JP2012029885A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2012029885A
JP2012029885A JP2010172160A JP2010172160A JP2012029885A JP 2012029885 A JP2012029885 A JP 2012029885A JP 2010172160 A JP2010172160 A JP 2010172160A JP 2010172160 A JP2010172160 A JP 2010172160A JP 2012029885 A JP2012029885 A JP 2012029885A
Authority
JP
Japan
Prior art keywords
light
game
predetermined
reflecting
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2010172160A
Other languages
Japanese (ja)
Other versions
JP5354685B2 (en
Inventor
Nobuhiro Miura
展裕 三浦
Original Assignee
Daito Giken:Kk
株式会社大都技研
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daito Giken:Kk, 株式会社大都技研 filed Critical Daito Giken:Kk
Priority to JP2010172160A priority Critical patent/JP5354685B2/en
Publication of JP2012029885A publication Critical patent/JP2012029885A/en
Application granted granted Critical
Publication of JP5354685B2 publication Critical patent/JP5354685B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game machine (pachinko machine) and a reel game machine (slot machine), showing a variety of performances and transmitting information so as not to be missed, using light.SOLUTION: The game machine includes: a transparent member 703 formed of a transparent material and having a first face 703a and a second face 703b; a first irradiating means 709 for applying light between the first face and the second face of the transparent member 703; a reflecting means 7031 provided on the transparent member 703 to thereby cause a first predetermined design 7091 to appear in a predetermined direction by reflecting light applied from the first irradiating means 709 toward a predetermined direction; and a second irradiating means 207 for irradiating the reflecting means 7031 with light from a direction different from the irradiating direction of the first irradiating means 709. The reflecting means 7031 shows a second design (a part of the 7091) including at least a part of the first design 7091 in a predetermined direction by reflecting the light applied from the second irradiating means 207 also toward a predetermined direction.

Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine) and a spinning machine (slot machine).

  Game consoles such as pachinko machines are equipped with obstacles that change the direction of the fall of the game ball in the game area of the game board, a winning area where the game ball can enter, a starting area, a variable winning opening, etc. Is common. When a game ball enters these, a privilege is given to the player, such as paying out a prize ball.

  In addition, in such a game stand, when a game ball enters the start area, the symbol of the symbol display device fluctuates for a predetermined time, and when the symbol after the change becomes a predetermined stop symbol aspect, the variable prize opening A game state that is advantageous to the player is generated, for example, by opening for a predetermined time (see, for example, Patent Document 1).

  In the game machine, the interest of the game is improved by controlling whether or not a game state advantageous to the player is generated, thereby increasing or decreasing the number of opportunities for the player to obtain the above-mentioned benefits.

  Nowadays, various light emitting means such as light emitting diodes (LEDs) have been developed, and attention has been focused on the effect of lighting and the decoration effect. In addition, a design representing information by irradiating light is also visualized.

JP 2008-200302 A

  In recent game machines, it is necessary to devise ways to further enhance the fun of gaming. In addition, there is an increasing amount of information transmitted from game machines to players and game clerk, and how to convey that information so that it is not overlooked by the player or game clerk when it is necessary to convey information. It can be a problem.

  SUMMARY OF THE INVENTION In view of the above circumstances, an object of the present invention is to provide a game table that can use light to provide various changes with various effects or to prevent information from being overlooked.

In the gaming machine of the present invention that solves the above-described object, when the determination result is a specific determination result, the first control state in which the advantage to the player is the first advantage is the first control state. In the gaming machine that shifts the control state to the second control state that is the second advantage that is higher than the advantage,
A translucent member formed of a translucent material and having a first surface and a second surface opposite the first surface;
First irradiation means for irradiating light between the first surface and the second surface of the translucent member;
Reflecting means that is provided on the translucent member and reflects the light emitted from the first irradiating means in a predetermined direction so that a predetermined first design appears in the predetermined direction;
A second irradiating means for irradiating the reflecting means with light from a direction different from the irradiating direction of the first irradiating means,
The reflection means causes the second design including at least a part of the first design to appear in the predetermined direction by reflecting the light emitted from the second irradiation means in the predetermined direction. It is characterized by that.

  According to the gaming machine of the present invention, it is possible to use light to perform various productions that are rich in change, or to convey information so that information is not overlooked.

It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external appearance perspective view which looked at the pachinko machine 100 from the back side. It is the schematic front view which looked at the game board 200 from the front side (player side). The circuit block diagram of a control part is shown. It is a disassembled perspective view of the pachinko machine 100 shown in FIG. It is a disassembled perspective view of the glass unit 700 shown in FIG. FIG. 4 is an exploded perspective view of the game board 200 shown in FIG. 3. It is a figure which shows the optical relationship between the big hit lamp 207 and the side light emission means 709 in the pachinko machine 100 of 1st Embodiment. It is a figure which shows the optical relationship between the big hit lamp 207 and the side light emission means 709 in the pachinko machine 100 of the modification of 1st Embodiment. FIG. 10 is a diagram showing an optical relationship between the intense lamp and the side light emitting means 709 in the pachinko machine 100 according to the second embodiment. It is a figure for demonstrating that the appearance of the character "heat" changes by adjusting the brightness | luminance of the LED light source 2092 of the intense lamp 209 in the state which the side light emission means 709 turned off. It is a figure which shows the optical relationship of the rotation lamp and the side light emission means in the pachinko machine 100 of the modification of 3rd Embodiment. It is a figure which shows the optical relationship of the effect lamp and side light emission means in the pachinko machine 100 of the modification of 4th Embodiment. It is the figure which showed a mode that the game ball passed between game nails. It is a figure which shows the optical relationship between the big hit lamp and the side light emission means in the pachinko machine 100 of 5th Embodiment. FIG. 16 is a diagram showing an optical relationship between the back light source and the side light emitting means in the pachinko machine 100 according to the sixth embodiment. It is a figure which shows another aspect of a reflection means. It is a figure which shows the optical relationship between the movement light source and the side light emission means in the pachinko machine 100 of 7th Embodiment. It is a figure which shows an example of the slot machine which can apply this invention. It is a figure showing an example of a slot machine to which the present invention is actually applied. It is a figure which shows a part of other example of the slot machine to which this invention is actually applied. It is a figure which shows the other example which can apply this invention.

Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine 100 or a spinning machine such as a slot machine) according to the present invention will be described in detail with reference to the drawings.
[Embodiment 1]
<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  The pachinko machine 100 has a first control state (for example, non-hit gaming state) in which the advantage for the player is the first advantage when the result of the determination is a specific result (for example, big hit). ) To a second control state (for example, a big hit gaming state), which is a second advantage that is higher than the first advantage, The main body 104, the front frame door 106, the door 108 with a ball storage tray, the launching device 110, and the game board 200 are provided on the front surface (player side).

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.

  The main body 104 is a door member that is provided inside the outer frame 102, has a locking function, and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. . The main body 104 is formed in a frame shape and has a space 114 inside. A store clerk at the store (amusement store) in which the pachinko machine 100 is installed can open and close the main body 104 and is provided with a main body opening sensor 1041 for detecting that the main body 104 is opened.

  The front frame door 106 has a locking function and is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 via a hinge portion 112 so as to be openable and closable. Is a door member having an opening 116. The store clerk of the amusement store can also open and close the front frame door 106, and a front frame door sensor 1061 for detecting that the front frame door 106 is opened is also provided. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A space in which the game area 124 is provided is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In the present embodiment, a light source that uses a light emitting diode (LED) is also referred to as a lamp.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a locking function and be openable and closable. The door 108 with the ball storage tray is opened by pressing an opening lever 1081 that can be operated with the front frame door 106 opened. Further, a door sensor with ball storage tray 1082 for detecting that the door with ball storage tray 108 is opened is also provided. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player The ball launching handle 134 that is launched into the game area 124 of the game, the chance button 136 that changes the production mode of the various production devices 206 (see FIG. 2) by the player's operation, and the chance button 136 A chance button lamp 138 for emitting the chance button 136, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and a player's balance of the card unit A return operation button 142 for giving a return instruction, and a ball rental display unit 144 for displaying a player's balance and card unit status are provided. Further, the pachinko machine 100 shown in FIG. 1 is provided with a lower pan full tank detection sensor (not shown) for detecting that the lower pan 128 is filled with game balls.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. . While the ball launching handle 134 is continuously being fired by the player, the launching device 110 sends the game ball to the game area 124 of the game board every time a predetermined firing period (for example, 0.6 seconds) elapses. This is an example of a launching means.

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104. In FIG. 1, the specific configuration of the game area 124 is not shown, and the specific configuration is shown in FIG.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side.

  The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The payout device 152 is detachable and is connected to the downstream end of the tank rail 154 when mounted at a predetermined position.

  The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152. In other words, the payout device 152 is a kind of a ball feeding device that applies a driving force to a game ball and conveys the game ball.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 is provided with a predetermined grant. Based on the establishment of the condition, the player is given (paid out) with an amount of game value (game ball) corresponding to the grant condition.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 (see FIG. 4) that performs overall game control processing, and processing information generated by the main control section 300 are displayed. Based on the processing information generated by the first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 (see FIG. 4) that performs control processing related to the production, and the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500 (see FIG. 4) that performs control processing related to effects, and the payout control unit 600 that performs control processing related to game ball payout ( 4) and a payout board case 172 for storing a payout board 170 having an error release switch 168 for releasing an error by the operation of a game clerk. A launch board case 176 that houses a launch board 174 that constitutes a launch control unit 630 (see FIG. 4) that performs control processing, and a power management unit 660 (see FIG. 4) that supplies power to various electrical gaming machines are configured. A power supply board case 184 that houses a power supply board 182 that includes a power switch 178 that turns the power on and off by an operation of a game store clerk and a RAM clear switch 180 that is operated when the power is turned on and outputs a RAM clear signal to the main control unit 300; In addition, a CR interface unit 186 for transmitting and receiving signals between the payout control unit 600 and the card unit is provided.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.

  The game board 200 shown in FIG. 3 is a so-called right-handed machine game board. In the game board 200, an outer rail 202 and an inner rail 204 are provided, and a game area 124 in which a game ball can roll is defined. In a generally known right-handed game board, by changing the strength of launching a game ball by a player's operation, a general-purpose starting port 228 and a second special-purpose starting port 232, which will be described later, 1 special drawing start port 230. Specifically, the game ball that rolls in the first area (the left side in the game area) provided with the first special figure starting port 230 is disposed on the game area 124 by arranging the game nail 238 and the like. A game ball that rolls in the second area (the right side in the game area) where the second special figure start port 232 is provided is configured such that it is difficult or impossible to enter the special view start port 232. 1 It is difficult or impossible to enter the special drawing starting port 230. The present invention is not limited to the pachinko machine 100 provided with a right-handed game board, and can be applied to a wide range of pachinko machines equipped with a general game board.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol”, and one or more of the special symbol, the first special symbol, and the second special symbol may be referred to as “special symbol”.

  The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.

  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying special figures, and in the present embodiment, are constituted by 7 segment LEDs. The general map display device 210, the first special map display device 212, and the second special map display device 214 correspond to an example of a notification unit. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the first special symbol display device 212 or the second special symbol display device 214 in an enhanced form.

  In addition, the display area (here, the size of 7 segments is equivalent) and the decorative symbol display device 208 (symbol) of the general symbol display device 210, the first special symbol display device 212, and the second special symbol display device 214 (notification means). The display area of the decorative design display device 208 is larger than the display area of the display means (here, the size of the display screen is equivalent). Further, in this embodiment, the general symbol display device 210, the first special figure display device 212, and the second special figure display device 214 cannot display a moving image, whereas the decorative symbol display device 208 A video can be displayed.

