JP2013013469A - Player terminal - Google Patents

Player terminal Download PDF

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Publication number
JP2013013469A
JP2013013469A JP2011146879A JP2011146879A JP2013013469A JP 2013013469 A JP2013013469 A JP 2013013469A JP 2011146879 A JP2011146879 A JP 2011146879A JP 2011146879 A JP2011146879 A JP 2011146879A JP 2013013469 A JP2013013469 A JP 2013013469A
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JP
Japan
Prior art keywords
information
bet
game
table game
step
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2011146879A
Other languages
Japanese (ja)
Inventor
Naoyuki Watanabe
直幸 渡辺
Kenichi Okujo
賢一 奥条
Satoyuki Hashimoto
智行 橋本
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
Kitplan Inc
株式会社キットプラン
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Kk, 京楽産業.株式会社, Kitplan Inc, 株式会社キットプラン filed Critical Kyoraku Sangyo Kk
Priority to JP2011146879A priority Critical patent/JP2013013469A/en
Publication of JP2013013469A publication Critical patent/JP2013013469A/en
Application status is Pending legal-status Critical

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Abstract

[PROBLEMS] A participant who can confirm the contents displayed before the selection even if another table game is selected and can clearly grasp which table game is selected. For mobile terminals.
[Solution]
Select either the table game A selection image display unit 402A or the table game B selection image display unit 402B displayed on the display unit 4e of the participant terminal 4, and touch the display screen to select it. On the other display unit, the content displayed there is displayed dimly so that it is difficult to see but can be seen by the game participants.
[Selection] Figure 6

Description

  The present invention relates to a participant terminal capable of inputting bet information for each table game performed at a plurality of game tables for dealers, and in particular, a display device capable of displaying various information. It is related with the terminal for participants provided with.

  In general, table games such as card games such as playing cards (for example, baccarat games) and roulette games using roulette are widely known as casino games.

  In recent years, as a system for supporting such a table game, for example, a plurality of dealer game tables for dealers to distribute and disclose cards, and a plurality of game tables are provided at positions apart from these dealer game tables. There has been proposed a table game system including a participant terminal that can bet simultaneously on the table game (see Patent Document 1).

  Here, in the participant terminal described in Patent Document 1, a screen for displaying a table game bet input field and other information desired to bet on the display device by touching a touch panel type table selection button. (Hereinafter, referred to as “table game information screen”), and a user can bet on a desired table game by touching various images displayed on the table game information screen via the display surface. It is configured as possible.

JP 2008-245851 A

  However, in the participant terminal described in Patent Document 1, since the table game information screen before switching and the table game information screen after switching cannot be viewed simultaneously, the table game information screen before switching is confirmed. When necessary, for example, when betting on a plurality of table games, there is a problem that the table selection button must be operated many times and the operation is complicated. .

  Further, in the participant terminal described in Patent Document 1, when the table selection button is operated, the table game information screen including the bet input field is switched and displayed, but this displayed screen is a screen for which table game. There was a problem that it was difficult to understand. For this reason, game participants often do not want to bet, and other table games often bet by mistake, resulting in inconveniences such as loss.

  In the present invention, even if another table game is selected, the contents relating to the table game displayed before the selection can be confirmed, and it is possible to clearly grasp which table game is selected. It is to provide a possible participant terminal.

  The subject is a participant terminal capable of inputting bet information for each table game, which is performed at a plurality of dealer game tables, and the table game information corresponding to the plurality of table games. One of the table game information can be selected, and an input means capable of inputting bet information for the selected table game information, and each of the plurality of table game information Based on the table game information and the bet information input by the input means, display means capable of displaying a plurality of corresponding table game information images and displaying bet information images corresponding to the bet information Control means for controlling the display means, and the table game information image is Including at least an image representing the bet information input by the input means with respect to the table game information corresponding to the table game information, and the control means other than when the table game information is selected by the input means This is solved by controlling the table game information image corresponding to the table game information so that the contents of the table game information image can be visually recognized.

  Here, the “table game” according to the present invention refers to a card game using cards such as playing cards (for example, a baccarat game), a roulette game in which a ball is thrown into a rotating disk, and a dice game using dice. The game is played on the table, and the game is started and the game result is derived at the initiative of the dealer.

  As described above, in the above configuration, not only the currently selected table game but also other table games, for example, a table game information image including an image representing bet information such as how much bet is viewed. Is possible. Therefore, the game participant can confirm the information regarding the table game before selection and the information regarding the table game after selection simultaneously without performing a special operation.

  In the above configuration, since the currently selected table game can be recognized at a glance, for example, it is possible to prevent a situation where a game participant accidentally bets on a different table game. .

  At this time, when the table game information is selected by the input means, the control means is preferably controlled so as to switch to and display the bet information image for the corresponding table game. If comprised in this way, it will become possible to project a bet information image largely on a display means.

  The input means may be provided on the display surface side of the display means, and may select and input the table game information by pressing an area of the display surface where the table game information image is displayed. A touch panel that can be used is preferable. If comprised in this way, since the game participant may press a table game information image via a display surface, the operativity for selecting a table game can be improved reliably.

  As described above, according to the participant terminal according to the present invention, the table game information before the selection and the table game information after the selection can be confirmed at the same time without any special operation. It is possible to clearly grasp whether the table game is selected.

It is a figure which shows an example of the block diagram which shows the structure of the table game system which concerns on one Embodiment. It is an example of the figure for demonstrating the example of installation of the game system which concerns on one Embodiment. It is a figure which shows an example of the block diagram which shows the structure of the terminal for dealers concerning one Embodiment. It is a figure which shows an example of the perspective view of the terminal for participants concerning one Embodiment. It is a figure which shows an example of the block diagram which shows the structure of the terminal for participants concerning one Embodiment. It is a figure which shows an example of the display screen displayed on the display part of the terminal for participants concerning one Embodiment. It is a figure which shows an example of the principal part enlarged view of FIG. 6 which concerns on one Embodiment. It is a figure which shows an example of the bet information storage area | region provided in the participant terminal which concerns on one Embodiment. It is a figure which shows an example of the block diagram which shows the structure of the management server which concerns on one Embodiment. It is a figure which shows an example of the display screen displayed on the display part of the management server which concerns on one Embodiment. It is an example of the flowchart of the control processing in the terminal for dealers concerning one embodiment. It is an example of the flowchart of the control processing in the terminal for participants concerning one embodiment. It is a figure which shows an example of the flowchart of the bet information storage process in the participant terminal which concerns on one Embodiment. It is a figure which shows an example of the flowchart of the dividend information calculation process in the participant terminal which concerns on one Embodiment. It is an example of the flowchart of the control processing in the management server which concerns on one Embodiment. It is an example of the flowchart of the control processing in the management server which concerns on 2nd Embodiment. It is a figure which shows an example of the payout information storage area provided in the management server which concerns on 2nd Embodiment.

  As shown in FIG. 1, the game system according to the present embodiment includes a plurality of (two in this embodiment) dealer game tables 1 for performing a baccarat game as a table game, and each dealer game table. It is possible to photograph the dealer terminal 2 that can input game result information of the table game performed in 1 and the cards C and shooters 10 that are actually used in each dealer game table 1. Shooting camera 3, a plurality of participant terminals 4 capable of inputting bet information and the like for a table game executed at each dealer's game table 1, game result information about a table game, and corresponding to this A management server 5 for storing payout rate information, a first network 6, and a second network 7. That. In the following description, for convenience, a table game performed on the dealer game table 1A is referred to as a table game A, and a table game performed on the dealer game table 1B is referred to as a table game B.

In this embodiment, the baccarat game is played in the dealer game table 1A and the dealer game table 1B. However, the present invention is not limited to this, and other table games (for example, throwing a ball into a rotating disk) It is also possible to perform a variety of table games (such as a roulette game and a dice game using dice) led by the dealer 11 to start a game and derive a game result.
Further, in the present embodiment, two dealer game tables 1 for performing a table game are installed, but it is also possible to have more than that.

  As shown in FIG. 2, each dealer's game table 1 is provided with only what is necessary for the dealer 11, such as a dealer terminal 2, a shooter 10, a banker card arrangement position, a player-card arrangement position, and the like. ing.

  In other words, each dealer's game table 1 according to the present embodiment is not provided with a place for the game participant 12 to place a bet as provided on a normal baccarat table. Therefore, the dealer's game table 1 is a smaller table than before.

