JP2011072363A - System for game parlor - Google Patents

System for game parlor Download PDF

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JP2011072363A
JP2011072363A JP2009224421A JP2009224421A JP2011072363A JP 2011072363 A JP2011072363 A JP 2011072363A JP 2009224421 A JP2009224421 A JP 2009224421A JP 2009224421 A JP2009224421 A JP 2009224421A JP 2011072363 A JP2011072363 A JP 2011072363A
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reservation
gaming machine
game
media
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JP5368238B2 (en
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Yasunari Hayashi
泰成 林
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a system for a game parlor, which allows a player other than a player making a reservation for the change of a game machine to effectively grasp the status of reservation. <P>SOLUTION: Each machine counter 3 of a current game machine updates the number of own balls when a player performs operation for making a reservation, and executes a reserved game machine refund processing for securing a game machine on condition that the reserved game machine is not operated. In this way, by executing the reserved game machine refund processing when the reservation is made, game balls can be fed onto an upper tray 10 of a game machine 1 in which no player plays, and therefore, other players can be informed that the reserved game machine is reserved. <P>COPYRIGHT: (C)2011,JPO&INPIT

Description

本発明は、移動を希望する遊技機を予約可能な台移動予約機能を備えた遊技場用システムに関する。   The present invention relates to a system for a game arcade having a platform movement reservation function capable of reserving a gaming machine desired to move.

遊技場の中には、遊技者が遊技する遊技機を移動(以下「台移動」という)したい場合に移動先である遊技機を予約状態とする台移動予約を実行するシステムを要望する遊技場がある。このようなニーズに応えるため、例えば特許文献1では、遊技者に前提条件を入力させ、その前提条件に見合う遊技機を検索し、その中から移動先となる遊技機を選択して予約状態として、その遊技機にて予約表示を行い、予約者以外の会員カードを受付不能とするシステムが提案されている(特許文献1参照)。   Amusement halls that require a system for making a table movement reservation in which a gaming machine that is a destination of movement is in a reserved state when a player wants to move a gaming machine to be played (hereinafter referred to as “table movement”). There is. In order to respond to such needs, for example, in Patent Document 1, a player inputs a precondition, searches for a gaming machine that meets the precondition, selects a gaming machine as a destination from among the gaming machines, and sets a reservation state. A system has been proposed in which a reservation display is made on the gaming machine and member cards other than the reservation person cannot be accepted (see Patent Document 1).

特開2002−52220号JP 2002-52220 A

しかしながら、従来の台移動予約を実行するシステムでは、遊技機が予約状態である場合に予約表示を行うだけであったので、他の遊技者が予約表示に気付かずに予約状態の遊技機で遊技しようとする虞があり、他の遊技者が会員カードの受付処理をした場合や、現金等の受付後の遊技によって、予約状態による制限により不快感を誘ってしまう虞があるばかりか、台移動予約時に予約者が移動先にて遊技する担保もなく、予約状態としたまま遊技場から退場してしまう虞もあった。   However, in the conventional system for executing the table movement reservation, only the reservation display is performed when the gaming machine is in the reservation state, so that other players are not aware of the reservation display and the game is performed in the reservation state gaming machine. There is a possibility of trying to do so, and when other players accept membership cards, or games after accepting cash etc., there is a risk of causing discomfort due to restrictions due to the reservation status, and moving the table There was no collateral for the reservation person to play the game at the destination at the time of reservation, and there was a possibility of leaving the game hall in the reserved state.

本発明は上記事情に鑑みてなされたもので、その目的は、台移動予約者以外の遊技者に効果的に予約状態を把握させ得ると共に台移動予約による担保を確保することが出来る遊技場用システムを提供することにある。   The present invention has been made in view of the above circumstances, and its purpose is for a game hall that allows a player other than the table transfer reservation person to effectively grasp the reservation state and secures collateral by the table transfer reservation. To provide a system.

本発明の遊技場用システムは、遊技媒体を受ける受皿を備えた遊技機に対応して設けられ、遊技者が獲得した遊技媒体数である獲得媒体数を特定可能な記録媒体を受付ける受付処理を行う受付手段と、前記遊技機に対応して設けられ、前記獲得媒体数を記憶する記憶手段と、前記遊技機に対応して設けられ、前記獲得媒体を対価として当該遊技機の前記受皿へと遊技媒体を供給することで、遊技者に遊技媒体を払戻す払戻処理を行う払戻手段と、前記遊技機に対応して設けられ、前記記憶手段により記憶される前記獲得媒体数を特定可能な前記記録媒体を発行する発行処理を行う発行手段と、前記記憶手段により記憶される前記獲得媒体数を前記受付処理、前記払戻処理、及び前記発行処理に応じて更新する更新手段と、前記遊技機側から出力される遊技者が遊技しているか否かを判定可能な遊技信号により稼動状態、或いは非稼動状態である旨の判定を行う状態判定手段と、前記遊技機に対応して設けられ、遊技する遊技機の変更を希望する遊技者である予約者による操作であって、
当該予約者が希望する遊技機である予約先遊技機を特定する予約操作を受付ける操作手段と、前記予約先遊技機に対応する前記払戻手段に前記払戻処理を実行させる予約先払戻処理を行う予約先払戻手段と、を備え、前記更新手段は、前記予約先払戻処理に応じて、前記予約操作を受付けた前記操作手段に対応する遊技機である予約元遊技機に対応する前記記憶手段により記憶される前記獲得媒体数を更新し、前記予約先払戻手段は、前記予約先遊技機が前記状態判定手段により前記非稼動状態である旨の判定がされていることを条件として前記予約先払戻処理を実行するものである(請求項1)。
The system for a game hall of the present invention is provided corresponding to a gaming machine provided with a receiving tray for receiving game media, and performs a reception process for receiving a recording medium that can specify the number of acquired media, which is the number of game media acquired by the player. Receiving means for performing, storage means provided corresponding to the gaming machine, storing the number of acquired media, provided corresponding to the gaming machine, and using the acquired media as a price to the tray of the gaming machine Supplying a game medium provides a payout means for performing a payout process for paying out a game medium to a player, and the number of acquired media stored in the storage means can be specified corresponding to the gaming machine An issuing means for issuing a recording medium; an updating means for updating the number of acquired media stored in the storage means in accordance with the accepting process, the withdrawal process, and the issuing process; and the gaming machine side Out of A state determination means for determining whether the player is in an active state or a non-operating state based on a game signal capable of determining whether or not the player is playing, and a game that is provided corresponding to the gaming machine and plays a game An operation by a reservation person who is a player who wishes to change the machine,
Reservation for performing a reservation destination refund process for accepting a reservation operation for specifying a reservation destination gaming machine that is a gaming machine desired by the reservation person, and causing the withdrawal means corresponding to the reservation destination gaming machine to execute the refund process Pre-payment means, and the update means stores the storage means corresponding to the reservation source gaming machine, which is a gaming machine corresponding to the operation means that has accepted the reservation operation, according to the reservation pre-payment process. The reservation destination payout means updates the reservation destination payout process on condition that the reservation destination gaming machine is determined to be in the non-operating state by the state determination means. (Claim 1).

請求項1記載の遊技場用システムにおいて、
前記遊技機に対応して設けられ、前記獲得媒体を受入れて計数する計数処理を行う計数手段と、前記予約先遊技機の予約状態が解除された旨の判定である解除判定を行う解除判定手段と、前記解除判定に応じて前記獲得媒体数を移行する移行処理を行う移行手段と、を備え、
前記発行手段は、前記予約操作に応じて行う前記発行処理であり、当該発行対象となった前記記録媒体を予約媒体として発行する予約発行処理を行い、前記解除判定手段は、前記予約発行処理後に前記予約先遊技機以外の遊技機に対応する前記受付手段により前記予約媒体が受付けられた場合に前記解除判定を行い、前記移行手段は、前記解除判定後、前記予約先遊技機に対応する前記計数手段により計数された前記獲得媒体数の内、前記予約先払戻処理により払戻された遊技媒体数である予約先媒体数に対応した予約解除媒体数を前記予約媒体が受付けられた前記受付手段に対応する遊技機へと移行する処理を前記移行処理として実行し、前記更新手段は、前記移行処理が実行された場合に、前記予約媒体が受付けられた前記受付手段に対応する遊技機に対応する前記記憶手段により記憶される前記獲得媒体数に当該移行処理の対象となった前記予約解除媒体数を加算する様にしても良い(請求項2)。
The game system according to claim 1,
Counting means that is provided corresponding to the gaming machine and performs counting processing for receiving and counting the acquired medium, and cancellation determination means for performing cancellation determination that is a determination that the reservation state of the reservation destination gaming machine has been released And transition means for performing a transition process for shifting the number of acquired media according to the release determination,
The issuance means is the issuance process performed in response to the reservation operation, performs a reservation issuance process for issuing the recording medium that is the issuance target as a reservation medium, and the release determination means The release determination is performed when the reservation medium is received by the reception unit corresponding to a gaming machine other than the reservation destination gaming machine, and the transition unit corresponds to the reservation destination gaming machine after the cancellation determination. Of the number of acquired media counted by the counting means, the number of reservation cancellation media corresponding to the number of reservation destination media, which is the number of game media paid back by the reservation destination payout processing, is received by the receiving means that has received the reservation media. A process of shifting to a corresponding gaming machine is executed as the transfer process, and the updating means is configured to respond to the receiving means that has received the reserved medium when the transfer process is executed. May be the manner for adding the reservation cancellation medium number of the target of the migration processing of the number of the acquired medium to be stored by said storage means corresponding to the gaming machine to (claim 2).

請求項1または2記載の遊技場用システムにおいて、
前記遊技機側から送信される遊技信号であって、有価価値を対価として遊技者に貸出された遊技媒体数である貸出媒体数と、遊技により払出された遊技媒体数である払出媒体数との合算値から、遊技により使用された遊技媒体数である使用媒体数を減算した値であり、理論上の前記獲得媒体数を表す理論獲得媒体数を特定可能な遊技信号を受信する受信手段と、前記遊技機に対応して設けられ、前記受信手段が受信した遊技信号により前記理論獲得媒体数を特定し、管理する理論媒体管理手段と、前記予約操作に応じて、前記予約元遊技機に対応した前記理論媒体管理手段により管理される前記理論獲得媒体数と前記獲得媒体数との差数である残し獲得媒体数を特定し、当該残し獲得媒体数が所定数未満である場合に、当該予約元遊技機に対応した前記払戻手段に前記払戻処理を実行させる予約元払戻処理を実行する予約元払戻手段と、前記遊技機に対応して設けられ、前記獲得媒体を受入れて計数する計数処理を行う計数手段と、前記予約操作後に前記予約先遊技機にて前記予約者による遊技が開始された場合に予約遊技判定を行う予約遊技判定手段と、前記予約遊技判定に応じて前記獲得媒体数を移行する移行処理を行う移行手段と、を備え、
前記発行手段は、前記予約操作に応じて行う前記発行処理であり、当該発行対象となった前記記録媒体を予約媒体として発行する予約発行処理を行い、前記予約遊技判定手段は、前記予約先遊技機に対応する前記受付手段により前記予約媒体が受付けられたことを条件として前記予約遊技判定を行い、前記移行手段は、前記予約遊技判定後、前記予約元遊技機に対応する前記計数手段により計数された獲得媒体数の内、前記予約元払戻処理により払戻された遊技媒体数、及び前記残し獲得媒体数の少なくとも一方に対応した予約元残し媒体数を、前記予約先遊技機へと移行する処理を前記移行処理として実行し、前記更新手段は、前記移行処理が実行された場合に、前記予約先遊技機に対応する前記記憶手段により記憶される前記獲得媒体数に前記予約元残し媒体数を加算する様にしても良い(請求項3)。
In the game room system according to claim 1 or 2,
A gaming signal transmitted from the gaming machine side, wherein the number of rented media, which is the number of gaming media rented to the player as a price, and the number of paid-out media, which is the number of gaming media paid out by the game Receiving means for receiving a game signal that is a value obtained by subtracting the number of used media, which is the number of game media used by the game, from the total value, and capable of specifying the theoretically acquired media number representing the theoretically acquired media number; Corresponding to the reservation source gaming machine according to the reservation operation and the theoretical medium management means that is provided corresponding to the gaming machine and identifies and manages the number of theoretically acquired media based on the gaming signal received by the receiving means If the number of remaining acquired media that is the difference between the number of theoretically acquired media managed by the theoretical medium managing means and the number of acquired media is specified, and the number of remaining acquired media is less than a predetermined number, the reservation Vs. former gaming machines A reservation source withdrawal means for executing a reservation source withdrawal process for causing the withdrawal means to perform the withdrawal process; and a counting means provided for the gaming machine and performing a counting process for receiving and counting the acquired medium; Reservation game determination means for making a reservation game determination when a game by the reservation person is started in the reservation destination game machine after the reservation operation, and a transition process for shifting the number of acquired media according to the reservation game determination Transition means to perform,
The issuing means is the issuing process performed in response to the reservation operation, performs a reservation issuing process for issuing the recording medium to be issued as a reserved medium, and the reserved game determining means includes the reserved game The reservation game determination is performed on the condition that the reservation medium is received by the reception unit corresponding to the machine, and the transition unit counts by the counting unit corresponding to the reservation source game machine after the reservation game determination. Processing of shifting the number of reserved media corresponding to at least one of the number of game media paid back by the reservation source payout processing and the number of remaining acquired media to the reservation destination gaming machine among the acquired number of acquired media Is executed as the transfer process, and the update means stores the number of acquired media stored in the storage means corresponding to the reservation destination gaming machine when the transfer process is executed. The reservation based leave may be the manner by adding the number of media (claim 3).

