JP2010540002A - 後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 - Google Patents

後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 Download PDF

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Publication number
JP2010540002A
JP2010540002A JP2010521956A JP2010521956A JP2010540002A JP 2010540002 A JP2010540002 A JP 2010540002A JP 2010521956 A JP2010521956 A JP 2010521956A JP 2010521956 A JP2010521956 A JP 2010521956A JP 2010540002 A JP2010540002 A JP 2010540002A
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JP
Japan
Prior art keywords
game
executable
computer
file
client
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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JP2010521956A
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English (en)
Japanese (ja)
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JP2010540002A5 (enExample
Inventor
ビーザー、ジェイムズ
ルンドスタイン、オフェル
ロム、ハイレル、エス.
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Double Fusion Inc
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Double Fusion Inc
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Publication date
Application filed by Double Fusion Inc filed Critical Double Fusion Inc
Publication of JP2010540002A publication Critical patent/JP2010540002A/ja
Publication of JP2010540002A5 publication Critical patent/JP2010540002A5/ja
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Marketing (AREA)
  • Game Theory and Decision Science (AREA)
  • Economics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Stored Programmes (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2010521956A 2007-08-20 2008-08-18 後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 Abandoned JP2010540002A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US95683707P 2007-08-20 2007-08-20
PCT/US2008/073428 WO2009026198A1 (en) 2007-08-20 2008-08-18 Independently-defined alteration of output from software executable using later-integrated code

Publications (2)

Publication Number Publication Date
JP2010540002A true JP2010540002A (ja) 2010-12-24
JP2010540002A5 JP2010540002A5 (enExample) 2011-10-06

Family

ID=40378561

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2010521956A Abandoned JP2010540002A (ja) 2007-08-20 2008-08-18 後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更
JP2010521989A Abandoned JP2010537319A (ja) 2007-08-20 2008-08-20 配布された変更エンジンを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2010521989A Abandoned JP2010537319A (ja) 2007-08-20 2008-08-20 配布された変更エンジンを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更

Country Status (4)

Country Link
US (2) US20090054117A1 (enExample)
EP (2) EP2191346B1 (enExample)
JP (2) JP2010540002A (enExample)
WO (2) WO2009026198A1 (enExample)

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WO2010150249A1 (en) * 2009-06-25 2010-12-29 Tictacti Ltd. A system and method for ad placement in video game content
US9324085B2 (en) 2009-09-15 2016-04-26 International Business Machines Corporation Method and system of generating digital content on a user interface
US8872823B2 (en) * 2009-10-09 2014-10-28 Microsoft Corporation Automatic real-time shader modification for texture fetch instrumentation
US9582919B2 (en) * 2009-10-09 2017-02-28 Microsoft Technology Licensing, Llc Automatic run-time identification of textures
US20110276491A1 (en) * 2009-12-31 2011-11-10 Douglas Elliott Methods and systems for in-game advertising
US8583798B2 (en) * 2010-01-15 2013-11-12 Oracle International Corporation Unidirectional resource and type dependencies in oracle clusterware
US8949425B2 (en) * 2010-01-15 2015-02-03 Oracle International Corporation “Local resource” type as a way to automate management of infrastructure resources in oracle clusterware
US8438573B2 (en) * 2010-01-15 2013-05-07 Oracle International Corporation Dependency on a resource type
US9069619B2 (en) * 2010-01-15 2015-06-30 Oracle International Corporation Self-testable HA framework library infrastructure
US20110179173A1 (en) * 2010-01-15 2011-07-21 Carol Colrain Conditional dependency in a computing cluster
US9098334B2 (en) * 2010-01-15 2015-08-04 Oracle International Corporation Special values in oracle clusterware resource profiles
US9207987B2 (en) * 2010-01-15 2015-12-08 Oracle International Corporation Dispersion dependency in oracle clusterware
US20110202397A1 (en) * 2010-02-12 2011-08-18 Disney Enterprises, Inc. Systems and Methods to Deliver Event-Driven Content
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US9468853B2 (en) * 2014-01-15 2016-10-18 Dell Products Lp Systems and methods for executable file identity capture during indirect application launch
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Also Published As

Publication number Publication date
US20090054140A1 (en) 2009-02-26
JP2010537319A (ja) 2010-12-02
US20090054117A1 (en) 2009-02-26
WO2009026198A1 (en) 2009-02-26
EP2191347A4 (en) 2010-12-22
EP2191346A4 (en) 2010-12-22
EP2191346A1 (en) 2010-06-02
WO2009026336A1 (en) 2009-02-26
US8075398B2 (en) 2011-12-13
EP2191346B1 (en) 2012-08-08
EP2191347A1 (en) 2010-06-02

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