KR101031499B1 - Electronic card game system and method for auto peeping electronic playing cards using the same - Google Patents

Electronic card game system and method for auto peeping electronic playing cards using the same Download PDF

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Publication number
KR101031499B1
KR101031499B1 KR1020080092167A KR20080092167A KR101031499B1 KR 101031499 B1 KR101031499 B1 KR 101031499B1 KR 1020080092167 A KR1020080092167 A KR 1020080092167A KR 20080092167 A KR20080092167 A KR 20080092167A KR 101031499 B1 KR101031499 B1 KR 101031499B1
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KR
South Korea
Prior art keywords
card
electronic card
electronic
piping
game
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KR1020080092167A
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Korean (ko)
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KR20100033150A (en
Inventor
박성규
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(주)에프투 시스템
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Priority to KR1020080092167A priority Critical patent/KR101031499B1/en
Publication of KR20100033150A publication Critical patent/KR20100033150A/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Abstract

The present invention provides an electronic card game system and an electronic card automatic piping method using the same. An electronic card game system is a multi-table type electronic card game system having a plurality of monitors, comprising: a display module for displaying at least one electronic card on at least one monitor so that a rear surface thereof is displayed, and a pattern arrangement of the displayed electronic card A card piping module that exposes the front surface so that a portion thereof is exposed; And a card control module for completely opening or rotating the electronic card at least once after the pattern arrangement of the electronic card is partially exposed.
Electronic card games, card piping, masks

Description

Electronic card game system and method for auto peeping electronic playing cards using the same}

The present invention relates to an electronic card game system, that is, an electronic card game system employing an electronic card (hereinafter referred to as "card") and an electronic chip (hereinafter referred to as "chip") that is displayed electronically by a computer program. The present invention relates to an electronic card auto-piping method in which a system provides an auto-piping function for a flipped card to a player. The present invention relates to an electronic card game system and an electronic card automatic pepping method using the same, which can provide a player with advantages rather than disadvantages.

The game cards have four patterns: spade, heart, diamond, and club, and each pattern has A (ace), K (king), Q (queen), and J. (jack), and a playing card consisting of a total of 52 cards consisting of 2 to 10 numbers (hereinafter referred to as “points” in combination with these letters and numbers) and 1 to 2 jokers. Or trump is representative. There are a wide variety of games played at casino tables using playing cards such as blackjack, poker and baccarat.

The actual card game at the table requires some action that takes time to collect, shuffle, dispense, and so on. These operations are required to be performed by specially trained dealers, resulting in the cost of training the dealers or hiring skilled dealers, in addition to the time lost from performing the operations. In addition, because human dealers do this, intentional tricks or unintentional mistakes can occur, and continuous camera surveillance and frequent patrols are required to prevent these events.

In order to overcome this problem, the electronic game and casino game industry has recently developed an electronic card game system employing electronic cards (hereinafter referred to as "cards") and electronic chips (hereinafter referred to as "chips") that are displayed electronically by computer programs. . Such an electronic card game system is generally referred to as a multi-table game machine because it has a table form equipped with a plurality of display means so that a plurality of players can play the game at the same time. Such electronic card game systems vary from games played by human dealers to games played by cyber dealers.

However, such a conventional electronic card game system does not sufficiently express or provide various flavors of an actual card game, and often does not fully implement the entertainment function that only the electronic card game system can have.

For example, in relation to card piping, the greatest appeal of a card game, the player feels the beauty of card piping while intentionally slowly unfolding a card whose face is unknown and the card is unknown. The onlookers will experience greater suspense and thrill when cheering. However, in the case of the card peeping function implemented in a conventional electronic card game, the card peeping function is displayed in a manner of showing the front face of the card with numbers and patterns at a time or in sequence in response to the player's input such as button operation or touch screen display touch. However, there is a hassle that the player has to peek a little bit by rotating the card by hand, and when he peeks the card, he accidentally peeps too much at once and misses the best part of the card betting that he wanted to enjoy. do.

Therefore, there is still a need for an electronic card game system with an automatic piping function which is more convenient and interesting than the actual card game. In addition, there is a continuous increase in requests for electronic card game systems that can provide the player with the features of an actual card game and other electronic card game systems as advantages rather than disadvantages.

An object of the present invention is to provide a convenient electronic card automatic piping function by automatically controlling the piping operation and the rotation operation of the electronic card in the electronic card game system.

In addition, the present invention by automatically exposing the front of the electronic card by varying the degree of the card area to be pinged according to the pattern arrangement of the electronic card to reduce the inconvenience and unnecessary time required when the player directly pings the card, This provides an auto-piping function that varies the degree of card area to be peed according to the pattern arrangement of each electronic card so as to prevent the player from beating more than the degree of the card area to be peeped. An object of the present invention is to provide an electronic card game system for card piping and an electronic card auto-piping method.

In addition, the present invention determines the number of times the number of times the electronic card is rotated and the number of times of rotation by using at least one of the information on the point and pattern arrangement of the electronic card, and automatically controls the operation of the e-cards to be rotated and rotated according to the result Electronic card game system and electronic card, which maximizes the features of the electronic card game system that can provide more convenient and interesting piping function than the actual card game, and can automatically provide the carding and rotating motion of the card unlike the actual card game. It is an object to provide an automatic piping method.

In addition, the present invention performs a mask process so that the player can immediately know his or her hand by performing a mask process so that at least one of the points and patterns located in at least one corner of the electronic card cannot be visually identified in the process of the automatic carding of the electronic card. It is an object of the present invention to provide an electronic card game system and an electronic card automatic ping method that can increase the interest of the card game by maximizing the zest of card piping.

In order to achieve the above object, the electronic card automatic ping method according to an embodiment of the present invention is a method for automatically pinging an electronic card in a multi-table electronic card game system having a plurality of monitors, at least one monitor A rear display step of displaying at least one electronic card on a rear surface thereof, and a card piping step of exposing the front surface to partially expose a pattern arrangement of the displayed electronic card; And a card rotating step of completely opening or rotating the electronic card at least once after the pattern arrangement of the electronic card is partially exposed.

The number of times the electronic card is piped, the number of times it is rotated, and the degree of the region to be ping are determined using at least one of information about the point and pattern arrangement of the electronic card.

Mask processing is performed such that at least one of a point and a pattern located at at least one corner of the electronic card cannot be visually identified.

When both the rotation and the piping of the electronic card are completed, the electronic card is completely opened and the masking process is stopped to restore the point and pattern of the electronic card to their original state.

A recording medium according to an embodiment of the present invention is a recording medium recording a computer program for performing the electronic card automatic ping method.

