JP2010530286A - ビデオ・ゲームにおける応答カットシーン - Google Patents

ビデオ・ゲームにおける応答カットシーン Download PDF

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Publication number
JP2010530286A
JP2010530286A JP2010513338A JP2010513338A JP2010530286A JP 2010530286 A JP2010530286 A JP 2010530286A JP 2010513338 A JP2010513338 A JP 2010513338A JP 2010513338 A JP2010513338 A JP 2010513338A JP 2010530286 A JP2010530286 A JP 2010530286A
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Japan
Prior art keywords
player
response
player character
audio signal
impression
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Withdrawn
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JP2010513338A
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English (en)
Japanese (ja)
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JP2010530286A5 (enExample
Inventor
ハム,リチャード・アレン
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Microsoft Corp
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Microsoft Corp
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Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of JP2010530286A publication Critical patent/JP2010530286A/ja
Publication of JP2010530286A5 publication Critical patent/JP2010530286A5/ja
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)
JP2010513338A 2007-06-21 2008-06-12 ビデオ・ゲームにおける応答カットシーン Withdrawn JP2010530286A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/766,483 US8622831B2 (en) 2007-06-21 2007-06-21 Responsive cutscenes in video games
PCT/US2008/066649 WO2009002713A2 (en) 2007-06-21 2008-06-12 Responsive cutscenes in video games

Publications (2)

Publication Number Publication Date
JP2010530286A true JP2010530286A (ja) 2010-09-09
JP2010530286A5 JP2010530286A5 (enExample) 2011-07-28

Family

ID=40137051

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010513338A Withdrawn JP2010530286A (ja) 2007-06-21 2008-06-12 ビデオ・ゲームにおける応答カットシーン

Country Status (8)

Country Link
US (2) US8622831B2 (enExample)
EP (1) EP2158571A2 (enExample)
JP (1) JP2010530286A (enExample)
KR (1) KR20100020006A (enExample)
CN (1) CN101689278A (enExample)
CA (1) CA2685834A1 (enExample)
IL (1) IL201706A0 (enExample)
WO (1) WO2009002713A2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020523871A (ja) * 2017-06-12 2020-08-06 グレースノート インコーポレイテッド 双方向性ビデオコンテンツの表示の検出および表示に対する応答

