GB2450584A - Gaming system and method providing multiple games to a player in real-time - Google Patents

Gaming system and method providing multiple games to a player in real-time Download PDF

Info

Publication number
GB2450584A
GB2450584A GB0807602A GB0807602A GB2450584A GB 2450584 A GB2450584 A GB 2450584A GB 0807602 A GB0807602 A GB 0807602A GB 0807602 A GB0807602 A GB 0807602A GB 2450584 A GB2450584 A GB 2450584A
Authority
GB
United Kingdom
Prior art keywords
games
players
live video
video signals
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0807602A
Other versions
GB0807602D0 (en
Inventor
Arden Yang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Astro Corp Taiwan
Original Assignee
Astro Corp Taiwan
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Astro Corp Taiwan filed Critical Astro Corp Taiwan
Publication of GB0807602D0 publication Critical patent/GB0807602D0/en
Publication of GB2450584A publication Critical patent/GB2450584A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • A63F13/10
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

A gaming system includes image-capturing devices (4, Fig 1), player terminals (6, Fig 1) for a plurality of players (1, Fig 1), and a server (5, Fig 1) coupled to the image-capturing devices (4, Fig 1) and the player terminals (6, Fig 1). A gaming method is implemented using the gaming system. The gaming method includes: a) capturing through the image-capturing devices (4, Fig 1), preferably cameras, live images of a plurality of games as they are overseen by a dealer, and generating corresponding live video signals 611-613 and transmitting the same to the server (5, Fig 1); b) generating betting table screens 614-616 for the games, and transmitting the live video signals and the betting table screens 614-616 to the player terminals (6, Fig 1) for display thereon; c) allowing the players (1, Fig 1) to place bets on one of the games through the player terminals (6, Fig 1); and d) automatically performing payout and collection for the players (1, Fig 1). Preferably, the game result is automatically determined by the game system, using pattern recognition. A game end detection signal may also be transmitted. The screens on the player terminals (6. Fig 1) may be divided into regions to present the camera images and the betting layouts to the players (1, Fig 1).

