JP2014018271A - Game machine - Google Patents

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JP2014018271A
JP2014018271A JP2012157214A JP2012157214A JP2014018271A JP 2014018271 A JP2014018271 A JP 2014018271A JP 2012157214 A JP2012157214 A JP 2012157214A JP 2012157214 A JP2012157214 A JP 2012157214A JP 2014018271 A JP2014018271 A JP 2014018271A
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game
winning
wall
area
winning opening
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JP5415595B2 (en
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Kazuyo Yoshimura
一世 吉村
Kenji Kiyohara
賢二 清原
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of attaining effective utilization of a side region in a game region.SOLUTION: In a Pachinko game machine 10, a first starting gate 18A is provided in a side region in which a display decoration frame 23 and a guide rail 12 oppositely face laterally in a game region R1, and a side jackpot hole 50 is provided adjacently to an entry restricting wall 23D of the display decoration frame 23 in the lower part of the first starting gate 18A. In the side edge on the opposite side from the display decoration frame 23 in the side jackpot hole 50, a guiding member 60 is provided which guide game balls to the side jackpot hole 50. As a result, a winning boundary line segment N, which connects from an uppermost position P0 of the guiding member 60 to an intersection P3 of the display decoration frame 23 through a lower right corner P2 of a ball entry game 18G, can be assumed as a substantial winning hole of the side jackpot hole 50. Therefore, a game player can enjoy through visual recognition a state in which a game ball passing through the winning boundary line segment N moves in a high probability downstream region K and enters the side jackpot hole 50.

Description

本発明は、遊技板の前面に遊技球が流下可能な遊技領域を備えて、その遊技領域が包囲壁によって囲まれた遊技機に関する。   The present invention relates to a gaming machine that includes a gaming area in which a game ball can flow down on the front surface of a gaming board, and that the gaming area is surrounded by a surrounding wall.

従来の遊技機は、一般に、遊技の演出を行う液晶モニタを遊技領域の中央に備え、その液晶モニタの側縁部から遊技板の前方に突出した演出部材側縁突壁と包囲壁とが遊技板の左右方向で対向している。そして、遊技領域のうち演出部材側縁突壁と包囲壁とに挟まれた側部領域に、遊技球が通過可能なゲートや、所謂、風車等が配置される一方、側部領域を通過した遊技球が流下する下部領域に、常時開放の一般入賞口、回動扉によって開閉される大入賞口、及び各入賞口に遊技球をガイドする誘導部材等が配置されている(例えば、特許文献1参照)。   Conventional gaming machines are generally equipped with a liquid crystal monitor for effecting a game in the center of the game area, and the effect member side edge protruding wall protruding from the side edge of the liquid crystal monitor to the front of the game board and the surrounding wall are games. It faces in the left-right direction of the board. In the game area, a gate through which a game ball can pass, a so-called windmill or the like is disposed in a side area sandwiched between the effect member side edge protruding wall and the surrounding wall, while passing through the side area. In the lower area where the game balls flow down, a regular prize opening that is always open, a large prize opening that is opened and closed by a swing door, and a guide member that guides the game balls are arranged in each prize opening (for example, Patent Documents). 1).

特開2007−252629号(図3)JP 2007-252629 (FIG. 3)

ところで、上記した従来の遊技機では、遊技領域における下部領域に比べて側部領域では遊技球の流下の変化が乏しく、側部領域の有効利用が図られていないことが問題になっていた。   By the way, in the conventional gaming machine described above, the change in the flow of the game ball is less in the side area than in the lower area in the game area, and the side area is not effectively used.

本発明は、上記事情に鑑みてなされたもので、遊技領域における側部領域の有効利用を図ることが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of effectively using a side area in a gaming area.

上記目的を達成するためになされた請求項1の発明に係る遊技機は、遊技球が流下可能な遊技領域を前面に備えた遊技板と、遊技板の前面から突出し、遊技領域を囲む包囲壁と、遊技領域に配置され、遊技状況に応じた演出を行う遊技演出部材と、遊技演出部材の側縁部に配置されて遊技板の前面から突出し、遊技板の左右方向で包囲壁に対向した演出部材側縁突壁と、遊技板の前面から突出し、遊技領域のうち演出部材側縁突壁と包囲壁とに挟まれた側部領域を、遊技球が流下可能な複数の流下経路に分割する複数の流下経路分割突部とを備えた遊技機において、側部領域のうち複数の流下経路分割突部の下方には、演出部材側縁突壁のうち包囲壁との対向面と隣り合わせに配置されて上方に開口するか又は、演出部材側縁突壁のうち包囲壁との対向面に開口するかして、遊技球が入球又は通過可能であると共に入球又は通過したときに遊技者に利益を付与する入賞口と、入賞口の開口縁から包囲壁に向かって斜め上方に延びて入賞口に遊技球を誘導可能な入賞ガイド面を有する誘導部材と、誘導部材と包囲壁との間に設けられ、入賞口から外れた遊技球が通過可能な側方外れ球通過路とが備えられ、入賞ガイド面の最上端位置と演出部材側縁突壁とを水平に結ぶ線分を、入賞ガイド面の最上端位置を中心に下方から上方に回動して最初に流下経路分割突部に接したときのその線分を入賞境界線分とすると共に、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれた領域を、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれていない領域よりも入賞口に入球又は通過し易い高確率流下領域とし、その高確率流下領域が1つ以上の遊技球が進入可能な大きさになるように複数の流下経路分割突部を配置し、かつ演出部材側縁突壁と入賞境界線分との交差部には遊技球が入球可能な入球部を設けないところに特徴を有する。   In order to achieve the above object, a gaming machine according to the invention of claim 1 includes a game board having a game area in which a game ball can flow down on the front surface, and a surrounding wall that projects from the front surface of the game board and surrounds the game area And a game effect member arranged in the game area to produce an effect according to the game situation, and arranged on the side edge of the game effect member, projecting from the front surface of the game board, and facing the surrounding wall in the left-right direction of the game board Projecting from the front side of the stage member side edge protruding wall and the game board, the side area sandwiched between the stage member side edge protruding wall and the surrounding wall of the game area is divided into a plurality of flow down paths that allow the game ball to flow down. In a gaming machine having a plurality of flow path dividing protrusions, a side member region has a plurality of flow path dividing protrusions below the plurality of flow path dividing protrusions, adjacent to the face of the effect member side edge protruding wall facing the surrounding wall. It is arranged and opens upward, or it surrounds the effect member side edge protruding wall A winning opening that allows a player to enter or pass a game ball and give a profit to the player when entering or passes, and from the opening edge of the winning opening to the surrounding wall. The guide member has a winning guide surface that extends obliquely upward and can guide the game ball to the winning opening, and is provided between the guiding member and the surrounding wall, and is laterally disengaged through which the gaming ball that has come off the winning opening can pass. A ball passageway is provided, and a line segment that horizontally connects the top end position of the winning guide surface and the projecting member side edge protruding wall is rotated from below to above about the top end position of the winning guide surface. The line segment when it comes into contact with the flow path dividing protrusion is defined as a winning boundary line segment, and the area surrounded by the winning boundary line segment, the winning guide surface, and the projecting member side edge protruding wall is defined as a winning boundary line segment. In addition to the area not surrounded by the winning guide surface and the projecting member side edge protruding wall, A high-probability flow-down area that is easy to pass through, and a plurality of flow-path dividing protrusions are arranged so that the high-probability flow-down area is large enough for one or more game balls to enter, It is characterized in that a ball entry part into which a game ball can enter is not provided at the intersection with the winning boundary line segment.

請求項2の発明は、請求項1に記載の遊技機において、遊技板の前面には、演出部材側縁突壁と隣り合わせになる位置に前面開口が形成され、その前面開口の下縁部を中心にして前後に回動する前後回動蓋を設けて、前後回動蓋が前側に回動して開状態になったときは前後回動蓋と前面開口との間に入賞口が形成される一方、前後回動蓋が後側に回動して閉状態になったときは前後回動蓋の前方を遊技球が通過可能となるように構成したところに特徴を有する。   According to a second aspect of the present invention, in the gaming machine according to the first aspect, a front opening is formed at a position adjacent to the effect member side edge protruding wall on the front surface of the game board, and a lower edge portion of the front opening is formed. A front / rear pivot lid that pivots back and forth with respect to the center is provided, and when the front / rear pivot lid is pivoted forward to an open state, a winning opening is formed between the front / rear pivot lid and the front opening. On the other hand, when the front / rear rotating lid is rotated rearward to be in a closed state, the game ball can pass through the front of the front / rear rotating lid.

請求項3の発明は、請求項1に記載の遊技機において、演出部材側縁突壁のうち包囲壁との対向面に入賞口が開口すると共に、その入賞口の下縁部を中心にして左右に回動して入賞口を開閉する左右回動蓋を設け、入賞口を開いたときの左右回動蓋を誘導部材としたところに特徴を有する。   According to a third aspect of the present invention, in the gaming machine according to the first aspect, the winning opening is opened on the surface of the effect member side edge protruding wall facing the surrounding wall, and the lower edge of the winning opening is centered. It is characterized in that a left and right rotating lid that rotates left and right to open and close the winning opening is provided, and the left and right rotating cover when the winning opening is opened is used as a guide member.

請求項4の発明は、請求項1乃至3の何れか1の請求項に記載の遊技機において、演出部材側縁突壁に包囲壁に向かって突出した突出部を設け、その突出部の下方に入賞口を配置すると共に、入賞境界線分が演出部材側縁突壁における突出部から下方に延びる奥面部と交差するように構成されたところに特徴を有する。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, a projecting portion projecting toward the surrounding wall is provided on the projecting member side edge projecting wall, and a lower portion of the projecting portion is provided. And a winning boundary line segment is configured such that the winning boundary line intersects with a rear surface portion extending downward from the projecting portion of the effect member side edge projecting wall.

請求項5の発明は、請求項1乃至4の何れか1の請求項に記載の遊技機において、入賞境界線分が接する流下経路分割突部は、遊技球が内側を通過可能な門形構造をなした入球ゲートであり、演出部材側縁突壁と包囲壁との間が、入球ゲートの内側の第1流下経路と、入球ゲートより包囲壁側の第2流下経路と、入球ゲートより演出部材側縁突壁側の第3流下経路とに分割されているところに特徴を有する。   According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to fourth aspects of the present invention, the flow path dividing projecting portion in contact with the winning boundary line has a gate-shaped structure through which a game ball can pass inside. The entrance gate is formed with a first flow path on the inside of the entrance gate and a second flow path on the enclosure wall side from the entrance gate. It is characterized in that it is divided from the ball gate into a third flow path on the side of the effect member side edge protruding wall.

[請求項1の発明]
請求項1の遊技機では、遊技領域における側部領域が、複数の流下経路分割突部によって複数の流下経路に分割されている。そして、側部領域のうち複数の流下経路分割突部の下方に、遊技球が入球又は通過可能な入賞口を設けて、演出部材側縁突壁側に配置すると共に、入賞口の開口縁から包囲壁に向かって斜め上方に延びて入賞口に遊技球を誘導可能な誘導部材を備え、さらに、誘導部材と包囲壁との間を、入賞口から外れた遊技球が通過可能な側方外れ球通過路としたので、側部領域を流下して入賞口に直接入賞するか、誘導部材にガイドされて入賞するか、或いは、入賞口から外れて側方外れ球通過路を通過するかにランダムに分かれ、遊技領域における側部領域での遊技球の流下に興味を抱かせることができる。ここで、誘導部材のうち遊技球を入賞口にガイドする入賞ガイド面の最上端位置と演出部材側縁突壁とを水平に結ぶ線分を、入賞ガイド面の最上端位置を中心に上方に回動して最初に流下経路分割突部に接したときのその線分を入賞境界線分とし、その入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれた領域を、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれていない領域よりも入賞口に入球又は通過し易い高確率流下領域とすると、高確率流下領域内には流下経路分割突部が無いことになるので、高確率流下領域内での遊技球の流下方向の変化は少ない。つまり、入賞境界線分を入賞口への実質的な入賞口と見なすことができる。そして、高確率流下領域が1つ以上の遊技球が進入可能な大きさになっているので、実質的な入賞口である入賞境界線分を通過した遊技球が高確率流下領域を移動して入賞口へと入球する様子を遊技者は、視認して楽しむことができる。これにより、遊技領域における側部領域での遊技球の流下により一層高い興味を抱かせることができ、側部領域の有効利用を図ることが可能になる。なお、高確率流下領域には、遊技球の流下経路を複数に分割する流下経路分割突部がなければよく、遊技球の流下経路を分割せずに単に遊技球と衝突し得る障害突部であれば、高確率流下領域に設けてもよいし、また設けなくてもよい。具体的には、例えば、障害突部を設ける場合は、演出部材側縁突壁から遊技球1つ分未満離れた位置に障害突部としての障害釘や、遊技板から突出した障害突壁を設けてもよいし、また障害突部を設けなくてもよい。
[Invention of Claim 1]
In the gaming machine according to the first aspect, the side area in the game area is divided into a plurality of flow paths by a plurality of flow path dividing protrusions. And, in the side area, below the plurality of flow path dividing protrusions, a winning hole through which a game ball can enter or pass is provided and arranged on the effect member side edge protruding wall side, and the opening edge of the winning hole A guiding member that extends obliquely upward from the winning wall toward the winning wall and is capable of guiding the game ball to the winning opening, and further, a side that allows the gaming ball that is outside the winning hole to pass between the guiding member and the surrounding wall. Since it is a dislodging ball passage, whether it flows down the side area and wins directly to the winning opening, is guided by the guiding member, or wins away from the winning opening, and passes through the lateral off-ball passage It is possible to be interested in the flow of game balls in the side area in the game area. Here, a line segment that horizontally connects the top end position of the winning guide surface that guides the game ball to the winning opening of the guiding member and the effect member side edge protruding wall is centered on the top end position of the winning guide surface. The line segment when it first turns and touches the downflow path dividing protrusion is defined as a winning boundary line segment, and the area surrounded by the winning boundary line segment, the winning guide surface, and the effect member side edge protruding wall, Assuming that the high-probability flow area is more likely to enter or pass the winning opening than the area not surrounded by the winning boundary line, the winning guide surface, and the projecting member side edge protruding wall, the flow path is divided into the high-probability flow area. Since there is no protrusion, there is little change in the flow direction of the game ball in the high probability flow area. That is, the winning boundary line segment can be regarded as a substantial winning opening to the winning opening. Since the high probability flow area is large enough to allow one or more game balls to enter, the game ball that has passed the winning boundary line that is the actual winning opening moves through the high probability flow area. The player can view and enjoy the appearance of entering the winning entrance. Thereby, it is possible to have a higher interest in the flow of the game ball in the side area in the game area, and to effectively use the side area. It should be noted that the high-probability flow area does not have to have a flow path dividing protrusion that divides the flow path of the game ball into a plurality, and is an obstacle protrusion that can simply collide with the game ball without dividing the flow path of the game ball. If it exists, it may be provided in the high probability flow-down region or may not be provided. Specifically, for example, when providing an obstacle protrusion, an obstacle nail as an obstacle protrusion or an obstacle protrusion protruding from a game board is located at a position less than one game ball away from the effect member side edge protrusion wall. It may be provided, or the obstacle protrusion may not be provided.