  The universal figure hold lamp 216 is a lamp for indicating the number of predetermined first variable games (detailed universal figure variable games to be described later) that are held, and in this embodiment, a predetermined number of common figure variable games are displayed. It is possible to hold up to (for example, two). The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (a special figure variable game to be described later in detail) that are being held. In the embodiment, it is possible to hold a special figure variable game up to a predetermined number (for example, four, eight for the first special figure and the second special figure). The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.

  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are provided around the effect device 206. ing.

  In the present embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning), the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, 10) of balls are discharged as prize balls to the upper plate 126 shown in FIG. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning may be referred to as a “prize ball”, and a ball lent out to a player may be referred to as “rental ball”. They are called “balls (game balls)”.

  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the right side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. The first special figure starting port 230 is a first starting region where the size of the entrance through which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure changing game is started by the first special figure display device 212. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. The first special figure starting port 230 is one of the starting regions, and corresponds to an example of a fixed starting region in which the size of the first special diagram starting port 230 does not change.

  In the present embodiment, only one second special figure start port 232 is disposed below the general view start port 228. That is, the second special figure starting port 232 is provided on the right side of the game board 200. In the vicinity of the second special figure starting port 232, a pair of blade members 2321 that can be opened and closed by a solenoid are provided. A combination of the pair of blade members 2321 and the second special figure starting port 232 is provided. It corresponds to variable starting means, and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, when the pair of blade members 2321 is closed, it is impossible to enter the second special figure starting port 232, and the mode in which the pair of blade members 2321 is closed is an open / close mode in which winning is difficult. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. The ball can be entered (easy winning state), and the open state in which the pair of blade members 2321 are open is an easy winning state. In other words, the second special figure starting port 232 has either a small size (corresponding to the first size) or a large size (corresponding to the second size) of the entrance (game ball entrance). A variable starting area in which the ease of entering a game ball, which changes from one size to the other, is equivalent to an example of a second starting area. The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game balls that enter the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  In the present embodiment, only one variable winning port 234 is disposed below the center of the game board 200. The variable winning opening 234 includes a winning opening and a door member 2341 that can be opened and closed by a solenoid. The winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a jackpot game to be described later is started, and when the jackpot game is started, the state change is repeated between the open state and the closed state. That is, the variable winning opening 234 includes a predetermined first opening / closing state (here, the closed state) and a second opening / closing state (here, the opening state) in which the winning of the game ball is easier than the first opening / closing state. Is a variable winning means that can change the open / closed state from one to the other, and when the special figure variable game is won and the first special figure display device 212 or the second special figure display device 214 stops and displays the jackpot symbol The member 2341 opens and closes at a predetermined time interval and a predetermined number of times. It should be noted that the closed state at the variable winning opening 234 does not necessarily need to be completely closed, and may be in a state where it is impossible or difficult to enter a game grade even if it is slightly opened. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  The sphere accommodated in the upper plate 126 is supplied to the firing position of the firing rail. In this pachinko machine 100, the launch motor is driven with a strength corresponding to the amount of operation of the player's ball launch handle 134, and the outer rail 202 and the inner rail 204 are passed by the launcher 146 and the launcher 148 into the game area 124. Launch. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.

<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.

  A big hit lamp 207 is arranged above the effect device 206. The big hit lamp 207 will be described in detail later.

  Further, on the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. Yes. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball naild by the game nail 238, etc., and the passed ball enters the first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate the ball.

  In the present embodiment, the production movable body 224 includes an upper arm portion and a forearm portion imitating the upper arm and forearm of a human right arm, and an upper arm motor (not shown) that rotates the upper arm portion at the shoulder position and the forearm at the elbow position. A forearm motor (not shown) that rotates the unit is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be vaguely visible to the player, or the shoji part of the holes in the lattice is completely closed (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

  The decoration lamps such as the speaker 120 and the frame lamp 122 shown in FIG. 1, the decoration symbol display device 208, the effect movable body 224, and the shielding device 246 shown in FIG. 3 correspond to effect means, and among these, the decoration symbol display device 208 Corresponds to an example of symbol display means.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes. In the present embodiment, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are composed of different circuit boards, but these three control units (300, 400, 500) are: The first sub-control unit 400 and the second sub-control unit 500 may be composed of one common circuit board different from the circuit board of the main control unit 300. It may be a thing. Therefore, each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 can be regarded as a predetermined control means, or one of these three control units (300, 400, 500) combined. One can be regarded as a predetermined control means, or one combined with the first sub control unit 400 and the second sub control unit 500 can be regarded as a predetermined control means.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.

  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 also includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 each time a clock signal output from the crystal oscillator 316a is received (this circuit includes three random value generation circuits). 1), the main body opening sensor 1041, the front frame door sensor 1061, the door sensor with ball storage tray 1082, and the lower tray 128 shown in FIG. Receives signals output from various sensors 320 including a full tank detection sensor, a ball detection sensor provided inside each start opening, winning opening and variable winning opening, and disturbs the result of amplification and comparison with reference voltage. A sensor circuit 322 for outputting to the numerical value generation circuit 318 and the basic circuit 302, and a drive circuit for performing display control of the first special figure display device 212 and the second special figure display device 214 24, a drive circuit 326 for performing display control of the general map display device 210, and various status display units 328 (for example, a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, A drive circuit 330 for controlling the display of the high accuracy lamp 222 and the like, and a drive circuit 334 for controlling various solenoids 332 for opening and closing the second special figure starting port 232, the variable winning port 234, and the like. ing.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the sphere detection sensor among the various sensors 320 detects that the sphere has won the first special figure starting port 230, the sensor circuit 322 sends a signal indicating that the sphere has been detected to a random value generation circuit. Output to 318. The random value generation circuit 318 that has received this signal latches the value at that timing of the random value generation circuit corresponding to the first special figure starting port 230, and the latched value is incorporated in the random value generation circuit 318. It is stored in a random value storage register corresponding to the first special figure starting port 230. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318. Further, when the random number generation circuit 318 receives a signal indicating that the ball has won the universal start port 228, the random value generation circuit 318 latches the value at the timing of the random value generation circuit corresponding to the general start port 228. Then, the latched value is stored in a random value storage register corresponding to the normal start port 228 built in the random value generation circuit 318.

  In addition, as the ball detection sensor referred to in this specification, specifically, a predetermined prize opening such as a general prize opening 226, a first special figure starting opening 230, a second special figure starting opening 232, a variable winning opening 234 or the like is won. And a sensor for detecting a sphere passing through the normal start port 228.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information of the machine 100 (for example, information indicating the control state) is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302. The low voltage signal is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 304 of the main control unit 300, and the voltage monitoring circuit 338 corresponds to an example of an electric system abnormality signal output unit.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started). The CPU 304 of the main control unit 300 corresponds to an example of game control means.

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is connected to a ROM 406 for storing control programs and various effects data. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418, and a drive for performing drive control of the effect movable body 224. A circuit 422, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136 shown in FIG. 1, an effect movable body sensor 424, and a chance button detection sensor A sensor circuit 428 that outputs a detection signal from 426 to the basic circuit 402 is connected. Various lamps 418 shown in FIG. 4 include a big hit lamp 207 shown in FIG. 2 and side light emitting means described later.

  Furthermore, a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 is connected to the first sub-control unit 400.

<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 shown in FIG. 2 mainly based on a signal such as a command transmitted from the main control unit 300, and awards based on a control signal output from the payout sensor 604. While detecting whether or not the payout of the ball or the rental ball has been completed, communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Based on the control signal instructing the launch intensity according to the amount, the launcher 146 and the launcher motor 632 driving the launcher 148 shown in FIG. The device 634 is controlled.

  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a direct current, converts it to a predetermined voltage, and supplies the predetermined voltage to the payout control unit 600 and the second sub-control unit 500. The main control unit 300, the first sub control unit 400, and the launch control unit 630 are supplied with a predetermined voltage from the payout control unit 600. The power management unit 660 also stores a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined component (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the first sub control unit 400, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

  FIG. 5 is an exploded perspective view of the pachinko machine 100 shown in FIG.

  In the pachinko machine 100 shown in FIG. 1, a glass unit 700 having a colorless and transparent transparent plate member 118 is incorporated in the central opening of the front door frame 106, and a game board 200 is incorporated in the main body 104. The main body 104 and the front frame door 106 are hinged by the outer frame 102 and the hinge portion 112.

  FIG. 6 is an exploded perspective view of the glass unit 700 shown in FIG.

  The glass unit 700 is based on a glass unit frame 702 formed of an annular frame, and a front glass 701 is assembled on the player side (front side), and a transparent resin or the like is formed on the game board 200 side (rear side). The rear glass 704 is assembled with the light-transmitting member 703 sandwiched therebetween. The front side surface 703a of the translucent member 703 corresponds to an example of the first surface referred to in the present invention, and the rear side surface 703b is a surface facing the front side surface 703a, and corresponds to an example of the second surface referred to in the present invention. . The translucent member 703 is provided with reflecting means described later. The front glass 701, the translucent member 703, and the rear glass 704 are all formed of a colorless and transparent material and do not interfere with the visual recognition of the game board 200. It corresponds to the member 118. That is, the transparent plate member 118 has a three-layer structure. Note that the translucent member 703 itself may have a laminated structure. The glass unit 700 is provided with a side light emitting means 709. The side light emitting means 709 is an LED light source that emits light between the front side surface (player side surface) 703a and the rear side surface (game board side surface) 703b of the translucent member 703, and is referred to as the first irradiation in the present invention. It corresponds to an example of means. In addition, it replaces with the side light emission means 709, arrange | positions reflection members, such as a mirror, a light source is provided in another position, the light originating in the light source is reflected with a reflection member, and the front side surface of the translucent member 703 You may make it irradiate between 703a and the rear side 703b. Further, the number of the side light emitting means 709 is not limited to one. For example, when the reflecting means is provided in the entire area of the translucent member 703, the side of the translucent member 703 is used to transmit light to every corner. The side light emitting means 709 may be provided over the entire area (entire circumference). When a plurality of side light emitting means 709 are provided, the color and brightness may be changed for each side light emitting means.

  Here, the translucent member 703 is provided in a circular shape, but is not limited thereto, and may be provided in an ellipse or a polygonal shape, for example, from the center of the translucent member 703. The distance to the position where the side light emitting means is provided may not be constant.

  FIG. 7 is an exploded perspective view of the game board 200 shown in FIG.

  In the game board 200 in the present embodiment, a frame frame 705 for forming a game area 124 is fixed to a base portion 706 formed of a colorless and transparent resin, and a production device or a winning device is incorporated. A plurality of openings matching the shape of each component unit are provided. In the opening portion, the production device 206 having a jackpot lamp 207 arranged at the top, the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, the variable winning port 234, and the general winning port 226 In addition, a winning opening unit 707 in which the plurality of general winning openings 260 are unitized is assembled to the corresponding opening.

  FIG. 8 is a diagram showing an optical relationship between the big hit lamp 207 and the side light emitting means 709 in the pachinko machine 100 according to the first embodiment.

  FIG. 8A shows the game board 200 in a state where the big hit lamp 207 is not lit and the side light emitting means 709 is lit, and FIG. AA ′ cross-sectional view of FIG. Further, FIG. 8C shows the game board 200 in a state where the side light emitting means 709 is not lit and the jackpot lamp 207 is lit, and FIG. BB 'sectional drawing of (c) is shown. In the first embodiment, as shown in FIGS. 6A and 6C, when the variable winning opening 234 is set to the 6 o'clock position, the side light emitting means 709 is positioned between 10:00 and 11:00. The big hit lamp 207 provided at the top of the effect device 206 is arranged at the 1 o'clock position.