請求項2または3記載の遊技場用システムにおいて、
前記予約先遊技機、及び前記予約元遊技機の少なくとも一方の遊技機において、前記予約媒体以外の記録媒体についての前記受付処理、前記遊技機に対応した有価価値を受付け、その受付けた有価価値を対価として遊技者に遊技媒体を貸出する貸出処理を行う貸出装置による有価価値の受付け、前記貸出処理、及び前記遊技機における遊技媒体の使用の内、少なくとも1つを禁止する禁止処理を、前記予約操作に応じて行う遊技禁止手段を備え、
前記遊技禁止手段は、前記禁止処理を行っている状態で、その対応する前記予約操作により前記予約先遊技機となった遊技機についての前記解除判定、及び前記予約遊技判定の内、少なくとも一方の判定後、前記禁止処理を行っている遊技機に対応する計数手段により、前記予約解除媒体数、或いは前記予約元残し媒体数に対応した禁止解除媒体数分の獲得媒体数の計数処理が行われた場合に、その遊技機における前記禁止処理を解除する様にしても良い(請求項4)。
In the game room system according to claim 2 or 3,
In at least one of the reservation-destination gaming machine and the reservation source gaming machine, the reception process for the recording medium other than the reservation medium, the value corresponding to the gaming machine is received, and the received value is Reserving valuable value by a lending device that lends gaming media to a player as consideration, prohibiting at least one of the lending processing and the use of gaming media in the gaming machine, the reservation There is a game prohibition means to perform according to the operation,
The game prohibiting means is in a state in which the prohibition process is being performed, and at least one of the release determination and the reservation game determination for the gaming machine that has become the reservation destination gaming machine by the corresponding reservation operation. After the determination, the counting means corresponding to the gaming machine that is performing the prohibition process performs the count processing of the number of acquired media corresponding to the number of reservation cancellation media or the number of prohibition cancellation media corresponding to the number of reserved source remaining media. In such a case, the prohibition process in the gaming machine may be canceled (claim 4).

請求項2ないし4の何れかに記載の遊技場用システムにおいて、
前記移行手段は、前記移行処理を実行する場合に、前記状態判定手段により移行元となる遊技機について稼動状態である旨の判定がされている場合には、前記計数手段により計数された獲得媒体数の内、前記予約解除媒体数、或いは前記予約元残し媒体数を移行対象とする一方、非稼動状態である旨の判定がされている場合には、前記計数手段により計数された獲得媒体数全てを移行対象とする様にしても良い(請求項5)。
In the game room system according to any one of claims 2 to 4,
When the transition unit executes the transition process, and the state determination unit determines that the gaming machine that is the transfer source is in an operating state, the acquisition medium counted by the counting unit The number of acquired media counted by the counting means when it is determined that the number of reserved cancellation media or the number of reserved media remaining among the numbers to be transferred is determined to be non-operating. You may make it make everything into a transfer object (Claim 5).

請求項1ないし5の何れかに記載の遊技場用システムにおいて、
前記予約先払戻処理、或いは前記予約元払戻処理である予約払戻処理が実行された場合に、その予約払戻処理に応じて手数料を徴収し、その手数料を積み立てて記憶することで管理する手数料管理手段と、前記予約先遊技機、或いは前記予約元遊技機である予約遊技機において、前記予約者以外の遊技者による遊技の検知である異常遊技検知を行う検知手段と、前記手数料記憶手段が記憶する手数料を遊技者へと還元する還元処理を行う還元手段と、を備え、
前記更新手段は、前記予約払戻処理が実行された場合に、その予約払戻処理により払戻された遊技媒体数よりも多くの獲得媒体数を減算し、前記手数料管理手段は、前記更新手段による前記予約払戻処理に応じて減算された獲得媒体数の内、前記予約払戻処理により払戻された遊技媒体数を除外した獲得媒体数を前記手数料として徴収し、前記還元手段は、前記検知手段により異常遊技検知が行われた場合に、その異常遊技検知後に前記予約者が遊技する遊技機に対応する前記記憶手段が記憶する獲得媒体数、その異常遊技検知後に前記予約者が前記記録媒体により特定される獲得媒体数を精算する精算装置において精算対象となる獲得媒体数、前記予約者が遊技する遊技機に対応する前記記憶手段により記憶される獲得媒体数、及び前記予約者が遊技場へと預け入れている獲得媒体数の内、少なくとも1つを加算することにより前記還元処理を実行可能とする様にしても良い(請求項6)。
In the game hall system according to any one of claims 1 to 5,
Fee management means for managing by collecting a fee in accordance with the reservation refund process when the reservation refund process or the reservation refund process as the reservation source refund process is executed, and accumulating and storing the fee And in the reservation gaming machine that is the reservation destination gaming machine or the reservation source gaming machine, a detection means for detecting an abnormal game that is a detection of a game by a player other than the reservation person, and the fee storage means A return means for performing a return process for returning the fee to the player,
When the reservation payout process is executed, the updating means subtracts the number of acquired media more than the number of game media paid out by the reservation payout process, and the fee management means is the reservation means by the update means. Of the number of acquired media subtracted according to the payout processing, the number of acquired media excluding the number of game media paid out by the reservation payout processing is collected as the fee, and the return means detects abnormal games by the detecting means. When the abnormal game is detected, the number of acquired media stored in the storage means corresponding to the gaming machine played by the reservation person after the abnormal game is detected, and the reservation person specified by the recording medium after the abnormal game detection is acquired. The number of acquired media to be settled in the settlement apparatus that settles the number of media, the number of acquired media stored in the storage means corresponding to the gaming machine on which the reservation player plays, and the schedule Person of earned media that deposit into a game field may be set to as to allow performing the reduction treatment by adding at least one (claim 6).

請求項1の発明によれば、台移動予約時に予約先払戻処理が行われることで、遊技する遊技者がいない遊技機の受皿へと遊技媒体が供給されることになる。遊技者は遊技する場合に、他の遊技者とのトラブルを避けるため、遊技機の受皿を確認してから遊技する傾向があるため、この傾向を効果的に利用して遊技機が予約されている旨を報知出来る。この場合、予約先払戻処理により払戻された遊技媒体は、予約者の獲得媒体を対価としているので、台移動予約の担保をその払出しにより確保出来、予約者がそのまま退場する虞も軽減出来る。更に、予約者にとっては、予約先遊技機にてそのまま遊技を開始出来るので、台移動後の最初の払戻処理を待つことなく直ぐに遊技可能となり、その手間が省けるばかりか、遊技場にとっては稼動率の向上も期待出来る。   According to the first aspect of the present invention, the reservation destination payout process is performed at the time of the table movement reservation, so that the game medium is supplied to the tray of the gaming machine having no player to play. In order to avoid troubles with other players when a player plays, there is a tendency to play after confirming the tray of the gaming machine. Therefore, the game machine is reserved using this tendency effectively. You can be notified that you are. In this case, since the game medium paid back by the reservation destination payout process is paid for by the reservation person's acquisition medium, collateral for the table transfer reservation can be secured by the payment, and the possibility that the reservation person leaves as it is can be reduced. Furthermore, for the reservation person, the game can be started as it is at the reservation-destination game machine, so that the game can be made immediately without waiting for the first payout process after moving the table, which saves the trouble, and the operation rate for the game hall. Can be expected to improve.

請求項2の発明によれば、予約先払戻処理を行った場合、予約先遊技機に遊技者の獲得媒体の一部があるため、遊技者が翻意して予約先遊技機以外の遊技機にて遊技したいと考えた場合に、予約先遊技機へと払戻された遊技媒体の回収作業を行う必要が生じる。この場合、請求項2の発明により予約先媒体数に対応した予約解除媒体数が予約者へと返還(移行)されるので、そのような煩わしい回収作業を予約者が行う必要がなくなる。   According to the second aspect of the present invention, when the reservation destination payout process is performed, there is a part of the player's acquisition medium in the reservation destination gaming machine, so the player turns over to the gaming machine other than the reservation destination gaming machine. When it is desired to play a game, it is necessary to collect the game medium paid back to the reservation destination gaming machine. In this case, since the number of reservation cancellation media corresponding to the number of reservation destination media is returned (transferred) to the reservation person according to the invention of claim 2, it is not necessary for the reservation person to perform such troublesome collection work.

請求項3の発明によれば、予約元払戻処理により、予約元残し媒体数に対応した遊技媒体が予約元遊技機に残るので、予約元遊技機も予約状態となり、遊技者が翻意して予約元遊技機にて遊技したいと考えた場合に、予約元遊技機へ戻って遊技が出来るようになる。また、予約先と予約元の双方の遊技機にて遊技媒体が払出されているため、遊技者に遊技予約についてより多くの担保を取ることが可能となる。更に、請求項2の発明と同様に、遊技者が予約した通りに予約先遊技機にて遊技を開始した場合に、無用な回収作業を行う必要もない。   According to the invention of claim 3, the reservation source payout process leaves game media corresponding to the number of reservation source remaining media in the reservation source gaming machine, so that the reservation source gaming machine is also in a reservation state, and the player turns around and makes a reservation. If you want to play with the original game machine, you can return to the reservation source game machine to play. Further, since game media are paid out by both the reservation destination and the reservation source gaming machines, it is possible to obtain more collateral for the game reservation from the player. Further, similarly to the invention of claim 2, when the game is started at the reservation destination gaming machine as reserved by the player, it is not necessary to perform unnecessary collection work.

請求項4の発明によれば、禁止処理により、予約元遊技機、予約先遊技機の内、予約者が遊技しなかった遊技機の禁止状態を解除するために次の遊技者が計数するようになり、効果的に予約者の払戻媒体を回収出来る。   According to the invention of claim 4, by the prohibition process, the next player counts in order to cancel the prohibition state of the gaming machine that the reservation person did not play among the reservation source gaming machine and the reservation destination gaming machine. Thus, the withdrawal medium of the reservation person can be collected effectively.

請求項5の発明によれば、移行処理により予約者による回収作業が必要無くなるが、台移動予約が終了した場合に、移行処理が完了するまで回収元の遊技機の遊技を禁止する必要はなく、次の遊技者へと開放すれば良い。この場合、次の遊技者が遊技を行っていれば、その遊技結果に応じた獲得媒体が回収対象となる遊技媒体に含まれる可能性が生ずる。また、次の遊技者が遊技しなくとも、予約前に獲得媒体が残存していれば、予約処理に応じて払戻された獲得媒体が計数される可能性もあり、予約処理に応じて払戻される獲得媒体数のみを移行対象とした場合に遊技者不在のまま獲得媒体が残存する虞もある。請求項5の発明によれば、その双方の場合に適切に対応し得る。   According to the invention of claim 5, there is no need for the collection work by the reservation person by the migration process, but when the table movement reservation is completed, it is not necessary to prohibit the game of the collection source gaming machine until the migration process is completed. Open to the next player. In this case, if the next player is playing a game, there is a possibility that the acquired medium corresponding to the game result is included in the game medium to be collected. In addition, even if the next player does not play, if the acquired medium remains before the reservation, there is a possibility that the acquired medium repaid in accordance with the reservation process may be counted. When only the number of acquired media to be transferred is set as the transfer target, the acquired media may remain without the player. According to the invention of claim 5, both cases can be appropriately handled.

請求項6の発明によれば、予約者は、自身の目の届かないところで払戻処理が行われるので、悪意を持った遊技者にその獲得媒体を持ち去られないか不安に思う。請求項6の発明によれば、そのような場合であっても、予約者の被害を補填出来るので、遊技者は安心して台移動予約を行うことが可能となる。   According to the invention of claim 6, the reservation person performs a payout process without reaching his / her eyes, so he / she is worried about whether or not the acquired medium can be taken away by a malicious player. According to the sixth aspect of the invention, even in such a case, the damage of the reservation person can be compensated, so that the player can make the table movement reservation with peace of mind.

