JP2012239802A - Management apparatus for game hall - Google Patents

Management apparatus for game hall Download PDF

Info

Publication number
JP2012239802A
JP2012239802A JP2011115739A JP2011115739A JP2012239802A JP 2012239802 A JP2012239802 A JP 2012239802A JP 2011115739 A JP2011115739 A JP 2011115739A JP 2011115739 A JP2011115739 A JP 2011115739A JP 2012239802 A JP2012239802 A JP 2012239802A
Authority
JP
Japan
Prior art keywords
game
jackpot
game ball
storage
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2011115739A
Other languages
Japanese (ja)
Other versions
JP5707228B2 (en
Inventor
Koji Mukoyama
幸治 向山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daikoku Denki Co Ltd
Original Assignee
Daikoku Denki Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daikoku Denki Co Ltd filed Critical Daikoku Denki Co Ltd
Priority to JP2011115739A priority Critical patent/JP5707228B2/en
Publication of JP2012239802A publication Critical patent/JP2012239802A/en
Application granted granted Critical
Publication of JP5707228B2 publication Critical patent/JP5707228B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a management apparatus for a game hall capable of adjusting nails so that a player's Pachinko balls could decrease at an adequate rate when a probability has changed.SOLUTION: The management apparatus as a management apparatus for a game hall calculates and sums game data such as a total number of out, safe, net gain/loss of Pachinko balls, and display changes (starting), total number of special prize (total occurrence number of jackpot), total number of probability change (total occurrence number of probability change) or the like for each game machine based on each kind of game signals output from instruments on the game machine, and sums the total number of balls left on an upper tray (left storage) upon a next jackpot when the probability changes after jackpot, and displays (outputs) it on a printer or the like.

Description

本発明は、始動入賞口への入賞率を高める特別状態を所定の確率で発生する遊技機を管理対象とする遊技場用管理装置に関する。   The present invention relates to a management device for a game hall that manages a gaming machine that generates a special state with a predetermined probability to increase a winning rate to a start winning opening.

昨今のパチンコ遊技機は、特別状態としていわゆる確変状態を発生可能なタイプが一般的であり、確変状態では普通役物の作動率(始動入賞口への入賞率)を高めた時短状態も同時に発生するのが普通である。従って、確変状態では大当たりの当選確率が高まると同時に出玉率も高まるので、持ち玉の減少を抑えつつ次の大当たり当選を待つことができる。このようなパチンコ遊技機においては、通常状態及び大当たり状態に加え、確変状態における出玉率も考慮した上で釘調整を行うことが重要であり、例えば特許文献1に記載されているように確変状態の出玉率を管理することが一般的である。確変状態での出玉率は通常80〜90%程度に調整することが多く、徐々に持ち玉が減少することになるが、通常状態に比べるとはるかに高い出玉率であるため、持ち玉の減少をほとんど気にかけない遊技者が多い。   Recent pachinko machines are generally of a type that can generate a so-called probability variation state as a special state, and in the certain variation state, a short state is also generated at the same time when the operation rate of the normal accessory (the winning rate at the start winning opening) is increased. It is normal to do. Accordingly, the probability of winning the jackpot increases at the same time as the probability of winning in the probability variation state, so that the payout rate increases. In such a pachinko gaming machine, it is important to perform nail adjustment in consideration of the amount of balls in the probability variation state in addition to the normal state and jackpot state. For example, as described in Patent Document 1, It is common to manage the appearance rate of the state. The yield rate in the probable state is usually adjusted to about 80 to 90%, and the number of possessed balls will gradually decrease, but the yield rate is much higher than in the normal state. There are a lot of players who don't care about the decrease.

特許第3859247号公報Japanese Patent No. 3859247

しかしながら、出玉率を低く調整しすぎると(釘調整が適切でない)と確変状態であっても持ち玉の減少が大きくなるため、遊技者が持ち玉の減少を実感することとなり、遊技者に対して悪い印象を与えてしまうという問題があった。
本発明は上記事情に鑑みてなされたもので、その目的は、確変状態において適度な割合で持ち玉が減少するような釘調整を行うことができる遊技場用管理装置を提供することにある。
However, if the ball payout rate is adjusted too low (adjustment of nails is not appropriate), the number of balls will increase even if it is probable, so the player will realize the decrease in balls and On the other hand, there was a problem of giving a bad impression.
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a game room management device capable of performing nail adjustment so that the number of possessed balls decreases at an appropriate rate in the probability variation state.

請求項1に記載した発明は、遊技球を貯留する遊技球貯留皿と、前記遊技球貯留皿から遊技球を受け入れて遊技盤へ発射する発射手段と、発射された遊技球が入賞可能な始動入賞口及び大入賞口と、前記始動入賞口へ入賞したときに大当たりか否かの抽選を実行する抽選手段と、前記抽選手段による抽選結果を表示する表示手段と、前記表示手段に表示された抽選結果が大当たりの場合に、前記大入賞口を開放する大当たり状態を発生する大当たり発生手段と、前記大当たり状態が終了した後に、大当たりの当選確率を高めると同時に前記始動入賞口への入賞率を高める特別状態を所定の確率で発生する特別状態発生手段と、前記始動入賞口及び前記大入賞口への入賞に応じて、前記遊技球貯留皿へ規定数の遊技球を払い出す遊技球払出手段と、を備えた複数種類のパチンコ遊技機を管理対象とする遊技場用管理装置において、パチンコ遊技機の種類毎に、前記遊技球貯留皿に貯留可能な遊技球の最大貯留数、及び前記遊技球貯留皿の底面全域を覆うのに最小限必要な遊技球の貯留数を示す中間貯留数を設定する貯留数設定手段と、前記特別状態が発生した時点から次の大当たり状態が発生するまでに減少した遊技球の数である減少球技球数を特定する減少遊技球数特定手段と、前記最大貯留数から前記減少遊技球数を減算した残貯留数を特定する残貯留数特定手段と、前記中間貯留数及び前記残貯留数を出力する出力手段と、を備えたことを特徴とする。   The invention described in claim 1 is a game ball storage tray for storing game balls, a launching means for receiving a game ball from the game ball storage tray and launching it to a game board, and a start for winning the launched game ball Displayed on the display means, a lottery means for executing a lottery for determining whether or not a big hit is won when winning the winning prize opening, a display means for displaying a lottery result by the lottery means, When the lottery result is a jackpot, the jackpot generating means for generating a jackpot state that opens the jackpot, and after the jackpot state is finished, the winning probability of the jackpot is increased and at the same time, the winning rate to the start winning slot is increased. Special state generating means for generating a special state to be raised with a predetermined probability, and game ball payout means for paying out a predetermined number of game balls to the game ball storage tray in accordance with winning at the start winning opening and the big winning opening In a game hall management device that manages a plurality of types of pachinko gaming machines, the maximum number of game balls that can be stored in the game ball storage tray for each type of pachinko gaming machine, and the game balls A storage number setting means for setting an intermediate storage number indicating a minimum number of game balls stored to cover the entire bottom surface of the storage tray, and a decrease from the time when the special state occurs until the next big hit state occurs A reduced game ball number specifying means for specifying a reduced ball game ball number that is the number of game balls played, a remaining storage number specifying means for specifying a remaining storage number obtained by subtracting the reduced game ball number from the maximum storage number, and the intermediate Output means for outputting the number of storages and the number of remaining storages.

