JP2010540002A - 後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 - Google Patents
後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 Download PDFInfo
- Publication number
- JP2010540002A JP2010540002A JP2010521956A JP2010521956A JP2010540002A JP 2010540002 A JP2010540002 A JP 2010540002A JP 2010521956 A JP2010521956 A JP 2010521956A JP 2010521956 A JP2010521956 A JP 2010521956A JP 2010540002 A JP2010540002 A JP 2010540002A
- Authority
- JP
- Japan
- Prior art keywords
- game
- executable
- computer
- file
- client
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Marketing (AREA)
- Game Theory and Decision Science (AREA)
- Economics (AREA)
- Entrepreneurship & Innovation (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Stored Programmes (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US95683707P | 2007-08-20 | 2007-08-20 | |
| PCT/US2008/073428 WO2009026198A1 (en) | 2007-08-20 | 2008-08-18 | Independently-defined alteration of output from software executable using later-integrated code |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2010540002A true JP2010540002A (ja) | 2010-12-24 |
| JP2010540002A5 JP2010540002A5 (enExample) | 2011-10-06 |
Family
ID=40378561
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2010521956A Abandoned JP2010540002A (ja) | 2007-08-20 | 2008-08-18 | 後で統合されたコードを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 |
| JP2010521989A Abandoned JP2010537319A (ja) | 2007-08-20 | 2008-08-20 | 配布された変更エンジンを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2010521989A Abandoned JP2010537319A (ja) | 2007-08-20 | 2008-08-20 | 配布された変更エンジンを使用するソフトウエア・エグゼクタブルからの出力の独立に定義された変更 |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US20090054117A1 (enExample) |
| EP (2) | EP2191346B1 (enExample) |
| JP (2) | JP2010540002A (enExample) |
| WO (2) | WO2009026198A1 (enExample) |
Families Citing this family (39)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090198573A1 (en) * | 2008-01-31 | 2009-08-06 | Iwin, Inc. | Advertisement Insertion System and Method |
| US8127236B2 (en) * | 2008-09-12 | 2012-02-28 | International Business Machines Corporation | Virtual universe subject matter expert assistance |
| WO2010035267A1 (en) * | 2008-09-25 | 2010-04-01 | Tictacti Ltd. | A system and method for precision placement of in-game dynamic advertising in computer games |
| US8506402B2 (en) * | 2009-06-01 | 2013-08-13 | Sony Computer Entertainment America Llc | Game execution environments |
| KR101168108B1 (ko) * | 2009-06-23 | 2012-07-25 | 엔에이치엔(주) | 온라인 게임을 이용한 광고 방법, 및 그 방법을 수행하기 위한 프로그램이 기록된 기록매체 |
| WO2010150249A1 (en) * | 2009-06-25 | 2010-12-29 | Tictacti Ltd. | A system and method for ad placement in video game content |
| US9324085B2 (en) | 2009-09-15 | 2016-04-26 | International Business Machines Corporation | Method and system of generating digital content on a user interface |
| US8872823B2 (en) * | 2009-10-09 | 2014-10-28 | Microsoft Corporation | Automatic real-time shader modification for texture fetch instrumentation |
| US9582919B2 (en) * | 2009-10-09 | 2017-02-28 | Microsoft Technology Licensing, Llc | Automatic run-time identification of textures |
| US20110276491A1 (en) * | 2009-12-31 | 2011-11-10 | Douglas Elliott | Methods and systems for in-game advertising |
| US8583798B2 (en) * | 2010-01-15 | 2013-11-12 | Oracle International Corporation | Unidirectional resource and type dependencies in oracle clusterware |
| US8949425B2 (en) * | 2010-01-15 | 2015-02-03 | Oracle International Corporation | “Local resource” type as a way to automate management of infrastructure resources in oracle clusterware |