  Further, as shown in FIG. 5B and FIG. 6D, a reflecting means 7031 is provided in the vicinity of the side light emitting means 709 of the translucent member 703. The reflecting means 7031 is, for example, made by performing a fine processing (for example, microlens processing) with a laser on a translucent member 703 that is a resin plate, or an injection molding method or hot embossing using a mold obtained by electroforming. It is formed by a molding method. In this example, the reflection means 7031 is formed in a lens shape on the rear side surface (game board side surface) 703b of the translucent member 703. That is, the reflecting means 7031 in the present embodiment reflects the light irregularly reflected inside the light guide plate in a predetermined direction outside the light guide plate by carving a cut pattern in a part of the translucent member 703 that is the light guide plate. It is a thing. The side light emitting means 709 is lit by the control of the first sub-control unit 400 while the first special figure display device 212 or the second special figure display device 214 is variably displayed, for example.

  As shown in FIG. 8B, when the side light emitting means 709 that is an LED light source emits light, light is transmitted between the front side surface (player side surface) 703 and the rear side surface (game board side surface) 703b of the translucent member 703. Is irradiated. That is, light is incident on the reflecting means 7031 from the horizontal direction (or substantially horizontal direction). The light emitted from the side light emitting means 709 is reflected by the reflecting means 7031 in a predetermined direction on the player side (see the arrow in the figure), and a predetermined design 7091 appears in the predetermined direction, and FIG. As shown to a), the design 7091 is visually recognized by the player. The predetermined design 7091 corresponds to an example of the first design referred to in the present invention. The reflecting means 7031 is provided along the optical axis of the side light emitting means 709 from the vicinity of the side light emitting means 709, and the design 7091 visually recognized by the player is also along the optical axis of the side light emitting means 709. It will be extended.

  Further, as shown in FIG. 8B and FIG. 8D, the big hit lamp 207 includes an LED light source 2072 mounted on the LED substrate 2071 and a translucent case 2073 that covers the LED light source 2072. The LED light source 2072 is a back light source, and the big hit lamp 207 corresponds to an example of the second irradiation means in the present invention. That is, the big hit lamp 207 irradiates light to the reflecting means 7031 from a direction different from the irradiation direction of the side light emitting means 709. A black letter “big hit” is printed on the surface 2073a on the player side of the translucent case 2073, and the light emitted from the LED light source 2072 does not transmit the letter “big hit”. The portion of the sex case 2073 excluding the word “big hit” is transparent, and the character “hit” is visually recognized by the player. It should be noted that the character portion of “big hit” is made transparent by making it a slit, and the portion other than the character portion is made transparent, or the character portion of “big hit” and the portion excluding that portion are translucent. Even if the color is changed, the player can visually recognize the word “big hit”. The big hit lamp 207 is turned on by the control of the first sub-control unit 400 when the first special figure display device 212 or the second special figure display device 214 stops displaying the big hit symbol. The big hit lamp 207 and the side light emitting means 709 may be turned on at the same time, but here, the description will be continued assuming that the side light emitting means 709 is turned off when the big hit lamp 207 is turned on. As shown in FIG. 8D, when the big hit lamp 207 disposed on the top of the effect device 206 provided on the game board 200 is turned on, the diffused light is irradiated toward the player side (arrow in the figure). reference). The wavy lines shown in FIG. 8B and FIG. 8D are symbols indicating omission, and the big hit lamp 207 and the reflecting means 7031 are considerably separated. For this reason, a part of the irradiation light from the big hit lamp 207 is reflected by the reflecting means 7031 toward a predetermined direction on the player side (see the arrow in the figure). That is, the diffused light emitted from the LED light source 2072 which is a light source on the game board 200 side first passes through the translucent case 2073 and is translucent from the rear side surface (game board side surface) 703b of the translucent member 703. The light enters the member 703 and exits from the front side surface (player side surface) 703 a of the translucent member 703. Part of the diffused light emitted from the LED light source 2072 is incident on the reflecting means 7031 formed on the rear side surface (game board side face) 703b of the translucent member 703 from the direction intersecting in the horizontal direction, and the reflecting means Reflected by 7031, a predetermined design 7091 or a part of the design 7091 appears in a predetermined direction. The predetermined design 7091 that appears here or a part of the design 7091 corresponds to an example of the second design referred to in the present invention. The reflecting means 7031 has a shape for reflecting light incident from the horizontal direction (or substantially horizontal direction) in a predetermined direction on the player side, so that light irradiated from the direction intersecting the horizontal direction is used. The design 7091 is less noticeable than the case where the incident angle is not determined and the light incident from the horizontal direction is reflected. As a result, as shown in FIG. 8C, the player can visually recognize the design 7091 or a part of the design 7091 as well as the big hit lamp 207 shining. However, the further away from the LED light source 2072 on the game board 200 side, the harder the diffused light emitted from the LED light source 2072 reaches the reflecting means 7031, and the light reflected by the portion of the reflecting means 7031 near the LED light source 2072. Is high (bright), and light reflected at a portion far from the LED light source 2072 has low luminance (dark). The design 7091 shown in FIG. 8C is expressed in a darker color as the luminance is higher. Thus, by turning on the big hit lamp 207 itself, information different from the information indicated by the pattern displayed by the reflecting means 7031 can be notified. As a result, when the big hit lamp 207 corresponding to the back light source is turned on, it is possible to indicate the presence of decoration indicating other information while notifying one information. The “1 information” here is, for example, information related to the determination result (“big hit” here). Further, the “other information” mentioned here includes information independent of the above “1 information”. For example, information on the type of jackpot, more specifically, information indicating a transition to a predetermined control state (for example, a probable change state) advantageous to the player after the jackpot ends. Of course, the pattern displayed by the reflecting means 7031 may not indicate any information.

  FIG. 8 (e) shows the game board 200 in a state where the big hit lamp 207 and the side light emitting means 709 are turned on at the same time, and FIG. 8 (f) on the right side thereof shows C in FIG. 8 (e). -C 'cross-sectional view is shown.

  In this example, light from the side light emitting means 709 enters the reflecting means 7031 from the horizontal direction (or substantially horizontal direction). Further, part of the diffused light from the big hit lamp 207 enters the reflecting means 7031 from the direction intersecting in the horizontal direction. The reflecting means 7031 shown in FIG. 8 (f) reflects both the light from the side light emitting means 709 and part of the diffused light from the big hit lamp 207 toward a predetermined direction on the player side (see arrows in the figure). ). As a result, a design 7091 having a luminance different from that shown in FIG. 8A in which only the side light emitting means 709 of the side light emitting means 709 and the big hit lamp 207 are turned on appears (see FIG. 8E). . That is, in the case shown in FIG. 9A where only the side light emitting means 709 is turned on, the design 7091 has a substantially uniform brightness, whereas the jackpot lamp 207 is also turned on in addition to the side light emitting means 709. In this case, the brightness is higher as a part of the diffused light from the big hit lamp 207 is received and reflected by a portion of the reflecting means 7031 near the big hit lamp 207. In this way, the display mode of the design 7091 that appears when the side light emitting means 709 is lit changes according to the lighting state of the big hit lamp 207 that is the back light source.

  As described above, the reflecting means 7031 reflects light incident from different directions (here, the direction intersecting the horizontal direction and the horizontal direction), and all or one of the predetermined designs 7091 according to the luminance of the incident light. The part appears in a predetermined direction. In the present embodiment, when both the jackpot lamp 207 and the side light emitting means 709 are turned off, neither the design of the letter “big hit” nor another predetermined design 7091 appears (not visible to the player). ) By simultaneously lighting both the big hit lamp 207 and the side light emitting means 709, the letters “big hit” appear, and another predetermined design 7091 appears with high brightness, and only the big hit lamp 207 lights up. As a result, the word “big hit” appears, and another predetermined design 7091 or only a part of the design 7091 appears with low luminance, and only the side light emitting means 709 is turned on to turn on the predetermined design. Only 7091 appears with medium luminance, and a variety of effects with various changes can be performed using light. In addition, the optical configuration described above requires fewer parts than conventional ones, and there is a case where it is not necessary to execute complicated processing such as lighting control.

  Then, the modification of the pachinko machine 100 of the modification of 1st Embodiment is demonstrated. In the following description, components having the same names as the components described so far will be described using the same reference numerals as those used so far, focusing on the differences from the first embodiment.

  FIG. 9 is a diagram showing an optical relationship between the big hit lamp 207 and the side light emitting means 709 in the pachinko machine 100 according to a modification of the first embodiment. FIG. 9 (a) shows the game board 200 in a state where the side light emitting means 709 is not lit and the jackpot lamp 207 is lit, and FIG. 9 (b) on the right side shows the game board 200. AA ′ cross-sectional view of FIG.

  In this modified example, as shown in FIG. 5A, when the variable winning opening 234 is set to the 6 o'clock position, the side light emitting means 709 is disposed at the 12 o'clock position and is located above the effect device 206. The provided big hit lamp 207 is disposed at the 1 o'clock position, and the reflection means 7031 is formed closer to the big hit lamp 207 than in the first embodiment. A part of the diffused light emitted from the LED light source 2072 of the big hit lamp 207 corresponding to an example of the second irradiating means of the present invention is reflected by the reflecting means 7031, and a predetermined design 7091 appears in a predetermined direction. As a result, as shown in FIG. 6A, the player can visually recognize the design 7091 (corresponding to an example of the second design according to the present invention) as well as the appearance of the big hit lamp 207. Also in this modified example, the light reflected by the reflection unit 7031 near the LED light source 2072 has a high luminance (bright), and the light reflected by a portion far from the LED light source 2072 has a low luminance (dark). A design 7091 corresponding to an example of the second design referred to in the present invention shown in a) is also expressed in a darker color as the luminance is higher. As described above, in the modification, since the distance between the reflecting means 7031 and the big hit lamp 207 is short, the reflecting means 7031 is likely to reflect much of the light from the big hit lamp 207, and the brightness of the design 7091 appearing by the reflecting means 7031 is high. The high area is large. In contrast to this modification, in the first embodiment described with reference to FIG. 8, since the distance between the reflection means 7031 and the big hit lamp 207 is long, the light from the big hit lamp 207 is difficult to reach the reflection means 7031, and the reflection means 7031. The area of high brightness of the design 7091 appearing by is small.

  Next, a pachinko machine according to a second embodiment will be described. In the pachinko machine according to the second embodiment, an intense lamp is provided in the upper part of the effect device 206 provided on the game board 200 in place of the big hit lamp 207. This intense lamp corresponds to an example of the second irradiation means in the present invention.

  FIG. 10 is a diagram showing an optical relationship between the intense lamp and the side light emitting means 709 in the pachinko machine 100 according to the second embodiment. FIG. 10 (a) shows the game board 200 in which both the intense lamp 209 and the side light emitting means 709 are not lit, and FIG. 10 (b) shows the AA of FIG. 10 (a). 'Cross section is shown. Further, FIG. 10C shows the game board 200 in a state where the intense lamp 209 is not lit and the side light emitting means 709 is lit, and FIG. BB 'sectional drawing of this is shown. Further, FIG. 10 (e) shows the game board 200 in which the side light emitting means 709 is not lit and the intense lamp 209 is lit, and FIG. 10 (f) shows the gaming board 200. A CC ′ cross-sectional view is shown.