[請求項2の発明]
請求項2の遊技機では、遊技板の前面のうち演出部材側縁突壁と隣り合わせになる位置に前面開口を設けて、その前面開口の下縁部を中心に回動する前後回動蓋で開閉可能とし、前後回動蓋が開状態になったときに前後回動蓋と前面開口との間に入賞口が形成されるようにしたので、常時開放した入賞口を設けた場合に比べて、遊技領域における側部領域での遊技球の流下に変化が生じて、より一層高い興味を抱かせることができ、側部領域の有効利用を図ることができる。
[Invention of claim 2]
In the gaming machine of claim 2, a front opening is provided at a position adjacent to the effect member side edge protruding wall on the front surface of the game board, and a front / rear rotating lid that rotates about the lower edge of the front opening. Since the prize opening is formed between the front and rear pivot lid and the front opening when the front and rear pivot lid is in the open state, it can be opened and closed, compared to the case where a prize opening that is always open is provided. Thus, a change occurs in the flow of the game ball in the side area in the game area, and it is possible to make the person more interested and to effectively use the side area.

[請求項3の発明]
請求項3の遊技機では、演出部材側縁突壁のうち包囲壁との対向面に開口した入賞口を設けて、その入賞口の下縁部を中心にして左右に回動する左右回動蓋にて入賞口が開閉されるので、常時開放した入賞口を設けた場合に比べて、遊技領域における側部領域での遊技球の流下に変化が生じて、より一層高い興味を抱かせることができ、側部領域の有効利用を図ることができる。
[Invention of claim 3]
In the gaming machine according to claim 3, a winning opening that is open on a surface facing the surrounding wall of the effect member side edge protruding wall is provided, and the left and right rotation that rotates left and right around the lower edge of the winning opening Since the prize opening is opened and closed by the lid, the flow of the game ball in the side area in the game area changes compared to the case where a prize opening that is always open is provided, and this makes the game more interesting. Thus, the side area can be effectively used.

[請求項4の発明]
請求項4の遊技機では、演出部材側縁突壁に包囲壁に向かって突出した突出部を設け、その突出部の下方に入賞口を配置したので、突出部の上端部で側部領域が絞られると共に、突出部を通過したところで側部領域が広がることになり、遊技球の流下に変化が生じる。また、入賞境界線分が演出部材側縁突壁における突出部から下方に延びる奥面部と交差するように構成されているので、奥面部側に遊技球が流下すると、入賞境界線分を超えて入賞口に入賞し易くなる。即ち、遊技球が側部領域を比較的真っ直ぐ流下するよりも、奥面部側に向かって流下した方が入賞口に入賞し易くなる。これにより、遊技球が演出部材側辺突壁における奥面部側に入り込むことに興味を抱かせて、遊技者を楽しませることができる。
[Invention of claim 4]
In the gaming machine according to claim 4, since the projecting portion projecting toward the surrounding wall is provided on the projecting member side edge projecting wall, and the winning opening is disposed below the projecting portion, the side region is formed at the upper end portion of the projecting portion. In addition to being squeezed, the side area is expanded when it passes through the protrusion, and a change occurs in the flow of the game ball. In addition, since the winning boundary line segment is configured to intersect with the back surface part extending downward from the projecting portion on the effect member side edge protruding wall, when the game ball flows down to the back surface part side, the winning boundary line segment is exceeded. It becomes easy to win a prize opening. That is, it is easier for the game ball to win the prize opening if it flows down toward the back side than the game ball flows down the side area relatively straight. Thereby, it is possible to entertain the player with an interest in the fact that the game ball enters the back surface side of the side wall protruding wall on the effect member.

[請求項5の発明]
請求項5の遊技機によれば、入賞境界線分が接する流下経路分割突部を入球ゲートにしたので、釘にした場合に比べて、側部領域における遊技球の流下が複雑になり、趣向性が向上する。
[Invention of claim 5]
According to the gaming machine of claim 5, since the flow path dividing projection that the winning boundary line is in contact with is a ball gate, the flow of the game ball in the side area is more complicated than when the nail is used, The preference is improved.

本発明の一実施形態に係るパチンコ遊技機の正面図Front view of a pachinko gaming machine according to an embodiment of the present invention 遊技板の正面図Front view of game board 遊技領域における左側部領域の部分拡大図Partial enlarged view of the left side area in the game area 遊技領域における左側部領域の部分拡大図Partial enlarged view of the left side area in the game area 第2実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the second embodiment 第3実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the third embodiment 第4実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the fourth embodiment 第5実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the fifth embodiment 他の実施形態(4)における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in other embodiment (4) 他の実施形態(4)における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in other embodiment (4) 他の実施形態(4)における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in other embodiment (4) 他の実施形態(4)における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in other embodiment (4)

[第1実施形態]
以下、本発明を適用したパチンコ遊技機10に係る一実施形態を図1〜図4に基づいて説明する。なお、以下の説明において、遊技者がパチンコ遊技機10と対向する方向を「前後方向」といい、パチンコ遊技機10のうち遊技者と対向する面を「前面」、その反対側の面を「後面」ということとする。また、パチンコ遊技機10を構成する各部位又は各部品の説明において「右側」とは、パチンコ遊技機10の前面側からその各部位又は各部品を見た場合の右側をいい、その反対側を「左側」ということとする。
[First Embodiment]
Hereinafter, an embodiment of a pachinko gaming machine 10 to which the present invention is applied will be described with reference to FIGS. In the following description, the direction in which the player faces the pachinko gaming machine 10 is referred to as the “front-rear direction”. The surface of the pachinko gaming machine 10 that faces the player is “front”, and the opposite side is “ It will be called "rear face". Further, in the description of each part or each part constituting the pachinko gaming machine 10, the “right side” means the right side when the part or each part is viewed from the front side of the pachinko gaming machine 10, and the opposite side is referred to. Let's say “left side”.

パチンコ遊技機10の前面の中央部分にはガラス窓95Wが設けられ、そのガラス窓95Wを通して遊技領域R1が視認可能となっている。また、パチンコ遊技機10の前面のうちガラス窓95Wの上部及び両側部には装飾ランプ97が設けられており、上端両角部にはスピーカ98,98が設けられている。これら装飾ランプ97及び各スピーカ98は、パチンコ遊技機10の前面側に膨出している。   A glass window 95W is provided in the central portion of the front surface of the pachinko gaming machine 10, and the game area R1 is visible through the glass window 95W. Further, a decorative lamp 97 is provided on the upper and both sides of the glass window 95W in the front surface of the pachinko gaming machine 10, and speakers 98 and 98 are provided on both upper corners. These decorative lamp 97 and each speaker 98 bulge to the front side of the pachinko gaming machine 10.

ガラス窓95Wの下方には、上皿26及び下皿27が上下2段にして設けられている。これら上皿26及び下皿27は、スピーカ98と同様にパチンコ遊技機10の前方に膨出している。パチンコ遊技機10の前面における右下角部には、操作ノブ28が備えられている。この操作ノブ28を操作すると、上皿26に貯留された遊技球が、順次、遊技領域R1に向けて弾き出される。   Below the glass window 95W, an upper plate 26 and a lower plate 27 are provided in two upper and lower stages. The upper plate 26 and the lower plate 27 bulge out in front of the pachinko gaming machine 10 like the speaker 98. An operation knob 28 is provided at the lower right corner of the front surface of the pachinko gaming machine 10. When the operation knob 28 is operated, the game balls stored in the upper plate 26 are sequentially ejected toward the game area R1.

遊技領域R1は、図2に示す全体が略四角形の遊技板11の前面のうちガイドレール12(本発明の「包囲壁」に相当する)によって囲まれた略円形の領域である。ガイドレール12は、帯状の金属板を円弧状に湾曲させてなる第1及び第2の板金レール12A,12Bとによって構成され、第1板金レール12Aが遊技領域R1の周縁部のうち上側の略1/4円周分ほどを除いた部分に沿わせて配置され、その第1板金レール12Aが開放する上側の略1/4円周分の周縁部を上方から覆うように第2板金レール12Bが配置されている。   The game area R1 is a substantially circular area surrounded by the guide rail 12 (corresponding to the “enclosure wall” of the present invention) in the front surface of the generally square game board 11 shown in FIG. The guide rail 12 is composed of first and second sheet metal rails 12A and 12B formed by curving a strip-shaped metal plate in an arc shape, and the first sheet metal rail 12A is substantially the upper side of the peripheral portion of the game area R1. The second sheet metal rail 12B is arranged along the portion excluding about a quarter circumference, and covers the peripheral part of the upper substantially 1/4 circumference that the first sheet metal rail 12A opens from above. Is arranged.

遊技領域R1の上方寄り位置には、本発明の「遊技演出部材」に係るメイン表示装置13が備えられている。メイン表示装置13は、液晶モジュール(詳細には、TFT−LCDモジュール)で構成され、遊技板11に貫通形成された表示孔11Aの奥部に配置されている。具体的には、遊技板11の後面側における表示孔11Aの開口縁には、図示しない支持枠部材が固定され、その支持枠部材の後端部にメイン表示装置13が取り付けられて、メイン表示装置13の液晶画面13Gが表示孔11Aを通して前方に臨んでいる。   A main display device 13 according to the “game effect member” of the present invention is provided at a position closer to the upper side of the game area R1. The main display device 13 is composed of a liquid crystal module (specifically, a TFT-LCD module), and is disposed at the back of a display hole 11A formed through the game board 11. Specifically, a support frame member (not shown) is fixed to the opening edge of the display hole 11A on the rear surface side of the game board 11, and the main display device 13 is attached to the rear end portion of the support frame member to thereby display the main display. The liquid crystal screen 13G of the device 13 faces forward through the display hole 11A.

遊技板11の前面における表示孔11Aの開口縁には、表示装飾枠23(本発明の「演出部材側縁突壁」に相当する)が取り付けられている。表示装飾枠23のうち上辺部分及び両側辺部分には、遊技板11より前方に突出した進入規制壁23Dが備えられ、その進入規制壁23Dにより、表示孔11Aの上辺と両側辺から表示孔11A内に遊技球が進入することを規制している。また、表示装飾枠23の側方には、略全体に亘って取付壁23Fが張り出している。取付壁23Fには、複数のビス孔(図示せず)が設けられ、表示孔11Aの開口縁に取付壁23Fを重ねた状態にしてビス孔にビスが挿通されて、表示装飾枠23が遊技板11に固定されている。取付壁23Fの外縁部には傾斜面が形成され、遊技球が取付壁23Fにスムーズに乗り上がるようになっている。なお、図2〜図4には、表示装飾枠23のうち遊技板11の前面から突出した部分が、ハッチングによって示されている。   A display decorative frame 23 (corresponding to the “effect member side edge protruding wall” of the present invention) is attached to the opening edge of the display hole 11A on the front surface of the game board 11. An entry restriction wall 23D protruding forward from the game board 11 is provided on the upper side portion and both side portions of the display decoration frame 23, and the entry restriction wall 23D allows the display hole 11A from the upper side and both sides of the display hole 11A. The game ball is restricted from entering inside. Further, a mounting wall 23 </ b> F projects over the entire side of the display decorative frame 23. The mounting wall 23F is provided with a plurality of screw holes (not shown), the screws are inserted into the screw holes with the mounting wall 23F overlapped with the opening edge of the display hole 11A, and the display decoration frame 23 is played. It is fixed to the plate 11. An inclined surface is formed on the outer edge of the mounting wall 23F, so that the game ball can smoothly ride on the mounting wall 23F. 2-4, the part which protruded from the front surface of the game board 11 among the display decoration frames 23 is shown by hatching.

表示装飾枠23における左上部は、ガイドレール12から離れる側に湾曲した段差部23Aになっていて、段差部23Aより右側が左側より高くなっている。これにより、遊技領域R1に打ち込まれた遊技球は、遊技球の発射速度によって段差部23Aを越えて右側の遊技領域R1に流下するものと、段差部23Aに衝突するなどして左側の遊技領域R1に流下するものとに打ち分けられる。表示装飾枠23における左側辺部には、ガイドレール12に向かって突出した突出部23Bが設けられ、その突出部23Bの下方がガイドレール12と離れる側に湾曲した(突出部23Bから下方に延びる)湾曲部23C(本発明に係る「奥面部」に相当する)になっている。これにより、遊技領域R1における表示装飾枠23より左側の領域(以下、単に「左側部領域」等という)が突出部23Bで絞られると共に、突出部23Bとガイドレール12の間を通過したところで湾曲部23Cによって左右方向に広がる構成になっている。   The upper left portion of the display decorative frame 23 is a stepped portion 23A that is curved away from the guide rail 12, and the right side of the stepped portion 23A is higher than the left side. As a result, the game balls that are driven into the game area R1 flow down to the right game area R1 over the stepped portion 23A depending on the shooting speed of the game ball, and the left game area collides with the stepped portion 23A. They are divided into those that flow down to R1. A protrusion 23B that protrudes toward the guide rail 12 is provided on the left side of the display decorative frame 23, and the lower portion of the protrusion 23B is curved toward the side away from the guide rail 12 (extends downward from the protrusion 23B). ) A curved portion 23C (corresponding to the “back surface portion” according to the present invention). As a result, an area on the left side of the display decoration frame 23 in the game area R1 (hereinafter, simply referred to as “left-side area” or the like) is narrowed by the protruding portion 23B and curved when passing between the protruding portion 23B and the guide rail 12. The portion 23C is configured to spread in the left-right direction.

遊技領域R1のうち表示装飾枠23の下方には、第1の始動入賞口14A、第2の始動入賞口14B、大入賞口15及びアウト口16が、上から順に並べて備えられていると共に、第1及び第2の始動入賞口14A,14Bの左右両側には、複数の一般入賞口20,21が備えられている。また、遊技領域R1のうち右側部領域には、第2の始動ゲート18Bが備えられる一方、左側部領域には、第1の始動ゲート18A、側部大入賞口50及び風車17が上から順に備えられている。さらに、遊技領域R1には、表示装飾枠23の外側領域全体に亘って複数の釘11Nが起立している。なお、第1及び第2の始動ゲート18A,18B、風車17及び釘11Nは、遊技板11の前面側に突出して、その前面側を遊技球が流下不能に構成されている。そして、これら第1及び第2の始動ゲート18A,18B、風車17及び釘11Nのうち、遊技球の流下経路を複数の流下経路に分割可能なものが、本発明に係る「流下経路分割突部」に相当する。   Below the display decoration frame 23 in the game area R1, a first start winning opening 14A, a second starting winning opening 14B, a big winning opening 15 and an out opening 16 are arranged in order from the top, and A plurality of general winning ports 20, 21 are provided on the left and right sides of the first and second start winning ports 14A, 14B. Further, the second start gate 18B is provided in the right side region of the game region R1, while the first start gate 18A, the side big prize opening 50, and the windmill 17 are sequentially arranged from the top in the left side region. Is provided. Further, in the game area R1, a plurality of nails 11N stand up over the entire outer area of the display decoration frame 23. The first and second start gates 18A and 18B, the windmill 17 and the nail 11N project to the front side of the game board 11, and the front side of the game ball cannot flow down. Of these first and second start gates 18A and 18B, windmill 17 and nail 11N, the one that can divide the flow path of the game ball into a plurality of flow paths is the “flow path split projection according to the present invention. Is equivalent to.