| US8438573B2 (en) * | 2010-01-15 | 2013-05-07 | Oracle International Corporation | Dependency on a resource type |
| US9069619B2 (en) * | 2010-01-15 | 2015-06-30 | Oracle International Corporation | Self-testable HA framework library infrastructure |
| US20110179173A1 (en) * | 2010-01-15 | 2011-07-21 | Carol Colrain | Conditional dependency in a computing cluster |
| US9098334B2 (en) * | 2010-01-15 | 2015-08-04 | Oracle International Corporation | Special values in oracle clusterware resource profiles |
| US9207987B2 (en) * | 2010-01-15 | 2015-12-08 | Oracle International Corporation | Dispersion dependency in oracle clusterware |
| US20110202397A1 (en) * | 2010-02-12 | 2011-08-18 | Disney Enterprises, Inc. | Systems and Methods to Deliver Event-Driven Content |
| US9038038B1 (en) * | 2010-06-01 | 2015-05-19 | Google Inc. | Just in time cloud compilation |
| CN103270527B (zh) * | 2010-08-06 | 2017-05-10 | Tapjoy公司 | 用于奖励应用程序安装的系统及方法 |
| US8856215B2 (en) * | 2010-08-17 | 2014-10-07 | Comscore, Inc. | Detecting visible display of content |
| US9256888B2 (en) | 2011-04-04 | 2016-02-09 | Zynga Inc. | Matching advertising to game play content |
| US9152984B1 (en) | 2011-07-14 | 2015-10-06 | Zynga Inc. | Personal ad targeting |
| US20140031118A1 (en) * | 2012-07-30 | 2014-01-30 | Michael A. Liberty | Interactive virtual farming video game |
| US9333426B1 (en) | 2012-08-21 | 2016-05-10 | Google Inc. | Using game data for providing content items |
| US9497142B2 (en) * | 2012-11-30 | 2016-11-15 | T-Mobile Usa, Inc. | Triggering actions on a computing device |
| US9649556B1 (en) | 2013-08-30 | 2017-05-16 | Aftershock Services, Inc. | System and method for dynamically inserting tutorials in a mobile application |
| SG2014000889A (en) | 2014-01-03 | 2015-08-28 | Creative Tech Ltd | A system suitable for one or both of audio processing and graphics processing and a method of processing in association therewith |
| US9468853B2 (en) * | 2014-01-15 | 2016-10-18 | Dell Products Lp | Systems and methods for executable file identity capture during indirect application launch |
| US10346942B2 (en) * | 2015-02-02 | 2019-07-09 | Electronic Arts Inc. | Method for event detection in real-time graphic applications |
| WO2016138595A1 (en) * | 2015-03-04 | 2016-09-09 | Rocketchicken Interactive Inc. | Systems for rapid development and delivery of interactive content |
| US9632807B2 (en) * | 2015-05-14 | 2017-04-25 | Creative Technology Ltd | System and method of processing for flexible interception of communication between system layers |
| US9904943B1 (en) * | 2016-08-12 | 2018-02-27 | Trivver, Inc. | Methods and systems for displaying information associated with a smart object |
| US11130064B2 (en) * | 2017-07-17 | 2021-09-28 | Neuromotion, Inc. | Systems and methods for biofeedback gameplay |
| US11269820B1 (en) * | 2018-06-11 | 2022-03-08 | Modelop, Inc. | Integration of model execution engine containers with a model development environment |
| CN109544663B (zh) * | 2018-11-09 | 2023-01-06 | 腾讯科技(深圳)有限公司 | 应用程序的虚拟场景识别与交互键位匹配方法及装置 |
| CN111598976B (zh) * | 2019-02-01 | 2023-08-22 | 华为技术有限公司 | 场景识别方法及装置、终端、存储介质 |
| JP7081066B2 (ja) * | 2019-07-08 | 2022-06-07 | 株式会社コナミデジタルエンタテインメント | サーバ装置、サーバ装置のプログラム、サーバ装置の制御方法、及び、配信システム |
| US11123634B1 (en) | 2020-03-17 | 2021-09-21 | Valve Corporation | Tracking file system read operations for instant play of video games, and for client-side discarding and prefetching of game data |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002083219A (ja) * | 2000-07-04 | 2002-03-22 | Sony Computer Entertainment Inc | コンテンツ内広告方法、コンテンツ内広告用サーバ及びコンテンツ内広告を実現するためのプログラムの伝送媒体 |
| JP4040117B2 (ja) * | 1995-06-30 | 2008-01-30 | ソニー株式会社 | ゲーム機及びゲーム機制御方法 |