本発明の一実施形態における遊技場用システムの全体構成を示す概略図Schematic which shows the whole structure of the system for game centers in one Embodiment of this invention. 各台計数機の正面図Front view of each counter 管理装置の設定情報を示す図Figure showing management device setting information 各台計数機の端末記憶領域を示す図The figure which shows the terminal storage area of each counter 各台計数機による予約先表示を示す図Diagram showing reservation destination display by each counter 各台計数機による予約元表示を示す図Figure showing reservation source display by each counter 各台計数機による予約終了表示を示す図The figure which shows the reservation end indication with each counter 台移動予約時の予約元の各台計数機における端末記憶領域の更新推移を示す図The figure which shows the update transition of the terminal storage area in each counter counter of the reservation origin at the time of the movement reservation 予約先の状態を示す図8相当図FIG. 8 equivalent diagram showing the status of the reservation destination 予約解除する場合の予約元の各台計数機における端末記憶領域の更新推移を示す図The figure which shows the update transition of the terminal storage area in each counter counter of the reservation origin when canceling the reservation 予約先の状態を示す図10相当図FIG. 10 equivalent diagram showing the status of the reservation destination 予約元と予約先の各台計数機の状態変化を示す図The figure which shows the state change of each counter of reservation origin and reservation destination 各台計数機による台移動予約処理を示すフローチャートFlow chart showing the table movement reservation processing by each table counter 各台計数機による予約操作処理を示すフローチャートFlow chart showing reservation operation processing by each counter 各台計数機による予約先側受信処理を示すフローチャートFlowchart showing reservation side reception processing by each counter 各台計数機による予約元側受信処理を示すフローチャートFlowchart showing reservation source side reception processing by each counter 各台計数機による持玉券受付処理を示すフローチャートThe flowchart which shows the juggling ticket acceptance processing with each counter

以下、本発明の一実施形態について図面を参照して説明する。
図1は、遊技場用システムの全体構成を示す概略図である。遊技場には遊技機1に対応して貸出装置2、各台計数機(台毎端末)3が設置され、管理室には管理装置4が設置されている。中継装置5は、2台の遊技機1、2台の貸出装置2、2台の各台計数機3、及び管理装置4と接続されている。管理装置4は、遊技機側(遊技機1、貸出装置2、各台計数機3等)から送信される遊技信号を中継装置5を介して受信することにより遊技機1を管理する。尚、図1では省略したが、実際には数百台の遊技機1が管理装置4の管理対象となる。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic diagram showing the overall configuration of a game hall system. A lending device 2 and each counter counter (terminal unit) 3 are installed corresponding to the gaming machine 1 in the game hall, and a management device 4 is installed in the management room. The relay device 5 is connected to the two gaming machines 1, the two lending devices 2, the two counters 3 and the management device 4. The management device 4 manages the gaming machine 1 by receiving a gaming signal transmitted from the gaming machine side (the gaming machine 1, the lending device 2, each vehicle counter 3 and the like) via the relay device 5. Although omitted in FIG. 1, several hundred gaming machines 1 are actually managed by the management device 4.

管理対象となる遊技機1は、発射装置を構成する操作ハンドル6に対する操作により盤面7に発射した遊技玉が始動口8,9に入賞(始動入賞)するのに応じて大当たり抽選を行い、抽選結果を表示部12において行う図柄変動にて報知し、その変動結果に応じて大当たり状態となる。大当たりが発生すると15ラウンド(R)分だけ大入賞口13を開放する。入賞により払出された玉は上部受皿10にて受けられ、この上部受皿10が満杯状態となって溢れた玉は下部受皿11で受けられる。尚、1Rの上限入賞数は10個で、上限開放時間は30秒であり、上限入賞数又は上限開放時間のいずれかが満たされた場合に1Rを終了する。   The gaming machine 1 to be managed performs a lottery lottery in response to a game ball fired on the board 7 by operating the operation handle 6 constituting the launching device winning a start opening 8 or 9 (start winning prize). A result is alert | reported by the symbol fluctuation | variation performed in the display part 12, and it will be in a jackpot state according to the fluctuation | variation result. When a big hit occurs, the grand prize opening 13 is opened for 15 rounds (R). The balls paid out by winning are received by the upper tray 10, and the balls overflowing when the upper tray 10 is full are received by the lower tray 11. In addition, the upper limit winning number of 1R is 10, the upper limit opening time is 30 seconds, and 1R is ended when either the upper limit winning number or the upper limit opening time is satisfied.

遊技機側からは次の信号が出力される。
アウト信号=使用玉を回収するアウトBOXから出力される使用媒体数(アウト)を特定可能な信号。回収(使用、打込)玉10玉に対して1パルスが出力されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から出力される信号であっても良い。
セーフ信号=遊技機1から出力される払出媒体数(セーフ)を特定可能な信号。遊技(入賞)に応じた払出10玉に対して1パルスが出力されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から出力される補給信号をセーフ信号としても良い。
スタート信号=遊技機1から出力される図柄変動数(役物作動数、スタート)を特定可能な信号。始動口8又は始動口9への入賞により変動(作動)する表示部12における図柄変動(役物作動、スタート処理)1回につき1パルスが出力されるので、「スタート信号数×1」をスタートとして特定する。尚、始動口8又は始動口9への入賞に応じて出力される始動入賞信号をスタート信号としても良い。
大当たり信号=遊技機1から出力される大当たりを特定可能な信号。大当たり中にレベル出力される状態信号なので大当たり信号受信中を大当たり中として特定する。
特別状態信号=遊技機1から出力される特別状態を特定可能な信号。大当たり確率が向上する確変中等の大当たりを通常状態よりも発生させ易い状態である特別状態中にレベル出力される状態信号(確変信号)なので、特別状態信号受信中を特別状態中として特定する。尚、始動口9への入賞率が向上する時短中にレベル出力される状態信号(時短信号)であっても良い。
売上信号=貸出装置2から出力される売上情報(売上玉数(貸出媒体数に相当)、売上額)を特定可能な信号。遊技者に対する有価価値を対価とした貸出玉25玉毎に1パルスが出力されるので、「売上信号数×25」を売上玉数として特定し、売上玉数×貸単価を売上額として特定。
The following signals are output from the gaming machine side.
Out signal = a signal that can specify the number of used media (out) output from an out BOX for collecting used balls. Since one pulse is output for 10 recovered (used and driven) balls, “the number of out signals × 10” is specified as out. A signal output from the gaming machine 1 may be used.
Safe signal = a signal that can specify the number of payout media (safe) output from the gaming machine 1. Since 1 pulse is output for 10 payouts corresponding to the game (winning), “safe signal number × 10” is specified as safe. The supply signal output from the supply device may be a safe signal.
Start signal = a signal that can specify the number of symbol fluctuations (number of actuated items, start) output from the gaming machine 1. One pulse is output per symbol change (actual action, start processing) in the display section 12 that changes (actuates) by winning at the start port 8 or the start port 9, so start "number of start signals x 1" As specified. A start winning signal that is output in response to a winning at the start port 8 or the start port 9 may be used as the start signal.
Jackpot signal = a signal that can identify the jackpot output from the gaming machine 1. Since it is a status signal that is output at a level during the jackpot, it is determined that the jackpot signal is being received as a jackpot.
Special state signal = a signal that can specify a special state output from the gaming machine 1. Since it is a state signal (probability change signal) that is output in a special state, which is a state where it is easier to generate a big hit such as during a probability change where the jackpot probability is improved than in the normal state, the special state signal being received is identified as being in the special state. It is also possible to use a status signal (time-short signal) that is level-output during the time when the winning rate to the start port 9 is improved.
Sales signal = signal that can specify sales information (number of sales balls (corresponding to the number of rental media) and sales amount) output from the lending device 2. One pulse is output for every 25 balls that are valued at the player's valuable value, so “Number of sales signals × 25” is specified as the number of sales balls, and the number of sales balls × the rental unit price is specified as the sales amount.

貸出装置2は、CPUからなる制御部(操作手段に相当)、CF(コンパクトフラッシュ(登録商標))、RAM、ROMからなる記憶部、I/Fからなる送受信部を備えた所謂CRサンドとして構成され、中継装置5を介して管理装置4、及び貸出装置2と接続され各種情報の送受信が可能となっており、以下の機能を有する。
(1)固有のIDが記録された所謂会員カード或いはビジターカードをカード挿入口14にて受付可能であり、受付した状態で貨幣投入口15に貨幣が投入された場合に、そのIDに対応付けてその価値(有価価値)を記憶する。
(2)ビジターカードを所定数(5枚程度)ストック可能であり、会員カード或いはビジターカードを受付していない状態で貨幣を受付すると、ストックしているビジターカードに貨幣の有価価値を記録して、そのビジターカードを受付状態にする。
(3)有価価値が特定可能な状態で遊技機1に設けられた図示しない貸出釦が押下されると、その有価価値に基づき貸玉(遊技媒体に相当)を遊技機1の払出口から払出して売上信号を送信する。
(4)会員カードを受付していれば、再プレイ釦16に対する押下操作に応じて貯玉を対価とした再プレイによる払出(再プレイ処理)も可能であり、この場合は、再プレイ玉を貸玉同様に遊技機1の図示しない払出口から払出して再プレイ信号を送信する。
(5)カードを受付した状態で返却釦17の押下を受付すると、受付中のカードを排出する。
(6)情報表示部18では貸出或いは貯玉関連情報を表示可能であり、会員カードを受付する等の所定条件が成立すれば各種の対応する遊技機1に関する遊技情報等も表示可能となる。
(7)対応する管理装置としては各台計数機3に対応する管理装置4だけでなく図示しないカード会社の管理装置にも対応し、会員ID毎の貯玉は管理装置4が記憶する一方、有価価値に対応する残高はカード会社の管理装置にて管理する。
The lending device 2 is configured as a so-called CR sand equipped with a control unit (corresponding to an operation means) composed of a CPU, a storage unit composed of CF (Compact Flash (registered trademark)), RAM, ROM, and a transmission / reception unit composed of an I / F. It is connected to the management device 4 and the lending device 2 via the relay device 5 and can transmit and receive various types of information, and has the following functions.
(1) When a so-called member card or visitor card in which a unique ID is recorded can be received at the card insertion slot 14 and money is inserted into the money insertion slot 15 in the received state, it is associated with the ID. The value (value) is memorized.
(2) If a predetermined number (about 5) of visitor cards can be stocked and money is received without receiving a membership card or visitor card, the valuable value of money is recorded on the stocked visitor card. , Put the visitor card in the acceptance state.
(3) When a lending button (not shown) provided in the gaming machine 1 is pressed in a state where the valuable value can be specified, a ball (corresponding to a gaming medium) is paid out from the payout opening of the gaming machine 1 based on the valuable value. Send a sales signal.
(4) If a membership card has been received, payout by replay (replay processing) in consideration of stored balls can be performed in response to a pressing operation on the replay button 16, and in this case, a replay ball is lent. As with the balls, the game machine 1 pays out from a payout port (not shown) and transmits a replay signal.
(5) When the press of the return button 17 is accepted in a state where the card is accepted, the accepted card is discharged.
(6) The information display unit 18 can display lending or storage-ball related information, and if predetermined conditions such as receiving a membership card are satisfied, game information and the like regarding various corresponding gaming machines 1 can be displayed.
(7) As a corresponding management device, not only the management device 4 corresponding to each counter 3 but also a management device of a card company (not shown), the management device 4 stores the accumulated balls for each member ID, while valuable The balance corresponding to the value is managed by a card company management device.

図2は各台計数機3の正面図である。各台計数機3は、装置本体19に、状態表示LED20、貯玉釦21、液晶表示部22、発行可能時に点灯する発行釦23、玉払出ノズル24、払出釦25、リモコン受光部26、周囲表示部27aを有した持玉券挿入口27、受皿部28を備えて構成されており、遊技機1の下部受皿11の開放に伴って落下した遊技玉を受皿部28で受けることにより装置本体19の下部に配置された計数部にて計数する。このように計数された遊技玉は後述するように持玉(獲得媒体数に相当)として特定され、遊技者による払出操作(払出釦25の押下)により玉払出ノズル24から遊技機1の上部受皿10に払出可能である一方、持玉数を記録したICカードからなる持玉券(記録媒体に相当)を発行可能である。各台計数機3は持玉券を所定枚数(10枚)までストック可能で、計数部よりも受皿部28側、即ち、受皿部28と装置本体19の接合箇所であって、装置本体19における受皿部28から流出する玉の受口付近に開閉制御可能なシャッタを設け、そのシャッタを閉じることで玉の計数を禁止、即ち、計数不能状態へと移行する。   FIG. 2 is a front view of each counter 3. Each counter 3 has a status display LED 20, a storage button 21, a liquid crystal display unit 22, an issue button 23 that lights up when issuance is possible, a ball dispensing nozzle 24, a dispensing button 25, a remote control light receiving unit 26, and a surrounding display. The apparatus main body 19 is configured to include a holding ticket insertion slot 27 having a portion 27 a and a saucer portion 28, and by receiving a game ball that has fallen as the lower saucer 11 of the gaming machine 1 is opened by the saucer portion 28. It counts with the counting part arrange | positioned at the lower part of. The game balls counted in this way are specified as holding balls (corresponding to the number of acquired media) as will be described later, and the upper receiving tray of the gaming machine 1 from the ball dispensing nozzle 24 by a dispensing operation (depressing the dispensing button 25) by the player. 10 can be paid out, and a coin card (corresponding to a recording medium) composed of an IC card in which the number of coins is recorded can be issued. Each counter 3 can stock up to a predetermined number (10) of coin cards, and is closer to the tray portion 28 than the counting portion, that is, the junction between the tray portion 28 and the device main body 19. A shutter that can be controlled to be opened and closed is provided in the vicinity of the receiving port of the ball that flows out from the tray portion 28, and the counting of the ball is prohibited by closing the shutter, that is, the state shifts to a state in which counting is impossible.