請求項2に記載した発明は、前記中間貯留数と前記残貯留数とを比較し、その比較結果を出力する比較結果出力手段を備えたことを特徴とする。   The invention described in claim 2 includes comparison result output means for comparing the intermediate storage number with the remaining storage number and outputting the comparison result.

請求項1に記載した発明によれば、確変状態(大当たりの当選確率を高めると同時に前記始動入賞口への入賞率を高める特別状態)において、次の大当たり状態が発生した時点で遊技球貯留皿に残留している遊技球が遊技球貯留皿の底面全域を隠す(覆う)程度であるか否かを把握することができる。すなわち、遊技球貯留皿の底面が遊技球で全て覆われていれば外見上遊技球が減少したことを実感しにくいので、確変状態での遊技球の減少が適量であったと判断することができるが、底面が現れてしまうほど遊技球が減少した場合には、遊技者がその事実を実感しやすくなり、遊技者の印象を悪化させてしまう虞があるといえる。従って、遊技球貯留皿に残留している遊技球の数(残留貯留数)を把握することにより、確変状態中に遊技球貯留皿の底面が現れない程度に遊技球が減少するよう釘調整を行うことができる。   According to the first aspect of the present invention, when the next jackpot state occurs in the probability variation state (a special state that increases the winning probability of the jackpot and at the same time increases the winning rate to the start winning opening), the game ball storage dish It is possible to grasp whether or not the game ball remaining in the game ball is about to hide (cover) the entire bottom surface of the game ball storage dish. That is, if the bottom surface of the game ball storage dish is completely covered with the game balls, it is difficult to realize that the game balls have decreased in appearance, so that it can be determined that the decrease in the game balls in the probability variation state was an appropriate amount. However, it can be said that when the number of game balls is reduced as the bottom surface appears, the player can easily feel the fact, and the player's impression may be deteriorated. Therefore, by grasping the number of game balls remaining in the game ball storage tray (the number of remaining storage), the nail adjustment is performed so that the number of game balls decreases to the extent that the bottom surface of the game ball storage tray does not appear during the probability change state. It can be carried out.

請求項2に記載した発明によれば、中間貯留数と残貯留数とを比較してその比較結果を出力するので、遊技場の管理者は、残貯留数が適切であるか否か、すなわち、釘調整が適切であるか否かを容易に判断することができる。   According to the invention described in claim 2, since the number of intermediate storage and the number of remaining storage are compared and the comparison result is output, the manager of the game hall determines whether or not the number of remaining storage is appropriate. It is possible to easily determine whether or not the nail adjustment is appropriate.

本発明の一実施形態による管理装置を適用した遊技場用システムの構成を概略的に示す図The figure which shows schematically the structure of the system for game centers to which the management apparatus by one Embodiment of this invention is applied. 遊技機の構成を模式的に示す図A diagram schematically showing the configuration of the gaming machine 管理装置が設定する上皿貯留数設定を示す図The figure which shows the upper plate storage number setting which a management apparatus sets 上皿の貯留状態を平面視及び断面視にて模式的に示す図The figure which shows the storage state of an upper plate typically by planar view and sectional view 管理装置が集計する遊技データを示す図The figure which shows the game data which the management device totals

本発明の一実施形態による遊技場用管理装置について、図1から図5を参照しながら説明する。
図1は、遊技場用管理装置を適用した遊技場用システム1の全体構成を概略的に示している。遊技場用システム1が設けられている遊技場内には、複数種類且つ複数台の遊技機2が設置されており、各遊技機2に対応して貸出ユニット3が設置されている。これら遊技機2及び貸出ユニット3は、それぞれ遊技機端末4に接続している。貸出ユニット3は、遊技者による貨幣の投入などに応じて、遊技球に相当するパチンコ玉(遊技価値)を貸し出す。遊技機端末4は、遊技機2や貸出ユニット3など遊技機2側の機器から出力される後述する遊技信号を、LAN5を経由して管理装置6(遊技場用管理装置に相当する)に転送する。また、遊技機端末4は、遊技場の従業員を呼び出す呼出機能や遊技機2の稼動データを表示するデータ表示機能も有している。管理装置6は、詳細は後述するが、遊技場内の例えば事務所などに設置されており、モニタ7や図示しないプリンタなどの表示装置(表示手段及び比較結果出力手段に相当する)に接続している。このような遊技場内には、例えば数百台の遊技機2が設置され、管理装置6の管理対象となっている。尚、遊技場内には、図示しない計数装置や景品交換装置(POS)なども設置されている。
A game hall management apparatus according to an embodiment of the present invention will be described with reference to FIGS.
FIG. 1 schematically shows the overall configuration of a game hall system 1 to which a game hall management apparatus is applied. A plurality of types and a plurality of gaming machines 2 are installed in the gaming hall in which the gaming hall system 1 is provided, and a rental unit 3 is installed corresponding to each gaming machine 2. The gaming machine 2 and the rental unit 3 are connected to the gaming machine terminal 4 respectively. The lending unit 3 lends pachinko balls (game value) corresponding to game balls in accordance with the insertion of money by the player. The gaming machine terminal 4 transfers a gaming signal, which will be described later, output from the gaming machine 2 side device such as the gaming machine 2 and the rental unit 3 to the management device 6 (corresponding to a management device for the gaming hall) via the LAN 5. To do. The gaming machine terminal 4 also has a calling function for calling employees of the game hall and a data display function for displaying operation data of the gaming machine 2. Although the details will be described later, the management device 6 is installed in, for example, an office in the game hall, and is connected to a display device such as a monitor 7 or a printer (not shown) (corresponding to display means and comparison result output means). Yes. In such a game hall, for example, several hundred gaming machines 2 are installed and are managed by the management device 6. In the amusement hall, a counting device, a prize exchange device (POS), etc. (not shown) are also installed.