次に所要の各部位についてさらに詳説する。第1及び第2の始動ゲート18A,18Bは、遊技球が潜って通過可能な門形構造をなした入球ゲート18Gを備え、その入球ゲート18Gの側方から取付壁18Fを張り出している。図3に示すように、入球ゲート18Gは、前面から見て略矩形状をなしている。取付壁18Fには、取付壁23Fと同様に、ビス孔が設けられ、遊技板11に形成された図示しない貫通孔の開口縁に取付壁18Fを重ねた状態にしてビス孔にビスが挿通され、第1及び第2の始動ゲート18A,18Bが遊技板11に固定されている。なお、取付壁18Fにおいても、その外縁部が傾斜面になっていて、遊技球が取付壁18Fにスムーズに乗り上がるようになっている。   Next, each required part will be described in further detail. The first and second start gates 18A and 18B include a gate gate 18G having a gate-like structure through which game balls can dive and pass, and a mounting wall 18F extends from the side of the ball gate 18G. . As shown in FIG. 3, the entrance gate 18G has a substantially rectangular shape when viewed from the front. As with the mounting wall 23F, the mounting wall 18F is provided with a screw hole, and the screw is inserted into the screw hole with the mounting wall 18F overlapped with an opening edge of a through hole (not shown) formed in the game board 11. The first and second start gates 18A and 18B are fixed to the game board 11. Note that the outer edge portion of the mounting wall 18F is also an inclined surface so that the game ball can smoothly ride on the mounting wall 18F.

また、第1及び第2の始動ゲート18A,18Bは、表示装飾枠23の進入規制壁23Dから遊技球1つ分以上離して配置されると共に、ガイドレール12から遊技球1つ分以上離して配置されている。これにより、遊技球が第1及び第2の始動ゲート18A,18Bによって、入球ゲート18Gを通過する第1流下経路L1と、入球ゲート18Gよりガイドレール12側を通過する第2流下経路L2と、入球ゲート18Gより表示装飾枠23側を通過する第3流下経路L3とに分割されるようになっている(図4参照)。なお、図4には、遊技球の流下経路が矢印にて示されている。   Further, the first and second start gates 18A and 18B are arranged at least one game ball away from the entry restriction wall 23D of the display decoration frame 23 and at least one game ball away from the guide rail 12. Has been placed. Thereby, the first and second start gates 18A and 18B allow the game ball to pass through the entrance gate 18G, and the second downflow path L2 through which the game ball passes the guide rail 12 side from the entrance gate 18G. And the third falling flow path L3 passing through the display decoration frame 23 side from the entrance gate 18G (see FIG. 4). In FIG. 4, the flow path of the game ball is indicated by arrows.

複数の流下経路L1〜L3のうち遊技球が入球ゲート18G(第1流下経路L1)を通過すると、第1及び第2の始動ゲート18A,18Bに内蔵されたゲートスイッチ(図示せず)によって遊技球の通過が検出される。すると、この検出信号に基づいて当否判定が行われ、液晶画面13Gの左下隅の普通図柄表示領域38に判定結果が表示される。   When a game ball passes through the entrance gate 18G (first flow path L1) among the plurality of flow paths L1 to L3, gate switches (not shown) built in the first and second start gates 18A and 18B are used. The passing of the game ball is detected. Then, the determination is made based on this detection signal, and the determination result is displayed in the normal symbol display area 38 in the lower left corner of the liquid crystal screen 13G.

この普通図柄表示領域38は、第1及び第2の始動ゲート18A,18B内に設けた検出スイッチが遊技球の通過を検出したときに、例えば、「0」〜「9」までの数字を所定期間に亘って変動表示した後、所定の数字を確定表示する。そして、確定表示された数字が、例えば、奇数の場合には、「当り」となり第2の始動入賞口14Bが開放状態になって、遊技球が入賞し易い状態になる。また、普通図柄表示領域38が変動表示している間に第1及び第2の始動ゲート18A,18Bを通過した遊技球は、例えば、4つまで累積カウントされ、図示しないLEDの点灯数で表示される。   In the normal symbol display area 38, when the detection switch provided in the first and second start gates 18A and 18B detects the passage of the game ball, for example, a number from “0” to “9” is predetermined. After a variable display over a period, a predetermined number is fixedly displayed. For example, in the case where the final number displayed is an odd number, it becomes “winning” and the second start winning opening 14B is opened, so that the game ball can easily win. In addition, for example, up to four game balls that have passed through the first and second start gates 18A and 18B while the normal symbol display area 38 is variably displayed are displayed with the number of LED lights not shown. Is done.

一般入賞口20,21は、所謂、ポケット構造をなして、遊技板11の前面から突出した部材上面に開放しており、遊技球が丁度1つ入球可能な大きさで上方に開口している。そして、一般入賞口20,21に遊技球が入ると、例えば、4個の遊技球が賞球として上皿26に払い出される。   The general winning ports 20, 21 have a so-called pocket structure and are open to the upper surface of the member protruding from the front surface of the game board 11, and are opened upward with a size that allows one game ball to enter. Yes. When the game balls enter the general winning ports 20 and 21, for example, four game balls are paid out to the upper plate 26 as prize balls.

第1及び第2の始動入賞口14A,14Bは、所謂、ポケット構造をなして上方に向かって開口している。上側に配置された第1の始動入賞口14Aの上面開口は遊技球を1つずつ受け入れ可能な大きさになっている。下側に配置された第2の始動入賞口14Bは、第1の始動入賞口14Aの真下に配置されている。第2の始動入賞口14Bの開口幅も、遊技球を1つずつ受け入れ可能な大きさになっている。第2の始動入賞口14Bの上面開口の左右両側には可動翼14C,14Cが備えられている。これら両可動翼14C,14Cは、常には起立状態になっている。この起立状態では、第2の始動入賞口14Bへの遊技球の入賞が禁止される。   The first and second start winning ports 14A and 14B form a so-called pocket structure and open upward. The upper surface opening of the first start winning opening 14A arranged on the upper side is sized to receive game balls one by one. The second start winning opening 14B disposed on the lower side is disposed directly below the first start winning opening 14A. The opening width of the second start winning opening 14B is also large enough to accept game balls one by one. Movable wings 14C, 14C are provided on both the left and right sides of the upper opening of the second start winning opening 14B. These movable blades 14C and 14C are always in an upright state. In this standing state, winning of a game ball to the second start winning opening 14B is prohibited.

これに対し、第1及び第2の始動ゲート18A,18Bへの入賞による当否判定結果が「当り」になると(普通図柄表示部38で当たりを意味する所定の図柄(例えば、奇数図柄)が表示されると)、第2の始動入賞口14Bが開放状態となる。即ち、第2の始動入賞口14Bに備えた可動翼14C,14Cが所定期間(例えば、0.5秒間)に亘って左右に倒れる。可動翼14C,14Cが左右に倒れると、その倒れた可動翼14C,14Cに案内されて遊技球が第2の始動入賞口14Bに入賞可能となる。   On the other hand, when the winning / failing determination result by winning to the first and second start gates 18A and 18B becomes “winning” (a predetermined symbol (for example, odd symbol) meaning winning is displayed on the normal symbol display unit 38). The second start winning opening 14B is opened. That is, the movable wings 14C and 14C provided in the second start winning opening 14B are tilted left and right over a predetermined period (for example, 0.5 seconds). When the movable wings 14C and 14C fall to the left and right, the game balls can be won at the second start winning opening 14B by being guided by the fallen movable wings 14C and 14C.

第1と第2の始動入賞口14A,14Bの何れかに遊技球が入賞すると、各始動入賞口14A,14B内に設けたセンサがその遊技球を検出し、その検出信号に基づいて、予め定められた所定数の遊技球(賞球)が上皿26に払い出される。また、各始動入賞口14A,14Bに遊技球が入賞すると、「大当り遊技」を行うか否かを決定する当否判定の権利が発生し、その当否判定結果が液晶画面13Gに表示される。   When a game ball wins one of the first and second start winning ports 14A, 14B, a sensor provided in each start winning port 14A, 14B detects the game ball, and in advance based on the detection signal. A predetermined predetermined number of game balls (prize balls) are paid out to the upper plate 26. Further, when a game ball wins at each start winning opening 14A, 14B, a right / no-go determination right for determining whether or not to perform “big hit game” is generated, and the determination result is displayed on the liquid crystal screen 13G.

具体的には、液晶画面13Gには、通常、3つの左、中、右の特別図柄13A,13B,13Cが横並びに表示されている。これら各特別図柄は、例えば、「0」〜「9」の数字を表記した複数種類のもので構成されており、通常は、各特別図柄13A,13B,13Cごと、所定の種類のものが停止表示されている。そして、両始動入賞口14A,14Bの何れかに遊技球が入賞したときに、これら3つの特別図柄13A,13B,13Cが、変動表示(上下方向にスクロール表示)され、当否判定結果に基づいて所定時間後に、例えば、左、中、右の順で各特別図柄13A,13B,13Cが停止表示される。このとき、当否判定結果が「当り」の場合には、例えば、全ての特別図柄13A,13B,13Cが同じ図柄、即ち、ゾロ目になった場合(図2に示す状態)には、遊技が「大当り遊技状態」に移行する。これに対し、当否判定結果が「外れ」の場合には、ゾロ目以外の組み合わせで停止表示され、「大当り遊技状態」ではない「通常遊技状態」が続く。   Specifically, three special symbols 13A, 13B, and 13C on the left, middle, and right are normally displayed side by side on the liquid crystal screen 13G. Each of these special symbols is composed of, for example, a plurality of types representing numbers “0” to “9”. Usually, a predetermined type of each special symbol 13A, 13B, 13C is stopped. It is displayed. Then, when a game ball wins in either of the start winning ports 14A, 14B, these three special symbols 13A, 13B, 13C are displayed in a variable manner (scrolled up and down), and based on the result of the determination of success / failure After a predetermined time, for example, the special symbols 13A, 13B, and 13C are stopped and displayed in the order of left, middle, and right. At this time, when the determination result is “win”, for example, when all the special symbols 13A, 13B, and 13C are the same symbol, that is, when they are double-tipped (the state shown in FIG. 2), the game is played. Transition to the “hit game state”. On the other hand, when the determination result is “out”, the combination is displayed in a stopped state other than a double-hull, followed by “normal game state” that is not “hit game state”.

また、各特別図柄13A,13B,13Cが、変動表示後、左、右、中の順で各特別図柄13A,13B,13Cを停止する際に、左、右の各特別図柄13A,13Cが同じ図柄になって先に停止した状態で、中特別図柄13Bが変動表示されたリーチ状態になる場合がある。リーチ状態になると、液晶画面13Gには所定のリーチ演出画像(例えば、キャラクタ画像)が表示される。なお、リーチ状態とは、「可変表示部の特別図柄が可変開始された後、図柄制御が進行して表示結果が停止表示される前段階において、特定の表示態様大当りの組み合わせが表示されやすい可変表示態様となったと遊技者に思わせるための表示状態」であれば、上記のように例示した、左、右の各特別図柄13A,13Cが同じ図柄のものに限定されない。   In addition, when the special symbols 13A, 13B, and 13C are stopped in the order of left, right, and center after the variable display, the left and right special symbols 13A, 13C are the same. There is a case where the middle special symbol 13B is variably displayed in a state where the symbol is stopped first. When the reach state is reached, a predetermined reach effect image (for example, a character image) is displayed on the liquid crystal screen 13G. It should be noted that the reach state is “variable in which a combination of a specific display mode big hit is easily displayed in a stage before the display result is stopped and displayed after the special symbol of the variable display portion is variably started. If it is a “display state for making the player think that the display mode has been achieved”, the left and right special symbols 13A and 13C exemplified above are not limited to those having the same symbol.

ここで、液晶画面13Gにて特別図柄13A,13B,13Cが変動表示している最中又は「大当り遊技」の最中に各始動入賞口14A,14Bに入賞した遊技球の数は、所定の限度数まで累積カウント(保留)され、特別図柄13A,13B,13Cが外れの図柄組み合わせで停止表示又は「大当り遊技」が終了すると、その保留記憶に基づいて再び、特別図柄13A,13B,13Cの変動表示が開始される。なお、本実施形態の累積カウント数(保留数)は、液晶画面13Gの右下隅の特別図柄保留数表示部37の点灯数によって遊技者に報知される。また、特別図柄の判定結果が、液晶画面13Gで表示される特別図柄13A,13B,13Cと連動して、図示しない複数のLEDの点灯パターンによって表示される。   Here, while the special symbols 13A, 13B, and 13C are variably displayed on the liquid crystal screen 13G or during the “big hit game”, the number of game balls won in each start winning opening 14A, 14B is a predetermined number. When the special symbol 13A, 13B, 13C is stopped and displayed with a combination of symbols that are out of place, or when the “big hit game” ends, the special symbol 13A, 13B, 13C is again stored based on the reserved memory. Fluctuation display is started. Note that the accumulated count number (holding number) of the present embodiment is notified to the player by the number of lighting of the special symbol holding number display unit 37 in the lower right corner of the liquid crystal screen 13G. In addition, the determination result of the special symbol is displayed by lighting patterns of a plurality of LEDs (not shown) in conjunction with the special symbols 13A, 13B, and 13C displayed on the liquid crystal screen 13G.

大入賞口15は、遊技板11の前面に開放して横長形状をなしており、常には、可動扉15Tにて閉塞されている。そして、上記したように特別図柄13A,13B,13Cがゾロ目で停止表示した場合、可動扉15Tが前側に倒れて大入賞口15が開放し(図2に示す状態)、可動扉15Tをガイドにして大入賞口15に遊技球が入賞可能になる。大入賞口15に遊技球が入賞すると予め定められた所定数の遊技球(賞球)が上皿26に払い出される。   The big prize opening 15 is open to the front of the game board 11 and has a horizontally long shape, and is always closed by the movable door 15T. As described above, when the special symbols 13A, 13B, and 13C are stopped and displayed with a doublet, the movable door 15T falls to the front side and the special winning opening 15 is opened (the state shown in FIG. 2), and the movable door 15T is guided. As a result, the game ball can be won in the big prize opening 15. When a game ball wins the big winning opening 15, a predetermined number of game balls (prize balls) are paid out to the upper plate 26.

