JP2011019817A - ゲーム装置及びコンピュータプログラム - Google Patents
ゲーム装置及びコンピュータプログラム Download PDFInfo
- Publication number
- JP2011019817A JP2011019817A JP2009169062A JP2009169062A JP2011019817A JP 2011019817 A JP2011019817 A JP 2011019817A JP 2009169062 A JP2009169062 A JP 2009169062A JP 2009169062 A JP2009169062 A JP 2009169062A JP 2011019817 A JP2011019817 A JP 2011019817A
- Authority
- JP
- Japan
- Prior art keywords
- value
- load
- support portion
- data
- computer program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0334—Foot operated pointing devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2009169062A JP2011019817A (ja) | 2009-07-17 | 2009-07-17 | ゲーム装置及びコンピュータプログラム |
| PCT/JP2010/053998 WO2011007600A1 (ja) | 2009-07-17 | 2010-03-10 | ゲーム装置及びコンピュータプログラム |
| EP10799662.1A EP2455147A4 (en) | 2009-07-17 | 2010-03-10 | GAME APPARATUS AND COMPUTER PROGRAM |
| US13/350,649 US20120115609A1 (en) | 2009-07-17 | 2012-01-13 | Game device and computer program |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2009169062A JP2011019817A (ja) | 2009-07-17 | 2009-07-17 | ゲーム装置及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2011019817A true JP2011019817A (ja) | 2011-02-03 |
| JP2011019817A5 JP2011019817A5 (https=) | 2012-08-23 |
Family
ID=43449210
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009169062A Pending JP2011019817A (ja) | 2009-07-17 | 2009-07-17 | ゲーム装置及びコンピュータプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20120115609A1 (https=) |
| EP (1) | EP2455147A4 (https=) |
| JP (1) | JP2011019817A (https=) |
| WO (1) | WO2011007600A1 (https=) |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012183256A (ja) * | 2011-03-08 | 2012-09-27 | Nintendo Co Ltd | 情報処理システム、情報処理プログラム、および情報処理方法 |
| JP2013113642A (ja) * | 2011-11-28 | 2013-06-10 | Nippon Hoso Kyokai <Nhk> | 位置計測装置及び位置計測システム |
| US8834269B2 (en) | 2010-05-25 | 2014-09-16 | Kabushiki Kaisha Sega | Program, game device and method of controlling the same |
| US9205327B2 (en) | 2011-03-08 | 2015-12-08 | Nintento Co., Ltd. | Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method |
| US9561443B2 (en) | 2011-03-08 | 2017-02-07 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method |
| US9643085B2 (en) | 2011-03-08 | 2017-05-09 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data |
| US9925464B2 (en) | 2011-03-08 | 2018-03-27 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9539511B2 (en) | 2011-03-08 | 2017-01-10 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device |
| CN120422729A (zh) * | 2018-11-29 | 2025-08-05 | 提爱思科技股份有限公司 | 座椅系统 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003240630A (ja) * | 2002-02-20 | 2003-08-27 | New Opto Corp | 重心計 |
| JP2008119345A (ja) * | 2006-11-15 | 2008-05-29 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| WO2008099582A1 (ja) * | 2007-02-08 | 2008-08-21 | Ssd Company Limited | 入力システム、エンターテインメント装置、及び局所的脳トレーニング装置 |
| JP2008264195A (ja) * | 2007-04-20 | 2008-11-06 | Nintendo Co Ltd | ゲームコントローラ、ゲームプログラムおよびゲーム装置 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5864333A (en) * | 1996-02-26 | 1999-01-26 | O'heir; Brian S. | Foot force actuated computer input apparatus and method |
| JP5204381B2 (ja) * | 2006-05-01 | 2013-06-05 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法 |
| JP5050494B2 (ja) | 2006-11-10 | 2012-10-17 | 株式会社セガ | 移動オブジェクトの予測軌道に情報を持たせて表示するコンピュータプログラム |
| JP5133022B2 (ja) * | 2007-10-04 | 2013-01-30 | 任天堂株式会社 | プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
| JP5361349B2 (ja) * | 2008-11-28 | 2013-12-04 | 任天堂株式会社 | 情報処理装置、コンピュータプログラム、情報処理システム、および情報処理方法 |
| JP5436909B2 (ja) * | 2009-03-30 | 2014-03-05 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 |
| JP5161182B2 (ja) * | 2009-09-28 | 2013-03-13 | 任天堂株式会社 | 情報処理プログラム及び情報処理装置 |
-
2009
- 2009-07-17 JP JP2009169062A patent/JP2011019817A/ja active Pending
-
2010
- 2010-03-10 WO PCT/JP2010/053998 patent/WO2011007600A1/ja not_active Ceased
- 2010-03-10 EP EP10799662.1A patent/EP2455147A4/en not_active Withdrawn
-
2012
- 2012-01-13 US US13/350,649 patent/US20120115609A1/en not_active Abandoned
