JP2011508338A5 - - Google Patents

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Publication number
JP2011508338A5
JP2011508338A5 JP2010540662A JP2010540662A JP2011508338A5 JP 2011508338 A5 JP2011508338 A5 JP 2011508338A5 JP 2010540662 A JP2010540662 A JP 2010540662A JP 2010540662 A JP2010540662 A JP 2010540662A JP 2011508338 A5 JP2011508338 A5 JP 2011508338A5
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JP
Japan
Prior art keywords
processing
block
state
global
command
Prior art date
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Application number
JP2010540662A
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English (en)
Japanese (ja)
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JP2011508338A (ja
JP5379810B2 (ja
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Publication date
Priority claimed from US12/341,028 external-priority patent/US8826294B2/en
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Publication of JP2011508338A publication Critical patent/JP2011508338A/ja
Publication of JP2011508338A5 publication Critical patent/JP2011508338A5/ja
Application granted granted Critical
Publication of JP5379810B2 publication Critical patent/JP5379810B2/ja
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JP2010540662A 2007-12-26 2008-12-23 グラフィックスパイプラインのための効率的な状態管理 Active JP5379810B2 (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US1674607P 2007-12-26 2007-12-26
US61/016,746 2007-12-26
US12/341,028 US8826294B2 (en) 2007-12-26 2008-12-22 Efficient state management system
US12/341,028 2008-12-22
PCT/US2008/014011 WO2009085264A1 (en) 2007-12-26 2008-12-23 Efficient state management for a graphics pipeline

Publications (3)

Publication Number Publication Date
JP2011508338A JP2011508338A (ja) 2011-03-10
JP2011508338A5 true JP2011508338A5 (enExample) 2012-02-16
JP5379810B2 JP5379810B2 (ja) 2013-12-25

Family

ID=40800308

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010540662A Active JP5379810B2 (ja) 2007-12-26 2008-12-23 グラフィックスパイプラインのための効率的な状態管理

Country Status (6)

Country Link
US (1) US8826294B2 (enExample)
EP (1) EP2232447B1 (enExample)
JP (1) JP5379810B2 (enExample)
KR (1) KR101574275B1 (enExample)
CN (1) CN101918982B (enExample)
WO (1) WO2009085264A1 (enExample)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9147224B2 (en) * 2011-11-11 2015-09-29 Nvidia Corporation Method for handling state transitions in a network of virtual processing nodes
CN104484173B (zh) * 2014-12-12 2017-10-27 北京国双科技有限公司 基于TPL Dataflow的状态监控方法及装置
CN106921646B (zh) * 2016-07-26 2020-11-20 创新先进技术有限公司 业务处理方法及装置
US10430990B2 (en) * 2017-09-20 2019-10-01 Intel Corporation Pixel compression mechanism
US20240378790A1 (en) * 2023-05-09 2024-11-14 Advanced Micro Devices, Inc. Pipelined graphics state management

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE69635066T2 (de) 1995-06-06 2006-07-20 Hewlett-Packard Development Co., L.P., Houston Unterbrechungsschema zum Aktualisieren eines Lokalspeichers
US6343309B1 (en) 1996-09-30 2002-01-29 International Business Machines Corporaton Method and apparatus for parallelizing a graphics pipeline
US5920326A (en) * 1997-05-30 1999-07-06 Hewlett Packard Company Caching and coherency control of multiple geometry accelerators in a computer graphics system
US6091422A (en) * 1998-04-03 2000-07-18 Avid Technology, Inc. System for editing complex visual data providing a continuously updated rendering
JP3338673B2 (ja) 1999-09-07 2002-10-28 株式会社マルチターム 3次元仮想空間共有マルチユーザーシステム
US6411301B1 (en) * 1999-10-28 2002-06-25 Nintendo Co., Ltd. Graphics system interface
US6452600B1 (en) * 1999-10-28 2002-09-17 Nintendo Co., Ltd. Graphics system interface
US6462743B1 (en) * 1999-12-21 2002-10-08 Ati International Srl Pipeline processing system and method
JP2001236221A (ja) 2000-02-21 2001-08-31 Keisuke Shindo マルチスレッドを利用するパイプライン並列プロセッサ
US7162716B2 (en) 2001-06-08 2007-01-09 Nvidia Corporation Software emulator for optimizing application-programmable vertex processing
GB0425204D0 (en) 2004-11-15 2004-12-15 Falanx Microsystems As Processing of 3-dimensional graphics
US7586492B2 (en) 2004-12-20 2009-09-08 Nvidia Corporation Real-time display post-processing using programmable hardware
US7580040B2 (en) * 2005-11-10 2009-08-25 Via Technologies, Inc. Interruptible GPU and method for processing multiple contexts and runlists

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