ここで、可動扉15Tが開放してから閉じるまでの間を「ラウンド」と称すると、1つのラウンドは、可動扉15Tの開放時間が30秒に達したか、又は、大入賞口15に遊技球が10個入賞したか、の何れかの終了条件が先に満たされた場合に終了する。また、「大当り遊技」は、最大で、例えば16ラウンドまで継続される。   Here, when the movable door 15T is opened and closed, it is referred to as “round”. In one round, the movable door 15T has been opened for 30 seconds or a game is played in the grand prize opening 15. The process ends when any of the end conditions of 10 balls has been won first. Further, the “big hit game” is continued up to, for example, 16 rounds.

さて、図4には、本発明の「入賞口」に係る側部大入賞口50が示されている。本実施形態のパチンコ遊技機10では、「大当り遊技」の終了後に予め設定された回数まで通常遊技状態よりも遊技者が有利になる「特典遊技」が実行され、特典遊技中に遊技球が第1及び第2の始動入賞口14A,14Bに入賞し、当否判定結果が「当り」となった場合に、遊技領域R1の下部領域に設けられた大入賞口15に代わって、左側部領域に設けられた側部大入賞口50が開放される構成になっている。また、特典遊技は、特別図柄の当否判定が当りとなる確率が通常時(3/630)に比較して高く(30/630)なる確変遊技状態となると共に、第1及び第2の始動ゲート18A,18Bにおける当否判定の「当り」の発生確率が高くなり、第2の始動入賞口14Bに入賞し易くなる時短状態になる遊技状態や、確変遊技状態だけの場合、時短状態だけの場合などが含まれる。   FIG. 4 shows a side large winning opening 50 according to the “winning opening” of the present invention. In the pachinko gaming machine 10 of the present embodiment, after the “big hit game” is finished, a “privilege game” in which the player has an advantage over the normal game state is executed up to a preset number of times, and the game ball is first played during the bonus game. When winning is made at the first and second start winning openings 14A, 14B and the result of the determination is “winning”, the left winning area is replaced with the large winning opening 15 provided in the lower area of the gaming area R1. The side large winning opening 50 provided is configured to be opened. In addition, the bonus game is in a probabilistic gaming state in which the probability of winning or failing the special symbol is higher (30/630) than the normal time (3/630), and the first and second start gates The probability of occurrence of “winning” in 18A and 18B is high, and the game state becomes a short time state that makes it easy to win the second start winning opening 14B, only the probability variation game state, only the short time state, etc. Is included.

側部大入賞口50は、図2に示すように、表示装飾枠23における湾曲部23Cの下方側に配置され、遊技板11の前面に開放した矩形状の前面開口50Kを有し、その前面開口50Kが、常には、前後回動蓋50Tにて閉鎖されている(図2及び図3に示す状態)。前後回動蓋50Tは、平板形状をなし、その下縁部を中心に前後に回動可能になっている。そして、所定の条件が成立すると、前後回動蓋50Tがラウンド毎に所定期間(例えば、前後回動蓋50Tの開放時間が30秒に達したか、又は側部大入賞口50に遊技球が10個入賞したか、の何れかなどの終了条件が先に満たされるまでの期間)に亘って前側に倒されて、前後回動蓋50Tの上縁部と前面開口50Kの上縁部との間に側部大入賞口50が形成され、遊技球が入賞可能となる。   As shown in FIG. 2, the side large winning opening 50 is disposed on the lower side of the curved portion 23 </ b> C in the display decoration frame 23, and has a rectangular front opening 50 </ b> K opened on the front surface of the game board 11. The opening 50K is normally closed by a front / rear rotation lid 50T (the state shown in FIGS. 2 and 3). The front / rear rotation lid 50T has a flat plate shape and can be rotated back and forth around its lower edge. When the predetermined condition is satisfied, the front / rear rotation lid 50T is in each round for a predetermined period (for example, the opening time of the front / rear rotation lid 50T has reached 30 seconds, or the game ball is placed in the side large winning opening 50. The period until the end condition such as whether or not 10 were won first is satisfied) and the upper edge of the front / rear rotation lid 50T and the upper edge of the front opening 50K. A side large winning opening 50 is formed between them, and a game ball can be won.

ここで、前面開口50Kは、表示装飾枠23の突出部23Bが上方側(真上)に位置することによって上方側が覆われていると共に、その右開口縁が表示装飾枠23の進入規制壁23Dと連接されている(面一になっている)ので、表示装飾枠23の湾曲部23Cと側部大入賞口50とに囲まれた湾曲領域(奥面部側)に遊技球が流下すると、遊技球が表示装飾枠23の進入規制壁23Dに案内されて側部大入賞口50に入賞し易くなる。即ち、遊技球が入球ゲート18Gよりガイドレール側、即ち、第2流下経路L2を流下するよりも、表示装飾枠23の湾曲部23Cと側部大入賞口50とに囲まれた湾曲領域(奥面部側)、即ち、第3流下経路L3を遊技球が流下する方が側部大入賞口50に入賞し易くなっている。一方、前後回動蓋50Tが後側に回動して閉状態となると、遊技球が前後回動蓋50Tの前方を通過するようになっている。なお、側部大入賞口50に遊技球が入賞すると、予め定められた所定数の遊技球(賞球)が上皿26に払い出される。   Here, the front opening 50K is covered by the protrusion 23B of the display decoration frame 23 located on the upper side (directly above), and the right opening edge of the front opening 50K is the entry restriction wall 23D of the display decoration frame 23. When the game ball flows down to the curved area (back side) surrounded by the curved portion 23C and the side large winning opening 50 of the display decorative frame 23, The sphere is guided to the entrance restriction wall 23D of the display decoration frame 23, and it becomes easy to win the side large winning opening 50. That is, the curved area (between the curved portion 23C and the side large winning opening 50 of the display decorative frame 23 rather than the game ball flowing down from the entrance gate 18G on the guide rail side, that is, the second downflow path L2. It is easier to win the side large winning opening 50 when the game ball flows down through the third flow path L3. On the other hand, when the front / rear rotation lid 50T is rotated rearward to be in a closed state, the game ball passes through the front of the front / rear rotation lid 50T. In addition, when a game ball wins the side large winning opening 50, a predetermined number of game balls (prize balls) are paid out to the upper plate 26.

側部大入賞口50の左開口縁には、表示装飾枠23と一体に成形され、遊技板11の前面側から突出した誘導部材60が設けられている。誘導部材60は、第1の始動ゲート18Aの入球ゲート18Gの真下に配置され、ガイドレール12に向かって斜め上方に延びている(ガイドレール12側から側部大入賞口50に向かって斜め下方に延びている)。また、誘導部材60は、その側部大入賞口50側の端部が、図4に示すように前後回動蓋50Tが前側に倒されたときに前後回動蓋50Tの上端部の高さになるように設定されると共に、その上面である入賞ガイド面60Gが前面開口50Kに向かって傾斜した平坦な傾斜面になっている。これにより、遊技球をスムーズに側部大入賞口50に誘導することができる構成になっている。   A guide member 60 that is formed integrally with the display decorative frame 23 and protrudes from the front side of the game board 11 is provided at the left opening edge of the side large winning opening 50. The guide member 60 is disposed directly below the entrance gate 18G of the first start gate 18A and extends obliquely upward toward the guide rail 12 (from the guide rail 12 side toward the side large winning opening 50. Extending downward). In addition, the guide member 60 has an end on the side large winning opening 50 side at the height of the upper end of the front / rear rotation lid 50T when the front / rear rotation lid 50T is tilted forward as shown in FIG. The winning guide surface 60G, which is the upper surface thereof, is a flat inclined surface inclined toward the front opening 50K. Thus, the game ball can be smoothly guided to the side large winning opening 50.

また、遊技領域R1の左側部領域のうち表示装飾枠23側と反対のガイドレール12側には、遊技球を複数の流下領域に分割可能な釘11Nが複数設けられおり、それら釘11Nによって遊技球が誘導部材60に誘導されるか又は、誘導部材60の左側方に設けられた側方外れ球通過路L4を通って下方に案内される構成になっている。   A plurality of nails 11N that can divide a game ball into a plurality of flow-down areas are provided on the guide rail 12 side opposite to the display decoration frame 23 side in the left side area of the game area R1, and the nail 11N is used to play a game. The sphere is guided to the guide member 60 or guided downward through a laterally off-sphere passing path L4 provided on the left side of the guide member 60.

ここで、側部大入賞口50の入賞入口について詳説する。「入賞入口」とは、「入賞口又は当該入賞口に連なる遊技釘等(遊技部材)で構成される遊技球の流下経路のうち、入賞口から最も離れた位置にあるもの」のことであり、「入賞口に連なる遊技釘等」とは、遊技釘間を遊技球が通過できないように遊技釘等を連続配置したもののことをいう。即ち、遊技球を側部大入賞口50に案内する表示装飾枠23の進入規制壁23D及び誘導部材60の入賞ガイド面60Gは、「入賞口に連なる遊技釘等」に相当する。なお、一般に、遊技球の直径は11mm、釘の柱部分の直径は1.85mm、釘の頭部分の直径は4.2mmになっている。   Here, the winning entrance of the side large winning opening 50 will be described in detail. “Winning entrance” means “the one that is the furthest away from the winning entrance in the flow path of a game ball composed of a winning entrance or a game nail (game member) connected to the winning entrance” “A game nail connected to a winning opening” means a game nail or the like continuously arranged so that a game ball cannot pass between the game nails. In other words, the entry restriction wall 23D of the display decoration frame 23 that guides the game ball to the side large winning opening 50 and the winning guide surface 60G of the guide member 60 correspond to “a game nail or the like connected to the winning opening”. In general, the diameter of the game ball is 11 mm, the diameter of the pillar portion of the nail is 1.85 mm, and the diameter of the head portion of the nail is 4.2 mm.

誘導部材60のうち遊技球を側部大入賞口50にガイドする入賞ガイド面60Gの最上端位置を最上端位置P0(円弧の場合は円弧の頂点)とし、その最上端位置P0から水平に延ばした線分H(図4に示す一点鎖線)と表示装飾枠23との交点を交差部P1とする。そして、この線分Hを、入賞ガイド面60Gの最上端位置P0を中心に表示装飾枠23の進入規制壁23Dに沿って上方(図4における反時計回り方向)に回動していくと、線分Hが交差部P3に至ったときに、線分Hが初めて第1の始動ゲート18Aの入球ゲート18Gの右下角部P2に接する。このときの最上端位置P0と交差部P3とを結ぶ線分Hが、側部大入賞口50の入賞境界線分Nとなり、側部大入賞口50への実質的な入賞入口と見なすことができる。   The top end position of the winning guide surface 60G that guides the game ball to the side large winning opening 50 of the guide member 60 is defined as the top end position P0 (the top of the arc in the case of an arc) and extends horizontally from the top end position P0. The intersection of the line segment H (dashed line shown in FIG. 4) and the display decoration frame 23 is defined as an intersection P1. Then, when this line segment H is rotated upward (counterclockwise direction in FIG. 4) along the entry restriction wall 23D of the display decoration frame 23 around the uppermost end position P0 of the winning guide surface 60G, When the line segment H reaches the intersection P3, the line segment H contacts the lower right corner P2 of the entrance gate 18G of the first start gate 18A for the first time. The line segment H connecting the uppermost position P0 and the intersection P3 at this time becomes the winning boundary line segment N of the side large winning opening 50, and can be regarded as a substantial winning entrance to the side large winning opening 50. it can.

また、ここで、大入賞口の入賞入口は55mmを越え135mm以下に規定されているため、第1の始動ゲート18Aは、入賞境界線分Nの長さが上記の範囲内になるように配置されている。なお、「大入賞口」とは、「入賞口のうち役物が作動した場合に著しく入賞が容易になる入賞口」のことである。また、本実施形態では、本発明に係る「入賞口」として大入賞口(側部大入賞口50)を例にとって入賞入口を説明したが、例えば、入賞境界線分Nの長さが55mm以下の場合には、開閉式の始動入賞口における入賞入口として本発明を適用することが可能であり、入賞境界線分Nの長さが13mm以下の場合には、ゲート及び開閉式ではない始動入賞口における入賞入口として本発明を適用することが可能となる。   Here, since the winning entrance of the grand prize opening is defined to be more than 55 mm and not more than 135 mm, the first start gate 18A is arranged so that the length of the winning boundary line segment N is within the above range. Has been. The “big prize opening” means “a prize opening that makes it easy to win a prize when an accessory is activated in the prize opening”. Further, in the present embodiment, the prize winning entrance has been described by taking the prize winning opening (side prize winning opening 50) as an example as the “winning prize opening” according to the present invention. For example, the length of the winning boundary line segment N is 55 mm or less. In this case, it is possible to apply the present invention as a winning entrance at the openable start winning opening, and when the length of the winning boundary line segment N is 13 mm or less, the start winning winning that is not of the gate and openable type is possible. The present invention can be applied as a winning entrance at the mouth.

そして、この入賞境界線分Nと入賞ガイド面60Gと表示装飾枠23とで囲まれた領域(図4に示す斜線のハッチング部分)が、入賞境界線分Nと入賞ガイド面60Gと表示装飾枠23とに囲まれていない領域よりも側部大入賞口50に遊技球が入賞し易い高確率流下領域Kとなる。高確率流下領域Kは、遊技球を1つ以上進入可能である(含むことができる)と共に、遊技球を複数の流下経路に分割可能な釘11Nが複数設けられていないので、高確率流下領域K内での遊技球の流下方向の変化が少なく、高確率流下領域Kに流下した遊技球のほとんどが側部大入賞口50に入賞し易いようになっている。また、表示装飾枠23(演出部材側縁突壁)と入賞境界線分Nとの交差部P1に遊技球が入球可能な入球部を設けることなく、実質的な入賞入口を構成することが可能となる。なお、第1の始動ゲート18Aの入球ゲート18Gが、本発明の「流下経路分割突部」に相当する。   An area surrounded by the winning boundary line segment N, the winning guide surface 60G, and the display decoration frame 23 (hatched hatched portion shown in FIG. 4) is the winning boundary line segment N, the winning guide surface 60G, and the display decoration frame. This is a high-probability flow-down area K in which a game ball is more likely to win the side large winning opening 50 than in the area not surrounded by 23. In the high probability flow-down area K, one or more game balls can be entered (can be included), and a plurality of nails 11N that can divide the game ball into a plurality of flow paths are not provided. There is little change in the flow direction of the game ball in K, and most of the game balls that have flowed into the high-probability flow region K can easily win the side large winning opening 50. In addition, a substantial winning entrance is formed without providing a pitching portion where a game ball can be pitched at the intersection P1 between the display decoration frame 23 (direction member side edge protruding wall) and the winning boundary line segment N. Is possible. The entrance gate 18G of the first start gate 18A corresponds to the “downflow path dividing protrusion” of the present invention.