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003240630A (ja) * | 2002-02-20 | 2003-08-27 | New Opto Corp | 重心計 |
| JP2008119345A (ja) * | 2006-11-15 | 2008-05-29 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| WO2008099582A1 (ja) * | 2007-02-08 | 2008-08-21 | Ssd Company Limited | 入力システム、エンターテインメント装置、及び局所的脳トレーニング装置 |
| JP2008264195A (ja) * | 2007-04-20 | 2008-11-06 | Nintendo Co Ltd | ゲームコントローラ、ゲームプログラムおよびゲーム装置 |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8834269B2 (en) | 2010-05-25 | 2014-09-16 | Kabushiki Kaisha Sega | Program, game device and method of controlling the same |
| JP2012183256A (ja) * | 2011-03-08 | 2012-09-27 | Nintendo Co Ltd | 情報処理システム、情報処理プログラム、および情報処理方法 |
| US9205327B2 (en) | 2011-03-08 | 2015-12-08 | Nintento Co., Ltd. | Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method |
| US9375640B2 (en) | 2011-03-08 | 2016-06-28 | Nintendo Co., Ltd. | Information processing system, computer-readable storage medium, and information processing method |
| US9492742B2 (en) | 2011-03-08 | 2016-11-15 | Nintendo Co., Ltd. | Storage medium having stored thereon information processing program, information processing apparatus, information processing system, and information processing method |
| US9561443B2 (en) | 2011-03-08 | 2017-02-07 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method |
| US9643085B2 (en) | 2011-03-08 | 2017-05-09 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data |
| US9925464B2 (en) | 2011-03-08 | 2018-03-27 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device |
| JP2013113642A (ja) * | 2011-11-28 | 2013-06-10 | Nippon Hoso Kyokai <Nhk> | 位置計測装置及び位置計測システム |
Also Published As
| Publication number | Publication date |
|---|---|
| EP2455147A4 (en) | 2013-11-20 |
| WO2011007600A1 (ja) | 2011-01-20 |
| US20120115609A1 (en) | 2012-05-10 |
| EP2455147A1 (en) | 2012-05-23 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP2011019817A (ja) | ゲーム装置及びコンピュータプログラム | |
| EP2497551B1 (en) | Information processing program, information processing apparatus, information processing system, and information processing method | |
| US6908388B2 (en) | Game system with tilt sensor and game program including viewpoint direction changing feature | |
| EP2497545B1 (en) | Information processing program, information processing system, and information processing method | |
| EP0768105B1 (en) | Method of assisting a player in entering commands in a video game, video game system and video game storage medium | |
| JP5792971B2 (ja) | 情報処理システム、情報処理プログラム、および情報処理方法 | |
| US9643085B2 (en) | Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data | |
| US8384661B2 (en) | Program, information storage medium, determination device, and determination method | |
| US9561443B2 (en) | Computer-readable storage medium, information processing system, and information processing method | |
| JP3977264B2 (ja) | プログラム、情報記憶媒体及びゲーム装置 | |
| JP5841352B2 (ja) | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 | |
| US9925464B2 (en) | Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device | |
| JP2012247976A (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP5912289B2 (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP2012252468A (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP6046879B2 (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP5377867B2 (ja) | プログラム、情報記憶媒体、およびゲームシステム | |
| JP5377868B2 (ja) | プログラム、情報記憶媒体、およびゲームシステム | |
| JP2012249760A (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP2007304727A (ja) | プログラム、情報記憶媒体及び画像生成装置 | |
| JP2009160076A (ja) | プログラム、情報記憶媒体、及びゲーム装置 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20120710 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20120710 |
|
| RD03 | Notification of appointment of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7423 Effective date: 20130318 |
|
| RD04 | Notification of resignation of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7424 Effective date: 20130329 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20131024 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20140422 |