  As shown in FIGS. 2 and 3, the dealer terminal 2 is a terminal that can be operated only by the dealer 11, and can display various data and an input unit 2a capable of inputting various data. A display unit 2b such as a simple display; a transmission / reception unit 2c such as a modem or a terminal adapter for transmitting / receiving various types of data connected to the first network 6; a storage unit 2d for storing various types of data; and an input unit 2a , A display unit 2b, a transmission / reception unit 2c, and a control unit 2e for controlling the storage unit 2d.

  The input unit 2a includes a keyboard, a numeric keypad, a mouse, and the like. The dealer 11 can input game result information and information indicating the start and end of a bet by operating the input unit 2a as the table game progresses. As will be described later, in the present embodiment, game result information or the like input from the input unit 2a of the dealer terminal 2 is configured to be transmitted to the participant terminal 4 via the first network 6. .

  The storage unit 2d is configured by a storage device such as a ROM or a RAM. The bet start flag storage area for the table game A, the bet end notice flag storage area for the table game A, the bet end flag storage area for the table game A, the table game B A bet start flag storage area for a table game B, a bet end notice flag storage area for a table game B, a bet end flag storage area for a table game B, and the like. The various flags stored in each of these storage areas are set in these storage areas when the dealer 11 inputs information indicating the start of a bet or the end of a bet.

  Next, the photographing camera 3 will be described with reference to FIGS.

  The photographing camera 3 is attached to each dealer's game table 1A, 1B via a support member or the like. The photographing camera 3 is, for example, a video camera for photographing an image using a single CCD and recognizing the card C, the shooter 10 or the like in a two-dimensional shape.

  The image data photographed by the photographing camera 3 is transmitted to the participant terminal 4 via the second network 7, and the participant terminal 4 receives the image data, and the display unit 4e described later receives the image data. indicate. The image data is displayed on a large display 15 such as a plasma display or a liquid crystal display provided for each dealer's game table 1.

  In the present embodiment, each of the dealer game tables 1 is provided with one photographing camera 3 for photographing the card C and the shooter 10, but the photographing camera and the shooter 10 for photographing the card C are photographed. It is possible to install two units each, such as a photo camera

  Next, the participant terminal 4 will be described with reference to FIGS. 1, 2, and 4 to 7.

  As shown in FIGS. 1 and 2, the participant terminal 4 is a terminal that is used only by the game participant 12, and is used for a game participant provided at a predetermined distance from each dealer game table 1. In the space Y, a total of 20 units, 5 in the horizontal direction and 4 in the vertical direction, are arranged in an orderly manner. Each of the participant terminals 4 is provided with a chair 14 on which the game participant 12 can sit.

  As described above, in this embodiment, not all the game participants who are users sit on one table, but a large personal space is provided by separating the game table 1 for dealers and the terminal 4 for participants. Thus, the game participant 12 can participate in the game in a concentrated manner or in a relaxed manner without diverting attention to the play of others.

  The dealer game table 1 and the participant terminal 4 do not necessarily have to be in the same place. For example, the game participant space Y is installed in a cafe, a restaurant, a hotel room, a home room, or the like. It may be connected to a network such as a LAN or the Internet. In this case, the actual table game is played on the dealer game table 1, and the user can bet in a cafe, a restaurant, a hotel room, a home room, or the like.

  As shown in FIGS. 2, 4, and 5, the participant terminal 4 inputs information such as an expected game result and the number of bets on the table game (hereinafter referred to as “bet information”) for each table game. An input unit 4a, a transmission / reception unit 4b for connection to the first network 6, a reception unit 4c for connection to the second network 7, and various data such as bet information can be displayed. A display unit 4d capable of displaying images of the card C and the shooter 10 photographed by each of the photographing cameras 3A and 3B, and a plurality of (two in this embodiment) display units 4e, and various data Control storage unit 4f, card read / write device 4g, input unit 4a, transmission / reception unit 4b, reception unit 4c, display unit 4d, multiple display units 4e, storage unit 4f, and card read / write device 4g And a that controller 4h.

The input unit 4a is a touch panel type provided on the upper surface of the display unit 4d.
As shown in FIGS. 6 and 7, for example, to select one bet number information image from among a plurality of bet number information images 406a to 406d displayed on the bet number information display unit 406 of the display unit 4d. The desired bet number information image can be touched via the display surface of the display unit 4d. The input unit 4d may be a switch or button type in addition to the touch panel type.

  As shown in FIGS. 1 and 5, the transmission / reception unit 4b includes a modem, a terminal adapter, and the like for transmitting and receiving various data, and receives game result information transmitted from the dealer terminal 2, The payout rate information and the history information (ruled line information) stored in 5 are received.

  Similarly to the transmission / reception unit 4b, the reception unit 4c is configured by a modem, a terminal adapter, and the like, and receives image data (video data) of the card C, the shooter 10 and the like, which is captured by each of the imaging cameras 3A and 3B. When the image data is received by the receiving unit 4C, an image of the card C, the shooter 10 or the like is displayed on the display unit 4e.

  As illustrated in FIG. 6, the display unit 4 d includes a table game selection image display area 401 and a bet information input image display area 405.

The table game selection image display area 401 includes a table game A selection image display unit 402A for selecting a table game A performed on the dealer game table 1A, and a table game B performed on the dealer game table 1B. And a table game B selection image display unit 402B for selecting.
In the present embodiment, the display of the bet information input image display area 405 is performed by touching any display surface of the table game A selection image display unit 402A or the table game B selection image display unit 402B. The screen is configured to be switched to a bet information input screen for inputting bet information for A or a bet information input screen for inputting bet information for the table game B.

  Referring to FIG. 6 as an example, when the game participant 12 selects the table game B by touching the display surface of the table game B selection image display unit 402B, the bet information input image display area 405 displays the table game B. The bet information input screen corresponding to is switched and displayed. In addition, the table game B selection image display unit 402B is displayed brightly so that the content displayed there can be clearly seen by the game participant 12. On the other hand, the table game A selection image display unit 402A is dimly displayed so that the content displayed there can be visually recognized by the game participant 12 although it is difficult to see.

That is, in the present embodiment, since the currently selected table game can be recognized at a glance, it is possible to prevent a situation in which the game participant 12 accidentally bets on a different table game. .
In the present embodiment, not only the currently selected table game but also other table games are displayed on the table game A selection image display unit 402A and the table game B selection image display unit 402B (described later). The contents displayed on the bet information display unit 403 and the history information display unit 404 to be displayed) can be confirmed. Therefore, the game participant 12 can view these pieces of information simultaneously without performing a special operation.

  In the table game A selection image display unit 402A and the table game B selection image display unit 402B, bet information that displays how much betting number information is bet on which expected game result information for the table game, respectively. A display unit 403 and a history information display unit 404 capable of displaying history information transmitted from the management server 5 (ruled line information of game results including a recent series of outcome data) and the like are provided. In this embodiment, the bet information display unit 403 and the history information display unit 404 are displayed on the table game A selection image display unit 402A and the table game B selection image display unit 402. Other contents can also be displayed.

  The bet information display sections 403 and 403 are also configured to display the current table game status, specifically, information such as “you can bet” and “betting accepted”. Yes.

  In the bet information input image display area 405, a bet number information display unit 406 that displays a plurality of types of bet number information, a predicted essential game result information display unit 407 that displays a plurality of types of expected essential game result information, and a plurality of types. The expected arbitrary game result information display unit 408 for displaying the expected arbitrary game result information, the reserve button 409 operated when the user leaves the seat in the toilet or the like, and the amount of all bets is cleared A clear button 410 that is operated when making a bet, a re-bet button 411 that is operated when betting the same bet amount information as that of the previous table game, and a settlement button 412 for performing settlement of money information when the table game is ended. A monetary information display unit 413 or the like capable of displaying monetary information possessed by the game participant 12 is displayed. You have me.

  In the bet number information display section 406, for example, bet number information images 406a to 406d imitating chips on which “10”, “50”, “100”, and “MAX” are drawn are displayed. Yes.

  The expected mandatory game result information display unit 407 displays images indicating essential game result information adopted in a normal baccarat game, that is, three types of expected mandatory game results such as “player”, “bunker”, and “tie”. Information images 407a to 407c are displayed.

  Unlike the above-mentioned essential game result information, for example, a game result information image arbitrarily determined on the store side is displayed on the predicted arbitrary game result information display unit 408.

In the present embodiment, the arbitrarily determined game result information includes “2 draw” (when the game result is a tie with an outcome of “2”) or “super 6” (the outcome of the game result is “6”). Is set when “Bunker” wins. Therefore, the two types of predicted arbitrary game result information images 408a and 408b are displayed on the predicted arbitrary game result information display unit 408.
Note that the expected arbitrary result information is not limited to the above two types, and may be three or more types.