本実施形態のパチンコ遊技機10の構成に関する説明は以上である。次に、本実施形態のパチンコ遊技機10の作用効果について説明する。操作ノブ28を操作して複数の遊技球を、順次、遊技領域R1に打ち込むと、それら遊技球が釘11Nや表示装飾枠23の段差部23Aに衝突して遊技領域R1の左側部領域に流下するものと、段差部23Aを乗り越えて遊技領域R1の右側部領域に流下するものとに打ち分けられる。そして、左側部領域に流下した遊技球が段差部23Aから突出部23Bの側方を流下して湾曲部23Cの側方に至ると、複数の釘11Nによって流下経路が複数に分割され、その一部の遊技球が、入球ゲート18Gより左側の第2流下経路L2を流下し、別の一部が入球ゲート18Gより表示装飾枠23側の第3流下経路L3を流下し、また別の一部が入球ゲート18Gを通過する第1流下経路L1を流下する(図4参照)。   The description regarding the configuration of the pachinko gaming machine 10 according to the present embodiment has been described above. Next, the effect of the pachinko gaming machine 10 of this embodiment will be described. When a plurality of game balls are sequentially driven into the game area R1 by operating the operation knob 28, the game balls collide with the nail 11N or the step portion 23A of the display decorative frame 23 and flow down to the left side area of the game area R1. And those that get over the stepped portion 23A and flow down to the right side region of the game region R1. When the game ball that has flowed down to the left side region flows down from the step portion 23A to the side of the protruding portion 23B and reaches the side of the curved portion 23C, the flow path is divided into a plurality of flows by the plurality of nails 11N. Part of the game balls flow down the second flow down path L2 on the left side from the entrance gate 18G, and another part flows down from the entrance gate 18G through the third flow down path L3 on the display decoration frame 23 side. A part flows down the first flow path L1 that passes through the entrance gate 18G (see FIG. 4).

このとき、遊技球が入球ゲート18Gを通過した場合には、普通図柄当否判定が実行され、その当否判定結果が普通図柄表示領域38に報知される。そして、流下方向をランダムに変化させながら流下した遊技球のうちのいくつかが第1及び第2の始動入賞口14A,14Bに入賞する。そして、入賞を起因に所定数の遊技球(賞球)が上皿26に払い出されると共に当否判定が行われ、その当否判定結果が液晶画面13Gに表示される。即ち、当否判定の結果に基づいて液晶画面13Gにおいて、3つの特別図柄13A,13B,13Cが、上下方向にスクロール表示された後、左、右、中の順番で特別図柄13A,13B,13Cが停止表示され、それら特別図柄13A,13B,13Cが同一であるか否かによって当否判定結果が報知される。   At this time, when the game ball passes through the entrance gate 18G, the normal symbol determination is executed, and the determination result is notified to the normal symbol display area 38. Then, some of the game balls that flowed down while randomly changing the flow direction win the first and second start winning holes 14A and 14B. Then, a predetermined number of game balls (prize balls) are paid out to the upper plate 26 due to winning, and a determination of whether or not is made is performed, and the result of the determination is displayed on the liquid crystal screen 13G. That is, after the three special symbols 13A, 13B, and 13C are scroll-displayed in the vertical direction on the liquid crystal screen 13G based on the result of the determination, the special symbols 13A, 13B, and 13C are displayed in the order of left, right, and center. The stop determination is displayed, and the determination result is notified depending on whether or not the special symbols 13A, 13B, and 13C are the same.

当否判定結果が「当り」の場合には、左、中、右の全ての特別図柄13A,13B,13Cが同じ図柄で停止表示されて、その後、「大当り遊技」が開始される。即ち、大入賞口15を閉鎖していた可動扉15Tが所定期間に亘って前方に倒れ、遊技領域R1を流下する遊技球が可動扉15Tを案内にして大入賞口15に入賞可能となる遊技が実行される。   When the determination result is “hit”, all the special symbols 13A, 13B, and 13C on the left, middle, and right are stopped and displayed with the same symbol, and then “hit game” is started. That is, a game in which the movable door 15T that has closed the grand prize opening 15 falls forward over a predetermined period, and a game ball flowing down the game area R1 can win the big prize opening 15 with the movable door 15T as a guide. Is executed.

「大当り遊技」が終了すると、本実施形態では、「特典遊技」が実行され、特典遊技中に当否判定の結果が当りとなると、大入賞口15に代わって側部大入賞口50が開放される大当り遊技が実行され、遊技領域R1のうち一側部領域(本実施形態では、左側部領域)に遊技者の注目を集めることができる。また、本実施形態の特典遊技では、通常の遊技状態に比べて遊技者に有利な確変遊技状態及び/又は時短状態となる。そして、遊技球が第1及び第2の始動入賞口14A,14Bに入賞すると、所定数の遊技球(賞球)が上皿26に払い出されると共に当否判定が行われ、その当否判定の結果が「当り」の場合に、側部大入賞口50が開放される。すると、側部大入賞口50に遊技球が入賞可能となる。なお、本実施形態では、大当り遊技終了後に回数限定の特典遊技が実行されるように構成されているが、例えば、大当り時に特典遊技を実行するか否かを決定する構成としてもよいとする。また、特典遊技の実行回数を設定せず、次回大当りになるまで特典遊技を実行する構成としてもよいとする。   When the “big hit game” is ended, in the present embodiment, the “special game” is executed. When the result of the determination of success / failure is a hit during the special game, the side big prize opening 50 is opened instead of the big prize opening 15. The big hit game is executed, and the player's attention can be gathered in one side area (the left side area in the present embodiment) of the game area R1. Further, in the privilege game according to the present embodiment, a probabilistic gaming state and / or a time-saving state that is advantageous to the player as compared to the normal gaming state. Then, when the game ball wins the first and second start winning holes 14A and 14B, a predetermined number of game balls (prize balls) are paid out to the upper plate 26, and a determination is made. In the case of “winning”, the side large winning opening 50 is opened. Then, a game ball can be won in the side large winning opening 50. In the present embodiment, a limited number of bonus games are executed after the end of the big hit game. However, for example, it may be configured to determine whether or not to execute the special game at the time of the big hit. Moreover, it is good also as a structure which does not set the frequency | count of execution of a privilege game and performs a privilege game until it becomes a big hit next time.

ここで、本実施形態では、側部大入賞口50の上方及び側方に、第1の始動ゲート18A及び釘11Nを配置し、さらに誘導部材60とガイドレール12との間を側方外れ球通過路L4とする構成としたので、遊技領域R1を流下した遊技球が、左側部領域を流下して第1の始動ゲート18Aや釘11Nに接触しながら高確率流下領域Kに入って側部大入賞口50に入賞するか、誘導部材60にガイドされて高確率流下領域Kに入って入賞するか、或いは、側部大入賞口50を外れて側方外れ球通過路L4を通過するかにランダムに分かれ、遊技者に遊技領域R1における側部領域での遊技球の流下に興味を抱かせることができる。   Here, in the present embodiment, the first starting gate 18A and the nail 11N are disposed above and to the side of the side large winning opening 50, and further, a laterally off ball is provided between the guide member 60 and the guide rail 12. Since the passing path L4 is used, the game ball that has flowed down the game area R1 flows down the left side area and contacts the first start gate 18A and the nail 11N and enters the high probability flow area K, and enters the side part. Whether to win the big prize opening 50, to be guided by the guiding member 60 and enter the high probability flow-down area K, or to exit the side big prize opening 50 and pass the laterally off ball passage L4 It is possible to make the player interested in the flow of the game ball in the side area in the game area R1.

しかも、表示装飾枠23の湾曲部23Cと側部大入賞口50とに囲まれた湾曲領域(奥面部側)に遊技球が流下すると、高確率流下領域K内に入りやすく、側部大入賞口50に入賞し易くなる構成になっているので、遊技球が湾曲部23Cと側部大入賞口50とに囲まれた湾曲領域(奥面部側)の奥側に入り込むことに興味を抱かせて、遊技者を楽しませることができる。そして、図4に示す入賞境界線分N(入賞ガイド面60Gの最上端位置P0から湾曲部23C(奥面部)の交差点P3までのP0・P2・P3を結ぶ線分)を側部大入賞口50の実質的な入賞入口と見なすことができるので、遊技者は、入賞境界線分Nを通過した遊技球が高確率流下領域Kを移動して側部大入賞口50へと入賞する様子を視認して楽しむことができる。   Moreover, when a game ball flows down into the curved area (back side) surrounded by the curved portion 23C and the side large winning opening 50 of the display decorative frame 23, it easily enters the high probability flow-down area K, and the side large prize is won. Since it is configured to make it easy to win the mouth 50, it is interesting that the game ball enters the back side of the curved area (back side) surrounded by the curved portion 23C and the side large winning port 50. Can entertain the player. Then, the winning side boundary line segment N (the line segment connecting P0, P2, and P3 from the uppermost position P0 of the winning guide surface 60G to the intersection P3 of the curved portion 23C (back surface portion)) shown in FIG. Since the player can be regarded as 50 substantial winning entrances, the player sees that the game ball that has passed the winning boundary segment N moves in the high probability flow-down area K and wins the side large winning opening 50. You can enjoy visually.

さらに、本実施形態では、前後回動蓋50Tが開状態になったときに前後回動蓋50Tの上縁部と前面開口50Kの上縁部との間に側部大入賞口50が形成されるようにしたので、前後回動蓋50Tの開閉状態によって側部大入賞口50の前方を遊技球が通過可能な場合と、通過できない場合とを有することができ、常時開放した側部大入賞口を設けた場合に比べて、遊技領域R1における左側部領域での遊技球の流下に変化が生じて、より一層高い興味を抱かせることができる。   Further, in the present embodiment, when the front / rear rotation lid 50T is in the open state, the side large winning opening 50 is formed between the upper edge portion of the front / rear rotation lid 50T and the upper edge portion of the front opening 50K. Since it was made to do so, it can have the case where a game ball can pass the front of the side large winning opening 50 according to the open / closed state of the front / rear rotation lid 50T, and the case where it cannot pass, and the side large winning that is always open. Compared with the case where the mouth is provided, a change occurs in the flow of the game ball in the left side region in the game region R1, and it is possible to have a higher interest.

このように、本発明によれば、遊技領域R1における側部領域(左側部領域)に、第1の始動ゲート18Aを設けると共に、その下方に側部大入賞口50と誘導部材60とを配置して、側部大入賞口50の入賞入口を入賞境界線分Nと見なすことができる構成としたので、遊技領域R1における側部領域での遊技球の流下に、より一層高い興味を抱かせることができ、側部領域の有効利用を図ることが可能になる。   As described above, according to the present invention, the first start gate 18A is provided in the side region (left side region) in the game region R1, and the side large winning opening 50 and the guide member 60 are disposed below the first start gate 18A. Thus, since the winning entrance of the side large winning opening 50 can be regarded as the winning boundary line segment N, it is more interested in the flow of game balls in the side area in the game area R1. It is possible to effectively use the side area.

[第2実施形態]
本実施形態のパチンコ遊技機10Vを、図5に基づいて説明する。本実施形態は、高確率流下領域K内に釘11Nが設けられている点が前記第1実施形態と異なる。具体的には、高確率流下領域Kのうち、表示装飾枠23の進入規制壁23Dから遊技球1つ分未満離れた位置に釘11N(以下、この釘11Nを、他の釘11Nと区別するために、「障害釘11R」という)が配置され、障害釘11Rと表示装飾枠23との間を遊技球が通過不能な構成になっている。つまり、障害釘11Rによって高確率流下領域K内が複数の流下経路には分割されないものの、遊技球の流下方向を僅かに変化させることができる構成になっている。なお、高確率流下領域Kには、遊技球の流下経路を分割可能な流下経路分割突部がなければよく、遊技球の流下経路を分割せず単に遊技球と衝突し得るものであればよく、上記した「障害突部」としての障害釘11R以外に、樹脂などで構成された遊技部材であってもよい。また、障害突部は、1つでもよいし、複数設けた構成であってもよい。
[Second Embodiment]
A pachinko gaming machine 10V according to the present embodiment will be described with reference to FIG. This embodiment is different from the first embodiment in that a nail 11N is provided in the high probability flow-down region K. Specifically, in the high probability flow-down area K, a nail 11N (hereinafter, this nail 11N is distinguished from other nails 11N) at a position less than one game ball from the entry restriction wall 23D of the display decoration frame 23. Therefore, it is configured such that the game ball cannot pass between the obstacle nail 11R and the display decorative frame 23. That is, although the high probability flow-down area K is not divided into a plurality of flow-down paths by the obstacle nail 11R, the flow-down direction of the game ball can be slightly changed. It should be noted that the high-probability flow-down area K does not have to have a flow-path dividing protrusion that can divide the flow path of the game ball, as long as it can simply collide with the game ball without dividing the flow path of the game ball. In addition to the obstacle nail 11 </ b> R as the “obstacle protrusion” described above, a gaming member made of resin or the like may be used. Further, the number of the obstacle protrusions may be one or a plurality of obstacle protrusions may be provided.

このような構成においても、前記第1実施形態と同様の効果を奏することができると共に、高確率流下領域K内の遊技球の流れに僅かな変化を生じさせることができ、遊技の趣向性を向上させることができる。   Even in such a configuration, the same effects as those of the first embodiment can be achieved, and a slight change can be caused in the flow of the game balls in the high probability flow-down region K. Can be improved.

[第3実施形態]
本実施形態のパチンコ遊技機10Wを、図6に基づいて説明する。前記第1実施形態では、本発明に係る「流下経路分割突部」が第1の始動ゲート18Aによって構成されていたが、本実施形態では、第1の始動ゲート18Aに代わって、釘11N(以下、この釘11Nを、他の釘11Nと区別するために、「境界釘11K」という)が配置されている。そして、本実施形態では、入賞ガイド面60Gの最上端位置P0から延びる線分Hを上方(図6における反時計回り)に回動していき、境界釘11Kにおける柱部分の外周面の点P2と接したときの線分Hが、入賞境界線分N(入賞ガイド面60Gの最上端位置P0から湾曲部23C(奥面部)の交差点P3までのP0・P2・P3を結ぶ線分)となる。
[Third Embodiment]
A pachinko gaming machine 10W according to the present embodiment will be described with reference to FIG. In the first embodiment, the “downflow path dividing protrusion” according to the present invention is configured by the first start gate 18A. However, in the present embodiment, instead of the first start gate 18A, the nail 11N ( Hereinafter, in order to distinguish the nail 11N from the other nail 11N, a “boundary nail 11K” is arranged. In this embodiment, the line segment H extending from the uppermost end position P0 of the winning guide surface 60G is rotated upward (counterclockwise in FIG. 6), and the point P2 on the outer peripheral surface of the column portion of the boundary nail 11K. Is a winning boundary line segment N (a segment connecting P0, P2, and P3 from the uppermost position P0 of the winning guide surface 60G to the intersection P3 of the curved portion 23C (back surface portion)). .