  In the second embodiment, as shown in FIG. 10 (a), when the variable winning opening 234 is set to the 6 o'clock position, the side light emitting means 709 is disposed at the 2 o'clock position, The violent lamp 209 provided at 1 is arranged at the 1 o'clock position, and the reflecting means 7031 is located on the rear side surface (side surface of the game board) 703b of the translucent member 703 on the right side of the intensive lamp 209. Is formed. The intense lamp 209 is formed with a slit called “geki” on the surface 2093a on the player side of the translucent case 2093, and the light emitted from the LED light source 2092 is a portion excluding the slit called “geki”. Is not translucent, the slit “Geki” is translucent, and the character “Geki” is visually recognized by the player. As shown in FIG. 10 (d), when the “Geki” lamp 209 is turned on, the diffused light is emitted toward the player side (see arrows in the figure). The reflecting means 7031 in the second embodiment reflects incident light toward a predetermined direction on the player side, and causes the word “heat” to appear in the predetermined direction.

  Further, as shown in FIG. 10 (d), when the side light emitting means 709 (corresponding to an example of the first irradiating means in the present invention) that is an LED light source emits light, Light is irradiated between the side surface 703a and the rear side surface (game board side surface) 703b, and the irradiated light is reflected by the reflecting means 7031 in a predetermined direction on the player side (see the arrow in the figure). As shown in c), the player visually recognizes the design 7092 of the whole character “heat”. The design 7092 of the entire character “heat” corresponds to an example of the first design referred to in the present invention.

  Further, as shown in FIG. 10 (f), a part of the diffused light from the “geki” lamp 209 is given on the player side by a reflecting means 7031 formed at a position adjacent to the right side of the “geki” lamp 209. Reflected toward the direction (see arrows in the figure), as shown in FIG. 10 (e), the player sees that the letters “Geki” and part of the letters “Heat” are shining. Visible. This suggests the existence of the design 7092 with the letters “heat”. The design of the letter “heat” in which part of the figure (e) is shining corresponds to an example of the second design according to the present invention.

  As described above, the reflecting means 7031 reflects the light incident from different directions (here, the direction intersecting the horizontal direction and the horizontal direction), and either all of the letters “heat” depending on the luminance of the incident light or Some designs appear in a predetermined direction. In the second embodiment, the design of the character “Intense heat” does not appear to the extent that the player can recognize that both the intense lamp 209 and the side light emitting means 709 are turned off (visible to the player). 1) When both the intense lamp 209 and the side light emitting means 709 are turned on at the same time, the word “extreme heat” appears, and when only the intense lamp 209 is turned on, the letters “extreme” and “heat” A part of the letters “L” is turned on and only the side light emitting means 709 is turned on, so that only the letters “Heat” are turned on, and a variety of various effects can be performed using light.

  Furthermore, in the pachinko machine 100 according to the second embodiment, the brightness of the LED light source 2092 of the intense lamp 209 can be adjusted. This brightness adjustment is performed by the first sub-control unit 400.

  FIG. 11 is a diagram for explaining that the appearance of the word “heat” is changed by adjusting the luminance of the LED light source 2092 of the intense lamp 209 in a state where the side light emitting means 709 is turned off. In FIG. 11, the higher the luminance, the darker the color.

  FIG. 11A is a diagram showing how the character “heat” appears when the LED light source 2092 of the intense lamp 209 emits light with an intermediate brightness. The appearance of the word “heat” is exactly the same as the appearance of the letter “heat” shown in FIG. That is, part of the diffused light from the LED light source 2092 is reflected by the reflecting means 7031 and the left half of the word “heat” is visually recognized by the player.

  FIG. 11B is a diagram showing how the character “heat” appears when the luminance of the LED light source 2092 of the intense lamp 209 is lowered as compared with the case of FIG. Compared with the case shown in FIG. 5A, the visible region of the characters “heat” is reduced.

  FIG. 11C is a diagram showing how the letters “heat” appear when the luminance of the LED light source 2092 of the intense lamp 209 is increased as compared with the case of FIG. Compared with the case shown in FIG. 5A, the visible region of the characters “heat” is increased.

  Subsequently, a pachinko machine according to a third embodiment will be described. In the pachinko machine according to the third embodiment, a rotation lamp is provided in the upper part of the effect device 206 provided in the game board 200 in place of the big hit lamp 207. The rotating lamp 205 can change the light irradiation direction like a so-called rotating lamp, and corresponds to an example of the second irradiation means in the present invention.

  FIG. 12 is a diagram showing an optical relationship between the rotating lamp and the side light emitting means in the pachinko machine 100 according to a modification of the third embodiment. Also in the third embodiment, when the variable winning opening 234 is set to the 6 o'clock position, the side light emitting means 709 is arranged at a position between 10:00 and 11:00. Further, the rotary lamp 205 provided at the top of the effect device 206 is disposed at the 1 o'clock position, and the side light emitting means 709 is disposed on the left side as viewed from the player. In FIG. 12A, the side light emitting means 709 is not lit, and the rotating lamp 205 emits light toward the side (left side) opposite to the side (left side) where the side light emitting means 709 is disposed. The gaming board 200 is shown in the state shown in the figure, and the right side of FIG. 2B shows a cross-sectional view taken along the line AA ′ of FIG. As shown in FIG. 12A, the character design does not appear even when the rotary lamp 205 emits light. While the light source 2052 of the rotating lamp 205 is fixed so as not to rotate, the reflecting plate 2054 is rotatable so as to face in the left-right direction around the light source 2052. The light emission of the light source 2052 and the rotation of the reflection plate 2054 are controlled by the first sub-control unit 400. Note that the reflector 2054 may be rotatable about the light source 2052 so as to face in the vertical direction. As shown in FIG. 12B, when the rotating lamp 205 turned so that the reflecting plate 2054 is turned to the right side is turned on, the diffused light is irradiated toward the right side on the player side (see the arrow in the figure). . For this reason, the irradiation light from the rotary lamp 205 does not reach the reflecting means 7031, and the design 7091 that appears after being reflected by the reflecting means 7031 does not appear here. Accordingly, in the state shown in FIG. 12A, the rotating lamp 205 remains in a state where it emits light except for a part on the left side.

  FIG. 12 (c) shows the game board 200 in a state where the rotating lamp 205 rotated so that the reflector 2054 slightly turns to the right side and the side light emitting means 709 are also turned on. FIG. 4D is a cross-sectional view taken along the line BB ′ of FIG. As shown in FIG. 12 (d), even if the rotating lamp 205 rotated so that the reflecting plate 2054 slightly turns to the right side, the irradiation light from the rotating lamp 205 does not reach the reflecting means 7031. However, here, the side light emitting means 709 corresponding to an example of the first irradiation means according to the present invention emits light, and the light from the side light emitting means 709 enters the reflecting means 7031 from the horizontal direction (or substantially horizontal direction). . The light emitted from the side light emitting means 709 is reflected by the reflecting means 7031 toward a predetermined direction on the player side (see the arrow in FIG. 12D), and a predetermined design 7091 (in the present invention) is provided in the predetermined direction. Appears as an example of the first design). As a result, as shown in FIG. 12C, the player can visually recognize the design 7091 as well as the rotating lamp 205 shining over the entire surface.

  FIG. 12 (e) shows the game board 200 in a state in which the side light emitting means 709 is not lit and the rotation lamp 205 is irradiated with light toward the side (left side) where the side light emitting means 709 is disposed. FIG. 5F on the right side thereof shows a cross-sectional view taken along the line CC ′ of FIG. As shown in FIG. 12 (f), when the rotating lamp 205 turned so that the reflecting plate 2054 is directed to the left side is turned on, the diffused light is irradiated toward the left side on the player side (see the arrow in the figure). . For this reason, as shown in FIG. 12E, the rotary lamp 205 remains in a state where only the left half emits light. The wavy lines shown in FIG. 12 (f) and the like are symbols indicating omission, and the irradiation light from the rotating lamp 205 rotated so that the reflecting plate 2054 faces the left side although the rotating lamp 205 and the reflecting means 7031 are considerably separated. Reaches the reflecting means 7031. The irradiation light from the rotary lamp 205 corresponding to an example of the second irradiation unit according to the present invention is incident on the reflection unit 7031 from a direction intersecting in the horizontal direction. The irradiation light is reflected by the reflecting means 7031 toward a predetermined direction on the player side (see the arrow in FIG. 12F), and a part of the predetermined design 7091 appears in the predetermined direction. Part of the predetermined design 7091 that appears here corresponds to an example of the second design according to the present invention. Here, the reflecting means 7031 is also shaped to reflect the light incident from the horizontal direction (or substantially horizontal direction) in a predetermined direction on the player side, and is therefore irradiated from the direction intersecting the horizontal direction. As for the emitted light, the output angle is not fixed, and the design 7091 is less noticeable than when the light incident from the horizontal direction is reflected. In the third embodiment, by adjusting the direction in which the reflecting plate 2054 of the rotating lamp 205 faces, the amount of light irradiated to the reflecting means 7031 from the light source 2052 (back light source) of the rotating lamp 205 can be changed. The visible region of the design formed by the reflecting means 7031 can be changed. That is, as the distance from the light source 2052 that is the back light source increases, the light reflected by the reflecting means 7031 in a predetermined direction on the player side becomes weak, and as a result, only a part of the design displayed by the reflection is visible. Become. Note that the visible region of the design displayed by the reflecting means 7031 can be changed by adjusting the luminance of the light source 2052 which is a back light source.

  As described above, also in the third embodiment, the light emission mode of the rotary lamp 205 and the display mode of the predetermined design 7091 can be changed, and a variety of various effects can be performed using light. Can do.

  Next, a pachinko machine according to the fourth embodiment will be described. In the pachinko machine of the fourth embodiment, the big hit lamp 207 is omitted, and an effect lamp is provided on the left part of the effect device 206. Further, the position of the side light emitting means is also changed. The effect lamp corresponds to an example of the second irradiation means in the present invention.

  FIG. 13 is a diagram showing an optical relationship between the effect lamp and the side light emitting means in the pachinko machine 100 according to a modification of the fourth embodiment. FIG. 13 (a) shows the game board 200 in a state where the side light emitting means 709 and the effect lamp are not lit, and FIG. 13 (b) on the right side of FIG. -A 'cross-sectional view is shown.

  The effect lamp 203 includes two LED light sources 2032 mounted on an LED board 2031 provided in the effect device 206 and a transmissive case 2033 that covers the two LED light sources 2032. These two LED light sources 2032 also correspond to back light sources. The transparent case 2033 in the third embodiment is not printed with characters. Further, the reflection means 7031 is provided so as to face the effect lamp 203 on the player side (predetermined direction side). That is, it is provided on the optical axis 203L of the effect lamp 203. The reflecting means 7031 is formed on the rear side surface (game board side surface) 703b of the translucent member 703 and causes the design of the letters “Yoshimune” to appear. In FIG. 13A, the character “Yoshimune” is indicated by a dotted line, but in the state shown in FIG. 13A, this character is not actually visible to the player. The side light emitting means 709 is disposed on the left side of the reflecting means 7031.

  FIG. 13C shows the game board 200 in a state in which the effect lamp 203 is not lit and the side light emitting means 709 is lit, and FIG. 13D on the right side of FIG. BB 'cross-sectional view is shown. As shown in FIG. 13C, when the side light emitting means 709 emits light, light is irradiated between the front side surface (player side surface) 703a and the rear side surface (game board side surface) 703b of the translucent member 703. . That is, light is incident on the reflecting means 7031 from the horizontal direction (or substantially horizontal direction). The light emitted from the side light emitting means 709 corresponding to an example of the first irradiation means according to the present invention is uniformly reflected by the reflecting means 7031 in a predetermined direction on the player side (see the arrow in the figure). A design 7093 with the letters “Yoshimune” appears in a predetermined direction, and the player sees the design 7093. The design 7093 having the character “Yoshimune” shown in FIG. 13C corresponds to an example of the first design according to the present invention. The brightness of the design 7093 of the character “Yoshimune” derived from the light from the side light emitting means 709 is uniform, and the effect lamp 203 arranged on the rear side (game board side) of the reflecting means 7031 is visually recognized by the player. Have difficulty.