  Here, a procedure when the game participant 12 bets on the table game A or the table game B will be described.

  First, the game participant 12 selects a table game for which he / she wants to input bet information from either the table game A selection image display unit 402A or the table game B selection image display unit 402B via the display surface of these display units. Select by touching. Thereby, in the bet information input image display area 405, a bet information input screen for inputting bet information to the table game A or a bet information input screen for inputting bet information to the table game B Are switched and displayed.

  Next, when the game participant 12 touches one of the bet number information images 406a to 406d displayed on the bet number information display unit 406 in the bet information input image display area 405 via the display surface, the bet number is displayed. The numerical value indicated by the information image is set as bet number information per operation.

  As shown in FIGS. 6 and 7, in this embodiment, for example, when the game participant 12 touches the betting number information image 406 a drawn as “10” via the display surface of the display unit 4 d, The touched betting number information image 406a is configured to move upward.

  In this state, the game participant 12 has predicted required game result information images 407a to 407c such as “player-”, “bunker”, and “tie” displayed on the predicted required game result information display unit 407, and a predicted arbitrary game. Touching any of the predicted arbitrary game result information images 408a and 408b such as “2 draw” and “super 6” displayed on the result information display unit 408 via the display surface, the set bet number is selected. The bet is placed on the predicted game result information corresponding to the predicted game result information.

  Referring to FIG. 7 as an example, in the state where the betting number information image 406a drawn as “10” is moving upward, the expected mandatory game result information image 407b drawn as “tie” is displayed on the display unit 4d. When touching via the display surface, the bet amount information “10” is bet on the expected game result information “Tie”. Then, when the expected mandatory game result information image 407b depicted as “Thailand” is continuously touched via the display surface of the display unit 4d, the predicted game result information “Thailand” is displayed according to the number of touches. The bet number information is added by “10”, such as “20”, “30”, “40”, “50”.

  At this time, the expected bet game result information image 407b displays the total bet number (total bet number information) that is currently bet with respect to the expected mandatory game result information. The total bet number is also displayed on the bet information display unit 403 and the money information display unit 413 of the table game A selection image display unit 402A or the table game B selection image display unit 402B. Yes.

  The betting number information per operation is changed by touching one of the betting number information images 406a to 406d that has not moved upward through the display surface of the display unit 4d. Is possible.

  Thus, in this embodiment, when any one of the betting number information images 406a to 406d is touched via the display surface of the display unit 4d, the selected image is moved upward and displayed. It has become. In other words, since the game participant 12 can clearly grasp the currently selected bet number information (the currently set bet number per operation), the number of bets in the predicted game result information is incorrect. It is possible to effectively suppress inconveniences such as betting information.

  In the present embodiment, when any one of the betting number information images 406a to 406d is selected, the selected betting number information image is displayed so as to move upward, but it moves in another direction. You may do it. Further, in addition to such movement of the betting number information image, this image can be displayed brightly, discolored, or the like.

  Further, when any one of the betting number information images 406a to 406d is selected, the selected game result information image (predicted mandatory game result information images 407a to 407c) is added. When any one of the predicted arbitrary game result information images 408a and 408b) is selected, the selected image can be moved and displayed.

  In this way, the game participant 12 can clearly grasp the selected predicted game result information. Therefore, it is possible to effectively suppress inconveniences such as betting number information on erroneous predicted game result information.

  As shown in FIG. 2, the plurality of display units 4e are provided on the rear side of the display unit 4d. On the display unit 4e on the left side of the front, an image of the card C, the shooter 10 and the like photographed by the photographing camera 3A provided on the dealer game table 1A is displayed in real time. Similarly, an image of the card C, the shooter 10 and the like photographed by the photographing camera 3B provided on the dealer's game table 1B is displayed in real time on the display unit 4e on the right front side.

  As shown in FIG. 5, the storage unit 4 f is configured by a storage device such as a ROM or a RAM, and includes a bet information storage area, a monetary information storage area (not shown), a bet information input permission flag 1 storage area, and bet information. It has an input permission flag 2 storage area and the like.

  As shown in FIG. 8, in the bet information storage area, “table game information”, “expected game result information”, “betting number information”, “game result information”, “payout rate information”, and “payout information”. Are provided in the respective areas.

The “table game information” is temporary information (for example, “table game A” or “table game B”) for identifying a table game to which bet information (predicted game result information and bet number information) is input. This is the area to be stored in
The “predicted game result information” is a temporary match between the predicted game result information (for example, “player”, “bunker”, “tie”, etc.) bet by the game participant 12 corresponding to the “table game information”. This is the area to be stored in
The “betting number information” is an area for temporarily storing betting number information (for example, “$ 10”, etc.) bet by the game participant 12 in association with “predicted game result information”.
The “game result information” is an area for temporarily storing game result information (for example, “player”, “banker”, “tie”, etc.) transmitted from the dealer terminal 2.
The “payout rate information” is an area for temporarily storing the payout rate information received from the management server 5 (for example, when the game result is “player”, the payout rate information “× 2”).
The “payout information” is an area for temporarily storing payout information calculated based on the “betting number information” and the “payout rate information”. In the present embodiment, such calculation of the payout information is configured to be performed by each participant terminal 4.

  As will be described later, each piece of information stored in the bet information storage area is temporarily stored until calculation of payout information.

  The monetary information storage area temporarily stores monetary information recorded on a recording card (not shown) inserted into the card read / write device 4g, and is updated (increased / decreased) according to the outcome of the table game. This is an area for storing monetary information.

  As shown in FIG. 4, the card read / write device 4g is a device for reading and erasing monetary information recorded on a recording card and writing monetary information on the recording card. Any type of recording card can be used as long as it can write and erase card information (monetary information) such as a porcelain card and an IC card.

  The card read / write device 4g is provided with a card insertion slot 41 for inserting a recording card on the front surface thereof. Further, the card read / write device 4g can read and erase monetary information recorded on the recording card by a read / write head (not shown) and can write monetary information on the recording card. It is configured.

  In the present embodiment, when a recording card on which money information is recorded is inserted from the card insertion slot 41, the card information is read by the read / write head, and this money information is stored in the money information storage area of the storage unit 4f. It has come to be. Thereby, the game participant 12 can bet in each table game.

  In this embodiment, when the money information recorded on the recording card is stored in the money information storage area, the information is erased by the read / write head, and the recording card is ejected from the card insertion slot 41. ing. In addition, the settlement of the monetary information is performed by inserting the recording card from which the monetary information has been deleted into the card insertion slot 41 and using the settlement button 412 (see FIG. 6) displayed on the display unit 4d via the display surface. It can be done by touching. Thereby, the money information currently stored in the money information storage area is written on the recording card by the read / write head, and then the recording card on which the money information is recorded is ejected from the card insertion slot 41. Has been.

  In the present embodiment, the table game can be played by inserting the recording card into the card insertion slot 41. However, the present invention is not limited to this. For example, cash or the like is inserted instead of the recording card. It is also possible to make it possible to play a table game.

  As shown in FIG. 5, the control unit 4h according to the present embodiment is configured by, for example, a CPU (Central Processing Unit). The control unit 4h controls display of the image displayed on the display unit 4d as described above, and also stores bets stored in the table game A bet information storage area and the table game B bet information storage area. The payout information is calculated based on the information and game result information transmitted from each of the dealer terminal 2A and the dealer terminal 2B. The calculation of the payout information will be described later with reference to FIG.

  Next, the management server 5 will be described with reference to FIG. 1, FIG. 2, FIG. 9, and FIG.

  The management server 5 includes an input unit 5a such as a keyboard, a numeric keypad, and a mouse capable of inputting data such as game result information and payout rate information corresponding thereto, and a display unit 5b capable of displaying various data. A storage unit 5c for storing various data, a transmission / reception unit 5d for connecting to the first network 6, an input unit 5a, a display unit 5b, a storage unit 5c, and a control unit 5e for controlling the transmission / reception unit 5d. ing.

  The storage unit 5c is constituted by a storage device such as a ROM or a RAM, and a payout rate information storage area for storing payout rate information corresponding to the game result information, and a history information storage for collecting and storing the game result information and the like. It has a region (not shown) and the like.

  In the present embodiment, regarding game result information in a table game, in addition to “player-”, “bunker”, and “tie” that are essential game result information, arbitrary game result information (for example, “2” "Draw", "Super 6", etc.) can be set. Correspondingly, payout rate information corresponding to each game result information can be arbitrarily set.