このような構成においても、前記第1実施形態と同様の効果を奏することができる。なお、図6では、複数の釘11Nのうち境界釘11Kにおいてのみ、頭部分が二点鎖線、柱部分が実線で表示されている。   Even in such a configuration, the same effects as those of the first embodiment can be obtained. In FIG. 6, only the boundary nail 11 </ b> K among the plurality of nails 11 </ b> N is indicated by a two-dot chain line and a column part by a solid line.

[第4実施形態]
本実施形態のパチンコ遊技機10Xを、図7に基づいて説明する。本実施形態は、側部大入賞口70の構成が前記第1実施形態と異なる。本実施形態の側部大入賞口70は、表示装飾枠23の進入規制壁23Dに設けられ、ガイドレール12に向かって開口している。また、側部大入賞口70は、常には、左右回動蓋70Tによって閉鎖されていて(図7に示す一点鎖線の状態)、所定の条件が成立すると、左右回動蓋70Tの下端部を中心に反時計回りに回動して側部大入賞口70が開状態となり、左右回動蓋70T(本発明の「誘導部材」に相当する)における側部大入賞口70と対向する内側面をガイドにして(本発明の「入賞ガイド面」に相当する)、遊技球が側部大入賞口70に入賞可能となる。
[Fourth Embodiment]
A pachinko gaming machine 10X of the present embodiment will be described with reference to FIG. This embodiment is different from the first embodiment in the configuration of the side large winning opening 70. The side large winning opening 70 of the present embodiment is provided in the entry restriction wall 23 </ b> D of the display decoration frame 23 and opens toward the guide rail 12. Further, the side large winning opening 70 is always closed by the left and right rotating lid 70T (the state of the one-dot chain line shown in FIG. 7), and when a predetermined condition is satisfied, the lower end portion of the left and right rotating lid 70T is opened. The inner side face that opposes the side large winning opening 70 in the left and right rotating lid 70T (corresponding to the “guidance member” of the present invention) is turned counterclockwise around the center to open the side large winning opening 70. With this as a guide (corresponding to the “winning guide surface” of the present invention), the game ball can be won in the side large winning opening 70.

そして、本実施形態では、左右回動蓋70Tが反時計回りに回動して停止した状態における左右回動蓋70Tの最上端位置P0から延びる線分Hを上方(図7における反時計回り)に回動していき、第1の始動ゲート18Aと右下角部P2と接したときの線分Hが、入賞境界線分N(入賞ガイド面60Gの最上端位置P0から湾曲部23C(奥面部)の交差点P3までのP0・P2・P3を結ぶ線分)となる。このような構成においても、前記第1実施形態と同様の効果を奏することができる。   In the present embodiment, the line segment H extending from the uppermost end position P0 of the left and right rotation lid 70T in a state where the left and right rotation lid 70T is rotated counterclockwise and stopped is upward (counterclockwise in FIG. 7). The line segment H when the first starting gate 18A and the lower right corner P2 are in contact with each other is the winning boundary line segment N (curved portion 23C (back surface portion) from the uppermost position P0 of the winning guide surface 60G. ) Is a line segment connecting P0, P2, and P3 up to the intersection P3. Even in such a configuration, the same effects as those of the first embodiment can be obtained.

[第5実施形態]
本実施形態のパチンコ遊技機10Yを、図8に基づいて説明する。本実施形態では、表示装飾枠23Vの形状が、前記第1実施形態の表示装飾枠23と異なる。本実施形態の表示装飾枠23Vは、その左外縁部が段差部23A(図2参照)から略鉛直に屈曲して、直線状に延びた構成になっている。このような構成においても、入賞境界線分N(入賞ガイド面60Gの最上端位置P0から表示装飾枠23(演出部材側縁突壁)の交差点P3までのP0・P2・P3を結ぶ線分)を構成し、前記第1実施形態と同様の効果を奏することができる。
[Fifth Embodiment]
A pachinko gaming machine 10Y according to the present embodiment will be described with reference to FIG. In the present embodiment, the shape of the display decoration frame 23V is different from that of the display decoration frame 23 of the first embodiment. The display decorative frame 23V of the present embodiment has a configuration in which the left outer edge portion is bent substantially vertically from the step portion 23A (see FIG. 2) and extends linearly. Even in such a configuration, the winning boundary line segment N (the line segment connecting P0, P2, and P3 from the uppermost position P0 of the winning guide surface 60G to the intersection P3 of the display decoration frame 23 (direction member side edge protruding wall)). The same effects as those of the first embodiment can be obtained.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.

(1)前記実施形態では、パチンコ遊技機に本発明を適用していたが、遊技機であれば、コイン遊技機やスロットマシン、アレンジボール等に備えてもよい。   (1) In the above embodiment, the present invention is applied to a pachinko gaming machine. However, as long as it is a gaming machine, it may be provided in a coin gaming machine, a slot machine, an arrangement ball, or the like.

(2)前記実施形態の誘導部材60における入賞ガイド面60Gは、平坦な傾斜面であったが、例えば、湾曲した面であってもよい。   (2) The winning guide surface 60G in the guide member 60 of the above embodiment is a flat inclined surface, but may be a curved surface, for example.

(3)前記実施形態では、流下経路分割突部(第1の始動ゲート18A、境界釘11K)が遊技領域R1における左側部領域に配置されていたが、右側部領域であってもよいし、左右両側部領域に配置された構成であってもよい。   (3) In the above embodiment, the flow path dividing projection (first start gate 18A, boundary nail 11K) is arranged in the left side area in the game area R1, but it may be in the right side area, The structure arrange | positioned in the right-and-left both-sides area | region may be sufficient.

(4)本発明は、前記第1〜第5の実施形態に限るものではなく、例えば、図9に示すように、第5実施形態(図8参照)において、第1の始動ゲート18Aの代わりに境界釘11Kを配置した構成のものや、図10に示すように、側部大入賞口50及び誘導部材60の代わりに側部大入賞口70と左右回動蓋70Tとを備えた構成のものや、図11に示すように、これらの構成を組み合わせたものであってもよい。また、図12に示すように、第3実施形態(図6参照)において、側部大入賞口50及び誘導部材60の代わりに側部大入賞口70と左右回動蓋70Tとを備えた構成のものであってもよい。なお、図9,11,12には、複数の釘11Nのうち境界釘11Kにおいてのみ、頭部分が二点鎖線、柱部分が実線で表示されている。   (4) The present invention is not limited to the first to fifth embodiments. For example, as shown in FIG. 9, in the fifth embodiment (see FIG. 8), instead of the first start gate 18A. 10 having a configuration in which the boundary nail 11K is arranged, or as shown in FIG. 10, a configuration in which a side large prize opening 70 and a left and right pivot lid 70T are provided instead of the side large prize opening 50 and the guide member 60. Or a combination of these configurations as shown in FIG. Also, as shown in FIG. 12, in the third embodiment (see FIG. 6), instead of the side large winning opening 50 and the guide member 60, a side large winning opening 70 and a left and right rotating lid 70T are provided. It may be. 9, 11, and 12, only the boundary nail 11 </ b> K among the plurality of nails 11 </ b> N, the head portion is indicated by a two-dot chain line and the column portion is indicated by a solid line.

10,10V,10W,10X,10Y パチンコ遊技機
11K 境界釘(流下経路分割突部)
11R 障害釘
12 ガイドレール(包囲壁)
13 メイン表示装置(遊技演出部材)
18A 第1の始動ゲート
18G 入球ゲート(流下経路分割突部)
23,23V 表示装飾枠(演出部材側辺突壁)
23B 突出部
23C 湾曲部(奥面部)
23D 進入規制壁
50,70 側部大入賞口(入賞口)
50K 前面開口
50T 前後回動蓋
60 誘導部材
60G 入賞ガイド面
70T 左右回動蓋(誘導部材)
K 高確率流下領域
L1 第1流下経路
L3 第2流下経路
L3 第3流下経路
L4 側方外れ球通過路
N 入賞境界線分
10, 10V, 10W, 10X, 10Y Pachinko machine 11K Boundary nail (flow path dividing projection)
11R obstacle nail 12 guide rail (enclosure wall)
13 Main display device (game production member)
18A First starting gate 18G Entrance gate (downflow path dividing protrusion)
23, 23V display decorative frame (direction member side protruding wall)
23B Protruding part 23C Curved part (back face part)
23D Entrance Restriction Wall 50, 70 Side prize opening (winning entrance)
50K Front opening 50T Front / rear rotating lid 60 Guiding member 60G Winning guide surface 70T Left / right rotating lid (guidance member)
K High probability flow area L1 1st flow path L3 2nd flow path L3 3rd flow path L4 Side-off ball passage N N Prize boundary line

上記目的を達成するためになされた請求項1の発明に係る遊技機は、遊技球が流下可能な遊技領域を前面に備えた遊技板と、遊技板の前面から突出し、遊技領域を囲む包囲壁と、遊技領域に配置され、遊技状況に応じた演出を行う遊技演出部材と、遊技演出部材の側縁部に配置されて遊技板の前面から突出し、遊技板の左右方向で包囲壁に対向した演出部材側縁突壁と、遊技板の前面から突出し、遊技領域のうち演出部材側縁突壁と包囲壁とに挟まれた側部領域を、遊技球が流下可能な複数の流下経路に分割する複数の流下経路分割突部とを備えた遊技機において、側部領域のうち複数の流下経路分割突部の下方には、演出部材側縁突壁のうち包囲壁との対向面と隣り合わせに配置されて上方に開口するか又は、演出部材側縁突壁のうち包囲壁との対向面に開口するかして、遊技球が入球又は通過可能であると共に入球又は通過したときに遊技者に利益を付与する入賞口と、入賞口の開口縁から包囲壁に向かって斜め上方に延びて入賞口に遊技球を誘導可能な入賞ガイド面を有する誘導部材と、誘導部材と包囲壁との間に設けられ、入賞口から外れた遊技球が通過可能な側方外れ球通過路とが備えられ、入賞ガイド面の最上端位置と演出部材側縁突壁とを水平に結ぶ線分を、入賞ガイド面の最上端位置を中心に下方から上方に回動して最初に流下経路分割突部に接したときのその線分を入賞境界線分とすると共に、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれた領域を、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれていない領域よりも入賞口に入球又は通過し易い高確率流下領域とし、その高確率流下領域が1つ以上の遊技球が進入可能な大きさになるように複数の流下経路分割突部を配置し、かつ演出部材側縁突壁と入賞境界線分との交差部には遊技球が入球可能な入球部を設け設けないように構成し、演出部材側縁突壁に包囲壁に向かって突出した突出部を設け、その突出部の下方に入賞口を配置すると共に、入賞境界線分が演出部材側縁突壁における突出部から下方に延びる奥面部と交差するように構成されたところに特徴を有する。 In order to achieve the above object, a gaming machine according to the invention of claim 1 includes a game board having a game area in which a game ball can flow down on the front surface, and a surrounding wall that projects from the front surface of the game board and surrounds the game area And a game effect member arranged in the game area to produce an effect according to the game situation, and arranged on the side edge of the game effect member, projecting from the front surface of the game board, and facing the surrounding wall in the left-right direction of the game board Projecting from the front side of the stage member side edge protruding wall and the game board, the side area sandwiched between the stage member side edge protruding wall and the surrounding wall of the game area is divided into a plurality of flow down paths that allow the game ball to flow down. In a gaming machine having a plurality of flow path dividing protrusions, a side member region has a plurality of flow path dividing protrusions below the plurality of flow path dividing protrusions, adjacent to the face of the effect member side edge protruding wall facing the surrounding wall. It is arranged and opens upward, or it surrounds the effect member side edge protruding wall A winning opening that allows a player to enter or pass a game ball and give a profit to the player when entering or passes, and from the opening edge of the winning opening to the surrounding wall. The guide member has a winning guide surface that extends obliquely upward and can guide the game ball to the winning opening, and is provided between the guiding member and the surrounding wall, and is laterally disengaged through which the gaming ball that has come off the winning opening can pass. A ball passageway is provided, and a line segment that horizontally connects the top end position of the winning guide surface and the projecting member side edge protruding wall is rotated from below to above about the top end position of the winning guide surface. The line segment when it comes into contact with the flow path dividing protrusion is defined as a winning boundary line segment, and the area surrounded by the winning boundary line segment, the winning guide surface, and the projecting member side edge protruding wall is defined as a winning boundary line segment. In addition to the area not surrounded by the winning guide surface and the projecting member side edge protruding wall, A high-probability flow-down area that is easy to pass through, and a plurality of flow-path dividing protrusions are arranged so that the high-probability flow-down area is large enough for one or more game balls to enter, At the intersection with the winning boundary line, it is configured not to provide a pitching portion where a game ball can enter , and a projecting portion projecting toward the surrounding wall is provided on the projecting member side edge projecting wall. The winning opening is arranged below the portion, and the winning boundary line segment is characterized in that it is configured to intersect with the rear surface portion extending downward from the protruding portion of the effect member side edge protruding wall .

請求項の発明は、請求項1乃至の何れか1の請求項に記載の遊技機において、入賞境界線分が接する流下経路分割突部は、遊技球が内側を通過可能な門形構造をなした入球ゲートであり、演出部材側縁突壁と包囲壁との間が、入球ゲートの内側の第1流下経路と、入球ゲートより包囲壁側の第2流下経路と、入球ゲートより演出部材側縁突壁側の第3流下経路とに分割されているところに特徴を有する。 According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects of the present invention, the downflow path dividing protrusion that is in contact with the winning boundary line is a gate-shaped structure through which a game ball can pass inside. The entrance gate is formed with a first flow path on the inside of the entrance gate and a second flow path on the enclosure wall side from the entrance gate. It is characterized in that it is divided from the ball gate into a third flow path on the side of the effect member side edge protruding wall.