The card with 2, or 3 card points when the electronic card is placed in the vertical direction, and the card with 4, 5, 9, or 10 card points when the electronic card is placed in the horizontal direction with twice piping and one rotation. When the electronic card is placed in the vertical direction and the card point is 4, 5, 9, or 10, and the electronic card is placed in the horizontal direction, the card point is 6, A card with 7, or 8 cards is automatically piped by repeating the piping and the rotation of the card three times and twice. When the electronic card is placed in the vertical direction, the card with the card points of 6, 7, or 8 Automatic piping is performed by repeating the piping and rotation with 4 times and 3 times of rotation.

In the electronic card, an ace card, a card with a card point of J, Q, or K, and the electronic card are placed in a horizontal direction, and the card with a card point of 2 or 3 is fully opened after a single piping.

An electronic card game system according to an embodiment of the present invention is a multi-table electronic card game system having a plurality of monitors, comprising: a display module configured to display at least one electronic card on a rear surface of at least one monitor; A card piping module for exposing the front surface to partially reveal the pattern arrangement of the displayed electronic card; And a card control module for completely opening or rotating the electronic card at least once after the pattern arrangement of the electronic card is partially exposed.

The card control module controls the number of times of the electronic card to be rotated, the number of times of rotation, and the degree of the area to be pinged using at least one of information about the point and pattern arrangement of the electronic card.

The card piping module performs mask processing so that at least one of a point and a pattern located at at least one corner of the electronic card cannot be visually identified.

According to the electronic card game system of the present invention and the automatic card peeping method using the same, the following advantages are provided.

First, there is an advantage that the electronic card game system can provide a convenient electronic card automatic piping function by automatically controlling the piping operation and the rotation operation of the electronic card.

Second, by automatically exposing the front of the electronic card by varying the degree of the card area to be pinged according to the pattern arrangement of the electronic card, it reduces the inconvenience and unnecessary time required when the player directly pits the card. Card PIPing provides an automatic piping function that changes the degree of card area to be pinged according to the pattern arrangement of each electronic card so as to prevent the pinging of the card area beyond the amount of piping. There is also an advantage in that it can provide an electronic card game system and an electronic card automatic piping method.

Third, the number of times that the electronic card is piped and rotated using at least one of information about the point and pattern arrangement of the electronic card is determined, and according to the result, the actual operation of the electronic card is controlled by automatically controlling the ping and rotation of the electronic card. Electronic card game system and electronic card auto-piping method that maximizes the features of the electronic card game system, which provides more convenient and interesting piping function than the game, and can automatically provide card pepping and rotating motion unlike the actual card game. There is also an advantage to provide.

Fourth, in the process of automatic carding of the electronic card, at least one of the points and the patterns located at the corners of the electronic card is masked so that the player cannot recognize the hand immediately. It also has the advantage of providing an electronic card game system and an electronic card auto-piping method that can maximize the beauty of the piping to increase the interest of the card game.

Advantages and features of the present invention, and methods for achieving them will be apparent with reference to the embodiments described below in detail in conjunction with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but may be implemented in various forms, and only the embodiments of the present invention make the disclosure of the present invention complete and the general knowledge in the technical field to which the present invention belongs. It is provided to fully convey the scope of the invention to those skilled in the art, and the present invention is defined only by the scope of the claims. Like reference numerals refer to like elements throughout.

1 is a table plan view of an electronic card game system according to an embodiment of the present invention.

The electronic card table 100 is a component for playing a card game, and includes a plurality of monitors including a dealer touch monitor 400, a player touch monitor 300, and an information monitor 108, and bills for storing bills. It is configured to embed or mount various means to be described below, including the gate 104, bill valley data 106 for counterfeit identification, and the main control unit 200 for performing the progress of the card game.

Players and dealers who play a game using the electronic card table 100 play an electronic card game using an electronic card and an electronic chip with each other, and all game proceeds are automatically performed by a computer. Errors such as cheating and calculation errors can be eliminated.

First, a dealer touch monitor 400 is located in front of a place where a human dealer is located to provide a dealer with a Graphical User Interface (GUI) for operation and display the dealer's operation process and results. The human dealer performs an electronic card game using an electronic card and an electronic chip or a real chip through the dealer touch monitor 400.

On the other hand, when a card game including processing operations such as mixing or distributing cards is performed through the cyber dealer, the dealer touch monitor 400 additionally displays the cyber dealer, and displays the image size of the cyber dealer. It can be implemented as a flat panel display of appropriate size. The cyber dealer may be embodied and displayed on the monitor in the form of an image of a human arm. In this case, the operation of the cyber dealer is determined according to the progress of the game of the human dealer.

However, even in the case of an electronic card game system, it is desirable to employ a human dealer in terms of smooth progress of the card game, start and end of the card game, dispute control between players, player service, and the like.

Hereinafter, the term dealer is assumed to mean a human dealer for convenience of description. However, the present invention is not limited thereto and may be replaced by the above-described electronic cyber dealer.

The dealer controls and manages the game mainly through a GUI provided to the dealer touch monitor 400. In the case of an electronic card game system, the dealer does not necessarily have card dispensing technology or participate in card dispensing virtually or otherwise. Dealers generally can only act as game controllers, including card game promoters, table cashiers, and table master functions. Depending on the degree of game intervention of the dealer, the electronic card game system can be operated in various modes such as automatic mode, manual mode and semi-automatic mode.

The player touch monitor 300 is located in front of each place where the player is located to provide the player with a GUI for operation and display the player's operation process and results. In the electronic card game system, the processor unit 200 performs calculation and control for the card game progress based on the input through the player touch monitor 300 and the dealer touch monitor 400, and displays the result of the player touch monitor 300. And repeats the process of outputting to the dealer touch monitor 400 to proceed with the game.

The information monitor 108 provides information on game results, such as which one wins each game round and how many successive victories, and information or advertisements that are commonly provided to other players or bystanders. As a means, it can help new or existing players keep track of past game records and progress to help determine the bet amount and which way to bet. For example, in the case of a baccarat game or blackjack, the player side wins and the banker or dealer side wins can be displayed using different colors and / or symbols. And betting plans.

The bill gate 104 is a means of storing and storing actual chips or cash submitted by the player to the dealer for exchange into electronic chips. The bill gate 104 is formed of a box having one or more sides that can be opened for recovery of stored bills or bills.

Bill validator 106 is a means of identifying the amount and counterfeit of bills (cash) received from the player. Bill validity 106 includes various types of sensors or verification means for scanning bills and may be integrally formed with bill gate 1040.

In addition, a sound providing device (not shown) including at least one speaker may be installed in the electronic card table 100 to provide an audio signal according to the progress of the card game, and thus a more exciting card game may be performed.