  As shown in FIG. 10, such setting of the game result information and the corresponding payout rate information is performed by the employee or the like using the input unit 5a while referring to the payout rate setting screen displayed on the display unit 5b. It can be done by operating. The payout rate information set in this way is configured to be stored in the payout rate information storage area in association with the game result information.

  For example, in the “bunker” that is essential game result information, the payout rate information is set to “× 2” in principle. However, if “bunker” wins with the result of “6”, the payout rate information is set to “× It is also possible to set “1.5”.

  Further, when the store side adopts “2 draw” as the arbitrary game result, it is possible to set “2 draw” as the arbitrary game result information and “× 195” as the payout rate information.

  As described above, in this embodiment, not only the essential game result information that is indispensable in the table game, but also optional game result information arbitrarily determined on the store side can be additionally set. The payout rate information corresponding to can be arbitrarily set. For this reason, since it is possible to arbitrarily increase the game result information of the table game, it is possible to add new interest to the table game.

  The history information storage area stores the game result information history, the bet information history, and the like based on the game result information (predicted game result information) and the betting number information transmitted from the participant terminal 4. . By storing such history information, it is possible to create ruled line information and to grasp store sales and the like.

  The transmission / reception unit 5d is configured by a modem, a terminal adapter, and the like, and receives the predicted game result information (game result information) transmitted from the participant terminal 4, and receives payout rate information corresponding to the predicted game result information. It transmits to the terminal 4 for participants.

  Next, the first network 6 and the second network 7 will be described with reference to FIG.

  The first network 6 and the second network 7 are configured by communication lines such as a LAN (LOCAL AREA NETWORK) and the Internet.

  The first network 6 connects the transmission / reception unit 2 c of the dealer terminal 2, the transmission / reception unit 4 b of the participant terminal 4, and the transmission / reception unit 5 d of the management server 5. The game result information transmitted from the dealer terminal 2, the payout rate information transmitted from the management server 5, and the like are configured to be transmitted to the participant terminal 4 via the first network 6. The game result information transmitted from the participant terminal 4 is also transmitted to the management server 5 via the first network 6.

  The second network 7 connects each photographing camera 3 and the receiving unit 4 c of the participant terminal 4. The image signal (video signal) of the card C and the shooter 10 photographed by the photographing camera 3 is configured to be input to the display unit 4 e of the participant terminal 4 via the second network 7.

That is, in this embodiment, various data transmitted between the dealer terminal 2, the participant terminal 4 and the management server 5 and the image data transmitted between the photographing camera 3 and the participant terminal 4 are respectively The transmission is divided into the first network 6 and the second network 7. For this reason, it is possible to reduce the burden on these networks.
In the present embodiment, only the display unit 4e provided in the participant terminal 4 is connected to the second network 7. However, in addition to this, the above-described large size provided in a position away from the participant terminal 4 is provided. Other display devices such as the display 15 can be connected. It is also possible to omit the display unit 4 e of the participant terminal 4 and connect only the other display device to the second network 7.

  Next, the operation of the table game system according to the present embodiment will be described with reference to FIGS. Since the operation of the game system related to the table game A and the operation of the game system related to the table game B are the same, only the game system related to the table game A will be described in the following description unless otherwise necessary. Description of the game system related to the table game B will be omitted.

(Dealer terminal control)
Control processing in the dealer terminal 2A will be described with reference to FIG.

(Step S101)
In step S101, the control unit 2e of the dealer terminal 2A determines whether or not the bet start flag is set in the table game A bet start flag storage area of the storage unit 2d. This bet start flag is set in the process of step S103.
If the bet start flag is set in the table game A bet start flag storage area, the control unit 2e moves the process to step S105, and if the bet start flag is not set, moves the process to step S102.

(Step S102)
In step S102, the controller 2e determines whether or not the dealer 11 has input information indicating the start of a bet by operating the input unit 2a of the dealer terminal 2A.
If there is an input of information indicating the start of a bet, the control unit 2e proceeds to step S103, and if there is no input of information indicating the start of a bet, the control process in the dealer terminal 2A is terminated.

(Step S103)
In step S103, the control unit 2e performs a process of setting a bet start flag in the table game A bet start flag storage area.
After performing the process of setting the bet start flag, the control unit 2e moves the process to step S104.

(Step S104)
In step S <b> 104, the control unit 2 e performs a process of transmitting the bet start command 1 to the participant terminal 4 via the transmission / reception unit 2 c and the first network 6.
In the case of the dealer terminal 2B, a bet start command 2 is transmitted.
When the participant terminal 4 receives the bet start command 1 (bet start command 2), the bet information is displayed on the table game A selection image display unit 402A (table game B selection image display unit 402B) of the participant terminal 4. In the unit 403 and the bet information input image display area 405, a message such as “betting accepted” is displayed, whereby the game participant 12 operates the input unit 4a for the table game A (table game B). Thus, it is possible to input bet information from the participant terminal 4.
After transmitting the bet start command 1, the control unit 2e moves the process to step S105.

(Step S105)
In step S105, the control unit 2e determines whether or not the bet end notice flag is set in the table game A bet end notice flag storage area of the storage unit 2d. This bet end notice flag is set in the process of step S107, which will be described later.
If the bet end notice flag is set in the table game A bet end notice flag storage area, the control unit 2e moves the process to step S109, and if the bet end notice flag is not set, moves the process to step S106.

(Step S106)
In step S106, the controller 2e determines whether or not the dealer 11 has input information indicating the end of the bet by operating the input unit 2a of the dealer terminal 2A. Such an operation is performed, for example, when the dealer 11 observes the betting situation of the game participant 12 and determines that the input of betting information by the game participant 12 is almost finished.
If there is an input of information indicating the end of the bet, the control unit 2e proceeds to step S107, and if there is no input of information indicating the end of the bet, the control process in the dealer terminal 2A ends.

(Step S107)
In step S107, the control unit 2e sets a bet end notice flag in the table game A bet end notice flag storage area, and performs a process of starting time measurement by a timer provided in the dealer terminal 2A.
The control unit 2e sets a bet end notice flag and starts counting by a timer, and then moves the process to step S108.

(Step S108)
In step S108, the control unit 2e performs a process of transmitting the bet end notice command 1 to the participant terminal 4.
In the case of the dealer terminal 2B, a bet end notice command 2 is transmitted.
When the participant terminal 4 receives the bet end notice command 1 (bet end notice command 2), the bet of the table game A selection image display unit 402A (table game B selection image display unit 402B) of the participant terminal 4 is displayed. In the information display section 403 and the bet information input image display area 405, a countdown display such as “after the end of betting XX seconds” is displayed.
After performing the process of transmitting the bet end notice command 1, the control unit 2e moves the process to step S109.

(Step S109)
In step S109, the control unit 2e determines whether or not the bet end flag is set in the table game A bet end flag storage area. This bet end flag is set in the process of step S111 described later.
If the bet end flag is set, the control unit 2e moves the process to step S113, and if the bet end flag is not set, the control unit 2e moves the process to step S110.

(Step S110)
In step S110, the control unit 2e determines whether or not the measurement time by the timer set in the process of step S107 has passed a predetermined time (for example, 10 seconds).
When it is determined that the predetermined time has elapsed, the control unit 2e moves the process to step S111. When it is determined that the predetermined time has not elapsed, the control unit 2e ends the control process in the dealer terminal 2A.

(Step S111)
In step S111, the control unit 2e performs a process of setting a bet end flag in the table game A bet end flag storage area.
After setting the bet end flag, the control unit 2e moves the process to step S112.

(Step S112)
In step S112, the control unit 2e performs a process of transmitting the bet end command 1 to the participant terminal 4.
In the case of the dealer terminal 2B, a bet end command 2 is transmitted.
When the participant terminal 4 receives the bet end command 1 (bet end command 2), the bet information display of the table game A selection image display unit 402A (table game B selection image display unit 402B) of the participant terminal 4 is displayed. In the section 403 and the bet information input image display area 405, a “bet acceptance end” message is displayed, and the game participant 12 inputs bet information in the current table game A (table game B). It becomes impossible to do. After this processing, the dealer 11 takes out the card C from the shooter 61, distributes the card to the banker and the player, and determines the game result by disclosing the card.
After transmitting the bet end command 1, the control unit 2e moves the process to step S113.