パチンコ遊技機としての遊技機2(大当たり発生手段、抽選手段、大当たり発生手段、特別状態発生手段、遊技球払出手段に相当する)は、図2に示すように、パチンコ玉を遊技盤2aに発射する図示しない発射機構に設けられているハンドル10(発射手段に相当する)、遊技盤2aに設けられている表示部11(表示手段に相当する)、発射されたパチンコ玉が入賞可能な普図入賞口12、始動入賞口13及び大入賞口14、遊技機2から払い出されたパチンコ玉が貯留される上皿15(遊技球貯留皿に相当する)、パチンコ玉が回収されるアウト口16、上皿15から溢れたパチンコ玉が貯留される下皿2bなどを備えている。   A gaming machine 2 (corresponding to a jackpot generating means, a lottery means, a jackpot generating means, a special state generating means, and a game ball payout means) as a pachinko gaming machine launches a pachinko ball to the game board 2a as shown in FIG. A handle 10 (corresponding to launching means) provided in a launching mechanism (not shown), a display unit 11 (corresponding to display means) provided in the game board 2a, and a standard in which a launched pachinko ball can win a prize. The winning opening 12, the starting winning opening 13, the large winning opening 14, an upper plate 15 (corresponding to a game ball storage plate) in which pachinko balls paid out from the gaming machine 2 are stored, and an out port 16 in which pachinko balls are collected. The lower plate 2b in which pachinko balls overflowing from the upper plate 15 are stored.

このような遊技機2において、遊技者がハンドル10を操作すると、上皿15から発射機構に受け入れられたパチンコ玉が遊技盤2aに発射される。発射されたパチンコ玉が特図入賞口である始動入賞口13(いわゆる普通役物)に入賞すると遊技機2は内部抽選を実行し、規定数のパチンコ玉を払い出すとともに、大当たりか否か及び大当たりの場合には確変状態を発生するか否かを決定する。この内部抽選は、予め定められた大当たり当選確率に基づいて実行される。本実施形態では、大当たりは約1/300の確率で発生するように構成されている。遊技機2は、内部抽選の抽選結果を受けて表示部11の特図表示部11aに停止表示する特図の種類を決定し、図柄変動を開始する。そして、停止表示した特図(図2では「777」)が大当たり図柄である場合に大当たり状態を発生し、大入賞口14を予め定められた回数だけ繰り返し開放する。この大入賞口14にパチンコ玉が入賞すると、一般的には始動入賞口13への入賞時よりも多い規定数のパチンコ玉が払い出しされる。このため、大当たり状態が発生すると、大量のパチンコ玉が払い出される(遊技者が大量のパチンコ玉を獲得する)ことになる。   In such a gaming machine 2, when the player operates the handle 10, the pachinko ball received by the launching mechanism from the upper plate 15 is launched onto the game board 2a. When the fired pachinko ball wins a start prize opening 13 (so-called ordinary character) which is a special figure winning opening, the gaming machine 2 executes an internal lottery, pays out a prescribed number of pachinko balls, In the case of a big hit, it is determined whether or not a probability variation state is generated. This internal lottery is executed based on a predetermined jackpot winning probability. In the present embodiment, the jackpot is configured to occur with a probability of about 1/300. The gaming machine 2 receives the lottery result of the internal lottery, determines the type of special figure to be stopped and displayed on the special figure display unit 11a of the display unit 11, and starts symbol variation. Then, when the special figure ("777" in FIG. 2) that has been stopped is a jackpot symbol, a jackpot state is generated, and the jackpot 14 is repeatedly opened a predetermined number of times. When a pachinko ball is awarded to the big winning opening 14, generally a larger number of pachinko balls are paid out than when a winning is made to the start winning opening 13. For this reason, when a big hit state occurs, a large amount of pachinko balls are paid out (the player acquires a large amount of pachinko balls).

このとき、遊技機2から払い出されたパチンコ玉は、まず上皿15に貯留され、上皿15から溢れたパチンコ玉が下皿2bに貯留される。この上皿15は、遊技機2の種類(機種)によって異なるものの、約300〜400個のパチンコ玉が貯留可能となっている。尚、遊技機2は、機種に応じて大当たり当選の確率や入賞時の賞球数(払い出しされるパチンコ玉の数)などのスペックが異なっている。
また、遊技機2は、発射されたパチンコ玉が普図入賞口12に入賞した場合には普図抽選を実行して当たりか否かを決定し、この普図抽選の結果を受けて普図表示部11bに停止表示する普図(図2では「5」)の種類を決定して普図の図柄変動を開始する。そして、普図抽選の結果が当たりである場合には、始動入賞口13の電チュー13aを開放する。本実施形態の場合、通常状態では、普図の図柄変動時間は約30秒であり、電チュー13aの開放時間は約0.1秒である。
At this time, the pachinko balls paid out from the gaming machine 2 are first stored in the upper plate 15, and the pachinko balls overflowing from the upper plate 15 are stored in the lower plate 2b. Although the upper plate 15 varies depending on the type (model) of the gaming machine 2, about 300 to 400 pachinko balls can be stored. Note that the gaming machine 2 has different specifications such as the probability of winning a big hit and the number of winning balls (the number of pachinko balls to be paid out) depending on the model.
In addition, when the pachinko ball that has been launched wins the ordinary figure winning slot 12, the gaming machine 2 determines whether or not to win by performing the ordinary drawing lottery. The type of the usual figure ("5" in FIG. 2) to be stopped and displayed on the display unit 11b is determined and the symbol variation of the usual figure is started. If the result of the normal drawing lottery is a win, the electric chew 13a of the start winning opening 13 is opened. In the case of the present embodiment, in a normal state, the usual symbol variation time is about 30 seconds, and the opening time of the electric chew 13a is about 0.1 seconds.