  FIG. 13 (e) shows the game board 200 in a state where the side light emitting means 709 is not lit and the effect lamp 203 is lit, and FIG. 13 (f) on the right side shows the same (e). CC ′ cross-sectional view of FIG. As shown in FIG. 13 (f), when the effect lamp 203, which is a back light source, is turned on, the diffused light is emitted toward the player side (see arrows in the figure). That is, the diffused light emitted from the two LED light sources 2032 that are the light sources on the game board 200 side first passes through the transmissive case 2033 and enters the reflecting means 7031. In the reflecting means 7031 of the fourth embodiment, the light incident from the direction intersecting in the horizontal direction is hardly reflected and passed through the optical path as it is, and a design 7093 having the character “Yoshimune” is provided in a predetermined direction on the player side. Appears and the player sees the design 7093. In the design 7093 of the character “Yoshimune” derived from the light from the effect lamp 203 which is the back light source, the light is diffused light, so that the left and right end portions are the center portions in the left and right direction (FIG. 13F). Then, the brightness tends to be darker than that directly above the two LED light sources 2032. A design 7093 having a character “Yoshimune” shown in FIG. 13E corresponds to an example of a second design according to the present invention. In addition, it is possible for the player to visually recognize how each of the two LED light sources 2032 of the effect lamp 203 disposed on the rear side (game board side) of the reflecting means 7031 is shining.

  As described above, also in the fourth embodiment, the display mode of the design 7093 of the character “Yoshimune” can be changed, and a variety of effects can be performed using light.

  Furthermore, in the pachinko machine 100 of the fourth embodiment, game nails 238 are provided on both sides in the left-right direction of the transmissive case 2033 of the effect lamp 203, and between these game nails 238 (hereinafter referred to as game nails). Game balls may pass through. A game ball corresponds to an example of a movable object referred to in the present invention. Further, the position between the game nails corresponds to an example of the first position according to the present invention, and the position below the space between the game nails on the game board corresponds to an example of the second position according to the present invention.

  FIG. 14 is a diagram showing a game ball passing between game nails.

  FIG. 14A shows a state in which the game ball B passes between the game nails in a state where the side light emitting means 709 is not lit and the effect lamp 203 is lit, and FIG. (B) is a cross-sectional view taken along line AA ′ of FIG. Between the game nails 238 provided on both sides in the left-right direction of the transmissive case 2033 of the effect lamp 203 (see FIG. 4D) is reflected between the two LED light sources 2032 as the rear light source and the reflection. Between the means 7031, the space between the game nails is an irradiation region of these two LED light sources 2032. That is, a movable object called a game ball B moves on the player side (front side) from the light source. For this reason, when the game ball B passes between the game nails W, the light from the two LED light sources 2032 is blocked by the game ball B passing therethrough. As a result, every time the game ball B passes between the two LED light sources 2032 and the reflection means 7031 (between game nails) that are the back light sources, a shadow is formed on the design 7093 with the letters “Yoshimune” from the player. The visible design changes.

  On the other hand, FIG. 14C shows a state in which the game ball B passes between the game nails W in a state where the effect lamp 203 is not lit and the side light emitting means 709 is lit. FIG. 14D shows a BB ′ cross-sectional view of FIG. In this case, since the light source (side light emitting means 709) is located on the side of the reflecting means 7031, the movable object called the game ball B moves on the game board side (rear side) from the light source. For this reason, even if the game ball B passes through the space between the game nails W, the light from the side light emitting means 709 corresponding to an example of the first irradiation means in the present invention is blocked by the game ball B passing therethrough. No change occurs in the design 7093 of the character “Yoshimune” (corresponding to an example of the first design in the present invention).

  Here, the game ball B has been described as an example of the movable object. However, regardless of the game ball B, the movable object may be a disc-shaped hitting direction changing member 236 called a windmill or a variable prize opening 234 called an attacker. May be a door member 2341 or the like, or may be an effect device such as a shielding device 246. Further, if the movable state changes based on the determination result or the progress of the game, the visually recognizable design changes accordingly, so that it is easy to attract the player's attention.

  Next, a pachinko machine according to a fifth embodiment will be described. In the pachinko machine of the fifth embodiment, the form of the big hit lamp 207 is different.

  FIG. 15 is a diagram showing an optical relationship between the big hit lamp and the side light emitting means in the pachinko machine 100 according to the fifth embodiment. FIG. 15 (a) shows a view of the gaming board 200 in the fifth embodiment as seen from the player side, and FIG. 15 (b) on the right side shows AA of FIG. 15 (a). 'Cross section is shown.

  The big hit lamp 207 includes an LED light source 2072 mounted on an LED board 2071 provided in the effect device 206, and a decorative lens 2075 provided on the player side of the LED light source 2072. The decorative lens 2075 is a decorative member for making the LED light source 2072 invisible to the player. Here, the decorative lens 2025 may be provided with a predetermined decoration as in the above-described embodiments. The side light emitting means 709 is provided above the decorative lens 2075 and at a position away from the game board 200. In other words, the side light emitting means 709 is provided on the front side surface (player side surface) 703a and the rear side surface (game board side surface) 703b of the translucent member 703 even if an abnormality occurs in the mounting position or mounting angle of the front frame door 106. It is fixed to the front frame door 106 so as to emit light in between. The reflection means 7031 is provided below the height position where the big hit lamp 207 is provided. That is, the reflecting means 7031 is provided on the rear side surface (game board side surface) 703 b of the translucent member 703 and below the optical axis 207 L of the big hit lamp 207. The reflecting means 7031 causes the design of the letters “big hit” to appear in a predetermined direction on the player side. The first sub-control unit 400 turns on the side light emitting means 709 when the first special figure display device 212 or the second special figure display device 214 stops and displays the big hit symbol. FIG. 15A shows a state in which the side light emitting means 709 is turned on, and the player visually recognizes the design 7094 with the letters “big hit”. In addition, the reflecting means 7031 reflects light from the LED light source 2072 in a predetermined direction on the player side.

  In FIG. 5B, the eye E of the inspector at the game machine manufacturing factory is shown. Actually, the inspector removes the decorative lens 2075 from a position a little further away from the translucent member 703. An inspection is performed as to whether or not the front frame door 106 having the translucent member 703 is normally attached, as seen from below.

  FIG. 15C is a diagram showing a design that appears when the attachment position of the front frame door 106 having the translucent member 703 is normal.

  In the inspection of whether or not the front frame door 106 having the translucent member 703 is normally attached, the side light emitting means 709 corresponding to an example of the first irradiation means according to the present invention and the second irradiation means according to the present invention. The LED light source 2072 of the jackpot lamp 207 corresponding to an example is simultaneously turned on, and the inspector looks at the decorative lens 2075 from below. In this way, the design 7094 with the letters “big hit” appearing when the light from the side light emitting means 709 is reflected by the reflecting means 7031 and the light from the LED light source 2072 is reflected by the reflecting means 7031 and appears. Design 7095 also appears to overlap the design 7094 with the letters “big hit”. That is, the predetermined design 7095 derived from the light from the LED light source 2072 is a design that is visible only when viewed from a predetermined viewpoint position. This predetermined design 7095 corresponds to an example of the second design referred to in the present invention. The design 7094 with the letters “big hit” corresponds to an example of the first design according to the present invention. Here, the predetermined viewpoint position is a position that is about 45 degrees below the optical axis of the LED light source 2072 that is the back light source, and the player does not normally see the LED light source 2072 from this viewpoint position. That is, the LED light source 2072 is a light source used for abnormality determination, and is provided at a position that is difficult to see from the viewpoint position of the player assumed in a normal game. As will be described later, the position where the predetermined design 7095 appears with respect to the design 7094 with the letters “big hit” changes depending on the mounting position and mounting angle of the front frame door 106, so that the player is abnormal due to this change. In order not to misunderstand that this occurs, the LED light source 2072 is preferably provided at a position that is difficult to visually recognize from the viewpoint position of the player. As long as the front frame door 106 is not opened using a key or the like, it may be provided at a position where it cannot be visually recognized. The character design 7094 of “big hit” shown in FIG. 15C is arranged horizontally, and a predetermined design 7095 derived from the light from the LED light source 2072 overlaps a predetermined position of each character. The predetermined design 7095 is a rectangular pattern, but when it overlaps the design 7094 of the character “big hit”, a circular pattern 7095 ′ is generated in the design 7094 of the character “big hit”.

  FIG. 15 (d) is a diagram showing a design that appears when there is a deviation in the attachment angle of the front frame door 106 having the translucent member 703.

  When there is a deviation in the mounting angle of the front frame door 106, the design 7094 with the letters “big hit” appears obliquely from a predetermined viewpoint position. Here, the letters are lined up to the right, and “RI” Is not overlapped with a predetermined design 7095 derived from the light from the LED light source 2072. For this reason, the inspector knows that there is an abnormality in the attachment of the front frame door 106.

  FIG. 15E is a diagram illustrating a design that appears when the front frame door 106 having the translucent member 703 is displaced upward.

  When the front frame door 106 is attached at a position that is misaligned, the position deviated from a predetermined position (see FIG. 15C) of each character constituting the design 7094 of the character “big hit” from the predetermined viewpoint position. In addition, a predetermined design 7095 derived from the light from the LED light source 2072 appears. Here, since the predetermined design 7095 does not overlap the character “T”, the inspector can understand at a glance that there is an abnormality in the attachment of the front frame door 106.

  As described above, in the pachinko machine 100 according to the fifth embodiment, information indicating whether or not the front frame door 106 having the translucent member 703 is normally attached using light is not overlooked by the inspector. Can tell.

  Next, a pachinko machine according to a sixth embodiment will be described. In the pachinko machine of the sixth embodiment, the big hit lamp 207 is omitted and a back light source is provided. This back light source corresponds to an example of the second irradiation means in the present invention.

  FIG. 16 is a diagram showing an optical relationship between the back light source and the side light emitting means in the pachinko machine 100 according to the sixth embodiment. FIG. 16 (a) shows a view of the gaming board 200 in the sixth embodiment as seen from the player side, and FIG. 16 (b) on the right side shows AA of FIG. 16 (a). 'Cross section is shown.

  The back light source 201 is disposed obliquely on the side of the outer periphery 200a of the game board 200, that is, on the side of the game board 200, facing the player side. The position of the rear light source 201 in the front-rear direction is substantially the same as the position of the game board 200. Red light is emitted from the back light source 201. The reflecting means 7031 is provided on the rear side surface (game board side surface) 703b of the translucent member 703, and causes the design of the letters “emergency” to appear in a predetermined direction on the player side. That is, in the sixth embodiment, the design of the letters “emergency” is played by the reflecting means 7031 reflecting the light from the back light source 201 and the light from the side light emitting means 709. Appears in a predetermined direction. The front frame door 106 having the translucent member 703 provided with the reflection means 7031 shown in FIG. 16A is normally attached so as to be parallel to the game board 200. Even if the angle of the front frame door 106 with respect to the game board 200 is different, the side light emitting means 709 emits light between the front side surface (player side surface) 703a and the rear side surface (game board side surface) 703b of the translucent member 703. It fixes to the front frame door 106 so that it may irradiate. White light is emitted from the side light emitting means 709 corresponding to an example of the first irradiation means in the present invention. In FIG. 16A, the word “emergency” is indicated by a dotted line. However, in the state shown in FIG. 16A, the back light source 201 and the side light emitting means 709 are turned off. Yes, this character is actually not visible to the player.

  FIG. 16C shows a state in which the rear light source 201 and the side light emitting means 709 are simultaneously turned on with the front frame door 106 being parallel to the game board 200, and FIG. d) shows a cross-sectional view taken along the line BB ′ of FIG.