Description

1 2450584
GAMING SYSTEM AND METHOD PROVIDING MULTI-GAME FUNCTION
AND REAL-TIME CONNECTION BETWEEN PLAYERS AND A DEALER
The present invention relates to a gaming system and method, more particularly to a gaming system and method that provideamulti-game function anda real-time, remote connection between players and a dealer.
Gambling games that may be played by multiple players may be classified into computer-based games and table-based games. Examples of computer-based games include bingo and keno, while examples of tablebased games include craps and roulette.
In the case of computer-based games, many players are inclined to shun such games as they lack direct human involvement (i.e., a dealer). For example, the game of keno involves the use of a lottery computer that randomly chooses winning numbers.
As to table-based games, the number of players that canparticipateis limitedbyseveral factors. Forexample, the actual physical size of the game table used for a particular table-based game limits the number of players that can play the game. In addition, with a large number of players, the dealer(s) may encounter difficulties in keeping track of the bets placed by each player and in performing collection andpayout for each player. Another drawback of table-based games is that it is virtually impossible for players to play more than one table-based game at a time.
Therefore, the object of this invention is to provide a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
The gaming system comprises: a plurality of image-capturing devices for respectively capturing live images of a plurality of games as the games are overseen bya dealer, generating corresponding live video signals, and outputting the live video signals; a plurality of player terminals forperformingdisplayandallowing input respectively by a plurality of players; and a server coupled to the image-capturing devices to receive the live video signals output by the image-capturing devices, and further coupled to the player terminals.
The server generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of theplayer terminals for display thereon.
The server allows the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games. The server further automatically performs payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
The gaming method is implemented using the gaming system, and comprises: a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and transmitting the livevideo signals to the server; b) generatingaplurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of the player terminals for display thereon; c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one roundoftheselectedoneofthegames; andd) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
Other features and advantages of the present invention willbecomeapparentinthefollowingdetaileddeSCriptiOfl of the preferred embodiments with reference to the accompanying drawings, of which: Fig. 1 is a schematic block diagram of a gaming system according to a first preferred embodiment of the present invention; Fig. 2isaschematicblockdiagramofamodifiedexamPle of the first preferred embodiment; Fig. 3 is a schematic view of an exemplary layout of a display module of a player terminal according to the first preferred embodiment; Fig. 4 is a schematic view of another exemplary layout of the display module of the player terminal according to the first preferred embodiment; Fig. 5 is a schematic view of an exemplary layout of a display portion of the player terminal according to a second preferred embodiment of the present invention; and Fig. 6 is a flow chart of a gaming method according to a preferred embodiment of the present invention.
Referring to Fig. 1, a gaming system according. to a first preferred embodiment of the present invention provides a remote connection between a plurality of players 1 and a dealer 2, and enables the players 1 to simultaneouslyplayapluralityof games that are overseen by the dealer 2. For purposes of illustration, the dealer 2 is shown and described as overseeing three different games. Additionally, in the first preferred embodiment, the dealer 2 is assumed to be at a single, designated dealer location, suchasadesignatedlocationinacasinO, and is positioned next to a gaming table 3 on which a plurality of different types of gaming equipment 30 are disposed. As an example, the gaming equipment 30 may include a roulette table 31, a stack of cards 32, and dice gear 33. The three different games that may be played with the gaming equipment 30 include, as an example, roulette played using the roulette table 31, a high-low card game played using the stack of cards 32, and a game of dealer-initiated craps played using the dice gear 33.
In the first preferred embodiment, the gaming system includes three image-capturing devices 4, a plurality of player terminals 6, and a server 5.
The image-capturing devices 4 respectively capture live images of the three games as the games are overseen by the dealer 2, generate corresponding livevideo signals, and output the live video signals. It is to be noted that sound may also be captured with the live images, in which case the live video signals will include both visual and audio components.
With reference to Fig. 2, in a modified example of the first preferred embodiment, there are a plurality of dealers 2 that oversee respectively the plurality of games. In this case, each of the image-capturing devices 4 captures the live image of a respective one of the games.
This modified example allows each of the games to be overseen by the respective dealer 2 at a different location.
The player terminals 6 perform display and allow input respectivelyby the players 1. Each of theplayer terminals 6 includes a display module 61 for performing display, and an input module 62 for allowing input by the players 1. The display module 61 of each of the player terminals 6 may be a liquid-crystal display or a display based on cathode-ray tube technology. The input module 62 of each of the player terminals 6 may be touchscreen-basec and therefore, incorporatedas part of the respective display module 61, or may be implemented through use of a keypad that is separate from the respective display module 61.
The server 5 is coupled to the image-capturing devices 4 to receive the live video signals output thereby, and is further coupled to the player terminals 6. The coupling between the server 5 and each of the image-capturing devices 4, and between the server 5 and each of the player terminals 6 may be wire-based or network-based.
In some embodiments, the server 5 has a plurality of game programs 51, each for facilitating play of a respective one of the games.