各台計数機3は、CPUからなる制御部(受付手段、払戻手段、発行手段、更新手段、状態判定手段、予約先払戻手段、計数手段、解除判定手段、移行手段、理論媒体管理手段、予約元払戻手段、計数手段、予約遊技判定手段に相当)、CF、RAM、ROMからなる記憶部(記憶手段に相当)、I/Fからなる送受信部(受信手段に相当)を備えており、以下の機能を有する。
(1)中継装置5からの貸出指令信号を受信した場合は遊技玉を1単位(125玉)分供給する。
(2)遊技玉を計数部にて計数した場合には、計数タイマ(2秒)を作動させ計数タイマのタイムアップ後に計数した計数玉数を示す計数情報を中継装置5に送信する。
(3)計数タイマは遊技玉の計数毎にリスタートする。
(4)営業時には計数玉を特定可能な持玉券を発行可能とする。
各台計数機3は、遊技機1の下部受皿11の開放に伴い、受皿部28にて玉を受けた玉を計数する計数処理を行い、払出釦25の押下により計数玉(持玉)を払戻1単位(125玉)分、払戻す払戻処理を行う。
Each counter 3 includes a control unit (receiving means, payout means, issuing means, update means, status judging means, reservation payout means, counting means, release judging means, transition means, theoretical medium management means, reservation unit comprising a CPU. Former payout means, counting means, reservation game determination means), storage unit (corresponding to storage means) consisting of CF, RAM, ROM, and transmission / reception part (corresponding to reception means) consisting of I / F. It has the function of.
(1) When a lending command signal is received from the relay device 5, one unit (125 balls) of game balls is supplied.
(2) When the game balls are counted by the counting unit, the counting timer (2 seconds) is actuated to transmit the counting information indicating the number of counting balls counted after the counting timer is up to the relay device 5.
(3) The counting timer restarts every time a game ball is counted.
(4) It is possible to issue a coupon card that can specify a counting ball at the time of business.
Each counter 3 performs a counting process in which the balls received by the tray 28 are counted as the lower tray 11 of the gaming machine 1 is opened, and when the payout button 25 is pressed, Refund processing is performed for one unit of refund (125 balls).

各台計数機3は、持玉券挿入口27奥にて複数の持玉券を受付順にストックしており、発行釦23が押下された場合には、ストックしている持玉券の内、受付順が最新である持玉券を発行する発行処理を行う。また、持玉券の受付により受付けた持玉券の情報を特定し、ストックする受付処理を行う。   Each counter 3 stocks a plurality of possession tickets at the back of the possession ticket insertion slot 27 in the order of acceptance, and when the issue button 23 is pressed, Issuing process issuance to issue the most recent coupon ticket. In addition, the reception processing for specifying and stocking the information of the holding ball ticket received by receiving the holding ball ticket is performed.

各台計数機3は、アウト信号受信毎に稼動タイマ(60秒)を作動させ、その稼動タイマが作動中であれば稼動中とし、作動していなければ非稼動中として判定する。
遊技者が台移動を行いたい場合に、移動先の遊技機1を予約先遊技機として台確保状態にする台移動予約処理が可能である。尚、台移動予約処理時には移動元の遊技機1も予約元遊技機として台確保状態にする。
Each counter 3 operates an operation timer (60 seconds) every time an out signal is received, and determines that the operation timer is in operation if the operation timer is in operation and is inactive if the operation timer is not in operation.
When a player wants to move a table, a table movement reservation process can be performed in which the moving-destination gaming machine 1 is reserved as a reservation-destination gaming machine. At the time of the table movement reservation process, the game machine 1 as the movement source is also set as a table as a reservation source game machine.

中継装置5は、CPUからなる制御部、CF、RAM、ROMからなる記憶部、I/Fからなる送受信部を備えており、中継装置5を介して遊技機1、各台計数機3、及び貸出装置2は接続され、更に中継装置5は管理装置4とも接続され、各種情報の送受信が可能となっている。   The relay device 5 includes a control unit including a CPU, a storage unit including a CF, a RAM, and a ROM, and a transmission / reception unit including an I / F. The game machine 1, each counter 3, and The lending device 2 is connected, and the relay device 5 is also connected to the management device 4 so that various information can be transmitted and received.

管理装置4は、CPUからなる制御部、HDD(ハードディスク装置)、RAM、ROMからなる記憶部、I/Fからなる送受信部、モニタ、プリンタからなる出力部を備え、各遊技機1の収支を管理するようになっている。   The management device 4 includes a control unit including a CPU, a storage unit including an HDD (hard disk device), a RAM, and a ROM, a transmission / reception unit including an I / F, an output unit including a monitor, and a printer. It comes to manage.

各台計数機3は、管理装置4から設定情報の更新があった旨を示す設定信号を受信した場合には自身の対応する設定情報を更新する。
図3は各台計数機3の設定情報を示しており、次の各項目が設定されている。尚、以下に示す予約先とは、台移動する場合の移動先となる遊技機、或いはその遊技機に対応する各台計数機3を示し、予約元、或いは予約先遊技機とは、台移動する場合の移動先、即ち、予約操作を行った遊技機、或いはその遊技機に対応する各台計数機3を示す。
Each counter 3 updates its corresponding setting information when it receives a setting signal indicating that the setting information has been updated from the management device 4.
FIG. 3 shows the setting information of each counter, and the following items are set. The reservation destination shown below refers to a gaming machine that is a destination for moving a table, or each counter 3 corresponding to the gaming machine, and the reservation source or reservation destination gaming machine is a table movement In this case, the destination of movement, that is, the gaming machine that performed the reservation operation, or each counter 3 corresponding to the gaming machine is shown.

予約持玉=持玉に対する設定値で、台移動予約を行うために必要な持玉。
端玉設定値=持玉及び理論持玉(理論獲得媒体数に相当)に対する設定値で、予約先遊技機の持玉及び理論持玉の双方がこの設定値以下の場合に台移動予約を可能とする。また、持玉券を受付けていない場合に持玉がこの設定値以上となった場合にストックしている持玉券の1枚を受付状態とする。
受皿値=理論持玉と持玉とを照合する際に参照する設定値で、台移動予約時に理論持玉と持玉との差がこの設定値未満の場合に、予約元遊技機に残す遊技玉が不足しているとして予約元玉分の遊技玉を払出す。
予約先玉(予約先媒体数、予約解除媒体数に相当)=台移動予約時に予約先遊技機にて払出(払戻)す遊技玉数。
予約先解除玉(禁止解除媒体数に相当)=予約先の各台計数機3での計数値に対する設定値で、台移動予約解除時に予約先の各台計数機3にてこの設定値分の玉を計数した場合に予約先の各台計数機3での台移動予約を解除する。
予約元玉(「予約元払戻処理により払戻された遊技媒体数」に相当)=台移動予約時に予約元遊技機に残す遊技玉が不足している場合に予約元遊技機にて払出す遊技玉数。
予約完了玉(禁止解除媒体数に相当)=予約元遊技機の計数値に対する設定値で、台移動予約完了時に予約元遊技機にてこの設定値分の玉を計数した場合に、予約元遊技機の台確保状態を解除する。
解除タイマ=予約終了表示の終了に応じて作動するタイマ。計数によりリスタートし、タイムアップ時に予約元の各台計数機3の残し玉(「予約元残し媒体数」に相当)を予約先の各台計数機3に移行し、予約券を初期化する。
Reservation holding ball = setting value for holding ball, holding ball necessary to make a table movement reservation.
End ball set value = Set value for Mochitama and Theoretical Mochitama (corresponding to the number of theoretically acquired media), and it is possible to make table movement reservations when both the Mochitama and the theoretical Mochitama of the reserved game machine are below this set value And In addition, when a possessed ball ticket has not been received and the retained ball is equal to or greater than the set value, one of the retained coin tickets that are stocked is set to the reception state.
Receiving value = A setting value that is referred to when comparing theoretical holding balls and holding balls. If the difference between theoretical holding balls and holding balls is less than this setting value when making a table movement reservation, the game that remains in the reservation source gaming machine Assuming that there are not enough balls, the game balls for the reservation source are paid out.
Reservation destination ball (equivalent to the number of reservation destination media and the number of reservation cancellation media) = the number of game balls to be paid out (withdrawn) at the reservation destination gaming machine at the time of moving reservation.
Reservation destination cancellation ball (corresponding to the number of prohibition release media) = a set value for the count value in each reservation counter 3 and when the reservation is canceled, each reservation counter 3 sets the value for this setting value. When the number of balls is counted, the table movement reservation at each reservation counter 3 is canceled.
Reserving original ball (corresponding to “number of game media paid out by reservation original payout process”) = game balls to be paid out by the reserving original gaming machine when there are not enough game balls left in the reservation original gaming machine at the time of moving reservation number.
Reservation completion ball (corresponding to the number of prohibited release media) = the setting value for the count value of the reservation source game machine, and when the reservation source game machine counts balls for this set value when the table movement reservation is completed, the reservation source game Release the machine stand secure state.
Release timer = Timer that operates in response to the end of the reservation end display. When the time is up, the remaining balls of the reservation source counters 3 (corresponding to “the number of reservation source remaining media”) are transferred to the reservation destination counters 3 and the reservation tickets are initialized. .

また、各台計数機3には端末記憶領域が設けられており、計数玉、持玉等を管理するようなっている。図4は、各台計数機3の端末記憶領域を示しており、次の各項目が設定されている。
持玉券ID=現在受付けている、或いは発行対象となっている持玉券ID。
計数玉=計数した玉数の合計。
払戻玉=持玉を対価として払出した玉数の合計であり、即ち、払戻した持玉数。
受付持玉=新たに受付けた持玉券の持玉合計であり、即ち、台移動前までの持玉。
持玉=遊技者の持玉数(受付持玉+計数玉−払戻玉)であり、即ち、発行可能な持玉数。
受付理論持玉=新たに受付けた持玉券の理論持玉合計であり、即ち、台移動前までの理論持玉。
理論持玉=理論上の持玉数(受付理論持玉+売上玉-差玉)。尚、差玉=アウト−セーフ。
予約券=台移動予約した場合に発行された持玉券IDであり、台移動予約時には予約元遊技機でも予約先の各台計数機3でもこの持玉券のみが受付対象となる。
残し玉(残し獲得媒体数に相当)=台移動予約時に、理論上、予約元遊技機の受皿等に残されている玉数であり、台移動予約時の「理論持玉−持玉」。
Each counter 3 is provided with a terminal storage area for managing counting balls, holding balls, and the like. FIG. 4 shows a terminal storage area of each counter 3 and the following items are set.
Mochitama voucher ID = Mochitama voucher ID currently accepted or issued.
Counting balls = total number of balls counted.
Payout balls = the total number of balls that have been paid out as consideration, that is, the number of balls that have been paid back.
Receiving holding balls = the total holding balls of newly received holding balls, that is, holding balls before moving the table.
The number of balls that can be issued, that is, the number of balls that the player has (reception ball + counting ball-payout ball).
Theoretical moment of acceptance = The total theoretical momentum of the newly accepted momentary tickets, that is, the theoretical moment before moving the platform.
Theoretical Mochitama = Theoretical Mochitama (Receiving Theory Mochitama + Sales Margin-Difference). In addition, difference ball = out-safe.
Reservation voucher = ID of a coin-to-ball ticket issued when a car movement reservation is made, and at the time of car movement reservation, only the coin-operated ticket is accepted in both the reservation-source game machine and each car counter 3 of the reservation destination.
Remaining balls (corresponding to the number of remaining acquired media) = the number of balls that are theoretically left in the tray or the like of the reservation-source gaming machine at the time of reservation for moving the table, and “theoretical holding ball-mochitama” at the time of reservation for moving the table.

各台計数機3は、計数処理により計数玉、払戻処理により払戻玉、受付処理により受付持玉、受付理論持玉を更新することにより、それらを演算して持玉を特定する。また、遊技機1からの遊技信号により理論持玉を更新する。   Each counter 3 updates the counting ball by the counting process, the withdrawal ball by the withdrawal process, the reception possession ball by the reception process, and the reception theoretical possession ball, thereby calculating them and specifying the possession balls. Further, the theoretical possession ball is updated by a game signal from the gaming machine 1.

次に、上記構成の作用について、図5ないし図7の貸出装置2の画像、図8の台移動予約時の予約元遊技機となる各台計数機3の端末記憶領域の更新推移、図9の予約先となる各台計数機3の端末記憶領域の更新推移、図12の予約元と予約先の各台計数機3の状態変化、図13ないし図17のフローチャートも参照しながら説明する。   Next, with regard to the operation of the above configuration, the image of the lending device 2 in FIGS. 5 to 7, the update transition of the terminal storage area of each counter 3 serving as the reservation source gaming machine at the time of reservation of the movement of the table in FIG. This will be described with reference to the update transition of the terminal storage area of each counter 3 serving as the reservation destination, the state change of each reservation counter 3 serving as the reservation source and the reservation destination in FIG. 12, and the flowcharts in FIGS.