遊技機2は、内部抽選で決定された大当たり図柄が確変大当たり図柄である場合(約1/2)には、大当たり状態の終了後に確変状態を発生する。この確変状態では、大当たりの当選確率が約1/30まで高められるとともに、普図の図柄変動時間が約30秒→約3秒に短縮され、電チュー13aの開放時間が約0.1秒→約3秒まで増加する。このように、本実施形態の遊技機2は、確変状態を発生するとき、始動入賞口13へのパチンコ玉の入賞率が大幅に高められるいわゆる時短状態も併せて発生する。つまり、この確変状態は、大当たりの当選確率を高めると同時に始動入賞口13への入賞率を高める特別状態に相当する。   When the jackpot symbol determined by the internal lottery is a probability variation jackpot symbol (about ½), the gaming machine 2 generates a probability variation state after the end of the jackpot state. In this probable state, the probability of winning the jackpot is increased to about 1/30, the usual symbol variation time is shortened from about 30 seconds to about 3 seconds, and the opening time of the electric Chu 13a is about 0.1 seconds → Increase to about 3 seconds. As described above, when the gaming machine 2 of the present embodiment generates a probability variation state, a so-called time-short state in which the winning rate of the pachinko balls to the start winning opening 13 is significantly increased is also generated. That is, this probability variation state corresponds to a special state in which the winning probability of winning the jackpot is increased and at the same time the winning rate to the start winning opening 13 is increased.

このような構成の遊技機2及びその周辺機器は、パチンコ玉の打ち込みや上記した始動入賞口13への始動入賞など遊技者による遊技の進行に伴って、各種の遊技信号を出力する。この遊技信号は、例えば使用玉を回収するアウトBOX(図示せず)から出力され、使用媒体数(アウト)を特定可能なアウト信号、遊技機2から出力され、払出媒体数(セーフ)を特定可能なセーフ信号、始動入賞口13への入賞(始動入賞)を特定可能な始動入賞信号、始動入賞口13への始動入賞により変動(作動)を開始する図柄変動(役物作動)を特定可能な図柄変動信号などである。また、遊技機2からは、大当たり状態であることを示す大当たり信号、及び、確率変動状態であることを示す確率変動信号も出力される。また、貸出ユニット3からは、投入された貨幣に応じて貸し出したパチンコ玉の数を示す売上信号なども遊技信号として出力される。   The gaming machine 2 and its peripheral devices configured as described above output various game signals as the game progresses by the player, such as driving a pachinko ball or starting winning a prize at the starting winning opening 13 described above. This game signal is output from an out BOX (not shown) for collecting used balls, for example, and is output from the gaming machine 2 that can specify the number of used media (out), and the number of payout media (safe) is specified. Possible safe signal, start winning signal that can specify the winning (start winning) to the start winning opening 13, and design fluctuation (actual action) that starts the fluctuation (operation) by starting winning to the starting winning opening 13 can be specified Such as a simple symbol fluctuation signal. The gaming machine 2 also outputs a jackpot signal indicating that it is a jackpot state and a probability variation signal indicating that it is in a probability variation state. The lending unit 3 also outputs a sales signal indicating the number of pachinko balls lent out according to the inserted money as a game signal.

管理装置6(遊技場用管理装置、貯留数設定手段、減少遊技球数特定手段、残留遊技球数特定手段、出力手段、比較結果出力手段に相当する)は、図示しないCPUからなる制御部、図示しないROMやRAM及びHDDなどからなる記憶部、及び上記した遊技信号などの送受信を行う入力手段である図示しない入出力部を備えたコンピュータで構成されている。管理装置6は、記憶部に記憶している制御プログラムに従って作動し、入出力部に入力される遊技機2側の機器からの遊技信号に基づいて、遊技機2毎或いは遊技機2の機種毎に遊技データを算出及び集計する。具体的には、管理装置6は、遊技機2側の機器から入力される各種の遊技信号に基づいて、アウト、セーフ、差玉、図柄変動回数(スタート回数)、特賞回数(大当たり状態の発生回数)、確変回数(確率変動状態の発生回数)、売上などの周知の遊技データを遊技機2毎に算出及び集計する。この集計結果は、モニタ7や図示しないプリンタなどに表示(出力)する。   The management device 6 (corresponding to a game hall management device, a storage number setting means, a reduced game ball number specifying means, a remaining game ball number specifying means, an output means, and a comparison result output means) is a control unit comprising a CPU (not shown), The computer includes a storage unit including a ROM, a RAM, an HDD, and the like (not shown) and an input / output unit (not shown) that is an input unit that transmits and receives the game signal described above. The management device 6 operates according to the control program stored in the storage unit, and for each gaming machine 2 or for each model of the gaming machine 2 based on the gaming signal from the device on the gaming machine 2 side input to the input / output unit. Game data is calculated and aggregated. Specifically, the management device 6 is based on various game signals input from the device on the gaming machine 2 side, out, safe, difference ball, symbol variation count (start count), special prize count (occurrence of jackpot state) Number of times), the number of times of probability change (number of occurrences of the probability variation state), sales and other known game data are calculated and aggregated for each gaming machine 2. This totaled result is displayed (output) on the monitor 7 or a printer (not shown).

また、管理装置6は、後述するように上皿15に貯留されているパチンコ玉数を特定可能な遊技データを集計する。そのため、管理装置6は、図3に示す上皿貯留設定を設定する。この上皿貯留設定には、遊技機2の種類(機種AAAA、機種BBBBなど)毎に、それぞれの上皿15に貯留可能な最大のパチンコ玉数を示す最大貯留(最大貯留数に相当する)、及び、上皿15の底面15a(後述する図4参照)の全域を覆うのに最小限必要なパチンコ玉の数を示す中間貯留(中間貯留数に相当する)が設定されている。   Moreover, the management apparatus 6 totals the game data which can specify the number of pachinko balls stored in the upper plate 15 as will be described later. Therefore, the management device 6 sets the upper dish storage setting shown in FIG. In the upper plate storage setting, the maximum storage (corresponding to the maximum storage number) indicating the maximum number of pachinko balls that can be stored in each upper plate 15 for each type of game machine 2 (model AAAA, model BBBB, etc.). In addition, intermediate storage (corresponding to the intermediate storage number) indicating the minimum number of pachinko balls necessary to cover the entire area of the bottom surface 15a (see FIG. 4 described later) of the upper plate 15 is set.