The server 5 generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of the player terminals 6 for display thereon. The server 5 allows the players 1 to place bets on one round of a selected one of the games respectively through the player terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games. In one embodiment, the server updates the betting table screens in accordance with the bets placed by the players 1, and transmits the updated versions of the betting table screens to the player terminals 6 for display thereon.
The server 5 automatically performs payout and collection for the players 1 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games. As an example, the bets placed by the players 1 may be in the form of game credits that are purchased by the players 1 through the player terminals 6 (e.g., using coins or credit cards), in which case payout and collection may be performed by respectively adding to or subtracting from the game credits of the players 1. The game credits may then be directly credited to the credit cards of the players 1 or cashed-in at the location of the players 1. However, the game credits need not necessarily be based on actual monetary amounts.
In some embodiments, the server 5 may include a plurality of start elements 52 corresponding respectively tothegames. The start elements 52 maybebuttons disposed on the gaming table 3 and actuated by the dealer 2 to initiate the start of each game or the start of betting for each game. Alternatively, the start elements 52 may be foot-actuated devices.
It is to be noted that the server 5 is capable of operating such that, prior to completion of the one round of the selected one of the games, another round of another one of the games may be played by the players 1. Stated differently, the server 5 is capable of operating such that thegamesmaybesuccessivelyinitiatedbytheplayers 1 so that, ultimately, two or more of the games are played simultaneously by the players 1.
In the first preferred embodiment, the server 5 automatically determines the game outcome by application of apattern recognition techniqueon the livevideo signal for the one round of the selected one of the games. In some embodiments, the gaming equipment 30 may include sensors 311 for obtaining a detection signal at the end of the one round of the selected one of the games, in which case the server 5 is coupled to the gaming equipment to receive the detection signal and determines the game outcome from the detection signal. For example, the roulette table 31 may be equipped with the sensors 311 that detect in which slot (not shown) of the roulette table 31 a ball (not shown) finally settles.
With further reference to Figs. 3 and 4, in the first preferred embodiment, the display module 61 of each of the player terminals 6 includes a plurality of display regions 611-616. The server 5 performs control such that the live video signals and the betting table screens are respectively displayed in the display regions 611-616.
In the first preferred embodiment, two of the display regions 611-616 are larger than the other of the display regions 611-616, and the players 1 are allowed to select, through the player terminals 6, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions 611-616.
Further, in the first preferred embodiment, the server is operable to record the live video signals of a predetermined number of most recent rounds of the games.
In some embodiments, the live video signals are recorded on both the server 5 and the player terminals 6. Through such a feature, the players 1 and the dealer 2 are able toviewthe recorded livevideo signals, such that disputes among the players 1 or between one of the players 1 and the dealer 2 may be easily resolved.
Referring to Fig. 5, in accordance with a second preferred embodiment of the present invention, each of theplayer terminals 6has first andseconddisplaymodules 61. The server 5 performs control such that the live video signals and the betting table screens are displayed on the first display module 61 of each player terminal 6, and each player terminal 6 is configured to permit play of a single-player game independent from the games captured by the image-capturing devices 4 and to display a gaming screen of the single-player game on the second display module 61. As an example, the single-player game may be a game of slots. All other aspects of the second preferred embodiment are identical to the first preferred embodiment.
A gaming method according to a preferred embodiment of the present invention will now be described with reference to Fig. 6. For purposes of illustration, it is assumed that the gaming method is implemented using the gaming system of the first preferred embodiment.
First, in step 7.1, live images of the games as the games are overseen by the dealer 2 are captured through the image-capturing devices 4, after which corresponding live video signals are generated, and the live video signals are transmitted to the server 5.
Next, in step 72, apluralityof betting table screens corresponding respectively to the games are generated by the server 5, and the live video signals and the betting table screens are transmitted to each of the player terminals 6 for display thereon.
Subsequently, in step 73, the players 1 are allowed to place bets on one round of a selected one of the games respectively through the player terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games.
In step 74, payout and collection for the players 1 are automatically performed by the server 5 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
Finally, in step 75, the live video signals of a predetermined number of most recent rounds of the games are recorded.
The gaming system and method of the present invention have many advantages. To begin with, since the server automatically performs payout and collection, a large number of the players 1 may play the games at one time.
That is, the difficulties faced by the dealer 2 in having to keep track of all the bets placed by the players 1, mentally perform payout calculations, etc. are avoided.
Also, since limitations with respect to the size of the gaming table are not a concern with the use of the present invention, again, a large number of the players 1 may play the games at one time.
In addition, since the dealer 2 is a real person, a human element is present in the games played according to the present invention. This is in contrast to most conventional computer-based games.
Furthermore, the server 5 (and possibly each of the player terminals 6) is able torecordthelivevideosignalS of rounds of the games. Therefore, if a dispute arises, the recorded rounds of the games may be reviewed by the dealer 2 and the players 1 to settle the dispute. As a related issue, since the location where the dealer 2 oversees the games is in a public, designated location, such as a gambling casino, if any one of the players 1 has any doubts with respect to the live images captured in real-time by the image-capturing devices 4, the player 1 can go to the designated location in person and see for him or herself the dealer 2 overseeing the games.

