TWI763155B - A game system with image synthesis display - Google Patents
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Abstract
本發明供至少一玩家端的至少一玩家於一押分時間內,對複數押分區進行押分而分別產生一押分資料,並藉由一影像擷取單元拍攝一實體遊戲結果產生單元的一實景而取得一即時影像,再讓一影像辨識單元辨識解析該即時影像的位置而產生一位置資訊,因此一影像合成處理單元可以依據該至少一押分資料、該即時影像與該位置資訊而產生一虛實合成影像,以讓該至少一玩家端的一顯示螢幕分別顯示該虛實合成影像;據此,本發明可以增加該至少一玩家端遊玩時的臨場感,並增加遊戲的公信力。The present invention is for at least one player of at least one player side to bet points for multiple betting zones within a betting time period to generate a betting point data respectively, and a real scene of a physical game result generating unit is captured by an image capturing unit A real-time image is obtained, and then an image recognition unit recognizes and analyzes the position of the real-time image to generate a position information. Therefore, an image synthesis processing unit can generate a position information according to the at least one scoring data, the real-time image and the position information. A virtual-real composite image is used to display the virtual-real composite image on a display screen of the at least one player terminal. Accordingly, the present invention can increase the presence of the at least one player terminal when playing and increase the credibility of the game.
Description
本發明為有關一種遊戲系統,尤指一種具影像合成顯示的遊戲系統。The present invention relates to a game system, especially a game system with image synthesis display.
遊戲機台(系統)不需荷官,沒有人為作弊的空間,製造與管理成本低廉,可以適用於多種遊戲如撲克牌遊戲、骰寶與輪盤等等,玩家遊玩成本亦相當的低廉,且適用於單機遊戲與遠端多人連線遊戲,因此廣受玩家與業者的歡迎。The game machine (system) does not need a dealer, there is no room for artificial cheating, the manufacturing and management costs are low, and it can be applied to a variety of games such as poker games, Sic Bo and roulette, etc. The cost of playing is also quite low, and It is suitable for stand-alone games and remote multiplayer games, so it is widely welcomed by players and industry players.
然而,當遊戲機台沒有使用實體遊戲結果產生單元,如實體撲克牌、實體骰子或實體輪盤等等時,玩家會沒有臨場感的遊玩感受。且遊戲機台使用的遊戲結果產生單元為虛擬的亂數產生器,雖然有經過官方的認證以增加公信力,但玩家長時間遊玩之下,一旦沒有預期的結果,會有系統是否作弊的疑慮,當玩家懷疑遊戲是否公平時,玩家遊玩的興致就會大大的減低。However, when the gaming machine does not use a physical game result generating unit, such as a physical playing card, a physical dice, or a physical roulette, etc., the player will not have a realistic gaming experience. In addition, the game result generation unit used by the game console is a virtual random number generator. Although it has been officially certified to increase its credibility, if the player does not have the expected result after playing for a long time, there will be doubts about whether the system is cheating. When players doubt whether the game is fair, the player's interest in playing will be greatly reduced.
因此,如美國專利公告號US 9,744,437號所述的自動發牌系統,其保留真實撲克牌面,為透過系統自動化處理發牌、收牌與洗牌,因此,不但沒有人為作弊或系統作弊的疑慮,也相當具有臨場感,可大大的增加遊戲的公信力與吸引力。Therefore, the automatic card dealing system as described in US Patent Publication No. US 9,744,437 retains the real poker face, in order to automatically process the dealing, collecting and shuffling of the cards through the system, therefore, there is no doubt of artificial cheating or system cheating. , is also quite present, which can greatly increase the credibility and attractiveness of the game.