次に上記した構成の管理装置6の作用について説明する。
図4は、上皿15に貯留されるパチンコ玉の状態を、上皿15の平面視及び断面視にて模式的に示している。ここで、図4(A)は、例えば大当たり状態の終了直後など、上皿15に貯留可能な最大のパチンコ玉が貯留された状態を示している。この場合、断面視にて示すように、上皿15にはパチンコ玉17が2〜3段に重なって貯留された状態になる。この図4(A)に示す状態が、最大貯留の状態(上皿15に貯留可能な最大数(最大貯留数)のパチンコ玉17が貯留された状態)に相当する。この上皿15に貯留されているパチンコ玉17は、発射機構に流入し、ハンドル10の操作により遊技盤2aに発射される。
Next, the operation of the management apparatus 6 having the above configuration will be described.
FIG. 4 schematically shows the state of the pachinko balls stored in the upper plate 15 in a plan view and a cross-sectional view of the upper plate 15. Here, FIG. 4A shows a state in which the largest pachinko ball that can be stored in the upper plate 15 is stored, for example, immediately after the end of the big hit state. In this case, as shown in a sectional view, the upper plate 15 is in a state where the pachinko balls 17 are stored in two or three stages. The state shown in FIG. 4A corresponds to a maximum storage state (a state in which the maximum number (maximum storage number) of pachinko balls 17 that can be stored in the upper plate 15 is stored). The pachinko balls 17 stored in the upper plate 15 flow into the launching mechanism and are fired onto the game board 2a by operating the handle 10.

さて、大当たりの終了後に確変状態が発生した場合であっても、遊技者が遊技を継続すると、遊技機2の出玉率の設定(釘調整)によってはパチンコ玉17が徐々に減少することがある。具体的には、遊技の進行に応じて最大貯留の状態からパチンコ玉17が徐々に減少し、図4(B)の断面視にて示すように上皿15にはパチンコ玉17が1〜2段に重なって貯留された状態になる。そして、そのまま遊技が継続されると、さらにパチンコ玉17が減少し、図4(C)の断面視にて示すように、上皿15にパチンコ玉17が1段で残留した状態、且つ、平面視にて示すように上皿15の底面15aの全域がパチンコ玉17により覆われた状態になる。この図4(C)に示す状態が、中間貯留の状態(上皿15の底面15aの全域を覆うのに最小限必要な数(中間貯留数)のパチンコ玉17貯留された貯留された状態)に相当する。この中間貯留の状態では、遊技機2の種類にもよるが、概ね150〜200個のパチンコ玉17が貯留されている。尚、上皿15の底面15aの全域がパチンコ玉17で覆われている状態とは、底面15aにパチンコ玉17が配置される余地がない状態(図4(A)〜(C)の状態)を意味しており、底面15aがパチンコ玉17の隙間からも完全に視認不可能な状態を意味するものではない。   Now, even if a probabilistic state occurs after the end of the jackpot, if the player continues the game, the pachinko ball 17 may gradually decrease depending on the setting of the payout rate (nail adjustment) of the gaming machine 2. is there. Specifically, as the game progresses, the pachinko balls 17 gradually decrease from the maximum storage state, and as shown in the cross-sectional view of FIG. It will be in a state where it is stored in layers. When the game is continued as it is, the pachinko balls 17 are further reduced, and as shown in the sectional view of FIG. 4C, the pachinko balls 17 remain on the upper plate 15 in one step, As shown, the entire area of the bottom surface 15 a of the upper plate 15 is covered with the pachinko balls 17. The state shown in FIG. 4C is an intermediate storage state (a state in which a minimum number of pachinko balls 17 stored to cover the entire bottom surface 15a of the upper plate 15 is stored). It corresponds to. In this intermediate storage state, depending on the type of gaming machine 2, approximately 150 to 200 pachinko balls 17 are stored. The state where the entire area of the bottom surface 15a of the upper plate 15 is covered with the pachinko balls 17 means that there is no room for the pachinko balls 17 to be disposed on the bottom surface 15a (the states shown in FIGS. 4A to 4C). This does not mean that the bottom surface 15 a is completely invisible even from the gap between the pachinko balls 17.

図4(C)の状態からさらに遊技が継続されると、図4(D)及び(E)に示すように上皿15の底面15aの一部がパチンコ玉17により覆われていない状態となる。この図4(D)、(E)に示すように上皿15の底面15aが現れた状態になると、遊技者は、パチンコ玉17が減少したことを実感するようになる。そのため、確変状態が発生しているにも関わらず図4(D)、(E)のような状態になると、出玉率が不利(低い)な状態に設定されていると遊技者が考えるなど、遊技者に対して悪い印象を与えてしまう虞がある。   When the game is further continued from the state of FIG. 4C, a part of the bottom surface 15a of the upper plate 15 is not covered with the pachinko ball 17 as shown in FIGS. 4D and 4E. . As shown in FIGS. 4D and 4E, when the bottom surface 15a of the upper plate 15 appears, the player feels that the pachinko balls 17 have decreased. Therefore, when the probability variation state has occurred, the player thinks that when the state as shown in FIGS. 4D and 4E is set, the payout rate is set to an unfavorable (low) state. There is a risk of giving a bad impression to the player.

そこで、管理装置6は、遊技機2側の機器から出力される遊技信号に基づいて上皿15に貯留されているパチンコ玉17の数である残貯留数を特定し、その残貯留数をモニタ7などに表示する。具体的には、管理装置6は、アウト信号やセーフ信号に基づいて、図5に示すように、大当たり状態、確変状態及び通常状態(大当たり状態及び確変状態以外の状態)における遊技データを集計している。図5の場合、機種AAAAの遊技機の遊技データを示しており、各項目の意味は以下の通りである。尚、管理装置6は、遊技機2の台番毎及び機種毎に同様の遊技データを集計している。   Therefore, the management device 6 identifies the number of remaining storages that is the number of pachinko balls 17 stored in the upper plate 15 based on the game signal output from the device on the gaming machine 2 side, and monitors the number of remaining storages. 7 etc. Specifically, as shown in FIG. 5, the management device 6 aggregates game data in the jackpot state, the probability variation state, and the normal state (states other than the jackpot state and the probability variation state) based on the out signal and the safe signal. ing. In the case of FIG. 5, the game data of the game machine of type AAAA is shown, and the meaning of each item is as follows. The management device 6 aggregates similar game data for each machine number and model of the gaming machine 2.

