JP2013017737A - ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム - Google Patents
ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
Abstract
【解決手段】
ゲーム装置は、ユーザから操作入力を受け付ける入力受付部と、操作入力に応じてプレイヤーズキャラクタがゴルフをプレーするゲームを制御する制御部140と、ゲームの画面を生成する画面生成部166とを備える。制御部140は、ユーザが入力デバイスを把持してスイングするときに、ショット開始時における入力デバイスの位置と、インパクト時における入力デバイスの位置とを取得し、それらを比較することにより、インパクトの位置を決定するインパクト決定部145と、インパクト決定部145により決定されたインパクトの位置に基づいて、打撃されたボールの弾道を算出する弾道算出部150とを含む。
【選択図】図5
Description
Claims (9)
- コンピュータを、
ユーザから操作入力を受け付ける入力受付部、
前記操作入力に応じてプレイヤーズキャラクタがゴルフをプレーするゲームを制御する制御部、
前記ゲームの画面を表示する画面生成部、として機能させ、
前記制御部は、
ユーザが入力デバイスを把持してスイングするときに、ショット開始時における前記入力デバイスの位置と、インパクト時における前記入力デバイスの位置とを取得し、それらを比較することにより、インパクトの位置を決定するインパクト決定部と、
前記インパクト決定部により決定されたインパクトの位置に基づいて、打撃されたボールの弾道を算出する弾道算出部と、を含む
ことを特徴とするゲーム制御プログラム。 - 前記インパクト決定部は、前記入力デバイスを撮像するための撮像装置により撮像された前記入力デバイスの画像を解析することにより前記入力デバイスの位置を取得することを特徴とする請求項1に記載のゲーム制御プログラム。
- 前記インパクト決定部は、前記画像を解析することにより、前記入力デバイスと前記撮像装置との間の距離と、前記画像における前記入力デバイスの位置座標とを取得し、ショット開始時における前記入力デバイスと前記撮像装置との間の距離と同じ距離に前記入力デバイスが戻ったときの前記画像における前記入力デバイスの位置座標と、ショット開始時の前記画像における前記入力デバイスの位置座標とを比較することにより、インパクトの位置を決定することを特徴とする請求項2に記載のゲーム制御プログラム。
- 前記インパクト決定部は、前記プレイヤーズキャラクタ又は前記ユーザの属性に応じて、インパクトの位置を補正することを特徴とする請求項1から3のいずれかに記載のゲーム制御プログラム。
- 前記弾道算出部は、前記入力デバイスに備えられた前記入力デバイスの速度、加速度、角速度、又は姿勢を検知するセンサから取得したセンサ値を更に用いて、打撃されたボールの弾道を算出することを特徴とする請求項1から4のいずれかに記載のゲーム制御プログラム。
- 前記制御部は、ユーザがテークバックした度合いに応じてショットのパワーを決定するパワー決定部を更に含み、
前記パワー決定部は、ユーザが前記入力デバイスを把持してテークバックするときに、前記入力デバイスの位置を取得してテークバックの度合いを判定し、判定されたテークバックの度合いに応じて、その位置からダウンスイングしてボールを打撃したときのパワーの目安を示す指標を画面に表示する
ことを特徴とする請求項1から5のいずれかに記載のゲーム制御プログラム。 - ユーザから操作入力を受け付ける入力受付部と、
前記操作入力に応じてプレイヤーズキャラクタがゴルフをプレーするゲームを制御する制御部と、
前記ゲームの画面を生成する画面生成部と、を備え、
前記制御部は、
ユーザが入力デバイスを把持してスイングするときに、ショット開始時における前記入力デバイスの位置と、インパクト時における前記入力デバイスの位置とを取得し、それらを比較することにより、インパクトの位置を決定するインパクト決定部と、
前記インパクト決定部により決定されたインパクトの位置に基づいて、打撃されたボールの弾道を算出する弾道算出部と、を含む
ことを特徴とするゲーム装置。 - 入力受付部が、ユーザから操作入力を受け付けるステップと、
制御部が、前記操作入力に応じてプレイヤーズキャラクタがゴルフをプレーするゲームを制御するステップと、
画面生成部が、前記ゲームの画面を表示するステップと、を含み、
前記制御部は、
ユーザが入力デバイスを把持してスイングするときに、ショット開始時における前記入力デバイスの位置と、インパクト時における前記入力デバイスの位置とを取得し、それらを比較することにより、インパクトの位置を決定するインパクト決定部と、
前記インパクト決定部により決定されたインパクトの位置に基づいて、打撃されたボールの弾道を算出する弾道算出部と、を含む
ことを特徴とするゲーム制御方法。 - 請求項1から6のいずれかに記載のゲーム制御プログラムを記録したコンピュータ読み取り可能な記録媒体。
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JP2011154992A JP5514774B2 (ja) | 2011-07-13 | 2011-07-13 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び記録媒体 |
US13/540,815 US9061212B2 (en) | 2011-07-13 | 2012-07-03 | Game device, game control method and game control program for controlling a golf game |
EP12005090A EP2545969A1 (en) | 2011-07-13 | 2012-07-10 | Game device, game control method and game control program for controlling a golf game |
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JP2017045443A (ja) * | 2015-08-28 | 2017-03-02 | 株式会社タカラトミー | 頭部装着型ディスプレイを備えた情報処理装置 |
JP2019524392A (ja) * | 2017-03-17 | 2019-09-05 | リッキー,ブレット | ゲーミングイベントをシミュレーションするための方法および装置 |
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EP3632512B1 (en) * | 2017-06-02 | 2023-03-08 | Sony Group Corporation | Information processing device, information processing method, and program |
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Cited By (6)
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JP5944600B1 (ja) * | 2015-08-28 | 2016-07-05 | 株式会社タカラトミー | 頭部装着型ディスプレイを備えた情報処理装置 |
JP2017045443A (ja) * | 2015-08-28 | 2017-03-02 | 株式会社タカラトミー | 頭部装着型ディスプレイを備えた情報処理装置 |
WO2017037962A1 (ja) * | 2015-08-28 | 2017-03-09 | 株式会社タカラトミー | 頭部装着型ディスプレイを備えた情報処理装置 |
US9703102B2 (en) | 2015-08-28 | 2017-07-11 | Tomy Company Ltd. | Information processing device including head mounted display |
JP2019524392A (ja) * | 2017-03-17 | 2019-09-05 | リッキー,ブレット | ゲーミングイベントをシミュレーションするための方法および装置 |
JP7133546B2 (ja) | 2017-03-17 | 2022-09-08 | リッキー,ブレット | ゲーミングイベントをシミュレーションするための方法および装置 |
Also Published As
Publication number | Publication date |
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US20130017871A1 (en) | 2013-01-17 |
EP2545969A1 (en) | 2013-01-16 |
US9061212B2 (en) | 2015-06-23 |
JP5514774B2 (ja) | 2014-06-04 |
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