又對於遠端進行遊戲的玩家來說,只能透過另外設置且線上直播的顯示螢幕來監看實體遊戲結果產生單元。然而在遠端進行遊戲的玩家,在操作遊戲機台的同時,還要注意線上直播的顯示螢幕的顯示畫面,以掌握即時的押注資訊與遊戲結果,以滿足現場參予的樂趣。因此,遠端進行遊戲的玩家要分心同時觀看顯示螢幕與遊戲機台的顯示畫面,故相當的耗費心神,容易導致玩家容易感到疲倦而減少遊戲的時間。Also, for players who play games remotely, they can only monitor the physical game result generating unit through a display screen that is separately set and broadcast live online. However, players who are playing games at a remote location should pay attention to the display screen of the online live broadcast display screen while operating the game console, so as to grasp the real-time betting information and game results, so as to satisfy the fun of participating on the spot. Therefore, a player playing a game at a remote location needs to be distracted while watching the display screen and the display screen of the game console, which is quite labor-intensive and easily causes the player to feel tired easily and reduces the game time.
本發明的主要目的,在於揭露一種具影像合成顯示的遊戲系統,讓玩家端的顯示螢幕來顯示虛實合成影像,而讓玩家在觀看實體遊戲結果產生單元的即時影像的同時,可以一併掌握押分資料,而增加臨場感並可減少遊玩時的心神負擔。The main purpose of the present invention is to disclose a game system with image composite display, which allows the player's display screen to display the virtual and real composite image, so that the player can watch the real-time image of the physical game result generating unit and simultaneously grasp the betting points. data, and increase the sense of presence and reduce the mental burden when playing.
為達上述目的,本發明一種具影像合成顯示的遊戲系統,其包含一遊戲處理單元、至少一玩家端、一實體遊戲結果產生單元、一影像擷取單元、一影像辨識單元、一影像合成處理單元與一押分賠付單元。其中該遊戲處理單元控制一遊戲的運作而供至少一玩家進行該遊戲,每一該玩家端具有一顯示螢幕,該顯示螢幕顯示該遊戲的一遊戲畫面,該遊戲畫面具有複數押分區與複數對應該複數押分區的賠率,該至少一玩家端分別供該至少一玩家進行該遊戲,並該至少一玩家可選擇於一押分時間內對該複數押分區進行押分而分別產生一押分資料,且該至少一玩家端分別將該至少一押分資料傳送至該遊戲處理單元,該遊戲處理單元通知該實體遊戲結果產生單元,讓該實體遊戲結果產生單元於該遊戲的每一回合的該押分時間結束後,依據一預設規則產生一遊戲結果,並該實體遊戲結果產生單元將該遊戲結果傳送至該遊戲處理單元。且該押分賠付單元於該遊戲的每一回合中,依據該至少一玩家的該押分資料、該遊戲結果與該複數賠率進行賠付。In order to achieve the above object, the present invention provides a game system with image synthesis display, which includes a game processing unit, at least one player terminal, a physical game result generation unit, an image capture unit, an image recognition unit, and an image synthesis processing unit. unit with a bet points payout unit. The game processing unit controls the operation of a game for at least one player to play the game, and each player terminal has a display screen, the display screen displays a game screen of the game, and the game screen has a plurality of betting zones and a plurality of pairs According to the odds of multiple betting divisions, the at least one player side is respectively for the at least one player to play the game, and the at least one player can choose to bet points for the multiple betting divisions within a betting point time to generate a betting point respectively data, and the at least one player terminal respectively transmits the at least one betting data to the game processing unit, and the game processing unit notifies the physical game result generation unit, so that the physical game result generation unit can be used in each round of the game. After the betting time expires, a game result is generated according to a preset rule, and the physical game result generating unit transmits the game result to the game processing unit. In each round of the game, the betting payout unit pays out according to the betting data of the at least one player, the game result and the multiple odds.
該影像擷取單元拍攝該實體遊戲結果產生單元的一實景而取得一即時影像,並該影像擷取單元將該即時影像傳送至該遊戲處理單元,且該遊戲處理單元傳送該即時影像給該影像辨識單元,讓該影像辨識單元辨識解析該即時影像的位置而產生一位置資訊,並該遊戲處理單元將該位置資訊回傳該遊戲處理單元。The image capture unit captures a real scene of the physical game result generating unit to obtain a real-time image, and the image capture unit transmits the real-time image to the game processing unit, and the game processing unit transmits the real-time image to the image The identification unit allows the image identification unit to identify and analyze the position of the real-time image to generate a position information, and the game processing unit returns the position information to the game processing unit.