各台計数機3は、通常の処理に加えて、台移動予約処理を実行している。
図13は各台計数機3による台移動予約処理を示すフローチャートである。各台計数機3は、予約操作処理(A1)、予約先側受信処理(A2)、予約元遊技機側受信処理(A5)を実行しており、持玉券を受付けた場合は(A3:YES)、持玉券受付処理も実行する(A5)。
Each counter 3 executes a table movement reservation process in addition to the normal process.
FIG. 13 is a flowchart showing a table movement reservation process by each table counter 3. Each counter 3 executes a reservation operation process (A1), a reservation destination side reception process (A2), and a reservation source game machine side reception process (A5). YES), the coin-carrying ticket acceptance process is also executed (A5).

各台計数機3は、図14に示す予約操作処理において、既に予約表示中であるかを判定し、予約表示中でない場合には(B1:NO)、持玉が図3の設定情報における予約持玉を超過しているかを判定する(B2)。図8のデータ(1)では、持玉(=2000玉)は予約持玉(=300玉)を超過しているので(B2:YES)、選択操作により予約先遊技機を指定する予約操作を受付可能となる(B3)。この場合、貸出装置2の情報表示部18に対するタッチ操作により受付可能となる。   In the reservation operation process shown in FIG. 14, each counter 3 determines whether the reservation is already displayed. If the reservation is not displayed (B1: NO), the holding ball is reserved in the setting information of FIG. It is determined whether or not the holding ball is exceeded (B2). In the data (1) of FIG. 8, since the possession ball (= 2000 balls) exceeds the reserve possession ball (= 300 balls) (B2: YES), the reservation operation for designating the reservation destination gaming machine by the selection operation is performed. It can be accepted (B3). In this case, it can be accepted by a touch operation on the information display unit 18 of the lending device 2.

各台計数機3は、予約操作を受付けたときは(B3:YES)、予約先遊技機は予約可能かを判定する(B4、図12参照)。つまり、予約先遊技機が非稼動であり、持玉及び理論持玉が図3の設定情報の端玉設定値未満であるかを判定する。図9のデータ(5)では、持玉(=20玉)は端玉設定値(=30玉)未満であることから、予約先遊技機は予約可能と判定する(B4:YES)。このように予約可能の場合は、予約元表示を開始してから(B5)、各台計数機3のシャッタを閉じる計数不能状態(台確保状態)とする(B6)。この予約元表示では、図6に示す様に予約確認中のために遊技が禁止されていることを示すメッセージを表示する。このように遊技を禁止するのは、予約先の各台計数機3に移動するデータを確定するためである。   When each counter 3 accepts the reservation operation (B3: YES), it determines whether the reservation destination gaming machine can be reserved (see B4, FIG. 12). In other words, it is determined whether the reservation destination gaming machine is inactive and the possessed balls and the theoretical retained balls are less than the end ball setting value of the setting information in FIG. In the data (5) of FIG. 9, since the holding ball (= 20 balls) is less than the end ball setting value (= 30 balls), it is determined that the reservation destination gaming machine can be reserved (B4: YES). When reservation is possible as described above, the display of the reservation source is started (B5), and then the shutter of each counter 3 is closed (counter secured state) (B6). In the reservation source display, as shown in FIG. 6, a message indicating that the game is prohibited because the reservation is being confirmed is displayed. The reason why the game is prohibited in this way is to determine the data to be transferred to each counter 3 of the reservation destination.

次に、理論持玉と持玉の差(残し玉)が図3の設定情報の受皿値(=150玉)未満かを判定し(B7)、受皿値未満であれば(B7:YES)、台確保には玉数が少ないとして図3の設定情報の予約元玉(=150玉)分の玉を払出す予約元払戻処理を実行する(B8、図8のデータ(2))。次に、予約券IDを示す予約開始信号を予約先の各台計数機3へと送信し(B9、図8のデータ(3)、図12参照)、現在の理論持玉及び持玉を記憶した持玉券を予約券(予約媒体に相当)として発行する予約発行処理を実行する(B10)。尚、残し玉が受皿値以上の場合は(B7:NO)、玉を払出すことなくステップB9へ移行する。   Next, it is determined whether the difference (remaining ball) between the theoretical holding ball and the holding ball is less than the tray value (= 150 balls) of the setting information in FIG. 3 (B7), and if it is less than the tray value (B7: YES), The reservation source payout process for paying out balls for the reservation original balls (= 150 balls) in the setting information shown in FIG. 3 is executed (B8, data (2) in FIG. 8) assuming that the number of balls is small for securing the table. Next, a reservation start signal indicating the reservation ticket ID is transmitted to each counter 3 of the reservation destination (see B9, data (3) in FIG. 8, FIG. 12), and the current theoretical holding ball and holding ball are stored. A reservation issuance process is performed for issuing the acquired coined ticket as a reservation ticket (corresponding to a reservation medium) (B10). If the remaining ball is equal to or greater than the tray value (B7: NO), the process proceeds to step B9 without dispensing the ball.

予約券を発行した場合は、理論持玉と持玉の差から残し玉を求め、他は初期化する。このとき、発行した予約券のIDを登録することにより、発行した予約券のみを受付可能とする。図8のデータ(4)は、データ(3)から残し玉は250玉となり、予約券のIDとして「123456」を登録した状態を示している。   When a reservation ticket is issued, the remaining ball is obtained from the difference between the theoretical holding ball and the holding ball, and the others are initialized. At this time, only the issued reservation ticket can be accepted by registering the ID of the issued reservation ticket. Data (4) in FIG. 8 shows a state in which 250 balls are left from data (3) and “123456” is registered as the ID of the reservation ticket.

予約先の各台計数機3は、図15に示す予約先側受信処理において、予約開始信号を受信したか(C1)、予約解除信号を受信したか(C5)、予約終了信号を受信したか(C8)、予約終了表示中か(C10)、終了フラグが1か(C14)を判定している。予約元遊技機1の各台計数機3から予約開始信号を受信したときは(C1:YES)、予約先表示を開始し(C2)、シャッタを閉じる計数不能状態(台確保状態)としてから(C3)、台確保のために図3の設定情報における予約先玉(=125玉)分の玉を払出す予約先払戻処理を実行する(C4)。予約先表示では、図5に示す様に遊技機1が予約中であることを示すメッセージを表示する。尚、予約開始信号を受信したときは、データを初期化してから(図9のデータ(6))、予約開始信号が示す予約券IDを記憶し、払戻玉、受付持玉、受付理論持玉、理論持玉に予約先玉を加算する(図9のデータ(7))。つまり、予約先玉分の遊技玉を払戻した状態とする。   Whether each reservation counter 3 has received a reservation start signal (C1), a reservation cancellation signal (C5), or a reservation end signal in the reservation destination side reception process shown in FIG. It is determined whether (C8), the reservation end display is being displayed (C10), or the end flag is 1 (C14). When a reservation start signal is received from each counter 3 of the reservation-source gaming machine 1 (C1: YES), the reservation destination display is started (C2), and the shutter is closed and the counting is disabled (the table is secured) ( C3) A reservation destination payout process for paying out balls for reservation destination balls (= 125 balls) in the setting information of FIG. 3 to secure a stand is executed (C4). In the reservation destination display, a message indicating that the gaming machine 1 is being reserved is displayed as shown in FIG. When the reservation start signal is received, after the data is initialized (data (6) in FIG. 9), the reservation ticket ID indicated by the reservation start signal is stored, the payout ball, the reception holding ball, the reception theory holding ball Then, the reservation destination ball is added to the theoretical possession ball (data (7) in FIG. 9). In other words, the game balls for the reservation destination ball are paid back.

以上のように、予約券が発行されて予約先の台確保が終了した状態では、台移動前の理論持玉である受付理論持玉及び台移動前の持玉である受付持玉は、予約元データ、持玉券データ、予約先データの3つに分割された状態となっていることから、受付理論持玉及び受付持玉を次のようにして求める。   As described above, in the state where the reservation ticket is issued and reservation of the reservation destination is completed, the reception theory holding ball that is the theoretical holding ball before moving the table and the reception holding ball that is holding the ball before moving the table are reserved. Since it is in a state where it is divided into three parts of the original data, the possession ticket data, and the reservation destination data, the acceptance theory possession balls and the acceptance possession balls are obtained as follows.

遊技者が予約元遊技機の各台計数機3から発行された予約券を台移動先の各台計数機3に差込むと、予約先の各台計数機3は、予約券IDを確認することにより予約券を受付け(A3:YES)、持玉券受付処理を実行する(A4)。図17に示す持玉券受付処理において、予約表示(予約先表示)中であり(E1:YES)、予約券であることから(E2:YES)、予約者が台移動したとして図5の予約先表示を終了し(E3)、シャッタを開放することにより計数不能状態を解除してから(E4)、予約表示が予約先表示か、予約元表示のいずれであったかを判定する(E5)。この場合、予約先表示であることから(E5:予約先)、予約確認信号を予約元の各台計数機3へと送信(予約遊技判定に相当)してから(E6、図12参照)、予約券に記憶されている理論持玉及び持玉を加算する(E7)。図9のデータ(8)は、図8のデータ(3)に示される様に持玉が1725玉、理論持玉が1975玉であるので、持玉は1725(=0+1725)玉、受付持玉は1850(=125+1725)玉、理論持玉及び受付理論持玉は2100(=125+1975)玉となる。尚、受付けた持玉券が予約券以外であったときは(E2:NO)、エラー表示する(E8)。   When the player inserts the reservation ticket issued from each counter 3 of the reservation source gaming machine into each counter 3 of the movement destination, each reservation counter 3 confirms the reservation ticket ID. As a result, the reservation ticket is received (A3: YES), and the possession ticket reception process is executed (A4). In the holding ticket accepting process shown in FIG. 17, since the reservation is being displayed (reservation destination display) (E1: YES) and the ticket is a reservation ticket (E2: YES), the reservation person in FIG. The destination display is ended (E3), the count-incapable state is canceled by opening the shutter (E4), and it is determined whether the reservation display is a reservation destination display or a reservation source display (E5). In this case, since it is a reservation destination display (E5: reservation destination), a reservation confirmation signal is transmitted to each counter 3 of the reservation source (corresponding to reservation game determination) (E6, refer to FIG. 12), The theoretical holding balls and holding balls stored in the reservation ticket are added (E7). The data (8) in FIG. 9 has 1725 balls and 1975 balls, as shown in the data (3) in FIG. 8, and therefore has 1725 (= 0 + 1725) balls and a reception ball. Is 1850 (= 125 + 1725) balls, and the theoretical holding balls and reception theory holding balls are 2100 (= 125 + 1975) balls. When the accepted coin ticket is other than a reserved ticket (E2: NO), an error is displayed (E8).

以上のようにして、予約元、予約先、予約券に分割されていた台移動前のデータの内、予約先の受付理論持玉、及び受付持玉に、予約券の理論持玉、及び持玉を加えることで、予約先と予約券のデータを合算することが出来たので、残るは予約元のデータとなる。この場合、予約元遊技機には台確保のために本来なら持玉として加算すべき残し玉が存在することから、次のようにして残し玉を持玉に加算する。   As described above, among the data before moving the table that was divided into the reservation source, the reservation destination, and the reservation ticket, the theoretical holding ball and the possession of the reservation ticket By adding the ball, the data of the reservation destination and the reservation ticket can be added up, so the rest is the data of the reservation source. In this case, since there is a remaining ball that should be added as a possession ball in order to secure a stand in the reservation source gaming machine, the remaining ball is added to the retained ball as follows.

予約元の各台計数機3は、図16に示す予約元側受信処理において、予約確認信号を受信したか(D1)、予約解除確認信号を受信したか(D4)、予約終了表示中か(D6)、終了フラグが1か(D10)を判定している。予約先の各台計数機3から予約解除確認信号を受信すると(D1:YES)、予約終了表示を開始し(D2)、シャッタを開放することにより計数不能状態を解除する(D3)。予約終了表示では、図7に示す様に次の遊技者に対して受皿10,11の遊技玉を計数することを促すメッセージを表示する。この予約終了表示中は(D6:YES)、計数玉が図1の予約完了玉(=145玉)以上となったかを判定している(D7)。   Each reservation counter 3 in the reservation source side reception process shown in FIG. 16 receives a reservation confirmation signal (D1), receives a reservation cancellation confirmation signal (D4), or displays a reservation end display ( D6), it is determined whether the end flag is 1 (D10). When a reservation cancellation confirmation signal is received from each counter 3 of the reservation destination (D1: YES), a reservation end display is started (D2), and the count impossible state is canceled by opening the shutter (D3). In the reservation end display, as shown in FIG. 7, a message prompting the next player to count the game balls in the trays 10 and 11 is displayed. During the reservation end display (D6: YES), it is determined whether the counting ball is equal to or larger than the reservation completion ball (= 145 balls) in FIG. 1 (D7).