(Step S113)
In step S113, when the dealer 11 operates the input unit 2a of the dealer terminal 2A, the control unit 2e determines whether the bunker or the player has won, or the bunker or the player has won or drawn. It is determined whether or not game result information such as whether or not there has been input.
If the game result information is input, the control unit 2e moves the process to step S114, and if the game result information is not input, the control unit 2e ends the control process in the dealer terminal 2A.

(Step S114)
In step S114, the control unit 2e performs a process of transmitting the game end command 1 and the game result information to the participant terminal 4.
In the case of the dealer terminal 2B, a game end command 2 is transmitted.
After transmitting the game end command 1 and the game result information, the control unit 2e moves the process to step S115.

(Step S115)
In step S115, the control unit 2e sets the bet start flag storage area for the table game A, the bet end notice flag storage area for the table game A, and the bet end flag storage area for the table game A. Processing for turning off the start flag, the bet end notice flag, and the bet end flag is performed.
After performing the process of turning off these flags, the control unit 2e ends the control process in the dealer terminal 2A.

(Terminal control process for participants)
Next, control processing in the participant terminal 4 will be described with reference to FIG.

(Step S201)
In step S201, the control unit 4h of the participant terminal 4 determines whether or not a bet start command 1 (bet start command 2) has been received from the dealer terminal 2A (dealer terminal 2B). The bet start command 1 (bet start command 2) is transmitted from the dealer terminal 2 in step S104 of the control process in the dealer terminal 2.
If the betting start command 1 or the betting start command 2 is received, the control unit 4h moves the process to step S202, and if not receiving these commands, moves the process to step S205.

(Step S202)
In step S202, the control unit 4h determines whether or not the command received in the process of step S201 is the bet start command 1 transmitted from the dealer terminal 2A.
If the bet start command 1 is reached, the control unit 4h moves the process to step S203, and if not the bet start command 1, that is, if the bet start command 2 is reached, moves the process to step S204.

(Step S203)
In step S203, the control unit 4h performs a process of setting the bet information allowable input flag 1 in the bet information input allowable flag 1 storage area of the storage unit 4f.
By receiving the bet start command 1, a message such as “you can bet” is displayed on the bet information display unit 403 of the table game A selection image display unit 402 A. Furthermore, when the game participant 12 touches the display surface of the table game A selection image display unit 402A, the bet information input screen corresponding to the table game A is displayed in the bet information input image display area 405. A message such as “I can bet” is displayed at a predetermined position on the display surface.
The bet information input flag 1 is set in the bet information input permission flag 1 storage area, and the bet information input screen corresponding to the table game A is displayed in the bet information input image display area 405. In addition, the game participant 12 can input bet information for the table game A.
After setting the bet information input permission flag 1 in the bet information input permission flag 1 storage area, the control unit 4h moves the process to step S205.

(Step S204)
In step S204, the control unit 4h performs a process of setting the bet information allowable input flag 2 in the bet information input allowable flag 2 storage area of the storage unit 4f.
By receiving the bet start command 2, a message such as “you can bet” is displayed on the bet information display unit 403 of the table game B selection image display unit 402 B. Furthermore, when the game participant 12 touches the display surface of the table game B selection image display unit 402B, the bet information input screen corresponding to the table game B is displayed in the bet information input image display area 405. A message such as “I can bet” is displayed at a predetermined position on the display surface.
The bet information input flag 2 is set in the bet information input permission flag 2 storage area, and the bet information input screen corresponding to the table game B is displayed in the bet information input image display area 405. In addition, the game participant 12 can input bet information for the table game B.
The control unit 4h sets the bet information input allowance flag 2 in the bet information input allowance flag 2 storage area, and then moves the process to step S205.
Determine whether or not.

(Step S205)
In step S205, the control unit 4h determines whether the bet information input permission flag 1 or the bet information input permission flag 2 is set in either the bet information input permission flag 1 storage area or the bet information input permission flag 2 storage area. Judge whether or not.
If the bet information input allowance flag 1 or the bet information input allowance flag 2 is set in any of the above storage areas, the control unit 4h moves the process to step S206, and bets information input allowance flag 1 or bet information input allowance. If flag 2 is not set, the process proceeds to step S207.

(Step S206)
In step S206, the control unit 4h performs a bet information storage process. This bet information storage process will be described later with reference to FIG.
After performing the bet information storage process, the control unit 4h ends the control process in the participant terminal 4.

(Step S207)
In step S207, the control unit 4h determines whether or not the bet end notice command 1 (bet end notice command 2) has been received from the dealer terminal 2A (dealer terminal 2B). This bet end notice command 1 (bet end notice command 2) is transmitted from the dealer terminal 2 in step S108 of the control process in the dealer terminal 2.
The control unit 4h moves the process to step S208 if the bet end notice command 1 or the bet end notice command 2 is received, and moves the process to step S209 if these commands are not received.

(Step S208)
If the control unit 4h has received the bet end notice command 1, in step S208, the control unit 4h displays a message such as “after bet end XX seconds” on the bet information display unit 403 of the table game A selection image display unit 402A. To do. When a bet information input screen corresponding to the table game A is displayed in the bet information input image display area 405, a message such as “You can bet” is displayed at a predetermined position on the display surface. It is supposed to be displayed.
Similarly, if the control unit 4h has received the bet end notice command 2, in step S208, the bet information display unit 403 of the table game B selection image display unit 402B displays “after the end of bet XX seconds”. Display a message. In addition, when a bet information input screen corresponding to the table game B is displayed in the bet information input image display area 405, a message such as “after the bet is completed XX seconds” is displayed at a predetermined position on the display surface. Is displayed.
The control unit 4h ends the control process in the participant terminal 4 after performing the bet end notice display as described above.

(Step S209)
In step S209, the control unit 4h determines whether or not a bet end command 1 (bet end command 2) has been received from the dealer terminal 2A (dealer terminal 2B). The bet end command 1 (bet end command 2) is transmitted from the dealer terminal 2 in step S112 of the control process in the dealer terminal 2.
The control unit 4h moves the process to step S210 if the bet end notice command 1 or the bet end notice command 2 is received, and moves the process to step S212 if these commands are not received.

(Step S210)
If the betting end command 1 is received, the control unit 4h displays a message such as “betting acceptance completed” on the betting information display unit 403 of the table game A selection image display unit 402A in step S210. When a bet information input screen corresponding to the table game A is displayed in the bet information input image display area 405, a message such as “bet acceptance completed” is displayed at a predetermined position on the display surface. It has become.
Similarly, if the control unit 4h receives the bet end notice command 2, in step S210, the control unit 4h displays a message such as “bet acceptance end” on the bet information display unit 403 of the table game B selection image display unit 402B. . When a bet information input screen corresponding to the table game B is displayed in the bet information input image display area 405, a message such as “bet acceptance completed” is displayed at a predetermined position on the display surface. It has become.
After performing the bet end display as described above, the control unit 4h ends the control process in the participant terminal 4.

(Step S211)
If the betting end command 1 is received, the control unit 4h performs a process of turning off the betting information input permission flag 1 set in the betting information input permission flag 1 storage area in step S211.
Similarly, if the betting end command 2 is received, the control unit 4h performs a process of turning off the betting information input permission flag 2 set in the betting information input permission flag 2 storage area in step S211.
After the process of turning off the bet information input permission flag 1 (bet information input permission flag 2) is performed, the table game A (table game B) displayed in the bet information input image display area 405 is displayed for the table game. Even if the corresponding bet information input screen is touched, the bet information cannot be input.
The control unit 4h, after performing the process of turning off the bet information input permission flag 1 or the bet information input permission flag 2, ends the control process in the participant terminal 4.

(Step S212)
In step S212, the control unit 4h determines whether or not the game end command 1 (game end command 2) and the game result information are received from the dealer terminal 2A (dealer terminal 2B). The bet end command 1 (bet end command 2) and the game result information are transmitted from the dealer terminal 2 in step S114 of the control process in the dealer terminal 2.
If the control unit 4h receives the bet end notice command 1 or the bet end notice command 2 and the game result information, the control unit 4h moves the process to step S213. The control process ends.

(Step S213)
In step S213, the control unit 4h performs payout information calculation processing. This payout information calculation process will be described later with reference to FIG.
After performing the payout information calculation process, the control unit 4h ends the control process in the participant terminal 4.

(Bet information storage process)
Next, with reference to FIG. 13, the bet information storage process in the participant terminal 4 will be described.