當該遊戲處理單元接收到該至少一押分資料時,該遊戲處理單元傳送該至少一押分資料、該即時影像與該位置資訊給該影像合成處理單元,而該影像合成處理單元依據該至少一押分資料、該即時影像與該位置資訊而產生一虛實合成影像,並該影像合成處理單元傳送該虛實合成影像給該遊戲處理單元,該遊戲處理單元分別傳送該虛實合成影像至該至少一玩家端,以讓該至少一玩家端的該顯示螢幕分別顯示該虛實合成影像。When the game processing unit receives the at least one betting data, the game processing unit transmits the at least one betting data, the real-time image and the position information to the image synthesis processing unit, and the image synthesis processing unit according to the at least one A virtual-real composite image is generated based on the scoring data, the real-time image and the position information, and the image composite processing unit transmits the virtual-real composite image to the game processing unit, and the game processing unit respectively sends the virtual-real composite image to the at least one the player side, so that the display screen of the at least one player side respectively displays the virtual and real composite image.
據此,本發明可以於該至少一玩家端的該顯示螢幕分別顯示該虛實合成影像,該虛實合成影像的資訊包含該至少一押分資料、該即時影像與該位置資訊,該即時影像即為該實體遊戲結果產生單元的實景,而依據該位置資訊,該至少一押分資料的數值即可正確的顯示合成於該即時影像上,故透過該虛實合成影像,玩家即可掌握該至少一押分資料的數值,而具有現場遊玩的臨場感以滿足現場參予的樂趣,並可減少遊玩時的心神負擔。Accordingly, the present invention can display the virtual-real composite image on the display screen of the at least one player terminal respectively, and the information of the virtual-real composite image includes the at least one betting data, the real-time image and the position information, and the real-time image is the The physical game result generates a real scene of the unit, and according to the location information, the value of the at least one betting point data can be correctly displayed and synthesized on the real-time image, so through the virtual-real synthetic image, the player can grasp the at least one betting point. The value of the data, and has the sense of presence of live play to meet the fun of on-site participation, and can reduce the mental burden when playing.
有關本發明的詳細說明及技術內容,現就配合圖式說明如下:The detailed description and technical content of the present invention are described as follows in conjunction with the drawings:
請參閱圖1、圖2與圖3,本發明為一種具影像合成顯示的遊戲系統,該遊戲系統包含一遊戲處理單元10、至少一玩家端20、一實體遊戲結果產生單元30、一影像擷取單元40、一影像辨識單元50、一影像合成處理單元60與一押分賠付單元70。其中該遊戲處理單元10控制一遊戲的運作而供至少一玩家進行該遊戲。該實體遊戲結果產生單元30如圖3所示,於一實施例,以實體的輪盤為例加以說明。Please refer to FIG. 1 , FIG. 2 and FIG. 3 , the present invention is a game system with image synthesis display, the game system includes a