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TWI356722B (en) * 2008-05-12 2012-01-21 Princeton Technology Corp Game controller with speaker
KR101621111B1 (ko) * 2008-07-22 2016-05-13 데이브레이크 게임 컴퍼니 엘엘씨 시뮬레이션 내의 지속적 캐릭터 인물들을 제공하기 위한 시스템 및 방법
US8893022B2 (en) * 2010-04-01 2014-11-18 Microsoft Corporation Interactive and shared viewing experience
CN102479387A (zh) * 2010-11-30 2012-05-30 中兴通讯股份有限公司 生成多媒体动画与播放该多媒体动画的方法和装置
US8963927B2 (en) * 2010-12-15 2015-02-24 Microsoft Technology Licensing, Llc Vertex-baked three-dimensional animation augmentation
US10592596B2 (en) 2011-12-28 2020-03-17 Cbs Interactive Inc. Techniques for providing a narrative summary for fantasy games
US10540430B2 (en) 2011-12-28 2020-01-21 Cbs Interactive Inc. Techniques for providing a natural language narrative
CN103893971B (zh) * 2012-12-25 2015-05-27 腾讯科技(深圳)有限公司 一种游戏音效的制作方法和客户端
WO2014134581A1 (en) * 2013-02-28 2014-09-04 Gamblit Gaming, Llc Parallel ai hybrid game
US20160054563A9 (en) * 2013-03-14 2016-02-25 Honda Motor Co., Ltd. 3-dimensional (3-d) navigation
US9164281B2 (en) 2013-03-15 2015-10-20 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
US9747898B2 (en) 2013-03-15 2017-08-29 Honda Motor Co., Ltd. Interpretation of ambiguous vehicle instructions
US10215583B2 (en) 2013-03-15 2019-02-26 Honda Motor Co., Ltd. Multi-level navigation monitoring and control
US9251715B2 (en) 2013-03-15 2016-02-02 Honda Motor Co., Ltd. Driver training system using heads-up display augmented reality graphics elements
US9378644B2 (en) 2013-03-15 2016-06-28 Honda Motor Co., Ltd. System and method for warning a driver of a potential rear end collision
US10339711B2 (en) 2013-03-15 2019-07-02 Honda Motor Co., Ltd. System and method for providing augmented reality based directions based on verbal and gestural cues
US9393870B2 (en) 2013-03-15 2016-07-19 Honda Motor Co., Ltd. Volumetric heads-up display with dynamic focal plane
CN105959725A (zh) * 2016-05-30 2016-09-21 徐文波 视频中媒体特效的加载方法和装置
US10279260B2 (en) * 2017-03-06 2019-05-07 Sony Interactive Entertainment LLC Cut-scene gameplay
CN109420338A (zh) 2017-08-31 2019-03-05 腾讯科技(深圳)有限公司 模拟镜头移动的虚拟场景显示方法及装置、电子设备
CN109794064B (zh) * 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
JP6752349B1 (ja) * 2019-12-26 2020-09-09 株式会社ドワンゴ コンテンツ配信システム、コンテンツ配信方法、およびコンテンツ配信プログラム
CN111145317B (zh) * 2019-12-26 2024-05-14 北京像素软件科技股份有限公司 游戏动画的播放方法、装置及服务器
CN111437600A (zh) * 2020-03-24 2020-07-24 腾讯科技(深圳)有限公司 剧情展示方法、装置、设备及存储介质
CN113936079B (zh) * 2021-09-17 2022-08-26 完美世界(北京)软件科技发展有限公司 动画生成方法、设备及存储介质
US20230201715A1 (en) * 2021-12-23 2023-06-29 TCL Research America Inc. Interactive video player
US11838453B2 (en) * 2022-04-15 2023-12-05 Rovi Guides, Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content
US12179095B2 (en) 2022-04-15 2024-12-31 Adeia Guides Inc. Systems and methods for efficient management of resources for streaming interactive multimedia content

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US4305131A (en) 1979-02-05 1981-12-08 Best Robert M Dialog between TV movies and human viewers
US5679075A (en) 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
US5927988A (en) 1997-12-17 1999-07-27 Jenkins; William M. Method and apparatus for training of sensory and perceptual systems in LLI subjects
US20010039203A1 (en) 2000-02-23 2001-11-08 Brown Geoffrey Parker Behavior modeling in a gaming environment with contextual accuracy
US6544040B1 (en) 2000-06-27 2003-04-08 Cynthia P. Brelis Method, apparatus and article for presenting a narrative, including user selectable levels of detail
US20030091970A1 (en) 2001-11-09 2003-05-15 Altsim, Inc. And University Of Southern California Method and apparatus for advanced leadership training simulation
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
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US20050278642A1 (en) 2004-06-10 2005-12-15 Chang Nelson L A Method and system for controlling a collaborative computing environment
KR100990891B1 (ko) 2004-06-18 2010-11-03 윤재민 클라이언트 단말기와 캐릭터 사이에 다중 대화를 제공하기 위한 시스템 및 방법
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US7951000B2 (en) 2005-05-06 2011-05-31 Microsoft Corporation Dynamic frame system
KR20070024918A (ko) 2005-08-31 2007-03-08 김유신 가상 공간에서 화상 커뮤니케이션 서비스 제공 장치 및방법
US7572187B2 (en) * 2005-10-14 2009-08-11 Leviathan Entertainment Video game environment that tracks help and advice provided to other player characters

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020523871A (ja) * 2017-06-12 2020-08-06 グレースノート インコーポレイテッド 双方向性ビデオコンテンツの表示の検出および表示に対する応答

Also Published As

Publication number Publication date
US20080318676A1 (en) 2008-12-25
IL201706A0 (en) 2010-05-31
WO2009002713A3 (en) 2009-02-26
US8622831B2 (en) 2014-01-07
CA2685834A1 (en) 2008-12-31
US20140087875A1 (en) 2014-03-27
WO2009002713A2 (en) 2008-12-31
CN101689278A (zh) 2010-03-31
KR20100020006A (ko) 2010-02-19
EP2158571A2 (en) 2010-03-03

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