Claims (16)

  1. CLAIMS: 1. A gaming system, comprising: a plurality of image-capturing
    devices for respectively capturing live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and outputting the live video signals; a plurality of player terminals for performing display andallowing input respectivelybyaplurality of players; and a server coupled to said image-capturing devices to receive the live video signals output by said image-capturing devices, and further coupled to said player terminals; said server generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of said player terminals for display thereon; said server allowing the players to place bets on one round of a selected one of the games respectively through saidplayer terminals during a predetermined time interval after the start of the one round of the selected one of the games; said server automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
  2. 2. The gaming system of claim 1, wherein said server automatically determines the game outcome by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games.
  3. 3. The gaming system of claim 1 or 2, further comprising gaming equipment having sensors for obtaining a detection signal at the end of the one round of the selected one of the games, said server being coupled to said gaming equipment to receive the detection signal and determining the game outcome from the detection signal.
  4. 4. The gaming system of claim 1, 2 or 3, wherein each of said player terminals includes a display module having a plurality of display regions, said server performing control such that the live video signals and the betting table screens are respectively displayed in said display regions.
  5. 5. The gaming system of claim 4, wherein two of said display regions are larger than the other of said display regions, and the players are allowed to select, through said player terminals, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of said display regions.
  6. 6. The gaming system of any preceding claim, wherein each of said player terminals has first and second display modules, said server performing control such that the live video signals and the betting table screens are displayedonsaidfirstdisplaymodule, eachofsaidplayer terminals being configured to permit play of a single-player game independent from the games captured by said image-capturing devices and to display a gaming screen of the single-player game on said second display module.
  7. 7. The gaming system of any preceding claim, wherein said server is operable to record the live video signals of a predetermined number of most recent rounds of the games.
  8. 8. A gaming method to be implemented using a gaming system including a plurality of image-capturing devices, a plurality of player terminals respectively for a plurality of players, and a server coupled to the image-capturing devices and the player terminals, said gaming method comprising: a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen bya dealer, generating corresponding live video signals, and transmitting the live video signals to the server; b) generating a plurality of betting table screens correspondingrespectivelyto thegames, andtransmitting the live video signals and the betting table screens to each of the player terminals for display thereon; c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games; and d) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
  9. 9. The gaming method of claim 8, wherein, in step d), the game outcome is automatically determined by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games.
  10. 10. The gamingmethodof claim 8 or 9, the gaming system further including gaming equipment having sensors for obtaining a detection signal at the end of the one round of the selected one of the games, wherein, in step d), the game outcome is automatically determined from the detection signal.
  11. 11. The gaming method of claim 8, 9 or 10, each of the player terminals including a display module having a plurality of display regions, wherein, in step b), the live video signals and the betting table screens are respectively displayed in the display regions.
  12. 12. The gaming method of claim 11, two of the display regions being larger than the other of the display regions, wherein, in step b), the players are allowed to select, through the player terminals, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions.
  13. 13. The gaming method of any of claims 8 to 12, each of the player terminals having first and second display modules, wherein, in step b), the live video signals and the betting table screens are displayed on the first display module, each of the player terminals being configured to permit play of a single-player game independent from the games capturedby the image-capturing devices, wherein, instep b), a gaming screen of the single-player game is displayed on the second display module.
  14. 14. The gaming method of any of claims 8 to 13, further comprising: e) recording the live video signals of a predetermined number of most recent rounds of the games.
  15. 15. A gaming system substantially as hereinbefore described with reference to and as illustrated in Figs. 1 to 6.
  16. 16. A gaming method substantially as hereinbefore described with reference to and as illustrated in Figs. 1 to 6.
GB0807602A 2007-06-29 2008-04-25 Gaming system and method providing multiple games to a player in real-time Withdrawn GB2450584A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW096123777A TW200900121A (en) 2007-06-29 2007-06-29 Online live dealer game system and playing method