請參閱圖1、圖2與圖4A所示,在一實施例中,每一該玩家端20皆為供該玩家遊玩的遊戲機台,每一該玩家端20具有一顯示螢幕21,該顯示螢幕21顯示該遊戲的一遊戲畫面22,該遊戲畫面22是顯示來自該影像擷取單元40所拍攝的一即時影像41。該遊戲畫面22具有複數押分區221與複數對應該複數押分區221的賠率222(為了畫面顯示的簡潔,只會顯示部分的賠率222)。該至少一玩家端20分別供該至少一玩家進行該遊戲,並該至少一玩家可選擇於一押分時間內對該複數押分區221進行押分而分別產生一押分資料,於本實施例,該押分資料是以至少一籌碼223的圖像形態顯示於該些押分區221上。如圖2所示,該至少一玩家端20分別具有一遊戲操作介面23,該至少一遊戲操作介面23分別供該至少一玩家進行操作而產生一操作資訊,該至少一遊戲操作介面23分別具有對該複數押分區221進行押分的複數押分選項231與至少一功能操作選項232,該操作資訊包含一控制該遊戲系統運作的功能控制訊號與該押分資料,該功能控制訊號為由該玩家進行操作該至少一功能操作選項232而產生,該至少一玩家藉由產生該功能控制訊號用於控制該遊戲系統的運作,如啟動遊戲、退出遊戲、觀看遊戲說明等等;而該押分資料為由該玩家進行操作該複數押分選項231產生。而在實務上,於一實施例,該顯示螢幕21為觸控螢幕,可藉由點選觸控的方式切換要押分的該押分區221。Please refer to FIG. 1 , FIG. 2 and FIG. 4A , in one embodiment, each of the
該至少一玩家端20分別將該至少一押分資料傳送至該遊戲處理單元10,該遊戲處理單元10通知該實體遊戲結果產生單元30,讓該實體遊戲結果產生單元30於該遊戲的每一回合的該押分時間結束後,依據一預設規則產生一遊戲結果,並該實體遊戲結果產生單元30將該遊戲結果傳送至該遊戲處理單元10,且該押分賠付單元70於該遊戲的每一回合中,依據該至少一玩家的該押分資料、該遊戲結果與該複數賠率222進行賠付。The at least one
請再一併參閱圖1、圖3與圖4B所示,該影像擷取單元40拍攝該實體遊戲結果產生單元30的一實景而取得該即時影像41並於該遊戲畫面22 中顯示(如圖4A所示)。該影像擷取單元40將該即時影像41傳送至該遊戲處理單元10,且該遊戲處理單元10傳送該即時影像41給該影像辨識單元50,讓該影像辨識單元50辨識解析該即時影像41的位置而產生一位置資訊,並該遊戲處理單元10將該位置資訊回傳該遊戲處理單元10。在該遊戲處理單元10接收到該至少一押分資料後,該遊戲處理單元10傳送該至少一押分資料、該即時影像41與該位置資訊給該影像合成處理單元60,而該影像合成處理單元60依據該至少一押分資料、該即時影像41與該位置資訊而產生一虛實合成影像61(如圖4B所示)。更詳細的說,由該位置資訊可以知道該即時影像41的位置,因此,該影像合成處理單元60可以將該至少一押分資料對應的該至少一籌碼223的圖像疊加於該即時影像41上,而產生該虛實合成影像61。該虛實合成影像61包含該即時影像41(該實體遊戲結果產生單元30的該實景)與該至少一玩家的該押分資料,該至少一玩家的該押分資料為以該至少一籌碼223的圖像形態進行顯示。於不同實施例,該至少一玩家的該押分資料為以顯示一比例押分量224的方式表現,其中該比例押分量224為該至少一玩家對該複數押分區221的押分統計,為以橫條線的多寡表示數量。在實務上,該至少一籌碼223的圖像為僅顯示一個玩家的該押分資料,而該比例押分量224的圖像則顯示全部玩家的該押分資料,玩家可以由該比例押分量224的方式表現清楚地得知該複數押分區221各自的押分量,而作為押分的參考。又,該影像合成處理單元60傳送該虛實合成影像61給該遊戲處理單元10,該遊戲處理單元10分別傳送該虛實合成影像61至該至少一玩家端20,以讓該至少一玩家端20的該顯示螢幕21分別顯示該虛實合成影像61。Please also refer to FIG. 1 , FIG. 3 and FIG. 4B , the
請再一併參閱圖5所示,為本發明第一實施例的遊戲運作流程示意圖,於本實施例中,其包含流程S5-1:遊戲開始、流程S5-2:開始押分、流程S5-3:產生虛實合成影像、流程S5-3-1:合成影像、流程S5-3-2:不合成影像、流程S5-4、押分結束、流程S5-5:產生遊戲結果與流程S5-6:遊戲賠付。Please also refer to FIG. 5 , which is a schematic diagram of the game operation flow according to the first embodiment of the present invention. In this embodiment, it includes a process S5-1: the game starts, a process S5-2: the start of betting points, and a process S5 -3: Generate virtual and real composite image, process S5-3-1: composite image, process S5-3-2: not composite image, process S5-4, end of betting, process S5-5: generate game result and process S5- 6: Game payouts.