Hereinafter, the processor unit 200 for playing an electronic card game using the above components will be described.

2 is a block diagram of the main control unit 200 of the electronic card game system according to an embodiment of the present invention.

The main control unit 200 of the electronic card game system is provided in the form of at least one electronic circuit board (PCB), for example, equipped with at least one microcontroller or microprocessor, or such an electronic circuit board (PCB) and other components. It may be provided in the form of at least one personal computer (PC) server computer including components, and is mounted inside the electronic card table 100.

The main control unit 200 includes at least a display driver 210, a graphic processing unit (GPU) 220, an I / O interface 230, an arithmetic logic unit (ALU) 240, a central control unit. And a central processing unit (CPU) 250 and a memory 260.

First, the display driver 210 provides an environment for a graphics device such as the graphic processor 220 to operate in an operating system of an electronic card game system, thereby providing a dealer touch monitor 400, an information monitor 108, and a player touch monitor ( The component for driving the display monitor such as 300 may be provided in the form of a software module or in the form of hardware such as a video chip.

Since the display monitors 400, 108, and 300 are provided in the form of a touch screen monitor, the display driver 210 performs identification function for each area on the display monitors 400, 108, and 300 and the individual objects to be displayed. The identification information of the area and the object is transmitted to the central controller 250. Accordingly, the central control unit 250 performs a function related to the selected area and the object through the transmitted information.

The graphic processor 220 is typically provided in the form of a graphic chip or a graphic card, and is controlled by the central controller 250 to generate and process a graphic image to be provided to the display monitors 400, 108, and 300. . The graphic processor provides all the graphical user interfaces (GUIs) provided on the display, and performs graphic operations on the GUI objects according to a user's operation or a preset game rule.

Such graphic manipulation includes not only a function of providing a basic game progress screen for displaying a game process performed in real time on a plurality of monitors in real time under the control of the central controller 250 according to a game rule stored in the memory 260, for example, When the player touches a card or presses a button, the card operation screen provides functions such as card selection, rotation, piping, shuffling, and distribution, and chips accumulated on the screen to move chips or add or remove chips. It includes all the functions of providing the graphic according to the user's input, such as the function of providing the chip operation screen.

I / O interface 230 may include peripherals such as display monitors 104, 108, and 300, a sound providing device (not shown), a printer (not shown), and an external system such as a server computer or other electronic card game system of a casino. Performs data connection with various optional devices such as a communication unit for communication with the device.

The data operation unit 240 may belong to the inside of the central control unit 250 or may be provided as a separate component from the central control unit 250, and may perform various equations, logic operations, etc. necessary for the progress of the card game to center the result. The controller 250, the graphic processor 220, the memory 260, and the I / O interface 230 may be provided to other components.

The calculation performed by the data calculating unit 240 includes all of the data necessary for the graphic processing in the graphic processing unit 220 and various operations necessary for the progress of the game in the central control unit 250.

The central controller 250 loads a card game software program stored in the memory 260 to perform a card game. The card game software program reads all the information for the card game according to the card game rules and the input of a dealer or a player. It is programmed to have. In FIG. 2, the graphic processor 220, the data operator 240, the display driver 210, the memory 260, and the like are illustrated and described as separate components from the central controller 250, but the central controller 250 includes these components. It may be configured as a central processing unit that performs one or more of the functions of the elements or integrates or incorporates at least some of these components.

In addition to the card game software program, the memory 260 temporarily or permanently stores various data generated and changed in accordance with the progress of the game, and provides a function to other components when necessary. A plurality of card game software programs are stored in the memory 260 to provide a plurality of different types of card games in one electronic card game system, so that a card game selected by a command of the central controller 250 is used. It is preferably configured to be provided for use.

Hereinafter, a basic electronic card game operation performed by the main control unit 200 using the above components will be described with further using FIGS. 3 and 4 showing a player touch monitor screen.

3 is an exemplary player touch monitor screen of an electronic game system for playing a blackjack game according to an embodiment of the present invention, and FIG. 4 is an example of an electronic game system for performing a baccarat game according to an embodiment of the present invention. Player touch monitor screen.

First, when the electronic card game system is activated, the central control unit 250 loads a card game software program of the selected type from the memory 260 through the dealer touch monitor 400 to start a card game.

The central controller 250 controls the operations between the different components and performs data processing according to game rules, betting methods, and user input contents of each card game. The central controller 250 controls the data operator 240 and the graphic processor 220 to provide, delete, and modify menus, buttons, and other operation areas of a GUI type displayed on the display monitor according to the type and sequence of card games. To add, proceed and play card games.

On the screen of the player touch monitor 300 for playing the blackjack game shown in FIG. 3, in addition to the GUI objects of the cards and chips used in the game, the credit area 302 in which the chips held by the player are separated for each type, A betting area 303 where the chips placed by the player are placed, a credit meter area 304 indicating the total amount of chips held by the player, and a bet meter indicating the total amount of chips placed by the player. meter area 306, a win meter area 308 in which the player wins the game and displays the amount of chips acquired, a deal button 310 for betting chips, and a clear bet button for canceling bets. 312, a menu button 314 for providing a game-related menu, a history window 318 for displaying a player's game history, and a card area 320 for displaying a dispensed card are shown.

When the game starts, the player touches his chip in the credit area 302 or moves his chip to the betting area 303 in a drag and drop manner. As the chip moves, the indication of the credit meter area 304 is deducted by the bet amount and indicates the displayed bet amount of the bet meter area 306.

Once the chips to be placed are all placed in the betting area 303, the player touches (or clicks) the deal button 310 to send the final betting command to the system. If the bet amount is to be changed or the bet is to be canceled, the chip placed in the bet area 303 may be recovered using the clear bet button 312.

Subsequently, the card is dispensed according to the operation of the dealer touch monitor 400 so that the cards distributed to each player are displayed in the card area 320. While the card is displayed in the card area 320, the player may perform various operations such as moving, rotating, and ripping a card by touching the card area 320, which will be described later.

If the win or loss is determined according to the result of the game, the information of the history window 318 is updated and at the same time, the chip is moved according to the win or loss. If the player loses, the chip of the betting area 303 moves to the credit area (not shown) of the dealer touch monitor 400, and if the player wins, the chip area of the player touch monitor 300 or the separate area While moving to the win credit area (not shown), the display of the credit meter area 304 and the win meter area 308 is updated.

When the player requests exchange of some or all of the chips, the payout button 316 can be pressed to issue a currency exchange ticket for the corresponding amount. A printer (not shown) is provided in the electronic card game system. .

Players can press the menu button 314 during game start or game to obtain game rule information, game statistics information, game strategy information, etc., or set various card game environments such as limiting the maximum minimum bet amount and setting automatic betting conditions. .