Publications (2)

Publication Number Publication Date
GB0807602D0 GB0807602D0 (en) 2008-06-04
GB2450584A true GB2450584A (en) 2008-12-31

Family

ID=40161271

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0807602A Withdrawn GB2450584A (en) 2007-06-29 2008-04-25 Gaming system and method providing multiple games to a player in real-time

Country Status (5)

Country Link
US (1) US20090005142A1 (en)
JP (1) JP2009011819A (en)
AU (1) AU2008201586A1 (en)
GB (1) GB2450584A (en)
TW (1) TW200900121A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10657771B2 (en) 2017-01-27 2020-05-19 Pridefield Limited Live action video games

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9892588B2 (en) * 2009-09-29 2018-02-13 Aristocrat Technologies Australia Pty Limited Apparatus and method for gaming
KR101210845B1 (en) 2010-12-21 2012-12-11 (주)에프투 시스템 Apparatus for betting game restricting betting sum per unit time and method of betting game the same
TW201247288A (en) * 2011-05-26 2012-12-01 Tian-Shu Xu Apparatus applicable for poker table game
TWI382864B (en) * 2011-06-17 2013-01-21 Homer Technology Co Ltd A game system for conducting a plurality of games simultaneously
JP2013013469A (en) * 2011-06-30 2013-01-24 Kyoraku Sangyo Kk Player terminal
US9189892B2 (en) * 2011-07-01 2015-11-17 Google Inc. Systems and methods for activities solver development in augmented reality applications
JP6265343B2 (en) 2015-10-08 2018-01-24 株式会社コナミデジタルエンタテインメント Game device and computer program
ITUB20160177A1 (en) * 2016-01-19 2017-07-19 Medialivecasino Ltd System and method for playing live online roulette with prize money.
JP2018121927A (en) * 2017-02-01 2018-08-09 株式会社足立ライト工業所 Game device
JP7396714B1 (en) * 2022-07-29 2023-12-12 株式会社コナミアミューズメント Game systems, game system control methods and programs

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US5762552A (en) * 1995-12-05 1998-06-09 Vt Tech Corp. Interactive real-time network gaming system
WO2002013932A1 (en) * 2000-08-10 2002-02-21 Kenilworth Systems Corporation System and method for remote roulette
US20020183105A1 (en) * 2001-06-01 2002-12-05 Cannon Lee E. Gaming machines and systems offering simultaneous play of multiple games and methods of gaming
US20040087357A1 (en) * 2002-09-16 2004-05-06 Paltronics, Inc. Multi-game system
WO2004112925A1 (en) * 2003-06-23 2004-12-29 Dynamite Games Pty Ltd Gaming apparatus and systems

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0324601A (en) * 1989-06-21 1991-02-01 Japan Aviation Electron Ind Ltd Control method
US5397133A (en) * 1993-09-30 1995-03-14 At&T Corp. System for playing card games remotely
US5800268A (en) * 1995-10-20 1998-09-01 Molnick; Melvin Method of participating in a live casino game from a remote location
JP2002169923A (en) * 2000-11-30 2002-06-14 Bs Fuji:Kk Method and system for providing casino service
JP2004065339A (en) * 2002-08-02 2004-03-04 Koei:Kk Program, management system and management method for network game
US20040023722A1 (en) * 2002-08-03 2004-02-05 Vt Tech Corp. Virtual video stream manager
GB0409224D0 (en) * 2004-04-26 2004-05-26 Waterleaf Ltd Tournament system and method of operation thereof
JP4632767B2 (en) * 2004-12-02 2011-02-16 日本電気通信システム株式会社 GAME CONTENT DISTRIBUTION METHOD AND GAME CONTENT DISTRIBUTION SYSTEM
US20050159212A1 (en) * 2005-03-09 2005-07-21 Ibis Networks, Llc Method and system for remote wagering on live games of chance
US20060205508A1 (en) * 2005-03-14 2006-09-14 Original Deal, Inc. On-line table gaming with physical game objects
EP1901822A2 (en) * 2005-05-19 2008-03-26 Image Fidelity Llc. Remote gaming with live table games
US7727060B2 (en) * 2005-07-15 2010-06-01 Maurice Mills Land-based, on-line poker system
US20070060259A1 (en) * 2005-09-09 2007-03-15 Joze Pececnik Remote Live Automatic Electro-Mechanical and Video Table Gaming