其中在流程S5-1遊戲開始之後,即進入流程S5-2,該至少一玩家可以選擇於該押分時間內對該複數押分區221進行押分而分別產生該押分資料,接著進入流程S5-3,當該至少一玩家有產生該押分資料,且該至少一玩家端20分別將該押分資料傳送至該遊戲處理單元10時,進行流程S5-3-1,該影像合成處理單元60會依據該至少一押分資料、該即時影像41(如圖4A所示)與該位置資訊而產生該虛實合成影像61,該虛實合成影像61於該玩家端20的該顯示螢幕21(遊戲畫面22)中顯示,如圖4B所示。該虛實合成影像61會顯示該實體遊戲結果產生單元30的該即時影像41以及該押分資料所代表的該至少一玩家對該複數押分區221進行押分的狀況(如:該籌碼223的分布狀況)。After the game starts in the process S5-1, the process goes to the process S5-2, and the at least one player can choose to bet the
此外,該實體遊戲結果產生單元30的該實景包含複數對應該複數押分區221的框格62(如圖4A所示),因此該即時影像41即包含該複數框格62,故該影像合成處理單元60可以於該虛實合成影像61中重現該實景(如圖4B所示的該複數框格62),並於該虛實合成影像61的該複數框格62中顯示該押分資料,於不同實施例,可分別以該籌碼223顯示或依照押分比例顯示該比例押分量224(如圖4B所示)。又在一實施例中,於該押分時間內,當該至少一押分資料有變動時,該影像合成處理單元60會即時依據最新的該至少一押分資料更新該虛實合成影像61,亦即該虛實合成影像61的該複數框格62中顯示保持顯示最新的該押分資料。In addition, the real scene of the physical game
請再一併參閱圖1與圖4C所示,在另一實施例中,本發明更包含一隨機賠率產生單元80,該隨機賠率產生單元80於該遊戲的每一回合的該押分時間結束後,對每一該押分區221分別依一機率產生一隨機賠率81,並該隨機賠率產生單元80傳送該隨機賠率81至該遊戲處理單元10,該遊戲處理單元10通知該至少一遊戲畫面22讓該隨機賠率81取代該押分區221的該賠率222,且該押分賠付單元70依據該至少一玩家的該押分資料、該遊戲結果、該複數賠率222與該隨機賠率81進行賠付。當該遊戲處理單元10接收到該隨機賠率81時,該影像合成處理單元60依據該即時影像41(如圖4A所示)、該位置資訊與該隨機賠率81而產生另一虛實合成影像61A,且同樣的,該影像合成處理單元60可以於該另一虛實合成影像61A中重現該實景,並於該另一虛實合成影像61A的該複數框格62中顯示該隨機賠率81。而在實際實施時,此二該虛實合成影像61、61A可以疊加顯示,亦即可以同時顯示該隨機賠率81與該至少一玩家的該押分資料(如該至少一籌碼223的分布狀況)於單一畫面上(如圖4C)。Please refer to FIG. 1 and FIG. 4C together. In another embodiment, the present invention further includes a random
而當該至少一玩家沒有產生該押分資料,則進行流程S5-3-2,以節省該影像合成處理單元60的運算時間與效能,在流程S5-3-1或流程S5-3-2之後為進入流程S5-4,押分結束。在流程S5-4之後,該實體遊戲結果產生單元30即會進行流程S5-5,產生該遊戲結果。最後進行流程S5-6,讓該押分賠付單元70依據該至少一玩家的該押分資料、該遊戲結果與該複數賠率222進行賠付。And when the at least one player does not generate the betting data, the process S5-3-2 is performed to save the computing time and performance of the image
請再一併參閱圖6所示,為本發明第二實施例的遊戲運作流程示意圖,其包含流程S6-1:遊戲開始、流程S6-2:開始押分、流程S6-3:押分結束、流程S6-4:產生虛實合成影像、流程S6-4-1:合成影像、流程S6-4-2:不合成影像、流程S6-5:產生遊戲結果與流程S6-6:遊戲賠付。與第一實施例相較之下,本實施例為在該押分時間結束後,該影像合成處理單元60才產生該虛實合成影像61,據此可以降低該影像合成處理單元60的運算負擔。Please refer to FIG. 6 again, which is a schematic diagram of a game operation flow according to the second embodiment of the present invention, which includes a process S6-1: the game starts, a process S6-2: the start of the betting, and a process S6-3: the end of the betting , Process S6-4: generate virtual and real composite image, process S6-4-1: composite image, process S6-4-2: not composite image, process S6-5: generate game result and process S6-6: game payout. Compared with the first embodiment, in this embodiment, the image