| US6196920B1 (en) * | 1998-03-31 | 2001-03-06 | Masque Publishing, Inc. | On-line game playing with advertising |
| JP4155691B2 (ja) * | 2000-03-07 | 2008-09-24 | 富士通株式会社 | 3次元インタラクティブゲームシステムおよびそれを用いた広告システム |
| CA2410066A1 (en) * | 2000-05-17 | 2001-11-22 | Technoline Inc. | System and method for playing a partly off-line, partly on-line interactive game |
| US8843590B2 (en) * | 2000-05-31 | 2014-09-23 | Ebm/Ip, Llc | Systems, methods and computer program products for facilitating display of content within application programs executing on electronic devices |
| JP2002053539A (ja) * | 2000-05-31 | 2002-02-19 | Orient Chem Ind Ltd | モノアゾ含金化合物含有組成物及びその関連技術 |
| US9047609B2 (en) * | 2000-11-29 | 2015-06-02 | Noatak Software Llc | Method and system for dynamically incorporating advertising content into multimedia environments |
| WO2004034235A2 (en) * | 2002-10-11 | 2004-04-22 | Walker Digital, Llc | Method and apparatus for outputting a message at a game machine |
| US7729946B2 (en) * | 2003-01-24 | 2010-06-01 | Massive Incorporated | Online game advertising system |
| US7124145B2 (en) * | 2003-03-27 | 2006-10-17 | Millennium It (Usa) Inc. | System and method for dynamic business logic rule integration |
| US7000423B2 (en) * | 2003-10-24 | 2006-02-21 | Carrier Corporation | Dual economizer heat exchangers for heat pump |
| TWI340060B (en) * | 2003-11-20 | 2011-04-11 | Doi Toshiro | Polishing apparatus and method of polishing work piece |
| US20080102947A1 (en) | 2004-03-08 | 2008-05-01 | Katherine Hays | Delivery Of Advertising Into Multiple Video Games |
| US20060105841A1 (en) * | 2004-11-18 | 2006-05-18 | Double Fusion Ltd. | Dynamic advertising system for interactive games |
| US8849701B2 (en) * | 2004-12-13 | 2014-09-30 | Google Inc. | Online video game advertising system and method supporting multiplayer ads |
| US20060247039A1 (en) * | 2005-05-02 | 2006-11-02 | Byron Lerner | Systems and methods for providing targeted information in the context of electronic gaming |
| US20070129990A1 (en) * | 2005-12-01 | 2007-06-07 | Exent Technologies, Ltd. | System, method and computer program product for dynamically serving advertisements in an executing computer game based on the entity having jurisdiction over the advertising space in the game |
-
2008
- 2008-08-18 JP JP2010521956A patent/JP2010540002A/ja not_active Abandoned
- 2008-08-18 EP EP08827857A patent/EP2191346B1/en not_active Not-in-force
- 2008-08-18 WO PCT/US2008/073428 patent/WO2009026198A1/en not_active Ceased
- 2008-08-18 US US12/193,224 patent/US20090054117A1/en not_active Abandoned
- 2008-08-20 US US12/194,757 patent/US8075398B2/en not_active Expired - Fee Related
- 2008-08-20 EP EP08798235A patent/EP2191347A4/en not_active Ceased
- 2008-08-20 WO PCT/US2008/073669 patent/WO2009026336A1/en not_active Ceased
- 2008-08-20 JP JP2010521989A patent/JP2010537319A/ja not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| US20090054140A1 (en) | 2009-02-26 |
| JP2010537319A (ja) | 2010-12-02 |
| US20090054117A1 (en) | 2009-02-26 |
| WO2009026198A1 (en) | 2009-02-26 |
| EP2191347A4 (en) | 2010-12-22 |
| EP2191346A4 (en) | 2010-12-22 |
| EP2191346A1 (en) | 2010-06-02 |
| WO2009026336A1 (en) | 2009-02-26 |
| US8075398B2 (en) | 2011-12-13 |
| EP2191346B1 (en) | 2012-08-08 |
| EP2191347A1 (en) | 2010-06-02 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20110818 Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20110818 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20110818 Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20110818 |
|
| A762 | Written abandonment of application |
Free format text: JAPANESE INTERMEDIATE CODE: A762 Effective date: 20121024 |