  When the front frame door 106 having the translucent member 703 provided with the reflecting means 7031 is parallel to the game board 200, that is, when the front frame door 106 is firmly closed without being deformed. The angle X shown in FIG. 16C is 90 degrees. When the front frame door 106 is firmly closed without being deformed, the reflecting means 7031 makes a predetermined angle with respect to the optical axis 201L of the rear light source 201 corresponding to an example of the second irradiation means according to the present invention. It has a posture. FIG. 16D shows the eyes H of the player who is directly in front of the pachinko machine 100. The reflecting means 7031 shown in FIG. 16 (d) reflects white light from the side light emitting means 709 corresponding to an example of the first irradiating means according to the present invention, so that a predetermined direction on the player side (here, a game) A design 7096 (corresponding to an example of the first design in the present invention) of white letters “emergency” appears in front of the person H. However, the design 7096 of white characters “emergency” is hardly conspicuous for the player directly in front of the pachinko machine 100. On the other hand, the reflecting means 7031 does not reflect the light from the back light source 201, and the design of the letters “emergency” derived from the light from the back light source 201 does not appear. As described above, in the pachinko machine 100 according to the sixth embodiment, when the front frame door 106 is firmly closed without being deformed, it is difficult to see from the viewpoint position that the player will normally play. Is provided with a back light source 201.

  FIG. 16 (e) shows a state in which the rear light source 201 and the side light emitting means 709 are turned on simultaneously with the front frame door 106 tilted with respect to the game board 200, and FIG. ) Is a cross-sectional view taken along the line CC ′ of FIG.

  When the front frame door 106 having the translucent member 703 provided with the reflection means 7031 is tilted with respect to the game board 200 as shown in FIG. 16 (f), the angle y shown in FIG. It becomes less than 90 degrees. That is, when the front frame door 106 is inclined with respect to the game board 200, the reflection means 7031 is the above with respect to the optical axis 201L of the back light source 201 corresponding to an example of the second irradiation means according to the present invention. The posture has an angle different from the predetermined angle. FIG. 16 (f) also shows the eyes H of the player who is directly in front of the pachinko machine 100. The tilted reflecting means 7031 shown in FIG. 16 (f) reflects red light from the back light source 201 corresponding to an example of the second irradiating means according to the present invention, and a predetermined direction on the player side ( Here, a design 7096 ′ (corresponding to an example of the second design in the present invention) of a red character “emergency” appears in front of the player H). On the other hand, the reflecting means 7031 also reflects the light from the side light emitting means 709, but is in an inclined state, so that the light from the side light emitting means 709 is directed to a predetermined direction (here, the player H) The design of the white character “emergency” derived from the white light from the side light emitting means 709 does not appear in a predetermined direction on the player side. The design 7096 of the white character "emergency" derived from the white light from the side light emission means 709 shown in the figure (c), and the red light from the back light source 201 shown in the figure (e) In contrast to the design 7096 ′ of the red character “emergency” derived from the above, the back light source 201 is different from the design 7096 ′ derived from the white light from the side light emitting means 709 in addition to the brightness and the color of the character. The design 7096 ′ derived from the red light from the player is much more conspicuous for the player in front of the pachinko machine 100. When the front frame door 106 is tilted with respect to the game board 200, the front frame door 106 is half-opened, or the front door 106 is pry open (for example, deformed) due to fraud. To do. In these cases, the positional relationship between the back light source 201 and the reflecting means 7031 changes, and the design from a predetermined viewpoint position (here, the front in front of the player H) changes, and an abnormality or an illegal act may be noticed. It becomes easy. In the present embodiment, since the colors of the light sources are different from each other, the color of the design changes based on a change in the angle of the front frame door 106 with respect to the game board 200, so that the occurrence of an abnormality can be easily noticed.

  In the sixth embodiment, the design 7096 ′ derived from the red light from the back light source 201 is configured to be visible to the player located in front of the game table due to the occurrence of an abnormality. However, the present invention is not limited to this. For example, the back light source 201 is provided at a corresponding position so that the design 7096 ′ can be photographed by a monitoring camera provided on the ceiling of the amusement shop only when an abnormality occurs, and the light emitted from the back light source 201 is You may make it reflect in the reflection means 7031 and go to the direction of the said monitoring camera. As a result, the design “emergency” is not reflected on the surveillance camera when the components that make up the gaming table are installed normally. Since it is possible to shoot the “situation”, it may be possible to detect the occurrence of fraud and abnormalities at an early stage.

  FIG. 17 is a diagram showing another aspect of the reflecting means. FIG. 17A shows the game board 200 in a state where the big hit lamp 207 is not lit and the side light emitting means 709 is lit, and FIG. 17B on the right side shows the game board 200. AA ′ cross-sectional view of FIG. Also, FIG. 17C shows the game board 200 in a state where the side light emitting means 709 is not lit and the jackpot lamp 207 is lit, and FIG. BB 'sectional drawing of (c) is shown. Note that the position of the big hit lamp 207 shown in FIG. 17 is different from the position of the big hit lamp 207 shown in FIG. 8, and the big hit lamp 207 shown in FIG.

  In the above description, the reflecting means 7031 is formed in a lens shape on the rear side surface (side surface of the game board) 703b of the translucent member 703. However, in this different mode, FIG. 17B and FIG. As shown in the figure, light scattering particles and bubbles that reflect the irradiated light are dispersedly arranged inside the translucent member 703. These light scattering particles and bubbles correspond to the reflecting means 7031. Also by doing this, the reflection means 7031 reflects light incident from different directions (here, the direction intersecting the horizontal direction and the horizontal direction), and all or one of the predetermined designs 7097 according to the luminance of the incident light. The part appears in a predetermined direction. That is, as shown in FIG. 17A, when the side light emitting means 709 is turned on and the big hit lamp 207 is turned off, a predetermined design 7097 appears in a predetermined direction on the player side, and FIG. In the state where the side light emitting means 709 is turned off and the big hit lamp 207 is turned on, a part of the predetermined design 7097 appears in a predetermined direction on the player side. That is, the reflecting means 7031 causes the design 7098 to appear excluding a part of the predetermined design 7097. In other words, the reflecting means 7031 causes a design 7098 different from the predetermined design 7097 to appear.

  Next, a pachinko machine according to a seventh embodiment will be described. In the pachinko machine of the seventh embodiment, a moving light source is provided instead of the big hit lamp 207. This moving light source corresponds to an example of the second irradiation means referred to in the present invention.

  FIG. 18 is a diagram illustrating an optical relationship between the moving light source and the side light emitting means in the pachinko machine 100 according to the seventh embodiment. FIG. 18 (a) shows the gaming board 200 in which both the side light emitting means 709 and the moving light source are not lit, and FIG. 18 (b) on the right side of FIG. -A 'cross-sectional view is shown. As shown in FIG. 18A, a rail member 217 that extends horizontally in the left-right direction is provided at the top of the effect device 206, that is, above the decorative symbol display device 208. The moving light source 219 is guided by the rail member 217 and moves in the left-right direction of the game board 200. The moving light source 219 shown in FIG. 18A is located near the center of the rail member 217, that is, near the center of the moving region. When the side light emitting means 709 emits light while the moving light source 219 is turned off, the predetermined design shown in FIG. 8A (the first design of the present invention) is displayed in a predetermined direction on the player side. Appears as an example).

  FIG. 18C shows the game board 200 in which the side light emitting means 709 is not lit and the moving light source 219 located at the right end of the moving area is lit. BB 'sectional drawing of the same figure (c) is shown. The moving light source 219 shown in FIG. 18C is located at the position (first position) farthest from the reflecting means 7031. In other words, the side light emitting means 709 is located farthest from the irradiation region of the side light emitting means 709. When the moving light source 219 is turned on at this first position, a small amount of light reaches the reflecting means 7031, and a part of the light from the moving light source 219 is reflected by the reflecting means 7031, and is predetermined in a predetermined direction on the player side. 7091 '(corresponding to an example of the second design referred to in the present invention) appears. In FIG. 18 as well, the design using light is expressed in a darker color as the luminance is higher.

  FIG. 18 (e) shows the gaming board 200 in which the side light emitting means 709 is not lit and the moving light source 219 located at the left end of the moving area is lit, and FIG. CC sectional view of the same figure (e) is shown. The moving light source 219 shown in FIG. 18E is at a position (second position) closest to the reflecting means 7031. When the moving light source 219 is lit at this second position, sufficient light reaches the reflecting means 7031, and most of the light from the moving light source 219 is reflected by the reflecting means 7031, and a predetermined direction on the player side is predetermined. A part of the design 7091, or in some cases, the entire predetermined design 7091 appears.

  In the seventh embodiment, the moving light source 219 always emits light with the same brightness regardless of the position. Even if the brightness (brightness) of the moving light source 219 is the same, the amount of light emitted to the reflecting means 7031 differs depending on the position (irradiation position) of the moving light source, so that the design that appears differs. The visibility of the design varies depending on the position of the light source, the directivity of the light emitted from the light source (the direction of light), the brightness of the light source, and the like, but the design is changed by irradiation with a movable light source (here, the moving light source 219). When it becomes visible, at least when the light source emits light from a predetermined position, the design that is visible to the player is one of the designs that can be seen when light is emitted from the side light emitting means 709. The part is missing. It should be noted that the movable movable object (here, the moving light source 219) provided with the light source may be moved based on an opportunity such as winning of a predetermined role by the determination of winning / failing (lottery). For example, when the determination result is a hit, the moving light source 219 is moved to the second position to cause the moving light source 219 to emit light at the second position. When the determination result is lost, the first light source The moving light source 219 may be moved to the position so that the moving light source 219 emits light at the first position.

  As described above, in the seventh embodiment, the side light emitting unit 709 corresponding to an example of the second irradiation unit is movably provided, and the irradiation at the first position and the irradiation at the second position are as follows. Make the visibility of the second design changeable. Even in this way, it is possible to produce a variety of various effects using light.

  As described above, the example in which the present invention is applied to a pachinko machine (bullet ball game machine) has been described in detail. However, the game table of the present invention is not limited to this example. For example, a medal or a game ball (pachinko ball) is used. The present invention can also be applied to a spinning machine (slot machine) to be used. That is, the pachinko machine 100 described in the present embodiment is a pachinko (1 type + 1 type), but may be another pachinko (for example, 1 type, 2 types, 3 types, 1 type + 2 types, etc.), slot, etc. (Parrot, jade ball) may be used.

  FIG. 19 shows an example of a slot machine to which the present invention can be applied.

  The gaming machine according to the present invention corresponds to each reel shown in FIG. 19 as “a plurality of types of symbols 1002 and a plurality of reels 1002 which are rotationally driven, a start lever 1004 for instructing the rotation of the reels, and each reel. A stop button 1006 for individually stopping the rotation of the reels, lottery means (lottery prize internal lottery) for determining whether or not internal winning of a plurality of types of winning combinations is successful, and a lottery result of the lottery means The combination of symbols displayed by the reel stop control means (reel stop control processing) that performs stop control for stopping the rotation of the reels and the reels stopped based on the lottery result of the lottery means corresponds to the winning combination. And a determination means (winning determination process) for determining whether or not the symbol combination is predetermined, and corresponding to the predetermined winning mode when the symbol stopping mode is a predetermined winning mode Slot machine 1000 "provided with a payout control means (medal payout process 1008) for performing a game medium payout process for paying out a game medium to be played, and an effect means 1010 for executing an effect based on the lottery result of the lottery means Is preferred.

  FIG. 20 shows an example of a slot machine to which the present invention is actually applied.