尚、予約表示中、即ち図5の予約元表示、図6の予約先表示、図7の予約終了表示中(E3:YES)は予約先、予約元の各台計数機3共に予約時に発行された予約券のみを受付可能とし(E2:YES)、他の持玉券を受付けた場合は(E2:NO)、エラー表示する(E8)。
以上のような動作により、予約元の各台計数機3において次の遊技者による計数が可能となる。
In the reservation display, that is, the reservation source display in FIG. 5, the reservation destination display in FIG. 6, and the reservation end display in FIG. 7 (E3: YES), both the reservation destination and each counter 3 of the reservation source are issued at the time of reservation. Only a reserved ticket can be accepted (E2: YES), and if another coined ticket is accepted (E2: NO), an error is displayed (E8).
By the operation as described above, the next player can count in each counter 3 of the reservation source.

予約元の各台計数機3は、次の遊技者による計数玉が予約完了玉以上となったときは(D7:YES)、予約終了表示を終了し(D8)、終了フラグを1とする(D9)。終了フラグが1の場合は(D10:YES)、計数玉が予約時の理論持玉と持玉の差数、即ち予約元遊技機に残った玉(残し玉)以上になったかを判定し(D11)、残し玉以上となれば(D11:YES)、終了フラグを0とし(D12)、残し玉分を持玉から減算して予約終了信号に対応付けて予約先の各台計数機3へと送信する(D13、図12参照)。図8のデータ(9)は、計数玉(=260玉)が残し玉(=250玉)を超過したので、残し玉を示す予約終了信号を送信し、データ(10)に示すようにデータを更新した状態を示している。   Each counter 3 of the reservation source ends the reservation end display (D8) and sets the end flag to 1 when the number of balls counted by the next player is equal to or greater than the reservation completion ball (D7: YES) (D8). D9). When the end flag is 1 (D10: YES), it is determined whether the counting ball is equal to or greater than the difference between the theoretical holding ball and the holding ball at the time of reservation, that is, the ball remaining in the reservation source gaming machine (remaining ball) ( D11), if it is equal to or more than the remaining ball (D11: YES), the end flag is set to 0 (D12), the remaining ball portion is subtracted from the holding ball and associated with the reservation end signal to each reservation counter 3 at the reservation destination. (D13, see FIG. 12). In the data (9) of FIG. 8, since the counting balls (= 260 balls) exceed the remaining balls (= 250 balls), a reservation end signal indicating the remaining balls is transmitted, and the data is stored as shown in the data (10). The updated state is shown.

予約先の各台計数機3は、予約終了信号を受信したときは(C8:YES)、予約終了信号が示す残し玉を受付持玉及び持玉に加算して台移動予約処理を終了する(C9)。
以上のようにして、台移動前に予約元の各台計数機3、予約先の各台計数機3、予約券に分割されていた持玉及び理論持玉を合算することにより、受付持玉及び受付理論持玉を最終的に求めることができる。
When each reservation counter 3 receives a reservation end signal (C8: YES), it adds the remaining balls indicated by the reservation end signal to the reception holding balls and holding balls and ends the table movement reservation processing ( C9).
As described above, by counting the reservation counters 3, the reservation counters 3, the holding balls divided into reservation tickets and the theoretical holding balls before moving, And you can finally find the reception theory possession ball.

一方、遊技者によっては、上述のようにして発行した予約券を予約元の各台計数機3に差込んで持玉を払出すことにより台移動することなく遊技を継続する場合がある。
予約元の各台計数機3は、図17の持玉券受付処理において、予約先表示の状態で予約券を受付けた場合は(E2:YES、D5:予約元)、予約先を解除する必要があることから、予約先に予約解除信号を送信する解除判定を行う(E9)。このとき、持玉券の理論持玉及び持玉を受付理論持玉及び受付持玉に加算する。図10のデータ(12)は、予約券の発行前のデータ(3)に復帰した状態を示している。
On the other hand, depending on the player, the game may be continued without moving the table by inserting the reservation ticket issued as described above into each of the reservation counters 3 and paying out the balls.
Each reservation counter 3 of the reservation source needs to cancel the reservation destination when the reservation ticket is received in the state of the reservation destination display (E2: YES, D5: reservation source) in the holding ticket reception process of FIG. Therefore, a cancellation determination is made to transmit a reservation cancellation signal to the reservation destination (E9). At this time, the theoretical holding ball and the holding ball of the holding ball ticket are added to the receiving theory holding ball and the receiving holding ball. The data (12) in FIG. 10 shows a state where the data (3) before the reservation ticket is issued is restored.

予約先の各台計数機3は、図15の予約先側受信処理において、予約解除信号を受信したときは(C5:YES)、図7に示す予約終了表示を開始し(C6)、シャッタを開放することにより次の遊技者による計数を許可する(C7)。次の遊技者による計数値が予約先解除玉(=120玉)となったときは(C11:YES)、予約終了表示を終了し(C12)、終了フラグを1とする(C13)。図11のデータ(13)は、計数玉が150玉であることを示している。終了フラグが1の状態では(C14:YES)、計数玉が予約先玉以上となったかを判定し(C15)、予約先玉以上となったときは(C15:YES)、終了フラグを0とし(C16)、予約先玉(125玉)を示す予約解除確認信号を予約元の各台計数機3へ送信する(C17)。このとき、端末記憶領域の計数玉、払戻玉、受付持玉、受付理論持玉を予約先玉分減算し、予約券を初期化する。図11のデータ(14)は、予約先玉を減算した結果、計数玉、持玉が25玉、他が0玉となった状態を示している。   When each reservation counter 3 receives a reservation cancel signal in the reservation destination reception process of FIG. 15 (C5: YES), it starts the reservation end display shown in FIG. 7 (C6), and releases the shutter. By opening, the counting by the next player is permitted (C7). When the count value by the next player becomes a reservation destination cancellation ball (= 120 balls) (C11: YES), the reservation end display is ended (C12), and the end flag is set to 1 (C13). Data (13) in FIG. 11 indicates that the counting balls are 150 balls. When the end flag is 1 (C14: YES), it is determined whether the counting ball is equal to or greater than the reservation destination ball (C15), and when it is equal to or greater than the reservation destination ball (C15: YES), the end flag is set to 0. (C16), a reservation cancellation confirmation signal indicating the reservation destination ball (125 balls) is transmitted to each of the reservation counters 3 (C17). At this time, the counting ball, the payout ball, the reception ball, and the reception theory ball in the terminal storage area are subtracted for the reservation destination ball, and the reservation ticket is initialized. The data (14) in FIG. 11 shows a state in which, as a result of subtracting the reservation destination ball, the counting ball and the holding ball are 25 balls, and the others are 0 balls.

予約元の各台計数機3は、予約先の各台計数機3から予約解除確認信号を受信したときは(D4:YES)、予約解除確認信号が示す予約先玉を計数玉、持玉、理論持玉に加算する移行処理を実行する(D5、図10のデータ(15)参照)。この場合、予約終了表示中であるので(D6:YES)、ステップD7に移行することにより上述した様に予約終了処理を実行する。   When each reservation counter 3 receives a reservation cancellation confirmation signal from each reservation counter 3 (D4: YES), the reservation destination ball indicated by the reservation cancellation confirmation signal is counted, A transition process to be added to the theoretical holding ball is executed (D5, refer to data (15) in FIG. 10). In this case, since the reservation end display is being performed (D6: YES), the reservation end process is executed as described above by moving to step D7.

このような実施形態によれば、予約元の各台計数機3は、遊技者により予約操作が行われた場合は、予約先が非稼動であることを条件として、持玉を対価として予約先の各台計数機3にて払戻処理を実行するので、遊技する遊技者がいない遊技機1の上部受皿10へと玉を供給することが出来、予約先遊技機が予約されている旨を他の遊技者に対して報知出来る。この場合、払戻処理により払戻された玉は、予約者の持玉を対価としているので、台移動予約の担保をその払出しにより確保出来、予約者がそのまま退場する虞も軽減出来る。更に、予約者にとっては、予約先遊技機にてそのまま遊技を開始出来るので、台移動後の最初の払戻処理を待つことなく直ぐに遊技可能となり、その手間が省けるばかりか、遊技場にとっては稼動率の向上も期待出来る。   According to such an embodiment, each reservation counter 3 of the reservation source, when the reservation operation is performed by the player, on the condition that the reservation destination is not in operation, the reservation destination as a consideration for the holding ball Since the payout process is executed by each of the counters 3, the ball can be supplied to the upper tray 10 of the gaming machine 1 in which there is no player to play, and the reservation destination gaming machine is reserved. Can be notified to other players. In this case, since the balls repaid by the reimbursement process are paid for by the reservation person, the collateral for the table transfer reservation can be secured by the payment, and the possibility that the reservation person leaves the room as it is can be reduced. Furthermore, for the reservation person, the game can be started as it is at the reservation-destination game machine, so that the game can be made immediately without waiting for the first payout process after moving the table, which saves the trouble, and the operation rate for the game hall. Can be expected to improve.

また、予約元の各台計数機3は、予約操作に応じて発行した予約券が差し込まれた場合は、予約を解除し、予約先の各台計数機3にて計数した予約先玉を端末記憶領域の持玉に加算することにより移行するようにしたので、予約先遊技機へと払戻された予約持玉を回収するという煩わしい回収作業を予約者が一々行う必要がなくなる。   In addition, when the reservation ticket issued in response to the reservation operation is inserted, each reservation counter 3 cancels the reservation, and the reservation destination ball counted by each reservation counter 3 is the terminal. Since the transition is made by adding to the holding balls in the storage area, it is not necessary for the reservation person to perform the troublesome collection work of collecting the reserved balls that have been paid back to the reservation destination gaming machine.

また、予約元の各台計数機3は、予約元遊技機の残し玉(理論持玉−持玉)が受皿値未満の場合は、予約元玉分の玉を払出し、予約先での各台計数機での予約券の受付後、予約元の各台計数機が計数した残し玉(残し玉+予約元玉)を予約先の各台計数機3へと移行するようにしたので、予約元遊技機も予約状態となり、遊技者が翻意して予約元遊技機にて遊技したいと考えた場合に、予約元遊技機へ戻って遊技が出来るようになる。また、予約先と予約元の双方の遊技機にて遊技媒体が払出されているため、遊技者に遊技予約についてより多くの担保を取ることが可能となる。更に、遊技者が予約した通りに予約先遊技機にて遊技を開始した場合に、無用な回収作業を行う必要もない。
さらに、予約状態時に、予約先遊技機及び予約元遊技機を遊技禁止状態とし、所定玉数の計数により禁止状態をそれぞれ解除するようにしたので、遊技機の禁止状態を解除するために次の遊技者が計数するようになり、効果的に予約者の払戻玉を回収出来る。
In addition, when the remaining balls (theoretical holding balls-holding balls) of the reservation source gaming machine are less than the tray value, the reservation source each counter 3 pays out the balls for the reservation source balls, and each unit at the reservation destination After accepting the reservation ticket at the counter, the remaining balls (remaining balls + reservation original balls) counted by each counter counter of the reservation source are transferred to each counter counter 3 of the reservation destination. The gaming machine is also in a reservation state, and when the player turns back and wants to play a game on the reservation source gaming machine, the player can return to the reservation source gaming machine and play a game. Further, since game media are paid out by both the reservation destination and the reservation source gaming machines, it is possible to obtain more collateral for the game reservation from the player. Furthermore, when the game is started at the reservation destination gaming machine as reserved by the player, there is no need to perform unnecessary collection work.
In addition, in the reservation state, the reservation-destination gaming machine and the reservation-source gaming machine are set in the game prohibition state, and the prohibition state is canceled by counting the predetermined number of balls, so in order to cancel the prohibition state of the gaming machine, The player starts counting and can effectively collect the payout balls of the reservation person.

(他の実施形態)
本発明は、上記実施形態に限定されることなく、次のように変形または拡張できる。
台確保状態では、持玉の払戻しの他に、計数不能状態とし、予約券の受付のみを許可する構成としたが、貸出装置2における現金等の有価価値の受付や、貸出処理、遊技機1の電源を切断や、所謂ハンドルストップ等して遊技玉の発射(使用)の内、少なくとも1つを禁止する禁止処理を実行するようにしても良い(遊技禁止手段に相当)。この場合、計数不能状態以外の禁止処理は、受付処理同様、計数に応じて、即ち、予約完了玉や、予約解除玉分の計数に応じて禁止状態を解除すれば良い。また、遊技玉が払出されていることから予約状態を認識し得るので、台確保状態として計数不能状態や持玉券の受付等の各種禁止処理を行わなくとも良い。
(Other embodiments)
The present invention is not limited to the above embodiment, and can be modified or expanded as follows.
In the stand secured state, in addition to paying out the possession balls, it is in a state where it is not possible to count and only accepts reservation tickets, but accepts valuable value such as cash in the lending device 2, lending processing, gaming machine 1 It is also possible to execute a prohibition process for prohibiting at least one of the launching (use) of the game balls by turning off the power source or so-called a handle stop (corresponding to a game prohibition means). In this case, the prohibition process other than the count disable state may be canceled according to the count, that is, according to the count of the reservation completion ball or the reservation cancellation ball, similarly to the reception process. In addition, since the reservation state can be recognized because the game balls are paid out, various prohibition processes such as a count impossible state and acceptance of a possession ticket may not be performed as the stand secured state.