The configuration of the buttons, menus, and manipulation areas of the GUI type may be changed or added to necessary items according to the type and progression of the card game.

For example, when the bet is completed, the credit area 302 of FIG. 3 is changed to a function area or a button area for performing various commands such as rotate and peek for manipulating the dispensed card, or skip related to the game. It may be changed into a functional area or a button area for performing a decision such as a skip, a split, a hit, or the like.

In addition, the display screen provides various game-related data windows such as win / loss results, game record, and various operation areas such as special betting according to special rules added according to game versions and special event areas to increase the interest of the game according to the situation. Casino announcements, event advertisements, product or service advertisements, and the like may be provided.

The progress of the game described above is all controlled by the central controller 250. The central controller 250 controls the data calculator 240 to perform various arithmetic functions according to game rules according to game rules, and provides information related to a user's operation, that is, monitor touch, acquired through the display driver 210. By controlling the graphic operation of the GUI object provided to the display monitor by using the control and the graphic processing unit 22 and the data operation unit 240 to perform the data processing related to the above-described game progress process.

For example, when a player makes a bet by touching a chip placed in the credit area 302, the display driver 210 detects this and transmits the information regarding the bet such as the type of chip and the number of touches to the central controller 250. In addition, the central control unit 250 processes the process of moving the chip placed in the credit area 302 to the corresponding batting area through the graphic processing unit 220, and processes the bet amount through the data operation unit 240. .

In addition, the central control unit 250 visually informs the player of the fact that the betting time limit expires according to the game rules, or provides the player with a momentary strategy or hint appropriately according to a pre-programmed or user selected strategy from time to time. can do.

As such, the central control unit 250 configures the configuration of the GUI-type buttons, menus, and operation areas displayed on the various monitors of the electronic card table 100 in the order of the types of card games and the card games proceeding according to each GUI. Processed in conjunction with each module to be modified, deleted or added according to the above, each function of the central control unit 250 may be subdivided into a plurality of detailed modules.

The player touch screen screen in the baccarat card game according to an embodiment of the present invention shown in FIG. 4 is provided with a GUI area and an object in a form necessary for the progress of the game. Since the names and functions of the GUI objects without reference numerals are the same as in the case of the blackjack card game of FIG. 3, description thereof is omitted.

Referring to Figure 4 will be described the process of baccarat card game.

If the player wishing to participate in the game passes the actual chip, smart card, cash or other electronic cash means used for the card game to the dealer, the dealer activates the GUI on the dealer touch monitor 400 to credit the amount received. Alternatively, the chip is transmitted to the player touch screen 300 to start the game.

In the case of the baccarat game, instead of the betting area 303 in FIG. 3, bets such as a player hand area 322, a banker hand area 324, a tie hand area 326, and the like. An area is provided, in which players bet chips on the area or a hand area that combines them.

For example, if you want to bet on the player's and tie's hand areas 322 and 326, touch and drag the chips in the credit area 302 and then drop them on the area. Let's do it. Here, preferably, the touched chip or the predetermined area may be highlighted to be distinguished from other areas. In addition, when the chip is dragged and dropped on the player's hand area 322 and then touched the dropped chip, the chip is accumulated and placed on the chip in the player's hand area 322 without additional drag and drop operations.

In addition, when a player first touches a chip in the credit area 302 and then touches the betting areas 322, 324, and 326, the chip moves to the corresponding betting area, and until the player touches another area, As the chips of 302 are continuously touched, the chips may be continuously accumulated in the corresponding betting area. In addition, even when the desired betting area is touched first and the chip of the credit area 302 is touched, the chip moves to the selected betting area, and the chip is selected by continuously touching the chips in the credit area 302 until the player touches another area. Chips may continue to be placed in the betting area.

By continuously touching the chips moved to the betting areas 322, 324, and 326, chips of the same kind as the chips of the last bet may be continuously moved from the credit area 302 to the corresponding betting area, and the depleted face value If the chip of continues to be touched in the betting area, the replacement and exchange of a larger chip may be performed automatically.

Next, when the bet is determined, the player clicks the deal button 310 to indicate to the dealer that the bet is finally completed, and the dealer may check whether the player has completed the bet and continue the card game order. In addition, the electronic card game system may inform the players of the betting time limit, and may visually inform the players through the graphic of the betting time. Thus, indicating that the bet is completed via the deal button 310 is not a necessary procedure.

5 is an exemplary dealer touch monitor screen of an electronic game system for performing a baccarat game in accordance with one embodiment of the present invention.

When the bets of the players are completed, the dealer distributes the banker's hand and the player's hand to the player card area 404 and the banker card area 402 on the dealer touch monitor 400, and proceeds the game by opening the cards of each area. .

Here, card shuffling or shuffling performed for card distribution may be performed using various known random number generation algorithms such as, for example, Gaming Labs International (GLI) guaranteed random number generation algorithm according to a command of a card game software program. .

According to the baccarat game rules, players may receive different dividends even if they bet the same amount of chips. For example, a player betting on the banker hand area 324 will receive a dividend except for the dealer commission, and a player betting on the tie hand area 326 can receive a much higher multiple.

The above betting, winning / deciding decision and allotment process are automatically calculated and processed through the central control unit 250 and the data operation unit 240 of the electronic card game system. As a result, the distribution and retrieval of chips are performed by the graphic processing unit 220. Is automatically displayed.

In the dealer touch monitor 400 of FIG. 5, the display (PLAYER, BANKER) informing the player card area 404 and the banker card area 402, and the areas (1, 2, 3, 3) showing the bets and the totals of each player. 4, 5, 6) are shown.

In each player display area, a predetermined consecutive identification mark 406 indicating the winning situation of each player is displayed on the corresponding player display area for the interest and efficient progress of the game, so that other players can easily grasp the game history of the player. Can be configured to If the winning streak of the corresponding player is stopped, the winning streak identification mark 406 is erased. The record including all wins and losses may be displayed through a separate information monitor 108 or history window 318 of the player touch monitor 300.

In addition, the dealer touch monitor 400 may be provided with a game start / pause / end button 408 so that the dealer can control the pause and resume of the card game.

Now, with reference to Figure 6 will be described the card piping function provided by the electronic card game system of the present invention.

FIG. 6 illustrates a player touch monitor screen on which card piping is performed in an electronic card game system according to an embodiment of the present disclosure.

If the card is dispensed by the dealer in the electronic card game with the back of the card visible, the player can pipe the card to confirm his or her hand. Card piping refers to a sneak peek of a card to identify a card hand in a real card game, and in an electronic card game, a function of exposing the front of at least a portion of the card while the back of the card is visible.