(Step S206-1)
In step S206-1, the control unit 4h determines whether or not the bet information input permission flag 1 is set in the bet information input permission flag 1 storage area. This bet information input permission flag 1 is set in step S203 of the control process in the participant terminal 4.
If the bet information input allowance flag 1 is set in the bet information input allowance flag 1 storage area, the control unit 4h proceeds to step S206-2, and if the bet information input allowance flag 1 is not set, the control unit 4h proceeds to step S206-. The processing is moved to 3.

(Step S206-2)
The control unit 4h determines whether or not the table game A is selected in step S206-2. Specifically, when the game participant 12 touches the display surface of the table game A selection image display unit 402A, a bet information input screen corresponding to the table game A is displayed in the bet information input image display area 405. Determine whether or not.
The control unit 4h moves the process to step S206-5 if the table game A is selected, and moves the process to step S206-3 if the table game A is not selected.

(Step S206-3)
In step S206-3, the control unit 4h determines whether or not the bet information input permission flag 2 is set in the bet information input permission flag 2 storage area. The bet information input permission flag 2 is set in step S204 of the control process in the participant terminal 4.
If the bet information input permission flag 2 is set in the bet information input permission flag 2 storage area, the control unit 4h proceeds to step S206-4, and if the bet information input permission flag 2 is not set, the bet information input permission flag 2 is set. The storage process is terminated.

(Step S206-4)
The control unit 4h determines whether or not the table game B is selected in step S206-4. Specifically, when the game participant 12 touches the display surface of the table game B selection image display unit 402B, the bet information input screen corresponding to the table game B is displayed in the bet information input image display area 405. Determine whether or not.
If the table game B is selected, the control unit 4h moves the process to step S206-5, and if the table game A is not selected, the control unit 4h ends the bet information storage process.

(Step S206-5)
In step S206-5, the control unit 4h displays the bet information input screen (the bet number information display unit 406 and the expected mandatory game result information display unit 407 or the expected arbitrary game result information display) displayed in the bet information input image display area. By touching the display surface of the unit 408), it is determined whether or not the bet information (predicted game result information and bet number information) has been input.
To input such bet information, first, one of the bet number information images 406a to 406d displayed on the bet number information display unit 406 in the bet information input image display area 405 is touched via the display surface. Thereafter, the game result information image displayed on each of the predicted essential game result information display unit 407 and the predicted arbitrary game result information display unit 408 can be touched via the display surface.
If the bet information is input, the control unit 4h moves the process to step S206-6, and if the bet information is not input, the control unit 4h ends the bet information storage process.

(Step S206-6)
In step S206-6, the control unit 4h performs a process of temporarily storing the bet information input in the process of step 206-5 in the bet information storage area of the storage unit 4f.
For example, suppose that the betting amount information “$ 500” is bet on the predicted game result “player-” and the betting amount information “$ 50” is bet on the predicted game result “super 6” for the table game A. As shown in FIG. 8, these pieces of information are written in the bet information storage area.
After storing the bet information in the bet information storage area, the control unit 4h ends the bet information storage process.

(Dividend information calculation processing)
Next, payout information calculation processing in the participant terminal 4 will be described with reference to FIG.

(Step S213-1)
In step S213-1, the control unit 4h performs a process of temporarily storing the game result information received in the process of step S212 in the bet information storage area of the storage unit 4f.
For example, when the game result information in the table game B is “Bunker (the outcome“ 7 ”)”, as shown in FIG. 8, the “game result” in which “table game B” is stored in the bet information storage area is stored. A process of writing “bunker“ 7 ”” in the “information” area is performed.
After performing the process of storing the game result information, the control unit 4h moves the process to step S213-2.

(Step S213-2)
In step S213-2, the control unit 4h determines whether or not the predicted game result information (step S206-6) and the game result information (step S213-1) stored in the bet information storage area match. .
Taking FIG. 8 as an example, the control unit 4h determines whether or not the predicted game result information “bunker” stored in the bet information storage area matches the game result information “bunker (the outcome“ 7 ”)”. Judging. In this case, the control unit 4h determines that they match.
If the control unit 4h determines that the predicted game result information matches the game result information, the control unit 4h moves the process to step S213-3, and determines that the predicted game result information does not match the game result information. The calculation process ends.
At this time, when the predicted game result information and the game result information match, a message indicating that the prediction is correct is displayed at a predetermined position of the display unit 4e, while the predicted game result information and the game result information are displayed. If they do not match, a message indicating that the prediction has been lost is displayed.

(Step S213-3)
In step S <b> 213-3, the control unit 4 h performs processing for transmitting a payout rate information acquisition command, game result information, and a participant terminal ID that can identify the participant terminal 4 to the management server 5.
After transmitting the various data to the management server 5, the control unit 4h moves the process to step S213-4.
As described above, in the present embodiment, only when the predicted game result information matches the game result information (step S213-2), the payout rate information acquisition command, the game result information, and the participant terminal ID are managed. Since it is comprised so that it may transmit to the server 5, it becomes possible to reduce the control burden of the terminal 4 for participants.

(Step S213-4)
In step S213-4, the control unit 4h determines whether or not the payout rate information requested in the process of step S213-3 has been received from the management server 5. This payout rate information is transmitted to the participant terminal 4 in step S304 of the control process in the management server 5, which will be described later.
If the control unit 4h has received the payout rate information, the process proceeds to step S213-5, and if the payout rate information has not been received, the control unit 4h ends the payout information calculation processing.

(Step S213-5)
In step S213-5, the control unit 4h performs a process of temporarily storing the payout rate information received in the process of step S213-4 in the bet information storage area.
Taking FIG. 8 as an example, the control unit 4h sets “× 2” in the area of “payout rate information” among the records in which “expected game result information” and “game result information” in the bet information storage area match. Will write.
After storing the payout rate information in the payout information storage area, the control unit 4h moves the process to step S213-6.

(Step S213-6)
In step S213-6, the control unit 4h calculates payout information based on the betting number information and the payout rate information stored in the payout information storage area, and stores the calculated payout information in the payout information storage area. Process.
Taking FIG. 8 as an example, the control unit 4h calculates “$ 100 × 2” based on the bet amount information “$ 100” and the payout rate information “× 2” stored in the bet information storage area. The payout information “$ 200” is obtained. Thereafter, the calculated payout information “$ 200” is written in the “payout information” area of the bet information storage area.
After calculating the payout information, the control unit 4h moves the process to step S213-7.

(Step S213-7)
In step S213-7, the control unit 4h performs a process of displaying “payout information” stored in the bet information storage area in the process of step S213-6 on the display unit 4e.
Taking FIG. 6 as an example, the payout information “$ 200” stored in the bet information storage area is displayed in the money information display section 413 (payout information display field 413a) of the bet information input image display area 405. . At this time, in the monetary information display unit 413, the monetary information to which the dividend information is added is displayed in the total monetary information display field 413b that displays the total amount of monetary information possessed by the game participant 12. Become.
In the present embodiment, the payout information and the monetary information are also displayed on the bet information display unit 403 of the table game A selection image display unit 402A or the table game A selection image display unit 402B in the same manner as the monetary information display unit 413. The total amount is displayed.
After performing the process of displaying the payout information on the display unit 4e, the control unit 4h moves the process to step S213-8.

(Step S213-8)
In step S213-8, the control unit 4h performs a process of erasing the predicted game result information, the bet number information, the game result information, the payout rate information, and the payout information temporarily stored in the bet information storage area.
After performing the process of deleting the various data, the control unit 4h ends the payout information calculation process.

(Management server control)
Next, control processing in the management server 5 will be described with reference to FIG.

(Step S301)
In step S301, the control unit 5e of the management server 5 determines whether or not there has been input of essential game result information or optional game result information, and payout rate information corresponding thereto, by an employee operating the input unit 5a. Determine whether.

  Here, a procedure for inputting the game result information and the payout rate information corresponding thereto by the employee or the like will be described.

  First, the employee or the like operates the input unit 5a to display a payout rate information setting screen as shown in FIG. 10 on the display unit 5b.

Next, an employee or the like inputs the game result information and the corresponding payout rate information while referring to the payout rate information setting screen. For example, for the required game result information “Bunker”, the store side makes the dividend rate information different depending on whether it wins with a specific outcome (“6” outcome) or when it wins with another outcome. Is input by operating the input unit 5a.
Taking Fig. 10 as an example, employees who have won a specific outcome ("6" outcome) for "bunker" will receive dividend rate information ("x1.5") and other outcomes. When winning by eye, the payout rate information (“× 2”) is input. As a result, the game result information “bunker” can be two types of game result information. When these pieces of information are stored in the payout rate information storage area of the storage unit 5c in the process of step S302, which will be described later, the payout information reflecting these pieces of information is calculated in the subsequent table game. Become.