請再一併參閱圖1與圖4D所示,同樣的,於第二實施例中,亦可包含該隨機賠率產生單元80,該隨機賠率產生單元80同樣產生該隨機賠率81,以讓該押分賠付單元70依據該至少一玩家的該押分資料、該遊戲結果、該複數賠率222與該隨機賠率81進行賠付。且當該遊戲處理單元10接收到該至少一押分資料或該隨機賠率81時,該影像合成處理單元60依據該即時影像41(如圖4A所示)、該位置資訊、該至少一押分資料與該隨機賠率81而產生虛實合成影像61B。也就是說,當沒有該至少一押分資料,但有該隨機賠率81時,仍然會產生該虛實合成影像61B於玩家端20的該顯示螢幕21顯示,如圖4D所示,可以透過顯示該隨機賠率81而達到吸引該至少一玩家進行遊玩的效果。此外,同樣的,該實體遊戲結果產生單元30的該實景可以包含複數對應該複數押分區221的框格62,而該影像合成處理單元60於該虛實合成影像61B中重現該實景,並於該虛實合成影像61B的該複數框格62中顯示該隨機賠率81,如圖4D所示。Please refer to FIG. 1 and FIG. 4D together. Similarly, in the second embodiment, the random
另,在其他不同實施例中,請參閱圖7或圖8中所示,當該實體遊戲結果產生單元30為應用於百家樂遊戲的一自動發牌裝置31時(如圖7所示),或應用於骰寶遊戲的一自動搖骰裝置32時(如圖8所示),該實體遊戲結果產生單元30的該實景會額外包含一對應該複數押分區221(如圖4A所示)的實體押分桌面33,而該虛實合成影像61C、61D中可以重現該實景,同時於該虛實合成影像61C、61D的該實體押分桌面33中顯示該隨機賠率81或顯示該押分資料,如以該至少一籌碼223顯示。In addition, in other different embodiments, please refer to FIG. 7 or FIG. 8 , when the physical game
請再一併參閱圖9所示,本發明更可以包含一雲端伺服器90、一遠端遊戲機台91與一遊戲硬體機台92,其中該遠端遊戲機台91包含該實體遊戲結果產生單元30與該影像擷取單元40,而該遊戲硬體機台92包含該遊戲處理單元10、該影像辨識單元50、該影像合成處理單元60與該押分賠付單元70,並該遊戲硬體機台92更可以包含該隨機賠率產生單元80。該遠端遊戲機台91與該遊戲硬體機台92為藉由該雲端伺服器90連接,而該至少一玩家端20分別連接該遊戲硬體機台92。據此,高成本的該實體遊戲結果產生單元30只要設置一個,就可以供多個分設於不同地方的該遊戲硬體機台92連接,並供該至少一玩家端20連接遊玩。故可以實現多人異地同時進行遊玩,共同參予同一該實體遊戲結果產生單元30所產生的該遊戲結果,不但可降低設置成本,更有多人同樂的娛樂效果。Please refer to FIG. 9 again, the present invention may further include a
10:遊戲處理單元
20:玩家端
21:顯示螢幕
22:遊戲畫面
221:押分區
222:賠率
223:籌碼
224:比例押分量
23:遊戲操作介面
231:押分選項
232:功能操作選項
30:實體遊戲結果產生單元
31:自動發牌裝置
32:自動搖骰裝置
33:實體押分桌面
40:影像擷取單元
41:即時影像
50:影像辨識單元
60:影像合成處理單元
61、61A、61B、61C、61D:虛實合成影像
62:框格
70:押分賠付單元
80:隨機賠率產生單元
81:隨機賠率
90:雲端伺服器
91:遠端遊戲機台
92:遊戲硬體機台10: Game Processing Unit
20: Player side
21: Display screen
22: Game screen
221: Bet partition
222: Odds
223: Chips
224: Proportional bet weight
23: Game operation interface
231: Score option
232: Function operation options
30: Entity game result generation unit
31: Automatic licensing device
32: Automatic Dice Rolling Device
33: Physical betting desktop
40: Image capture unit
41: Live Image
50: Image recognition unit
60: Image
圖1,為本發明系統方塊圖。 圖2,為本發明玩家端的遊戲機台示意圖。 圖3,為本發明實體遊戲結果產生單元的示意圖。 圖4A~圖4D,為本發明應用於輪盤的遊戲畫面示意圖。 圖5,為本發明第一實施例的遊戲運作流程示意圖。 圖6,為本發明第二實施例的遊戲運作流程示意圖。 圖7,為本發明應用於百家樂的虛實合成影像示意圖。 圖8,為本發明應用於骰寶的虛實合成影像示意圖。 圖9,為本發明另一實施方式的系統方塊圖。 FIG. 1 is a block diagram of the system of the present invention. FIG. 2 is a schematic diagram of a game machine on the player side of the present invention. FIG. 3 is a schematic diagram of the entity game result generating unit of the present invention. 