First, the player can click (or touch) the PEEK button 506 to peek a card as desired. To get the best of card piping, you can click on the ROTATE button 504 to rotate the card clockwise or counterclockwise, and alternately use the peak button 506 and the rotation button 504 to proceed with card piping. do. If you release the peak button during card piping, the card will be closed immediately.If you press the peak button again at the same rotation angle, the card will be opened up to the place where it was previously opened.Then, if you press the rotate button 504, it will be opened again from the beginning. Piping proceeds to the state. On the other hand, once opened the card area can be kept open even after rotation, so the shape of the piping can be variously modified according to the type and progress of the game.

On the other hand, a combination of the piping function related to such repeated button operation is provided with one button, that is, the AUTO PEEP button 502, and clicking the automatic pepping button 502, the rotation of the card in a predetermined order and Repeat the piping and proceed to check the card hand. The automatic piping order may be set differently depending on the card hand.

When the auto-piping button 502 is clicked and auto-piping is in progress, the auto-piping button 502 is changed to a FINISH button (not shown) for completing auto-piping, and the card is opened completely when the completion button is clicked. do. The Done button may be replaced with a button (not shown) with the function to stop pegging in that state during automatic pepping, or both may be used together.

The rotation button 504 is initially activated, but is deactivated when the auto-piping button 502 is pressed or the card is touched. If the peak button 506 is pressed during auto-piping, the process switches back to the above-described manual piping process, and the completion button is changed back to the auto-piping button 502.

In addition, when the CHANGE button 508 is clicked, the object to be piped is changed from the current card to the next card, and all buttons are activated.

As described above, in addition to the method of card piping using a button, a player may directly touch a card in the card area 320 to peep it. In addition, a predetermined amount of card pitting area 510 corresponding to the card area 320 is provided on the player touch monitor 300 to touch the card ppping area 510 so that the card of the card area 320 is swept. You get results. Here, the card piping area 510 may be provided in any margin area other than the area shown in FIG.

Hereinafter, with reference to FIG. 7 illustrating an example of the card-piping principle and FIGS. 8 and 9 illustrating various types of card venting frameworks, the principle of the card-piping in an embodiment of the present invention will be described in more detail. do.

First, referring to FIG. 7, the graphic manipulation related to the bending of the card and the partial exposure of the front surface of the card according to card piping uses a curved card vent frame 610 having a bent shape having a minute gap enough to insert a single card. It is done by

When card piping starts, a virtual card bending frame 610 is inserted into the card and a physical phenomena of the card that can occur when the frame 610 is pushed are modeled so that a person actually looks at the card in a 2D (or 3D) screen. It can be configured to have a peeping feeling.

The deformation state of the card to be pinged can be largely divided into three.

First, no transform is applied to the card. That is, in FIG. 7A, the card is inserted into a fine gap of the card bending frame 610, but it may be said that no deformation occurs in the card because the card does not reach an appropriate point. Alternatively, depending on the implementation, it may mean that the initial state of the card is not inserted into the minute gap of the card bending frame 610 yet.

Second, as shown in Figure 7 (b), the card is inserted into the card bending frame 610 is a state in which the deformation of the card. As the card is deeply inserted into the fine gap of the card bending frame 610, the front of the card is not visible yet, but the shape deformation of the card may be started. In this case, it may mean that a part of the front surface of the card is exposed or a state in which points and patterns on the edge of the card are not yet exposed. In this specification, such a transformation is defined as an arc transform.

Third, as shown in (c) of FIG. 7, when the card is continuously inserted beyond the radius of the half arc of the card bending frame 610, the portion of the card which is out of the bent surface of the card bending frame 610 is turned upside down. The opposite side of the card, the front side, is visible. Such a modification is referred to herein as a reverse transform. At this time, when the point and the pattern of the edge of the card reaches the visible state can be a mask process according to the features of the present invention will be described later.

8 and 9 illustrate various types of card bending molds.

FIG. 8A illustrates a basic virtual card bending frame 610, and FIGS. 8B and 8C show a modified form applying the principle of FIG. 8A.

The card bending frame 610 has a shape including a minute gap 612 to insert a single card, such a minute gap 612 is the entrance and exit of the card bending frame 610 (inlet and the front of the card is inserted) Outlets to be exposed), so that when the card is inserted in the inlet direction while the card is turned upside down, the front surface is exposed while the card comes out in the outlet direction. The card bending frame of FIG. 8 is configured to include an arc having a predetermined radius 616 value in common, in which the arc deformation is made by the length 614 of the arc.

FIG. 9 illustrates a different type of card bending frame from FIG. 8, such that the exit direction of the card bending frame is obliquely upward as shown in FIG. 9A, or as shown in FIGS. 9B and 9C. The card bending part 618 of the card bending frame may be bent in the shape of a polygon instead of an arc so that the front face may be exposed while the card is sequentially folded.

 On the other hand, as shown in Figure 9 (b) and (c) is also available card bending frame is not provided with a gap for inserting the card, in this case the card is mapped along the shape of the card bending frame is configured so that the front of the card is exposed May be

FIG. 10 is a diagram showing modularized functions for automatically ripping a card among the functions of the main control unit 200 of FIG. 2.

As shown in FIG. 10, the functions for auto-piping a card in the main control unit 200 include the display module 270, the card piping module 280, the card control module 290, and the control data storage module 295. It can be composed of).

First, in a multi-table electronic card game system having a plurality of monitors, the display module 270 displays at least one electronic card on a screen on at least one monitor. The display module 270 is displayed on the screen so that the back of the electronic card is displayed, and then the front of the electronic card is displayed while the automatic carding of the electronic card is made.

The card piping module 280 exposes the front surface to partially reveal the pattern arrangement of the displayed electronic card. Here, the card piping module 280 may be able to peek the electronic card using the virtual card bending frame 610. In addition, the card piping module 280 may expose the front surface of the card by varying the degree of the card area to be pipped according to the pattern arrangement of the electronic card under the control of the card control module 290, which will be described later, to open the electronic card completely or Rotate at least once.

In addition, the card piping module 280 performs mask processing on a portion of the electronic card. Card masking refers to performing predetermined graphic processing on points and small fringes arranged at the corners of the card (hereinafter referred to as "masking area") while card piping is performed.

On the other hand, in the present specification, the large pattern arranged in the center of the front of the card is called "pattern arrangement" and the small pattern arranged in parallel with the point in the corner of the card is referred to as "pattern".

Thereafter, when both the rotation and the piping of the electronic card are completed, the card piping module 280 completely opens the electronic card and stops the mask process to restore the point and pattern of the electronic card to its original state.