アウト=遊技盤2a面に発射されたパチンコ玉数。
セーフ=各始動口への入賞に応じて払い出されたパチンコ玉数。
大当たり=大当たりの発生回数。
確変=確変状態の発生回数。
ベース1=通常状態における出玉率。
アウト2=確変状態におけるアウト。
セーフ2=確変状態におけるセーフ。
ベース2=確変状態における出玉率。セーフ2÷アウト2で算出。
差2=確変状態における差玉数。セーフ2−アウト2で算出。
差2平均=確変1回当たりの平均差玉数。差2÷確変で算出。減少球技球数に相当する。
残貯留=確変1回終了時点の平均貯留数。最大貯留+差2平均で算出する。残貯留数に相当する。各遊技機2の機種毎に設定された中間貯留よりも小さい場合には、該当箇所をマーキングして表示する。尚、図5ではマーキングされた状態をハッチングにて示している。
Out = Number of pachinko balls fired on the surface of the game board 2a.
Safe = Number of pachinko balls paid out in response to winning at each starting port.
Jackpot = number of jackpot occurrences.
Probability = number of occurrences of probability change.
Base 1 = Race rate in normal condition.
Out 2 = Out in a probabilistic state.
Safe 2 = Safe in a probable state.
Base 2 = Risk rate in the probability variation state. Calculated as Safe 2 / Out 2.
Difference 2 = the number of balls in the probability variation state. Calculated as safe 2-out 2.
Difference 2 average = Average number of balls per probability change. Calculated as Difference 2 ÷ Probability. Corresponds to the reduced number of balls.
Remaining storage = average number of storage at the end of one probability change. Calculated as maximum storage + difference 2 average. It corresponds to the number of remaining storage. When it is smaller than the intermediate storage set for each model of each gaming machine 2, the corresponding part is marked and displayed. In FIG. 5, the marked state is indicated by hatching.

管理装置6は、上記したアウト信号、セーフ信号及び確率変動信号に基づいて、確変状態において使用されたアウト2、払い出されたセーフ2を集計し、確変状態において減少したパチンコ玉の数(減少球技球数)である差2平均を特定する。そして、最大貯留数から差2平均を減算することにより、次の大当たり状態の発生時点において上皿15に貯留されているパチンコ玉の数である残貯留(残貯留数)、すなわち、確変状態1回が終了した時点で上皿15に残留しているパチンコ球の数を特定する。そして、残貯留を中間貯留と比較することにより、確変状態における遊技球の減少を遊技者がどの程度実感したのかを把握可能に出力する。   Based on the above out signal, safe signal, and probability fluctuation signal, the management device 6 aggregates the out 2 used in the probability variation state and the paid out safe 2 to reduce the number of pachinko balls (decrease in the probability variation state). The difference 2 average is specified. Then, by subtracting the difference 2 average from the maximum storage number, the remaining storage (remaining storage number) that is the number of pachinko balls stored in the upper plate 15 at the time of occurrence of the next jackpot state, that is, the probability variation state 1 The number of pachinko spheres remaining on the upper plate 15 at the time when the rotation is completed is specified. Then, by comparing the remaining storage with the intermediate storage, it is output so as to be able to grasp how much the player feels the decrease of the game balls in the probability variation state.

これにより、遊技場の管理者は、遊技機の釘調整を把握できる。具体的には、例えば機種AAAAの台番1の遊技機2の場合、残貯留(161玉)が中間貯留(180玉)よりも小さくなっている。このため、台番1の遊技機2では、確変状態における出玉率(ベース2:82%)は一般的な約80%〜90%の範囲に設定されているものの、図4(D)或いは(E)に示されるような上皿15の底面15aがパチンコ玉で覆われていない状態になっていることを把握できる。また、台番2の遊技機2の場合、残貯留(162玉)が中間貯留(180玉)よりも小さくなっているとともに、確変状態における出玉率(ベース2:78%)が通常よりも若干低く設定されていることが把握できる。   Thereby, the manager of the game hall can grasp the nail adjustment of the gaming machine. Specifically, for example, in the case of the game machine 2 of the model number AAAA, the remaining storage (161 balls) is smaller than the intermediate storage (180 balls). For this reason, in the gaming machine 2 of the machine number 1, the payout rate in the probability variation state (base 2: 82%) is set in a general range of about 80% to 90%, but FIG. It can be understood that the bottom surface 15a of the upper plate 15 as shown in (E) is not covered with pachinko balls. In addition, in the case of the game machine 2 with the number 2, the remaining storage (162 balls) is smaller than the intermediate storage (180 balls), and the payout rate in the probability variation state (base 2: 78%) is higher than usual. It can be understood that the setting is slightly lower.

これら台番1、2のような遊技機2は、図4(D)或いは(E)に示されるような上皿15の底面15aがパチンコ玉で覆われていない状態になっており、上記したように遊技者に悪い印象を与える虞がある。そのため、遊技場の管理者は、図5の遊技データを把握することで、釘調整を適切に変更するなどの対策をたてることができる。
一方、台番3の遊技機2は、確変状態が終了しても残貯留(207玉)が中間貯留以上の状態を維持しており、確変状態における出玉率(83%)も通常の設定になっている。このため、台番3の遊技機2の場合、遊技者に悪い印象を与える虞が少ないことを把握できる。換言すると、台番3の遊技機2に対しては適切な釘調整が行われているといえる。
このように、管理装置6は、残貯留を特定するとともに、残貯留、及び残貯留と中間貯留との比較結果をモニタ7などに表示(出力)する。
These gaming machines 2 such as the machine numbers 1 and 2 are in a state where the bottom surface 15a of the upper plate 15 is not covered with pachinko balls as shown in FIG. 4 (D) or (E). As such, there is a possibility of giving a bad impression to the player. Therefore, the manager of the game hall can take measures such as appropriately changing the nail adjustment by grasping the game data of FIG.
On the other hand, the game machine 2 with the number 3 maintains the state where the remaining storage (207 balls) is equal to or higher than the intermediate storage even when the probability variation state ends, and the amount of balls (83%) in the probability variation state is also set normally. It has become. For this reason, in the case of the gaming machine 2 of the machine number 3, it can be understood that there is little possibility of giving a bad impression to the player. In other words, it can be said that an appropriate nail adjustment is performed for the gaming machine 2 of the machine number 3.
As described above, the management device 6 specifies the remaining storage and displays (outputs) the remaining storage and the comparison result between the remaining storage and the intermediate storage on the monitor 7 or the like.