予約操作時に遊技機1を直接選択する構成としたが、例えば検索条件を入力してその条件に見合う遊技機1を抽出して選択する等、適宜、予約操作を補助しても良い。
予約終了時、予約解除時に計数玉の一部(残し玉、予約先玉)のみを予約者に返却する構成としたが、予約解除信号、或いは予約解除確認信号の受信、又はその受信後の最初の計数に応じて管理装置4により設定される設定時間(例えば1分)作動する解除タイマ作動中の全ての計数玉を返却しても良い。この場合、返却対象となる遊技機1が稼動中であれば一部を返却する一方、非稼動中であれば全ての計数玉を返却する等、稼動状態に応じて返却する計数玉を定めても良い。
予約元遊技機を台確保状態としない(遊技玉の払出さない)構成としても良い。
Although the game machine 1 is directly selected at the time of the reservation operation, the reservation operation may be appropriately assisted, for example, by inputting a search condition and extracting and selecting the game machine 1 that meets the condition.
At the end of the reservation, at the time of cancellation of the reservation, only a part of the counting balls (remaining balls, reservation destination ball) is returned to the reservation person, but the first time after receiving the reservation cancellation signal or reservation cancellation confirmation signal All the counting balls that are in operation of the release timer that operates for a set time (for example, 1 minute) set by the management device 4 in accordance with the count may be returned. In this case, if the gaming machine 1 to be returned is in operation, a part is returned, while if it is not in operation, all counting balls are returned, etc. Also good.
A configuration may be adopted in which the reservation-source gaming machine is not secured (no game balls are paid out).

予約解除する条件として予約元の各台計数機3での受付処理を例示したが、予約先以外の遊技機1であれば、予約元以外の遊技機1にて予約券を受付けた場合に予約解除しても良い。この場合、予約先、予約元の各台計数機3に対して予約解除信号を送信し、予約先では実施形態と同様の処理を、予約元では予約確認信号を受信した場合と同様の処理を実行すれば良い。当然ではあるが、予約終了信号や予約解除確認信号の送信先は予約券を受付けた遊技機1に対して送信することになる。   As an example of the condition for canceling the reservation, the reception process at each counter 3 of the reservation source is illustrated. However, if the gaming machine 1 is other than the reservation destination, the reservation is made when the reservation ticket is received by the gaming machine 1 other than the reservation source. You may cancel. In this case, a reservation cancellation signal is transmitted to each counter 3 of the reservation destination and the reservation source, the same processing as in the embodiment is performed at the reservation destination, and the same processing as when the reservation confirmation signal is received at the reservation source. Just do it. Of course, the transmission destination of the reservation end signal and the reservation cancellation confirmation signal is transmitted to the gaming machine 1 that has received the reservation ticket.

予約先解除玉や、予約完了玉を設定情報として設定したが、残し玉や予約先玉と兼用しても良い。即ち、図7の予約終了表示を表示せず、シャッタの開放に伴って、その他の禁止状態を解除しても良い。また、残し玉の代わりに予約解除玉を採用しても良い。
予約先にて予約券を受付けないまま遊技機1が稼動状態となった場合に、「予約券を挿入してください」等と表示や音声等により注意報知を行い、その後、所定期間(時間の経過や、所定量の遊技情報の更新等)が経過しても予約券を受付けない場合には、表示や音声等により異常報知しても良い。勿論、注意表示の代わりに異常報知しても良い。
Although the reservation destination cancellation ball and the reservation completion ball are set as the setting information, they may be used as the remaining ball and the reservation destination ball. In other words, the reservation end display in FIG. 7 may not be displayed, and other prohibited states may be canceled as the shutter is opened. Moreover, you may employ | adopt a reservation cancellation ball | bowl instead of a remaining ball | bowl.
When the gaming machine 1 is in an operating state without accepting the reservation ticket at the reservation destination, a warning notice such as “Please insert the reservation ticket” is displayed or voiced, and then for a predetermined period (time If the reservation ticket is not accepted even after the elapse of time or the update of a predetermined amount of game information, etc., an abnormality notification may be made by display or voice. Of course, abnormality notification may be used instead of the caution display.

予約先遊技機、及び予約元遊技機の少なくとも一方にて予約時に払出す遊技玉より手数料玉として多くの持玉(例えば1玉)を予約者から徴収(減算)しても良い。この場合、管理装置4にて手数料玉を積み立てて記憶し、上述のように予約者以外の遊技者が遊技し、予約者が損害を被った場合の補填として積み立てた手数料の一部を予約者へと還元しても良い。還元方法としては、予約者が遊技する遊技機1における持玉数、予約者が持玉券の持玉を精算する精算装置(所謂POS)において精算対象となる持玉数、予約者が所謂貯玉として遊技場へと預け入れている持玉(貯玉)数や、予約者が遊技する遊技機における持玉数を従業員等の操作に応じて加算すれば良い。このような構成によれば、悪意を持った遊技者に予約先遊技機で払戻された払戻玉が持ち去られた場合であっても、予約者の被害を補填出来るので、遊技者は安心して台移動予約を行うことが可能となる。   It is possible to collect (subtract) a lot of balls (for example, one ball) from the reservation person as a fee ball than a game ball paid out at the time of reservation at at least one of the reservation destination gaming machine and the reservation source gaming machine. In this case, the management device 4 accumulates and stores fee balls, and as described above, a player who is a player other than the reservation player plays a part of the fee charged as compensation when the reservation person suffers damage. It may be reduced. As a return method, the number of possessed balls in the gaming machine 1 in which the reservation person plays, the number of retained balls to be settled in the settlement apparatus (so-called POS) in which the reservation person settles the possession of the possession ticket, and the reservation person is the so-called storage ball The number of possessed balls (stored balls) deposited in the game hall and the number of retained balls in the gaming machine on which the reservation person plays can be added according to the operation of the employee or the like. According to such a configuration, even if a refunded ball that has been paid back at the reservation destination gaming machine is taken away by a malicious player, the damage of the reservation person can be compensated, so the player can rest assured. It is possible to make a movement reservation.

予約終了信号または予約解除確認信号を受信した場合、即ち、払戻玉の回収処理が終了した場合にその旨を予約者に報知(表示または音声)したり、予約解除信号、或いは予約確認信号送信後に所定時間(例えば1分)回収処理が終了しない場合に、回収処理を促す報知を行っても良い。この場合、回収処理を促す報知を確認した予約者は従業員を呼出し、従業員に回収作業をさせれば予約者は遊技したまま回収処理を行うことが可能となる。   When a reservation end signal or reservation cancellation confirmation signal is received, that is, when the payback ball collection process is completed, the reservation person is notified (displayed or voiced), after the reservation cancellation signal or reservation confirmation signal is transmitted When the collection process does not end for a predetermined time (for example, 1 minute), a notification that prompts the collection process may be performed. In this case, the reservation person who confirmed the notification for prompting the collection process calls the employee, and if the employee performs the collection operation, the reservation person can perform the collection process while playing the game.

各台再プレイ機(例えば実施形態における計数機能のない各台計数機)を設ければ各台計数機のないシステムにて本発明を採用しても良い。また、持玉券はカード状の記憶媒体だけでなく、例えばコイン型の記憶媒体等であっても良い。また、会員カード等を採用しても良い。更に、持玉券に持玉等を記録せず、管理装置4にて持玉券IDに持玉等を対応付けて記憶する構成としても良い。   If each stand replay machine (for example, each stand counter having no counting function in the embodiment) is provided, the present invention may be adopted in a system without each stand counter. Further, the coin card may be not only a card-shaped storage medium but also a coin-type storage medium, for example. Moreover, you may employ | adopt a membership card etc. Furthermore, it is good also as a structure which associates and memorize | stores a possession ball etc. with the possession ticket ID in the management apparatus 4, without recording a possession ball etc. on a possession ticket.

持玉数の更新を演算式により行ったが直接持玉数を特定しても良い。勿論、理論持玉等も同様である。また、稼動判定として、アウト信号以外の遊技信号にて稼動タイマを作動させたり、カメラなどにより遊技者を確認することで稼動判定しても良い。
中継装置5が行う情報処理の一部、或いは全部を各台計数機3、貸出装置2や管理装置4等にて行う構成としても良い。同様に管理装置4が行う情報処理の一部を中継装置5や各台計数機3にて行っても良い。勿論、貸出装置2と各台計数機3を一体化しても良い。
Although the number of possessed balls is updated by an arithmetic expression, the number of retained balls may be directly specified. Of course, the same goes for the theory holding balls. Further, as the operation determination, the operation determination may be performed by operating an operation timer with a game signal other than the out signal, or by confirming the player with a camera or the like.
A part or all of the information processing performed by the relay device 5 may be performed by each counter 3, the lending device 2, the management device 4, and the like. Similarly, part of the information processing performed by the management device 4 may be performed by the relay device 5 or each counter. Of course, the lending device 2 and each counter 3 may be integrated.

図面中、1は遊技機、2は貸出装置(操作手段)、3は各台計数機(受付手段、払戻手段、発行手段、更新手段、状態判定手段、予約先払戻手段、計数手段、解除判定手段、移行手段、理論媒体管理手段、予約元払戻手段、計数手段、予約遊技判定手段に相当)、4は管理装置、5は中継装置である。   In the drawings, 1 is a gaming machine, 2 is a lending device (operating means), 3 is a counter for each machine (accepting means, paying means, issuing means, updating means, status determining means, reservation payout means, counting means, release determination Equivalent to means, transition means, theoretical medium management means, reservation source withdrawal means, counting means, reservation game determination means), 4 is a management device, and 5 is a relay device.

Claims (6)

遊技媒体を受ける受皿を備えた遊技機に対応して設けられ、遊技者が獲得した遊技媒体数である獲得媒体数を特定可能な記録媒体を受付ける受付処理を行う受付手段と、
前記遊技機に対応して設けられ、前記獲得媒体数を記憶する記憶手段と、
前記遊技機に対応して設けられ、前記獲得媒体を対価として当該遊技機の前記受皿へと遊技媒体を供給することで、遊技者に遊技媒体を払戻す払戻処理を行う払戻手段と、
前記遊技機に対応して設けられ、前記記憶手段により記憶される前記獲得媒体数を特定可能な前記記録媒体を発行する発行処理を行う発行手段と、
前記記憶手段により記憶される前記獲得媒体数を前記受付処理、前記払戻処理、及び前記発行処理に応じて更新する更新手段と、
前記遊技機側から出力される遊技者が遊技しているか否かを判定可能な遊技信号により稼動状態、或いは非稼動状態である旨の判定を行う状態判定手段と、
前記遊技機に対応して設けられ、遊技する遊技機の変更を希望する遊技者である予約者による操作であって、当該予約者が希望する遊技機である予約先遊技機を特定する予約操作を受付ける操作手段と、
前記予約先遊技機に対応する前記払戻手段に前記払戻処理を実行させる予約先払戻処理を行う予約先払戻手段と、を備え、
前記更新手段は、前記予約先払戻処理に応じて、前記予約操作を受付けた前記操作手段に対応する遊技機である予約元遊技機に対応する前記記憶手段により記憶される前記獲得媒体数を更新し、
前記予約先払戻手段は、前記予約先遊技機が前記状態判定手段により前記非稼動状態である旨の判定がされていることを条件として前記予約先払戻処理を実行することを特徴とする遊技場用システム。
Accepting means for accepting a recording medium that is provided corresponding to a gaming machine having a saucer for receiving game media and that can specify the number of acquired media, which is the number of game media acquired by the player;
Storage means provided corresponding to the gaming machine and storing the number of acquired media;
Refund means that is provided corresponding to the gaming machine and performs a refund process for paying out the game medium to the player by supplying the game medium to the tray of the gaming machine as a consideration for the acquired medium;
Issuing means for issuing a recording medium that is provided corresponding to the gaming machine and that is capable of specifying the number of acquired media stored in the storage means;
Updating means for updating the number of acquired media stored by the storage means in accordance with the receiving process, the withdrawal process, and the issuing process;
State determining means for determining whether the player is operating or not based on a game signal that can be determined whether or not the player is playing from the gaming machine side;
A reservation operation that is provided in correspondence with the gaming machine and that is performed by a reservation person who is a player who desires to change the gaming machine to be played, and that specifies a reservation destination gaming machine that is the gaming machine desired by the reservation person Operating means for receiving
Reservation destination withdrawal means for performing reservation destination withdrawal processing for causing the withdrawal means corresponding to the reservation destination gaming machine to execute the withdrawal processing;
The update means updates the number of acquired media stored by the storage means corresponding to the reservation source gaming machine which is a gaming machine corresponding to the operation means that has accepted the reservation operation, in accordance with the reservation destination refund process. And
The reservation destination payout means executes the reservation destination payout process on condition that the reservation destination gaming machine is determined to be in the non-operating state by the state determination means. System.
前記遊技機に対応して設けられ、前記獲得媒体を受入れて計数する計数処理を行う計数手段と、
前記予約先遊技機の予約状態が解除された旨の判定である解除判定を行う解除判定手段と、
前記解除判定に応じて前記獲得媒体数を移行する移行処理を行う移行手段と、を備え、
前記発行手段は、前記予約操作に応じて行う前記発行処理であり、当該発行対象となった前記記録媒体を予約媒体として発行する予約発行処理を行い、
前記解除判定手段は、前記予約発行処理後に前記予約先遊技機以外の遊技機に対応する前記受付手段により前記予約媒体が受付けられた場合に前記解除判定を行い、
前記移行手段は、前記解除判定後、前記予約先遊技機に対応する前記計数手段により計数された前記獲得媒体数の内、前記予約先払戻処理により払戻された遊技媒体数である予約先媒体数に対応した予約解除媒体数を前記予約媒体が受付けられた前記受付手段に対応する遊技機へと移行する処理を前記移行処理として実行し、
前記更新手段は、前記移行処理が実行された場合に、前記予約媒体が受付けられた前記受付手段に対応する遊技機に対応する前記記憶手段により記憶される前記獲得媒体数に当該移行処理の対象となった前記予約解除媒体数を加算することを特徴とする請求項1記載の遊技場用システム。
A counting means provided corresponding to the gaming machine and performing a counting process for receiving and counting the acquired medium;
Cancellation determination means for performing a cancellation determination that is a determination that the reservation state of the reservation destination gaming machine has been canceled;
Transition means for performing a transition process for shifting the number of acquired media according to the release determination,
The issuing means is the issuing process performed according to the reservation operation, and performs a reservation issuing process for issuing the recording medium that is the issue target as a reserved medium,
The release determination means performs the release determination when the reservation medium is received by the reception means corresponding to a gaming machine other than the reservation destination gaming machine after the reservation issuing process,
The transfer means, after the release determination, among the number of acquired media counted by the counting means corresponding to the reservation destination gaming machine, the number of reservation destination media that is the number of game media paid back by the reservation destination payout process A process of shifting the number of reservation cancellation media corresponding to the above to the gaming machine corresponding to the accepting unit that has received the reservation medium is executed as the transition process,
When the transfer process is executed, the update unit sets the number of acquired media stored in the storage unit corresponding to the gaming machine corresponding to the accepting unit that received the reserved medium to be subject to the transfer process. The game room system according to claim 1, wherein the number of the reservation cancellation media that has become is added.
前記遊技機側から送信される遊技信号であって、有価価値を対価として遊技者に貸出された遊技媒体数である貸出媒体数と、遊技により払出された遊技媒体数である払出媒体数との合算値から、遊技により使用された遊技媒体数である使用媒体数を減算した値であり、理論上の前記獲得媒体数を表す理論獲得媒体数を特定可能な遊技信号を受信する受信手段と、
前記遊技機に対応して設けられ、前記受信手段が受信した遊技信号により前記理論獲得媒体数を特定し、管理する理論媒体管理手段と、
前記予約操作に応じて、前記予約元遊技機に対応した前記理論媒体管理手段により管理される前記理論獲得媒体数と前記獲得媒体数との差数である残し獲得媒体数を特定し、当該残し獲得媒体数が所定数未満である場合に、当該予約元遊技機に対応した前記払戻手段に前記払戻処理を実行させる予約元払戻処理を実行する予約元払戻手段と、
前記遊技機に対応して設けられ、前記獲得媒体を受入れて計数する計数処理を行う計数手段と、
前記予約操作後に前記予約先遊技機にて前記予約者による遊技が開始された場合に予約遊技判定を行う予約遊技判定手段と、
前記予約遊技判定に応じて前記獲得媒体数を移行する移行処理を行う移行手段と、を備え、
前記発行手段は、前記予約操作に応じて行う前記発行処理であり、当該発行対象となった前記記録媒体を予約媒体として発行する予約発行処理を行い、
前記予約遊技判定手段は、前記予約先遊技機に対応する前記受付手段により前記予約媒体が受付けられたことを条件として前記予約遊技判定を行い、
前記移行手段は、前記予約遊技判定後、前記予約元遊技機に対応する前記計数手段により計数された獲得媒体数の内、前記予約元払戻処理により払戻された遊技媒体数、及び前記残し獲得媒体数の少なくとも一方に対応した予約元残し媒体数を、前記予約先遊技機へと移行する処理を前記移行処理として実行し、
前記更新手段は、前記移行処理が実行された場合に、前記予約先遊技機に対応する前記記憶手段により記憶される前記獲得媒体数に前記予約元残し媒体数を加算することを特徴とする請求項1または2記載の遊技場用システム。
A gaming signal transmitted from the gaming machine side, wherein the number of rented media, which is the number of gaming media rented to the player as a price, and the number of paid-out media, which is the number of gaming media paid out by the game Receiving means for receiving a game signal that is a value obtained by subtracting the number of used media, which is the number of game media used by the game, from the total value, and capable of specifying the theoretically acquired media number representing the theoretically acquired media number;
Theoretical medium management means provided corresponding to the gaming machine, for specifying and managing the number of theoretical acquisition media by the game signal received by the receiving means;
In accordance with the reservation operation, the number of remaining acquired media that is the difference between the number of theoretical acquired media managed by the theoretical medium managing means corresponding to the reservation source gaming machine and the number of acquired media is specified, and the remaining A reservation source withdrawal means for executing a reservation source withdrawal process for causing the withdrawal means corresponding to the reservation source gaming machine to execute the withdrawal process when the number of acquired media is less than a predetermined number;
A counting means provided corresponding to the gaming machine and performing a counting process for receiving and counting the acquired medium;
Reservation game determination means for performing reservation game determination when a game by the reservation person is started in the reservation destination gaming machine after the reservation operation;
A transition means for performing a transition process for shifting the number of acquired media according to the reservation game determination,
The issuing means is the issuing process performed according to the reservation operation, and performs a reservation issuing process for issuing the recording medium that is the issue target as a reserved medium,
The reservation game determination means performs the reservation game determination on the condition that the reservation medium is received by the reception means corresponding to the reservation destination game machine,
The transition means, after the reservation game determination, among the number of acquired media counted by the counting means corresponding to the reservation source gaming machine, the number of game media paid back by the reservation source payout process, and the remaining acquisition media Executing a process of transferring the reservation source remaining medium number corresponding to at least one of the numbers to the reservation destination gaming machine as the transfer process,
The update means adds the reservation source remaining medium number to the acquired medium number stored by the storage means corresponding to the reservation destination gaming machine when the migration process is executed. Item 3. A game system according to item 1 or 2.
前記予約先遊技機、及び前記予約元遊技機の少なくとも一方の遊技機において、前記予約媒体以外の記録媒体についての前記受付処理、前記遊技機に対応した有価価値を受付け、その受付けた有価価値を対価として遊技者に遊技媒体を貸出する貸出処理を行う貸出装置による有価価値の受付け、前記貸出処理、及び前記遊技機における遊技媒体の使用の内、少なくとも1つを禁止する禁止処理を、前記予約操作に応じて行う遊技禁止手段を備え、
前記遊技禁止手段は、前記禁止処理を行っている状態で、その対応する前記予約操作により前記予約先遊技機となった遊技機についての前記解除判定、及び前記予約遊技判定の内、少なくとも一方の判定後、前記禁止処理を行っている遊技機に対応する計数手段により、前記予約解除媒体数、或いは前記予約元残し媒体数に対応した禁止解除媒体数分の獲得媒体数の計数処理が行われた場合に、その遊技機における前記禁止処理を解除することを特徴とする請求項2または3記載の遊技場用システム。
In at least one of the reservation-destination gaming machine and the reservation source gaming machine, the reception process for the recording medium other than the reservation medium, the value corresponding to the gaming machine is received, and the received value is Reserving valuable value by a lending device that lends gaming media to a player as consideration, prohibiting at least one of the lending processing and the use of gaming media in the gaming machine, the reservation There is a game prohibition means to perform according to the operation,
The game prohibiting means is in a state in which the prohibition process is being performed, and at least one of the release determination and the reservation game determination for the gaming machine that has become the reservation destination gaming machine by the corresponding reservation operation. After the determination, the counting means corresponding to the gaming machine that is performing the prohibition process performs the count processing of the number of acquired media corresponding to the number of reservation cancellation media or the number of prohibition cancellation media corresponding to the number of reserved source remaining media. 4. The game system according to claim 2, wherein the prohibition process in the gaming machine is canceled when the game machine is released.
前記移行手段は、前記移行処理を実行する場合に、前記状態判定手段により移行元となる遊技機について稼動状態である旨の判定がされている場合には、前記計数手段により計数された獲得媒体数の内、前記予約解除媒体数、或いは前記予約元残し媒体数を移行対象とする一方、非稼動状態である旨の判定がされている場合には、前記計数手段により計数された獲得媒体数全てを移行対象とすることを特徴とする請求項2ないし4の何れかに記載の遊技場用システム。   When the transition unit executes the transition process, and the state determination unit determines that the gaming machine that is the transfer source is in an operating state, the acquisition medium counted by the counting unit The number of acquired media counted by the counting means when it is determined that the number of reserved cancellation media or the number of reserved media remaining among the numbers to be transferred is determined to be non-operating. The game system according to any one of claims 2 to 4, characterized in that all are targeted for migration. 前記予約先払戻処理、或いは前記予約元払戻処理である予約払戻処理が実行された場合に、その予約払戻処理に応じて手数料を徴収し、その手数料を積み立てて記憶することで管理する手数料管理手段と、
前記予約先遊技機、或いは前記予約元遊技機である予約遊技機において、前記予約者以外の遊技者による遊技の検知である異常遊技検知を行う検知手段と、
前記手数料記憶手段が記憶する手数料を遊技者へと還元する還元処理を行う還元手段と、を備え、
前記更新手段は、前記予約払戻処理が実行された場合に、その予約払戻処理により払戻された遊技媒体数よりも多くの獲得媒体数を減算し、
前記手数料管理手段は、前記更新手段による前記予約払戻処理に応じて減算された獲得媒体数の内、前記予約払戻処理により払戻された遊技媒体数を除外した獲得媒体数を前記手数料として徴収し、
前記還元手段は、前記検知手段により異常遊技検知が行われた場合に、その異常遊技検知後に前記予約者が遊技する遊技機に対応する前記記憶手段が記憶する獲得媒体数、その異常遊技検知後に前記予約者が前記記録媒体により特定される獲得媒体数を精算する精算装置において精算対象となる獲得媒体数、前記予約者が遊技する遊技機に対応する前記記憶手段により記憶される獲得媒体数、及び前記予約者が遊技場へと預け入れている獲得媒体数の内、少なくとも1つを加算することにより前記還元処理を実行可能とすることを特徴とする請求項1ないし5の何れかに記載の遊技場用システム。
Fee management means for managing by collecting a fee in accordance with the reservation refund process when the reservation refund process or the reservation refund process as the reservation source refund process is executed, and accumulating and storing the fee When,
In the reservation gaming machine that is the reservation destination gaming machine or the reservation source gaming machine, detection means for performing abnormal game detection that is detection of a game by a player other than the reservation person;
A return means for performing a return process for returning the fee stored in the fee storage means to the player,
When the reservation payout process is executed, the update means subtracts a larger number of acquired media than the number of game media paid out by the reservation payout process,
The fee management means collects, as the fee, the number of acquired media excluding the number of game media paid back by the reservation payout processing, among the number of acquired media subtracted according to the reservation payout processing by the updating means,
When the abnormal means is detected by the detecting means, the return means is the number of acquired media stored in the storage means corresponding to the gaming machine that the reservation player plays after the abnormal game is detected, and after the abnormal game is detected. The number of acquisition media to be settled in the settlement apparatus for the settlement of the number of acquisition media specified by the recording medium by the reservation person, the number of acquisition media stored by the storage means corresponding to the gaming machine on which the reservation person plays, 6. The reduction process can be executed by adding at least one of the number of acquired media deposited by the reservation person to the game hall. Amusement system.
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013183979A (en) * 2012-03-09 2013-09-19 Taito Corp Game reservation system
JP2013183980A (en) * 2012-03-09 2013-09-19 Taito Corp Game reservation system
JP2014061196A (en) * 2012-09-21 2014-04-10 Sophia Co Ltd Game system

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Publication number Priority date Publication date Assignee Title
JP2004160028A (en) * 2002-11-14 2004-06-10 Sankyo Kk System for game
JP2004248787A (en) * 2003-02-19 2004-09-09 Ace Denken:Kk Game apparatus and game parlor managing system

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Publication number Priority date Publication date Assignee Title
JP2004160028A (en) * 2002-11-14 2004-06-10 Sankyo Kk System for game
JP2004248787A (en) * 2003-02-19 2004-09-09 Ace Denken:Kk Game apparatus and game parlor managing system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013183979A (en) * 2012-03-09 2013-09-19 Taito Corp Game reservation system
JP2013183980A (en) * 2012-03-09 2013-09-19 Taito Corp Game reservation system
JP2014061196A (en) * 2012-09-21 2014-04-10 Sophia Co Ltd Game system

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