  Further, for example, when the store side desires “2 draw” as the arbitrary game result information and “× 195” as the corresponding payout rate information, the above-mentioned essential game result information and the corresponding payout rate information are input. In the same manner as described above, the contents are operated by operating the input unit 5a.

  Such setting of the game result information and the corresponding payout rate information can be performed for each of the table game A and the table game B.

  If there is input of essential game result information or optional game result information and payout rate information corresponding to these, the control unit 5e proceeds to step S302, and if there is no input of these information, it proceeds to step S303.

(Step S302)
In step S302, the control unit 5e stores the essential game result information or optional game result information input in the process of step S301, and the corresponding payout rate information in the payout rate information storage area of the storage unit 5c. Perform the process.
The controller 5e performs the process of storing the various information in the payout rate information storage area, and then moves the process to step S303.

(Step S303)
In step S303, the control unit 5e determines whether or not a payout rate information acquisition command, game result information, and a participant terminal ID are received from the participant terminal 4. The payout rate information acquisition command, game result information, and participant terminal ID are transmitted to the management server 5 in step S213-3 of the payout information calculation process in the participant terminal 4.
After transmitting the various data, the control unit 5e moves the process to step S304.

(Step S304)
In step S304, the control unit 5e searches the payout rate information storage area of the storage unit 5c for payout rate information corresponding to the game result information received in the process of step S303. A process of transmitting to the participant terminal 4 corresponding to the participant terminal ID received in the process of step S303 is performed.
The control unit 5e performs a process of searching for dividend rate information and transmitting it to the participant terminal 4, and then moves the process to step S305.

As described above, in the present embodiment, the game result information and the payout rate information corresponding to the game result information are stored not in the participant terminal 4 but in the management server 5. Each time, it is possible to eliminate the complexity of storing the information in each participant terminal 4.
Further, since the payout rate information is not stored in the participant terminal 4, it is possible to reliably prevent an illegal act such as changing the payout rate information in order to obtain a large gain.
Furthermore, in the present embodiment, it is only necessary to transmit the payout rate information only to the participant terminal 4 that has requested the transmission of the payout rate information, so that the control burden on the management server 5 can be reduced.

(Step S305)
In step S305, the control unit 5e performs a process of storing the game result information received in the process of step S303 in the history information storage area of the storage unit 5c. Thereby, since game result information including a recent series of outcome data can be totaled, a baccarat ruled line can also be created based on this. In such a case, the baccarat ruled line can be displayed on the history information display unit 404 of the participant terminal 4 by transmitting such information to the participant terminal 4.
After performing the process of storing the game result information in the history information storage area, the control unit 5e ends the control process in the management server 5.
In the present embodiment, the payout rate information acquisition command, the game result information, and the participant terminal ID are received from the participant terminal 4 in which the game result information matches the expected game result information (step S213-2). (Step S213-3, step S303). However, the present invention is not limited to this, and it is also possible to receive the betting number information from all the participant terminals 4 in addition to the various data. Thereby, the management server 5 can calculate the payout information for all the participant terminals 4 and can store this information as a history. In such a case, the store side can grasp the sales etc. of the store by referring to this history.

  Thus, in this embodiment, various data transmitted between the dealer terminal 2, the participant terminal 4 and the management server 5 and the image data transmitted between the photographing camera 3 and the participant terminal 4 are The first network 6 and the second network 7 are transmitted separately. Therefore, it is possible to reduce the burden on these networks, and it is possible to smoothly transmit the image data as well as the various data. Therefore, since the various data can be transmitted without delay, the table game can proceed smoothly, and the game participant 12 can view the card image in real time. Cheating can be effectively suppressed.

  Further, in the present embodiment, only image data that is not necessarily required for proceeding with the table game is transmitted via the second network 7 different from the first network 6. Therefore, even if a failure such as a disconnection occurs in the second network 7, the influence does not reach the first network 6. Therefore, it is possible to effectively prevent such an inconvenience that the progress of the table game is stopped due to such a failure.

  In this embodiment, not only essential game result information such as “bunker” that is indispensable in a baccarat game, but also optional game result information such as “2 draw” arbitrarily determined by the store can be set. The payout rate information corresponding to the game result information can be arbitrarily set. In other words, since it is possible to arbitrarily increase the game result information of the baccarat game as a table game, a new interest can be added to the table game as a baccarat game, and the interest in the table game is surely improved. Is possible. Further, since the store side can change the dividend rate information in consideration of sales and the like, an increase in profit can be expected.

Further, since the game result information and the corresponding payout rate information are stored not in each participant terminal 4 but in the management server 5, each time the information is changed, the information for each participant is stored. The complexity of storing in the terminal 4 can be eliminated. Further, since the payout rate information is not stored in the participant terminal 4, it is possible to reliably prevent an illegal act such as changing the payout rate information in order to obtain a large gain.
Further, in the present embodiment, it is only necessary to transmit the payout rate information only to the participant terminal 4 that has requested the transmission of the payout rate information, so that the control burden on the management server 5 can be reduced.

  In this embodiment, betting information is given to the table game A by selecting either the table game A selection image display unit 402A or the table game B selection image display unit 402B and touching the display surface. A screen that can be input or a screen that allows bet information to be input to the table game B can be displayed. For this reason, the game participant 12 can confirm how much he / she has bet on the currently selected table game as well as other table games and the current table game status, etc. It is. Therefore, the game participant 12 can view these pieces of information simultaneously without performing a special operation.

  Further, when either the table game A selection image display unit 402A or the table game B selection image display unit 402B is selected and the display surface is touched, it is displayed on the display unit that is not selected. Although the contents of the bet information display section 403 and the like are difficult to see, they are displayed so as to be dimly visible so that they can be visually recognized by the game participant 12. For this reason, since the currently selected table game can be recognized at a glance, it is possible to prevent the game participant 12 from accidentally betting on a different table game.

  In the present embodiment, when any one of the betting number information images (406a to 406d) imitating a chip is touched via the display surface of the display unit 4d, the selected image moves upward. It is configured. That is, since the game participant 12 can clearly grasp the currently selected bet number information (the currently set bet number per operation), an incorrect bet number can be added to the predicted game result. Inconvenience such as betting can be suppressed.

(Second Embodiment)
In the present embodiment, the calculation of the payout information is performed by the participant terminal 4, but may be performed by the management server 5.

  In this case, the management server 5 can calculate the payout information by changing the operation of the table game system described above (FIGS. 11 to 15) as follows.

  In the control process (see FIG. 11) in the dealer terminal 2, the process of transmitting the game end command and the game result information to the “participant terminal 4” in step S114, the game end command and the game result information as “management server”. 5 ”(step S114 ′).

  Next, in the control process in the participant terminal 4 (see FIG. 12), “game end command 1 (game end command 2) and game result information are received from the dealer terminal 2A (dealer terminal 2B) in step S212. The process of “determining whether or not” is changed to the process of “determining whether or not dividend information has been received from the management server 5” (step S212 ′).

  Then, in the control process (see FIG. 12) in the participant terminal 4, the “payout information calculation process” in step S213 is changed to a “display payout information on the display unit 4d” process (step S213 ′).

  Furthermore, in the bet information storage process (see FIG. 13) in the participant terminal 4, the bet information input in the process of step 206-5 in step S206-6 is temporarily stored in the bet information storage area of the storage unit 4f. The “store” process is a process of “sending the bet information input in the process of step S206-5, the table game information indicating the type of table game A or table game B, and the participant terminal ID to the management server 5”. (Step S206-6 ').

  Then, the control process in the management server 5 shown in FIG. 15 is changed to the control process in the management server 5 according to the second embodiment shown in FIG.

(Management server control)
Hereinafter, a control process in the management server 5 according to the second embodiment will be described with reference to FIG. In FIG. 16, the processes in steps S301 and S302 are the same as the control processes in the management server 5 shown in FIG.

(Step S303 ')
In step S303 ′, the control unit 5e of the management server 5 receives bet information (betting number information and predicted game result information) from the participant terminal 4, table game information indicating the type of the table game A or the table game B, and the participant. It is determined whether or not the terminal ID has been received. The bet information, table game information, and participant terminal ID are transmitted from the participant terminal 4 in step S206-6 ′ in the bet information storage process of the participant terminal 4.
If the control unit 5e receives the bet information, the table game information, and the participant terminal ID from the participant terminal 4, the control unit 5e moves the process to step S304 ′, and the bet information, the table game information, and the participant terminal ID. If not received, the process proceeds to step S305 ′.