以上説明した管理装置6によれば、次のような効果を奏する。
管理装置6は、確変状態において次の大当たり状態が発生した時点で上皿15に残留しているパチンコ玉が上皿15の底面15aの全域を隠す(覆う)程度であるか否かを把握可能に表示する。このとき、上皿15の底面15aがパチンコ玉で全て覆われていれば(図4(A)〜(C)参照)、遊技者は外見上パチンコ玉が減少したことを実感しにくい。一方、上皿15の底面15aが現れてしまほどパチンコ玉が減少した場合(図4(D)、(E)参照)には、遊技者はパチンコ玉が減少したという事実を実感しやすくなる。つまり、確変状態において図4(D)、(E)のような状態になると、遊技者に対して悪印象を与えてしまう虞があるが、図5に示すように残貯留を遊技データとして集計することにより、上皿15に残留しているパチンコ玉数を把握でき、確変状態中に上皿15の底面15aが現れない程度にパチンコ玉が減少するよう釘調整を行うことができる。
The management device 6 described above has the following effects.
The management device 6 can grasp whether or not the pachinko balls remaining on the upper plate 15 are about to cover (cover) the entire bottom surface 15a of the upper plate 15 when the next big hit state occurs in the probability variation state. To display. At this time, if the bottom surface 15a of the upper plate 15 is entirely covered with the pachinko balls (see FIGS. 4A to 4C), it is difficult for the player to realize that the pachinko balls have decreased in appearance. On the other hand, when the pachinko balls decrease as the bottom surface 15a of the upper plate 15 appears (see FIGS. 4D and 4E), it becomes easier for the player to realize the fact that the pachinko balls have decreased. 4D and 4E in the probabilistic state, there is a possibility of giving a bad impression to the player, but the remaining storage is aggregated as game data as shown in FIG. By doing this, the number of pachinko balls remaining on the upper plate 15 can be grasped, and the nail adjustment can be performed so that the pachinko balls are reduced to such an extent that the bottom surface 15a of the upper plate 15 does not appear during the probability change state.

また、図5に示すように、残貯留と中間貯留とを比較し、残貯留が中間貯留よりも少ない場合には表示領域をマーキングして比較結果を出力するので、遊技場の管理者は、残貯留数が適切であるか否か、すなわち、釘調整が適切であるか否かを容易に判断することができる。   Also, as shown in FIG. 5, the remaining storage and the intermediate storage are compared, and if the remaining storage is less than the intermediate storage, the display area is marked and the comparison result is output. It is possible to easily determine whether or not the remaining storage number is appropriate, that is, whether or not nail adjustment is appropriate.

(その他の実施形態)
本発明は、上記した一実施形態にて例示したものに限定されることなく、次のように変形又は拡張することができる。
特別状態として確変状態を例示したが、大当たりの当選確率は変化せず、始動入賞口13への入賞率のみが向上する時短状態を発生可能なパチンコ遊技機を管理対象としてもよい。
残貯留のセル全体をマーキングすることにより中間貯留と残貯留とを比較可能に表示したが、例えば数値を表示する表示色を変更するなど、比較表示の態様は一実施形態で例示したものに限定されない。また、中間貯留と残貯留との比率(例えば残貯留÷中間貯留)を表示することで、両者を比較表示してもよい。
(Other embodiments)
The present invention is not limited to the one exemplified in the above-described embodiment, and can be modified or expanded as follows.
Although the probability change state has been exemplified as the special state, a pachinko gaming machine that can generate a short time state in which the winning probability of winning the jackpot does not change and only the winning rate to the start winning opening 13 is improved may be managed.
Although the intermediate storage and the remaining storage are displayed so as to be comparable by marking the entire remaining storage cell, the comparison display mode is limited to that exemplified in the embodiment, for example, the display color for displaying the numerical value is changed. Not. Moreover, you may display comparatively both by displaying the ratio (for example, residual storage / intermediate storage) of intermediate storage and residual storage.

一実施形態で示した数値は一例であり、例えば図2に示す上皿設定値は遊技機2の種類に応じて適宜設定すればよいし、図5に示す遊技データに平均スタート(大当たり状態が発生するまでの始動入賞回数の平均値)などの他の項目を設けてもよい。
図5の遊技データは当日分を想定しているが、複数日に亘って遊技データを集計してもよい。つまり、同一機種(例えば機種AAAA)の遊技機2に対してほぼ同様の釘調整を行っても(例えば台番1:出玉率82%、台番3:出玉率83%)、例えば1日などの短期間においては必ずしも残貯留の状態が一致するとは限らないため(台番1:161玉、台番3:207玉)、遊技データを複数日にわたって集計し、その平均に基づいて釘調整を行うようにしてもよい。
The numerical value shown in the embodiment is an example. For example, the upper plate setting value shown in FIG. 2 may be appropriately set according to the type of the gaming machine 2, and the average start (a big hit state is a big hit state) shown in FIG. Other items such as an average value of the number of start winnings until the occurrence) may be provided.
Although the game data of FIG. 5 is assumed for the current day, the game data may be aggregated over a plurality of days. That is, even if the same nail adjustment is performed on the gaming machine 2 of the same model (for example, model AAAA) (for example, the player number 1: appearance rate 82%, the item number 3: departure rate 83%), for example, 1 In short periods such as days, the remaining storage status does not always match (table number 1: 161 balls, table number 3: 207 balls), so game data is tabulated over multiple days, and nail based on the average Adjustments may be made.

図面中、2は遊技機(パチンコ遊技機、抽選手段、大当たり発生手段、特別状態発生手段、遊技球払出手段)、6は管理装置(遊技場用管理装置、貯留数設定手段、減少遊技球数特定手段、残留遊技球数特定手段、出力手段、比較結果出力手段)、10はハンドル(発射手段)、11は表示部(表示手段)、13は始動入賞口、14は大入賞口、15は上皿(遊技球貯留皿)を示す。   In the drawing, 2 is a gaming machine (pachinko gaming machine, lottery means, jackpot generating means, special state generating means, game ball paying means), 6 is a management device (game room management device, storage number setting means, reduced number of game balls) Identification means, residual game ball number identification means, output means, comparison result output means), 10 a handle (launching means), 11 a display unit (display means), 13 a start winning opening, 14 a big winning opening, 15 An upper plate (game ball storage plate) is shown.