4A to 4D are schematic diagrams of game screens in which the present invention is applied to a roulette wheel. FIG. 5 is a schematic diagram of a game operation flow according to the first embodiment of the present invention. FIG. 6 is a schematic diagram of a game operation flow according to the second embodiment of the present invention. FIG. 7 is a schematic diagram of a virtual-real composite image of the present invention applied to baccarat. FIG. 8 is a schematic diagram of a virtual-real composite image applied to Sic Bo according to the present invention. FIG. 9 is a system block diagram of another embodiment of the present invention.
10:遊戲處理單元 10: Game Processing Unit
20:玩家端 20: Player side
30:實體遊戲結果產生單元 30: Entity game result generation unit
40:影像擷取單元 40: Image capture unit
50:影像辨識單元 50: Image recognition unit
60:影像合成處理單元 60: Image synthesis processing unit
70:押分賠付單元 70: Payout unit for betting points
80:隨機賠率產生單元 80: Random Odds Generation Unit
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US20040135316A1 (en) * | 2003-01-29 | 2004-07-15 | Lipscomb Steven Roy | Method for exhibiting a card game |
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CN105813701A (en) * | 2013-11-20 | 2016-07-27 | 世嘉飒美创意股份有限公司 | Gaming machine, dice gaming system, and display program |
TW202009863A (en) * | 2018-08-17 | 2020-03-01 | 尊博科技股份有限公司 | Game system featuring extra betting and multiplying power odd-increased payout that allows for extra betting according to the credit of a player and generates at least one randomly odd-increased multiplying power for the extra betting |
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US20040135316A1 (en) * | 2003-01-29 | 2004-07-15 | Lipscomb Steven Roy | Method for exhibiting a card game |
CN102847317A (en) * | 2011-06-30 | 2013-01-02 | 京乐产业.株式会社 | Player terminal |
CN105813701A (en) * | 2013-11-20 | 2016-07-27 | 世嘉飒美创意股份有限公司 | Gaming machine, dice gaming system, and display program |
TW202009863A (en) * | 2018-08-17 | 2020-03-01 | 尊博科技股份有限公司 | Game system featuring extra betting and multiplying power odd-increased payout that allows for extra betting according to the credit of a player and generates at least one randomly odd-increased multiplying power for the extra betting |
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