[請求項1の発明]
請求項1の遊技機では、遊技領域における側部領域が、複数の流下経路分割突部によって複数の流下経路に分割されている。そして、側部領域のうち複数の流下経路分割突部の下方に、遊技球が入球又は通過可能な入賞口を設けて、演出部材側縁突壁側に配置すると共に、入賞口の開口縁から包囲壁に向かって斜め上方に延びて入賞口に遊技球を誘導可能な誘導部材を備え、さらに、誘導部材と包囲壁との間を、入賞口から外れた遊技球が通過可能な側方外れ球通過路としたので、側部領域を流下して入賞口に直接入賞するか、誘導部材にガイドされて入賞するか、或いは、入賞口から外れて側方外れ球通過路を通過するかにランダムに分かれ、遊技領域における側部領域での遊技球の流下に興味を抱かせることができる。ここで、誘導部材のうち遊技球を入賞口にガイドする入賞ガイド面の最上端位置と演出部材側縁突壁とを水平に結ぶ線分を、入賞ガイド面の最上端位置を中心に上方に回動して最初に流下経路分割突部に接したときのその線分を入賞境界線分とし、その入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれた領域を、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれていない領域よりも入賞口に入球又は通過し易い高確率流下領域とすると、高確率流下領域内には流下経路分割突部が無いことになるので、高確率流下領域内での遊技球の流下方向の変化は少ない。つまり、入賞境界線分を入賞口への実質的な入賞口と見なすことができる。そして、高確率流下領域が1つ以上の遊技球が進入可能な大きさになっているので、実質的な入賞口である入賞境界線分を通過した遊技球が高確率流下領域を移動して入賞口へと入球する様子を遊技者は、視認して楽しむことができる。これにより、遊技領域における側部領域での遊技球の流下により一層高い興味を抱かせることができ、側部領域の有効利用を図ることが可能になる。なお、高確率流下領域には、遊技球の流下経路を複数に分割する流下経路分割突部がなければよく、遊技球の流下経路を分割せずに単に遊技球と衝突し得る障害突部であれば、高確率流下領域に設けてもよいし、また設けなくてもよい。具体的には、例えば、障害突部を設ける場合は、演出部材側縁突壁から遊技球1つ分未満離れた位置に障害突部としての障害釘や、遊技板から突出した障害突壁を設けてもよいし、また障害突部を設けなくてもよい。
また、演出部材側縁突壁に包囲壁に向かって突出した突出部を設け、その突出部の下方に入賞口を配置したので、突出部の上端部で側部領域が絞られると共に、突出部を通過したところで側部領域が広がることになり、遊技球の流下に変化が生じる。また、入賞境界線分が演出部材側縁突壁における突出部から下方に延びる奥面部と交差するように構成されているので、奥面部側に遊技球が流下すると、入賞境界線分を超えて入賞口に入賞し易くなる。即ち、遊技球が側部領域を比較的真っ直ぐ流下するよりも、奥面部側に向かって流下した方が入賞口に入賞し易くなる。これにより、遊技球が演出部材側辺突壁における奥面部側に入り込むことに興味を抱かせて、遊技者を楽しませることができる。
[Invention of Claim 1]
In the gaming machine according to the first aspect, the side area in the game area is divided into a plurality of flow paths by a plurality of flow path dividing protrusions. And, in the side area, below the plurality of flow path dividing protrusions, a winning hole through which a game ball can enter or pass is provided and arranged on the effect member side edge protruding wall side, and the opening edge of the winning hole A guiding member that extends obliquely upward from the winning wall toward the winning wall and is capable of guiding the game ball to the winning opening, and further, a side that allows the gaming ball that is outside the winning hole to pass between the guiding member and the surrounding wall. Since it is a dislodging ball passage, whether it flows down the side area and wins directly to the winning opening, is guided by the guiding member, or wins away from the winning opening, and passes through the lateral off-ball passage It is possible to be interested in the flow of game balls in the side area in the game area. Here, a line segment that horizontally connects the top end position of the winning guide surface that guides the game ball to the winning opening of the guiding member and the effect member side edge protruding wall is centered on the top end position of the winning guide surface. The line segment when it first turns and touches the downflow path dividing protrusion is defined as a winning boundary line segment, and the area surrounded by the winning boundary line segment, the winning guide surface, and the effect member side edge protruding wall, Assuming that the high-probability flow area is more likely to enter or pass the winning opening than the area not surrounded by the winning boundary line, the winning guide surface, and the projecting member side edge protruding wall, the flow path is divided into the high-probability flow area. Since there is no protrusion, there is little change in the flow direction of the game ball in the high probability flow area. That is, the winning boundary line segment can be regarded as a substantial winning opening to the winning opening. Since the high probability flow area is large enough to allow one or more game balls to enter, the game ball that has passed the winning boundary line that is the actual winning opening moves through the high probability flow area. The player can view and enjoy the appearance of entering the winning entrance. Thereby, it is possible to have a higher interest in the flow of the game ball in the side area in the game area, and to effectively use the side area. It should be noted that the high-probability flow area does not have to have a flow path dividing protrusion that divides the flow path of the game ball into a plurality, and is an obstacle protrusion that can simply collide with the game ball without dividing the flow path of the game ball. If it exists, it may be provided in the high probability flow-down region or may not be provided. Specifically, for example, when providing an obstacle protrusion, an obstacle nail as an obstacle protrusion or an obstacle protrusion protruding from a game board is located at a position less than one game ball away from the effect member side edge protrusion wall. It may be provided, or the obstacle protrusion may not be provided.
Also, since the projecting part projecting toward the surrounding wall is provided on the projecting member side edge projecting wall, and the winning opening is disposed below the projecting part, the side region is narrowed at the upper end part of the projecting part, and the projecting part When passing through, the side area will expand, and the flow of the game ball will change. In addition, since the winning boundary line segment is configured to intersect with the back surface part extending downward from the projecting portion on the effect member side edge protruding wall, when the game ball flows down to the back surface part side, the winning boundary line segment is exceeded. It becomes easy to win a prize opening. That is, it is easier for the game ball to win the prize opening if it flows down toward the back side than the game ball flows down the side area relatively straight. Thereby, it is possible to entertain the player with an interest in the fact that the game ball enters the back surface side of the side wall protruding wall on the effect member.

[請求項の発明]
請求項の遊技機によれば、入賞境界線分が接する流下経路分割突部を入球ゲートにしたので、釘にした場合に比べて、側部領域における遊技球の流下が複雑になり、趣向性が向上する。
[Invention of claim 4 ]
According to the gaming machine of claim 4 , since the flow path dividing protrusion that the winning boundary line is in contact with is the ball gate, the flow of the game ball in the side region is more complicated than when the nail is used, The preference is improved.

本発明の一実施形態に係るパチンコ遊技機の正面図Front view of a pachinko gaming machine according to an embodiment of the present invention 遊技板の正面図Front view of game board 遊技領域における左側部領域の部分拡大図Partial enlarged view of the left side area in the game area 遊技領域における左側部領域の部分拡大図Partial enlarged view of the left side area in the game area 第2実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the second embodiment 第3実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the third embodiment 第4実施形態における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in the fourth embodiment 他の実施形態(4)における遊技領域のうちの左側部領域の部分拡大図Partial enlarged view of the left side area of the gaming area in other embodiment (4)

(4)本発明は、前記第1〜第の実施形態に限るものではなく、例えば、に示すように、第3実施形態(図6参照)において、側部大入賞口50及び誘導部材60の代わりに側部大入賞口70と左右回動蓋70Tとを備えた構成のものであってもよい。なお、図8には、複数の釘11Nのうち境界釘11Kにおいてのみ、頭部分が二点鎖線、柱部分が実線で表示されている。
なお、前記実施形態を概念化すると、以下の[1]〜[5]の発明となる。
[1]遊技球が流下可能な遊技領域を前面に備えた遊技板と、
前記遊技板の前面から突出し、前記遊技領域を囲む包囲壁と、
前記遊技領域に配置され、遊技状況に応じた演出を行う遊技演出部材と、
前記遊技演出部材の側縁部に配置されて前記遊技板の前面から突出し、前記遊技板の左右方向で前記包囲壁に対向した演出部材側縁突壁と、
前記遊技板の前面から突出し、前記遊技領域のうち前記演出部材側縁突壁と前記包囲壁とに挟まれた側部領域を、遊技球が流下可能な複数の流下経路に分割する複数の流下経路分割突部とを備えた遊技機において、
前記側部領域のうち前記複数の流下経路分割突部の下方には、
前記演出部材側縁突壁のうち前記包囲壁との対向面と隣り合わせに配置されて上方に開口するか又は、前記演出部材側縁突壁のうち前記包囲壁との対向面に開口するかして、遊技球が入球又は通過可能であると共に入球又は通過したときに遊技者に利益を付与する入賞口と、
前記入賞口の開口縁から前記包囲壁に向かって斜め上方に延びて前記入賞口に遊技球を誘導可能な入賞ガイド面を有する誘導部材と、
前記誘導部材と前記包囲壁との間に設けられ、前記入賞口から外れた遊技球が通過可能な側方外れ球通過路とが備えられ、
前記入賞ガイド面の最上端位置と前記演出部材側縁突壁とを水平に結ぶ線分を、前記入賞ガイド面の最上端位置を中心に下方から上方に回動して最初に前記流下経路分割突部に接したときのその線分を入賞境界線分とすると共に、前記入賞境界線分と前記入賞ガイド面と前記演出部材側縁突壁とに囲まれた領域を、前記入賞境界線分と前記入賞ガイド面と前記演出部材側縁突壁とに囲まれていない領域よりも前記入賞口に入球又は通過し易い高確率流下領域とし、その高確率流下領域が1つ以上の遊技球が進入可能な大きさになるように前記複数の流下経路分割突部を配置し、かつ前記演出部材側縁突壁と前記入賞境界線分との交差部には遊技球が入球可能な入球部を設けないことを特徴とする遊技機。
[2]前記遊技板の前面には、前記演出部材側縁突壁と隣り合わせになる位置に前面開口が形成され、その前面開口の下縁部を中心にして前後に回動する前後回動蓋を設けて、前記前後回動蓋が前側に回動して開状態になったときは前記前後回動蓋と前面開口との間に前記入賞口が形成される一方、前記前後回動蓋が後側に回動して閉状態になったときは前記前後回動蓋の前方を遊技球が通過可能となるように構成したことを特徴とする[1]に記載の遊技機。
[3]前記演出部材側縁突壁のうち前記包囲壁との対向面に前記入賞口が開口すると共に、その入賞口の下縁部を中心にして左右に回動して前記入賞口を開閉する左右回動蓋を設け、前記入賞口を開いたときの前記左右回動蓋を前記誘導部材としたことを特徴とする[1]に記載の遊技機。
[4]前記演出部材側縁突壁に前記包囲壁に向かって突出した突出部を設け、その突出部の下方に前記入賞口を配置すると共に、前記入賞境界線分が前記演出部材側縁突壁における前記突出部から下方に延びる奥面部と交差するように構成されたことを特徴とする[1]乃至[3]の何れか1に記載の遊技機。
[5]前記入賞境界線分が接する前記流下経路分割突部は、遊技球が内側を通過可能な門形構造をなした入球ゲートであり、前記演出部材側縁突壁と前記包囲壁との間が、前記入球ゲートの内側の第1流下経路と、前記入球ゲートより前記包囲壁側の第2流下経路と、前記入球ゲートより前記演出部材側縁突壁側の第3流下経路とに分割されていることを特徴とする[1]乃至[4]の何れか1に記載の遊技機。
[1]の遊技機では、遊技領域における側部領域が、複数の流下経路分割突部によって複数の流下経路に分割されている。そして、側部領域のうち複数の流下経路分割突部の下方に、遊技球が入球又は通過可能な入賞口を設けて、演出部材側縁突壁側に配置すると共に、入賞口の開口縁から包囲壁に向かって斜め上方に延びて入賞口に遊技球を誘導可能な誘導部材を備え、さらに、誘導部材と包囲壁との間を、入賞口から外れた遊技球が通過可能な側方外れ球通過路としたので、側部領域を流下して入賞口に直接入賞するか、誘導部材にガイドされて入賞するか、或いは、入賞口から外れて側方外れ球通過路を通過するかにランダムに分かれ、遊技領域における側部領域での遊技球の流下に興味を抱かせることができる。ここで、誘導部材のうち遊技球を入賞口にガイドする入賞ガイド面の最上端位置と演出部材側縁突壁とを水平に結ぶ線分を、入賞ガイド面の最上端位置を中心に上方に回動して最初に流下経路分割突部に接したときのその線分を入賞境界線分とし、その入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれた領域を、入賞境界線分と入賞ガイド面と演出部材側縁突壁とに囲まれていない領域よりも入賞口に入球又は通過し易い高確率流下領域とすると、高確率流下領域内には流下経路分割突部が無いことになるので、高確率流下領域内での遊技球の流下方向の変化は少ない。つまり、入賞境界線分を入賞口への実質的な入賞口と見なすことができる。そして、高確率流下領域が1つ以上の遊技球が進入可能な大きさになっているので、実質的な入賞口である入賞境界線分を通過した遊技球が高確率流下領域を移動して入賞口へと入球する様子を遊技者は、視認して楽しむことができる。これにより、遊技領域における側部領域での遊技球の流下により一層高い興味を抱かせることができ、側部領域の有効利用を図ることが可能になる。なお、高確率流下領域には、遊技球の流下経路を複数に分割する流下経路分割突部がなければよく、遊技球の流下経路を分割せずに単に遊技球と衝突し得る障害突部であれば、高確率流下領域に設けてもよいし、また設けなくてもよい。具体的には、例えば、障害突部を設ける場合は、演出部材側縁突壁から遊技球1つ分未満離れた位置に障害突部としての障害釘や、遊技板から突出した障害突壁を設けてもよいし、また障害突部を設けなくてもよい。
[2]の発明によれば、遊技板の前面のうち演出部材側縁突壁と隣り合わせになる位置に前面開口を設けて、その前面開口の下縁部を中心に回動する前後回動蓋で開閉可能とし、前後回動蓋が開状態になったときに前後回動蓋と前面開口との間に入賞口が形成されるようにしたので、常時開放した入賞口を設けた場合に比べて、遊技領域における側部領域での遊技球の流下に変化が生じて、より一層高い興味を抱かせることができ、側部領域の有効利用を図ることができる。
[3]の発明によれば、演出部材側縁突壁のうち包囲壁との対向面に開口した入賞口を設けて、その入賞口の下縁部を中心にして左右に回動する左右回動蓋にて入賞口が開閉されるので、常時開放した入賞口を設けた場合に比べて、遊技領域における側部領域での遊技球の流下に変化が生じて、より一層高い興味を抱かせることができ、側部領域の有効利用を図ることができる。
[4]の発明によれば、演出部材側縁突壁に包囲壁に向かって突出した突出部を設け、その突出部の下方に入賞口を配置したので、突出部の上端部で側部領域が絞られると共に、突出部を通過したところで側部領域が広がることになり、遊技球の流下に変化が生じる。また、入賞境界線分が演出部材側縁突壁における突出部から下方に延びる奥面部と交差するように構成されているので、奥面部側に遊技球が流下すると、入賞境界線分を超えて入賞口に入賞し易くなる。即ち、遊技球が側部領域を比較的真っ直ぐ流下するよりも、奥面部側に向かって流下した方が入賞口に入賞し易くなる。これにより、遊技球が演出部材側辺突壁における奥面部側に入り込むことに興味を抱かせて、遊技者を楽しませることができる。
[5]の発明によれば、入賞境界線分が接する流下経路分割突部を入球ゲートにしたので、釘にした場合に比べて、側部領域における遊技球の流下が複雑になり、趣向性が向上する。
(4) The present invention, the first to the present invention is not limited to the fourth embodiment, For example, as shown in FIG. 8, in the third embodiment (see FIG. 6), the side winning opening 50 and Instead of the guide member 60, a configuration including a side large winning opening 70 and a left and right rotating lid 70T may be used. In FIG. 8 , only the boundary nail 11 </ b> K among the plurality of nails 11 </ b> N is indicated by a two-dot chain line and a column part by a solid line.
In addition, if the said embodiment is conceptualized, it will become invention of the following [1]-[5].
[1] A game board having a game area on the front where game balls can flow down;
Projecting from the front surface of the game board and surrounding the game area;
A game effect member arranged in the game area and performing an effect according to the game situation;
An effect member side edge protruding wall that is disposed on a side edge of the game effect member and protrudes from the front surface of the game board and faces the surrounding wall in the left-right direction of the game board,
A plurality of downflows projecting from the front surface of the game board and dividing a side region sandwiched between the effect member side edge protruding wall and the surrounding wall in the game region into a plurality of downflow paths through which game balls can flow down In a gaming machine having a path dividing protrusion,
Below the plurality of flow path dividing projections in the side region,
The effect member side edge protruding wall is arranged adjacent to the surface facing the surrounding wall and opens upward, or the effect member side edge protruding wall is opened to the surface facing the surrounding wall. A winning opening that allows a player to gain a profit when entering or passing the game ball,
A guiding member having a winning guide surface extending obliquely upward from the opening edge of the winning opening toward the surrounding wall and capable of guiding a game ball to the winning opening;
Provided between the guide member and the surrounding wall, and provided with a laterally off ball passing path through which a game ball detached from the winning opening can pass,
A line segment that horizontally connects the uppermost end position of the winning guide surface and the effect member side edge protruding wall is rotated upward from below about the uppermost end position of the winning guide surface to first split the flow path. The line segment when touching the protrusion is defined as a winning boundary line segment, and an area surrounded by the winning boundary line segment, the winning guide surface, and the effect member side edge protruding wall is defined as the winning boundary line segment. More than a region that is not surrounded by the winning guide surface and the effect member side edge protruding wall, a high probability flowing region that is easier to enter or pass the winning opening, and the high probability flowing region has one or more game balls The plurality of flow path dividing protrusions are arranged so as to be of a size that can be entered, and a game ball can enter the intersection of the effect member side edge protrusion wall and the winning boundary line segment. A gaming machine characterized by having no ball part.
[2] The front opening of the game board has a front opening at a position adjacent to the effect member side edge protruding wall, and a front / rear rotation lid that rotates back and forth around the lower edge of the front opening. When the front / rear rotation lid is turned to the front side and opened, the winning opening is formed between the front / rear rotation lid and the front opening, while the front / rear rotation lid is The gaming machine according to [1], wherein the gaming ball is configured to be able to pass through the front of the front / rear rotating lid when the rear side is turned and closed.
[3] The winning opening is opened on the surface facing the surrounding wall in the effect member side edge protruding wall, and the winning opening is opened and closed by turning left and right around the lower edge of the winning opening. [1] The gaming machine according to [1], wherein a left and right turning lid is provided, and the left and right turning lid when the winning opening is opened serves as the guide member.
[4] A projecting portion projecting toward the surrounding wall is provided on the effect member side edge projecting wall, the winning opening is disposed below the projecting portion, and the winning boundary line segment is the effect member side edge projecting. The gaming machine according to any one of [1] to [3], wherein the gaming machine is configured to intersect with a back surface portion extending downward from the protruding portion on the wall.
[5] The flow path dividing protrusion that is in contact with the winning boundary line segment is a gated gate having a gate-like structure through which a game ball can pass inside, and the effect member side edge protruding wall and the surrounding wall The first flow path inside the entrance gate, the second flow path on the enclosure wall side from the entrance gate, and the third flow path on the side of the effect member side edge projecting wall from the entrance gate The gaming machine according to any one of [1] to [4], wherein the gaming machine is divided into routes.
In the gaming machine of [1], the side area in the game area is divided into a plurality of flow paths by a plurality of flow path dividing projections. And, in the side area, below the plurality of flow path dividing protrusions, a winning hole through which a game ball can enter or pass is provided and arranged on the effect member side edge protruding wall side, and the opening edge of the winning hole A guiding member that extends obliquely upward from the winning wall toward the winning wall and is capable of guiding the game ball to the winning opening, and further, a side that allows the gaming ball that is outside the winning hole to pass between the guiding member and the surrounding wall. Since it is a dislodging ball passage, whether it flows down the side area and wins directly to the winning opening, is guided by the guiding member, or wins away from the winning opening, and passes through the lateral off-ball passage It is possible to be interested in the flow of game balls in the side area in the game area. Here, a line segment that horizontally connects the top end position of the winning guide surface that guides the game ball to the winning opening of the guiding member and the effect member side edge protruding wall is centered on the top end position of the winning guide surface. The line segment when it first turns and touches the downflow path dividing protrusion is defined as a winning boundary line segment, and the area surrounded by the winning boundary line segment, the winning guide surface, and the effect member side edge protruding wall, Assuming that the high-probability flow area is more likely to enter or pass the winning opening than the area not surrounded by the winning boundary line, the winning guide surface, and the projecting member side edge protruding wall, the flow path is divided into the high-probability flow area. Since there is no protrusion, there is little change in the flow direction of the game ball in the high probability flow area. That is, the winning boundary line segment can be regarded as a substantial winning opening to the winning opening. Since the high probability flow area is large enough to allow one or more game balls to enter, the game ball that has passed the winning boundary line that is the actual winning opening moves through the high probability flow area. The player can view and enjoy the appearance of entering the winning entrance. Thereby, it is possible to have a higher interest in the flow of the game ball in the side area in the game area, and to effectively use the side area. It should be noted that the high-probability flow area does not have to have a flow path dividing protrusion that divides the flow path of the game ball into a plurality, and is an obstacle protrusion that can simply collide with the game ball without dividing the flow path of the game ball. If it exists, it may be provided in the high probability flow-down region or may not be provided. Specifically, for example, when providing an obstacle protrusion, an obstacle nail as an obstacle protrusion or an obstacle protrusion protruding from a game board is located at a position less than one game ball away from the effect member side edge protrusion wall. It may be provided, or the obstacle protrusion may not be provided.
According to the invention of [2], the front / rear rotating lid is provided with the front opening provided at a position adjacent to the effect member side edge protruding wall on the front surface of the game board and rotated around the lower edge of the front opening. Since the prize opening is formed between the front and rear pivot lid and the front opening when the front and rear pivot lid is in the open state, compared to the case where a prize opening that is always open is provided. Thus, a change occurs in the flow of the game ball in the side area in the game area, and it is possible to have a higher interest, and the side area can be effectively used.
According to the invention of [3], a left and right turn is provided in which a winning opening is provided on the surface facing the surrounding wall of the effect member side edge projecting wall, and the left and right turns about the lower edge of the winning opening. Since the prize opening is opened and closed by the moving lid, the flow of the game ball in the side area in the game area changes compared to the case where a prize opening that is always open is provided, which makes the game more interesting. Can be used effectively.
According to the invention of [4], since the projecting portion projecting toward the surrounding wall is provided on the projecting member side edge projecting wall, and the winning opening is disposed below the projecting portion, the side region is formed at the upper end portion of the projecting portion. Is narrowed and the side area is expanded after passing through the protruding portion, causing a change in the flow of the game ball. In addition, since the winning boundary line segment is configured to intersect with the back surface part extending downward from the projecting portion on the effect member side edge protruding wall, when the game ball flows down to the back surface part side, the winning boundary line segment is exceeded. It becomes easy to win a prize opening. That is, it is easier for the game ball to win the prize opening if it flows down toward the back side than the game ball flows down the side area relatively straight. Thereby, it is possible to entertain the player with an interest in the fact that the game ball enters the back surface side of the side wall protruding wall on the effect member.
According to the invention of [5], the flow path dividing protrusion that the winning boundary line is in contact with is the ball gate, so that the flow of the game ball in the side region is more complicated than in the case of using a nail, Improves.

Claims (5)

遊技球が流下可能な遊技領域を前面に備えた遊技板と、
前記遊技板の前面から突出し、前記遊技領域を囲む包囲壁と、
前記遊技領域に配置され、遊技状況に応じた演出を行う遊技演出部材と、
前記遊技演出部材の側縁部に配置されて前記遊技板の前面から突出し、前記遊技板の左右方向で前記包囲壁に対向した演出部材側縁突壁と、
前記遊技板の前面から突出し、前記遊技領域のうち前記演出部材側縁突壁と前記包囲壁とに挟まれた側部領域を、遊技球が流下可能な複数の流下経路に分割する複数の流下経路分割突部とを備えた遊技機において、
前記側部領域のうち前記複数の流下経路分割突部の下方には、
前記演出部材側縁突壁のうち前記包囲壁との対向面と隣り合わせに配置されて上方に開口するか又は、前記演出部材側縁突壁のうち前記包囲壁との対向面に開口するかして、遊技球が入球又は通過可能であると共に入球又は通過したときに遊技者に利益を付与する入賞口と、
前記入賞口の開口縁から前記包囲壁に向かって斜め上方に延びて前記入賞口に遊技球を誘導可能な入賞ガイド面を有する誘導部材と、
前記誘導部材と前記包囲壁との間に設けられ、前記入賞口から外れた遊技球が通過可能な側方外れ球通過路とが備えられ、
前記入賞ガイド面の最上端位置と前記演出部材側縁突壁とを水平に結ぶ線分を、前記入賞ガイド面の最上端位置を中心に下方から上方に回動して最初に前記流下経路分割突部に接したときのその線分を入賞境界線分とすると共に、前記入賞境界線分と前記入賞ガイド面と前記演出部材側縁突壁とに囲まれた領域を、前記入賞境界線分と前記入賞ガイド面と前記演出部材側縁突壁とに囲まれていない領域よりも前記入賞口に入球又は通過し易い高確率流下領域とし、その高確率流下領域が1つ以上の遊技球が進入可能な大きさになるように前記複数の流下経路分割突部を配置し、かつ前記演出部材側縁突壁と前記入賞境界線分との交差部には遊技球が入球可能な入球部を設けないことを特徴とする遊技機。
A game board with a game area on the front where game balls can flow down;
Projecting from the front surface of the game board and surrounding the game area;
A game effect member arranged in the game area and performing an effect according to the game situation;
An effect member side edge protruding wall that is disposed on a side edge of the game effect member and protrudes from the front surface of the game board and faces the surrounding wall in the left-right direction of the game board,
A plurality of downflows projecting from the front surface of the game board and dividing a side region sandwiched between the effect member side edge protruding wall and the surrounding wall in the game region into a plurality of downflow paths through which game balls can flow down In a gaming machine having a path dividing protrusion,
Below the plurality of flow path dividing projections in the side region,
The effect member side edge protruding wall is arranged adjacent to the surface facing the surrounding wall and opens upward, or the effect member side edge protruding wall is opened to the surface facing the surrounding wall. A winning opening that allows a player to gain a profit when entering or passing the game ball,
A guiding member having a winning guide surface extending obliquely upward from the opening edge of the winning opening toward the surrounding wall and capable of guiding a game ball to the winning opening;
Provided between the guide member and the surrounding wall, and provided with a laterally off ball passing path through which a game ball detached from the winning opening can pass,
A line segment that horizontally connects the uppermost end position of the winning guide surface and the effect member side edge protruding wall is rotated upward from below about the uppermost end position of the winning guide surface to first split the flow path. The line segment when touching the protrusion is defined as a winning boundary line segment, and an area surrounded by the winning boundary line segment, the winning guide surface, and the effect member side edge protruding wall is defined as the winning boundary line segment. More than a region that is not surrounded by the winning guide surface and the effect member side edge protruding wall, a high probability flowing region that is easier to enter or pass the winning opening, and the high probability flowing region has one or more game balls The plurality of flow path dividing protrusions are arranged so as to be of a size that can be entered, and a game ball can enter the intersection of the effect member side edge protrusion wall and the winning boundary line segment. A gaming machine characterized by having no ball part.
前記遊技板の前面には、前記演出部材側縁突壁と隣り合わせになる位置に前面開口が形成され、その前面開口の下縁部を中心にして前後に回動する前後回動蓋を設けて、前記前後回動蓋が前側に回動して開状態になったときは前記前後回動蓋と前面開口との間に前記入賞口が形成される一方、前記前後回動蓋が後側に回動して閉状態になったときは前記前後回動蓋の前方を遊技球が通過可能となるように構成したことを特徴とする請求項1に記載の遊技機。   A front opening is formed on the front surface of the game board at a position adjacent to the projecting member side edge protruding wall, and a front / rear rotation lid that rotates back and forth around the lower edge of the front opening is provided. When the front / rear rotation lid is rotated to the front side and is in the open state, the winning opening is formed between the front / rear rotation lid and the front opening, while the front / rear rotation lid is on the rear side. 2. The gaming machine according to claim 1, wherein a gaming ball is configured to be able to pass through the front of the front / rear rotating lid when it is turned and closed. 前記演出部材側縁突壁のうち前記包囲壁との対向面に前記入賞口が開口すると共に、その入賞口の下縁部を中心にして左右に回動して前記入賞口を開閉する左右回動蓋を設け、前記入賞口を開いたときの前記左右回動蓋を前記誘導部材としたことを特徴とする請求項1に記載の遊技機。   The winning opening is opened on the surface of the effect member side edge projecting wall facing the surrounding wall, and the left and right turns are rotated to the left and right around the lower edge of the winning opening to open and close the winning opening. The gaming machine according to claim 1, wherein a moving lid is provided, and the left and right turning lid when the winning opening is opened serves as the guide member. 前記演出部材側縁突壁に前記包囲壁に向かって突出した突出部を設け、その突出部の下方に前記入賞口を配置すると共に、前記入賞境界線分が前記演出部材側縁突壁における前記突出部から下方に延びる奥面部と交差するように構成されたことを特徴とする請求項1乃至3の何れか1の請求項に記載の遊技機。   Providing the projecting member side edge projecting wall with a projecting portion projecting toward the surrounding wall, disposing the winning opening below the projecting portion, and the winning boundary line segment in the effect member side edge projecting wall The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is configured to intersect with a back surface portion extending downward from the protruding portion. 前記入賞境界線分が接する前記流下経路分割突部は、遊技球が内側を通過可能な門形構造をなした入球ゲートであり、前記演出部材側縁突壁と前記包囲壁との間が、前記入球ゲートの内側の第1流下経路と、前記入球ゲートより前記包囲壁側の第2流下経路と、前記入球ゲートより前記演出部材側縁突壁側の第3流下経路とに分割されていることを特徴とする請求項1乃至4の何れか1の請求項に記載の遊技機。   The flow path dividing protrusion that the winning boundary line is in contact with is a ball-entry gate having a gate-like structure through which a game ball can pass inside, and a space between the effect member side edge protruding wall and the surrounding wall is , A first flow path inside the entrance gate, a second flow path on the side of the surrounding wall from the entrance gate, and a third flow path on the side of the projecting member side edge projecting wall from the entrance gate. The gaming machine according to any one of claims 1 to 4, wherein the gaming machine is divided.
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