Claims (2)

遊技球を貯留する遊技球貯留皿と、
前記遊技球貯留皿から遊技球を受け入れて遊技盤へ発射する発射手段と、
発射された遊技球が入賞可能な始動入賞口及び大入賞口と、
前記始動入賞口へ入賞したときに大当たりか否かの抽選を実行する抽選手段と、
前記抽選手段による抽選結果を表示する表示手段と、
前記表示手段に表示された抽選結果が大当たりの場合に、前記大入賞口を開放する大当たり状態を発生する大当たり発生手段と、
前記大当たり状態が終了した後に、大当たりの当選確率を高めると同時に前記始動入賞口への入賞率を高める特別状態を所定の確率で発生する特別状態発生手段と、
前記始動入賞口及び前記大入賞口への入賞に応じて、前記遊技球貯留皿へ規定数の遊技球を払い出す遊技球払出手段と、を備えた複数種類のパチンコ遊技機を管理対象とする遊技場用管理装置において、
パチンコ遊技機の種類毎に、前記遊技球貯留皿に貯留可能な遊技球の最大貯留数、及び前記遊技球貯留皿の底面全域を覆うのに最小限必要な遊技球の貯留数を示す中間貯留数を設定する貯留数設定手段と、
前記特別状態が発生した時点から次の大当たり状態が発生するまでに減少した遊技球の数である減少球技球数を特定する減少遊技球数特定手段と、
前記最大貯留数から前記減少遊技球数を減算した残貯留数を特定する残貯留数特定手段と、
前記中間貯留数及び前記残貯留数を出力する出力手段と、
を備えたことを特徴とする遊技場用管理装置。
A game ball storage tray for storing game balls;
Launching means for accepting a game ball from the game ball storage dish and launching it to the game board;
A starting prize opening and a big prize opening where the launched game balls can win,
Lottery means for performing a lottery to determine whether or not the jackpot is won when winning at the starting winning opening;
Display means for displaying a lottery result by the lottery means;
When the lottery result displayed on the display means is a jackpot, the jackpot generating means for generating a jackpot state that opens the jackpot;
A special state generating means for generating a special state with a predetermined probability to increase the winning rate to the start winning opening at the same time as increasing the probability of winning the jackpot after the jackpot state is ended;
A plurality of types of pachinko gaming machines including a game ball payout means for paying out a predetermined number of game balls to the game ball storage tray in accordance with winning at the start winning opening and the big winning opening are set as management targets. In the management device for amusement halls,
Intermediate storage indicating the maximum number of game balls that can be stored in the game ball storage dish and the minimum number of game balls that are required to cover the entire bottom surface of the game ball storage dish for each type of pachinko gaming machine Storage number setting means for setting the number;
Reduced game ball number specifying means for specifying a reduced ball game ball number that is the number of game balls that have been reduced from the time when the special state occurs until the next jackpot state occurs;
A remaining storage number specifying means for specifying a remaining storage number obtained by subtracting the reduced number of game balls from the maximum storage number;
Output means for outputting the intermediate storage number and the remaining storage number;
A management device for a game hall, comprising:
前記中間貯留数と前記残貯留数とを比較し、その比較結果を出力する比較結果出力手段を備えたことを特徴とする請求項1記載の遊技場用管理装置。   2. The game hall management device according to claim 1, further comprising comparison result output means for comparing the intermediate storage number with the remaining storage number and outputting the comparison result.
JP2011115739A 2011-05-24 2011-05-24 Amusement park management device Expired - Fee Related JP5707228B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011115739A JP5707228B2 (en) 2011-05-24 2011-05-24 Amusement park management device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011115739A JP5707228B2 (en) 2011-05-24 2011-05-24 Amusement park management device

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015032820A Division JP5989160B2 (en) 2015-02-23 2015-02-23 Amusement park management device

Publications (2)

Publication Number Publication Date
JP2012239802A true JP2012239802A (en) 2012-12-10
JP5707228B2 JP5707228B2 (en) 2015-04-22

Family

ID=47462131

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011115739A Expired - Fee Related JP5707228B2 (en) 2011-05-24 2011-05-24 Amusement park management device

Country Status (1)

Country Link
JP (1) JP5707228B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014144067A (en) * 2013-01-28 2014-08-14 Daikoku Denki Co Ltd System for game parlor

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001232005A (en) * 2000-02-22 2001-08-28 Sankyo Kk Management device for game machine
JP2002165993A (en) * 2000-12-01 2002-06-11 Maruhon Ind Co Ltd Pachinko game machine
JP2009106510A (en) * 2007-10-30 2009-05-21 Aruze Corp Game machine
JP2011067608A (en) * 2009-08-26 2011-04-07 Glory Ltd Game medium dispensing apparatus and game medium dispensing system

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001232005A (en) * 2000-02-22 2001-08-28 Sankyo Kk Management device for game machine
JP2002165993A (en) * 2000-12-01 2002-06-11 Maruhon Ind Co Ltd Pachinko game machine
JP2009106510A (en) * 2007-10-30 2009-05-21 Aruze Corp Game machine
JP2011067608A (en) * 2009-08-26 2011-04-07 Glory Ltd Game medium dispensing apparatus and game medium dispensing system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014144067A (en) * 2013-01-28 2014-08-14 Daikoku Denki Co Ltd System for game parlor

Also Published As

Publication number Publication date
JP5707228B2 (en) 2015-04-22

Similar Documents

Publication Publication Date Title
JP6643099B2 (en) Playground system
JP5650514B2 (en) Game information display device
JP5393567B2 (en) GAME DATA DISPLAY DEVICE AND GAME DATA MANAGEMENT SYSTEM
JP2013022243A (en) Game parlor management system
JP5583938B2 (en) Amusement park management system
JP5970347B2 (en) Game information management device
JP5587704B2 (en) Display device for amusement hall
JP5475303B2 (en) Game information display device
JP5270414B2 (en) Game information management device
JP5707228B2 (en) Amusement park management device
JP2017099474A (en) System for game parlor
JP2019092537A (en) Device for games
JP5989160B2 (en) Amusement park management device
JP2006181390A (en) Data collecting method of slot machine for game parlor
JP5426299B2 (en) Game information display device
JP2003251048A (en) Game machine management system
JP6166332B2 (en) Amusement park management system
JP5368280B2 (en) Amusement system
JP5912868B2 (en) Game information management system
JP2020005858A (en) Game information display device
JP6133723B2 (en) Game information management device
JP5592774B2 (en) Amusement system
JP2019092538A (en) Device for games
JP5498250B2 (en) Display device for amusement hall
JP2012110477A (en) Game information display device

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20140219

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20141216

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20141217

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20141222

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20150203

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20150302

R150 Certificate of patent or registration of utility model

Ref document number: 5707228

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees