶手段に記憶された保留記憶数を示唆する保留記憶数指示コマンドに基づいて、保留記憶数を更新表示する保留数表示手段と、
前記先読み抽選の結果を示唆する先読み結果指示コマンドに基づいて、前記保留記憶数の表示を通常態様とは異なる特別態様にて表示する保留先読み予告を実行するか否かを判定する保留先読み予告判定手段と、
前記保留記憶数を0から1へと増加表示し、且つ、該保留記憶数の表示を前記特別態様にて表示すると、前記保留数表示手段による保留記憶数の表示又は前記保留記憶数指示コマンドの受信から所定時間が経過するまで、その後の前記更新表示による保留記憶数の減少表示を遅延する表示制御遅延手段と、
を備えることを特徴とする。
In order to solve the above-mentioned problem, the present invention according to claim 1
Main control means
Numerical value extraction means for extracting numerical data resulting from the entry of the game ball into the start opening;
Prefetch lottery means for performing a prefetch lottery based on the numerical data irrespective of whether or not the start condition of the symbol variation display is satisfied;
Hold storage means for storing the numerical data up to an upper limit number set as hold storage;
A winning / failing lottery means for executing a winning / failing lottery based on the holding storage when the start condition of the symbol variation display is established;
With
Sub control means
Based on a pending storage number instruction command that suggests the pending storage number stored in the pending storage means, the pending number display means that updates and displays the pending storage number;
Based on a prefetching result instruction command that suggests the result of the prefetching lottery, it is determined whether or not to hold a prefetching precautionary notice that displays the display of the number of reserved memories in a special mode different from the normal mode. Means,
The pre Kiho distillate storage number increases displayed from 0 to 1, and, when the display of the pending memory number display at the particular embodiment, the display or the hold memory number of pending storage number by the number of holding display means Display control delay means for delaying a decrease display of the number of pending storages due to the subsequent update display until a predetermined time has elapsed since the reception of the instruction command;
It is characterized by providing.
次に、図19を参照して説明する。図19は、図18と異なり既に演出図柄表示装置6には幾つか(例えば、2個)の保留記憶が表示されている状態を前提としている。
また、遊技者をして先後関係が不明な程の略同時に、入賞が発生し続いて消化が行われた状態を説明する。
先ず、当初、上述したように演出図柄表示装置6には2個の保留記憶が表示されている状態であり、且つ遅延フラグが0すなわち遅延時間中ではない状態が示されている。なお、図示しないが、2個の内の最古の保留記憶に基づく変動表示の開始条件が成立していない状態である。
この状態から、主制御装置80が実行する2ms毎の割り込み処理中に、始動口への入賞に基づいて保留記憶が増加(2から3へ増加)することに起因したコマンド送信処理が1回実行されると、サブ統合制御装置83は、当該保留記憶数指示コマンドの受信に基づいて、保留先読み演出を実行するか否かの判定によって保留先読み演出を実行するときは、遅延フラグに1を設定し且つ遅延時間として、遅延タイマカウンタを設定することで、t1(例えば、1000ms)の計時を開始する。
Next, a description will be given with reference to FIG. FIG. 19 is based on the premise that several (for example, two) reserved memories are already displayed on the effect symbol display device 6 unlike FIG.
In addition, a description will be given of a state in which a prize has been generated and digestion has been performed at substantially the same time as the player is unclear about the relationship.
First, as described above, the effect symbol display device 6 is in a state where two reserved memories are displayed, and the delay flag is 0, that is, a state where the delay time is not being shown. In addition, although not shown in figure, it is a state in which the start condition of the variable display based on the oldest hold storage of two is not satisfied.
From this state, during the interruption process every 2 ms executed by the main controller 80, the command transmission process is executed once due to the increase in the reserved memory (increase from 2 to 3 ) based on the winning at the starting port. Then, the sub integrated control device 83 sets 1 to the delay flag when executing the hold prefetch effect based on the determination of whether or not to execute the hold prefetch effect based on the reception of the hold memory number instruction command. In addition, by setting a delay timer counter as the delay time, the time measurement of t1 (for example, 1000 ms) is started.
Claims (1)
遊技球の始動口への入球に起因して数値データを抽出する数値抽出手段と、
図柄の変動表示の開始条件の成立の有無に拘わらず、前記数値データに基づいて、先読み抽選を実行する先読み抽選手段と、
前記数値データを保留記憶として設定された上限数まで記憶する保留記憶手段と、
図柄の変動表示の開始条件が成立したことにより、前記保留記憶に基づいて当否抽選を実行する当否抽選手段と、
を備え、
サブ制御手段に、
前記保留記憶手段に記憶された保留記憶数を示唆する保留記憶数指示コマンドに基づいて、保留記憶数を更新表示する保留数表示手段と、
前記先読み抽選の結果を示唆する先読み結果指示コマンドに基づいて、前記保留記憶数の表示を通常態様とは異なる特別態様にて表示する保留先読み予告を実行するか否かを判定する保留先読み予告判定手段と、
前記保留記憶数を0から1へと増加表示し、且つ、該保留記憶数の表示を前記特別態様にて表示すると、前記保留数表示手段による保留記憶数の表示又は前記保留記憶数指示コマンドの受信から所定時間が経過するまで、その後の前記更新表示による保留記憶数の減少表示を遅延する表示制御遅延手段と、
を備えることを特徴とする弾球遊技機。 Main control means
Numerical value extraction means for extracting numerical data resulting from the entry of the game ball into the start opening;
Prefetch lottery means for performing a prefetch lottery based on the numerical data irrespective of whether or not the start condition of the symbol variation display is satisfied;
Hold storage means for storing the numerical data up to an upper limit number set as hold storage;
A winning / failing lottery means for executing a winning / failing lottery based on the holding storage when the start condition of the symbol variation display is established;
With
Sub control means
Based on a pending storage number instruction command that suggests the pending storage number stored in the pending storage means, the pending number display means that updates and displays the pending storage number;
Based on a prefetching result instruction command that suggests the result of the prefetching lottery, it is determined whether or not to hold a prefetching precautionary notice that displays the display of the number of reserved memories in a special mode different from the normal mode. Means,
The pre Kiho distillate storage number increases displayed from 0 to 1, and, when the display of the pending memory number display at the particular embodiment, the display or the hold memory number of pending storage number by the number of holding display means Display control delay means for delaying a decrease display of the number of pending storages due to the subsequent update display until a predetermined time has elapsed since the reception of the instruction command;
A ball game machine characterized by comprising:
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JP2013141154A JP6362128B2 (en) | 2012-07-31 | 2013-07-04 | Bullet ball machine |
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JP2012170560 | 2012-07-31 | ||
JP2012170560 | 2012-07-31 | ||
JP2013141154A JP6362128B2 (en) | 2012-07-31 | 2013-07-04 | Bullet ball machine |
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JP2014042807A5 true JP2014042807A5 (en) | 2016-09-23 |
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JP2013141154A Active JP6362128B2 (en) | 2012-07-31 | 2013-07-04 | Bullet ball machine |
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JP6793614B2 (en) * | 2017-09-22 | 2020-12-02 | 株式会社三共 | Game machine |
JP6748136B2 (en) * | 2018-03-22 | 2020-08-26 | 株式会社三共 | Amusement machine |
JP2019165861A (en) * | 2018-03-22 | 2019-10-03 | 株式会社三共 | Game machine |
JP2019165860A (en) * | 2018-03-22 | 2019-10-03 | 株式会社三共 | Game machine |
JP2019201845A (en) * | 2018-05-23 | 2019-11-28 | 株式会社三共 | Game machine |
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JP2010057769A (en) * | 2008-09-04 | 2010-03-18 | Daito Giken:Kk | Game machine |
JP5089539B2 (en) * | 2008-09-12 | 2012-12-05 | 株式会社オリンピア | Bullet ball machine |
JP5544613B2 (en) * | 2008-11-05 | 2014-07-09 | 株式会社大都技研 | Amusement stand |
JP5489268B2 (en) * | 2009-09-28 | 2014-05-14 | サミー株式会社 | Pachinko machine |
JP5666863B2 (en) * | 2010-09-22 | 2015-02-12 | 株式会社藤商事 | Bullet ball machine |
JP5685146B2 (en) * | 2011-05-31 | 2015-03-18 | 株式会社大都技研 | Amusement stand |
JP5694081B2 (en) * | 2011-08-09 | 2015-04-01 | 株式会社大都技研 | Amusement stand |
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