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US4856787B1 (en) * 1986-02-05 1997-09-23 Fortunet Inc Concurrent game network
US5762552A (en) * 1995-12-05 1998-06-09 Vt Tech Corp. Interactive real-time network gaming system
WO2002013932A1 (en) * 2000-08-10 2002-02-21 Kenilworth Systems Corporation System and method for remote roulette
US20020183105A1 (en) * 2001-06-01 2002-12-05 Cannon Lee E. Gaming machines and systems offering simultaneous play of multiple games and methods of gaming
US20040087357A1 (en) * 2002-09-16 2004-05-06 Paltronics, Inc. Multi-game system
WO2004112925A1 (en) * 2003-06-23 2004-12-29 Dynamite Games Pty Ltd Gaming apparatus and systems

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10657771B2 (en) 2017-01-27 2020-05-19 Pridefield Limited Live action video games
US10937275B2 (en) 2017-01-27 2021-03-02 Fusion Holdings Limited Live action video games
US11062566B2 (en) 2017-01-27 2021-07-13 Fusion Holdings Limited Live action video games
US11651653B2 (en) 2017-01-27 2023-05-16 Games Global Operations Limited Live action video games

Also Published As

Publication number Publication date
TWI336264B (en) 2011-01-21
TW200900121A (en) 2009-01-01
GB0807602D0 (en) 2008-06-04
US20090005142A1 (en) 2009-01-01
AU2008201586A1 (en) 2009-01-15
JP2009011819A (en) 2009-01-22

Similar Documents

Publication Publication Date Title
US20090005142A1 (en) Gaming system and method providing multi-game function and real-time connection between players and a dealer
AU2010201436B2 (en) Multi-game system
US6921072B2 (en) Betting on a plurality of roulette wheels
EP1762991A1 (en) Game phase detection
US9327186B1 (en) Roulette system with side bet and random multiplier event
US20060205508A1 (en) On-line table gaming with physical game objects
US20080220836A1 (en) Game system and method of controlling games
US20090124323A1 (en) Roulette game using cards as an indication of game outcome
US20080280670A1 (en) Gaming machine apparatus having a plurality of gaming machines performing a multi-player-type game
JP2004520089A (en) Remote roulette system and method
US11881077B2 (en) Apparatus and methods for facilitating wagering on games conducted on an independent video gaming system
US11011014B1 (en) Systems, methods, and media for implementing internet-based wagering
US20240071182A1 (en) Blackjack and wagering gaming methods and systems
US20080194310A1 (en) Game system providing game in which a plurality of players participate
US20120088565A1 (en) Roulette side wagering systems and methods
US7753771B2 (en) Games system including slot machines and game control method thereof
US20230298439A1 (en) Baccarat gaming methods and systems
US20220392315A1 (en) Card game
US20220005324A1 (en) Modified blackjack wagering game systems and methods
US10964171B1 (en) Blackjack and wagering gaming methods and systems
US20240115930A1 (en) Gaming system for automated blackjack detection and electronic notification
GB2454581A (en) Gaming apparatus producing both real and virtual results
GB2399030A (en) Betting on a plurality of roulette wheels

Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)