JP2011019817A - ゲーム装置及びコンピュータプログラム - Google Patents

ゲーム装置及びコンピュータプログラム Download PDF

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Publication number
JP2011019817A
JP2011019817A JP2009169062A JP2009169062A JP2011019817A JP 2011019817 A JP2011019817 A JP 2011019817A JP 2009169062 A JP2009169062 A JP 2009169062A JP 2009169062 A JP2009169062 A JP 2009169062A JP 2011019817 A JP2011019817 A JP 2011019817A
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JP
Japan
Prior art keywords
value
load
support portion
data
computer program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2009169062A
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English (en)
Japanese (ja)
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JP2011019817A5 (https=
Inventor
Chiaki Sugiyama
千秋 杉山
Jun Tokuhara
順 徳原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2009169062A priority Critical patent/JP2011019817A/ja
Priority to PCT/JP2010/053998 priority patent/WO2011007600A1/ja
Priority to EP10799662.1A priority patent/EP2455147A4/en
Publication of JP2011019817A publication Critical patent/JP2011019817A/ja
Priority to US13/350,649 priority patent/US20120115609A1/en
Publication of JP2011019817A5 publication Critical patent/JP2011019817A5/ja
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2009169062A 2009-07-17 2009-07-17 ゲーム装置及びコンピュータプログラム Pending JP2011019817A (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2009169062A JP2011019817A (ja) 2009-07-17 2009-07-17 ゲーム装置及びコンピュータプログラム
PCT/JP2010/053998 WO2011007600A1 (ja) 2009-07-17 2010-03-10 ゲーム装置及びコンピュータプログラム
EP10799662.1A EP2455147A4 (en) 2009-07-17 2010-03-10 GAME APPARATUS AND COMPUTER PROGRAM
US13/350,649 US20120115609A1 (en) 2009-07-17 2012-01-13 Game device and computer program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009169062A JP2011019817A (ja) 2009-07-17 2009-07-17 ゲーム装置及びコンピュータプログラム

Publications (2)

Publication Number Publication Date
JP2011019817A true JP2011019817A (ja) 2011-02-03
JP2011019817A5 JP2011019817A5 (https=) 2012-08-23

Family

ID=43449210

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009169062A Pending JP2011019817A (ja) 2009-07-17 2009-07-17 ゲーム装置及びコンピュータプログラム

Country Status (4)

Country Link
US (1) US20120115609A1 (https=)
EP (1) EP2455147A4 (https=)
JP (1) JP2011019817A (https=)
WO (1) WO2011007600A1 (https=)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012183256A (ja) * 2011-03-08 2012-09-27 Nintendo Co Ltd 情報処理システム、情報処理プログラム、および情報処理方法
JP2013113642A (ja) * 2011-11-28 2013-06-10 Nippon Hoso Kyokai <Nhk> 位置計測装置及び位置計測システム
US8834269B2 (en) 2010-05-25 2014-09-16 Kabushiki Kaisha Sega Program, game device and method of controlling the same
US9205327B2 (en) 2011-03-08 2015-12-08 Nintento Co., Ltd. Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method
US9561443B2 (en) 2011-03-08 2017-02-07 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method
US9643085B2 (en) 2011-03-08 2017-05-09 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data
US9925464B2 (en) 2011-03-08 2018-03-27 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9539511B2 (en) 2011-03-08 2017-01-10 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device
CN120422729A (zh) * 2018-11-29 2025-08-05 提爱思科技股份有限公司 座椅系统

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003240630A (ja) * 2002-02-20 2003-08-27 New Opto Corp 重心計
JP2008119345A (ja) * 2006-11-15 2008-05-29 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
WO2008099582A1 (ja) * 2007-02-08 2008-08-21 Ssd Company Limited 入力システム、エンターテインメント装置、及び局所的脳トレーニング装置
JP2008264195A (ja) * 2007-04-20 2008-11-06 Nintendo Co Ltd ゲームコントローラ、ゲームプログラムおよびゲーム装置

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5864333A (en) * 1996-02-26 1999-01-26 O'heir; Brian S. Foot force actuated computer input apparatus and method
JP5204381B2 (ja) * 2006-05-01 2013-06-05 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法
JP5050494B2 (ja) 2006-11-10 2012-10-17 株式会社セガ 移動オブジェクトの予測軌道に情報を持たせて表示するコンピュータプログラム
JP5133022B2 (ja) * 2007-10-04 2013-01-30 任天堂株式会社 プログラム、情報処理装置、情報処理システムおよび情報処理方法
JP5361349B2 (ja) * 2008-11-28 2013-12-04 任天堂株式会社 情報処理装置、コンピュータプログラム、情報処理システム、および情報処理方法
JP5436909B2 (ja) * 2009-03-30 2014-03-05 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法
JP5161182B2 (ja) * 2009-09-28 2013-03-13 任天堂株式会社 情報処理プログラム及び情報処理装置

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003240630A (ja) * 2002-02-20 2003-08-27 New Opto Corp 重心計
JP2008119345A (ja) * 2006-11-15 2008-05-29 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
WO2008099582A1 (ja) * 2007-02-08 2008-08-21 Ssd Company Limited 入力システム、エンターテインメント装置、及び局所的脳トレーニング装置
JP2008264195A (ja) * 2007-04-20 2008-11-06 Nintendo Co Ltd ゲームコントローラ、ゲームプログラムおよびゲーム装置

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8834269B2 (en) 2010-05-25 2014-09-16 Kabushiki Kaisha Sega Program, game device and method of controlling the same
JP2012183256A (ja) * 2011-03-08 2012-09-27 Nintendo Co Ltd 情報処理システム、情報処理プログラム、および情報処理方法
US9205327B2 (en) 2011-03-08 2015-12-08 Nintento Co., Ltd. Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method
US9375640B2 (en) 2011-03-08 2016-06-28 Nintendo Co., Ltd. Information processing system, computer-readable storage medium, and information processing method
US9492742B2 (en) 2011-03-08 2016-11-15 Nintendo Co., Ltd. Storage medium having stored thereon information processing program, information processing apparatus, information processing system, and information processing method
US9561443B2 (en) 2011-03-08 2017-02-07 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method
US9643085B2 (en) 2011-03-08 2017-05-09 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data
US9925464B2 (en) 2011-03-08 2018-03-27 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device
JP2013113642A (ja) * 2011-11-28 2013-06-10 Nippon Hoso Kyokai <Nhk> 位置計測装置及び位置計測システム

Also Published As

Publication number Publication date
EP2455147A4 (en) 2013-11-20
WO2011007600A1 (ja) 2011-01-20
US20120115609A1 (en) 2012-05-10
EP2455147A1 (en) 2012-05-23

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