The card control module 290 uses the electronic card at least one of the information on the point and pattern arrangement of the electronic card to be peeked (hereinafter referred to as "the number of times") and the number of times it is rotated (hereinafter referred to as "the number of rotations") Determine and control the operation of the electronic card according to the result. The card control module 290 completely opens or rotates the electronic card at least once through the card piping module 280 after the pattern of the electronic card is partially exposed.

To this end, the card control module 290 loads the point information of the electronic card to be auto-piped, the corresponding number of times and the number of rotations from the control data storage module 295, and controls the operation of the electronic card according to the loaded value. Done. The card control module 290 repeats card piping and rotation by using the number of times of loading and the number of rotations, and uses the point information of the electronic card to peep the card to a predetermined predetermined area, and the player selects the card points. Make it guessable.

On the other hand, the pattern arrangement of the electronic card is generally defined by the point of the electronic card. Accordingly, the card control module 290 may perform card peeping through the card peeping module 280 by varying the degree of the card area to be pipped according to the pattern arrangement of the electronic card. Information about the degree (or distance) of the card area is loaded from the control data storage module 295 via the card point information.

For example, when a card with a card point of 5 and a card with a card point of 8 are compared, the extents of the card area to be piped are different from each other to check whether there is a middle pattern or not. For this, see FIGS. 17 and 18 below.

Also, for example, when a certain card needs to be auto-piped by repeatedly performing the piping and the rotation twice and once, the card control module 290 performs the first piping at the starting position of the carding and the card up to the predetermined card area. Ping When the beeping is completed in the first carding area (1 time) to the designated card area, the card is rotated once, and the second carding (second time) is performed in order to bend the card to the designated card area. Fully open

The control data storage module 295 stores information on the point and pattern arrangement (image information) of the electronic card, the number of times to be picked, the number of rotations, the degree (or distance) of the card area to be picked up, and the starting point of the picking. The control data storage module 295 transmits to the card control module 290 information about the number of times of rotation, the number of rotations, and the degree (or distance) of the card area to be fed corresponding to at least one of the point and pattern arrangement. do. Accordingly, the card control module 290 controls the operation of the electronic card by using information on the number of times of rotation, the number of rotations, and the degree (or distance) of the card area to be peed. Information about the starting position of the piping may be set in advance by the system or may be specified by the user.

The term 'module' is not limited to software or hardware, and the module may be configured to be in an addressable storage medium or may be configured to execute one or more processors. The functionality provided in the modules may be combined into a smaller number of components and modules or further separated into additional components and modules.

Hereinafter, the detailed description will be made based on the contents of FIGS. 11 to 20.

11 through 14 illustrate a principle in which a card is automatically piped according to an embodiment of the present invention.

When the player clicks the auto-piping button, the card piping and the card rotation are automatically performed alternately, and the rotation of the card and the rotation of the card according to at least one of the point information of the card and the information on the pattern arrangement There is a difference in the number of times.

 At this time, the card is bent from the right side or the left side of the card, starting from the bottom of the card face down, that is, the body side. . Piping starts when the card is placed in the horizontal or vertical direction. In FIG. 11 to FIG. 14, it is assumed that the card turned upside down is rotated in the clockwise direction while being placed in the vertical direction.

As shown in FIG. 11, at least one of the point information of the card and the information on the pattern arrangement is initially loaded, and information on the degree of the card region to be correspondingly loaded is loaded from the control data storage module 295. The card is automatically piped to a predetermined area, revealing part of the card pattern. While card piping is performed, predetermined graphic processing is performed on points and patterns arranged in the masking area of the card, so that card masking is performed so that the player does not immediately recognize the card hand.

Card masking may further include inserting a separate graphical image (eg, a question mark image of FIG. 11) that covers the masking area when the card is peeked over the masking area, or at least one graphic image of points and patterns placed on the masking area. May be deleted, or a mosaic may be performed over a masking area such that the player cannot visually identify points and / or patterns. That is, card masking involves all graphical image processing in such a way that the player cannot easily identify points and patterns with the naked eye or at all. When card piping is started, the graphic processor 220 performs a card masking operation when at least a portion of the card masking area begins to be exposed. Referring to FIGS. 6 and 7, the card masking is performed.

Since a part of the first card pattern arrangement is shown in FIG. 11 as two, the player can guess that the point of the card is any one of 4-10. The card is automatically rotated 90 degrees clockwise, and part of the card pattern arrangement is exposed while the card is piped to a predetermined predetermined area.

Here, in FIG. 12, since the portion 12 of the card pattern arrangement appears as three in a state where the pattern arrangement of the cards is partially exposed, the player may guess that the point of the card is any one of 6 to 8. After a predetermined time, the card is automatically rotated 90 degrees clockwise, and the card is piped to a predetermined predetermined area to expose a part of the card pattern.

This time, since there is a pattern arrangement in the center portion 14 of the card in FIG. 13, the player can assume that the points of the card are 7 or 8, and again after the card is rotated, Since the pattern arrangement of the center part 16 is two, it can be finally determined that the point of the said card is eight. Thereafter, the card is fully opened and the card masking is removed so that the player can clearly see the point of the card.

As such, the card control module 290 determines the number of times of the pepping and the number of rotations of the card by using at least one of the point information and the pattern arrangement of the card, and through the card piping module 280 and the display module 270. By exposing the front of the card that has been masked and displaying it on the screen, it is possible to reduce the trouble of the player having to directly card the card while increasing the beauty of the card game.

15 to 20 are diagrams showing regions of areas that are to be peed when cards with various points are automatically peed based on the contents of FIGS. 11 to 14. For convenience of description, the front side of the card is described on the basis of the exposed state, but when the card is actually auto-piped, the card is flipped as shown in FIGS. 11 to 14. In addition, when the card is actually auto-piped, the point and the pattern of the card masking area are basically masked by the mask. 15 to 20 assume a case in which the card is placed in the vertical direction, and is based on card piping, starting from the lower side where the card is placed, that is, the body side, in the direction in which the player sits.

As shown in FIG. 15, an Ace card is a card in which only one pattern is present, and is distinguished from a spade ace card and other ace cards (diamond, heart, and clover).

The principle that the ace card is auto-piped can be shown in Table 1 below.

How to proceed with Ace card verification Piping direction One 2 3 4 5 6 7 8 9 10 Portrait P1 Open Landscape P2 Open P3 Open

(Table 1)

First, in Tables 1 to 6, the numbers 1 to 10 indicate in sequence each step that is being pegged when the card is auto-piped. In addition, in the case where the card is placed in the vertical direction or the horizontal direction, the case where the card is auto-piped for each case is displayed separately for each step.