(Step S304 ')
In step S304 ′, the control unit 5e performs a process of temporarily storing the participant terminal ID, bet information (betting number information and predicted game result information), and table game information in the storage unit 5c.

  The storage unit 5c according to the second embodiment is provided with a payout information storage area in addition to the above-described payout rate information storage area and history information storage area.

  As shown in FIG. 17, for example, the control unit 5e, for example, the participant terminal ID “*** 08”, the betting number information “$ 1,000”, the predicted game result information “bunker”, the table game information “A” "Is received, the information is written in the payout information storage area.

  The control unit 5e performs the process of storing the participant terminal ID, bet information, and table game information in the payout information storage area, and then moves the process to step S305 ′.

(Step S305 ')
In step S305 ′, the control unit 5e determines whether or not a game end command and game result information are received from the dealer terminal 2. The game end command and game result information are transmitted to the management server 5 in step S114 ′ of the control process in the dealer terminal 2.
If the control unit 5e has received the game end command and the game result information, the control unit 5e moves the process to step S306 '. If not received, the control unit 5e ends the control process in the management server 5.

(Step S306 ')
In step S306 ′, the control unit 5e performs a process of temporarily storing the game result information received in the process of step S305 ′ in the payout information storage area.
For example, when the game result information “Bunker (the outcome“ 7 ”)” is received from the dealer terminal 2A, the control unit 5e first displays “table game information” in the area of “payment information storage” shown in FIG. Whether there is a record stored as “A” is searched. Next, when it is determined that there is a record, the control unit 5e writes “bunker” in the “game result information” area of this record.
After performing the process of storing the game result information in the payout information storage area, the control unit 5e moves the process to step S307 ′.

(Step S307 ')
In step S307 ′, the control unit 5e acquires payout rate information corresponding to the game result information received in step S305 ′ from the payout rate information storage area, and stores the acquired payout rate information in the payout information storage area. The process to memorize is performed.
For example, when the game result information received from the dealer terminal 2A is “bunker (the outcome“ 7 ”)”, the control unit 5e first acquires the payout rate information “× 2” from the payout rate information storage area. . Next, the control unit 5e searches for a record stored in the "game result information" area of the payout information storage area shown in FIG. “× 2” is written in the area of “rate information”.
After performing the process of storing the payout rate information in the payout information storage area, the control unit 5e moves the process to step S308 ′.

(Step S308 ')
In step S308 ′, the control unit 5e performs a process of determining whether or not the predicted game result information stored in the process of step S304 matches the game result information stored in the process of step S306 ′.
If the predicted game result information matches the game result information, the control unit 5e moves the process to step S309 ′, and if the predicted game result information does not match the game result information, moves the process to step S311 ′.

(Step S309 ')
In step S309 ′, the control unit 5e performs a process of calculating payout information based on the betting amount information stored in the process of step S304 ′ and the payout rate information stored in the process of step S307 ′.
As illustrated in FIG. 17, for example, when the betting number information “$ 1,000” and the payout rate information “× 2” are stored in the payout information storage area, the control unit 5e displays “$ 1,000 × 2 = $ 2,000 ”.
After calculating the dividend rate information, the control unit 5e moves the process to step S310 ′.

(Step S310 ')
In step S310 ′, the control unit 5e performs a process of writing the payout information calculated in the process of step S309 in the “payout information” area of the payout information storage area.
After performing the process of writing the payout information in the payout information storage area, the control unit 5e moves the process to step S312 ′.

(Step S311 ′)
In step S311 ′, the control unit 5e performs a process of writing “0” in the “payout information” area of the payout information storage area (see FIG. 17).
After performing the process of writing “0” in the payout information storage area, the control unit 5e moves the process to step S312 ′.

(Step S312 ′)
In step S312 ′, the control unit 5e performs a process of transmitting the payout information stored in the “payout information” in the payout information storage area to the participant terminal 4 corresponding to the participant terminal ID.
After performing the process of transmitting the payout information to the participant terminal 4, the control unit 5e moves the process to step S313 ′.

(Step S313 ′)
In step S313 ′, the control unit 5e stores the bet information, table game information, and participant terminal ID stored in step S304 ′, the game result information stored in step S306 ′, and the step S307 ′. A process of deleting the payout rate information stored in the process and the payout information stored in the processes of steps S310 ′ and S311 ′ from the payout information storage area is performed.
The control unit 5e ends the control process in the management server 5 after performing a process of deleting various data from the payout information storage area.

  As described above, according to the second embodiment, since the calculation of the payout information is performed by the management server 5 instead of the participant terminal 4, the control burden on the participant terminal 4 can be reliably reduced. it can.

  As mentioned above, although the embodiment to which the invention made by the present inventor is applied has been described, the present invention is not limited by the discussion and the drawings that form part of the disclosure of the present invention according to this embodiment. That is, it should be added that other embodiments, examples, operation techniques, and the like made by those skilled in the art based on this embodiment are all included in the scope of the present invention.

The correspondence relationship between the claims and the above embodiment will be described below.
The “dealer game table 1” according to the embodiment corresponds to the “dealer game table” recited in the claims.
The “participant terminal 4” according to the embodiment corresponds to the “participant terminal” described in the claims.
The “input unit 4a” according to the above embodiment corresponds to “input means” described in the claims.
The images displayed on each of the “table game A selected image display unit 402A” and the “table game B selected image display unit 402B” according to the embodiment correspond to the “table game information image” recited in the claims. To do.
The images displayed on each of the “betting number information display unit 406”, the “predictive mandatory game result information display unit 407”, and the “predictive optional game result information display unit 408” according to the above embodiment are described in the claims. This corresponds to the “bet information image”.
The “display unit 4e” according to the above embodiment corresponds to “display means” described in the claims.
The “control unit 4h” according to the above embodiment corresponds to the “control unit” recited in the claims.

  According to the present invention, the table game information before the selection and the table game information after the selection can be confirmed at the same time without performing any special operation, and it is clear which table game is selected. Therefore, it can be used for a participant's terminal used in various table game systems using a game medium such as a card.

DESCRIPTION OF SYMBOLS 1 Dealer game table 1A, 1B Dealer game table 2 Dealer terminal 2A, 2B Dealer terminal 2a Input part 2b Display part 2c Transmission / reception part 2d Storage part 2e Control part 3, 3A, 3B Shooting camera 4 Participant terminal 4a Input unit 4b Transmission / reception unit 4c Reception unit 4d Display unit 4e Display unit 4f Storage unit 4g Card read / write device 4h Control unit 5 Management server 5a Input unit 5b Display unit 5c Storage unit 5d Transmission / reception unit 5e Control unit 6 First network 7 Network 2 2 Shua 11 Dealer 12 Game participant 14 Chair 15 Large display 41 Card insertion slot 401 Table game selection image display area 402A Table game A selection image display section 402B Table game B selection image display section 403 Bet information display section 404 History Information display section 05 bet information input image display area 406 betting number information display units 406a to 406d betting number information image 407 anticipation essential game result information display units 407a to 407c anticipation essential game result information image 408 anticipation arbitrary game result information display units 408a and 408b anticipation arbitrary Game result information image 409 Reserve button 410 Clear button 411 Rebet button 412 Settlement button 413 Money information display part 413a Dividend information display field 413b Total money information display field C Card Y Space for game participants

Claims (3)

  1. A participant terminal capable of inputting bet information for each table game performed at a plurality of dealer game tables,
    An input capable of selecting one table game information from among the table game information corresponding to the plurality of table games and inputting bet information for the selected table game information Means,
    Display means capable of displaying a plurality of table game information images corresponding to each of the plurality of table game information and displaying a bet information image corresponding to the bet information;
    Control means for controlling the display means based on the table game information and the bet information input by the input means,
    The table game information image includes at least an image representing the bet information input by the input means for the table game information corresponding to the table game information image,
    When the table game information is selected by the input means, the control means displays the table game information image corresponding to the other table game information darkly to such an extent that the contents can be visually recognized. Participant terminal characterized by controlling to perform.
  2. 2. The control unit according to claim 1, wherein when the table game information is selected by the input unit, the control unit controls to display the bet information image for the table game corresponding to the table game information. Device for participants as described in.
  3. The input means is provided on the display surface side of the display means, and can select and input the table game information by pressing an area of the display surface where the table game information image is displayed. It is a touch panel. The participant's terminal of Claim 1 or Claim 2 characterized by the above-mentioned.
JP2011146879A 2011-06-30 2011-06-30 Player terminal Pending JP2013013469A (en)

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