  In the slot machine 800 shown in FIG. 20, the title panel unit 801 is made of a translucent member, and a reflecting means is provided on the front surface or the back surface of the translucent member. In addition, as shown in FIG. 20A, a back light source 803 is disposed on the opposite side (back side) of the player from the translucent member. In this slot machine 800, both the side light emitting means 709 and the back light source 803 are turned off, as shown in FIG. 20A, or the back light source as shown in FIG. By turning on only 803 or turning on only the side light emitting means 709 as shown in FIG. 8C, the same effects as those of the above-described embodiments can be obtained.

  Further, a transmissive member may be provided in the display window portion 802, the operation portion 805, or the like, and the same configuration as described above may be used. In particular, a gaming machine called a slot machine 800 is generally provided with a game characteristic in which the amount of medals to be paid out varies depending on the operation order and timing of stop buttons, and as shown in FIG. In correspondence with each of the left reel 803a, the middle reel 803b, and the right reel 803c provided so as to be visible through the display window 802, a pair of reflecting means and side light emitting means is provided and determined by the game control unit. Depending on the order in which the reels should be stopped, the side light emitting means may be caused to emit light so that a design that suggests the stop order of the reels appears to the player. Further, among the symbols drawn on the reel, when it is desired to suggest a symbol to be aimed at, the display window 802 is made of a transmissive member, the side light emitting means is made to emit light, and the symbol corresponding to the reel symbol is displayed. It is possible to suggest a design to be aimed by causing the design to appear at the left end of the display window 802.

  FIG. 21 is a view showing a part of another example of the slot machine to which the present invention is actually applied.

  In the example shown in FIG. 21, the design with the letters “BIG BONUS” is a design in which the reflecting means reflects the light from the side light emitting means, and the design with the letters “REGULAR” is from the back light source. It is a design that appears by light. FIG. 21A is a diagram showing a state in which both the side light emitting means and the rear light source are turned off, and FIG. 21B is a diagram showing a state in which only the rear light source is turned on. As shown in FIG. 6B, a part of the light from the back light source is reflected by the reflecting means, and the design of the character “BONUS” out of the design of the character “BIG BONUS” has low brightness. Although a thing appears, the design of the letters “BIG” does not appear here because it is away from the back light source. The characters “BONUS” correspond to an example of second identification information related to the result of the determination of validity (internal lottery) in the slot machine, and the design of the characters “BONUS” corresponds to an example of the second design according to the present invention. To do. FIG. 6C is a diagram showing a state in which only the side light emitting means is lit. A design with the letters “BIG BONUS” appears, and a design with the letters “REGULAR” does not appear. The characters “BIG BONUS” correspond to an example of first identification information related to the result of the determination of validity (internal lottery) in the slot machine, and the design of the characters “BIG BONUS” is an example of the first design referred to in the present invention. It corresponds to. Thus, the information to alert | report can be changed by switching lighting of a back light source and a side light emission means.

  FIG. 22 is a diagram showing another example to which the present invention can be applied.

  The game stand of the present invention is shown in FIG. 22 (a). “Insert a bill into the bill insertion slot 2002, execute a lottery based on the bet 2004 and start 2006 operation, and display the lottery result on the lottery result display device 2008. Then, at the time of winning, the number of bonus coins is added to the remaining credit number, and when cashout 2009 is selected, the casino machine 2000 issues a receipt from the receipt issuing machine 2010 with a code corresponding to the remaining credit number. It may be.

Furthermore, as shown in FIG. 5B, the cellular phone 3000 having a storage unit for storing the electronic data for realizing the present invention, and the electronic data for realizing the present invention as shown in FIG. The present invention may be applied to a portable game machine 4000 having a storage unit for storing the video data and a home video game machine 5000 having a storage unit for storing electronic data for realizing the present invention.
More specifically, the mobile phone 3000 in FIG. 5B includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game through a mobile phone line, and acquired data about the game (this book And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.

  The portable game machine 4000 in FIG. 6C includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game from a predetermined storage medium (DVD or the like), and acquired data related to the game (the present invention). And a control unit for controlling the game based on the data stored in the storage unit and the operation of the operation unit. The home video game machine 5000 in FIG. 5C includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game from a predetermined storage medium (DVD or the like), and acquired data about the game ( And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.

  Furthermore, as shown in FIG. 4D, the present invention may be applied to a data server 6000 that stores electronic data for realizing the present invention. In some cases, the electronic data for realizing the present invention is downloaded from the data server 6000 to the home video game machine 5000 shown in FIG.

  In addition, a game can be executed by applying the present invention to a game program that simulates the operation of a real machine such as a pachinko machine for a home game machine. In that case, a DVD-ROM, CD-ROM, FD (flexible disk), or any other recording medium can be used as a recording medium for recording the game program.

  By the way, a plurality of light guide plates that display a predetermined pattern by reflecting light incident from the side forward are provided between the glass plates of the front frame, and the lighting state of the light emitting means that enters the light into the light guide plate is changed. By switching, it is possible to perform an effect display that is not limited by the configuration on the game board. However, in order to display different patterns, it is necessary to provide a plurality of light guide plates provided with reflecting means.

  Here, you may employ | adopt the following structures between the outer side glass 701 and the inner side glass 704 shown in FIG. A light diffusing unit such as a light guide plate or a surface emitting glass is provided on the inner glass 704 side, and light is incident from the side of the diffusing unit. A transmissive liquid crystal display device is provided on the outer side (player side) than the light diffusing means, and a polarizing plate is provided on the outer side of the liquid crystal display device to advance light forward (player side). It is good also as a structure which has arrange | positioned and provided the RGB color filter between the polarizing plate and the outer side glass 701. FIG.

  In each of the above-described embodiments and modifications thereof, attention can be paid to the reflecting means, and an effect using a large area can be executed with a small configuration.

  Further, not only the degree of reflection of the reflecting means but also the incident angle when the light emitted from the second irradiating means is reflected by the area provided with the second irradiating means such as the reflecting means and the back light source (such as the big hit lamp 270). You may comprise so that the visual recognition state of a specific design may change by changing.

  Furthermore, you may provide the structure which can adjust the irradiation amount of the light to the reflection means by 2nd irradiation means, such as a back surface light source. For example, the luminance of the second irradiation unit may be adjusted by control. Conventionally, high-intensity irradiation has been performed in order to make the irradiation from the light source stand out. However, too high brightness may interfere with the game. In each of the embodiments described above and the modifications thereof, the reflection means is provided, so that the light irradiated to the player side is reflected means while decorating the game table by irradiating light with high brightness. Can be adjusted. In other words, the reflecting means can be used as a blindfolding or brightness adjusting means.

  In addition, as described with reference to FIG. 12, a configuration may be provided in which the irradiation range of light irradiated by the rotary lamp 205 such as a so-called patrol lamp can be adjusted.

  In addition, as described above, as a countermeasure against fraud, when the distance between the reflecting unit and the second irradiation unit such as the back light source is different from a predetermined state, the visual state at a predetermined position changes. You may comprise so that it may do.

  In some cases, the first design and the second design can be made the same by providing a plurality of second irradiation means such as a back light source and irradiating the reflection means with light from all directions.

  Furthermore, the color of the light irradiated by the second irradiation unit and the color of the light irradiated by the first irradiation unit such as the side light emitting unit 709 may be different.

  The appearance direction of the design is preferably a direction toward the front surface of the game table, but is not limited to this direction.

  In addition, a specific design may be caused to appear by light irradiation of the second irradiation means such as the back light source immediately before the predetermined design appears by light irradiation of the first irradiation means such as the side light emitting means 709. Good. In this case, whether or not the second irradiating means irradiates the light while the first irradiating means irradiates light is free, and the second irradiating is to suggest the existence of the predetermined design. The aspect which irradiates the light of a means may be sufficient.

  In addition, a plurality of second irradiating means such as a back light source is provided, light irradiation from the second irradiating means provided at the predetermined first position, and from the second irradiating means provided at the predetermined second position. The specific visual state of the design may be different from the light irradiation. In this case, the specific design that can be visually recognized by light irradiation from the second irradiation means provided at the first position, and the visual recognition by light irradiation from the second irradiation means provided at the second position. Of course, the specific design may be different. For example, in the example in FIG. 21, “BO” becomes visible by irradiation of light from the second irradiation means provided at the first position, and light from the second irradiation means provided at the second position. It may be configured such that “NUS” can be visually recognized by irradiation, or may be configured such that “BON” and “NUS” partially overlap each other.

  In the above description, “when the result of the determination is a specific determination result (for example, big hit), the first control state (for example, non-big hit game) in which the advantage for the player is the first advantage. In the gaming machine that shifts the control state from the state) to the second control state (for example, jackpot gaming state) that is the second advantage that is higher than the first advantage, the translucent material is used. A translucent member (703) formed and having a first surface (for example, front side surface 703a) and a second surface (for example, rear side surface 703b) facing the first surface, and a first of the translucent member A first irradiating means (for example, a side light emitting means 709) for irradiating light between the surface and the second surface; and a light emitted from the first irradiating means in a predetermined direction. (For example, the player side) by reflecting toward the predetermined direction The first design (for example, the predetermined design 7091 shown in FIG. 8) to appear, and the second irradiating light to the reflection unit from a direction different from the irradiation direction of the first irradiation unit Irradiating means (for example, a big hit lamp 207), and the reflecting means reflects the light emitted from the second irradiating means toward the predetermined direction, whereby the first design is applied in the predetermined direction. A game machine characterized by causing a second design (for example, a part of the predetermined design 7091 shown in FIG. 8) to appear. Is explained.

  For example, the first surface may be a front surface (player side surface), and the second surface may be a back surface. Further, for example, both the first irradiation unit and the second irradiation unit may be mirrors that reflect light emitted from a predetermined light emitter (light source) and irradiate in a predetermined irradiation direction. (Light source) itself may be sufficient. Further, the reflecting means may be formed on one of the first surface and the second surface. For example, when the second surface is a back surface, It may be formed. Further, the reflecting means may be provided between the first surface and the second surface, for example, may have a laminated structure. Furthermore, the reflecting means may be in the shape of a lens. Further, the second design may be a shape, a pattern, a color, or a combination thereof composed of at least a part of the first design.

  According to this game stand, there is a case where the interest of the player can be improved by executing various effects with various changes. In addition, when the light from the first irradiation means is reflected while suggesting to the player that the reflection means is provided on the translucent member by reflecting the light from the second irradiation means. Since the visual recognition state of the reflecting means can be different from that when the second irradiating means performs illumination, the player may be surprised.

  In addition, since the viewing state of the reflecting means changes depending on the player's viewpoint position in accordance with the switching of the irradiation state of the first irradiating means and the second irradiating means, the display contents need not be changed by complicated control or the like. Will be able to perform various productions.

  Further, in the description so far, “the reflection means (7031) has a design (excluding at least a part of the first design 7097 shown in FIG. 17) as the second design (for example, the design ( For example, a gaming machine characterized by causing a design 7098) shown in FIG. 17 to appear. Is also explained.

  That is, the reflection means may cause a design different from the first design to appear as the second design.

  According to this game table, when the reflecting means is viewed from a predetermined direction, it is possible to switch between the case where all the predetermined shapes are visible and the case where only a part is visible depending on the irradiation state. By irradiation, it may be possible to suggest that the reflecting member is provided in the translucent member.

  Further, in the description so far, “the reflection means (7031) has, as the first design, first identification information related to the result of the determination of the success / failure (for example, a design of characters“ BIG BONUS ”shown in FIG. 21). And a design representing the second identification information (for example, the design of the letters “BONUS” shown in FIG. 21) related to the result of the success / failure judgment appears as the second design. A characteristic game stand. Is also explained.