For example, with reference to Table 1 and FIG. 15, when the cards are placed in the vertical direction, all the ace cards except the spade ace card and the spade ace card are piped to P1, and then the card is completely opened. When the card is placed in the horizontal direction, the spade ace card is fully opened after being piped to P2, and the ace card except the spade ace card is fully opened after being piped to P3. As described above, the degree of the card region to be piped may vary according to the card point and the pattern arrangement.

As shown in FIG. 16, when the card points are 2 and 3, 2 or 3 is determined according to the number of patterns existing in the center of the card in a form in which a pattern arrangement exists only in the center of the card.

In the case of cards with card points 2 and 3, the principle in which the cards are auto-piped can be shown in Table 2.

How to proceed with 2 and 3 card verification Piping Step One 2 3 4 5 6 7 8 9 10 Portrait P1 90 degrees P2 Open Landscape P2 Open

(Table 2)

For example, referring to Table 2 and FIG. 16 together, when the cards are placed in the vertical direction, the cards with points 2 and 3 are first piped to P1, and the cards are rotated 90 degrees. And, after being piped up to P2, it is fully opened. Here, a card with a card point of 2 has two patterns in the middle portion, and a card with a card point of 3 has three patterns in the middle. If the card is placed in the landscape direction, the card with points 2 and 3 is piped to P2 and then fully opened.

As shown in Fig. 17, cards with 4 and 5 card points are determined according to whether or not a pattern exists in the center.

In the case of cards with card points 4 and 5, the principle in which the cards are automatically piped can be shown in Table 3.

4, 5 How to check your card Piping direction One 2 3 4 5 6 7 8 9 10 Portrait P1 90 degrees P3 90 degrees P2 Open Landscape P3 90 degrees P2 Open

(Table 3)

Referring to Table 3 and FIG. 17 together, when the cards are placed in the vertical direction, the cards with points 4 and 5 are first rotated 90 degrees after being piped to P1, and then rotated 90 degrees after being piped to P3. , Again piped to P2 and fully open. If the card is placed in the landscape direction, the card with points 4 and 5 is first bent to P3 and then rotated 90 degrees, then to P2 and then fully opened.

As shown in FIG. 18, cards having 6, 7, and 8 card points are 6 when no pattern is present in the middle, and 8 when one is present in the middle, and 8 when two are present. Is determined.

In the case of a card having 6, 7, 8 card points, the principle of the card being automatically piped can be shown in Table 4 below.

6, 7, 8 How to proceed with card verification Piping direction One 2 3 4 5 6 7 8 9 10 Portrait P1 90 degrees P3 90 degrees P2 90 degrees P4 Open P1 90 degrees P3 90 degrees P2 180 degrees P2 Open Landscape P3 90 degrees P2 90 degrees P4 Open P3 90 degrees P2 180 degrees P2 Open

(Table 4)

Referring to Table 4 and FIG. 18 together, when the cards are placed in the vertical direction, two piping methods of the cards having the points 6, 7, and 8 may be performed. In the first method, the card is first rotated 90 degrees after being pipped to P1, then rotated 90 degrees again after being piped to P3, then rotated 90 degrees again after being piped to P2, and fully opened after being piped to the last P4. . In the second method, the card is rotated 90 degrees after being piped to P1, rotated 90 degrees again after being piped to P3, rotated 180 degrees after being piped to P2, and fully opened after being piped to P2.

Likewise, when the cards are placed in the horizontal direction, the piping method of the cards having the points 6, 7, 8 can be performed in two ways. In the first way, the card is first piped to P3 and then rotated 90 degrees, then to P2 and then rotated 90 degrees again, then to P4 and fully opened. In a second way, the card is first piped to P3 and then rotated 90 degrees, then to P2 and then rotated 180 degrees again, then to P2 and fully opened.

As shown in Fig. 19, for cards having 9, 10 card points, 9 or 10 is determined according to the number of patterns in the center.

In the case of cards with card points of 9 and 10, the auto-piping principle of the card may be shown in Table 5.

9, 10 How to check your card Piping direction One 2 3 4 5 6 7 8 9 10 Portrait P1 90 degrees P3 90 degrees P2 Open Landscape P3 90 degrees P2 Open

(Table 5)

Referring to Table 5 and Fig. 19, when the cards are placed in the vertical direction, the cards with points 9 and 10 are first bent to P1 and then rotated by 90 degrees, again to P3, and then rotated by 90 degrees. After being piped up to P2, it is fully open. If the card is placed in the horizontal direction, the card with points 9 and 10 is first bent to P3, then rotated 90 degrees, and then to P2 and fully opened.

As shown in Fig. 20, a card having card points J, Q, and K is determined by the fact that the card is an image card because the border line of the card is shown.

In the case of a card having a card point of J, Q, or K, the auto-piping principle of the card may be shown in Table 6.

How to proceed with J, Q, K card verification Piping method One 2 3 4 5 6 7 8 9 10 Portrait P1 Open Landscape P2 Open

Table 6

Referring to Table 6 and FIG. 20, when the card is placed in the vertical direction, the card with the points J, Q, and K is fully opened after being piped to P1, and when the card is placed in the horizontal direction, it is piped to P2. After it opens completely.

As described above, it can be seen that the number of times of pepping and the number of rotations to be peped are different using the point information of each card.

In summary, in Tables 1 to 6, when the electronic card is placed in the vertical direction, the card point is 2, or 3, and the card point is 4, 5, 9, or 10 when the electronic card is placed in the horizontal direction. The card is auto-piped by repeating the piping and the rotation repeatedly with two piping and one rotation.

In addition, cards with 4, 5, 9, or 10 card points when placed in portrait orientation and cards with 6, 7, or 8 card points when placed with landscape orientation have three pips and twice Automatic piping is performed by repeating the piping and the rotation.

In addition, in the electronic card, a card having a card point of 6, 7, or 8 is automatically piped as the piping and the rotation are repeatedly performed four times and three times.

In addition, an ace card or an electronic card whose card point is any one of J, Q, and K in the electronic card is fully opened after a single pip. Here, when the electronic card is placed in the horizontal direction, a card having a card point of 2 or 3 is fully opened after one piping.

On the other hand, mask processing is performed on the card masking area so that points and patterns existing in the card masking area of the exposed front surface of the electronic card cannot be visually identified, and when both the rotation and the piping according to the pattern arrangement of the electronic card are completed, The electronic card is fully opened and mask processing is stopped to restore the point and pattern of the electronic card to its original state.

21 is a flowchart of a method for automatic card piping according to an embodiment of the present invention.

Based on the above description, when the player clicks on the auto-piping button 602, a method in which the card is auto-piped will be described.

First, in a multi-table type electronic card game system having a plurality of monitors, in the method of automatically ripping an electronic card, at least one electronic card is displayed so that a rear surface thereof is displayed (S1).

Next, the number of times of pepping and the number of rotations are determined using at least one of information about the point and pattern arrangement of the electronic card (S2). This step S2 may be performed before S1.

Next, according to the determined number of times of rotation and the number of rotations to control the operation of the card is automatically beeped (S3)

In detail, first, the front surface of the electronic card is partially exposed to reveal the pattern arrangement of the displayed electronic card. At this time, a mask process is performed so that at least one of a point and a pattern located in the corner of the electronic card cannot be visually identified. The electronic card is completely opened or rotated at least once after the pattern arrangement of the electronic card is partially exposed. Such a piping operation and a rotation operation are controlled according to the number of times and the number of rotations determined in S2. At this time, before the electronic card rotates, the front surface of the previously exposed card may be completely closed, and then the rotation operation may be performed.

Thereafter, when both the rotation and the piping are completed according to the number of times of rotation and the number of rotations, the electronic card is completely opened and the mask processing is stopped to restore the point and pattern of the electronic card to the original state (S4).

Although embodiments of the present invention have been described above with reference to the accompanying drawings, those skilled in the art to which the present invention pertains may implement the present invention in other specific forms without changing the technical spirit or essential features thereof. I can understand that. Therefore, it should be understood that the embodiments described above are exemplary in all respects and not restrictive.

1 is a table plan view of an electronic card game system according to an embodiment of the present invention.

2 is a block diagram of a main control unit of an electronic card game system according to an embodiment of the present invention.

3 is an exemplary player touch monitor screen configuration of an electronic card game system for playing a blackjack game in accordance with one embodiment of the present invention.

4 is an exemplary player touch screen configuration diagram of an electronic card game system for performing a baccarat game according to an embodiment of the present invention.

5 is an exemplary dealer touch monitor screen configuration of an electronic card game system for performing a baccarat game in accordance with one embodiment of the present invention.

6 is a player touch monitor screen card card is made in the electronic card game system according to an embodiment of the present invention.

7 is a conceptual diagram of a card piping principle according to an embodiment of the present invention.

8 is a virtual diagram of the card vent frame according to an embodiment of the present invention.

9 is a virtual diagram of the card vent frame according to another embodiment of the present invention.

FIG. 10 is a diagram showing modularized functions for automatically ripping cards among the functions of the main control unit 200 of FIG. 2.

11 to 14 illustrate a principle in which a card is automatically piped according to an embodiment of the present invention.

15-20 show areas of auto-piped areas of cards with various points.

<Explanation of symbols on main parts of the drawings>

100: electronic card table 104: bill gate

106: Bill Valley Data

108: information monitor 200: main control unit

210: display driver 220: graphics processing unit

230: I / O interface 240: data operation unit

250: central control unit 260: memory

270: display module 280: card piping module

290: card control module 295: control data storage module

300: player touch monitor 302: credit area

303: bet area 304: credit meter area

306: bet meter area 308: win meter area

310: deal button 312: clear bet button

314: Menu button 316: Payout button

318: History window 320: card area

322: player hand area 324: banker hand area

326: tie hand area

400: dealer touch monitor 402: player card area

404: Banker card area 406: Winning identification mark

408: game start / pause / end button

502: Auto Piping Button

504: rotation button 506: peak button

508: change button 510: card peeping area

610: card bending frame 612: fine crack

614: arc 616: radius of the arc

618: card bending part

Claims (10)

  1. delete
  2. In the multi-table type electronic card game system having a plurality of monitors, the method for automatically pinging an electronic card,
    A rear display step of displaying at least one of the electronic cards on at least one of the monitors such that a rear surface thereof is displayed;
    Determining the number of times the electronic card is bent, the number of times it is rotated, and the degree of the area to be pegged using at least one of information on the point and pattern arrangement of the electronic card;
    Card piping step of exposing the front surface to partially reveal the pattern arrangement of the displayed electronic card; And
    And a card rotation step of completely opening or rotating the electronic card at least once after the pattern arrangement of the electronic card is partially exposed.
  3. 3. The method of claim 2,
    And mask processing is performed such that at least one of a point and a pattern located at at least one corner of the electronic card cannot be visually identified.
  4. The method of claim 3,
    And when the rotation and the ripping of the electronic card are completed, the electronic card is completely opened and the mask processing is stopped to restore the point and pattern of the electronic card to its original state.
  5. A recording medium having recorded a computer program for performing the method according to any one of claims 2 to 4.
  6. 3. The method of claim 2,
    The card with 2, or 3 card points when the electronic card is placed in the vertical direction, and the card with 4, 5, 9, or 10 card points when the electronic card is placed in the horizontal direction with twice piping and one rotation. When the electronic card is placed in the vertical direction and the card point is 4, 5, 9, or 10, and the electronic card is placed in the horizontal direction, the card point is 6, Cards with 7, or 8 are automatically peped by repeating the piping and the rotation repeatedly with 3 times and 2 rotations, and when the electronic card is placed in the vertical direction, the card with 6, 7, or 8 card points is 4 An automatic automatic carding method for an electronic card, wherein the automatic piping is performed by repeatedly performing the piping and the rotation three times.
  7. 3. The method of claim 2,
    Ace card, a card with a card point of J, Q, or K in the electronic card and a card with a card point of 2 or 3 when the electronic card is placed in the horizontal direction, the card is fully opened after one-time carding. .
  8. delete
  9. In the multi-table electronic card game system having a plurality of monitors,
    A display module configured to display a rear surface of at least one of the electronic cards on at least one of the monitors;
    A card piping module that exposes a front surface of the displayed electronic card to partially expose the pattern arrangement; And
    Controlling the number of times of the electronic card to be rotated, the number of times of rotation, and the degree of the region to be pinged using at least one of information on the point and the pattern arrangement of the electronic card, and after the pattern arrangement of the electronic card is partially exposed, And a card control module for fully opening or rotating the electronic card at least once.
  10. 10. The method of claim 9, wherein the card piping module
    And mask processing such that at least one of a point and a pattern located at at least one corner of the electronic card cannot be visually identified.
KR1020080092167A 2008-09-19 2008-09-19 Electronic card game system and method for auto peeping electronic playing cards using the same KR101031499B1 (en)

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TWI584854B (en) * 2016-12-30 2017-06-01 Tian-Shu Xu The system is intended to be

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US7222857B2 (en) * 1995-06-28 2007-05-29 Igt Electronic video poker games
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US20060073891A1 (en) * 2004-10-01 2006-04-06 Holt Timothy M Display with multiple user privacy

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