  That is, in this aspect, specific information is intentionally displayed by the reflecting means by illumination from other than the side.

  According to this gaming machine, even if the reflecting means is fixedly provided, a plurality of pieces of identification information can be notified using the reflecting means, and various effects can be achieved without increasing the processing load. Execution becomes possible.

  Here, the second identification information may be completely different from the first identification information, part of the information may be the same information, or the same information.

  Moreover, the said reflection means may make the design showing the information regarding fraud, the design showing the information about a failure, and the design showing a decoration appear as said 1st design and 2nd design.

  Further, in the above description, “the reflection means (7031) has a predetermined angle with respect to the optical axis (for example, the optical axis 201L) of the second irradiation means (for example, the back light source 201 shown in FIG. 16). The second design (for example, “emergency” red character design 7096 ′ shown in FIG. 16) does not appear, and the posture has an angle different from the predetermined angle. A game machine characterized by causing the second design to appear. Is also explained.

  According to this game stand, it is possible to tell that information that may have been cheating is not overlooked.

  Furthermore, the reflection means may change the second design visible from a predetermined direction by changing a positional relationship with the second irradiation means. That is, the shape, pattern or color of the second design or a combination thereof may be changed.

  In the above description, “from the first position (for example, the position between the game nails W shown in FIG. 14) to the second position (for example, the position below the game nail W shown in FIG. 14)”. A movable object configured to be movable (for example, a game ball B) is provided, and the movable object has the second irradiation unit (for example, the effect lamp 203 shown in FIG. 14) at the first position. A game table characterized in that at least a part of the light irradiated to (7031) is shielded, and the second irradiation means does not shield the light irradiated to the reflection means at the second position. Is also explained.

  According to this gaming machine, the visual design of the predetermined design is further changed by creating a shadow by the movement of the movable object, and even if the movable object is operated, the predetermined irradiation is performed by the player by the first irradiation means. May be able to look right.

  In the following, we will add that we have explained so far.

(Appendix 1)
A permeable member formed from a permeable material;
First light emitting means for irradiating light to the end face of the transparent member from the side of the transparent member;
Reflecting means provided in a predetermined shape on the transmissive member, and causing a predetermined pattern having the predetermined shape to appear in a predetermined direction based on light emitted from the first light emitting means;
A game machine equipped with
A second light emitting means for irradiating light to the reflecting means is provided in a region different from a side of the transmissive member provided with the first light emitting means, and the reflecting means is irradiated from the second light emitting means. A game table characterized by causing a specific pattern comprising at least a part of the predetermined pattern to appear in the predetermined direction based on the light.

(Appendix 2)
In the game stand described in Appendix 1,
The game table according to claim 1, wherein the reflecting means causes a specific pattern excluding at least a part of the predetermined pattern to appear in the predetermined direction based on the light emitted from the second light emitting means.

(Appendix 3)
In the game stand according to appendix 1 or 2,
The gaming machine according to claim 1, wherein the predetermined pattern includes first identification information regarding a lottery result, and the specific pattern includes second identification information regarding the lottery result.

  Here, it is not limited to the lottery result, but may be information related to fraud and information related to games such as simple decorations.

(Appendix 4)
In the game stand according to appendices 1 to 3,
The game table, wherein the specific pattern is visible when the positional relationship between the reflecting means and the second light emitting means is different from a predetermined one.

  In this aspect, it is possible to notify the player that the positional relationship is incorrect by making the specific pattern visually recognized based on the change in the positional relationship.

(Appendix 5)
In the game stand according to appendices 1 to 4,
A movable object configured to be movable from the first position to the second position;
The movable object shields at least a part of light that the second light emitting unit illuminates the reflecting unit at the first position, and at the second position, the second light emitting unit acts as the reflecting unit. A game table characterized by not blocking light to be illuminated.

  In addition, even if it is a structural requirement contained only in each description of each embodiment described above, its modified example, or an additional remark, the structural requirement may be applied to another embodiment, a modified example, or an additional remark.

DESCRIPTION OF SYMBOLS 100 Pachinko machine 208 Ornamental symbol display apparatus 210 Universal figure display apparatus 212 1st special figure display apparatus 214 2nd special figure display apparatus 228 Universal figure start port 230 1st special figure start port 232 2nd special figure start port 2321 Blade member 234 Variable prize opening 300 Main control unit 304 CPU
306 ROM
308 RAM
400 First sub-control unit 404 CPU
406 ROM
408 RAM
500 Second sub-control unit 600 Dispensing control unit 207 Big hit lamp 709 Side light emitting means 703 Translucent member 7031 Reflecting means 7091 Design

Claims (5)

  1. When the result of the determination is a specific determination result, the second advantage is higher than the first advantage from the first control state in which the advantage to the player is the first advantage. In the game machine that shifts the control state to the second control state which is the advantage,
    A translucent member formed of a translucent material and having a first surface and a second surface opposite the first surface;
    First irradiation means for irradiating light between the first surface and the second surface of the translucent member;
    Reflecting means that is provided on the translucent member and reflects the light emitted from the first irradiating means in a predetermined direction so that a predetermined first design appears in the predetermined direction;
    A second irradiating means for irradiating the reflecting means with light from a direction different from the irradiating direction of the first irradiating means,
    The reflection means causes the second design including at least a part of the first design to appear in the predetermined direction by reflecting the light emitted from the second irradiation means in the predetermined direction. A game stand characterized by that.
  2. In the game stand of Claim 1,
    The game table according to claim 1, wherein the reflecting means causes a design excluding at least a part of the first design to appear as the second design.
  3. In the game stand according to claim 1 or 2,
    The reflecting means causes a design representing the first identification information related to the result of the determination as the first design to appear, and a design representing the second identification information related to the result of the determination as the second design. A game table characterized by being made to appear.
  4. In the game stand of any one of Claim 1 to 3,
    When the reflecting means is in an attitude having a predetermined angle with respect to the optical axis of the second irradiating means, the second design does not appear, and when the reflecting means is in an attitude having an angle different from the predetermined angle A game machine characterized by causing the second design to appear.
  5. In the game stand of any one of Claim 1 to 4,
    A movable object configured to be movable from the first position to the second position;
    In the first position, the movable object shields at least a part of the light that the second irradiation unit irradiates the reflection unit, and in the second position, the second irradiation unit blocks the reflection unit. A game table characterized by not blocking light to be irradiated.
JP2010172160A 2010-07-30 2010-07-30 Amusement stand Active JP5354685B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010172160A JP5354685B2 (en) 2010-07-30 2010-07-30 Amusement stand

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010172160A JP5354685B2 (en) 2010-07-30 2010-07-30 Amusement stand

Publications (2)

Publication Number Publication Date
JP2012029885A true JP2012029885A (en) 2012-02-16
JP5354685B2 JP5354685B2 (en) 2013-11-27

Family

ID=45844052

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010172160A Active JP5354685B2 (en) 2010-07-30 2010-07-30 Amusement stand

Country Status (1)

Country Link
JP (1) JP5354685B2 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013212354A (en) * 2012-12-21 2013-10-17 Daito Giken:Kk Game machine
JP2014023647A (en) * 2012-07-25 2014-02-06 Sankyo Co Ltd Game machine
JP2014180341A (en) * 2013-03-18 2014-09-29 Daito Giken:Kk Game machine
JP2015027482A (en) * 2014-09-03 2015-02-12 株式会社大都技研 Game machine
JP2016083463A (en) * 2016-01-25 2016-05-19 株式会社ソフイア Game machine
JP2016185291A (en) * 2015-03-27 2016-10-27 サミー株式会社 Game machine
JP2017035638A (en) * 2016-11-25 2017-02-16 株式会社藤商事 Game machine

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS52106086U (en) * 1976-02-09 1977-08-12
JPH09173558A (en) * 1995-12-28 1997-07-08 Sammy Ind Co Ltd Variation indicating device for game machine
JPH11244451A (en) * 1998-03-06 1999-09-14 Takasago Electric Ind Co Ltd Symbol variable display game machine
JP2002263268A (en) * 2001-05-01 2002-09-17 Toyomaru Industry Co Ltd Light emitting device, and game machine having the same
JP2003161941A (en) * 2001-09-14 2003-06-06 Mitsubishi Electric Corp Bi-planar liquid crystal display device and information equipment
JP2004081392A (en) * 2002-08-26 2004-03-18 Taiyo Elec Co Ltd Game machine
JP2006075362A (en) * 2004-09-09 2006-03-23 Omron Corp Display device
JP2006289068A (en) * 2005-03-18 2006-10-26 Semiconductor Energy Lab Co Ltd Game machine
JP2009207880A (en) * 2008-02-04 2009-09-17 Okumura Yu-Ki Co Ltd Pachinko machine

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS52106086U (en) * 1976-02-09 1977-08-12
JPH09173558A (en) * 1995-12-28 1997-07-08 Sammy Ind Co Ltd Variation indicating device for game machine
JPH11244451A (en) * 1998-03-06 1999-09-14 Takasago Electric Ind Co Ltd Symbol variable display game machine
JP2002263268A (en) * 2001-05-01 2002-09-17 Toyomaru Industry Co Ltd Light emitting device, and game machine having the same
JP2003161941A (en) * 2001-09-14 2003-06-06 Mitsubishi Electric Corp Bi-planar liquid crystal display device and information equipment
JP2004081392A (en) * 2002-08-26 2004-03-18 Taiyo Elec Co Ltd Game machine
JP2006075362A (en) * 2004-09-09 2006-03-23 Omron Corp Display device
JP2006289068A (en) * 2005-03-18 2006-10-26 Semiconductor Energy Lab Co Ltd Game machine
JP2009207880A (en) * 2008-02-04 2009-09-17 Okumura Yu-Ki Co Ltd Pachinko machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014023647A (en) * 2012-07-25 2014-02-06 Sankyo Co Ltd Game machine
JP2013212354A (en) * 2012-12-21 2013-10-17 Daito Giken:Kk Game machine
JP2014180341A (en) * 2013-03-18 2014-09-29 Daito Giken:Kk Game machine
JP2015027482A (en) * 2014-09-03 2015-02-12 株式会社大都技研 Game machine
JP2016185291A (en) * 2015-03-27 2016-10-27 サミー株式会社 Game machine
JP2016083463A (en) * 2016-01-25 2016-05-19 株式会社ソフイア Game machine
JP2017035638A (en) * 2016-11-25 2017-02-16 株式会社藤商事 Game machine

Also Published As

Publication number Publication date
JP5354685B2 (en) 2013-11-27

Similar Documents

Publication Publication Date Title
JP5261682B1 (en) Amusement stand
JP5305415B2 (en) Amusement stand
JP5344442B1 (en) Amusement stand
JP4110091B2 (en) Bullet ball machine
JP5102457B2 (en) Game machine
JP5258007B1 (en) Amusement stand
JP2013000199A (en) Game machine
JP5775120B2 (en) Amusement stand
JP5899543B2 (en) Amusement stand
US20040166926A1 (en) Gaming machine
JP5120574B1 (en) Amusement stand
US20040209666A1 (en) Gaming machine
JP5200275B2 (en) Amusement stand
JP5574186B2 (en) Amusement stand
JP5994174B2 (en) Amusement stand
JP6115765B2 (en) Amusement stand
JP5953468B2 (en) Amusement stand
JP5849353B2 (en) Amusement stand
JP2005074021A (en) Displaying device
JP6078708B2 (en) Amusement stand
JP2011010904A (en) Game machine
JP2013212368A (en) Game machine
JP4866341B2 (en) Amusement stand
JP5785043B2 (en) Amusement stand
JP5507727B1 (en) Amusement stand

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20111226

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20130108

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130311

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20130409

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130610

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130723

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130822

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250